Updated Getting started (markdown)

rabauke80
2021-11-09 17:12:02 +01:00
parent 7271b468ad
commit 97695f77c4

@@ -73,8 +73,8 @@ Mod settings:
![Difficulty and economic options](https://user-images.githubusercontent.com/67376231/140956004-d4967da9-66ea-454f-a2ef-4e34eaf7d08f.png) ![Difficulty and economic options](https://user-images.githubusercontent.com/67376231/140956004-d4967da9-66ea-454f-a2ef-4e34eaf7d08f.png)
Economy options: Economy options:
* Player income multiplier - defines the multiplier of the player per-round income which depends on the type and number of objectives held (tbd <linkToObjectives) * Player income multiplier - defines the multiplier of the player per-round income which depends on the type and number of objectives held (tbd <linkToObjectives>)
* Enemy income multiplier - defines the multiplier of the enemies per-round income which depends on the type and number of objectives held (tbd <linkToObjectives) * Enemy income multiplier - defines the multiplier of the enemies per-round income which depends on the type and number of objectives held (tbd <linkToObjectives>)
* Player starting budget - amount of available money at the beginning of the campaign, to procure aircraft / ground units * Player starting budget - amount of available money at the beginning of the campaign, to procure aircraft / ground units
* Enemy starting budget - amount of available money at the beginning of the campaign, to procure aircraft / ground units * Enemy starting budget - amount of available money at the beginning of the campaign, to procure aircraft / ground units
@@ -105,7 +105,7 @@ The list of available squadrons is affected by the following factors:
* Chosen faction * Chosen faction
* Available squadrons (custom & auto generated) * Available squadrons (custom & auto generated)
See (tbd <linkToSquadrons) for more detailed information on squadrons See (tbd <linkToSquadrons>) for more detailed information on squadrons
If you are happy with your choices, close the squadrons window and trigger the campaign generation. If you are happy with your choices, close the squadrons window and trigger the campaign generation.