Compare commits

...

7 Commits

Author SHA1 Message Date
C. Perreau
d213fa1b91 Merge pull request #98 from Khopa/develop
2.1.1-alpha-2
2020-08-23 18:26:14 +02:00
Khopa
4b2804427e Possible to replace SAM, possible to see building recon images on ground site. 2020-08-23 18:25:23 +02:00
Khopa
d707a59a71 Added thumbnail for strike targets / buildings. 2020-08-23 18:02:36 +02:00
Khopa
923358b364 Cheat menu : added buttons to remove money 2020-08-23 15:29:11 +02:00
C. Perreau
1d0c0ac19c Merge pull request #96 from parithon/develop
Add a Github Action and Installer
2020-08-23 14:14:30 +02:00
C. Perreau
7c97ecddac Merge branch 'develop' into develop 2020-08-23 14:08:09 +02:00
Khopa
bcae51cc92 Added possibility to repair SAM sites (WIP) 2020-08-23 13:43:33 +02:00
54 changed files with 411 additions and 71 deletions

View File

@@ -1,14 +1,22 @@
# 2.1.1
## Features/Imrpovements :
* **[Other]** Added an installer option
## Features/Improvements :
* **[Other]** Added an installer option (thanks to contributor parithon)
* **[Cheat Menu]** Added possibility to replace destroyed SAM and base defenses units for the player (Click on a SAM site to fix it)
* **[Cheat Menu]** Added recon images for buildings on strike targets, click on a Strike target to get detailled informations
* **[Units/Factions]** Added F-16C to USA 1990
* **[Units/Factions]** Added MQ-9 Reaper as CAS unit for USA 2005
* **[Units/Factions]** Added Mig-21, Mig-23, SA-342L to Syria 2011
* **[Cheat Menu]** Added buttons to remove money
## Fixed issues :
* **[UI/UX]** Spelling issues
* **[Campaign Generator]** Tarawa was placed on land in Syrian Civil War campaign
* **[UI/UX]** Spelling issues (Thanks to Github contributor steveveepee)
* **[Campaign Generator]** LHA was placed on land in Syrian Civil War campaign
* **[Campaign Generator]** Fixed inverted configuration for Syria full map
* **[Units/Factions]** Minor changes to USA 1990
* **[Units/Factions]** AH-64A now has default payloads. AH-64D has payloads for more mission types.
* **[Campaign Generator]** Syria "Inherent Resolve" campaign, added Incirlik Air Base
* **[Mission Generator]** AH-1W was not used by AI to generate CAS mission by default
* **[Mission Generator]** Fixed F-16C targeting pod not being added to payload
* **[Mission Generator]** AH-64A and AH-64D payloads fix.
# 2.1.0

View File

@@ -6,7 +6,7 @@ DEFAULT_AVAILABLE_BUILDINGS = ['fuel', 'ammo', 'comms', 'oil', 'ware', 'farp', '
WW2_GERMANY_BUILDINGS = ['fuel', 'factory', 'ww2bunker', 'ww2bunker', 'ww2bunker', 'allycamp', 'allycamp', 'aa']
WW2_ALLIES_BUILDINGS = ['fuel', 'factory', 'allycamp', 'allycamp', 'allycamp', 'allycamp', 'allycamp', 'aa']
FORTIFICATION_BUILDINGS = ['Siegfried Line', 'Concertina Wire', 'Czech hedgehogs 1', 'Czech hedgehogs 2',
FORTIFICATION_BUILDINGS = ['Siegfried Line', 'Concertina wire', 'Concertina Wire', 'Czech hedgehogs 1', 'Czech hedgehogs 2',
'Dragonteeth 1', 'Dragonteeth 2', 'Dragonteeth 3', 'Dragonteeth 4', 'Dragonteeth 5',
'Haystack 1', 'Haystack 2', 'Haystack 3', 'Haystack 4', 'Hemmkurvenvenhindernis',
'Log posts 1', 'Log posts 2', 'Log posts 3', 'Log ramps 1', 'Log ramps 2', 'Log ramps 3',

