162 Commits

Author SHA1 Message Date
zhexu14
fa41b00ef0
Issue 3204 (#3458)
This issue addresses Issue #3204 by allowing factions to set a different
weapon introduction date.
2024-11-09 23:43:01 +11:00
zhexu14
25b93b5d6d
Use unique callsigns for each flight (#3445)
This PR partially addresses #1561 by automatically generating unique
callsigns for each flight.
2024-10-06 15:19:16 +11:00
zhexu14
0e9a8ac1a1
Reformat code with upgraded version of black (#3446) 2024-10-05 07:19:39 +10:00
zhexu14
529cc31a72
Remove deprecated settings (#3418)
Remove settings that have been marked as deprecated for a while.
2024-06-29 19:14:21 +10:00
zhexu14
77b7f777f6
Issue 3337 (#3356)
This PR addresses #3337 by:
- Updating the UI to identify that a destroyed carrier/LHA as "Sunk"
- Fall back on targeting other groups in the NavalControlPoint (e.g.
escorts if present) if the carrier/LHA is sunk.
2024-03-15 22:33:25 +11:00
Dan Albert
2447cc156d Update black.
Required for the new syntax in Python 3.12.
2023-11-30 21:10:14 -08:00
Dan Albert
efa47e1550 Fix allocation range for Link 4.
Prior to DCS 2.9 Jester was able to use datalink frequencies outside the
range the aircraft was capable of, but this has presumably always been
broken for human RIOs.

Fixes https://github.com/dcs-liberation/dcs_liberation/issues/3222.
2023-11-01 18:47:00 -07:00
Dan Albert
c010ef9994 Add support for DCS 2.9's AI unlimited fuel.
This is enabled by default because I can't think of a time where it's
ever been more fun to watch the AI run out of fuel after cycling between
afterburner and speedbrake for twenty minutes.

This is only lightly tested (I verified that the task shows up
appropriately in the ME when set, not when unset, and never for
players), since the interesting part of the implementation is up to ED.

Fixes https://github.com/dcs-liberation/dcs_liberation/issues/3201.
2023-11-01 18:08:04 -07:00
Dan Albert
c5d5ea81de Ensure speed lock for waypoint 0.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/3195.
2023-10-20 14:28:19 -07:00
Dan Albert
dfb74cfd48 Fix kneeboard generation following Pillow update.
We don't have tests for this, so dependabot broke it and we didn't
notice.
2023-10-19 19:47:36 -07:00
Dan Albert
256c9ce73d Add a package kneeboard page.
The package page shows each flight member in the whole package. The data
shown for now is the callsign, task, radio frequency, and laser code.
The STN for each flight will be added once that's done.

This does generate one package page per flight. That means that packages
where multiple flights have players and use the same aircraft type will
have some duplicated pages, but the alternative is that some players
would need to skip past all their flight members' pages to find their
package page instead of having it grouped with their own.
2023-10-03 21:50:29 -07:00
Dan Albert
e9133bffab Group briefing data by package.
This is just the refactor to make way for the real change: adding a
package page to the kneeboard so players can get package-level
information like other radio, laser, and STNs.
2023-10-03 21:50:29 -07:00
zhexu14
20574e3fbb address issue 3162 by applying threshold to CVN position check 2023-10-01 16:10:10 -07:00
Dan Albert
b7723843c6 Migrate sweep ingress's tasks to waypoint actions. 2023-08-29 21:57:17 -07:00
Dan Albert
cb9063b5be Remove bingo estimates from FlightPlan.
This doesn't need to be a part of FlightPlan, and it's easier to test if
it isn't. Move it out and add the tests.

It's pretty misleading to allow this in the core of the flight plan code
anything. This is an extremely unreliable estimate for most aircraft so
it should be more clearly just for briefing purposes.
2023-08-23 20:14:16 -07:00
Dan Albert
eebb172333 Remove flight-size-specific formations.
No reason to do this, and it's making the task rework annoying.
2023-08-17 20:27:34 -07:00
Dan Albert
5f3e342a0e Use SEAD for SEAD.
The F-14 was fixed to allow this in the latest patch.
2023-08-16 19:42:11 -07:00
Dan Albert
87441b8939 Formalize waypoint actions.
Create a WaypointAction class that defines the actions taken at a
waypoint. These will often map one-to-one with DCS waypoint actions but
can also be higher level and generate multiple actions. Once everything
has migrated all waypoint-type-specific behaviors of
PydcsWaypointBuilder will be gone, and it'll be easier to keep the sim
behaviors in sync with the mission generator behaviors.

For now only hold has been migrated. This is actually probably the most
complicated action we have (starting with this may have been a mistake,
but it did find all the rough edges quickly) since it affects waypoint
timings and flight position during simulation. That part isn't handled
as neatly as I'd like because the FlightState still has to special case
LOITER points to avoid simulating the wrong waypoint position. At some
point we should probably start tracking real positions in FlightState,
and when we do that will be solved.
2023-08-13 12:43:59 -07:00
Dan Albert
cb3bf56d84 Add a real CAS ingress point.
Putting the ingress point directly on one end of the FLOT means that AI
flights won't start searching and engaging targets until they reach that
point. If the front line has advanced toward the flight's departure
airfield, it might overfly targets on its way to the IP.

