Updated Getting started (markdown)

rabauke80 2021-11-09 17:12:02 +01:00
parent 7271b468ad
commit 97695f77c4

@ -73,8 +73,8 @@ Mod settings:
![Difficulty and economic options](https://user-images.githubusercontent.com/67376231/140956004-d4967da9-66ea-454f-a2ef-4e34eaf7d08f.png)
Economy options:
* Player income multiplier - defines the multiplier of the player per-round income which depends on the type and number of objectives held (tbd <linkToObjectives)
* Enemy income multiplier - defines the multiplier of the enemies per-round income which depends on the type and number of objectives held (tbd <linkToObjectives)
* Player income multiplier - defines the multiplier of the player per-round income which depends on the type and number of objectives held (tbd <linkToObjectives>)
* Enemy income multiplier - defines the multiplier of the enemies per-round income which depends on the type and number of objectives held (tbd <linkToObjectives>)
* Player starting budget - amount of available money at the beginning of the campaign, to procure aircraft / ground units
* Enemy starting budget - amount of available money at the beginning of the campaign, to procure aircraft / ground units
@ -105,7 +105,7 @@ The list of available squadrons is affected by the following factors:
* Chosen faction
* Available squadrons (custom & auto generated)
See (tbd <linkToSquadrons) for more detailed information on squadrons
See (tbd <linkToSquadrons>) for more detailed information on squadrons
If you are happy with your choices, close the squadrons window and trigger the campaign generation.