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100 Commits

Author SHA1 Message Date
C. Perreau
d213fa1b91 Merge pull request #98 from Khopa/develop
2.1.1-alpha-2
2020-08-23 18:26:14 +02:00
Khopa
4b2804427e Possible to replace SAM, possible to see building recon images on ground site. 2020-08-23 18:25:23 +02:00
Khopa
d707a59a71 Added thumbnail for strike targets / buildings. 2020-08-23 18:02:36 +02:00
Khopa
923358b364 Cheat menu : added buttons to remove money 2020-08-23 15:29:11 +02:00
C. Perreau
1d0c0ac19c Merge pull request #96 from parithon/develop
Add a Github Action and Installer
2020-08-23 14:14:30 +02:00
C. Perreau
7c97ecddac Merge branch 'develop' into develop 2020-08-23 14:08:09 +02:00
Khopa
bcae51cc92 Added possibility to repair SAM sites (WIP) 2020-08-23 13:43:33 +02:00
Anthony Conrad
18896a69cf Added PyDCS as a submodule 2020-08-22 20:00:07 -07:00
Anthony Conrad
4c310d268d Added an installer script using Inno Setup and Github Action to create releases when a tag is pushed. 2020-08-22 18:44:11 -07:00
Khopa
70babd9c32 Added Incirlik airbase in the Inherent Resolve campaign 2020-08-22 03:53:51 +02:00
Khopa
15d0edce2e Added MQ_9 Reaper as a recruitable CAS unit to usa 2005 2020-08-22 03:52:54 +02:00
Khopa
d7ab1774ac AI was not using AH_1W 2020-08-22 03:51:53 +02:00
Khopa
42d9607b0d Syria 2011 update 2020-08-22 03:51:18 +02:00
Khopa
bf82474fd7 Fixed Viper TGP bug. 2020-08-22 02:59:24 +02:00
Khopa
64211275cc Changelog update 2020-08-21 13:14:36 +02:00
Khopa
cf8060f7ff AH-64 better payloads management. 2020-08-21 13:14:03 +02:00
Khopa
cee1d01d9a Payloads fix for AH-64A. And AH-64D has payloads for all missions type. 2020-08-21 12:50:37 +02:00
Khopa
536d763a8e usa 1990 tweaks 2020-08-21 12:09:59 +02:00
Khopa
6d27b6ce41 Fixed position of Tarawa on Syrian Civil War campaign.(A new save is required though) 2020-08-21 12:03:50 +02:00
Khopa
0d05655e94 Merge branches 'develop' and 'master' of https://github.com/khopa/dcs_liberation into develop 2020-08-21 11:49:39 +02:00
C. Perreau
9cf697d72c Merge pull request #88 from Steveveepee/Steveveepee-patch-1
Update QWaitingForMissionResultWindow.py
2020-08-21 11:34:49 +02:00
C. Perreau
f0f818c524 Merge pull request #89 from Steveveepee/Steveveepee-patch-2
Update aircraft.py
2020-08-21 11:34:30 +02:00
Steve Pole
d2a3448819 Update aircraft.py
corrected spelling of aircrafts to aircraft
2020-08-21 17:07:10 +10:00
Steve Pole
1a25b15bce Update QWaitingForMissionResultWindow.py
corrected spelling of aircrafts to aircraft
2020-08-21 17:05:50 +10:00
Khopa
83808a63ed Fix inverted Syria map starting point 2020-08-21 03:06:19 +02:00
C. Perreau
515d1d0dee Merge pull request #83 from Khopa/develop
Version 2.1.0
2020-08-21 02:12:07 +02:00
Khopa
2d47df96b6 Better performances for Golan heights startup with only one frontline. 2020-08-21 01:13:20 +02:00
Khopa
ad4d71316f Israel 2000 update 2020-08-21 01:13:00 +02:00
Khopa
40932c9e84 More Performance for Golan heights startup with only one frontline. 2020-08-21 01:07:25 +02:00
Khopa
59bee5f23e Changelog update 2020-08-21 01:06:38 +02:00
Khopa
e6f00febea Credits 2020-08-21 01:06:00 +02:00
Khopa
6ea694bc7e Added more Syria campaigns 2020-08-21 00:41:34 +02:00
Khopa
8f7a8edde4 Added custom payloads for AH-1W 2020-08-21 00:39:31 +02:00
Khopa
11c7107152 Fixed assymetric default F16 payload for CAS 2020-08-21 00:37:04 +02:00
Khopa
d18a9f376f Added Syria map with GolanHeights setup.
Added a setting to forbid navy units on some control points.
2020-08-20 22:15:54 +02:00
Khopa
6ba95d8c70 Syria terrain update 2020-08-20 22:14:59 +02:00
Khopa
1c00418d64 Syria polygon, terrain and background image added. 2020-08-20 21:04:20 +02:00
Khopa
602e7fb530 Added syria map icon 2020-08-20 19:12:30 +02:00
Khopa
e6a0a1d4a4 Added payloads for drones. Possibility to setup a different JTAC unit for some factions. China using Wingloong instead of Reaper as JTAC unit. 2020-08-20 19:11:51 +02:00
Khopa
136cf143bd Added payloads for drones. Possibility to setup a different JTAC unit for some factions. China using Wingloong instead of Reaper as JTAC unit. 2020-08-20 16:08:52 +02:00
Khopa
5afa2a23f6 Version String managed in a single place. And shown in about Window 2020-08-20 16:02:16 +02:00
Khopa
513c81b508 Changelog update 2020-08-20 14:30:52 +02:00
Khopa
45af66e000 Fixed T+ not updating in the list of flight shown in the mission planner. 2020-08-20 14:22:10 +02:00
Khopa
b38f6c39e4 Changelog update with TODO 2020-08-20 14:21:06 +02:00
Khopa
036874fbf0 Preparing version 2.1.0 2020-08-20 13:12:26 +02:00
Khopa
9f3b49a7f5 Changelog update 2020-08-20 13:11:35 +02:00
Khopa
9c35156db9 Fix : First unit of base defenses group was not controllable with Combined Arms. 2020-08-20 12:54:03 +02:00
Khopa
ab2edc6e59 Added Syrian faction 1982. + Mig-25PD better support. 2020-08-20 12:53:34 +02:00
Khopa
9af278217c More start date. Some small factions changes, F-16A support. 2020-08-20 12:39:18 +02:00
Khopa
13dbc9c0fe Added error message in mission when state file can not be written. 2020-08-20 01:09:10 +02:00
Khopa
14f7fbe794 Added new exclusions zones in caucasus map 2020-08-20 00:18:07 +02:00
Khopa
a60e6aa860 Reworked campaign selection wizard. Added two small scale camapaigns on PG map 2020-08-20 00:17:10 +02:00
Khopa
220e72322c Added new factions in anticipation for new syria map. 2020-08-18 21:08:26 +02:00
Khopa
1a100dc54b Merge branches 'develop' and 'master' of https://github.com/khopa/dcs_liberation into develop 2020-08-18 17:53:27 +02:00
C. Perreau
04b95c986d Update README.md 2020-08-17 15:22:39 +02:00
C. Perreau
8f6bb90945 Update README.md 2020-08-17 15:21:57 +02:00
C. Perreau
50e78bd069 Update README.md 2020-08-17 15:20:14 +02:00
C. Perreau
ce60e1a8f8 Update README.md 2020-08-17 15:19:48 +02:00
C. Perreau
fb7ed19f7a Merge pull request #72 from root0fall/add_budget_update
add budget preview to purchase dialogue
2020-08-17 11:46:23 +02:00
root0fall
970888b5ca add budget preview to purchase dialogue 2020-08-17 12:37:02 +08:00
C. Perreau
8c934654ba Update README.md 2020-08-16 16:44:38 +02:00
C. Perreau
ad3dc70cfd Merge pull request #62 from Khopa/develop
Develop
2020-08-16 16:42:21 +02:00
Khopa
ae5949bc7f Added Ka-50 to Russia 1990 2020-08-16 16:32:59 +02:00
Khopa
c7c563e68c Requirements update to new pydcs version 2020-08-16 16:31:06 +02:00
C. Perreau
3dac0af6c4 Merge pull request #61 from Khopa/develop
2.0.11
2020-08-16 15:27:25 +02:00
Khopa
f9ce6966bb Changelog update 2020-08-16 15:26:20 +02:00
C. Perreau
f61e23153b Merge pull request #60 from Khopa/develop
Develop
2020-08-16 15:22:10 +02:00
Khopa
ff4f008a63 Merge branches 'develop' and 'master' of https://github.com/khopa/dcs_liberation into develop 2020-08-16 15:21:22 +02:00
C. Perreau
cbcf8a0a90 Merge pull request #59 from bwRavencl/fix_uk_typo
Fixed typo "United Kingdown" -> "United Kingdom"
2020-08-16 15:20:59 +02:00
Khopa
647e62059f Changelog update 2020-08-16 15:10:55 +02:00
Khopa
6e3ef24e3a Changelog update 2020-08-16 15:09:44 +02:00
Khopa
2559b27a6f Restrict afterburner for AI units. 2020-08-16 15:08:27 +02:00
Khopa
421e2508d4 JTAC invisble and immortal commands update. 2020-08-16 15:01:34 +02:00
Matteo Hausner
c9f8a93813 Fixed typo "United Kingdown" -> "United Kingdom" 2020-08-16 14:07:37 +02:00
Khopa
126849cf9a JTAC message will be displayed for 25 seconds instead of just 10. 2020-08-16 13:52:42 +02:00
Khopa
c08768f648 Cleaned up dead code 2020-08-16 13:31:12 +02:00
Khopa
2c07257bf6 Small update to nevada exclusion polygons around nellis AFB. 2020-08-16 13:30:36 +02:00
Khopa
f797bbb97f Fixed JTAC using code above than 1688 that cannot be used in game. 2020-08-16 13:11:28 +02:00
Khopa
a7f3b6e0dc F-15E added for USA 2005 and USA 1990 factions. 2020-08-16 13:09:31 +02:00
Khopa
60732c33c0 Libya mispell issue 2020-08-16 12:53:40 +02:00
Khopa
65b77e241f Changelog update 2020-08-16 02:41:56 +02:00
Khopa
a167b95cec Destroyed units will not remain on airfields. 2020-08-16 02:25:42 +02:00
Khopa
283cfd1ce9 Removed some dead code. 2020-08-16 02:19:52 +02:00
Khopa
e16db60d0f Fix error with JTAC compatibility with old saves 2020-08-16 02:18:30 +02:00
Khopa
6a3b5bbe1d Empty neutral airports from supply 2020-08-16 02:17:43 +02:00
Khopa
339c3f506c changelog update 2020-08-16 01:02:12 +02:00
Khopa
9fade70092 Fixed Tankers TACAN being the same and being different from the one in briefing. 2020-08-16 01:01:01 +02:00
Khopa
e18d84ae5e Fixed issues with libya 2011 faction. 2020-08-15 01:10:30 +02:00
Khopa
fa76e31640 JTAC smoke markers can be disabled 2020-08-14 22:59:45 +02:00
Khopa
2fd4fa25f7 Added JTAC smoke parameter. 2020-08-14 22:39:45 +02:00
Khopa
c27d8e3b16 Updated readme.md file. 2020-08-14 19:45:02 +02:00
Khopa
0841c52a75 Readme update link 2020-08-14 19:28:46 +02:00
Khopa
669bff13c7 Updated Github readme. 2020-08-14 19:24:35 +02:00
Khopa
01ea4fa7a6 Fixed big performance issues in release executable. 2020-08-13 16:53:56 +02:00
Khopa
ef024b5118 Removed unused part of release script 2020-08-13 16:10:37 +02:00
Khopa
a96a107ef9 Added Mi24, Mi28, Mig31, Su30 to Russia. 2020-08-13 14:51:30 +02:00
Khopa
8d3ab2be5d Payloads for Mi-24V && Mi-28 2020-08-13 14:50:36 +02:00
Khopa
6ed407f656 Fixed OH-58D not being used by AI 2020-08-13 14:47:59 +02:00
Khopa
6b3625f0ea Forgot to put jtac in changelog. 2020-08-13 00:36:28 +02:00
C. Perreau
db8e7f0474 Merge pull request #46 from Khopa/develop
Merge develop 2.0.10
2020-08-13 00:02:21 +02:00
138 changed files with 3131 additions and 752 deletions

107
.github/workflows/release.yml vendored Normal file
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@@ -0,0 +1,107 @@
name: Release Pipeline
on:
push:
tags: [ '*' ]
jobs:
build:
runs-on: windows-latest
steps:
- uses: actions/checkout@v2
with:
submodules: true
- name: Set up Python 3.8
uses: actions/setup-python@v2
with:
python-version: 3.8
- name: Install environment
run: |
py -m venv ./venv
- name: Install dependencies
run: |
./venv/scripts/activate
pip install -r requirements.txt
# For some reason the shiboken2.abi3.dll is not found properly, so I copy it instead
Copy-Item .\venv\Lib\site-packages\shiboken2\shiboken2.abi3.dll .\venv\Lib\site-packages\PySide2\ -Force
- name: Build binaries
run: |
./venv/scripts/activate
$env:PYTHONPATH=".;./pydcs"
pyinstaller pyinstaller.spec
- name: Create Installer
env:
TAG_NAME: ${{ github.ref }}
run: |
$version = ($env:TAG_NAME -split "/") | Select-Object -Last 1
(Get-Content .\installer\dcs_liberation.iss) -replace "{{version}}",$version | Out-File .\build\installer.iss
cd .\installer
iscc.exe ..\build\installer.iss
cd ..
Copy-Item .\changelog.md .\dist
- uses: actions/upload-artifact@v2
with:
name: dcs_liberation
path: dist/
release:
needs: [ build ]
runs-on: windows-latest
steps:
- uses: actions/download-artifact@v2
with:
name: dcs_liberation
- name: "Get Version"
id: version
env:
TAG_NAME: ${{ github.ref }}
run: |
Get-ChildItem -Recurse -Depth 1
$version = ($env:TAG_NAME -split "/") | Select-Object -Last 1
$prerelease = ("2.1.1-alpha3" -match '[^\.\d]').ToString().ToLower()
Write-Host $version
Write-Host $prerelease
Write-Output "::set-output name=number::$version"
Write-Output "::set-output name=prerelease::$prerelease"
$changelog = Get-Content .\changelog.md
$last_change = ($changelog | Select-String -Pattern "^#\s" | Select-Object -Skip 1 -First 1).LineNumber - 2
($changelog | Select-Object -First $last_change) -join "`n" | Out-File .\releasenotes.md
Compress-Archive -Path .\dcs_liberation -DestinationPath "dcs_liberation.$version.zip" -Compression Optimal
- uses: actions/create-release@v1
id: create_release
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
tag_name: ${{ github.ref }}
release_name: ${{ github.ref }}
body_path: releasenotes.md
draft: false
prerelease: ${{ steps.version.outputs.prerelease }}
- uses: actions/upload-release-asset@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
upload_url: ${{ steps.create_release.outputs.upload_url }}
asset_path: ./dcs_liberation.exe
asset_name: dcs_liberation.${{ steps.version.outputs.number }}.exe
asset_content_type: application/exe
- uses: actions/upload-release-asset@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
upload_url: ${{ steps.create_release.outputs.upload_url }}
asset_path: ./dcs_liberation.${{ steps.version.outputs.number }}.zip
asset_name: dcs_liberation.${{ steps.version.outputs.number }}.zip
asset_content_type: application/zip

4
.gitmodules vendored Normal file
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@@ -0,0 +1,4 @@
[submodule "pydcs"]
path = pydcs
url = https://github.com/pydcs/dcs
branch = master

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@@ -1,25 +1,36 @@
![Logo](https://i.imgur.com/c2k18E1.png)
[DCS World](https://www.digitalcombatsimulator.com/en/products/world/) single-player semi dynamic campaign.
[![Donate](https://img.shields.io/badge/Donate-PayPal-green.svg?logo=paypal)](https://www.paypal.com/paypalme/KhopaDCSL)
[![Patreon](https://img.shields.io/badge/patreon-become%20a%20patron-orange?logo=patreon)](https://patreon.com/khopa)
DCS Liberation uses [pydcs](http://github.com/pydcs/dcs) for mission generation
and [Mist](https://github.com/mrSkortch/MissionScriptingTools) for mission scripting
[![Download](https://img.shields.io/github/downloads/khopa/dcs_liberation/total?label=Download)](https://github.com/Khopa/dcs_liberation/releases)
[![Discord](https://img.shields.io/discord/595702951800995872?label=Discord&logo=discord)](https://discord.gg/bKrtrkJ)
[![GitHub pull requests](https://img.shields.io/github/issues-pr/khopa/dcs_liberation)](https://github.com/Khopa/dcs_liberation)
[![GitHub issues](https://img.shields.io/github/issues/khopa/dcs_liberation)](https://github.com/Khopa/dcs_liberation/issues)
![GitHub stars](https://img.shields.io/github/stars/khopa/dcs_liberation?style=social)
## About DCS Liberation
DCS Liberation is a [DCS World](https://www.digitalcombatsimulator.com/en/products/world/) turn based single-player semi dynamic campaign.
It is an external program that generates full and complex DCS missions and manage a persistent combat environment.
![Logo](https://imgur.com/B6tvlBJ.png)
## Downloads
Latest release is available here : https://github.com/Khopa/dcs_liberation/releases
## Resources
* [Getting Started](https://github.com/Khopa/dcs_liberation/wiki/Getting-started)
Tutorials, contributors and developer's guides are available in the project's [Wiki](https://github.com/Khopa/dcs_liberation/wiki/)
* [Tutorials](https://github.com/Khopa/dcs_liberation/wiki/Tutorial-01-:-UI)
## Development Guide (WIP)
Develop is the main development branch which is updated regularly.
Master branch will be updated less regularly and on release on new version.
Other branch might be used for feature development.
**Note :**
If you have errors with pydcs object not being defined, please check that you have the latest version installed. Sometimes the dev branch will use an even more recent version of pydcs that has not been published yet, so you might want to download pydcs directly from the pydcs repository, and copy it in your Python (or virtual env) ./Libs/site-package directory.
## Special Thanks
First, a big thanks to shdwp, for starting the original DCS Liberation project.
Then, DCS Liberation uses [pydcs](http://github.com/pydcs/dcs) for mission generation, and nothing would be possible without this.
It also uses the popular [Mist](https://github.com/mrSkortch/MissionScriptingTools) lua framework for mission scripting.
And for the JTAC feature, DCS Liberation embed Ciribob's JTAC Autolase [script](https://github.com/ciribob/DCS-JTACAutoLaze).
Please also show some support to these projects !

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@@ -1,3 +1,70 @@
# 2.1.1
## Features/Improvements :
* **[Other]** Added an installer option (thanks to contributor parithon)
* **[Cheat Menu]** Added possibility to replace destroyed SAM and base defenses units for the player (Click on a SAM site to fix it)
* **[Cheat Menu]** Added recon images for buildings on strike targets, click on a Strike target to get detailled informations
* **[Units/Factions]** Added F-16C to USA 1990
* **[Units/Factions]** Added MQ-9 Reaper as CAS unit for USA 2005
* **[Units/Factions]** Added Mig-21, Mig-23, SA-342L to Syria 2011
* **[Cheat Menu]** Added buttons to remove money
## Fixed issues :
* **[UI/UX]** Spelling issues (Thanks to Github contributor steveveepee)
* **[Campaign Generator]** LHA was placed on land in Syrian Civil War campaign
* **[Campaign Generator]** Fixed inverted configuration for Syria full map
* **[Campaign Generator]** Syria "Inherent Resolve" campaign, added Incirlik Air Base
* **[Mission Generator]** AH-1W was not used by AI to generate CAS mission by default
* **[Mission Generator]** Fixed F-16C targeting pod not being added to payload
* **[Mission Generator]** AH-64A and AH-64D payloads fix.
# 2.1.0
## Features/Improvements :
* **[Campaign Generator]** Added Syria map
* **[Campaign Generator]** Added 5 campaigns for the Syria map
* **[Campaign Generator]** Added 2 small scale campaign for Persian Gulf map
* **[Units/Factions]** Added factions for Syria map : Syria 2011, Arab Armies 1982, 1973, 1968, 1948, Israel 1982, 1973, 1948
* **[Base Menu]** Budget is visible in recruitment menu. (Thanks to Github contributor root0fall)
* **[Misc]** Added error message in mission when the state file can not be written
* **[Units/Factions]** China, Pakistan, UAE will now use the new WingLoong drone as JTAC instead of the MQ-9 Reaper
* **[Units/Factions]** Minor changes to Syria 2011 and Turkey 2005 factions
* **[UI]** Version number is shown in about dialog
## Fixed issues :
* **[Mission Generator]** Caucasus terrain improvement on exclusions zone (added forests between Vaziani and Beslan to exclusion zones)
* **[Mission Generator]** The first unit of every base defenses group could not be controlled with Combined Arms.
* **[Mission Generator]** Reduced generated helicopter altitude for CAS missions
* **[Mission Generator]** F-16C default CAS payload was asymmetric, fixed.
* **[Mission Generator]** AH-1W couldn't be bought, and added default payloads.
* **[UI/UX]** Fixed Mi-28N missing thumbnail
* **[UI/UX]** Fixed list of flights not refreshing when changing the mission departure (T+).
# 2.0.11
## Features/Improvements :
* **[Units/Factions]** Added Mig-31, Su-30, Mi-24V, Mi-28N to Russia 2010 faction.
* **[Units/Factions]** Added F-15E to USA 2005 and USA 1990 factions.
* **[Mission Generator]** Added a parameter to choose whether the JTACs should use smoke markers or not
## Fixed issues :
* **[Units/Factions]** Fixed big performance issue in new release UI that occurred only when running the .exe
* **[Units/Factions]** Fixed mission generation not working with Libya faction
* **[Units/Factions]** Fixed OH-58D not being used by AI
* **[Units/Factions]** Typo in UK 1990 name (fixed by bwRavencl)
* **[Units/Factions]** Fixed Tanker Tacan channel not being the same as the briefing one. (Sorry)
* **[Mission Generator]** Neutral airbases services will now be disabled. (Not possible to refuel or re-arm there)
* **[Mission Generator]** AI will be configured to limit afterburner usage
* **[Mission Generator]** JTAC will not use laser codes above 1688 anymore
* **[Mission Generator]** JTAC units were misconfigured and would not be invisible/immortal.
* **[Mission Generator]** Increased JTAC status message duration to 25s, so you have more time to enter coordinates;
* **[Mission Generator]** Destroyed units carcass will not appear on airfields to avoid having a destroyed vehicle blocking a runway or taxiway.
# 2.0.10
## Features/Improvements :
@@ -10,7 +77,7 @@
* **[Units/Factions/Mods]** Added Rafale AI mod support
* **[Units/Factions/Mods]** Added faction "France Modded" with units from frenchpack v3.5 mod
* **[Units/Factions/Mods]** Added faction "Insurgent modded" with Insurgent units from frenchpack v3.5 mod (Toyota truck)
* **[Units/Factions/Mods]** Added factions Canada 2005, Australia 2005, Japan 2005, USA Aggressors
* **[Units/Factions/Mods]** Added factions Canada 2005, Australia 2005, Japan 2005, USA Aggressors, PMC
* **[New Game Wizard]** Added the list of required mods for modded factions.
* **[New Game Wizard]** No more RED vs BLUE opposing faction restrictions.
* **[New Game Wizard]** New campaign generation settings added : No aircraft carrier, no lha, no navy, invert map starting positions.
@@ -19,6 +86,7 @@
* **[Mission Generator]** The briefing will now contain the carrier ATC frequency
* **[Mission Generator]** The briefing contains a small situation update.
* **[Mission Generator]** Previously destroyed units are visible in the mission. (And added a performance settings to disable this behaviour)
* **[Mission Generator]*c* Basic JTAC on Frontlines
* **[Campaign Generator]** Added Tarawa in caucasus campaigns
* **[Campaign Generator]** Tuned the various existing campaign parameters
* **[Campaign Generator]** Added small campaign : "Russia" on Caucasus Theater

