This is the first step in a larger project to add play/pause buttons to
the Liberation UI so the mission can be generated at any point.
docs/design/turnless.md describes the plan.
This adds an option to fast forward the turn to first contact before
generating the mission. None of that is reflected in the UI (for now),
but the miz will be generated with many flights in the air.
For now "first contact" means as soon as any flight reaches its IP. I'll
follow up to add threat checking so that air-to-air combat also triggers
this, as will entering a SAM's threat zone.
This also includes an option to halt fast-forward whenever a player
flight reaches a certain mission-prep phase. This can be used to avoid
fast forwarding past the player's startup time, taxi time, or takeoff
time. By default this option is disabled so player aircraft may start in
the air (possibly even at their IP if they're the first mission to reach
IP).
Fuel states do not currently account for distance traveled during fast
forward. That will come later.
https://github.com/dcs-liberation/dcs_liberation/issues/1681
This really shouldn't need to happen but I don't feel like rewriting the
culling code right now. There's no reason for these to be persisted to
the Game at all, we should be generating these once they're needed.
This adds metadata to settings fields that can be used to automatically
generate the settings window. For now I have replaced the Difficulty
page. Will follow up to replace the others.
This makes long squadron names more likely to fit. I also added a
horizontal scroll bar for the cases when this still isn't enough space
and made the vertical scroll bar only appear when necessary. Typically
aircraft purchase menus are neither wide enough for long enough to need
either scroll bar.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/1592
No idea why we were only resetting this if the max was >= 2. Instead,
always reset the flight to the default size when switching aircraft. The
default for anything capable of a two-ship is two, but limit based on
the airframe's group size limit and the number of aircraft available.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/1593
I tried fixing this using setField after registering it, but it does
nothing. I suspect this is because the page hasn't been registered with
the wizard yet so it's setting the field for the wrong wizard.
This is needed fairly often, and we have a lot of Game being passed
around to ControlPoint methods specifically to support this. Just store
the owning Coalition directly in the ControlPoint to clean up. I haven't
cleaned up *every* API here, but did that aircraft allocations as an
example.
- will not be used for binary read/writes (rb,wb)!
- prevents a bug where units with special characters in the unit name can not be tracked anymore as there will be a name mismatch due to wrong encoding
The air wing config was fixing the main `mission_types` field, but the
`auto_assignable_mission_types` property had already been set. Update
that field whenever the `mission_types` are changed.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/1515