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Updated Tutorial: Battle of Abu Dhabi Play Through (markdown)
@@ -471,6 +471,8 @@ Here, we are going to build up the turn from scratch, though.
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4. Let's repeat the above to set up a DEAD strike against the second SA-6 site, again adjusting the route as needed.
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For this one, as can be seen by lack of player slots, we leave it to all AI.
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5. Now let's set up the DEAD strike on the SA-3 site.
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@@ -478,22 +480,43 @@ Here, we are going to build up the turn from scratch, though.
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Instead of choosing an ASAP TOT, we are going delay the time such that we are sure that the previous two DEAD strikes have completed the mission and destroyed the coastal SA-6's that are protecting the SA-3 site.
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So we uncheck the "ASAP" box and set at TOT for T+00:25:00.
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6. Next, let's get same CAS set up on the front lines.
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We right-click on the orange front line marker to call up the package editor and frag a CAS flight of Harriers from our helicopter carrier (with a player slot thrown in).
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Again, we double-click on the flight after we create it to modify the default payload, this time throwing in some GBU's into the mix for a little more impact.
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We frag a TARCAP flight to join the package to provide some protection against possible enemy air as well.
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Crucially, we adjust the package TOT such that we are sure that our SA-3 strike mission would have done its job before any of the CAS elements get on station.
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7. Ok, now all our primary targets and missions are setup, we can set up some secondary and defensive missions.
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Clicking "AIR WING" pulls up a dialog showing all our assets, and the "Inventory" tab allows us to see at a glance all our unsed assets.
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8. Let's set up a BARCAP over the carrier.
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Right-click on carrier and use the package editor to frag a Tomcat BARCAP mission.
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Once the mission has been created, we can use adjust the "RACETRACK START" and "RACETRACK END" waypoints to adjust the geometry of the coverage.
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We would probably want to frag a two more BARCAP missions, staring at T+00:20:00 and T+00:40:00, respectively, to ensure continuous coverage throughout the mission.
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9. Following the above, we set up a BARCAP over Khasab, which will cover the helicopter carrier and the front line as well.
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@@ -505,8 +528,11 @@ Here, we are going to build up the turn from scratch, though.
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We will typically want at least a recovery tanker (for flights to top up before landing on the carrier), and some mission support tankers (for flights to top up before they ingress, or for CAPs to refuel to extend their station time).
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Be aware that the AI will not behave for refueling, so all refueling is only to cater for human players.
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We can right click on the carrier to frag refueling packages, and then adujust the tanker racetracks as needed.
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We can right click on the carrier to frag refueling packages, and then adjust the tanker racetracks as needed.
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11. Finally, let us arrange for "purchases" for the next turn.
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Here we would typically invest in replacing anticipated losses in addition to aircraft and vehicles that we want to carry out future operations.
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