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@@ -1,12 +1,12 @@
import inspect
import dcs
from pydcs import dcs
DEFAULT_AVAILABLE_BUILDINGS = ['fuel', 'ammo', 'comms', 'oil', 'ware', 'farp', 'fob', 'power', 'factory', 'derrick', 'aa']
WW2_GERMANY_BUILDINGS = ['fuel', 'factory', 'ww2bunker', 'ww2bunker', 'ww2bunker', 'allycamp', 'allycamp', 'aa']
WW2_ALLIES_BUILDINGS = ['fuel', 'factory', 'allycamp', 'allycamp', 'allycamp', 'allycamp', 'allycamp', 'aa']
FORTIFICATION_BUILDINGS = ['Siegfried Line', 'Concertina Wire', 'Czech hedgehogs 1', 'Czech hedgehogs 2',
FORTIFICATION_BUILDINGS = ['Siegfried Line', 'Concertina wire', 'Concertina Wire', 'Czech hedgehogs 1', 'Czech hedgehogs 2',
'Dragonteeth 1', 'Dragonteeth 2', 'Dragonteeth 3', 'Dragonteeth 4', 'Dragonteeth 5',
'Haystack 1', 'Haystack 2', 'Haystack 3', 'Haystack 4', 'Hemmkurvenvenhindernis',
'Log posts 1', 'Log posts 2', 'Log posts 3', 'Log ramps 1', 'Log ramps 2', 'Log ramps 3',

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@@ -27,11 +27,13 @@ from game.factions.germany_1990 import Germany_1990
from game.factions.insurgent import Insurgent
from game.factions.insurgent_modded import Insurgent_modded
from game.factions.iran_2015 import Iran_2015
from game.factions.israel_1948 import Israel_1948
from game.factions.israel_1973 import Israel_1973, Israel_1973_NO_WW2_UNITS, Israel_1982
from game.factions.israel_2000 import Israel_2000
from game.factions.italy_1990 import Italy_1990
from game.factions.italy_1990_mb339 import Italy_1990_MB339
from game.factions.japan_2005 import Japan_2005
from game.factions.libya_2011 import Lybia_2011
from game.factions.libya_2011 import Libya_2011
from game.factions.netherlands_1990 import Netherlands_1990
from game.factions.north_korea_2000 import NorthKorea_2000
from game.factions.pakistan_2015 import Pakistan_2015
@@ -45,6 +47,7 @@ from game.factions.russia_1990 import Russia_1990
from game.factions.russia_2010 import Russia_2010
from game.factions.spain_1990 import Spain_1990
from game.factions.sweden_1990 import Sweden_1990
from game.factions.syria import Syria_2011, Syria_1967, Syria_1967_WW2_Weapons, Syria_1973, Arab_Armies_1948, Syria_1982
from game.factions.turkey_2005 import Turkey_2005
from game.factions.uae_2005 import UAE_2005
from game.factions.uk_1944 import UK_1944
@@ -140,6 +143,7 @@ PRICES = {
MiG_29A: 18,
MiG_29S: 20,
MiG_29G: 18,
MiG_25PD: 20,
MiG_31: 30,
J_11A: 26,
JF_17: 20,
@@ -166,13 +170,15 @@ PRICES = {
AV8BNA: 14,
M_2000C: 16,
Mirage_2000_5: 22,
FA_18C_hornet: 24,
F_15C: 26,
Mirage_2000_5: 20,
FA_18C_hornet: 22,
F_15C: 22,
F_15E: 24,
F_16C_50: 20,
F_14B: 22,
Tornado_IDS: 24,
Tornado_GR4: 24,
F_16A: 14,
F_14B: 24,
Tornado_IDS: 20,
Tornado_GR4: 20,
# bomber
Su_17M4: 10,
@@ -207,18 +213,18 @@ PRICES = {
B_1B: 50,
# special
IL_76MD: 13,
An_26B: 13,
An_30M: 13,
Yak_40: 13,
S_3B_Tanker: 13,
IL_78M: 13,
KC_135: 13,
KC130: 13,
IL_76MD: 30,
An_26B: 25,
An_30M: 25,
Yak_40: 25,
S_3B_Tanker: 20,
IL_78M: 25,
KC_135: 25,
KC130: 25,
A_50: 8,
E_3A: 8,
C_130: 8,
A_50: 50,
E_3A: 50,
C_130: 25,
# WW2
P_51D_30_NA: 18,
@@ -226,6 +232,11 @@ PRICES = {
P_47D_30: 18,
B_17G: 30,
# Drones
MQ_9_Reaper: 12,
RQ_1A_Predator: 6,
WingLoong_I: 6,
# Modded
Rafale_M: 26,
Rafale_A_S: 26,
@@ -284,23 +295,6 @@ PRICES = {
Unarmed.Transport_M818: 3,
AirDefence.AAA_Vulcan_M163: 5,
AirDefence.SAM_Linebacker_M6: 10,
AirDefence.AAA_ZU_23_Closed: 2,
AirDefence.SPAAA_ZSU_23_4_Shilka: 4,
AirDefence.SAM_SA_9_Strela_1_9P31: 8,
AirDefence.SAM_SA_19_Tunguska_2S6: 15,
AirDefence.SAM_SA_6_Kub_LN_2P25: 22,
AirDefence.SAM_SA_8_Osa_9A33: 12,
AirDefence.SAM_SA_3_S_125_LN_5P73: 20,
AirDefence.SAM_SA_2_LN_SM_90: 15,
AirDefence.SAM_SA_11_Buk_LN_9A310M1: 25,
AirDefence.SAM_Hawk_PCP: 20,
AirDefence.SAM_Patriot_LN_M901: 60,
AirDefence.SAM_SA_10_S_300PS_LN_5P85C: 60,
AirDefence.SAM_Chaparral_M48: 10,
# WW2
Armor.MT_Pz_Kpfw_V_Panther_Ausf_G:24,
Armor.MT_Pz_Kpfw_IV_Ausf_H:16,
@@ -321,9 +315,6 @@ PRICES = {
Armor.LAC_M8_Greyhound: 8,
Armor.TD_M10_GMC: 14,
Armor.StuG_III_Ausf__G: 12,
AirDefence.AAA_Bofors_40mm: 8,
AirDefence.AAA_8_8cm_Flak_36: 8,
AirDefence.AAA_8_8cm_Flak_18: 12,
Artillery.M12_GMC: 10,
Artillery.Sturmpanzer_IV_Brummbär: 10,
@@ -337,6 +328,79 @@ PRICES = {
Dry_cargo_ship_Ivanov: 10,
Tanker_Elnya_160: 10,
# Air Defence units
AirDefence.SAM_SA_19_Tunguska_2S6: 30,
AirDefence.SAM_SA_6_Kub_LN_2P25: 20,
AirDefence.SAM_SA_3_S_125_LN_5P73: 6,
AirDefence.SAM_SA_10_S_300PS_LN_5P85C: 22,
AirDefence.SAM_SA_10_S_300PS_LN_5P85D: 22,
AirDefence.SAM_SA_11_Buk_LN_9A310M1: 30,
AirDefence.SAM_SA_8_Osa_9A33: 28,
AirDefence.SAM_SA_15_Tor_9A331: 40,
AirDefence.SAM_SA_13_Strela_10M3_9A35M3: 24,
AirDefence.SAM_SA_9_Strela_1_9P31: 16,
AirDefence.SAM_SA_11_Buk_CC_9S470M1: 25,
AirDefence.SAM_SA_8_Osa_LD_9T217: 22,
AirDefence.SAM_Patriot_AMG_AN_MRC_137: 35,
AirDefence.SAM_Patriot_ECS_AN_MSQ_104: 30,
AirDefence.SPAAA_Gepard: 24,
AirDefence.SAM_Hawk_PCP: 14,
AirDefence.AAA_Vulcan_M163: 12,
AirDefence.SAM_Hawk_LN_M192: 8,
AirDefence.SAM_Chaparral_M48: 16,
AirDefence.SAM_Linebacker_M6: 18,
AirDefence.SAM_Patriot_LN_M901: 15,
AirDefence.SAM_Avenger_M1097: 20,
AirDefence.SAM_Patriot_EPP_III: 15,
AirDefence.SAM_Patriot_ICC: 18,
AirDefence.SAM_Roland_ADS: 12,
AirDefence.SAM_SA_10_S_300PS_CP_54K6: 18,
AirDefence.Stinger_MANPADS: 6,
AirDefence.SAM_Stinger_comm_dsr: 4,
AirDefence.SAM_Stinger_comm: 4,
AirDefence.SPAAA_ZSU_23_4_Shilka: 12,
AirDefence.AAA_ZU_23_Closed: 6,
AirDefence.AAA_ZU_23_Emplacement: 6,
AirDefence.AAA_ZU_23_on_Ural_375: 8,
AirDefence.AAA_ZU_23_Insurgent_Closed: 6,
AirDefence.AAA_ZU_23_Insurgent_on_Ural_375: 8,
AirDefence.AAA_ZU_23_Insurgent: 6,
AirDefence.SAM_SA_18_Igla_MANPADS: 10,
AirDefence.SAM_SA_18_Igla_comm: 8,
AirDefence.SAM_SA_18_Igla_S_MANPADS: 12,
AirDefence.SAM_SA_18_Igla_S_comm: 8,
AirDefence.EWR_1L13: 30,
AirDefence.SAM_SA_6_Kub_STR_9S91: 22,
AirDefence.SAM_SA_10_S_300PS_TR_30N6: 24,
AirDefence.SAM_SA_10_S_300PS_SR_5N66M: 30,
AirDefence.EWR_55G6: 30,
AirDefence.SAM_SA_10_S_300PS_SR_64H6E: 30,
AirDefence.SAM_SA_11_Buk_SR_9S18M1: 28,
AirDefence.CP_9S80M1_Sborka: 10,
AirDefence.SAM_Hawk_TR_AN_MPQ_46: 14,
AirDefence.SAM_Hawk_SR_AN_MPQ_50: 18,
AirDefence.SAM_Patriot_STR_AN_MPQ_53: 22,
AirDefence.SAM_Hawk_CWAR_AN_MPQ_55: 20,
AirDefence.SAM_SR_P_19: 14,
AirDefence.SAM_Roland_EWR: 16,
AirDefence.SAM_SA_3_S_125_TR_SNR: 14,
AirDefence.SAM_SA_2_LN_SM_90: 8,
AirDefence.SAM_SA_2_TR_SNR_75_Fan_Song: 12,
AirDefence.Rapier_FSA_Launcher: 6,
AirDefence.Rapier_FSA_Optical_Tracker: 12,
AirDefence.Rapier_FSA_Blindfire_Tracker: 16,
AirDefence.HQ_7_Self_Propelled_LN: 20,
AirDefence.HQ_7_Self_Propelled_STR: 24,
AirDefence.AAA_8_8cm_Flak_18: 6,
AirDefence.AAA_Flak_38: 6,
AirDefence.AAA_8_8cm_Flak_36: 8,
AirDefence.AAA_8_8cm_Flak_37: 10,
AirDefence.AAA_Flak_Vierling_38:6,
AirDefence.AAA_Kdo_G_40: 8,
AirDefence.Flak_Searchlight_37: 4,
AirDefence.Maschinensatz_33: 10,
AirDefence.AAA_8_8cm_Flak_41: 12,
AirDefence.AAA_Bofors_40mm: 8,
# FRENCH PACK MOD
frenchpack.AMX_10RCR: 10,
@@ -389,16 +453,19 @@ Following tasks are present:
UNIT_BY_TASK = {
CAP: [
F_5E_3,
MiG_23MLD,
Su_27,
Su_33,
MiG_19P,
MiG_21Bis,
MiG_23MLD,
MiG_25PD,
MiG_29A,
MiG_29S,
MiG_31,
FA_18C_hornet,
F_15C,
F_14B,
F_16A,
F_16C_50,
M_2000C,
Mirage_2000_5,
@@ -420,6 +487,7 @@ UNIT_BY_TASK = {
SA342Mistral
],
CAS: [
F_15E,
F_86F_Sabre,
MiG_15bis,
L_39ZA,
@@ -454,7 +522,11 @@ UNIT_BY_TASK = {
Ju_88A4,
B_17G,
MB_339PAN,
Rafale_A_S
Rafale_A_S,
WingLoong_I,
MQ_9_Reaper,
RQ_1A_Predator,
AH_1W
],
Transport: [
IL_76MD,
@@ -756,7 +828,7 @@ FACTIONS = {
"Netherlands 1990": Netherlands_1990,
"United Kingdown 1990": UnitedKingdom_1990,
"United Kingdom 1990": UnitedKingdom_1990,
"Spain 1990": Spain_1990,
@@ -764,6 +836,16 @@ FACTIONS = {
"Italy 1990 (With MB339)": Italy_1990_MB339,
"Israel 2000": Israel_2000,
"Israel 1982": Israel_1982,
"Israel 1973 (WW2 Pack)": Israel_1973,
"Israel 1973": Israel_1973_NO_WW2_UNITS,
"Israel 1948": Israel_1948,
"Arab Armies 1982": Syria_1982,
"Arab Armies 1973": Syria_1973,
"Arab Armies 1967 (WW2 Pack)": Syria_1967_WW2_Weapons,
"Arab Armies 1967": Syria_1967,
"Arab League 1948": Arab_Armies_1948,
"China 2010": China_2010,
@@ -783,7 +865,10 @@ FACTIONS = {
"India 2010": India_2010,
"Lybia 2011": Lybia_2011,
"Libya 2011": Libya_2011,
"Syria 2011": Syria_2011,
"Pakistan 2015": Pakistan_2015,
@@ -872,6 +957,7 @@ PLANE_PAYLOAD_OVERRIDES = {
F_5E_3: COMMON_OVERRIDE,
F_14B: COMMON_OVERRIDE,
F_15C: COMMON_OVERRIDE,
F_15E: COMMON_OVERRIDE,
F_16C_50: COMMON_OVERRIDE,
JF_17: COMMON_OVERRIDE,
M_2000C: COMMON_OVERRIDE,
@@ -899,6 +985,8 @@ PLANE_PAYLOAD_OVERRIDES = {
SA342L:COMMON_OVERRIDE,
SA342Mistral:COMMON_OVERRIDE,
Mi_8MT:COMMON_OVERRIDE,
Mi_24V:COMMON_OVERRIDE,
Mi_28N:COMMON_OVERRIDE,
Ka_50:COMMON_OVERRIDE,
L_39ZA:COMMON_OVERRIDE,
L_39C:COMMON_OVERRIDE,
@@ -919,10 +1007,13 @@ PLANE_PAYLOAD_OVERRIDES = {
Rafale_M: COMMON_OVERRIDE,
Rafale_A_S: COMMON_OVERRIDE,
OH_58D: COMMON_OVERRIDE,
AH_64D:{
CAS: "AGM-114K*16"
},
F_16A: COMMON_OVERRIDE,
MQ_9_Reaper: COMMON_OVERRIDE,
RQ_1A_Predator: COMMON_OVERRIDE,
WingLoong_I: COMMON_OVERRIDE,
AH_1W: COMMON_OVERRIDE,
AH_64D: COMMON_OVERRIDE,
AH_64A: COMMON_OVERRIDE,
Su_25TM: {
SEAD: "Kh-31P*2_Kh-25ML*4_R-73*2_L-081_MPS410",
@@ -942,8 +1033,6 @@ PLANE_LIVERY_OVERRIDES = {
FA_18C_hornet: "VFA-34", # default livery for the hornet is blue angels one
}
"""
Possible time periods for new games
@@ -978,7 +1067,11 @@ TIME_PERIODS = {
"Modern - Summer [2010]": datetime(2010, 6, 1),
"Modern - Fall [2010]": datetime(2010, 10, 1),
"Georgian War [2008]": datetime(2008, 8, 7),
"Syrian War [2011]": datetime(2011, 8, 7),
"Syrian War [2011]": datetime(2011, 3, 15),
"6 days war [1967]": datetime(1967, 6, 5),
"Yom Kippour War [1973]": datetime(1973, 10, 6),
"Lebanon War [1982]": datetime(1982, 6, 6),
"Arab-Israeli War [1948]": datetime(1948, 5, 15),
}
REWARDS = {
@@ -1026,6 +1119,7 @@ LHA_CAPABLE = [
SA342Mistral
]
"""
---------- END OF CONFIGURATION SECTION
"""

View File

@@ -65,25 +65,10 @@ class Event:
else:
return self.departure_cp
@property
def threat_description(self) -> str:
return ""
def flight_name(self, for_task: typing.Type[typing.Type[Task]]) -> str:
return "Flight"
@property
def tasks(self) -> typing.Collection[typing.Type[Task]]:
return []
@property
def ai_banned_tasks(self) -> typing.Collection[typing.Type[Task]]:
return []
@property
def player_banned_tasks(self) -> typing.Collection[typing.Type[Task]]:
return []
@property
def global_cp_available(self) -> bool:
return False
@@ -193,9 +178,12 @@ class Event:
for i, ground_object in enumerate(cp.ground_objects):
if ground_object.dcs_identifier in ["AA", "CARRIER", "LHA"]:
for g in ground_object.groups:
if not hasattr(g, "units_losts"):
g.units_losts = []
for u in g.units:
if u.name == destroyed_ground_unit_name:
g.units.remove(u)
g.units_losts.append(u)
destroyed_units = destroyed_units + 1
info.text = u.type
ucount = sum([len(g.units) for g in ground_object.groups])
@@ -255,7 +243,6 @@ class Event:
# Destroyed units carcass
# -------------------------
for destroyed_unit in debriefing.destroyed_units:
self.game.add_destroyed_units(destroyed_unit)

View File

@@ -4,16 +4,6 @@ from userdata.debriefing import Debriefing
class FrontlineAttackEvent(Event):
TARGET_VARIETY = 2
TARGET_AMOUNT_FACTOR = 0.5
ATTACKER_AMOUNT_FACTOR = 0.4
ATTACKER_DEFENDER_FACTOR = 0.7
STRENGTH_INFLUENCE = 0.3
SUCCESS_FACTOR = 1.5
@property
def threat_description(self):
return "{} vehicles".format(self.to_cp.base.assemble_count())
@property
def tasks(self) -> typing.Collection[typing.Type[Task]]:
@@ -26,32 +16,11 @@ class FrontlineAttackEvent(Event):
def global_cp_available(self) -> bool:
return True
def flight_name(self, for_task: typing.Type[Task]) -> str:
if for_task == CAS:
return "CAS flight"
elif for_task == CAP:
return "CAP flight"
elif for_task == PinpointStrike:
return "Ground attack"
def __str__(self):
return "Frontline attack"
def is_successfull(self, debriefing: Debriefing):
if self.game.player_name == self.attacker_name:
attacker_country = self.game.player_country
defender_country = self.game.enemy_country
else:
attacker_country = self.game.enemy_country
defender_country = self.game.player_country
# TODO : Rework
#alive_attackers = sum([v for k, v in debriefing.alive_units.get(attacker_country, {}).items() if db.unit_task(k) == PinpointStrike])
#alive_defenders = sum([v for k, v in debriefing.alive_units.get(defender_country, {}).items() if db.unit_task(k) == PinpointStrike])
#attackers_success = (float(alive_attackers) / (alive_defenders + 0.01)) > self.SUCCESS_FACTOR
attackers_success = True
if self.from_cp.captured:
return attackers_success
else:
@@ -65,46 +34,20 @@ class FrontlineAttackEvent(Event):
self.to_cp.base.affect_strength(-0.1)
def player_attacking(self, flights: db.TaskForceDict):
# assert CAS in flights and CAP in flights and len(flights) == 2, "Invalid flights"
op = FrontlineAttackOperation(game=self.game,
attacker_name=self.attacker_name,
defender_name=self.defender_name,
from_cp=self.from_cp,
departure_cp=self.departure_cp,
to_cp=self.to_cp)
defenders = self.to_cp.base.assemble_attack()
max_attackers = int(math.ceil(sum(defenders.values()) * self.ATTACKER_DEFENDER_FACTOR))
attackers = db.unitdict_restrict_count(self.from_cp.base.assemble_attack(), max_attackers)
op.setup(defenders=defenders,
attackers=attackers,
strikegroup=flights[CAS],
escort=flights[CAP],
interceptors=assigned_units_from(self.to_cp.base.scramble_interceptors(1)))
self.operation = op
def player_defending(self, flights: db.TaskForceDict):
# assert CAP in flights and len(flights) == 1, "Invalid flights"
op = FrontlineAttackOperation(game=self.game,
attacker_name=self.attacker_name,
defender_name=self.defender_name,
from_cp=self.from_cp,
departure_cp=self.departure_cp,
to_cp=self.to_cp)
defenders = self.to_cp.base.assemble_attack()
max_attackers = int(math.ceil(sum(defenders.values())))
attackers = db.unitdict_restrict_count(self.from_cp.base.assemble_attack(), max_attackers)
op.setup(defenders=defenders,
attackers=attackers,
strikegroup=assigned_units_from(self.from_cp.base.scramble_cas(1)),
escort=assigned_units_from(self.from_cp.base.scramble_sweep(1)),
interceptors=flights[CAP])
self.operation = op