Instead, place an IP for CAS the same way we place any other IP. The AI
will fly to that and start searching from there.

This also:

* Removes the midpoint waypoint, since it didn't serve any real purpose
* Names the FLOT boundary waypoints for what they actually are

Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2231.
2023-08-10 00:47:13 -07:00
Dan Albert
3c2ace09f3 Add display name property for unit types.
Unlike the variant ID, this can be changed without breaking save compat.
2023-08-09 22:50:05 -07:00
Dan Albert
0be6952a93 Rename UnitType.name what it is: the variant ID.
This property affects safe compat because the ID is what gets preserved
in the save, but it's unfortunately also used as the display name, which
means changing the display name breaks save compat. It also prevents us
from changing display names without breaking faction definitions.

This is the first step in fixing that. The next is adding a separate
display_name property that can be updated without breaking either of
those.
2023-08-09 21:53:25 -07:00
Dan Albert
d81ed26fa6 Stop gap fix for AI speed to nav points.
This isn't a great fix for the reason I mention in the comment, but it's
quick and actually is accurate since it looks like we don't actually
handle formation speeds correctly in most cases...

This is probably as "fixed" as this is going to get for now since most
of the flight planning code is in the process of being rewritten.

https://github.com/dcs-liberation/dcs_liberation/issues/3113
2023-07-29 10:31:05 -07:00
Dan Albert
c7a991687c Configure target points for F-15E S4+.
We don't need explicit configuration of initial points. The plane
automatically configures any steerpoint immediately before a target
point as an initial point.

Target offset points and aim points have not been implemented because I
can't find any information the describes their intent.

Fixes https://github.com/dcs-liberation/dcs_liberation/issues/3088.
2023-07-23 14:51:56 -07:00
Dan Albert
e901d1f538 Add UI for selecting weapon laser codes.
This makes it possible to have the right laser code set for hot start
aircraft that (typically) do not allow changing laser codes when the
engine is on.
2023-07-22 18:14:26 -07:00
Dan Albert
85e11711b6 Pre-allocate laser codes for FLOTs and flights. 2023-07-22 17:57:02 -07:00
Dan Albert
31289adb50 Create a checked, releasable type for laser codes.
The release behavior isn't used yet, but I'm working on pre-allocating
laser codes for front lines and flights to make it easier for players to
pick the laser codes for their weapons.
2023-07-22 17:57:02 -07:00
Dan Albert
91b56b1573 Add tests for LaserCodeRegistry, clean up.
* Store a deque rather than an iterator so it can be pickled
* Remove mangling from staticmethod (and rename now that it's no longer
  a generator)
* Rename "get" to "alloc" to make the mutation clear
* Move to its own package (the changes I'm working on make this no
  longer mission generator specific)
* Remove useless exception class. It's never caught so the unique type
  isn't needed
2023-07-22 13:44:17 -07:00
Dan Albert
48fff39409 Allow per pilot loadouts and properties.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/3092.
2023-07-20 23:41:21 -07:00
zhexu14
a5eeb83783
Fix anti-runway task generation for LGBs.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/894.
2023-07-17 17:07:01 -07:00
Dan Albert
8c6d854732 Always initialize IADS coalition lua tables.
These are read unconditionally, but were only initialized when the
coalition had nodes. When a coalition had no nodes, this caused a nil
access. It's unclear if that had any symptoms, but I expect at the very
least it would break the remainder of the script (so a non-functioning
blue IADS if the red IADS had no nodes).

There's a very small chance this is the culprit behind
https://github.com/dcs-liberation/dcs_liberation/issues/3073.
2023-07-12 19:55:27 -07:00
Dan Albert
9a59db1ed8 Generate anti-ship missions with group attack.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/3068.
2023-07-12 10:33:32 -07:00
Dan Albert
b549af9cb7 Clean up remaining Flight.from_cp users.
The preferred API for this has been `Flight.departure` for a while.
2023-07-05 22:45:06 -07:00
Dan Albert
bb36b8cad3 Allow factions to specify their cargo ship type.
https://github.com/dcs-liberation/dcs_liberation/issues/3039
2023-06-26 22:16:47 -07:00
Dan Albert
fe96a415be Add settings for battlefield commander slots.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2235.
2023-05-30 22:06:47 -07:00
Dan Albert
6699289bf7 Add performance option to prevent missile tasks.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2508.
2023-05-30 21:47:16 -07:00
Dan Albert
799dbfa99c Move and split up weather.py.
This is getting out of hand, and I'm about to make it worse.
2023-05-16 00:52:51 -07:00
Dan Albert
ca96a232f0 Revert "Use the actual Country type instead of the name."
This reverts commit bd2ec12e0f039c9500ea0dd94e7b2e4f7d168fef.

