1337 Commits

Author SHA1 Message Date
Dan Albert
d8486568b7 Remove unused property from Flight. 2022-09-02 21:13:23 -07:00
Dan Albert
452848fd2a Make TOT waypoints non-optional for flight plans.
Flights without a meaningful TOT make the code around startup time (and
other scheduling behaviors) unnecessarily complicated because they have
to handle unpredictable flight plans. We can simplify this by requiring
that all flight plans have a waypoint associated with their TOT. For
custom flight plans, we can just fall back to the takeoff waypoint. For
RTB flight plans (which are only synthetic flight plans injected for
aborted flights), we can use the abort point.

This also means that all flight plans now have, at the very least, a
departure waypoint. Deleting this waypoint is invalid even for custom
flights, so that's no a problem.
2022-09-02 21:13:23 -07:00
Dan Albert
c630226e2d Add campaign property for campaign start time.
This field is optional. Omitting the field (or using only a date instead
of a full timestamp) will use the old behavior of picking a random
daylight hour to start the campaign.

This doesn't include any UI in the new game wizard yet. This is only a
campaign yaml option.

https://github.com/dcs-liberation/dcs_liberation/issues/2400
2022-09-01 01:13:01 -07:00
Dan Albert
82939a446b Turn the daytime map in theater into a real type.
No (intended) user visible effects, but this is the groundwork that will
support https://github.com/dcs-liberation/dcs_liberation/issues/2400.
2022-09-01 01:13:01 -07:00
Dan Albert
f49833646d Don't advance the clock between turn 0 and turn 1.
Turn 0 isn't a real thing, it's just a game play affordance that allows
players to set up their initial conditions.
2022-09-01 00:52:51 -07:00
Dan Albert
c803a49134 Remove unused Package field. 2022-08-21 22:19:37 -07:00
Dan Albert
236812cc81 Remove superfluous constructors. 2022-08-21 22:19:37 -07:00
Dan Albert
a101527906 Move FlightPlan creation into Flight.
For now this is just a callsite cleanup. Later, this will make it easier
to separate unscheduled and scheduled flights into different classes
without complicating the layout/scheduling.
2022-08-21 19:37:20 -07:00
Dan Albert
7a45391c22 Simplify IBuilder constructor.
We have access to the theater via the flight's departure airbase now.
2022-08-21 19:37:20 -07:00
Dan Albert
4521053804 Move FlightPlan instantiation into the builder.
I'm working on moving the builder to be owned by the Flight, which will
simplify callers that need to create (or recreate) flight plans for a
flight.
2022-08-21 19:37:20 -07:00
Dan Albert
3dd0e4a66f Clean up silly some exception handling. 2022-08-21 19:37:20 -07:00
Dan Albert
9cd511da3d Clean some cruft out of FlightPlanBuilder. 2022-08-21 19:37:20 -07:00
Dan Albert
6bbe583e82 Track theater in ControlPoint.
Simplifies finding the owning theater of a control point. Not used yet.
2022-08-21 19:37:20 -07:00
Raffson
38ff691eac Fix squadron reuse.
This was never marking the original squadron as claimed. Just update the
object rather than cloning it.

Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2011

(cherry picked from commit 6e555167e068a727ed0e104be81615965437de45)
2022-08-14 18:07:56 -07:00
Dan Albert
60f772081c Update pydcs. 2022-08-10 19:17:06 -07:00
SnappyComebacks
2bd39bd9f5
Changed garrison terminology to battle position. (#2352) 2022-07-26 22:41:45 -06:00
Tom Wabinski
35fc43cda0
Refactor unclear conditional. 2022-07-25 23:51:26 -07:00
Tom Wabinski
71311eb157
Fix inverted pilot leveling flag. 2022-07-25 22:54:20 -07:00
Raffson
02c52f0801
Support for Mirage F1.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2335.