View File

@@ -23,6 +23,7 @@ China_2010 = {
A_50,
Mi_8MT,
Mi_28N,
AirDefence.SAM_SA_10_S_300PS_LN_5P85C, # Standing as HQ-9+
AirDefence.SAM_SA_6_Kub_LN_2P25,
@@ -73,5 +74,7 @@ China_2010 = {
"002 Shandong",
], "boat":[
"Type54GroupGenerator"
], "has_jtac": True
],
"has_jtac": True,
"jtac_unit": WingLoong_I
}

View File

@@ -32,7 +32,9 @@ Germany_1944 = {
Infantry.Infantry_Mauser_98,
AirDefence.AAA_8_8cm_Flak_36,
],
],"requirements":{
"WW2 Asset Pack": "https://www.digitalcombatsimulator.com/en/products/other/wwii_assets_pack/",
},
"shorad": [
AirDefence.AAA_8_8cm_Flak_36,
],

View File

@@ -25,7 +25,9 @@ Germany_1944_Easy = {
Infantry.Infantry_Mauser_98,
AirDefence.AAA_8_8cm_Flak_36,
],
],"requirements":{
"WW2 Asset Pack": "https://www.digitalcombatsimulator.com/en/products/other/wwii_assets_pack/",
},
"shorad":[
AirDefence.AAA_8_8cm_Flak_36,
],

View File

@@ -12,11 +12,13 @@ Insurgent = {
AirDefence.AAA_ZU_23_Insurgent_on_Ural_375,
Armor.APC_Cobra,
Armor.APC_MTLB,
Armor.ARV_BRDM_2,
Unarmed.Transport_Ural_375,
Unarmed.Transport_UAZ_469,
Infantry.Soldier_AK,
Infantry.Infantry_Soldier_Insurgents,
Infantry.Soldier_RPG,
Bulk_cargo_ship_Yakushev,
Dry_cargo_ship_Ivanov,

View File

@@ -0,0 +1,33 @@
from dcs.planes import *
from dcs.ships import *
from dcs.vehicles import *
Israel_1948 = {
"country": "Israel",
"side": "blue",
"units":[
SpitfireLFMkIXCW,
SpitfireLFMkIX,
P_51D,
P_51D_30_NA,
Bf_109K_4, # Standing as Avia S-199
B_17G,
Armor.MT_M4A4_Sherman_Firefly,
Armor.APC_M2A1,
Armor.MT_M4_Sherman,
Armor.LAC_M8_Greyhound,
Unarmed.Transport_M818,
Infantry.Infantry_SMLE_No_4_Mk_1,
AirDefence.AAA_Bofors_40mm,
Armed_speedboat,
],"requirements":{
"WW2 Asset Pack": "https://www.digitalcombatsimulator.com/en/products/other/wwii_assets_pack/",
},
"shorad": [
AirDefence.AAA_Bofors_40mm
], "boat": [
], "has_jtac": False
}

View File

@@ -0,0 +1,112 @@
from dcs.helicopters import *
from dcs.planes import *
from dcs.ships import *
from dcs.vehicles import *
from pydcs_extensions.a4ec.a4ec import A_4E_C
Israel_1973 = {
"country": "Israel",
"side": "blue",
"units":[
F_4E,
A_4E_C,
KC_135,
KC130,
C_130,
E_3A,
UH_1H,
Armor.MT_M4A4_Sherman_Firefly,
Armor.APC_M2A1,
Armor.MBT_M60A3_Patton,
Armor.APC_M113,
Unarmed.Transport_M818,
Infantry.Infantry_M4,
AirDefence.SAM_Hawk_PCP,
AirDefence.AAA_Bofors_40mm,
AirDefence.SAM_Chaparral_M48,
Armed_speedboat,
], "requirements": {
"Community A-4E": "https://heclak.github.io/community-a4e-c/",
"WW2 Asset Pack": "https://www.digitalcombatsimulator.com/en/products/other/wwii_assets_pack/",
}, "shorad": [
AirDefence.SAM_Chaparral_M48,
AirDefence.AAA_Bofors_40mm
], "boat": [
], "has_jtac": True
}
Israel_1973_NO_WW2_UNITS = {
"country": "Israel",
"side": "blue",
"units":[
F_4E,
A_4E_C,
KC_135,
KC130,
C_130,
E_3A,
UH_1H,
Armor.MBT_M60A3_Patton,
Armor.APC_M113,
Unarmed.Transport_M818,
Infantry.Infantry_M4,
AirDefence.SAM_Hawk_PCP,
AirDefence.SAM_Chaparral_M48,
Armed_speedboat,
], "requirements": {
"Community A-4E": "https://heclak.github.io/community-a4e-c/",
}, "shorad": [
AirDefence.SAM_Chaparral_M48,
], "boat": [
], "has_jtac": True
}
Israel_1982 = {
"country": "Israel",
"side": "blue",
"units":[
F_4E,
A_4E_C,
F_15C,
F_16A,
F_16C_50,
KC_135,
KC130,
C_130,
E_3A,
UH_1H,
AH_1W,
Armor.APC_M113,
Armor.MBT_M60A3_Patton,
Armor.MBT_Merkava_Mk__4,
Unarmed.Transport_M818,
Infantry.Infantry_M4,
AirDefence.SAM_Hawk_PCP,
AirDefence.SAM_Chaparral_M48,
Armed_speedboat,
], "requirements": {
"Community A-4E": "https://heclak.github.io/community-a4e-c/",
}, "shorad": [
AirDefence.SAM_Chaparral_M48,
], "boat": [
], "has_jtac": True
}

View File

@@ -9,6 +9,7 @@ Israel_2000 = {
"units":[
F_16C_50,
F_15C,
F_15E,
F_4E,
KC_135,
@@ -21,6 +22,10 @@ Israel_2000 = {
Armor.MBT_Merkava_Mk__4,
Armor.APC_M113,
Armor.APC_M1043_HMMWV_Armament,
Armor.ATGM_M1045_HMMWV_TOW,
Artillery.SPH_M109_Paladin,
Artillery.MLRS_M270,
Unarmed.Transport_M818,
Infantry.Infantry_M4,

View File

@@ -2,8 +2,8 @@ from dcs.helicopters import *
from dcs.planes import *
from dcs.vehicles import *
Lybia_2011 = {
"country": "Lybia",
Libya_2011 = {
"country": "Libya",
"side": "red",
"units": [

View File

@@ -36,5 +36,7 @@ Pakistan_2015 = {
AirDefence.AAA_ZU_23_Closed
], "boat": [
"Type54GroupGenerator", "OliverHazardPerryGroupGenerator"
], "has_jtac": True
],
"has_jtac": True,
"jtac_unit": WingLoong_I
}

View File

@@ -17,6 +17,7 @@ Russia_1990 = {
Su_24M,
Su_25,
Ka_50,
IL_76MD,
IL_78M,

View File

@@ -7,12 +7,14 @@ Russia_2010 = {
"country": "Russia",
"side": "red",
"units": [
MiG_23MLD,
Su_25,
Su_27,
Su_30,
Su_33,
MiG_29S,
MiG_31,
Su_25,
Su_25T,
Su_34,
Su_24M,
@@ -27,6 +29,8 @@ Russia_2010 = {
Ka_50,
Mi_8MT,
Mi_24V,
Mi_28N,
AirDefence.SAM_SA_19_Tunguska_2S6,
AirDefence.SAM_SA_11_Buk_LN_9A310M1,

267
game/factions/syria.py Normal file
View File

@@ -0,0 +1,267 @@
from dcs.helicopters import *
from dcs.planes import *
from dcs.vehicles import *
Syria_2011 = {
"country": "Syria",
"side": "red",
"units": [
MiG_21Bis,
MiG_23MLD,
MiG_25PD,
MiG_29S,
Su_17M4,
Su_24M,
L_39ZA,
Mi_24V,
Mi_8MT,
SA342M,
SA342L,
IL_76MD,
IL_78M,
An_26B,
An_30M,
Yak_40,
A_50,
AirDefence.SAM_SA_6_Kub_LN_2P25,
AirDefence.SAM_SA_3_S_125_LN_5P73,
AirDefence.SAM_SA_2_LN_SM_90,
AirDefence.SAM_SA_8_Osa_9A33,
AirDefence.SAM_SA_11_Buk_LN_9A310M1,
AirDefence.SAM_SA_10_S_300PS_LN_5P85C,
Armor.IFV_BMP_1,
Armor.IFV_BMP_2,
Armor.APC_BTR_80,
Armor.ARV_BRDM_2,
Armor.APC_MTLB,
Armor.APC_Cobra,
Armor.MBT_T_55,
Armor.MBT_T_72B,
Armor.MBT_T_90,
Artillery.MLRS_BM_21_Grad,
Artillery.MLRS_9K57_Uragan_BM_27,
Artillery.SPH_2S1_Gvozdika,
Artillery.SPH_2S9_Nona,
Unarmed.Transport_Ural_375,
Unarmed.Transport_UAZ_469,
Infantry.Paratrooper_RPG_16,
Infantry.Soldier_AK
],
"shorad": [
AirDefence.SAM_SA_8_Osa_9A33,
AirDefence.SAM_SA_13_Strela_10M3_9A35M3,
AirDefence.SAM_SA_9_Strela_1_9P31,
AirDefence.SAM_SA_19_Tunguska_2S6,
AirDefence.AAA_ZU_23_on_Ural_375,
], "boat": [
"GrishaGroupGenerator", "MolniyaGroupGenerator"
]
}
Syria_1973 = {
"country": "Syria",
"side": "red",
"units": [
MiG_21Bis,
MiG_19P,
MiG_15bis, # Standing as Mig-17
Su_17M4, # Standing as Su-7
Mi_8MT,
IL_76MD,
IL_78M,
An_26B,
An_30M,
Yak_40,
AirDefence.SAM_SA_6_Kub_LN_2P25,
AirDefence.SAM_SA_3_S_125_LN_5P73,
AirDefence.SAM_SA_2_LN_SM_90,
Armor.IFV_BMP_1,
Armor.APC_MTLB,
Armor.MBT_T_55,
Artillery.MLRS_BM_21_Grad,
Unarmed.Transport_Ural_375,
Unarmed.Transport_UAZ_469,
Infantry.Paratrooper_RPG_16,
Infantry.Soldier_AK
],
"shorad": [
AirDefence.AAA_ZU_23_on_Ural_375,
], "boat": [
"GrishaGroupGenerator"
]
}
Syria_1982 = {
"country": "Syria",
"side": "red",
"units": [
MiG_21Bis,
MiG_23MLD,
MiG_25PD,
MiG_19P,
Su_17M4, # Standing as Su-7
Mi_8MT,
IL_76MD,
IL_78M,
An_26B,
An_30M,
Yak_40,
AirDefence.SAM_SA_6_Kub_LN_2P25,
AirDefence.SAM_SA_3_S_125_LN_5P73,
AirDefence.SAM_SA_2_LN_SM_90,
Armor.IFV_BMP_1,
Armor.APC_MTLB,
Armor.MBT_T_55,
Armor.MBT_T_72B,
Artillery.MLRS_BM_21_Grad,
Unarmed.Transport_Ural_375,
Unarmed.Transport_UAZ_469,
Infantry.Paratrooper_RPG_16,
Infantry.Soldier_AK
],
"shorad": [
AirDefence.AAA_ZU_23_on_Ural_375,
], "boat": [
"GrishaGroupGenerator"
]
}
Syria_1967 = {
"country": "Syria",
"side": "red",
"units": [
MiG_21Bis,
MiG_19P,
MiG_15bis, # Standing as Mig-17
Su_17M4, # Standing as Su-7
Mi_8MT,
IL_76MD,
IL_78M,
An_26B,
An_30M,
Yak_40,
AirDefence.SAM_SA_2_LN_SM_90,
Armor.ARV_BRDM_2,
Armor.MBT_T_55,
Artillery.MLRS_BM_21_Grad,
Unarmed.Transport_Ural_375,
Unarmed.Transport_UAZ_469,
Infantry.Paratrooper_RPG_16,
Infantry.Soldier_AK
],
"shorad": [
AirDefence.AAA_ZU_23_on_Ural_375,
], "boat": [
"GrishaGroupGenerator"
]
}
Syria_1967_WW2_Weapons = {
"country": "Syria",
"side": "red",
"units": [
MiG_21Bis,
MiG_19P,
MiG_15bis, # Standing as Mig-17
Su_17M4, # Standing as Su-7
Mi_8MT,
IL_76MD,
IL_78M,
An_26B,
An_30M,
Yak_40,
AirDefence.SAM_SA_2_LN_SM_90,
Armor.ARV_BRDM_2,
Armor.MBT_T_55,
Armor.MT_Pz_Kpfw_IV_Ausf_H,
Armor.StuG_III_Ausf__G,
Armor.TD_Jagdpanzer_IV,
Artillery.MLRS_BM_21_Grad,
Unarmed.Transport_Ural_375,
Unarmed.Transport_UAZ_469,
Infantry.Soldier_RPG,
Infantry.Soldier_AK
], "requirements": {
"WW2 Asset Pack": "https://www.digitalcombatsimulator.com/en/products/other/wwii_assets_pack/",
},
"shorad": [
AirDefence.AAA_ZU_23_on_Ural_375,
], "boat": [
"GrishaGroupGenerator"
]
}
Arab_Armies_1948 = {
"country": "Syria",
"side": "red",
"units": [
SpitfireLFMkIX,
SpitfireLFMkIXCW,
AirDefence.SAM_SA_2_LN_SM_90,
Armor.MT_M4_Sherman,
Armor.MT_Pz_Kpfw_IV_Ausf_H,
Armor.APC_Sd_Kfz_251,
Armor.IFV_Sd_Kfz_234_2_Puma,
Unarmed.Transport_Ural_375,
Unarmed.Transport_UAZ_469,
Infantry.Infantry_SMLE_No_4_Mk_1,
AirDefence.AAA_8_8cm_Flak_36,
], "requirements": {
"WW2 Asset Pack": "https://www.digitalcombatsimulator.com/en/products/other/wwii_assets_pack/",
},
"shorad": [
AirDefence.AAA_8_8cm_Flak_36,
], "boat": [
"GrishaGroupGenerator"
]
}

View File

@@ -16,7 +16,6 @@ Turkey_2005 = {
E_3A,
UH_1H,
OH_58D,
AH_1W,
Armor.MBT_Leopard_2,

View File

@@ -32,5 +32,7 @@ UAE_2005 = {
Armed_speedboat,
], "boat":[
"OliverHazardPerryGroupGenerator"
], "has_jtac": True
],
"has_jtac": True,
"jtac_unit": WingLoong_I
}

View File

@@ -34,7 +34,9 @@ UK_1944 = {
AirDefence.AAA_Bofors_40mm,
], "shorad":[
AirDefence.AAA_Bofors_40mm,
],
],"requirements":{
"WW2 Asset Pack": "https://www.digitalcombatsimulator.com/en/products/other/wwii_assets_pack/",
},
"objects": WW2_ALLIES_BUILDINGS,
"doctrine": WWII_DOCTRINE,
"boat": ["WW2LSTGroupGenerator"],

View File

@@ -32,7 +32,9 @@ USA_1944 = {
AirDefence.AAA_Bofors_40mm,
], "shorad":[
AirDefence.AAA_Bofors_40mm,
],
],"requirements":{
"WW2 Asset Pack": "https://www.digitalcombatsimulator.com/en/products/other/wwii_assets_pack/",
},
"objects": WW2_ALLIES_BUILDINGS,
"doctrine": WWII_DOCTRINE,
"boat": ["WW2LSTGroupGenerator"],
@@ -74,7 +76,9 @@ ALLIES_1944 = {
AirDefence.AAA_Bofors_40mm,
], "shorad":[
AirDefence.AAA_Bofors_40mm,
],
],"requirements":{
"WW2 Asset Pack": "https://www.digitalcombatsimulator.com/en/products/other/wwii_assets_pack/",
},
"objects": WW2_ALLIES_BUILDINGS,
"doctrine": WWII_DOCTRINE,
"boat": ["WW2LSTGroupGenerator"],

View File

@@ -8,14 +8,14 @@ USA_1990 = {
"side": "blue",
"units": [
F_15C,
F_15E,
F_14B,
FA_18C_hornet,
F_16C_50,
A_10A,
AV8BNA,
B_1B,
KC_135,
KC130,
C_130,

View File

@@ -8,11 +8,13 @@ USA_2005 = {
"side": "blue",
"units": [
F_15C,
F_15E,
F_14B,
FA_18C_hornet,
F_16C_50,
A_10C,
AV8BNA,
MQ_9_Reaper,
KC_135,
KC130,

View File

@@ -378,8 +378,10 @@ class Game:
return points
def add_destroyed_units(self, destroyed_unit_data):
self.__destroyed_units.append(destroyed_unit_data)
def add_destroyed_units(self, data):
pos = Point(data["x"], data["z"])
if self.theater.is_on_land(pos):
self.__destroyed_units.append(data)
def get_destroyed_units(self):
return self.__destroyed_units

View File

@@ -14,19 +14,6 @@ class FrontlineAttackOperation(Operation):
attackers = None # type: db.ArmorDict
defenders = None # type: db.ArmorDict
def setup(self,
defenders: db.ArmorDict,
attackers: db.ArmorDict,
strikegroup: db.AssignedUnitsDict,
escort: db.AssignedUnitsDict,
interceptors: db.AssignedUnitsDict):
self.strikegroup = strikegroup
self.escort = escort
self.interceptors = interceptors
self.defenders = defenders
self.attackers = attackers
def prepare(self, terrain: Terrain, is_quick: bool):
super(FrontlineAttackOperation, self).prepare(terrain, is_quick)
if self.defender_name == self.game.player_name:

View File

@@ -72,9 +72,6 @@ class Operation:
self.groundobjectgen = GroundObjectsGenerator(mission, conflict, self.game)
self.briefinggen = BriefingGenerator(mission, conflict, self.game)
player_country = self.from_cp.captured and self.attacker_country or self.defender_country
enemy_country = self.from_cp.captured and self.defender_country or self.attacker_country
def prepare(self, terrain: Terrain, is_quick: bool):
with open("resources/default_options.lua", "r") as f:
options_dict = loads(f.read())["options"]
@@ -202,8 +199,14 @@ class Operation:
script = f.read()
script = script + "\n"
smoke = "true"
if hasattr(self.game.settings, "jtac_smoke_on"):
if not self.game.settings.jtac_smoke_on:
smoke = "false"
for jtac in self.game.jtacs:
script = script + "\n" + "JTACAutoLase('" + str(jtac[2]) + "', " + str(jtac[1]) + ", true, \"vehicle\")" + "\n"
script = script + "\n" + "JTACAutoLase('" + str(jtac[2]) + "', " + str(jtac[1]) + ", " + smoke + ", \"vehicle\")" + "\n"
load_autolase.add_action(DoScript(String(script)))
self.current_mission.triggerrules.triggers.append(load_autolase)

View File

@@ -25,6 +25,7 @@ class Settings:
self.cold_start = False # Legacy parameter do not use
self.version = None
self.include_jtac_if_available = True
self.jtac_smoke_on = True
# Performance oriented
self.perf_red_alert_state = True

View File

@@ -316,10 +316,10 @@ class AircraftConflictGenerator:
detection_zone = self.m.triggers.add_triggerzone(flight.from_cp.position, radius=25000, hidden=False, name="ITZ")
if flight.from_cp.captured:
activation_trigger.add_condition(PartOfCoalitionInZone(self.game.get_enemy_color(), detection_zone.id)) # TODO : support unit type in part of coalition
activation_trigger.add_action(MessageToAll(String("WARNING : Enemy aircrafts have been detected in the vicinity of " + flight.from_cp.name + ". Interceptors are taking off."), 20))
activation_trigger.add_action(MessageToAll(String("WARNING : Enemy aircraft have been detected in the vicinity of " + flight.from_cp.name + ". Interceptors are taking off."), 20))
else:
activation_trigger.add_condition(PartOfCoalitionInZone(self.game.get_player_color(), detection_zone.id))
activation_trigger.add_action(MessageToAll(String("WARNING : We have detected that enemy aircrafts are scrambling for an interception on " + flight.from_cp.name + " airbase."), 20))
activation_trigger.add_action(MessageToAll(String("WARNING : We have detected that enemy aircraft are scrambling for an interception on " + flight.from_cp.name + " airbase."), 20))
def generate_planned_flight(self, cp, country, flight:Flight):
try:
@@ -431,6 +431,7 @@ class AircraftConflictGenerator:
group.points[0].tasks.append(OptRestrictJettison(True))
group.points[0].tasks.append(OptRTBOnBingoFuel(True))
group.points[0].tasks.append(OptRestrictAfterburner(True))
if hasattr(flight.unit_type, 'eplrs'):
if flight.unit_type.eplrs:
@@ -515,6 +516,10 @@ class AircraftConflictGenerator:
group.points[0].tasks.append(OptRestrictJettison(True))
for point in flight.points:
group.add_waypoint(Point(point.x,point.y), point.alt)
group.add_waypoint(Point(point.x, point.y), point.alt)
def setup_radio_preset(self, flight, group):
pass

View File

@@ -53,7 +53,7 @@ class AirSupportConflictGenerator:
if tanker_unit_type != IL_78M:
tanker_group.points[0].tasks.pop() # Override PyDCS tacan channel
tanker_group.points[0].tasks.append(ActivateBeaconCommand(97+1, "X", CALLSIGNS[i], True, tanker_group.units[0].id, True))
tanker_group.points[0].tasks.append(ActivateBeaconCommand(60 + i, "X", CALLSIGNS[i], True, tanker_group.units[0].id, True))
tanker_group.points[0].tasks.append(SetInvisibleCommand(True))
tanker_group.points[0].tasks.append(SetImmortalCommand(True))

View File

@@ -100,16 +100,21 @@ class GroundConflictGenerator:
# Add JTAC
if "has_jtac" in self.game.player_faction and self.game.player_faction["has_jtac"] and self.game.settings.include_jtac_if_available:
n = "JTAC" + str(self.conflict.from_cp.id) + str(self.conflict.to_cp.id)
code = 1688 + len(self.game.jtacs)
code = 1688 - len(self.game.jtacs)
utype = MQ_9_Reaper
if "jtac_unit" in self.game.player_faction:
utype = self.game.player_faction["jtac_unit"]
jtac = self.mission.flight_group(country=self.mission.country(self.game.player_country),
name=n,
aircraft_type=MQ_9_Reaper,
aircraft_type=utype,
position=position[0],
airport=None,
altitude=5000)
jtac.points[0].tasks.append(OrbitAction(5000, 300, OrbitAction.OrbitPattern.Circle))
jtac.points[0].tasks.append(SetInvisibleCommand(True))
jtac.points[0].tasks.append(SetImmortalCommand(True))
jtac.points[0].tasks.append(OrbitAction(5000, 300, OrbitAction.OrbitPattern.Circle))
self.game.jtacs.append(("Frontline " + self.conflict.from_cp.name + "/" + self.conflict.to_cp.name, code, n))
def gen_infantry_group_for_group(self, group, is_player, side:Country, forward_heading):