Country is both the data (name, ID, etc) and the container for groups
added to the miz, so it can't be used across multiple mission
generations. See https://github.com/pydcs/dcs/issues/314 for potential
follow up work that would let us do this.

Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2864.
2023-05-15 18:23:48 -07:00
Dan Albert
a6c5b03212 Do not create refueling tasks without tankers.
If the package does not have a tanker, the refueling task will cause AI
flights to go to an arbitrary tanker, which may cause them to fly
through enemy territory or even go farther than their arrival airbase.

It's also not remotely possible for every AI flight in the game to
refuel in most missions. There's typically one tanker and dozens of
aircraft that would previously attempt to refuel.

Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2716.
2023-05-13 16:23:31 -07:00
Dan Albert
bd2ec12e0f Use the actual Country type instead of the name.
We want other pieces of country information (in particular the short
names). This cleans up a lot of code anyway.

As an added bonus, this now catches squadrons that used invalid names
which would previously be passed through to pydcs and... then I don't
know what would happen.
2023-05-12 22:18:40 -07:00
Dan Albert
cce9592ac8 Use task priorities from aircraft yamls.
Preferred aircraft per task are now determined by a ranking of weights
stored in the aircraft yaml files. To aid in visualizing the priorities
across aircraft, Liberation can be run with the argument
dump-task-priorities to dump a yaml file in Saved
Games/DCS/Liberation/Debug/priorities.yaml, which will show each task
along with priority sorted aircraft and their weights.

The current weights in the data were exported from the existing lists,
where each position from the bottom of the list was worth 10 (to allow
some games for less shuffling later).

Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2809.
2023-04-26 23:26:23 -07:00
zhexu14
f86709ebd0
Prevent decoy flights from overflying the target.
Force decoy flights to the next waypoints 120 seconds after the IP.
The duration is just an approximation, but it seems to work.

See discussion in https://github.com/dcs-liberation/dcs_liberation/pull/2810
for more details.

Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2781.
2023-04-26 19:30:34 -07:00
Dan Albert
77f1706cbb Extract plugins from settings.
There isn't really any need for these two types to interact. The lua
plugin manager effectively fully owned its properties, it just delegated
all reads and writes to the settings object.

Instead, break the plugin settings out into the plugin manager and
preserve the manager in the Game. This will make it possible to expose
plugin options in the NGW without breaking the game on cancel.
2023-04-25 23:28:01 -07:00
Dan Albert
664efa3ace Document Lua plugin APIs.
Trying to fix the singleton-ness in the plugin manager because it
prevents injecting settings until the game is fully committed (new game
wizard completed). Added the docs describing what I think I've been able
to discover.
2023-04-25 21:32:36 -07:00
zhexu14
4bf8f25d31
Add decoy weapon type and configure AI tasks.
See https://github.com/dcs-liberation/dcs_liberation/pull/2810
for more discussion.

Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2780.
2023-04-25 20:02:30 -07:00
zhexu14
4bc8bf52e7
Also use Tanker task for recovery tankers.
DCS apparently needs both to function.

Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2771.
2023-04-20 17:59:14 -07:00
Dan Albert
4e067eaaa8 Remove GroundPlanners from the save state.
These are only used during mission generation. Remove them from the save
state to reduce compatibility requirements. We also have at least one
report of this data being corrupted... somehow. I don't know how that
could have happened, but if there's no data to corrupt in the first
place that's not a problem. If the corruption _does_ recur, it'll be
much easier to repro if it corrupts during mission generation rather
than during turn initialization.

Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2729.
2023-04-15 14:27:20 -07:00
Raffson
b41ef0ab13 Fix heli spawn/landing at FOB/FARP
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2719.

(cherry picked from commit 34de855b8f889b72406c101d0cea385988e24bf9)
2023-02-05 14:09:01 -08:00
Dan Albert
eea98b01f6 Fix invalid tanker planning.
All three refueling missions share a common task type and differentiate
their behavior based on the type and allegiance of the package target.
This means that if the theater commander identifies a carrier as the
best location for a theater refueling task, a recovery tanker will be
planned by mistake.

If this happens on a sunken carrier, mission generation will fail
because a recovery tanker cannot be generated for a sunken carrier.

Fix the crash and the misplanned theater tanker by preventing the
commander from choosing fleet control points as refueling targets.

Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2693.
2023-01-28 12:57:03 -08:00
Dan Albert
fd2ba6b2b2 Convert TOTs to datetime.
https://github.com/dcs-liberation/dcs_liberation/issues/1680
2023-01-04 12:58:36 -08:00
Dan Albert
4aa42e6573 Remove isinstance use in flight support data.
mypy struggles to prove this cast correct when there are two or'd
isinstance checks where both types coincidentally have properties of the
same name (but no defined protocol making that explicit). I'm not really
sure why mypy is happy with this in its current state, but it isn't
after a change I'm making.

All our isinstance use is a bit of an anti-pattern anyway, so extract a
method that exposes the data we care about.

The start/end times for tankers aren't actually used, so this could be
simplified even more, but that data _should_ be used.
2022-12-28 14:02:31 -08:00