30 Commits

Author SHA1 Message Date
Dan Albert
6ee235545f Clean up leaflet polygon API surface. 2022-03-06 23:25:25 -08:00
Dan Albert
15176223fa Add navmesh support to the new map.
https://github.com/dcs-liberation/dcs_liberation/issues/2039
2022-03-06 23:07:24 -08:00
Dan Albert
b08b91ca2e Fix flight plan updates when waypoints are moved.
The store serializes everything; we can't store references.

Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2055
2022-03-06 22:18:36 -08:00
Dan Albert
0afe1f69d4 Don't dispatch flight position updates when empty. 2022-03-06 22:03:38 -08:00
Dan Albert
dc4762a03b Add threat zone support to the new map.
https://github.com/dcs-liberation/dcs_liberation/issues/2039
2022-03-06 19:32:30 -08:00
Dan Albert
30aebf2546 Replace api.ts with auto-generated API.
All the slices will come later.
2022-03-06 18:23:52 -08:00
Dan Albert
2310ef0f80 Auto-generate API hooks for the backend. 2022-03-06 18:18:53 -08:00
Dan Albert
de284c2bf6 Add tooling/docs for auto-generating API hooks. 2022-03-06 18:18:35 -08:00
Dan Albert
738cf1f381 Reset game state on new turn.
This may not be the way to do this long term, but it is how the old map
works so it's at least not a regression. It might be better to generate
events for the between-turn changes in state instead.

https://github.com/dcs-liberation/dcs_liberation/issues/2039
2022-03-06 00:02:25 -08:00
Dan Albert
73fcfcec7b Handle map reset when the game is loaded/unloaded.
https://github.com/dcs-liberation/dcs_liberation/issues/2039

Partial fix for
https://github.com/dcs-liberation/dcs_liberation/issues/2045 (now works
in the new map, old one not fixed yet).
2022-03-05 18:02:46 -08:00
Dan Albert
995e28cb32 Support mobile CPs in the new map.
https://github.com/dcs-liberation/dcs_liberation/issues/2039
2022-03-05 15:41:58 -08:00
Dan Albert
b4edd5d841 Draw commit boundaries in the new map.
https://github.com/dcs-liberation/dcs_liberation/issues/2039
2022-03-05 02:23:14 -08:00
Dan Albert
35df036eb8 Fix flight position update performance.
dispatch is expensive when called in a loop because each call
re-renders. Doing more work per dispatch causes fewer renders.

https://redux.js.org/style-guide/style-guide#avoid-dispatching-many-actions-sequentially
2022-03-05 00:42:22 -08:00
Dan Albert
b6457ae434 Un-split the flight data by coalition.
This made one callsite cleaner at the expense of the others and the
state management.
2022-03-04 19:54:41 -08:00
Dan Albert
59f734dd07 Draw frozen combat in the new UI.
https://github.com/dcs-liberation/dcs_liberation/issues/2039
2022-03-04 19:41:33 -08:00
Dan Albert
88cd9e19c5 Draw aircraft locations in the new map.
https://github.com/dcs-liberation/dcs_liberation/issues/2039
2022-03-04 18:34:01 -08:00
Dan Albert
811f46c289 Draggable waypoints with timing info.
https://github.com/dcs-liberation/dcs_liberation/issues/2039
2022-03-04 02:21:22 -08:00
Dan Albert
6933470ce0 Respond to ATO changes in the new UI. 2022-03-04 00:46:44 -08:00
Dan Albert
cba39df5da Handle to front line events in the new UI. 2022-03-04 00:37:31 -08:00
Dan Albert
a710ce5e1b Run prettier across the react source. 2022-03-03 23:34:18 -08:00
Dan Albert
92236a5bc3 Update the react map for some new events. 2022-03-03 23:31:07 -08:00
Dan Albert
4539e91fa9 Add missing keys to list components. 2022-03-03 21:51:47 -08:00
Dan Albert
b39a44ae37 Draw front lines on the react map.
https://github.com/dcs-liberation/dcs_liberation/issues/2039
2022-03-02 23:33:15 -08:00
Dan Albert
9a2c10a98f Draw supply routes on the react map.
https://github.com/dcs-liberation/dcs_liberation/issues/2039
2022-03-02 23:14:05 -08:00
Dan Albert
64b01c471b Partial implementation of TGO display.
No threat/detection circles yet.

https://github.com/dcs-liberation/dcs_liberation/issues/2039
2022-03-02 01:01:33 -08:00
Dan Albert
1cd77a4a77 Fix display of control points.
Apparently redux state objects *must* be objects.
2022-03-01 23:39:49 -08:00
Dan Albert
8e8bbe84f3 Add websocket handling for selected flights. 2022-03-01 21:08:08 -08:00
Dan Albert
6d29bfdf65 Fix game state on refresh.
There was accidentally a second layer of callback here. I'm not sure why
it worked. I think the lambda being returned was being used as the
cleanup function?
2022-03-01 20:46:32 -08:00
Dan Albert
625f36c780 More cleanup. 2022-03-01 01:14:21 -08:00
Dan Albert
6ff9208d46 Reorganize React project structure.
Whatever I was doing was getting out of control :)
2022-03-01 01:14:21 -08:00