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Updated Frontline Strategies Stances (markdown)
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# Stances
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* ## DEFENSIVE
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* ### All units:
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* Hold position and defend
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## DEFENSIVE
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* Units will adopt defensive stance with medium group of units
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* ### All units:
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* Hold position and defend
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* ## AGGRESSIVE
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* ### Tanks and IFVs:
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* Close distance to nearest group and attack.
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* Attempt to move forward up to 16 KM
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* If Enemy Base is less than 16 KM, tanks and IFVs will attack the base.
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## AMBUSH
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* Units will adopt a defensive stance a bit different from 'DEFENSIVE', ATGM & INFANTRY with RPG will be located on frontline with the armored units. (The groups of units will be smaller)
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* ### All units:
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* Hold position and defend
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## AGGRESSIVE
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* Units will attempt to make progress with medium sized group of units
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* ### Tanks and IFVs:
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* Close distance to nearest group and attack.
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* Attempt to move forward up to 16 KM
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* If Enemy Base is less than 16 KM, tanks and IFVs will attack the base.
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* ## RETREAT
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* ### All units:
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* Immediately retreat up to 20 KM
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* If friendly base is within 20 KM, regroup there and defend.
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## RETREAT
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* Units will retreat
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* ### All units:
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* Immediately retreat up to 20 KM
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* If friendly base is within 20 KM, regroup there and defend.
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* ## BREAKTHROUGH
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## BREAKTHROUGH
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* Units will attempt a breakthrough, rushing forward very aggresively with big group of armored units, and even less armored units will move aggresively
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* ### Tanks and IFVs
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* Move forward up to 35 KM
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* If Base is close enough, tanks and IFVs will attack the base.
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* Focuses on advancement over kills
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## ELIMINATION
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* Units will progress aggresively toward anemy units, attempting to eliminate the ennemy force
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* ### Tanks and IFVs
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* Move forward up to 35 KM
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* If Base is close enough, tanks and IFVs will attack the base.
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* Focuses on advancement over kills
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* ## ELIMINATION
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* ### Tanks and IFVs
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* Close distance and attack the three nearest enemy groups
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* Attempt to move forward up to 16 KM after killing their targets.
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* Focuses on kills before advancement.
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* Close distance and attack the three nearest enemy groups
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* Attempt to move forward up to 16 KM after killing their targets.
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* Focuses on kills before advancement.
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## Units with behavior altered only by Retreat:
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* ### APCs and ATGM:
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@@ -34,12 +44,14 @@
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* Will always fire at a group within range, and fallback when damaged except when retreating.
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## Enemy stance selection:
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* If enemy has more groups available than player:
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* If enemy has more units available than player:
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* Aggressive 60% chance
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* Elimination 20% chance
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* Breakthrough 20% chance
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* If player has more groups available than enemy:
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* If player has more units available than enemy:
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* Defenisve 60% chance
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* Ambush 20% chance
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* Aggressive 20% chance
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* If enemy and player have same number of units:
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* Random chance of any stance.
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