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Updated Tutorial: Battle of Abu Dhabi Play Through (markdown)
@@ -440,10 +440,16 @@ Here, we are going to build up the turn from scratch, though.
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Closing the package editor saves the package, and now we have two packages listed in our package listing: our earlier AEW&C package and the DEAD strike package.
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Again, we can always edit the package composition by double-clicking them in the package list to call up the package editor, or the flights by double clicking them in the package editor.
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Before proceeding, let's adjust the strike package route.
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On the map, we see highlighted in yellow the route for the selected flight for the selected package.
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The package is selected from the Packages window on the left, and the flight from the Flights window underneath it.
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The currently selected flights will have pins for each waypoint, with details on the altitude and timing for that way point.
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We can adjust any of these waypoints by dragging them.
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@@ -452,10 +458,17 @@ Here, we are going to build up the turn from scratch, though.
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We almost certainly want to take out those ships eventually to give us access to that airspace, but for now we will adjust the route of the package to avoid them.
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We click and drag the "5 Egress" waypoint pin and move it such that the route goes further north.
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Note that currently, we have to adjust the route of each flight in each package independently.
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Above, we just edited the route of the the first flight in the package.
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Here, we have just edited the route of the the first flight in the package.
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We have to select the second flight in the Flight window on the left, and see then that *its* route gets highlighted in yellow (while the previous flight's route goes back to blue), and we get the waypoint pins show again, which, again, we can use to adjust the route to follow the first flight.
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4. Let's repeat the above to set up a DEAD strike against the second SA-6 site, again adjusting the route as needed.
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For this one, as can be seen by lack of player slots, we leave it to all AI.
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