View File

@@ -295,23 +295,6 @@ PRICES = {
Unarmed.Transport_M818: 3,
AirDefence.AAA_Vulcan_M163: 5,
AirDefence.SAM_Linebacker_M6: 10,
AirDefence.AAA_ZU_23_Closed: 2,
AirDefence.SPAAA_ZSU_23_4_Shilka: 4,
AirDefence.SAM_SA_9_Strela_1_9P31: 8,
AirDefence.SAM_SA_19_Tunguska_2S6: 15,
AirDefence.SAM_SA_6_Kub_LN_2P25: 22,
AirDefence.SAM_SA_8_Osa_9A33: 12,
AirDefence.SAM_SA_3_S_125_LN_5P73: 20,
AirDefence.SAM_SA_2_LN_SM_90: 15,
AirDefence.SAM_SA_11_Buk_LN_9A310M1: 25,
AirDefence.SAM_Hawk_PCP: 20,
AirDefence.SAM_Patriot_LN_M901: 60,
AirDefence.SAM_SA_10_S_300PS_LN_5P85C: 60,
AirDefence.SAM_Chaparral_M48: 10,
# WW2
Armor.MT_Pz_Kpfw_V_Panther_Ausf_G:24,
Armor.MT_Pz_Kpfw_IV_Ausf_H:16,
@@ -332,9 +315,6 @@ PRICES = {
Armor.LAC_M8_Greyhound: 8,
Armor.TD_M10_GMC: 14,
Armor.StuG_III_Ausf__G: 12,
AirDefence.AAA_Bofors_40mm: 8,
AirDefence.AAA_8_8cm_Flak_36: 8,
AirDefence.AAA_8_8cm_Flak_18: 12,
Artillery.M12_GMC: 10,
Artillery.Sturmpanzer_IV_Brummbär: 10,
@@ -348,6 +328,79 @@ PRICES = {
Dry_cargo_ship_Ivanov: 10,
Tanker_Elnya_160: 10,
# Air Defence units
AirDefence.SAM_SA_19_Tunguska_2S6: 30,
AirDefence.SAM_SA_6_Kub_LN_2P25: 20,
AirDefence.SAM_SA_3_S_125_LN_5P73: 6,
AirDefence.SAM_SA_10_S_300PS_LN_5P85C: 22,
AirDefence.SAM_SA_10_S_300PS_LN_5P85D: 22,
AirDefence.SAM_SA_11_Buk_LN_9A310M1: 30,
AirDefence.SAM_SA_8_Osa_9A33: 28,
AirDefence.SAM_SA_15_Tor_9A331: 40,
AirDefence.SAM_SA_13_Strela_10M3_9A35M3: 24,
AirDefence.SAM_SA_9_Strela_1_9P31: 16,
AirDefence.SAM_SA_11_Buk_CC_9S470M1: 25,
AirDefence.SAM_SA_8_Osa_LD_9T217: 22,
AirDefence.SAM_Patriot_AMG_AN_MRC_137: 35,
AirDefence.SAM_Patriot_ECS_AN_MSQ_104: 30,
AirDefence.SPAAA_Gepard: 24,
AirDefence.SAM_Hawk_PCP: 14,
AirDefence.AAA_Vulcan_M163: 12,
AirDefence.SAM_Hawk_LN_M192: 8,
AirDefence.SAM_Chaparral_M48: 16,
AirDefence.SAM_Linebacker_M6: 18,
AirDefence.SAM_Patriot_LN_M901: 15,
AirDefence.SAM_Avenger_M1097: 20,
AirDefence.SAM_Patriot_EPP_III: 15,
AirDefence.SAM_Patriot_ICC: 18,
AirDefence.SAM_Roland_ADS: 12,
AirDefence.SAM_SA_10_S_300PS_CP_54K6: 18,
AirDefence.Stinger_MANPADS: 6,
AirDefence.SAM_Stinger_comm_dsr: 4,
AirDefence.SAM_Stinger_comm: 4,
AirDefence.SPAAA_ZSU_23_4_Shilka: 12,
AirDefence.AAA_ZU_23_Closed: 6,
AirDefence.AAA_ZU_23_Emplacement: 6,
AirDefence.AAA_ZU_23_on_Ural_375: 8,
AirDefence.AAA_ZU_23_Insurgent_Closed: 6,
AirDefence.AAA_ZU_23_Insurgent_on_Ural_375: 8,
AirDefence.AAA_ZU_23_Insurgent: 6,
AirDefence.SAM_SA_18_Igla_MANPADS: 10,
AirDefence.SAM_SA_18_Igla_comm: 8,
AirDefence.SAM_SA_18_Igla_S_MANPADS: 12,
AirDefence.SAM_SA_18_Igla_S_comm: 8,
AirDefence.EWR_1L13: 30,
AirDefence.SAM_SA_6_Kub_STR_9S91: 22,
AirDefence.SAM_SA_10_S_300PS_TR_30N6: 24,
AirDefence.SAM_SA_10_S_300PS_SR_5N66M: 30,
AirDefence.EWR_55G6: 30,
AirDefence.SAM_SA_10_S_300PS_SR_64H6E: 30,
AirDefence.SAM_SA_11_Buk_SR_9S18M1: 28,
AirDefence.CP_9S80M1_Sborka: 10,
AirDefence.SAM_Hawk_TR_AN_MPQ_46: 14,
AirDefence.SAM_Hawk_SR_AN_MPQ_50: 18,
AirDefence.SAM_Patriot_STR_AN_MPQ_53: 22,
AirDefence.SAM_Hawk_CWAR_AN_MPQ_55: 20,
AirDefence.SAM_SR_P_19: 14,
AirDefence.SAM_Roland_EWR: 16,
AirDefence.SAM_SA_3_S_125_TR_SNR: 14,
AirDefence.SAM_SA_2_LN_SM_90: 8,
AirDefence.SAM_SA_2_TR_SNR_75_Fan_Song: 12,
AirDefence.Rapier_FSA_Launcher: 6,
AirDefence.Rapier_FSA_Optical_Tracker: 12,
AirDefence.Rapier_FSA_Blindfire_Tracker: 16,
AirDefence.HQ_7_Self_Propelled_LN: 20,
AirDefence.HQ_7_Self_Propelled_STR: 24,
AirDefence.AAA_8_8cm_Flak_18: 6,
AirDefence.AAA_Flak_38: 6,
AirDefence.AAA_8_8cm_Flak_36: 8,
AirDefence.AAA_8_8cm_Flak_37: 10,
AirDefence.AAA_Flak_Vierling_38:6,
AirDefence.AAA_Kdo_G_40: 8,
AirDefence.Flak_Searchlight_37: 4,
AirDefence.Maschinensatz_33: 10,
AirDefence.AAA_8_8cm_Flak_41: 12,
AirDefence.AAA_Bofors_40mm: 8,
# FRENCH PACK MOD
frenchpack.AMX_10RCR: 10,

