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Updated Getting started (markdown)
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@ -73,11 +73,12 @@ Mod settings:
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Economy options:
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* Player income multiplier - defines the multiplier of the player per-round income which depends on the type and number of objectives held (tbd <linkToObjectives>)
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* Enemy income multiplier - defines the multiplier of the enemies per-round income which depends on the type and number of objectives held (tbd <linkToObjectives>)
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* Player income multiplier - defines the multiplier of the player per-round income which depends on the type and number of [objectives](https://github.com/dcs-liberation/dcs_liberation/wiki/Custom-Campaigns#objective-locations) held
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* Enemy income multiplier - defines the multiplier of the enemies per-round income which depends on the type and number of [objectives](https://github.com/dcs-liberation/dcs_liberation/wiki/Custom-Campaigns#objective-locations) held
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* Player starting budget - amount of available money at the beginning of the campaign, to procure aircraft / ground units
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* Enemy starting budget - amount of available money at the beginning of the campaign, to procure aircraft / ground units
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Player assists:
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* Automate runway repairs - system will automatically repair player owned, destroyed runways if enough budget is available
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* Automate front-line purchases - system will automatically buy front-line ground units
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