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Updated Getting started (markdown)
@@ -73,8 +73,8 @@ Mod settings:
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Economy options:
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Economy options:
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* Player income multiplier - defines the multiplier of the player per-round income which depends on the type and number of objectives held (tbd <linkToObjectives)
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* Player income multiplier - defines the multiplier of the player per-round income which depends on the type and number of objectives held (tbd <linkToObjectives>)
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* Enemy income multiplier - defines the multiplier of the enemies per-round income which depends on the type and number of objectives held (tbd <linkToObjectives)
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* Enemy income multiplier - defines the multiplier of the enemies per-round income which depends on the type and number of objectives held (tbd <linkToObjectives>)
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* Player starting budget - amount of available money at the beginning of the campaign, to procure aircraft / ground units
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* Player starting budget - amount of available money at the beginning of the campaign, to procure aircraft / ground units
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* Enemy starting budget - amount of available money at the beginning of the campaign, to procure aircraft / ground units
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* Enemy starting budget - amount of available money at the beginning of the campaign, to procure aircraft / ground units
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@@ -105,7 +105,7 @@ The list of available squadrons is affected by the following factors:
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* Chosen faction
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* Chosen faction
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* Available squadrons (custom & auto generated)
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* Available squadrons (custom & auto generated)
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See (tbd <linkToSquadrons) for more detailed information on squadrons
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See (tbd <linkToSquadrons>) for more detailed information on squadrons
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If you are happy with your choices, close the squadrons window and trigger the campaign generation.
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If you are happy with your choices, close the squadrons window and trigger the campaign generation.
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