Table of Contents
Using Fast Forward
Fast forward is a useful feature that moves clock ahead so players don't have to wait until take-off time. Fast forward continues until it hits a defined end condition. These can be:
- first contact (entering enemy threat range or reaching ingress waypoint)
- startup
- taxi time
- takeoff
Fast forward (FF) happens when you push take-off button. You can see effects of FF when you look at mission time in Turn section of main GUI. Map view will also show friendly flights. You cannot change any settings after Take off has been pushed. If you want to make changes, you must reload game state.
Turning Fast forward on
Fast forward can be found in Settings / Mission Generator menu. To turn on FF, select Fast forward mission to first contact.
Player interruptions
It is possible that player startup time happens before first contact. If you want to startup, taxi or take-off your plane, you must select corresponding option in Player missions interrupt fast forward
Auto-resolve combat
If your take-off time is later than first contact, FF stops before your take-off time. If you start mission, you must wait until your take-off time. When you select Auto-resolve combat during fast-forward (WIP), Retribution simulates combat and mission starts at your take-off time.
Warning If you have checked this option and set Never to Player missions interrupt fast forward, FF never stops.
Tutorials
- DCS Retribution UI
- Air Wing Configuration
- Turn Zero
- First operation
- Setting up a custom Strike mission
- Campaign "Battle of Abu Dhabi" Play Through Tutorial
Manual
Additional content
Dedicated Servers
Modding Retribution
Contributing
Contributing to DCS Retribution