View File

@@ -178,9 +178,12 @@ class Event:
for i, ground_object in enumerate(cp.ground_objects):
if ground_object.dcs_identifier in ["AA", "CARRIER", "LHA"]:
for g in ground_object.groups:
if not hasattr(g, "units_losts"):
g.units_losts = []
for u in g.units:
if u.name == destroyed_ground_unit_name:
g.units.remove(u)
g.units_losts.append(u)
destroyed_units = destroyed_units + 1
info.text = u.type
ucount = sum([len(g.units) for g in ground_object.groups])

View File

@@ -516,6 +516,10 @@ class AircraftConflictGenerator:
group.points[0].tasks.append(OptRestrictJettison(True))
for point in flight.points:
group.add_waypoint(Point(point.x,point.y), point.alt)
group.add_waypoint(Point(point.x, point.y), point.alt)
def setup_radio_preset(self, flight, group):
pass

View File

@@ -0,0 +1,4 @@
from dcs.unitgroup import FlyingGroup

View File

@@ -65,6 +65,40 @@ SAM_MAP = {
AirDefence.HQ_7_Self_Propelled_LN: HQ7Generator
}
SAM_PRICES = {
AirDefence.SAM_Hawk_PCP: 35,
AirDefence.AAA_ZU_23_Emplacement: 10,
AirDefence.AAA_ZU_23_Closed: 10,
AirDefence.AAA_ZU_23_on_Ural_375: 10,
AirDefence.AAA_ZU_23_Insurgent_on_Ural_375: 10,
AirDefence.AAA_ZU_23_Insurgent_Closed: 10,
AirDefence.AAA_ZU_23_Insurgent: 10,
AirDefence.SPAAA_ZSU_23_4_Shilka: 10,
AirDefence.AAA_Vulcan_M163: 15,
AirDefence.SAM_Linebacker_M6: 20,
AirDefence.Rapier_FSA_Launcher: 20,
AirDefence.SAM_Avenger_M1097: 22,
AirDefence.SPAAA_Gepard: 24,
AirDefence.SAM_Roland_ADS: 40,
AirDefence.SAM_Patriot_LN_M901: 85,
AirDefence.SAM_Patriot_EPP_III: 85,
AirDefence.SAM_Chaparral_M48: 25,
AirDefence.AAA_Bofors_40mm: 15,
AirDefence.AAA_8_8cm_Flak_36: 15,
AirDefence.SAM_SA_2_LN_SM_90: 30,
AirDefence.SAM_SA_3_S_125_LN_5P73: 35,
AirDefence.SAM_SA_6_Kub_LN_2P25: 45,
AirDefence.SAM_SA_8_Osa_9A33: 30,
AirDefence.SAM_SA_9_Strela_1_9P31: 25,
AirDefence.SAM_SA_10_S_300PS_LN_5P85C: 80,
AirDefence.SAM_SA_10_S_300PS_CP_54K6: 80,
AirDefence.SAM_SA_11_Buk_LN_9A310M1: 60,
AirDefence.SAM_SA_13_Strela_10M3_9A35M3: 30,
AirDefence.SAM_SA_15_Tor_9A331: 40,
AirDefence.SAM_SA_19_Tunguska_2S6: 35,
AirDefence.HQ_7_Self_Propelled_LN: 35
}
def generate_anti_air_group(game, parent_cp, ground_object, faction:str):
"""
This generate a SAM group

View File

@@ -143,7 +143,7 @@ class QLiberationMap(QGraphicsView):
go_pos = self._transform_point(ground_object.position)
if not ground_object.airbase_group:
buildings = self.game.theater.find_ground_objects_by_obj_name(ground_object.obj_name)
scene.addItem(QMapGroundObject(self, go_pos[0], go_pos[1], 12, 12, cp, ground_object, buildings))
scene.addItem(QMapGroundObject(self, go_pos[0], go_pos[1], 14, 12, cp, ground_object, self.game, buildings))
if ground_object.category == "aa" and self.get_display_rule("sam"):
max_range = 0

View File

@@ -1,19 +1,22 @@
from PySide2.QtCore import QPoint, QRect, QPointF, Qt
from PySide2.QtGui import QPainter
from PySide2.QtGui import QPainter, QBrush
from PySide2.QtWidgets import QGraphicsRectItem, QGraphicsItem, QGraphicsSceneHoverEvent, QGraphicsSceneMouseEvent
import qt_ui.uiconstants as CONST
from game import db