View File

@@ -1,7 +1,7 @@
import logging
import typing
import pdb
import dcs
from pydcs import dcs
from random import randint
from dcs import Mission

View File

@@ -7,7 +7,8 @@ from game.data.doctrine import MODERN_DOCTRINE
from game.data.radar_db import UNITS_WITH_RADAR
from game.utils import meter_to_feet, nm_to_meter
from gen import Conflict
from gen.flights.ai_flight_planner_db import INTERCEPT_CAPABLE, CAP_CAPABLE, CAS_CAPABLE, SEAD_CAPABLE, STRIKE_CAPABLE
from gen.flights.ai_flight_planner_db import INTERCEPT_CAPABLE, CAP_CAPABLE, CAS_CAPABLE, SEAD_CAPABLE, STRIKE_CAPABLE, \
DRONES
from gen.flights.flight import Flight, FlightType, FlightWaypoint, FlightWaypointType
@@ -245,8 +246,13 @@ class FlightPlanner:
except IndexError:
break
inventory[unit] = inventory[unit] - 2
flight = Flight(unit, 2, self.from_cp, FlightType.STRIKE)
if unit in DRONES:
count = 1
else:
count = 2
inventory[unit] = inventory[unit] - count
flight = Flight(unit, count, self.from_cp, FlightType.STRIKE)
flight.points = []
flight.scheduled_in = offset + i*random.randint(self.doctrine["STRIKE_EVERY_X_MINUTES"] - 5, self.doctrine["STRIKE_EVERY_X_MINUTES"] + 5)
@@ -607,7 +613,8 @@ class FlightPlanner:
:param flight: Flight to setup
:param location: Location of the CAS targets
"""
is_helo = hasattr(flight.unit_type, "helicopter") and flight.unit_type.helicopter
cap_alt = 1000
flight.points = []
flight.flight_type = FlightType.CAS
@@ -616,9 +623,12 @@ class FlightPlanner:
egress = ingress.point_from_heading(heading, distance)
ascend = self.generate_ascend_point(flight.from_cp)
if is_helo:
cap_alt = 500
ascend.alt = 500
flight.points.append(ascend)
ingress_point = FlightWaypoint(ingress.x, ingress.y, 1000)
ingress_point = FlightWaypoint(ingress.x, ingress.y, cap_alt)
ingress_point.alt_type = "RADIO"
ingress_point.name = "INGRESS"
ingress_point.pretty_name = "INGRESS"
@@ -626,7 +636,7 @@ class FlightPlanner:
ingress_point.waypoint_type = FlightWaypointType.INGRESS_CAS
flight.points.append(ingress_point)
center_point = FlightWaypoint(center.x, center.y, 1000)
center_point = FlightWaypoint(center.x, center.y, cap_alt)
center_point.alt_type = "RADIO"
center_point.description = "Provide CAS"
center_point.name = "CAS"
@@ -634,7 +644,7 @@ class FlightPlanner:
center_point.waypoint_type = FlightWaypointType.CAS
flight.points.append(center_point)
egress_point = FlightWaypoint(egress.x, egress.y, 1000)
egress_point = FlightWaypoint(egress.x, egress.y, cap_alt)
egress_point.alt_type = "RADIO"
egress_point.description = "Egress from CAS area"
egress_point.name = "EGRESS"
@@ -643,6 +653,8 @@ class FlightPlanner:
flight.points.append(egress_point)
descend = self.generate_descend_point(flight.from_cp)
if is_helo:
descend.alt = 300
flight.points.append(descend)
rtb = self.generate_rtb_waypoint(flight.from_cp)

View File

@@ -31,9 +31,11 @@ CAP_CAPABLE = [
MiG_19P,
MiG_21Bis,
MiG_23MLD,
MiG_25PD,
MiG_29A,
MiG_29G,
MiG_29S,
MiG_31,
Su_27,
J_11A,
@@ -49,6 +51,8 @@ CAP_CAPABLE = [
F_5E_3,
F_14B,
F_15C,
F_15E,
F_16A,
F_16C_50,
FA_18C_hornet,
@@ -70,7 +74,7 @@ CAP_CAPABLE = [
Rafale_M,
]
# USed for CAS (Close air support) and BAI (Battlefield Interdiction)
# Used for CAS (Close air support) and BAI (Battlefield Interdiction)
CAS_CAPABLE = [
MiG_15bis,
@@ -97,6 +101,8 @@ CAS_CAPABLE = [
F_86F_Sabre,
F_5E_3,
F_14B,
F_15E,
F_16A,
F_16C_50,
FA_18C_hornet,
@@ -107,9 +113,12 @@ CAS_CAPABLE = [
SA342M,
SA342L,
OH_58D,
AH_64A,
AH_64D,
AH_1W,
UH_1H,
@@ -131,13 +140,18 @@ CAS_CAPABLE = [
FW_190A8,
A_4E_C,
Rafale_A_S
Rafale_A_S,
WingLoong_I,
MQ_9_Reaper,
RQ_1A_Predator
]
# Aircraft used for SEAD / DEAD tasks
SEAD_CAPABLE = [
F_4E,
FA_18C_hornet,
F_15E,
# F_16C_50, Not yet
AV8BNA,
JF_17,
@@ -178,6 +192,8 @@ STRIKE_CAPABLE = [
F_86F_Sabre,
F_5E_3,
F_14B,
F_15E,
F_16A,
F_16C_50,
FA_18C_hornet,
@@ -207,12 +223,20 @@ ANTISHIP_CAPABLE = [
Su_24M,
Su_17M4,
F_A_18C,
F_15E,
AV8BNA,
JF_17,
F_16A,
F_16C_50,
A_10C,
A_10A,
Ju_88A4,
Rafale_A_S
]
]
DRONES = [
MQ_9_Reaper,
RQ_1A_Predator,
WingLoong_I
]

View File

@@ -0,0 +1,4 @@
from dcs.unitgroup import FlyingGroup

View File

@@ -66,6 +66,7 @@ class GroundObjectsGenerator:
if not ground_object.sea_object:
vg = self.m.vehicle_group(side, g.name, utype, position=g.position, heading=g.units[0].heading)
vg.units[0].name = self.m.string(g.units[0].name)
vg.units[0].player_can_drive = True
for i, u in enumerate(g.units):
if i > 0:
vehicle = Vehicle(self.m.next_unit_id(), self.m.string(u.name), u.type)

View File

@@ -65,6 +65,40 @@ SAM_MAP = {
AirDefence.HQ_7_Self_Propelled_LN: HQ7Generator
}
SAM_PRICES = {
AirDefence.SAM_Hawk_PCP: 35,
AirDefence.AAA_ZU_23_Emplacement: 10,
AirDefence.AAA_ZU_23_Closed: 10,
AirDefence.AAA_ZU_23_on_Ural_375: 10,
AirDefence.AAA_ZU_23_Insurgent_on_Ural_375: 10,
AirDefence.AAA_ZU_23_Insurgent_Closed: 10,
AirDefence.AAA_ZU_23_Insurgent: 10,
AirDefence.SPAAA_ZSU_23_4_Shilka: 10,
AirDefence.AAA_Vulcan_M163: 15,
AirDefence.SAM_Linebacker_M6: 20,
AirDefence.Rapier_FSA_Launcher: 20,
AirDefence.SAM_Avenger_M1097: 22,
AirDefence.SPAAA_Gepard: 24,
AirDefence.SAM_Roland_ADS: 40,
AirDefence.SAM_Patriot_LN_M901: 85,
AirDefence.SAM_Patriot_EPP_III: 85,
AirDefence.SAM_Chaparral_M48: 25,
AirDefence.AAA_Bofors_40mm: 15,
AirDefence.AAA_8_8cm_Flak_36: 15,
AirDefence.SAM_SA_2_LN_SM_90: 30,
AirDefence.SAM_SA_3_S_125_LN_5P73: 35,
AirDefence.SAM_SA_6_Kub_LN_2P25: 45,
AirDefence.SAM_SA_8_Osa_9A33: 30,
AirDefence.SAM_SA_9_Strela_1_9P31: 25,
AirDefence.SAM_SA_10_S_300PS_LN_5P85C: 80,
AirDefence.SAM_SA_10_S_300PS_CP_54K6: 80,
AirDefence.SAM_SA_11_Buk_LN_9A310M1: 60,
AirDefence.SAM_SA_13_Strela_10M3_9A35M3: 30,
AirDefence.SAM_SA_15_Tor_9A331: 40,
AirDefence.SAM_SA_19_Tunguska_2S6: 35,
AirDefence.HQ_7_Self_Propelled_LN: 35
}
def generate_anti_air_group(game, parent_cp, ground_object, faction:str):
"""
This generate a SAM group

View File

@@ -46,6 +46,22 @@ class TriggersGenerator:
"""
Set airbase initial coalition
"""
# Empty neutrals airports
cp_ids = [cp.id for cp in self.game.theater.controlpoints]
for airport in self.mission.terrain.airport_list():
if airport.id not in cp_ids:
airport.unlimited_fuel = False
airport.unlimited_munitions = False
airport.unlimited_aircrafts = False
airport.gasoline_init = 0
airport.methanol_mixture_init = 0
airport.diesel_init = 0
airport.jet_init = 0
airport.operating_level_air = 0
airport.operating_level_equipment = 0
airport.operating_level_fuel = 0
for cp in self.game.theater.controlpoints:
if cp.is_global:
continue

BIN
installer/ISCC.exe Normal file

Binary file not shown.

View File

@@ -0,0 +1,51 @@
; Script generated by the Inno Setup Script Wizard.
; SEE THE DOCUMENTATION FOR DETAILS ON CREATING INNO SETUP SCRIPT FILES!
#define MyAppName "DCS Liberation"
#define MyAppVersion "{{version}}"
#define MyAppPublisher "Khopa"
#define MyAppURL "https://github.com/Khopa/dcs_liberation/wiki"
#define MyAppExeName "liberation_main.exe"
[Setup]
; NOTE: The value of AppId uniquely identifies this application. Do not use the same AppId value in installers for other applications.
; (To generate a new GUID, click Tools | Generate GUID inside the IDE.)
AppId={{6753B352-D281-42CB-9AFA-5E93EB90AA5A}
AppName={#MyAppName}
AppVersion={#MyAppVersion}
;AppVerName={#MyAppName} {#MyAppVersion}
AppPublisher={#MyAppPublisher}
AppPublisherURL={#MyAppURL}
AppSupportURL={#MyAppURL}
AppUpdatesURL={#MyAppURL}
DefaultDirName={autopf}\{#MyAppName}
DefaultGroupName={#MyAppName}
AllowNoIcons=yes
; Remove the following line to run in administrative install mode (install for all users.)
PrivilegesRequired=lowest
PrivilegesRequiredOverridesAllowed=dialog
OutputDir=..\dist
OutputBaseFilename=dcs_liberation
SetupIconFile=..\resources\icon.ico
UninstallDisplayIcon={app}\liberation_main.exe
Compression=lzma
SolidCompression=yes
WizardStyle=modern
[Languages]
Name: "english"; MessagesFile: "compiler:Default.isl"
[Tasks]
Name: "desktopicon"; Description: "{cm:CreateDesktopIcon}"; GroupDescription: "{cm:AdditionalIcons}"; Flags: unchecked
[Files]
Source: "..\dist\dcs_liberation\*"; DestDir: "{app}"; Flags: ignoreversion recursesubdirs createallsubdirs
; NOTE: Don't use "Flags: ignoreversion" on any shared system files
[Icons]
Name: "{group}\{#MyAppName}"; Filename: "{app}\{#MyAppExeName}"
Name: "{autodesktop}\{#MyAppName}"; Filename: "{app}\{#MyAppExeName}"; Tasks: desktopicon
[Run]
Filename: "{app}\{#MyAppExeName}"; Description: "{cm:LaunchProgram,{#StringChange(MyAppName, '&', '&&')}}"; Flags: nowait postinstall skipifsilent

1
pydcs Submodule

Submodule pydcs added at dcc3d84631

View File

@@ -1,14 +1,10 @@
from userdata import logging_config
# Logging setup
VERSION_STRING = "2.0.10"
logging_config.init_logging(VERSION_STRING)
import logging
import os
import sys
import dcs
from pydcs import dcs
from PySide2 import QtWidgets
from PySide2.QtGui import QPixmap
from PySide2.QtWidgets import QApplication, QSplashScreen
@@ -19,6 +15,9 @@ from qt_ui.windows.QLiberationWindow import QLiberationWindow
from qt_ui.windows.preferences.QLiberationFirstStartWindow import QLiberationFirstStartWindow
from userdata import liberation_install, persistency, liberation_theme
# Logging setup
logging_config.init_logging(uiconstants.VERSION_STRING)
if __name__ == "__main__":
os.environ["QT_AUTO_SCREEN_SCALE_FACTOR"] = "1" # Potential fix for 4K screens

View File

@@ -8,6 +8,8 @@ from game.event import UnitsDeliveryEvent, FrontlineAttackEvent
from theater.theatergroundobject import CATEGORY_MAP
from userdata.liberation_theme import get_theme_icons
VERSION_STRING = "2.1.0"
URLS : Dict[str, str] = {
"Manual": "https://github.com/khopa/dcs_liberation/wiki",
"Repository": "https://github.com/khopa/dcs_liberation",
@@ -69,7 +71,7 @@ COLORS: Dict[str, QColor] = {
}
CP_SIZE = 24
CP_SIZE = 12
AIRCRAFT_ICONS: Dict[str, QPixmap] = {}
VEHICLES_ICONS: Dict[str, QPixmap] = {}
@@ -86,6 +88,7 @@ def load_icons():
ICONS["Terrain_Nevada"] = QPixmap("./resources/ui/terrain_nevada.gif")
ICONS["Terrain_Normandy"] = QPixmap("./resources/ui/terrain_normandy.gif")
ICONS["Terrain_Channel"] = QPixmap("./resources/ui/terrain_channel.gif")
ICONS["Terrain_Syria"] = QPixmap("./resources/ui/terrain_syria.gif")
ICONS["Dawn"] = QPixmap("./resources/ui/daytime/dawn.png")
ICONS["Day"] = QPixmap("./resources/ui/daytime/day.png")

View File

@@ -15,7 +15,6 @@ from game.event import UnitsDeliveryEvent, Event, ControlPointType
from gen import Conflict
from qt_ui.widgets.map.QLiberationScene import QLiberationScene
from qt_ui.widgets.map.QMapControlPoint import QMapControlPoint
from qt_ui.widgets.map.QMapEvent import QMapEvent
from qt_ui.widgets.map.QMapGroundObject import QMapGroundObject
from qt_ui.windows.GameUpdateSignal import GameUpdateSignal
from theater import ControlPoint
@@ -144,7 +143,7 @@ class QLiberationMap(QGraphicsView):
go_pos = self._transform_point(ground_object.position)
if not ground_object.airbase_group:
buildings = self.game.theater.find_ground_objects_by_obj_name(ground_object.obj_name)
scene.addItem(QMapGroundObject(self, go_pos[0], go_pos[1], 12, 12, cp, ground_object, buildings))
scene.addItem(QMapGroundObject(self, go_pos[0], go_pos[1], 14, 12, cp, ground_object, self.game, buildings))
if ground_object.category == "aa" and self.get_display_rule("sam"):
max_range = 0

View File

@@ -1,56 +0,0 @@
from PySide2.QtGui import QPen, Qt
from PySide2.QtWidgets import QGraphicsRectItem, QGraphicsSceneMouseEvent, QGraphicsSceneHoverEvent
import qt_ui.uiconstants as CONST
from game.event import Event, UnitsDeliveryEvent
from qt_ui.windows.QBriefingWindow import QBriefingWindow
class QMapEvent(QGraphicsRectItem):
def __init__(self, parent, x: float, y: float, w: float, h: float, gameEvent: Event):
super(QMapEvent, self).__init__(x, y, w, h)
self.gameEvent = gameEvent
self.parent = parent
self.setAcceptHoverEvents(True)
self.setZValue(2)
self.setToolTip(str(self.gameEvent))
self.playable = not isinstance(self.gameEvent, UnitsDeliveryEvent)
def paint(self, painter, option, widget=None):
playerColor = self.game.get_player_color()
enemyColor = self.game.get_enemy_color()
if self.parent.get_display_rule("events"):
painter.save()
if self.gameEvent.is_player_attacking:
painter.setPen(QPen(brush=CONST.COLORS[playerColor]))
painter.setBrush(CONST.COLORS[playerColor])
else:
painter.setPen(QPen(brush=CONST.COLORS[enemyColor]))
painter.setBrush(CONST.COLORS[enemyColor])
if self.isUnderMouse() and self.playable:
painter.setBrush(CONST.COLORS["white"])
painter.drawRect(option.rect)
painter.drawPixmap(option.rect, CONST.EVENT_ICONS[self.gameEvent.__class__])
painter.restore()
def mousePressEvent(self, event:QGraphicsSceneMouseEvent):
if self.parent.get_display_rule("events"):
self.openBriefing()
def hoverEnterEvent(self, event: QGraphicsSceneHoverEvent):
self.update()
if self.playable:
self.setCursor(Qt.PointingHandCursor)
def openBriefing(self):
if self.playable:
self.briefing = QBriefingWindow(self.gameEvent)
self.briefing.show()

View File

@@ -1,19 +1,22 @@
from PySide2.QtCore import QPoint, QRect, QPointF, Qt
from PySide2.QtGui import QPainter
from PySide2.QtGui import QPainter, QBrush
from PySide2.QtWidgets import QGraphicsRectItem, QGraphicsItem, QGraphicsSceneHoverEvent, QGraphicsSceneMouseEvent
import qt_ui.uiconstants as CONST
from game import db
from game import db, Game
from game.data.building_data import FORTIFICATION_BUILDINGS
from qt_ui.windows.groundobject.QGroundObjectMenu import QGroundObjectMenu
from theater import TheaterGroundObject, ControlPoint
class QMapGroundObject(QGraphicsRectItem):
def __init__(self, parent, x: float, y: float, w: float, h: float, cp: ControlPoint, model: TheaterGroundObject, buildings=[]):
def __init__(self, parent, x: float, y: float, w: float, h: float, cp: ControlPoint, model: TheaterGroundObject, game:Game, buildings=[]):
super(QMapGroundObject, self).__init__(x, y, w, h)
self.model = model
self.cp = cp
self.parent = parent
self.game = game
self.setAcceptHoverEvents(True)
self.setZValue(2)
self.buildings = buildings
@@ -39,6 +42,8 @@ class QMapGroundObject(QGraphicsRectItem):
tooltip = tooltip + str(building.dcs_identifier) + "\n"
self.setToolTip(tooltip[:-1])
def mousePressEvent(self, event:QGraphicsSceneMouseEvent):
self.openEditionMenu()
def paint(self, painter, option, widget=None):
#super(QMapControlPoint, self).paint(painter, option, widget)
@@ -53,14 +58,49 @@ class QMapGroundObject(QGraphicsRectItem):
if cat == "aa" and self.model.sea_object:
cat = "ship"
if not self.model.is_dead and not self.cp.captured:
painter.drawPixmap(option.rect, CONST.ICONS[cat + enemyIcons])
elif not self.model.is_dead:
painter.drawPixmap(option.rect, CONST.ICONS[cat + playerIcons])
rect = QRect(option.rect.x()+2,option.rect.y(),option.rect.width()-2,option.rect.height())
is_dead = self.model.is_dead
for building in self.buildings:
if not building.is_dead:
is_dead = False
break
if not is_dead and not self.cp.captured:
painter.drawPixmap(rect, CONST.ICONS[cat + enemyIcons])
elif not is_dead:
painter.drawPixmap(rect, CONST.ICONS[cat + playerIcons])
else:
painter.drawPixmap(option.rect, CONST.ICONS["destroyed"])
painter.drawPixmap(rect, CONST.ICONS["destroyed"])
self.drawHealthGauge(painter, option)
painter.restore()
def drawHealthGauge(self, painter, option):
units_alive = 0
units_dead = 0
if len(self.model.groups) == 0:
for building in self.buildings:
if building.dcs_identifier in FORTIFICATION_BUILDINGS:
continue
if building.is_dead:
units_dead += 1
else:
units_alive += 1
for g in self.model.groups:
units_alive += len(g.units)
if hasattr(g, "units_losts"):
units_dead += len(g.units_losts)
if units_dead + units_alive > 0:
ratio = float(units_alive)/(float(units_dead) + float(units_alive))
bar_height = ratio * option.rect.height()
painter.fillRect(option.rect.x(), option.rect.y(), 2, option.rect.height(), QBrush(CONST.COLORS["dark_red"]))
painter.fillRect(option.rect.x(), option.rect.y(), 2, bar_height, QBrush(CONST.COLORS["green"]))
def hoverEnterEvent(self, event: QGraphicsSceneHoverEvent):
self.update()
self.setCursor(Qt.PointingHandCursor)
@@ -72,3 +112,7 @@ class QMapGroundObject(QGraphicsRectItem):
def hoverLeaveEvent(self, event: QGraphicsSceneHoverEvent):
self.update()
def openEditionMenu(self):
self.editionMenu = QGroundObjectMenu(self.window(), self.model, self.buildings, self.cp, self.game)
self.editionMenu.show()

