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Updated Battle of Abu Dhabi A Tutorial (markdown)
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For now, the only option on this page that we are going to select will be "Use Supercarrier module" (assuming we have it).
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After that, we click on "Next >" to proceed to the final set of options in the wizard.
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5. This page allows us to set the "economy" of the game.
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The economy essentially determines how *much* of each side will able to buy out of the various types each faction makes available.
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5. This page allows us to configure the parameters of the notional "economy" of the game.
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The "economy" is a game mechanic to manage the balance and difficulty of the campaign.
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It essentially determines how *much* of each side will able to buy out of the various types each faction makes available.
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There are two things to consider here:
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- Next to equipment types (SA-10's vs SA-2's? Su-35s vs MiG-19's?), this is probably the single most important way to dial in the game balance.
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This is for the players who do not want to deal with these issues, but honestly, it's really is a fun part of the game, and the "I" part of the AI is pretty limited so it is better for us take charge of this and leave these boxes unchecked.
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6. Clicking on "next" will take us to last page of the wizard.
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Here all we have to do is click on "finish", and Liberation will do its thing to generate the campaign based on our options.
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Then, the next screen we will be presented with will be the main Liberation interface, ready for us to dive into Turn 0 of our brand new campaign!
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## The Interface and Its Elements
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Looking at the main interface of Liberation, we see a number of elements and panels.
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