from game import db, Game
from game.data.building_data import FORTIFICATION_BUILDINGS
from qt_ui.windows.groundobject.QGroundObjectMenu import QGroundObjectMenu
from theater import TheaterGroundObject, ControlPoint
class QMapGroundObject(QGraphicsRectItem):
def __init__(self, parent, x: float, y: float, w: float, h: float, cp: ControlPoint, model: TheaterGroundObject, buildings=[]):
def __init__(self, parent, x: float, y: float, w: float, h: float, cp: ControlPoint, model: TheaterGroundObject, game:Game, buildings=[]):
super(QMapGroundObject, self).__init__(x, y, w, h)
self.model = model
self.cp = cp
self.parent = parent
self.game = game
self.setAcceptHoverEvents(True)
self.setZValue(2)
self.buildings = buildings
@@ -39,6 +42,8 @@ class QMapGroundObject(QGraphicsRectItem):
tooltip = tooltip + str(building.dcs_identifier) + "\n"
self.setToolTip(tooltip[:-1])
def mousePressEvent(self, event:QGraphicsSceneMouseEvent):
self.openEditionMenu()
def paint(self, painter, option, widget=None):
#super(QMapControlPoint, self).paint(painter, option, widget)
@@ -53,14 +58,49 @@ class QMapGroundObject(QGraphicsRectItem):
if cat == "aa" and self.model.sea_object:
cat = "ship"
if not self.model.is_dead and not self.cp.captured:
painter.drawPixmap(option.rect, CONST.ICONS[cat + enemyIcons])
elif not self.model.is_dead:
painter.drawPixmap(option.rect, CONST.ICONS[cat + playerIcons])
rect = QRect(option.rect.x()+2,option.rect.y(),option.rect.width()-2,option.rect.height())
is_dead = self.model.is_dead
for building in self.buildings:
if not building.is_dead:
is_dead = False
break
if not is_dead and not self.cp.captured:
painter.drawPixmap(rect, CONST.ICONS[cat + enemyIcons])
elif not is_dead:
painter.drawPixmap(rect, CONST.ICONS[cat + playerIcons])
else:
painter.drawPixmap(option.rect, CONST.ICONS["destroyed"])
painter.drawPixmap(rect, CONST.ICONS["destroyed"])
self.drawHealthGauge(painter, option)
painter.restore()
def drawHealthGauge(self, painter, option):
units_alive = 0
units_dead = 0
if len(self.model.groups) == 0:
for building in self.buildings:
if building.dcs_identifier in FORTIFICATION_BUILDINGS:
continue
if building.is_dead:
units_dead += 1
else:
units_alive += 1
for g in self.model.groups:
units_alive += len(g.units)
if hasattr(g, "units_losts"):
units_dead += len(g.units_losts)
if units_dead + units_alive > 0:
ratio = float(units_alive)/(float(units_dead) + float(units_alive))
bar_height = ratio * option.rect.height()
painter.fillRect(option.rect.x(), option.rect.y(), 2, option.rect.height(), QBrush(CONST.COLORS["dark_red"]))
painter.fillRect(option.rect.x(), option.rect.y(), 2, bar_height, QBrush(CONST.COLORS["green"]))
def hoverEnterEvent(self, event: QGraphicsSceneHoverEvent):
self.update()
self.setCursor(Qt.PointingHandCursor)
@@ -72,3 +112,7 @@ class QMapGroundObject(QGraphicsRectItem):
def hoverLeaveEvent(self, event: QGraphicsSceneHoverEvent):
self.update()
def openEditionMenu(self):
self.editionMenu = QGroundObjectMenu(self.window(), self.model, self.buildings, self.cp, self.game)
self.editionMenu.show()