Co-authored-by: Starfire13 <72491792+Starfire13@users.noreply.github.com>
Co-authored-by: Jake Lewis <jake@logdyn.com>
Co-authored-by: Dan Albert <dan@gingerhq.net>
2022-07-25 16:11:36 +00:00
SnappyComebacks
cbb81bbba7
Update most python dependencies (#2308)
* Change routes to return HTTP.OK instead of HTTP.NO_CONTENT.
2022-07-10 16:54:58 -06:00
Raffson
9823f7b96f
Push full navmesh/threatzone info in the event stream.
https://github.com/dcs-liberation/dcs_liberation/issues/2253
https://github.com/dcs-liberation/dcs_liberation/issues/2263
2022-07-06 13:27:06 -07:00
Raffson
a20b95bb26
Push full TGO information in the event stream.
https://github.com/dcs-liberation/dcs_liberation/issues/2263
2022-07-06 12:41:58 -07:00
Raffson
746eda70ee
In-Flight spawn: Minimum AGL altitude (#2302)
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2212
2022-07-06 18:56:39 +00:00
Raffson
ec425501cd Replace exceptions with 'if' statement 2022-07-06 11:32:22 -07:00
Raffson
2f97d948b8
Hotfix IADS (#2296)
fix for #2292
2022-07-04 16:02:22 +02:00
Raffson
13546d77e7
Return self from end_combat.
No behavioral change, just consistency with the other APIs.
2022-06-29 21:05:53 -07:00
Raffson
27dff95df5
Handle IADS updates properly.
This adds the missing events in the backend, and handles them properly in the front end.
2022-06-29 18:58:49 -07:00
Raffson
5f071a6138
Add missing mission types for IADS targets. 2022-06-29 18:54:34 -07:00
Raffson
8c2c353071
Clean up IADS exception handling. 2022-06-28 20:30:17 -07:00
Raffson
61488627a4
Push full control point information in the event stream.
https://github.com/dcs-liberation/dcs_liberation/issues/2263
2022-06-25 14:17:08 -07:00
Raffson
da90a40bc4
Push full front line information in the event stream.
https://github.com/dcs-liberation/dcs_liberation/issues/2263
2022-06-25 14:13:10 -07:00
Raffson
d578e763c0
Push full flight information in the event stream.
https://github.com/dcs-liberation/dcs_liberation/issues/2263
2022-06-25 14:09:51 -07:00
Raffson
289545e777
Push full unculled zone information in the event stream.
https://github.com/dcs-liberation/dcs_liberation/issues/2263
2022-06-25 21:09:07 +00:00
Raffson
7f05f6bc7d
Don't send updates for CP TGOs.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2139
2022-06-16 18:08:13 -07:00
Raffson
ad7032064d
Add culling exclusion zones display to the new map.
https://github.com/dcs-liberation/dcs_liberation/issues/2158
2022-06-14 18:57:04 -07:00
RndName
aa77cfe4b9 Add AirAssault and Airlift mission types with CTLD support
- Add the new airassault mission type and special flightplans for it
- Add the mission type to airbase and FOB
- Add Layout for the UH-1H
- Add mission type to capable squadrons
- Allow the auto planner to task air assault missions when preconditions are met
- Improve Airlift mission type and improve the flightplan (Stopover and Helo landing)
- Allow Slingload and spawnable crates for airlift
- Rework airsupport to a general missiondata class
- Added Carrier Information to mission data
- Allow to define CTLD specific capabilities in the unit yaml
- Allow inflight preload and fixed wing support for air assault
2022-06-09 22:45:29 +02:00
RndName
de148dbb61 Add CTLD script and update JTACAutoLase config
- Added the CTLD script
- Removed the previous jtacautolase script
- Updated the configuration to allow the JTACAutoLase function to work
- Added the JTac name, freq and mod to the lua
2022-06-09 22:45:29 +02:00
Dan Albert
22c3d4ebc5 Add a CLI tool for viewing default loadouts. 2022-05-29 15:23:21 -07:00
Dan Albert
c5efc908de Ensure a unique ID for supply routes.
List indexes are not a reliable list key unless the list is static.
Indexes will be reused when games are loaded, which prevents the state
from updating reliably.

Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2167
2022-05-29 14:07:40 -07:00
Dan Albert
ee3fb6df09 Fix generation of convoys along non-front routes.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2083
2022-05-27 17:02:45 -07:00
RndName
50b82f6383
Improve Layout loading and ForceGroup generation
- fix layout not preserving the correct group index
- fix ForceGroup generation merging preset_groups with generics
2022-05-14 16:13:09 +02:00
RndName
72682e4db3
Remove special heading to conflict calculation for radars
The special handling is not required anymore as we now rotate the whole TGO to head towards the conflict if the campaign designer has not defined any specific heading
2022-05-13 21:47:16 +02:00
RndName
e874f47920
Set default value for reversed_heading property
Prevent breaking the save compat.
2022-05-12 16:36:07 +02:00
RndName
92992fc068
Fix missing return in steam_into_wind 2022-05-12 16:26:48 +02:00
RndName
88a8caa023
Add reversed_heading property to ground units
This allows to define if a unit should be placed backwards in the generated mission. This is required for example for the SA-11/SA-17 or Silkworm Launchers.
2022-05-12 16:21:12 +02:00
RndName
f20d0effe9
Update Anti Air and Naval Layouts
- Break down the remaining Anti Air Layouts. Now each layout.miz only contains 1 layout
- Added a python script which can fix the orientation of a layout
- Fix layout orientation. Now all aa layouts are oriented to the north.
- Add small change so that whole carrier group will be rotated correctly with the BRC

closes #2215
2022-05-12 16:21:12 +02:00
RndName
7acc418489 Update the High Digit SAMs implementation
- Add more HighDigitSAMs units
- Add hds SA-2, SA-3 and HQ-2 to capable factions
- Update radar db with hds as these entries were missing
2022-05-12 16:20:44 +02:00
RndName
47b6c2608c
Fix destroyed buildings generate income 2022-05-07 18:24:29 +02:00
RndName
00dc8df0de
Fix income not correctly calculated
- Fix the Income class to correctly count the income with the recent ground object refactoring
- Adjust the Factory income from 10 to 2.5 as we now have 4 units instead of 1 as with v5.2

closes #2207
2022-05-07 18:08:26 +02:00
RndName
244425381d
Fix incorrect forcegroup loading
Forcegroups were not loaded correctly from preset groups during faction initialization. When a user created a new game and directly after that created another game with different factions the Forcegroups for the preset groups were still reused and therefore units which were not accessible by the faction were accidently available to the new faction.
closes #2186
2022-05-06 19:31:40 +02:00