* Implements #1399
* Reverting accidental change in generate_landmap.py
* Changelog update
* Import beacon data for Marianas.
Co-authored-by: Dan Albert <dan@gingerhq.net>
(cherry picked from commit aa328d3ef715bd86180b29d8784ae9040d51aec6)
Aircraft that have no loadouts at all (such as the IL-78M) will have no
loadouts and thus no values in the dropdown menu. If the player toggles
the custom layout box we reset the flight's loadout to the selected
loadout, and with no loadouts in the combo box that is None, and
`Flight.loadout` isn't supposed to be optional.
Check for that case in the loadout selector and replace with an empty
loadout if that happens.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/1402
(cherry picked from commit 727facfb90dac06c3eb74b90e0296a097fae79a3)
prices will now be calculated for the whole group by the generator by
looking up the price using the GroundUnitType wrapper
fixes#1163
(cherry picked from commit 96be6c0efe4b6b0f3af38bf5c43a9818e1eed4e6)
- added information about the role of the aa site
- moved handling of ground name from tgo to the sam generator to make the tgo cleaner
- adjusted the skynet-config lua to the changes
(cherry picked from commit de443fa3f0ac7ab2d450ec097cf7ac94f17f3506)
This doesn't currently interact very well with the auto purchase since
the procurer might by aircraft that don't have pilots available. That
should be fixed, but for the short term we should just default to not
enabling this new feature.
(cherry picked from commit 3ddfc47d3a0cbf9688c0fecbdbdf70bab6adeb9e)
* Hopefully getting rid of empty convoys for good
* changing Dict to dict for type checks
(cherry picked from commit 3274f3ec35263f461238dc53cc60e4b54aae682a)
* Fixes#1310 by only refunding GUs if no faction CP has an attached factory. Previously it would refund all units at the CP, including aircraft.
Also changes the CP CAPTURE cheat to work at any CP regardless of adjacency to frontline or BLUEFOR/OPFOR state.
* Fixing typing issues, changint all Dict[] types to dict[]
* Updating changelog
(cherry picked from commit c3b8c48ca25df1cd5f77a353775410450952e2a6)
If these orders can't be fulfilled for the faction it will prevent the
faction from ordering any non-reserve aircraft since transports are
given priority after reserve missions, and they'll never be fulfillable.
As such, no non-reserve aircraft will ever be purchased for factions
without transport aircraft.
Factions without transport aircraft are screwed in other ways, but this
will fix their air planning for campaigns that aren't dependent on
airlift.
(cherry picked from commit e96210f48cd88fcdd9e33e077430653b56fd0941)
Mod selection is now done via checkbox in the new game wizard.
The MB-339 is being turned into a paid module, and the free mod no longer works, so it's been removed.
This is redundant because plan_mission already checks this.
This reverts commit 3338df9836878714f8b72aeb176bed16a33eb65b.
(cherry picked from commit d0745001094d01e1bb49cb7cb6ecdf11eac7e9f8)
We were doignt his for escorts, but now that we quit planning as soon as
we find an unplannable mission (to save money for higher priority
missions), if we hit an early unplannable mission like BARCAP no other
missions wil be planned.
Maybe fixes https://github.com/dcs-liberation/dcs_liberation/issues/1228
This makes most of the lines and polygons on the map non-interactive so
they don't capture mouse events, and also makes the culling exclusion
zones unfilled so they don't obscure real map objects in dense areas.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/1217