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Updated Turn Zero (markdown)
@@ -22,7 +22,7 @@ _Pro tip: for more information on the format, go to [custom campaings](Custom-ca
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#
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As shown in the campaign example below, the author designed it around a specific map/region/timeline and factions, to create the desired scenario.
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Players have full freedom, changing those, but will have to handle the consequences of their choices.
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Players have full freedom to change those, but will have to handle the consequences of their choices.
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Default factions define the general availibilty of **aircraft** for a campaign. However, the final list of aircraft shown in the _Air Wing Configuration_ dialogue depends on a few things.
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