Updated Getting started (markdown)

rabauke80 2021-11-09 17:19:08 +01:00
parent 3cc1a4593f
commit cd56b80180

@ -73,11 +73,12 @@ Mod settings:
![Difficulty and economic options](https://user-images.githubusercontent.com/67376231/140956004-d4967da9-66ea-454f-a2ef-4e34eaf7d08f.png)
Economy options:
* Player income multiplier - defines the multiplier of the player per-round income which depends on the type and number of objectives held (tbd <linkToObjectives>)
* Enemy income multiplier - defines the multiplier of the enemies per-round income which depends on the type and number of objectives held (tbd <linkToObjectives>)
* Player income multiplier - defines the multiplier of the player per-round income which depends on the type and number of [objectives](https://github.com/dcs-liberation/dcs_liberation/wiki/Custom-Campaigns#objective-locations) held
* Enemy income multiplier - defines the multiplier of the enemies per-round income which depends on the type and number of [objectives](https://github.com/dcs-liberation/dcs_liberation/wiki/Custom-Campaigns#objective-locations) held
* Player starting budget - amount of available money at the beginning of the campaign, to procure aircraft / ground units
* Enemy starting budget - amount of available money at the beginning of the campaign, to procure aircraft / ground units
Player assists:
* Automate runway repairs - system will automatically repair player owned, destroyed runways if enough budget is available
* Automate front-line purchases - system will automatically buy front-line ground units