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Created Fast forward (markdown)
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# Using Fast Forward
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Fast forward is a useful feature that moves clock ahead so players don't have to wait until take-off time. Fast forward continues until it hits a defined end condition. These can be:
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* first contact
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* startup
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* taxi time
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* takeoff
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Fast forward (FF) happens when you push take-off button. You can see effects of FF when you look at mission time in `Turn` section of main GUI. Map view will also show friendly flights. You cannot change any settings after `Take off` has been pushed. If you want to make changes, you must reload game state.
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## Turning Fast forward on
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Fast forward can be found in Settings / Mission Generator menu. To turn on FF, select `Fast forward mission to first contact`.
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## Player interruptions
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It is possible that player startup time happens before first contact. If you want to startup, taxi or take-off your plane, you must select corresponding option in `Player missions interrupt fast forward`
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## Auto-resolve combat
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If your take-off time is later than first contact, FF stops before your take-off time. If you start mission, you must wait until your take-off time. When you select `Auto-resolve combat during fast-forward (WIP)`, Liberation simulates combat and mission starts at your take-off time.
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**Warning** If you have checked this option and set `Never` to `Player missions interrupt fast forward`, FF never stops.
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