View File

@@ -1,283 +0,0 @@
import os
from PySide2.QtGui import QWindow
from PySide2.QtWidgets import QHBoxLayout, QLabel, QWidget, QDialog, QVBoxLayout, QGridLayout, QGroupBox, QCheckBox, \
QSpinBox, QPushButton, QMessageBox, QComboBox
from pip._internal.utils import typing
from game.game import AWACS_BUDGET_COST, PinpointStrike, db, Event, FrontlineAttackEvent, Task, \
UnitType
from qt_ui.windows.QWaitingForMissionResultWindow import QWaitingForMissionResultWindow
from userdata.persistency import base_path
import qt_ui.uiconstants as CONST
class QBriefingWindow(QDialog):
def __init__(self, gameEvent: Event):
super(QBriefingWindow, self).__init__()
self.gameEvent = gameEvent
self.setWindowTitle("Briefing : " + str(gameEvent))
self.setMinimumSize(200,200)
self.setWindowIcon(CONST.EVENT_ICONS[self.gameEvent.__class__])
self.setModal(True)
self.game = self.gameEvent.game
if self.gameEvent.attacker_name == self.game.player_name:
self.base = self.gameEvent.from_cp.base
self.playerFromCp = self.gameEvent.from_cp
else:
self.base = self.gameEvent.to_cp.base
self.playerFromCp = self.gameEvent.to_cp
self.scramble_entries = {k: {} for k in self.gameEvent.tasks}
self.initUi()
def initUi(self):
self.layout = QVBoxLayout()
self.depart_box = QGroupBox("Departure")
self.depart_layout = QHBoxLayout()
self.depart_box.setLayout(self.depart_layout)
self.depart_from_label = QLabel("Depart from : ")
self.depart_from = QComboBox()
for i, cp in enumerate([b for b in self.game.theater.controlpoints if b.captured]):
self.depart_from.addItem(str(cp.name), cp)
if cp.name == self.playerFromCp.name:
self.depart_from.setCurrentIndex(i)
self.depart_from.currentTextChanged.connect(self.on_departure_cp_changed)
self.depart_layout.addWidget(self.depart_from_label)
self.depart_layout.addWidget(self.depart_from)
# Mission Description
self.gridLayout = QGridLayout()
self.initUnitRows()
self.scramble_box = QGroupBox("Units")
self.scramble_box.setLayout(self.gridLayout)
self.action_layout = QHBoxLayout()
self.commit_button = QPushButton("Commit")
self.back_button = QPushButton("Cancel")
self.commit_button.clicked.connect(self.start)
self.back_button.clicked.connect(self.close)
self.action_layout.addWidget(self.commit_button)
self.action_layout.addWidget(self.back_button)
self.support_box = self.initSupportBox()
self.layout.addWidget(QLabel("<h2>{} on {}</h2>".format(self.gameEvent, self.gameEvent.to_cp.name)))
self.layout.addWidget(self.depart_box)
self.layout.addWidget(self.scramble_box)
self.layout.addWidget(self.support_box)
self.layout.addWidget(QLabel("<b>Ready?</b>"))
self.layout.addLayout(self.action_layout)
self.setLayout(self.layout)
def initUnitRows(self):
row = 0
def header(text, row):
self.gridLayout.addWidget(QLabel("<b>" + text + "</b>"), row, 0, 1, 2)
def scramble_row(task_type, unit_type, unit_count, client_slots: bool, row: int):
unit_name = QLabel("{} ({})".format(db.unit_type_name(unit_type), unit_count))
self.gridLayout.addWidget(unit_name, row, 0)
scramble_entry = QSpinBox()
self.gridLayout.addWidget(scramble_entry, row, 1)
if client_slots:
client_entry = QSpinBox()
self.gridLayout.addWidget(client_entry, row, 2)
else:
client_entry = None
self.scramble_entries[task_type][unit_type] = scramble_entry, client_entry
# Table headers
self.gridLayout.addWidget(QLabel("Amount"), row, 1)
self.gridLayout.addWidget(QLabel("Client slots"), row, 2)
row += 1
for flight_task in self.gameEvent.tasks:
header("{}:".format(self.gameEvent.flight_name(flight_task)), row)
row += 1
if flight_task == PinpointStrike:
if not self.base.armor:
self.gridLayout.addWidget(QLabel("No units"), row, 1)
row += 1
for t, c in self.base.armor.items():
scramble_row(flight_task, t, c, False, row)
row += 1
else:
if not self.base.aircraft:
self.gridLayout.addWidget(QLabel("No units"), row, 1)
row += 1
for t, c in self.base.aircraft.items():
scramble_row(flight_task, t, c, t.flyable, row)
row += 1
return self.gridLayout
def initSupportBox(self):
self.support_box = QGroupBox("Support")
self.support_layout = QGridLayout()
self.support_box.setLayout(self.support_layout)
self.awacs_label = QLabel("AWACS ({}m)".format(AWACS_BUDGET_COST))
self.awacs_checkbox = QCheckBox()
self.ca_slot_label = QLabel("Combined Arms Slots")
self.ca_slot_entry = QSpinBox()
self.ca_slot_entry.setValue(0)
self.ca_slot_entry.setMinimum(0)
self.ca_slot_entry.setMaximum(32)
self.support_layout.addWidget(self.awacs_label, 0, 0)
self.support_layout.addWidget(self.awacs_checkbox, 0, 1)
self.support_layout.addWidget(self.ca_slot_label, 1, 0)
self.support_layout.addWidget(self.ca_slot_entry, 1, 1)
return self.support_box
def initWaitingForResults(self):
layout = QVBoxLayout()
layout.addWidget(QLabel("<b>You are clear for takeoff</b>"))
layout.addWidget(QLabel("In DCS open and play the mission : "))
layout.addWidget(QLabel("<i>liberation_nextturn</i>"))
layout.addWidget(QLabel("or"))
layout.addWidget(QLabel("<i>liberation_nextturn_quick</i>"))
layout.addWidget(QLabel("<b>Then save the debriefing to folder :</b>"))
layout.addWidget(QLabel("Then save the debriefing to the folder:"))
layout.addWidget(QLabel("<i>" + self.debriefing_directory_location() + "</i>"))
layout.addWidget(QLabel("Waiting for results..."))
# layout.addWidget(QLabel("In DCS open and play the mission : "))
# layout.addWidget(QLabel("<b>You are clear for takeoff</b>"))
self.setLayout(layout)
pass
def debriefing_directory_location(self) -> str:
return os.path.join(base_path(), "liberation_debriefings")
def start(self):
if self.awacs_checkbox.isChecked() == 1:
self.gameEvent.is_awacs_enabled = True
self.game.awacs_expense_commit()
else:
self.gameEvent.is_awacs_enabled = False
ca_slot_entry_value = self.ca_slot_entry.value()
try:
ca_slots = int(ca_slot_entry_value and ca_slot_entry_value or "0")
except:
ca_slots = 0
self.gameEvent.ca_slots = ca_slots
# Resolve Departure CP
self.gameEvent.departure_cp = self.depart_from.itemData(self.depart_from.currentIndex())
flights = {k: {} for k in self.gameEvent.tasks} # type: db.TaskForceDict
units_scramble_counts = {} # type: typing.Dict[typing.Type[UnitType], int]
tasks_scramble_counts = {} # type: typing.Dict[typing.Type[Task], int]
tasks_clients_counts = {} # type: typing.Dict[typing.Type[Task], int]
def dampen_count(unit_type, count: int) -> int:
nonlocal units_scramble_counts
total_count = self.base.total_units_of_type(unit_type)
total_scrambled = units_scramble_counts.get(unit_type, 0)
dampened_value = count if count + total_scrambled < total_count else total_count - total_scrambled
units_scramble_counts[unit_type] = units_scramble_counts.get(unit_type, 0) + dampened_value
return dampened_value
for task_type, dict in self.scramble_entries.items():
for unit_type, (count_entry, clients_entry) in dict.items():
try:
count = int(count_entry.value())
except:
count = 0
try:
clients_count = int(clients_entry and clients_entry.value() or 0)
except:
clients_count = 0
dampened_count = dampen_count(unit_type, count)
tasks_clients_counts[task_type] = tasks_clients_counts.get(task_type, 0) + clients_count
tasks_scramble_counts[task_type] = tasks_scramble_counts.get(task_type, 0) + dampened_count
flights[task_type][unit_type] = dampened_count, clients_count
for task in self.gameEvent.ai_banned_tasks:
if tasks_clients_counts.get(task, 0) == 0 and tasks_scramble_counts.get(task, 0) > 0:
self.showErrorMessage("Need at least one player in flight {}".format(self.gameEvent.flight_name(task)))
return
for task in self.gameEvent.player_banned_tasks:
if tasks_clients_counts.get(task, 0) != 0:
self.showErrorMessage("Players are not allowed on flight {}".format(self.gameEvent.flight_name(task)))
return
if self.game.is_player_attack(self.gameEvent):
if isinstance(self.gameEvent, FrontlineAttackEvent):
if self.base.total_armor == 0:
self.showErrorMessage("No ground vehicles available to attack!")
return
self.gameEvent.player_attacking(flights)
else:
if isinstance(self.gameEvent, FrontlineAttackEvent):
if self.gameEvent.to_cp.base.total_armor == 0:
self.showErrorMessage("No ground vehicles available to defend!")
return
self.gameEvent.player_defending(flights)
self.game.initiate_event(self.gameEvent)
waiting = QWaitingForMissionResultWindow(self.gameEvent, self.game)
waiting.show()
self.close()
def showErrorMessage(self, text):
about = QMessageBox()
about.setWindowTitle("Error")
about.setIcon(QMessageBox.Icon.Critical)
about.setText(text)
about.exec_()
def on_departure_cp_changed(self):
selectedBase = self.depart_from.itemData(self.depart_from.currentIndex())
for i, cp in enumerate([b for b in self.game.theater.controlpoints if b.captured]):
if cp.name == selectedBase.name:
self.base = cp.base
self.playerFromCp = cp
break
# Clear current selection
self.scramble_entries = {k: {} for k in self.gameEvent.tasks}
# Clear the grid layout
for i in reversed(range(self.gridLayout.count())):
self.gridLayout.itemAt(i).widget().setParent(None)
# Rebuild the grid layout, so that it correspond to the newly selected CP
self.initUnitRows()

View File

@@ -12,10 +12,9 @@ from game import Game
from qt_ui.uiconstants import URLS
from qt_ui.widgets.QTopPanel import QTopPanel
from qt_ui.widgets.map.QLiberationMap import QLiberationMap
from qt_ui.windows.preferences import QLiberationPreferences
from qt_ui.windows.GameUpdateSignal import GameUpdateSignal, DebriefingSignal
from qt_ui.windows.QDebriefingWindow import QDebriefingWindow
from qt_ui.windows.QNewGameWizard import NewGameWizard
from qt_ui.windows.newgame.QNewGameWizard import NewGameWizard
from qt_ui.windows.infos.QInfoPanel import QInfoPanel
from qt_ui.windows.preferences.QLiberationPreferencesWindow import QLiberationPreferencesWindow
from userdata import persistency
@@ -212,17 +211,16 @@ class QLiberationWindow(QMainWindow):
self.info_panel.setGame(game)
def showAboutDialog(self):
text = "<h3>DCS Liberation</h3>" + \
text = "<h3>DCS Liberation " + CONST.VERSION_STRING + "</h3>" + \
"<b>Source code :</b> https://github.com/khopa/dcs_liberation" + \
"<h4>Authors</h4>" + \
"<p>DCS Liberation was originally developed by <b>shdwp</b>, DCS Liberation 2.0 is a partial rewrite based on this work by <b>Khopa</b>." \
"<h4>Contributors</h4>" + \
"shdwp, Khopa, Wrycu, calvinmorrow, JohanAberg, Deus" + \
"shdwp, Khopa, Wrycu, calvinmorrow, JohanAberg, Deus, root0fall, Captain Cody" + \
"<h4>Special Thanks :</h4>" \
"<b>rp-</b> <i>for the pydcs framework</i><br/>"\
"<b>Grimes (mrSkortch)</b> & <b>Speed</b> <i>for the MIST framework</i><br/>"\
"<b>Ciribob </b> <i>for the JTACAutoLase.lua script</i><br/>"
about = QMessageBox()
about.setWindowTitle("About DCS Liberation")
about.setIcon(QMessageBox.Icon.Information)

View File

@@ -121,7 +121,7 @@ class QWaitingForMissionResultWindow(QDialog):
updateBox.setLayout(updateLayout)
self.debriefing = debriefing
updateLayout.addWidget(QLabel("<b>Aircrafts destroyed</b>"), 0, 0)
updateLayout.addWidget(QLabel("<b>Aircraft destroyed</b>"), 0, 0)
updateLayout.addWidget(QLabel(str(len(debriefing.killed_aircrafts))), 0, 1)
updateLayout.addWidget(QLabel("<b>Ground units destroyed</b>"), 1, 0)

View File

@@ -7,6 +7,7 @@ from game.event import ControlPointType
from qt_ui.uiconstants import EVENT_ICONS
from qt_ui.windows.GameUpdateSignal import GameUpdateSignal
from qt_ui.windows.basemenu.QBaseMenuTabs import QBaseMenuTabs
from qt_ui.windows.basemenu.QRecruitBehaviour import QRecruitBehaviour
from theater import ControlPoint
@@ -19,6 +20,7 @@ class QBaseMenu2(QDialog):
self.cp = cp
self.game = game
self.is_carrier = self.cp.cptype in [ControlPointType.AIRCRAFT_CARRIER_GROUP, ControlPointType.LHA_GROUP]
self.objectName = "menuDialogue"
# Widgets
self.qbase_menu_tab = QBaseMenuTabs(cp, game)
@@ -58,7 +60,6 @@ class QBaseMenu2(QDialog):
title.setProperty("style", "base-title")
unitsPower = QLabel("{} / {} / Runway : {}".format(self.cp.base.total_planes, self.cp.base.total_armor,
"Available" if self.cp.has_runway() else "Unavailable"))
self.topLayout.addWidget(title)
self.topLayout.addWidget(unitsPower)
self.topLayout.setAlignment(Qt.AlignTop)
@@ -69,7 +70,11 @@ class QBaseMenu2(QDialog):
self.mainLayout.addWidget(header, 0, 0)
self.mainLayout.addWidget(self.topLayoutWidget, 1, 0)
self.mainLayout.addWidget(self.qbase_menu_tab, 2, 0)
totalBudget = QLabel(QRecruitBehaviour.BUDGET_FORMAT.format(self.game.budget))
totalBudget.setObjectName("budgetField")
totalBudget.setAlignment(Qt.AlignRight | Qt.AlignBottom)
totalBudget.setProperty("style", "budget-label")
self.mainLayout.addWidget(totalBudget)
self.setLayout(self.mainLayout)
def closeEvent(self, closeEvent:QCloseEvent):
@@ -81,4 +86,4 @@ class QBaseMenu2(QDialog):
elif self.cp.cptype == ControlPointType.LHA_GROUP:
return "./resources/ui/lha.png"
else:
return "./resources/ui/airbase.png"
return "./resources/ui/airbase.png"

View File

@@ -5,6 +5,7 @@ from dcs.unittype import UnitType
from theater import db
class QRecruitBehaviour:
game = None
@@ -12,10 +13,12 @@ class QRecruitBehaviour:
deliveryEvent = None
existing_units_labels = None
bought_amount_labels = None
BUDGET_FORMAT = "Available Budget: <b>${}M</b>"
def __init__(self):
self.bought_amount_labels = {}
self.existing_units_labels = {}
self.update_available_budget()
def add_purchase_row(self, unit_type, layout, row):
@@ -91,12 +94,22 @@ class QRecruitBehaviour:
self.cp.base.total_units_of_type(unit_type)
))
def update_available_budget(self):
parent = self.parent()
while parent.objectName != "menuDialogue":
parent = parent.parent()
for child in parent.children():
if child.objectName() == "budgetField":
child.setText(QRecruitBehaviour.BUDGET_FORMAT.format(self.game.budget))
def buy(self, unit_type):
price = db.PRICES[unit_type]
if self.game.budget >= price:
self.deliveryEvent.deliver({unit_type: 1})
self.game.budget -= price
self._update_count_label(unit_type)
self.update_available_budget()
def sell(self, unit_type):
if self.deliveryEvent.units.get(unit_type, 0) > 0:
@@ -111,3 +124,4 @@ class QRecruitBehaviour:
self.cp.base.commit_losses({unit_type: 1})
self._update_count_label(unit_type)
self.update_available_budget()

View File

@@ -1,16 +1,22 @@
from PySide2.QtWidgets import QGridLayout, QLabel, QGroupBox
from PySide2.QtWidgets import QGridLayout, QLabel, QGroupBox, QPushButton
from qt_ui.uiconstants import VEHICLES_ICONS
from qt_ui.windows.groundobject.QGroundObjectMenu import QGroundObjectMenu
from theater import ControlPoint, TheaterGroundObject
class QBaseDefenseGroupInfo(QGroupBox):
def __init__(self, cp:ControlPoint, ground_object: TheaterGroundObject):
def __init__(self, cp:ControlPoint, ground_object: TheaterGroundObject, game):
super(QBaseDefenseGroupInfo, self).__init__("Group : " + ground_object.obj_name)
self.ground_object = ground_object
self.cp = cp
self.game = game
self.buildings = game.theater.find_ground_objects_by_obj_name(self.ground_object.obj_name)
self.init_ui()
def init_ui(self):
unit_dict = {}
layout = QGridLayout()
@@ -29,8 +35,18 @@ class QBaseDefenseGroupInfo(QGroupBox):
# icon.setText("<b>" + k[:6] + "</b>")
#icon.setProperty("style", "icon-plane")
#layout.addWidget(icon, i, 0)
layout.addWidget(QLabel(str(v) + " x " + "<strong>" + k + "</strong>"), i, 1)
layout.addWidget(QLabel(str(v) + " x " + "<strong>" + k + "</strong>"), i, 0)
i = i + 1
manage_button = QPushButton("Manage")
manage_button.setProperty("style", "btn-success")
manage_button.setMaximumWidth(180)
manage_button.clicked.connect(self.onManage)
layout.addWidget(manage_button, i+1, 0)
self.setLayout(layout)
def onManage(self):
self.editionMenu = QGroundObjectMenu(self.window(), self.ground_object, self.buildings, self.cp, self.game)
self.editionMenu.show()

View File

@@ -15,6 +15,6 @@ class QBaseDefensesHQ(QFrame):
def init_ui(self):
airport = self.game.theater.terrain.airport_by_id(self.cp.id)
layout = QGridLayout()
layout.addWidget(QBaseInformation(self.cp, airport))
layout.addWidget(QBaseInformation(self.cp, airport, self.game))
self.setLayout(layout)

View File

@@ -1,4 +1,5 @@
from PySide2.QtWidgets import QGridLayout, QLabel, QGroupBox, QVBoxLayout, QFrame
from PySide2.QtGui import Qt
from PySide2.QtWidgets import QGridLayout, QLabel, QGroupBox, QVBoxLayout, QFrame, QWidget, QScrollArea
from game import db
from qt_ui.uiconstants import AIRCRAFT_ICONS, VEHICLES_ICONS
@@ -8,17 +9,34 @@ from theater import ControlPoint, Airport
class QBaseInformation(QFrame):
def __init__(self, cp:ControlPoint, airport:Airport):
def __init__(self, cp:ControlPoint, airport:Airport, game):
super(QBaseInformation, self).__init__()
self.cp = cp
self.airport = airport
self.game = game
self.setMinimumWidth(500)
self.init_ui()
def init_ui(self):
self.layout = QVBoxLayout()
self.mainLayout = QVBoxLayout()
scroll_content = QWidget()
task_box_layout = QGridLayout()
scroll_content.setLayout(task_box_layout)
row = 0
for g in self.cp.ground_objects:
if g.airbase_group:
group_info = QBaseDefenseGroupInfo(self.cp, g)
self.layout.addWidget(group_info)
self.setLayout(self.layout)
group_info = QBaseDefenseGroupInfo(self.cp, g, self.game)
task_box_layout.addWidget(group_info)
scroll_content.setLayout(task_box_layout)
scroll = QScrollArea()
scroll.setHorizontalScrollBarPolicy(Qt.ScrollBarAlwaysOff)
scroll.setVerticalScrollBarPolicy(Qt.ScrollBarAlwaysOn)
scroll.setWidgetResizable(True)
scroll.setWidget(scroll_content)
self.mainLayout.addWidget(scroll)
self.setLayout(self.mainLayout)

View File

@@ -0,0 +1,33 @@
import os
from PySide2.QtGui import QPixmap
from PySide2.QtWidgets import QGroupBox, QHBoxLayout, QVBoxLayout, QLabel
class QBuildingInfo(QGroupBox):
def __init__(self, building, ground_object):
super(QBuildingInfo, self).__init__()
self.building = building
self.ground_object = ground_object
self.init_ui()
def init_ui(self):
self.header = QLabel()
path = os.path.join("./resources/ui/units/buildings/" + self.building.dcs_identifier + ".png")
if self.building.is_dead:
pixmap = QPixmap("./resources/ui/units/buildings/dead.png")
elif os.path.isfile(path):
pixmap = QPixmap(path)
else:
pixmap = QPixmap("./resources/ui/units/buildings/missing.png")
self.header.setPixmap(pixmap)
name = "<b>{}</b> {}".format(self.building.dcs_identifier[0:18], "[DEAD]" if self.building.is_dead else "")
self.name = QLabel(name)
self.name.setProperty("style", "small")
layout = QVBoxLayout()
layout.addWidget(self.header)
layout.addWidget(self.name)
footer = QHBoxLayout()
self.setLayout(layout)