View File

@@ -1,16 +1,22 @@
from PySide2.QtWidgets import QGridLayout, QLabel, QGroupBox
from PySide2.QtWidgets import QGridLayout, QLabel, QGroupBox, QPushButton
from qt_ui.uiconstants import VEHICLES_ICONS
from qt_ui.windows.groundobject.QGroundObjectMenu import QGroundObjectMenu
from theater import ControlPoint, TheaterGroundObject
class QBaseDefenseGroupInfo(QGroupBox):
def __init__(self, cp:ControlPoint, ground_object: TheaterGroundObject):
def __init__(self, cp:ControlPoint, ground_object: TheaterGroundObject, game):
super(QBaseDefenseGroupInfo, self).__init__("Group : " + ground_object.obj_name)
self.ground_object = ground_object
self.cp = cp
self.game = game
self.buildings = game.theater.find_ground_objects_by_obj_name(self.ground_object.obj_name)
self.init_ui()
def init_ui(self):
unit_dict = {}
layout = QGridLayout()
@@ -29,8 +35,18 @@ class QBaseDefenseGroupInfo(QGroupBox):
# icon.setText("<b>" + k[:6] + "</b>")
#icon.setProperty("style", "icon-plane")
#layout.addWidget(icon, i, 0)
layout.addWidget(QLabel(str(v) + " x " + "<strong>" + k + "</strong>"), i, 1)
layout.addWidget(QLabel(str(v) + " x " + "<strong>" + k + "</strong>"), i, 0)
i = i + 1
manage_button = QPushButton("Manage")
manage_button.setProperty("style", "btn-success")
manage_button.setMaximumWidth(180)
manage_button.clicked.connect(self.onManage)
layout.addWidget(manage_button, i+1, 0)
self.setLayout(layout)
def onManage(self):
self.editionMenu = QGroundObjectMenu(self.window(), self.ground_object, self.buildings, self.cp, self.game)
self.editionMenu.show()

View File

@@ -15,6 +15,6 @@ class QBaseDefensesHQ(QFrame):
def init_ui(self):
airport = self.game.theater.terrain.airport_by_id(self.cp.id)
layout = QGridLayout()
layout.addWidget(QBaseInformation(self.cp, airport))
layout.addWidget(QBaseInformation(self.cp, airport, self.game))
self.setLayout(layout)