View File

@@ -0,0 +1,117 @@
import logging
from PySide2.QtGui import QCloseEvent
from PySide2.QtWidgets import QHBoxLayout, QWidget, QDialog, QGridLayout, QLabel, QGroupBox, QVBoxLayout, QPushButton
from dcs import Point
from game import Game
from game.data.building_data import FORTIFICATION_BUILDINGS
from game.db import PRICES, unit_type_of
from qt_ui.uiconstants import EVENT_ICONS
from qt_ui.widgets.QBudgetBox import QBudgetBox
from qt_ui.windows.GameUpdateSignal import GameUpdateSignal
from qt_ui.windows.groundobject.QBuildingInfo import QBuildingInfo
from theater import ControlPoint, TheaterGroundObject
class QGroundObjectMenu(QDialog):
def __init__(self, parent, ground_object: TheaterGroundObject, buildings:[], cp: ControlPoint, game: Game):
super(QGroundObjectMenu, self).__init__(parent)
self.setMinimumWidth(350)
self.ground_object = ground_object
self.buildings = buildings
self.cp = cp
self.game = game
self.setWindowTitle("Location " + self.ground_object.obj_name)
self.setWindowIcon(EVENT_ICONS["capture"])
self.intelBox = QGroupBox("Units :")
self.buildingBox = QGroupBox("Buildings :")
self.intelLayout = QGridLayout()
self.buildingsLayout = QGridLayout()
self.init_ui()
def init_ui(self):
self.mainLayout = QVBoxLayout()
self.budget = QBudgetBox(self.game)
self.budget.setGame(self.game)
self.doLayout()
if len(self.ground_object.groups) > 0:
self.mainLayout.addWidget(self.intelBox)
else:
self.mainLayout.addWidget(self.buildingBox)
self.setLayout(self.mainLayout)
def doLayout(self):
self.intelBox = QGroupBox("Units :")
self.intelLayout = QGridLayout()
i = 0
for g in self.ground_object.groups:
if not hasattr(g, "units_losts"):
g.units_losts = []
for u in g.units:
self.intelLayout.addWidget(QLabel("<b>Unit #" + str(u.id) + " - " + str(u.type) + "</b>"), i, 0)
i = i + 1
for u in g.units_losts:
utype = unit_type_of(u)
if utype in PRICES:
price = PRICES[utype]
else:
price = 6
self.intelLayout.addWidget(QLabel("<b>Unit #" + str(u.id) + " - " + str(u.type) + "</b> [DEAD]"), i, 0)
if self.cp.captured:
repair = QPushButton("Repair [" + str(price) + "M]")
repair.setProperty("style", "btn-success")
repair.clicked.connect(lambda u=u, g=g, p=price: self.repair_unit(g, u, p))
self.intelLayout.addWidget(repair, i, 1)
i = i + 1
self.buildingBox = QGroupBox("Buildings :")
self.buildingsLayout = QGridLayout()
j = 0
for i, building in enumerate(self.buildings):
if building.dcs_identifier not in FORTIFICATION_BUILDINGS:
self.buildingsLayout.addWidget(QBuildingInfo(building, self.ground_object), j/3, j%3)
j = j + 1
self.buildingBox.setLayout(self.buildingsLayout)
self.intelBox.setLayout(self.intelLayout)
def do_refresh_layout(self):
try:
for i in range(self.mainLayout.count()):
self.mainLayout.removeItem(self.mainLayout.itemAt(i))
self.doLayout()
if len(self.ground_object.groups) > 0:
self.mainLayout.addWidget(self.intelBox)
else:
self.mainLayout.addWidget(self.buildingBox)
except Exception as e:
print(e)
def repair_unit(self, group, unit, price):
if self.game.budget > price:
self.game.budget -= price
group.units_losts = [u for u in group.units_losts if u.id != unit.id]
group.units.append(unit)
GameUpdateSignal.get_instance().updateGame(self.game)
# Remove destroyed units in the vicinity
destroyed_units = self.game.get_destroyed_units()
for d in destroyed_units:
p = Point(d["x"], d["z"])
if p.distance_to_point(unit.position) < 15:
destroyed_units.remove(d)
logging.info("Removed destroyed units " + str(d))
logging.info("Repaired unit : " + str(unit.id) + " " + str(unit.type))
self.do_refresh_layout()
def closeEvent(self, closeEvent: QCloseEvent):
GameUpdateSignal.get_instance().updateGame(self.game)

View File

@@ -98,6 +98,7 @@ class QMissionPlanning(QDialog):
self.planned_flight_view.repaint()
if self.flight_planner is not None:
self.flight_planner.on_planned_flight_changed.disconnect()
self.flight_planner.clearTabs()
try:

View File

@@ -23,6 +23,7 @@ class QPlannedFlightsView(QListView):
self.flightitems[i].update(f)
def setup_content(self, row=0):
self.flightitems = []
for i, f in enumerate(self.flight_planner.flights):
item = QFlightItem(f)
self.model.appendRow(item)

View File

@@ -24,7 +24,11 @@ class QLoadoutEditor(QGroupBox):
label = QLabel("<b>{}</b>".format(pylon.__name__[len("Pylon"):]))
label.setSizePolicy(QSizePolicy(QSizePolicy.Fixed, QSizePolicy.Fixed))
layout.addWidget(label, i, 0)
layout.addWidget(QPylonEditor(flight, pylon, i+1), i, 1)
try:
pylon_number = int(pylon.__name__.split("Pylon")[1])
except:
pylon_number = i+1
layout.addWidget(QPylonEditor(flight, pylon, pylon_number), i, 1)
hboxLayout.addLayout(layout)
hboxLayout.addStretch()

View File

@@ -0,0 +1,72 @@
from PySide2 import QtGui
from PySide2.QtCore import QSize, QItemSelectionModel
from PySide2.QtGui import QStandardItemModel, QStandardItem
from PySide2.QtWidgets import QListView, QAbstractItemView
from theater import caucasus, nevada, persiangulf, normandy, thechannel, syria
import qt_ui.uiconstants as CONST
CAMPAIGNS = [
("Caucasus - Western Georgia", caucasus.WesternGeorgia, "Terrain_Caucasus"),
("Caucasus - Russia Small", caucasus.RussiaSmall, "Terrain_Caucasus"),
("Caucasus - North Caucasus", caucasus.NorthCaucasus, "Terrain_Caucasus"),
("Caucasus - Full Map", caucasus.CaucasusTheater, "Terrain_Caucasus"),
("Nevada - North Nevada", nevada.NevadaTheater, "Terrain_Nevada"),
("Persian Gulf - Invasion of Iran", persiangulf.IranianCampaign, "Terrain_Persian_Gulf"),
("Persian Gulf - Invasion of Iran [Lite]", persiangulf.IranInvasionLite, "Terrain_Persian_Gulf"),
("Persian Gulf - Emirates", persiangulf.Emirates, "Terrain_Persian_Gulf"),
("Persian Gulf - Desert War", persiangulf.DesertWar, "Terrain_Persian_Gulf"),
("Persian Gulf - Full Map", persiangulf.PersianGulfTheater, "Terrain_Persian_Gulf"),
("Syria - Golan heights battle", syria.GolanHeights, "Terrain_Syria"),
("Syria - Invasion from Turkey", syria.TurkishInvasion, "Terrain_Syria"),
("Syria - Syrian Civil War", syria.SyrianCivilWar, "Terrain_Syria"),
("Syria - Inherent Resolve", syria.InherentResolve, "Terrain_Syria"),
("Syria - Full Map", syria.SyriaFullMap, "Terrain_Syria"),
("Normandy - Normandy", normandy.NormandyTheater, "Terrain_Normandy"),
("Normandy - Normandy Small", normandy.NormandySmall, "Terrain_Normandy"),
("The Channel - Battle of Britain", thechannel.BattleOfBritain, "Terrain_Channel"),
("The Channel - Dunkirk", thechannel.Dunkirk, "Terrain_Channel"),
]
class QCampaignItem(QStandardItem):
def __init__(self, text, theater, icon):
super(QCampaignItem, self).__init__()
self.theater = theater
self.setIcon(QtGui.QIcon(CONST.ICONS[icon]))
self.setEditable(False)
self.setText(text)
class QCampaignList(QListView):
def __init__(self):
super(QCampaignList, self).__init__()
self.model = QStandardItemModel(self)
self.setModel(self.model)
self.setMinimumWidth(250)
self.setMinimumHeight(350)
self.campaigns = []
self.setSelectionBehavior(QAbstractItemView.SelectItems)
self.setup_content()
def setup_content(self):
for i, campaign in enumerate(CAMPAIGNS):
self.campaigns.append(campaign)
item = QCampaignItem(*campaign)
self.model.appendRow(item)
self.setSelectedCampaign(0)
self.repaint()
def setSelectedCampaign(self, row):
self.selectionModel().clearSelection()
index = self.model.index(row, 0)
if not index.isValid():
index = self.model.index(0, 0)
self.selectionModel().setCurrentIndex(index, QItemSelectionModel.Select)
self.repaint()
def clear_layout(self):
self.model.removeRows(0, self.model.rowCount())

View File

@@ -1,8 +1,10 @@
from __future__ import unicode_literals
import datetime
import logging
from PySide2 import QtGui, QtWidgets
from PySide2.QtCore import QPoint, QItemSelectionModel
from PySide2.QtWidgets import QHBoxLayout, QVBoxLayout
from dcs.task import CAP, CAS
@@ -10,6 +12,7 @@ import qt_ui.uiconstants as CONST
from game import db, Game
from game.settings import Settings
from gen import namegen
from qt_ui.windows.newgame.QCampaignList import QCampaignList
from theater import start_generator, persiangulf, nevada, caucasus, ConflictTheater, normandy, thechannel
@@ -32,19 +35,15 @@ class NewGameWizard(QtWidgets.QWizard):
def accept(self):
logging.info("New Game Wizard accept")
logging.info("======================")
blueFaction = [c for c in db.FACTIONS][self.field("blueFaction")]
redFaction = [c for c in db.FACTIONS][self.field("redFaction")]
isTerrainPg = self.field("isTerrainPg")
isTerrainNttr = self.field("isTerrainNttr")
isTerrainCaucasusSmall = self.field("isTerrainCaucasusSmall")
isTerrainRussia = self.field("isTerrainRussia")
isTerrainCaucasusNorth= self.field("isTerrainCaucasusNorth")
isIranianCampaignTheater = self.field("isIranianCampaignTheater")
isTerrainNormandy = self.field("isTerrainNormandy")
isTerrainNormandySmall = self.field("isTerrainNormandySmall")
isTerrainChannel = self.field("isTerrainChannel")
isTerrainChannelComplete = self.field("isTerrainChannelComplete")
isTerrainEmirates = self.field("isTerrainEmirates")
selectedCampaign = self.field("selectedCampaign")
conflictTheater = selectedCampaign[1]()
timePeriod = db.TIME_PERIODS[list(db.TIME_PERIODS.keys())[self.field("timePeriod")]]
midGame = self.field("midGame")
multiplier = self.field("multiplier")
@@ -58,31 +57,6 @@ class NewGameWizard(QtWidgets.QWizard):
player_name = blueFaction
enemy_name = redFaction
if isTerrainPg:
conflicttheater = persiangulf.PersianGulfTheater()
elif isTerrainNttr:
conflicttheater = nevada.NevadaTheater()
elif isTerrainCaucasusSmall:
conflicttheater = caucasus.WesternGeorgia()
elif isTerrainRussia:
conflicttheater = caucasus.RussiaSmall()
elif isTerrainCaucasusNorth:
conflicttheater = caucasus.NorthCaucasus()
elif isIranianCampaignTheater:
conflicttheater = persiangulf.IranianCampaign()
elif isTerrainEmirates:
conflicttheater = persiangulf.Emirates()
elif isTerrainNormandy:
conflicttheater = normandy.NormandyTheater()
elif isTerrainNormandySmall:
conflicttheater = normandy.NormandySmall()
elif isTerrainChannel:
conflicttheater = thechannel.ChannelTheater()
elif isTerrainChannelComplete:
conflicttheater = thechannel.ChannelTheaterComplete()
else:
conflicttheater = caucasus.CaucasusTheater()
settings = Settings()
settings.inverted = invertMap
settings.supercarrier = supercarrier
@@ -91,40 +65,40 @@ class NewGameWizard(QtWidgets.QWizard):
settings.do_not_generate_player_navy = no_player_navy
settings.do_not_generate_enemy_navy = no_enemy_navy
self.generatedGame = self.start_new_game(player_name, enemy_name, conflicttheater, midGame, multiplier,
self.generatedGame = self.start_new_game(player_name, enemy_name, conflictTheater, midGame, multiplier,
timePeriod, settings)
super(NewGameWizard, self).accept()
def start_new_game(self, player_name: str, enemy_name: str, conflicttheater: ConflictTheater,
def start_new_game(self, player_name: str, enemy_name: str, conflictTheater: ConflictTheater,
midgame: bool, multiplier: float, period: datetime, settings:Settings):
# Reset name generator
namegen.reset()
start_generator.prepare_theater(conflicttheater, settings, midgame)
start_generator.prepare_theater(conflictTheater, settings, midgame)
print("-- Starting New Game Generator")
print("Enemy name : " + enemy_name)
print("Player name : " + player_name)
print("Midgame : " + str(midgame))
start_generator.generate_inital_units(conflicttheater, enemy_name, True, multiplier)
start_generator.generate_inital_units(conflictTheater, enemy_name, True, multiplier)
print("-- Initial units generated")
game = Game(player_name=player_name,
enemy_name=enemy_name,
theater=conflicttheater,
theater=conflictTheater,
start_date=period,
settings=settings)
print("-- Game Object generated")
start_generator.generate_groundobjects(conflicttheater, game)
start_generator.generate_groundobjects(conflictTheater, game)
game.budget = int(game.budget * multiplier)
game.settings.multiplier = multiplier
game.settings.sams = True
game.settings.version = "2.0.10"
game.settings.version = CONST.VERSION_STRING
if midgame:
game.budget = game.budget * 4 * len(list(conflicttheater.conflicts()))
game.budget = game.budget * 4 * len(list(conflictTheater.conflicts()))
return game
@@ -295,6 +269,21 @@ class TheaterConfiguration(QtWidgets.QWizardPage):
terrainChannelComplete.setIcon(QtGui.QIcon(CONST.ICONS["Terrain_Channel"]))
terrainCaucasusSmall.setChecked(True)
# List of campaigns
campaignList = QCampaignList()
self.registerField("selectedCampaign", campaignList)
def on_campaign_selected():
index = campaignList.selectionModel().currentIndex().row()
campaign = campaignList.campaigns[index]
self.setField("selectedCampaign", campaign)
campaignList.selectionModel().setCurrentIndex(campaignList.indexAt(QPoint(1, 1)), QItemSelectionModel.Rows)
campaignList.selectionModel().selectionChanged.connect(on_campaign_selected)
on_campaign_selected()
# Campaign settings
mapSettingsGroup = QtWidgets.QGroupBox("Map Settings")
invertMap = QtWidgets.QCheckBox()
@@ -314,35 +303,8 @@ class TheaterConfiguration(QtWidgets.QWizardPage):
timePeriodSelect.setCurrentIndex(21)
# Register fields
self.registerField('isTerrainCaucasus', terrainCaucasus)
self.registerField('isTerrainCaucasusSmall', terrainCaucasusSmall)
self.registerField('isTerrainRussia', terrainRussia)
self.registerField('isTerrainCaucasusNorth', terrainCaucasusNorth)
self.registerField('isTerrainPg', terrainPg)
self.registerField('isIranianCampaignTheater', terrainIran)
self.registerField('isTerrainEmirates', terrainEmirates)
self.registerField('isTerrainNttr', terrainNttr)
self.registerField('isTerrainNormandy', terrainNormandy)
self.registerField('isTerrainNormandySmall', terrainNormandySmall)
self.registerField('isTerrainChannel', terrainChannel)
self.registerField('isTerrainChannelComplete', terrainChannelComplete)
self.registerField('timePeriod', timePeriodSelect)
# Build layout
terrainGroupLayout = QtWidgets.QVBoxLayout()
terrainGroupLayout.addWidget(terrainCaucasusSmall)
terrainGroupLayout.addWidget(terrainRussia)
terrainGroupLayout.addWidget(terrainCaucasusNorth)
terrainGroupLayout.addWidget(terrainCaucasus)
terrainGroupLayout.addWidget(terrainIran)
terrainGroupLayout.addWidget(terrainEmirates)
terrainGroupLayout.addWidget(terrainPg)
terrainGroupLayout.addWidget(terrainNttr)
terrainGroupLayout.addWidget(terrainNormandy)
terrainGroupLayout.addWidget(terrainNormandySmall)
terrainGroupLayout.addWidget(terrainChannelComplete)
terrainGroupLayout.addWidget(terrainChannel)
terrainGroup.setLayout(terrainGroupLayout)
self.registerField('timePeriod', timePeriodSelect)
timeGroupLayout = QtWidgets.QGridLayout()
timeGroupLayout.addWidget(timePeriod, 0, 0)
@@ -351,7 +313,7 @@ class TheaterConfiguration(QtWidgets.QWizardPage):
layout = QtWidgets.QGridLayout()
layout.setColumnMinimumWidth(0, 20)
layout.addWidget(terrainGroup, 0, 0, 3, 1)
layout.addWidget(campaignList, 0, 0, 3, 1)
layout.addWidget(mapSettingsGroup, 0, 1, 1, 1)
layout.addWidget(timeGroup, 1, 1, 1, 1)
self.setLayout(layout)

View File

@@ -1,3 +1,5 @@
import logging
from PySide2.QtCore import QSize, Qt, QItemSelectionModel, QPoint
from PySide2.QtGui import QStandardItemModel, QStandardItem
from PySide2.QtWidgets import QLabel, QDialog, QGridLayout, QListView, QStackedLayout, QComboBox, QWidget, \
@@ -169,17 +171,25 @@ class QSettingsWindow(QDialog):
if not hasattr(self.game.settings, "include_jtac_if_available"):
self.game.settings.include_jtac_if_available = True
if not hasattr(self.game.settings, "jtac_smoke_on"):
self.game.settings.jtac_smoke_on= True
self.include_jtac_if_available = QCheckBox()
self.include_jtac_if_available.setChecked(self.game.settings.include_jtac_if_available)
self.include_jtac_if_available.toggled.connect(self.applySettings)
self.jtac_smoke_on = QCheckBox()
self.jtac_smoke_on.setChecked(self.game.settings.jtac_smoke_on)
self.jtac_smoke_on.toggled.connect(self.applySettings)
self.gameplayLayout.addWidget(QLabel("Use Supercarrier Module"), 0, 0)
self.gameplayLayout.addWidget(self.supercarrier, 0, 1, Qt.AlignRight)
self.gameplayLayout.addWidget(QLabel("Put Objective Markers on Map"), 1, 0)
self.gameplayLayout.addWidget(self.generate_marks, 1, 1, Qt.AlignRight)
self.gameplayLayout.addWidget(QLabel("Include JTAC (If available)"), 2, 0)
self.gameplayLayout.addWidget(self.include_jtac_if_available, 2, 1, Qt.AlignRight)
self.gameplayLayout.addWidget(QLabel("Enable JTAC smoke markers"), 3, 0)
self.gameplayLayout.addWidget(self.jtac_smoke_on, 3, 1, Qt.AlignRight)
self.performance = QGroupBox("Performance")
self.performanceLayout = QGridLayout()
@@ -261,32 +271,28 @@ class QSettingsWindow(QDialog):
self.moneyCheatBoxLayout = QGridLayout()
self.moneyCheatBox.setLayout(self.moneyCheatBoxLayout)
self.cheat25M = QPushButton("Cheat +25M")
self.cheat50M = QPushButton("Cheat +50M")
self.cheat100M = QPushButton("Cheat +100M")
self.cheat200M = QPushButton("Cheat +200M")
self.cheat500M = QPushButton("Cheat +500M")
self.cheat1000M = QPushButton("Cheat +1000M")
self.cheat25M.clicked.connect(lambda: self.cheatMoney(25))
self.cheat50M.clicked.connect(lambda: self.cheatMoney(50))
self.cheat100M.clicked.connect(lambda: self.cheatMoney(100))
self.cheat200M.clicked.connect(lambda: self.cheatMoney(200))
self.cheat500M.clicked.connect(lambda: self.cheatMoney(500))
self.cheat1000M.clicked.connect(lambda: self.cheatMoney(1000))
self.moneyCheatBoxLayout.addWidget(self.cheat25M, 0, 0)
self.moneyCheatBoxLayout.addWidget(self.cheat50M, 0, 1)
self.moneyCheatBoxLayout.addWidget(self.cheat100M, 1, 0)
self.moneyCheatBoxLayout.addWidget(self.cheat200M, 1, 1)
self.moneyCheatBoxLayout.addWidget(self.cheat500M, 2, 0)
self.moneyCheatBoxLayout.addWidget(self.cheat1000M, 2, 1)
cheats_amounts = [25, 50, 100, 200, 500, 1000, -25, -50, -100, -200]
for i, amount in enumerate(cheats_amounts):
if amount > 0:
btn = QPushButton("Cheat +" + str(amount) + "M")
btn.setProperty("style", "btn-success")
else:
btn = QPushButton("Cheat " + str(amount) + "M")
btn.setProperty("style", "btn-danger")
btn.clicked.connect(self.cheatLambda(amount))
self.moneyCheatBoxLayout.addWidget(btn, i/2, i%2)
self.cheatLayout.addWidget(self.moneyCheatBox, 0, 0)
def cheatLambda(self, amount):
return lambda: self.cheatMoney(amount)
def cheatMoney(self, amount):
logging.info("CHEATING FOR AMOUNT : " + str(amount) + "M")
self.game.budget += amount
self.game.informations.append(Information("CHEATER", "You are a cheater and you should feel bad", self.game.turn))
if amount > 0:
self.game.informations.append(Information("CHEATER", "You are a cheater and you should feel bad", self.game.turn))
else:
self.game.informations.append(Information("CHEATER", "You are still a cheater !", self.game.turn))
GameUpdateSignal.get_instance().updateGame(self.game)
def applySettings(self):
@@ -299,6 +305,7 @@ class QSettingsWindow(QDialog):
self.game.settings.external_views_allowed = self.ext_views.isChecked()
self.game.settings.generate_marks = self.generate_marks.isChecked()
self.game.settings.include_jtac_if_available = self.include_jtac_if_available.isChecked()
self.game.settings.jtac_smoke_on = self.jtac_smoke_on.isChecked()
print(self.game.settings.map_coalition_visibility)

View File

@@ -1,4 +1,4 @@
pydcs>=0.9.9
#pydcs>=0.9.10
Pyside2>=5.13.0
pyinstaller==3.6
pyproj==2.6.1.post1

Binary file not shown.

View File

@@ -0,0 +1,69 @@
local unitPayloads = {
["name"] = "AH-1W",
["payloads"] = {
[1] = {
["name"] = "CAS",
["pylons"] = {
[1] = {
["CLSID"] = "{88D18A5E-99C8-4B04-B40B-1C02F2018B6E}",
["num"] = 1,
},
[2] = {
["CLSID"] = "{88D18A5E-99C8-4B04-B40B-1C02F2018B6E}",
["num"] = 4,
},
},
["tasks"] = {
[1] = 18,
[2] = 31,
[3] = 32,
},
},
[2] = {
["name"] = "STRIKE",
["pylons"] = {
[1] = {
["CLSID"] = "M260_HYDRA",
["num"] = 1,
},
[2] = {
["CLSID"] = "M260_HYDRA",
["num"] = 2,
},
[3] = {
["CLSID"] = "M260_HYDRA",
["num"] = 3,
},
[4] = {
["CLSID"] = "M260_HYDRA",
["num"] = 4,
},
},
["tasks"] = {
[1] = 18,
[2] = 31,
[3] = 32,
},
},
[3] = {
["name"] = "ANTISHIP",
["pylons"] = {
[1] = {
["CLSID"] = "{88D18A5E-99C8-4B04-B40B-1C02F2018B6E}",
["num"] = 1,
},
[2] = {
["CLSID"] = "{88D18A5E-99C8-4B04-B40B-1C02F2018B6E}",
["num"] = 4,
},
},
["tasks"] = {
[1] = 18,
[2] = 31,
[3] = 32,
},
},
},
["unitType"] = "AH-1W",
}
return unitPayloads

View File

@@ -0,0 +1,118 @@
local unitPayloads = {
["name"] = "AH-64A",
["payloads"] = {
[1] = {
["name"] = "CAS",
["pylons"] = {
[1] = {
["CLSID"] = "{88D18A5E-99C8-4B04-B40B-1C02F2018B6E}",
["num"] = 4,
},
[2] = {
["CLSID"] = "{88D18A5E-99C8-4B04-B40B-1C02F2018B6E}",
["num"] = 1,
},
[3] = {
["CLSID"] = "{FD90A1DC-9147-49FA-BF56-CB83EF0BD32B}",
["num"] = 3,
},
[4] = {
["CLSID"] = "{FD90A1DC-9147-49FA-BF56-CB83EF0BD32B}",
["num"] = 2,
},
},
["tasks"] = {
[1] = 18,
[2] = 31,
[3] = 32,
[4] = 30,
},
},
[2] = {
["name"] = "STRIKE",
["pylons"] = {
[1] = {
["CLSID"] = "{88D18A5E-99C8-4B04-B40B-1C02F2018B6E}",
["num"] = 4,
},
[2] = {
["CLSID"] = "{88D18A5E-99C8-4B04-B40B-1C02F2018B6E}",
["num"] = 1,
},
},
["tasks"] = {
[1] = 18,
[2] = 31,
[3] = 32,
[4] = 30,
},
},
[3] = {
["name"] = "CAP",
["pylons"] = {
[1] = {
["CLSID"] = "{88D18A5E-99C8-4B04-B40B-1C02F2018B6E}",
["num"] = 4,
},
[2] = {
["CLSID"] = "{88D18A5E-99C8-4B04-B40B-1C02F2018B6E}",
["num"] = 1,
},
},
["tasks"] = {
[1] = 18,
[2] = 31,
[3] = 32,
[4] = 30,
},
},
[4] = {
["name"] = "ANTISHIP",
["pylons"] = {
[1] = {
["CLSID"] = "{88D18A5E-99C8-4B04-B40B-1C02F2018B6E}",
["num"] = 4,
},
[2] = {
["CLSID"] = "{88D18A5E-99C8-4B04-B40B-1C02F2018B6E}",
["num"] = 3,
},
[3] = {
["CLSID"] = "{88D18A5E-99C8-4B04-B40B-1C02F2018B6E}",
["num"] = 2,
},
[4] = {
["CLSID"] = "{88D18A5E-99C8-4B04-B40B-1C02F2018B6E}",
["num"] = 1,
},
},
["tasks"] = {
[1] = 18,
[2] = 31,
[3] = 32,
[4] = 30,
},
},
[5] = {
["name"] = "SEAD",
["pylons"] = {
[1] = {
["CLSID"] = "{88D18A5E-99C8-4B04-B40B-1C02F2018B6E}",
["num"] = 4,
},
[2] = {
["CLSID"] = "{88D18A5E-99C8-4B04-B40B-1C02F2018B6E}",
["num"] = 1,
},
},
["tasks"] = {
[1] = 18,
[2] = 31,
[3] = 32,
[4] = 30,
},
},
},
["unitType"] = "AH-64A",
}
return unitPayloads

View File

@@ -0,0 +1,110 @@
local unitPayloads = {
["name"] = "AH-64D",
["payloads"] = {
[1] = {
["name"] = "CAS",
["pylons"] = {
[1] = {
["CLSID"] = "{88D18A5E-99C8-4B04-B40B-1C02F2018B6E}",
["num"] = 4,
},
[2] = {
["CLSID"] = "{88D18A5E-99C8-4B04-B40B-1C02F2018B6E}",
["num"] = 1,
},
},
["tasks"] = {
[1] = 18,
[2] = 31,
[3] = 32,
[4] = 30,
},
},
[2] = {
["name"] = "CAP",
["pylons"] = {
[1] = {
["CLSID"] = "{88D18A5E-99C8-4B04-B40B-1C02F2018B6E}",
["num"] = 4,
},
[2] = {
["CLSID"] = "{88D18A5E-99C8-4B04-B40B-1C02F2018B6E}",
["num"] = 1,
},
},
["tasks"] = {
[1] = 18,
[2] = 31,
[3] = 32,
[4] = 30,
},
},
[3] = {
["name"] = "ANTISHIP",
["pylons"] = {
[1] = {
["CLSID"] = "{88D18A5E-99C8-4B04-B40B-1C02F2018B6E}",
["num"] = 4,
},
[2] = {
["CLSID"] = "{88D18A5E-99C8-4B04-B40B-1C02F2018B6E}",
["num"] = 1,
},
[3] = {
["CLSID"] = "{88D18A5E-99C8-4B04-B40B-1C02F2018B6E}",
["num"] = 3,
},
[4] = {
["CLSID"] = "{88D18A5E-99C8-4B04-B40B-1C02F2018B6E}",
["num"] = 2,
},
},
["tasks"] = {
[1] = 18,
[2] = 31,
[3] = 32,
[4] = 30,
},
},
[4] = {
["name"] = "SEAD",
["pylons"] = {
[1] = {
["CLSID"] = "{88D18A5E-99C8-4B04-B40B-1C02F2018B6E}",
["num"] = 4,
},
[2] = {
["CLSID"] = "{88D18A5E-99C8-4B04-B40B-1C02F2018B6E}",
["num"] = 1,
},
},
["tasks"] = {
[1] = 18,
[2] = 31,
[3] = 32,
[4] = 30,
},
},
[5] = {
["name"] = "STRIKE",
["pylons"] = {
[1] = {
["CLSID"] = "{88D18A5E-99C8-4B04-B40B-1C02F2018B6E}",
["num"] = 4,
},
[2] = {
["CLSID"] = "{88D18A5E-99C8-4B04-B40B-1C02F2018B6E}",
["num"] = 1,
},
},
["tasks"] = {
[1] = 18,
[2] = 31,
[3] = 32,
[4] = 30,
},
},
},
["unitType"] = "AH-64D",
}
return unitPayloads

View File

@@ -0,0 +1,283 @@
local unitPayloads = {
["name"] = "F-15E",
["payloads"] = {
[1] = {
["name"] = "CAS",
["pylons"] = {
[1] = {
["CLSID"] = "{C8E06185-7CD6-4C90-959F-044679E90751}",
["num"] = 1,
},
[2] = {
["CLSID"] = "{6CEB49FC-DED8-4DED-B053-E1F033FF72D3}",
["num"] = 3,
},
[3] = {
["CLSID"] = "{AB8B8299-F1CC-4359-89B5-2172E0CF4A5A}",
["num"] = 4,
},
[4] = {
["CLSID"] = "{AB8B8299-F1CC-4359-89B5-2172E0CF4A5A}",
["num"] = 6,
},
[5] = {
["CLSID"] = "{AB8B8299-F1CC-4359-89B5-2172E0CF4A5A}",
["num"] = 7,
},
[6] = {
["CLSID"] = "{GBU-38}",
["num"] = 9,
},
[7] = {
["CLSID"] = "{E1F29B21-F291-4589-9FD8-3272EEC69506}",
["num"] = 10,
},
[8] = {
["CLSID"] = "{GBU-38}",
["num"] = 11,
},
[9] = {
["CLSID"] = "{AB8B8299-F1CC-4359-89B5-2172E0CF4A5A}",
["num"] = 13,
},
[10] = {
["CLSID"] = "{AB8B8299-F1CC-4359-89B5-2172E0CF4A5A}",
["num"] = 14,
},
[11] = {
["CLSID"] = "{AB8B8299-F1CC-4359-89B5-2172E0CF4A5A}",
["num"] = 16,
},
[12] = {
["CLSID"] = "{C8E06185-7CD6-4C90-959F-044679E90751}",
["num"] = 19,
},
[13] = {
["CLSID"] = "{6CEB49FC-DED8-4DED-B053-E1F033FF72D3}",
["num"] = 17,
},
[14] = {
["CLSID"] = "{444BA8AE-82A7-4345-842E-76154EFCCA46}",
["num"] = 18,
},
[15] = {
["CLSID"] = "{444BA8AE-82A7-4345-842E-76154EFCCA46}",
["num"] = 2,
},
},
["tasks"] = {
[1] = 32,
},
},
[2] = {
["name"] = "STRIKE",
["pylons"] = {
[1] = {
["CLSID"] = "{C8E06185-7CD6-4C90-959F-044679E90751}",
["num"] = 1,
},
[2] = {
["CLSID"] = "{6CEB49FC-DED8-4DED-B053-E1F033FF72D3}",
["num"] = 3,
},
[3] = {
["CLSID"] = "{GBU-38}",
["num"] = 4,
},
[4] = {
["CLSID"] = "{GBU-38}",
["num"] = 6,
},
[5] = {
["CLSID"] = "{GBU-38}",
["num"] = 7,
},
[6] = {
["CLSID"] = "{GBU-38}",
["num"] = 9,
},
[7] = {
["CLSID"] = "{E1F29B21-F291-4589-9FD8-3272EEC69506}",
["num"] = 10,
},
[8] = {
["CLSID"] = "{GBU-38}",
["num"] = 11,
},
[9] = {
["CLSID"] = "{GBU-38}",
["num"] = 13,
},
[10] = {
["CLSID"] = "{GBU-38}",
["num"] = 14,
},
[11] = {
["CLSID"] = "{GBU-38}",
["num"] = 16,
},
[12] = {
["CLSID"] = "{C8E06185-7CD6-4C90-959F-044679E90751}",
["num"] = 19,
},
[13] = {
["CLSID"] = "{6CEB49FC-DED8-4DED-B053-E1F033FF72D3}",
["num"] = 17,
},
},
["tasks"] = {
[1] = 32,
},
},
[3] = {
["name"] = "CAP",
["pylons"] = {
[1] = {
["CLSID"] = "{C8E06185-7CD6-4C90-959F-044679E90751}",
["num"] = 1,
},
[2] = {
["CLSID"] = "{6CEB49FC-DED8-4DED-B053-E1F033FF72D3}",
["num"] = 3,
},
[3] = {
["CLSID"] = "{E1F29B21-F291-4589-9FD8-3272EEC69506}",
["num"] = 10,
},
[4] = {
["CLSID"] = "{C8E06185-7CD6-4C90-959F-044679E90751}",
["num"] = 19,
},
[5] = {
["CLSID"] = "{6CEB49FC-DED8-4DED-B053-E1F033FF72D3}",
["num"] = 17,
},
[6] = {
["CLSID"] = "{E1F29B21-F291-4589-9FD8-3272EEC69506}",
["num"] = 18,
},
[7] = {
["CLSID"] = "{E1F29B21-F291-4589-9FD8-3272EEC69506}",
["num"] = 2,
},
},
["tasks"] = {
[1] = 32,
},
},
[4] = {
["name"] = "ANTISHIP",
["pylons"] = {
[1] = {
["CLSID"] = "{C8E06185-7CD6-4C90-959F-044679E90751}",
["num"] = 1,
},
[2] = {
["CLSID"] = "{6CEB49FC-DED8-4DED-B053-E1F033FF72D3}",
["num"] = 3,
},
[3] = {
["CLSID"] = "{GBU-38}",
["num"] = 9,
},
[4] = {
["CLSID"] = "{E1F29B21-F291-4589-9FD8-3272EEC69506}",
["num"] = 10,
},
[5] = {
["CLSID"] = "{GBU-38}",
["num"] = 11,
},
[6] = {
["CLSID"] = "{C8E06185-7CD6-4C90-959F-044679E90751}",
["num"] = 19,
},
[7] = {
["CLSID"] = "{6CEB49FC-DED8-4DED-B053-E1F033FF72D3}",
["num"] = 17,
},
[8] = {
["CLSID"] = "{444BA8AE-82A7-4345-842E-76154EFCCA46}",
["num"] = 18,
},
[9] = {
["CLSID"] = "{444BA8AE-82A7-4345-842E-76154EFCCA46}",
["num"] = 2,
},
[10] = {
["CLSID"] = "{GBU-38}",
["num"] = 12,
},
[11] = {
["CLSID"] = "{GBU-38}",
["num"] = 8,
},
},
["tasks"] = {
[1] = 32,
},
},
[5] = {
["name"] = "SEAD",
["pylons"] = {
[1] = {
["CLSID"] = "{C8E06185-7CD6-4C90-959F-044679E90751}",
["num"] = 1,
},
[2] = {
["CLSID"] = "{6CEB49FC-DED8-4DED-B053-E1F033FF72D3}",
["num"] = 3,
},
[3] = {
["CLSID"] = "{GBU-38}",
["num"] = 9,
},
[4] = {
["CLSID"] = "{E1F29B21-F291-4589-9FD8-3272EEC69506}",
["num"] = 10,
},
[5] = {
["CLSID"] = "{GBU-38}",
["num"] = 11,
},
[6] = {
["CLSID"] = "{C8E06185-7CD6-4C90-959F-044679E90751}",
["num"] = 19,
},
[7] = {
["CLSID"] = "{6CEB49FC-DED8-4DED-B053-E1F033FF72D3}",
["num"] = 17,
},
[8] = {
["CLSID"] = "{9BCC2A2B-5708-4860-B1F1-053A18442067}",
["num"] = 18,
},
[9] = {
["CLSID"] = "{9BCC2A2B-5708-4860-B1F1-053A18442067}",
["num"] = 2,
},
[10] = {
["CLSID"] = "{GBU-38}",
["num"] = 12,
},
[11] = {
["CLSID"] = "{GBU-38}",
["num"] = 8,
},
[12] = {
["CLSID"] = "{GBU-38}",
["num"] = 13,
},
[13] = {
["CLSID"] = "{GBU-38}",
["num"] = 7,
},
},
["tasks"] = {
[1] = 32,
},
},
},
["unitType"] = "F-15E",
}
return unitPayloads

View File

@@ -0,0 +1,219 @@
local unitPayloads = {
["name"] = "F-16A",
["payloads"] = {
[1] = {
["name"] = "CAP",
["pylons"] = {
[1] = {
["CLSID"] = "{6D21ECEA-F85B-4E8D-9D51-31DC9B8AA4EF}",
["num"] = 6,
},
[2] = {
["CLSID"] = "{8D399DDA-FF81-4F14-904D-099B34FE7918}",
["num"] = 8,
},
[3] = {
["CLSID"] = "{8D399DDA-FF81-4F14-904D-099B34FE7918}",
["num"] = 3,
},
[4] = {
["CLSID"] = "{6CEB49FC-DED8-4DED-B053-E1F033FF72D3}",
["num"] = 2,
},
[5] = {
["CLSID"] = "{6CEB49FC-DED8-4DED-B053-E1F033FF72D3}",
["num"] = 9,
},
[6] = {
["CLSID"] = "{6CEB49FC-DED8-4DED-B053-E1F033FF72D3}",
["num"] = 1,
},
[7] = {
["CLSID"] = "{6CEB49FC-DED8-4DED-B053-E1F033FF72D3}",
["num"] = 10,
},
},
["tasks"] = {
[1] = 11,
},
},
[2] = {
["name"] = "CAS",
["pylons"] = {
[1] = {
["CLSID"] = "{6D21ECEA-F85B-4E8D-9D51-31DC9B8AA4EF}",
["num"] = 6,
},
[2] = {
["CLSID"] = "{E6A6262A-CA08-4B3D-B030-E1A993B98453}",
["num"] = 8,
},
[3] = {
["CLSID"] = "{E6A6262A-CA08-4B3D-B030-E1A993B98452}",
["num"] = 3,
},
[4] = {
["CLSID"] = "{6CEB49FC-DED8-4DED-B053-E1F033FF72D3}",
["num"] = 2,
},
[5] = {
["CLSID"] = "{6CEB49FC-DED8-4DED-B053-E1F033FF72D3}",
["num"] = 9,
},
[6] = {
["CLSID"] = "{AIS_ASQ_T50}",
["num"] = 1,
},
[7] = {
["CLSID"] = "{AIS_ASQ_T50}",
["num"] = 10,
},
[8] = {
["CLSID"] = "{444BA8AE-82A7-4345-842E-76154EFCCA46}",
["num"] = 7,
},
[9] = {
["CLSID"] = "{444BA8AE-82A7-4345-842E-76154EFCCA46}",
["num"] = 4,
},
},
["tasks"] = {
[1] = 11,
},
},
[3] = {
["name"] = "STRIKE",
["pylons"] = {
[1] = {
["CLSID"] = "{6D21ECEA-F85B-4E8D-9D51-31DC9B8AA4EF}",
["num"] = 6,
},
[2] = {
["CLSID"] = "{BCE4E030-38E9-423E-98ED-24BE3DA87C32}",
["num"] = 8,
},
[3] = {
["CLSID"] = "{BCE4E030-38E9-423E-98ED-24BE3DA87C32}",
["num"] = 3,
},
[4] = {
["CLSID"] = "{6CEB49FC-DED8-4DED-B053-E1F033FF72D3}",
["num"] = 2,
},
[5] = {
["CLSID"] = "{6CEB49FC-DED8-4DED-B053-E1F033FF72D3}",
["num"] = 9,
},
[6] = {
["CLSID"] = "{AIS_ASQ_T50}",
["num"] = 1,
},
[7] = {
["CLSID"] = "{AIS_ASQ_T50}",
["num"] = 10,
},
[8] = {
["CLSID"] = "{BCE4E030-38E9-423E-98ED-24BE3DA87C32}",
["num"] = 7,
},
[9] = {
["CLSID"] = "{BCE4E030-38E9-423E-98ED-24BE3DA87C32}",
["num"] = 4,
},
},
["tasks"] = {
[1] = 11,
},
},
[4] = {
["name"] = "ANTISHIP",
["pylons"] = {
[1] = {
["CLSID"] = "{6D21ECEA-F85B-4E8D-9D51-31DC9B8AA4EF}",
["num"] = 6,
},
[2] = {
["CLSID"] = "{7B8DCEB4-820B-4015-9B48-1028A4195692}",
["num"] = 8,
},
[3] = {
["CLSID"] = "{7B8DCEB4-820B-4015-9B48-1028A4195692}",
["num"] = 3,
},
[4] = {
["CLSID"] = "{6CEB49FC-DED8-4DED-B053-E1F033FF72D3}",
["num"] = 2,
},
[5] = {
["CLSID"] = "{6CEB49FC-DED8-4DED-B053-E1F033FF72D3}",
["num"] = 9,
},
[6] = {
["CLSID"] = "{AIS_ASQ_T50}",
["num"] = 1,
},
[7] = {
["CLSID"] = "{AIS_ASQ_T50}",
["num"] = 10,
},
[8] = {
["CLSID"] = "{444BA8AE-82A7-4345-842E-76154EFCCA46}",
["num"] = 7,
},
[9] = {
["CLSID"] = "{444BA8AE-82A7-4345-842E-76154EFCCA46}",
["num"] = 4,
},
},
["tasks"] = {
[1] = 11,
},
},
[5] = {
["name"] = "SEAD",
["pylons"] = {
[1] = {
["CLSID"] = "{6D21ECEA-F85B-4E8D-9D51-31DC9B8AA4EF}",
["num"] = 6,
},
[2] = {
["CLSID"] = "{E6A6262A-CA08-4B3D-B030-E1A993B98453}",
["num"] = 8,
},
[3] = {
["CLSID"] = "{444BA8AE-82A7-4345-842E-76154EFCCA46}",
["num"] = 3,
},
[4] = {
["CLSID"] = "{6CEB49FC-DED8-4DED-B053-E1F033FF72D3}",
["num"] = 2,
},
[5] = {
["CLSID"] = "{6CEB49FC-DED8-4DED-B053-E1F033FF72D3}",
["num"] = 9,
},
[6] = {
["CLSID"] = "{AIS_ASQ_T50}",
["num"] = 1,
},
[7] = {
["CLSID"] = "{AIS_ASQ_T50}",
["num"] = 10,
},
[8] = {
["CLSID"] = "{444BA8AE-82A7-4345-842E-76154EFCCA46}",
["num"] = 7,
},
[9] = {
["CLSID"] = "{444BA8AE-82A7-4345-842E-76154EFCCA46}",
["num"] = 4,
},
},
["tasks"] = {
[1] = 11,
},
},
},
["unitType"] = "F-16A",
}
return unitPayloads

View File

@@ -2,6 +2,49 @@ local unitPayloads = {
["name"] = "F-16C_50",
["payloads"] = {
[1] = {
["name"] = "ANTISHIP",
["pylons"] = {
[1] = {
["CLSID"] = "LAU3_HE5",
["num"] = 6,
},
[2] = {
["CLSID"] = "LAU3_HE5",
["num"] = 7,
},
[3] = {
["CLSID"] = "LAU3_HE5",
["num"] = 4,
},
[4] = {
["CLSID"] = "LAU3_HE5",
["num"] = 3,
},
[5] = {
["CLSID"] = "{40EF17B7-F508-45de-8566-6FFECC0C1AB8}",
["num"] = 2,
},
[6] = {
["CLSID"] = "{40EF17B7-F508-45de-8566-6FFECC0C1AB8}",
["num"] = 1,
},
[7] = {
["CLSID"] = "{40EF17B7-F508-45de-8566-6FFECC0C1AB8}",
["num"] = 8,
},
[8] = {
["CLSID"] = "{40EF17B7-F508-45de-8566-6FFECC0C1AB8}",
["num"] = 9,
},
[9] = {
["CLSID"] = "{8A0BE8AE-58D4-4572-9263-3144C0D06364}",
["num"] = 5,
},
},
["tasks"] = {
},
},
[2] = {
["name"] = "CAP",
["pylons"] = {
[1] = {
@@ -44,7 +87,7 @@ local unitPayloads = {
["tasks"] = {
},
},
[2] = {
[3] = {
["name"] = "CAS",
["pylons"] = {
[1] = {
@@ -52,11 +95,11 @@ local unitPayloads = {
["num"] = 5,
},
[2] = {
["CLSID"] = "{TER_9A_2R*MK-82}",
["CLSID"] = "{DB769D48-67D7-42ED-A2BE-108D566C8B1E}",
["num"] = 7,
},
[3] = {
["CLSID"] = "{TER_9A_2L*CBU-97}",
["CLSID"] = "{DB769D48-67D7-42ED-A2BE-108D566C8B1E}",
["num"] = 3,
},
[4] = {
@@ -76,14 +119,14 @@ local unitPayloads = {
["num"] = 9,
},
[8] = {
["CLSID"] = "{TER_9A_2L*CBU-97}",
["CLSID"] = "{5335D97A-35A5-4643-9D9B-026C75961E52}",
["num"] = 4,
},
[9] = {
["CLSID"] = "{TER_9A_2R*CBU-97}",
["CLSID"] = "{5335D97A-35A5-4643-9D9B-026C75961E52}",
["num"] = 6,
},
[10] = {
[11] = {
["CLSID"] = "{A111396E-D3E8-4b9c-8AC9-2432489304D5}",
["num"] = 11,
},
@@ -91,49 +134,6 @@ local unitPayloads = {
["tasks"] = {
},
},
[3] = {
["name"] = "ANTISHIP",
["pylons"] = {
[1] = {
["CLSID"] = "LAU3_HE5",
["num"] = 6,
},
[2] = {
["CLSID"] = "LAU3_HE5",
["num"] = 7,
},
[3] = {
["CLSID"] = "LAU3_HE5",
["num"] = 4,
},
[4] = {
["CLSID"] = "LAU3_HE5",
["num"] = 3,
},
[5] = {
["CLSID"] = "{40EF17B7-F508-45de-8566-6FFECC0C1AB8}",
["num"] = 2,
},
[6] = {
["CLSID"] = "{40EF17B7-F508-45de-8566-6FFECC0C1AB8}",
["num"] = 1,
},
[7] = {
["CLSID"] = "{40EF17B7-F508-45de-8566-6FFECC0C1AB8}",
["num"] = 8,
},
[8] = {
["CLSID"] = "{40EF17B7-F508-45de-8566-6FFECC0C1AB8}",
["num"] = 9,
},
[9] = {
["CLSID"] = "{8A0BE8AE-58D4-4572-9263-3144C0D06364}",
["num"] = 5,
},
},
["tasks"] = {
},
},
[4] = {
["name"] = "STRIKE",
["pylons"] = {
@@ -173,6 +173,10 @@ local unitPayloads = {
["CLSID"] = "{8A0BE8AE-58D4-4572-9263-3144C0D06364}",
["num"] = 5,
},
[11] = {
["CLSID"] = "{A111396E-D3E8-4b9c-8AC9-2432489304D5}",
["num"] = 11,
},
},
["tasks"] = {
},
@@ -181,7 +185,7 @@ local unitPayloads = {
["name"] = "SEAD",
["pylons"] = {
[1] = {
["CLSID"] = "{51F9AAE5-964F-4D21-83FB-502E3BFE5F8A}",
["CLSID"] = "{DB769D48-67D7-42ED-A2BE-108D566C8B1E}",
["num"] = 6,
},
[2] = {

View File

@@ -0,0 +1,33 @@
local unitPayloads = {
["name"] = "MQ-9 Reaper",
["payloads"] = {
[1] = {
["name"] = "CAS",
["pylons"] = {
[1] = {
["CLSID"] = "{88D18A5E-99C8-4B04-B40B-1C02F2018B6E}",
["num"] = 4,
},
[2] = {
["CLSID"] = "{88D18A5E-99C8-4B04-B40B-1C02F2018B6E}",
["num"] = 1,
},
[3] = {
["CLSID"] = "AGM114x2_OH_58",
["num"] = 2,
},
[4] = {
["CLSID"] = "AGM114x2_OH_58",
["num"] = 3,
},
},
["tasks"] = {
[1] = 17,
},
},
},
["tasks"] = {
},
["unitType"] = "MQ-9 Reaper",
}
return unitPayloads

View File

@@ -0,0 +1,148 @@
local unitPayloads = {
["name"] = "Mi-24V",
["payloads"] = {
[1] = {
["name"] = "CAS",
["pylons"] = {
[1] = {
["CLSID"] = "{B919B0F4-7C25-455E-9A02-CEA51DB895E3}",
["num"] = 1,
},
[2] = {
["CLSID"] = "{B919B0F4-7C25-455E-9A02-CEA51DB895E3}",
["num"] = 2,
},
[3] = {
["CLSID"] = "{6A4B9E69-64FE-439a-9163-3A87FB6A4D81}",
["num"] = 3,
},
[4] = {
["CLSID"] = "{6A4B9E69-64FE-439a-9163-3A87FB6A4D81}",
["num"] = 4,
},
[5] = {
["CLSID"] = "{B919B0F4-7C25-455E-9A02-CEA51DB895E3}",
["num"] = 5,
},
[6] = {
["CLSID"] = "{B919B0F4-7C25-455E-9A02-CEA51DB895E3}",
["num"] = 6,
},
},
["tasks"] = {
[1] = 31,
[2] = 32,
[3] = 18,
},
},
[2] = {
["name"] = "STRIKE",
["pylons"] = {
[1] = {
["CLSID"] = "{B919B0F4-7C25-455E-9A02-CEA51DB895E3}",
["num"] = 1,
},
[2] = {
["CLSID"] = "{FC56DF80-9B09-44C5-8976-DCFAFF219062}",
["num"] = 3,
},
[3] = {
["CLSID"] = "{FC56DF80-9B09-44C5-8976-DCFAFF219062}",
["num"] = 4,
},
[4] = {
["CLSID"] = "{B919B0F4-7C25-455E-9A02-CEA51DB895E3}",
["num"] = 6,
},
},
["tasks"] = {
[1] = 31,
[2] = 32,
[3] = 18,
[4] = 30,
},
},
[3] = {
["name"] = "ANTISHIP",
["pylons"] = {
[1] = {
["CLSID"] = "{B919B0F4-7C25-455E-9A02-CEA51DB895E3}",
["num"] = 1,
},
[2] = {
["CLSID"] = "{FC56DF80-9B09-44C5-8976-DCFAFF219062}",
["num"] = 3,
},
[3] = {
["CLSID"] = "{FC56DF80-9B09-44C5-8976-DCFAFF219062}",
["num"] = 4,
},
[4] = {
["CLSID"] = "{B919B0F4-7C25-455E-9A02-CEA51DB895E3}",
["num"] = 6,
},
},
["tasks"] = {
[1] = 31,
[2] = 32,
[3] = 18,
[4] = 30,
},
},
[4] = {
["name"] = "SEAD",
["pylons"] = {
[1] = {
["CLSID"] = "{B919B0F4-7C25-455E-9A02-CEA51DB895E3}",
["num"] = 1,
},
[2] = {
["CLSID"] = "{FC56DF80-9B09-44C5-8976-DCFAFF219062}",
["num"] = 3,
},
[3] = {
["CLSID"] = "{FC56DF80-9B09-44C5-8976-DCFAFF219062}",
["num"] = 4,
},
[4] = {
["CLSID"] = "{B919B0F4-7C25-455E-9A02-CEA51DB895E3}",
["num"] = 6,
},
},
["tasks"] = {
[1] = 31,
[2] = 32,
[3] = 18,
[4] = 30,
},
},
[5] = {
["name"] = "CAP",
["pylons"] = {
[1] = {
["CLSID"] = "{05544F1A-C39C-466b-BC37-5BD1D52E57BB}",
["num"] = 2,
},
[2] = {
["CLSID"] = "{05544F1A-C39C-466b-BC37-5BD1D52E57BB}",
["num"] = 3,
},
[3] = {
["CLSID"] = "{05544F1A-C39C-466b-BC37-5BD1D52E57BB}",
["num"] = 4,
},
[4] = {
["CLSID"] = "{05544F1A-C39C-466b-BC37-5BD1D52E57BB}",
["num"] = 5,
},
},
["tasks"] = {
[1] = 31,
[2] = 32,
[3] = 18,
},
},
},
["unitType"] = "Mi-24V",
}
return unitPayloads

View File

@@ -0,0 +1,131 @@
local unitPayloads = {
["name"] = "Mi-28",
["payloads"] = {
[1] = {
["name"] = "STRIKE",
["pylons"] = {
[1] = {
["CLSID"] = "{FC56DF80-9B09-44C5-8976-DCFAFF219062}",
["num"] = 1,
},
[2] = {
["CLSID"] = "{FC56DF80-9B09-44C5-8976-DCFAFF219062}",
["num"] = 2,
},
[3] = {
["CLSID"] = "{FC56DF80-9B09-44C5-8976-DCFAFF219062}",
["num"] = 3,
},
[4] = {
["CLSID"] = "{FC56DF80-9B09-44C5-8976-DCFAFF219062}",
["num"] = 4,
},
},
["tasks"] = {
[1] = 31,
[2] = 32,
[3] = 18,
},
},
[2] = {
["name"] = "CAS",
["pylons"] = {
[1] = {
["CLSID"] = "{57232979-8B0F-4db7-8D9A-55197E06B0F5}",
["num"] = 1,
},
[2] = {
["CLSID"] = "{6A4B9E69-64FE-439a-9163-3A87FB6A4D81}",
["num"] = 2,
},
[3] = {
["CLSID"] = "{6A4B9E69-64FE-439a-9163-3A87FB6A4D81}",
["num"] = 3,
},
[4] = {
["CLSID"] = "{57232979-8B0F-4db7-8D9A-55197E06B0F5}",
["num"] = 4,
},
},
["tasks"] = {
[1] = 31,
[2] = 32,
[3] = 18,
[4] = 30,
},
},
[3] = {
["name"] = "ANTISHIP",
["pylons"] = {
[1] = {
["CLSID"] = "{57232979-8B0F-4db7-8D9A-55197E06B0F5}",
["num"] = 1,
},
[2] = {
["CLSID"] = "{FC56DF80-9B09-44C5-8976-DCFAFF219062}",
["num"] = 2,
},
[3] = {
["CLSID"] = "{FC56DF80-9B09-44C5-8976-DCFAFF219062}",
["num"] = 3,
},
[4] = {
["CLSID"] = "{57232979-8B0F-4db7-8D9A-55197E06B0F5}",
["num"] = 4,
},
},
["tasks"] = {
[1] = 31,
[2] = 32,
[3] = 18,
[4] = 30,
},
},
[4] = {
["name"] = "SEAD",
["pylons"] = {
[1] = {
["CLSID"] = "{57232979-8B0F-4db7-8D9A-55197E06B0F5}",
["num"] = 1,
},
[2] = {
["CLSID"] = "{57232979-8B0F-4db7-8D9A-55197E06B0F5}",
["num"] = 4,
},
},
["tasks"] = {
[1] = 31,
[2] = 32,
[3] = 18,
},
},
[5] = {
["name"] = "CAP",
["pylons"] = {
[1] = {
["CLSID"] = "{05544F1A-C39C-466b-BC37-5BD1D52E57BB}",
["num"] = 1,
},
[2] = {
["CLSID"] = "{05544F1A-C39C-466b-BC37-5BD1D52E57BB}",
["num"] = 2,
},
[3] = {
["CLSID"] = "{05544F1A-C39C-466b-BC37-5BD1D52E57BB}",
["num"] = 3,
},
[4] = {
["CLSID"] = "{05544F1A-C39C-466b-BC37-5BD1D52E57BB}",
["num"] = 4,
},
},
["tasks"] = {
[1] = 31,
[2] = 32,
[3] = 18,
},
},
},
["unitType"] = "Mi-28N",
}
return unitPayloads

View File

@@ -0,0 +1,142 @@
local unitPayloads = {
["name"] = "MiG-25PD",
["payloads"] = {
[1] = {
["name"] = "CAP",
["pylons"] = {
[1] = {
["CLSID"] = "{5F26DBC2-FB43-4153-92DE-6BBCE26CB0FF}",
["num"] = 1,
},
[2] = {
["CLSID"] = "{4EDBA993-2E34-444C-95FB-549300BF7CAF}",
["num"] = 2,
},
[3] = {
["CLSID"] = "{4EDBA993-2E34-444C-95FB-549300BF7CAF}",
["num"] = 3,
},
[4] = {
["CLSID"] = "{5F26DBC2-FB43-4153-92DE-6BBCE26CB0FF}",
["num"] = 4,
},
},
["tasks"] = {
[1] = 11,
[2] = 10,
[3] = 18,
[4] = 19,
},
},
[2] = {
["name"] = "STRIKE",
["pylons"] = {
[1] = {
["CLSID"] = "{682A481F-0CB5-4693-A382-D00DD4A156D7}",
["num"] = 1,
},
[2] = {
["CLSID"] = "{4EDBA993-2E34-444C-95FB-549300BF7CAF}",
["num"] = 2,
},
[3] = {
["CLSID"] = "{4EDBA993-2E34-444C-95FB-549300BF7CAF}",
["num"] = 3,
},
[4] = {
["CLSID"] = "{682A481F-0CB5-4693-A382-D00DD4A156D7}",
["num"] = 4,
},
},
["tasks"] = {
[1] = 11,
[2] = 10,
[3] = 18,
[4] = 19,
},
},
[3] = {
["name"] = "CAS",
["pylons"] = {
[1] = {
["CLSID"] = "{682A481F-0CB5-4693-A382-D00DD4A156D7}",
["num"] = 1,
},
[2] = {
["CLSID"] = "{4EDBA993-2E34-444C-95FB-549300BF7CAF}",
["num"] = 2,
},
[3] = {
["CLSID"] = "{4EDBA993-2E34-444C-95FB-549300BF7CAF}",
["num"] = 3,
},
[4] = {
["CLSID"] = "{682A481F-0CB5-4693-A382-D00DD4A156D7}",
["num"] = 4,
},
},
["tasks"] = {
[1] = 11,
[2] = 10,
[3] = 18,
[4] = 19,
},
},
[4] = {
["name"] = "ANTISHIP",
["pylons"] = {
[1] = {
["CLSID"] = "{682A481F-0CB5-4693-A382-D00DD4A156D7}",
["num"] = 1,
},
[2] = {
["CLSID"] = "{4EDBA993-2E34-444C-95FB-549300BF7CAF}",
["num"] = 2,
},
[3] = {
["CLSID"] = "{4EDBA993-2E34-444C-95FB-549300BF7CAF}",
["num"] = 3,
},
[4] = {
["CLSID"] = "{682A481F-0CB5-4693-A382-D00DD4A156D7}",
["num"] = 4,
},
},
["tasks"] = {
[1] = 11,
[2] = 10,
[3] = 18,
[4] = 19,
},
},
[5] = {
["name"] = "SEAD",
["pylons"] = {
[1] = {
["CLSID"] = "{682A481F-0CB5-4693-A382-D00DD4A156D7}",
["num"] = 1,
},
[2] = {
["CLSID"] = "{4EDBA993-2E34-444C-95FB-549300BF7CAF}",
["num"] = 2,
},
[3] = {
["CLSID"] = "{4EDBA993-2E34-444C-95FB-549300BF7CAF}",
["num"] = 3,
},
[4] = {
["CLSID"] = "{682A481F-0CB5-4693-A382-D00DD4A156D7}",
["num"] = 4,
},
},
["tasks"] = {
[1] = 11,
[2] = 10,
[3] = 18,
[4] = 19,
},
},
},
["unitType"] = "MiG-25PD",
}
return unitPayloads

View File

@@ -0,0 +1,23 @@
local unitPayloads = {
["name"] = "RQ-1A Predator",
["payloads"] = {
[1] = {
["name"] = "CAS",
["pylons"] = {
[1] = {
["CLSID"] = "{ee368869-c35a-486a-afe7-284beb7c5d52}",
["num"] = 2,
},
[2] = {
["CLSID"] = "{ee368869-c35a-486a-afe7-284beb7c5d52}",
["num"] = 1,
},
},
["tasks"] = {
[1] = 17,
},
},
},
["unitType"] = "RQ-1A Predator",
}
return unitPayloads

View File

@@ -0,0 +1,25 @@
local unitPayloads = {
["name"] = "WingLoong-I",
["payloads"] = {
[1] = {
["name"] = "CAS",
["pylons"] = {
[1] = {
["CLSID"] = "DIS_AKD-10",
["num"] = 2,
},
[2] = {
["CLSID"] = "DIS_AKD-10",
["num"] = 1,
},
},
["tasks"] = {
[1] = 17,
},
},
},
["tasks"] = {
},
["unitType"] = "WingLoong-I",
}
return unitPayloads

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@@ -554,7 +554,7 @@ function getJTACStatus()
end
end
notify(message, 10)
notify(message, 25)
end

View File

@@ -34,11 +34,24 @@ write_state = function()
}
fp:write(json:encode(game_state))
fp:close()
--logger.info("Done writing DCS Liberation state")
--messageAll("Done writing DCS Liberation state.")
-- logger.info("Done writing DCS Liberation state")
-- messageAll("Done writing DCS Liberation state.")
end
mist.scheduleFunction(write_state, {}, timer.getTime() + 10, 60, timer.getTime() + 3600)
write_state_error_handling = function()
if pcall(write_state) then
-- messageAll("Written DCS Liberation state to "..debriefing_file_location)
else
messageAll("Unable to write DCS Liberation state to "..debriefing_file_location..
"\nYou can abort the mission in DCS Liberation.\n"..
"\n\nPlease fix your setup in DCS Liberation, make sure you are pointing to the right installation directory from the File/Preferences menu. Then after fixing the path restart DCS Liberation, and then restart DCS."..
"\n\nYou can also try to fix the issue manually by replacing the file <dcs_installation_directory>/Scripts/MissionScripting.lua by the one provided there : <dcs_liberation_folder>/resources/scripts/MissionScripting.lua. And then restart DCS. (This will also have to be done again after each DCS update)"..
"\n\nIt's not worth playing, the state of the mission will not be recorded.")
end
end
mist.scheduleFunction(write_state_error_handling, {}, timer.getTime() + 10, 60, timer.getTime() + 3600)
activeWeapons = {}
local function onEvent(event)

View File

@@ -85,13 +85,11 @@ QPushButton {
border: 1px solid #97A9A9;
color:#fff;
padding: 6px 10px;
cursor: pointer;
border-radius:2px;
}
QPushButton:hover {
background: #6c7b7f;
cursor:pointer;
}
/*btn-primary*/
@@ -101,7 +99,6 @@ QPushButton[style="btn-primary"]{
color:#fff;
padding: 6px;
border-radius:2px;
cursor: pointer;
font-weight:bold;
text-transform:uppercase;
}
@@ -114,7 +111,6 @@ QPushButton[style="btn-primary"]:hover{
QPushButton[style="btn-success"] , QPushButton[style="start-button"]{
background-color:#82A466;
color: white;
cursor:pointer;
border-radius:2px;
font-weight:bold;
text-transform:uppercase;
@@ -134,7 +130,6 @@ QPushButton[style="btn-success"]:hover , QPushButton[style="start-button"]:hover
QPushButton[style="btn-buy"]{
background-color:#82A466;
color: white;
cursor:pointer;
border-radius:2px;
font-weight:bold;
text-transform:uppercase;
@@ -143,7 +138,6 @@ QPushButton[style="btn-buy"]{
}
QPushButton[style="btn-buy"]:hover{
cursor:pointer;
background:#5C863F;
}
@@ -151,7 +145,6 @@ QPushButton[style="btn-buy"]:hover{
QPushButton[style="btn-sell"]{
background-color:#9E3232;
color: white;
cursor:pointer;
border-radius:2px;
font-weight:bold;
text-transform:uppercase;
@@ -160,7 +153,6 @@ QPushButton[style="btn-sell"]{
}
QPushButton[style="btn-sell"]:hover{
cursor:pointer;
background:#D84545;
}
@@ -169,7 +161,6 @@ QPushButton[style="btn-sell"]:hover{
QPushButton[style="btn-danger"]{
background-color:#9E3232;
color: white;
cursor:pointer;
padding: 6px;
border-radius:2px;
border: 1px solid #9E3232;
@@ -191,7 +182,11 @@ QLabel{
QLabel[style="base-title"]{
font-size: 24px;
font-color: #ccc;
}
QLabel[style="budget-label"]{
font-size: 16px;
margin-right: 20px;
}
QLabel[style="icon-plane"]{
@@ -491,3 +486,7 @@ QWidget[style="baseMenuHeader"]{
font-weight: bold;
color:white;
}*/
QLabel[style="small"]{
font-size: 8px;
}

View File

@@ -26,7 +26,6 @@ QTopPanel *{
QPushButton[style="btn-success"]{
background-color:#699245;
color: white;
cursor:pointer;
padding: 5px 5px 5px 5px;
border-radius:5px;
}
@@ -35,13 +34,11 @@ QPushButton[style="btn-success"]:hover{
background-color:#8ABC5A;
padding: 5px 5px 5px 5px;
border-radius:5px;
cursor: pointer;
}
QPushButton[style="start-button"]{
background-color:#699245;
color: white;
cursor:pointer;
padding: 5px 5px 5px 5px;
border-radius:5px;
}
@@ -50,14 +47,12 @@ QPushButton[style="start-button"]:hover{
background-color:#8ABC5A;
padding: 15px 15px 15px 15px;
border-radius:5px;
cursor: pointer;
}
/* Buy button */
QPushButton[style="btn-buy"]{
background-color:#82A466;
color: white;
cursor:pointer;
border-radius:2px;
font-weight:bold;
text-transform:uppercase;
@@ -66,7 +61,6 @@ QPushButton[style="btn-buy"]{
}
QPushButton[style="btn-buy"]:hover{
cursor:pointer;
background:#5C863F;
}
@@ -74,7 +68,6 @@ QPushButton[style="btn-buy"]:hover{
QPushButton[style="btn-sell"]{
background-color:#9E3232;
color: white;
cursor:pointer;
border-radius:2px;
font-weight:bold;
text-transform:uppercase;
@@ -83,14 +76,12 @@ QPushButton[style="btn-sell"]{
}
QPushButton[style="btn-sell"]:hover{
cursor:pointer;
background:#D84545;
}
QPushButton[style="btn-danger"]{
background-color:#9E3232;
color: white;
cursor:pointer;
padding: 5px 5px 5px 5px;
border-radius:5px;
}
@@ -99,12 +90,10 @@ QPushButton[style="btn-danger"]:hover{
background-color:#D84545;
padding: 5px 5px 5px 5px;
border-radius:5px;
cursor: pointer;
}
QLabel[style="base-title"]{
font-size: 24px;
font-color: #ccc;
border: 1px solid #ccc;
}
@@ -189,4 +178,8 @@ QLabel[style="SEAD"]{
QWidget[style="baseMenuHeader"]{
font-size: 24px;
font-weight: bold;
}*/
}*/
QLabel[style="small"]{
font-size: 8px;
}

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@@ -1,6 +1,6 @@
import os
import sys
import dcs
from pydcs import dcs
from game import db
from gen.aircraft import AircraftConflictGenerator

View File

@@ -45,10 +45,10 @@ def _mk_archieve():
shutil.rmtree("./dist")
except FileNotFoundError:
pass
os.system("pyinstaller.exe pyinstaller.spec")
archieve = ZipFile(path, "w")
archieve.writestr("dcs_liberation.bat", "cd dist\\dcs_liberation\r\nliberation_main \"%UserProfile%\\Saved Games\" \"{}\"".format(VERSION))
_zip_dir(archieve, "./dist/dcs_liberation")
os.system("pyinstaller.exe --clean pyinstaller.spec")
#archieve = ZipFile(path, "w")
#archieve.writestr("dcs_liberation.bat", "cd dist\\dcs_liberation\r\nliberation_main \"%UserProfile%\\Saved Games\" \"{}\"".format(VERSION))
#_zip_dir(archieve, "./dist/dcs_liberation")
_mk_archieve()

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