View File

@@ -1,4 +1,5 @@
from PySide2.QtWidgets import QGridLayout, QLabel, QGroupBox, QVBoxLayout, QFrame
from PySide2.QtGui import Qt
from PySide2.QtWidgets import QGridLayout, QLabel, QGroupBox, QVBoxLayout, QFrame, QWidget, QScrollArea
from game import db
from qt_ui.uiconstants import AIRCRAFT_ICONS, VEHICLES_ICONS
@@ -8,17 +9,34 @@ from theater import ControlPoint, Airport
class QBaseInformation(QFrame):
def __init__(self, cp:ControlPoint, airport:Airport):
def __init__(self, cp:ControlPoint, airport:Airport, game):
super(QBaseInformation, self).__init__()
self.cp = cp
self.airport = airport
self.game = game
self.setMinimumWidth(500)
self.init_ui()
def init_ui(self):
self.layout = QVBoxLayout()
self.mainLayout = QVBoxLayout()
scroll_content = QWidget()
task_box_layout = QGridLayout()
scroll_content.setLayout(task_box_layout)
row = 0
for g in self.cp.ground_objects:
if g.airbase_group:
group_info = QBaseDefenseGroupInfo(self.cp, g)
self.layout.addWidget(group_info)
self.setLayout(self.layout)
group_info = QBaseDefenseGroupInfo(self.cp, g, self.game)
task_box_layout.addWidget(group_info)
scroll_content.setLayout(task_box_layout)
scroll = QScrollArea()
scroll.setHorizontalScrollBarPolicy(Qt.ScrollBarAlwaysOff)
scroll.setVerticalScrollBarPolicy(Qt.ScrollBarAlwaysOn)
scroll.setWidgetResizable(True)
scroll.setWidget(scroll_content)
self.mainLayout.addWidget(scroll)
self.setLayout(self.mainLayout)

View File

@@ -0,0 +1,33 @@
import os
from PySide2.QtGui import QPixmap
from PySide2.QtWidgets import QGroupBox, QHBoxLayout, QVBoxLayout, QLabel
class QBuildingInfo(QGroupBox):
def __init__(self, building, ground_object):
super(QBuildingInfo, self).__init__()
self.building = building
self.ground_object = ground_object
self.init_ui()
def init_ui(self):
self.header = QLabel()
path = os.path.join("./resources/ui/units/buildings/" + self.building.dcs_identifier + ".png")
if self.building.is_dead:
pixmap = QPixmap("./resources/ui/units/buildings/dead.png")
elif os.path.isfile(path):
pixmap = QPixmap(path)
else:
pixmap = QPixmap("./resources/ui/units/buildings/missing.png")
self.header.setPixmap(pixmap)
name = "<b>{}</b> {}".format(self.building.dcs_identifier[0:18], "[DEAD]" if self.building.is_dead else "")
self.name = QLabel(name)
self.name.setProperty("style", "small")
layout = QVBoxLayout()
layout.addWidget(self.header)
layout.addWidget(self.name)
footer = QHBoxLayout()
self.setLayout(layout)

View File

@@ -0,0 +1,117 @@
import logging
from PySide2.QtGui import QCloseEvent
from PySide2.QtWidgets import QHBoxLayout, QWidget, QDialog, QGridLayout, QLabel, QGroupBox, QVBoxLayout, QPushButton
from dcs import Point
from game import Game
from game.data.building_data import FORTIFICATION_BUILDINGS
from game.db import PRICES, unit_type_of
from qt_ui.uiconstants import EVENT_ICONS
from qt_ui.widgets.QBudgetBox import QBudgetBox
from qt_ui.windows.GameUpdateSignal import GameUpdateSignal
from qt_ui.windows.groundobject.QBuildingInfo import QBuildingInfo
from theater import ControlPoint, TheaterGroundObject
class QGroundObjectMenu(QDialog):
def __init__(self, parent, ground_object: TheaterGroundObject, buildings:[], cp: ControlPoint, game: Game):
super(QGroundObjectMenu, self).__init__(parent)
self.setMinimumWidth(350)
self.ground_object = ground_object
self.buildings = buildings
self.cp = cp
self.game = game
self.setWindowTitle("Location " + self.ground_object.obj_name)
self.setWindowIcon(EVENT_ICONS["capture"])
self.intelBox = QGroupBox("Units :")
self.buildingBox = QGroupBox("Buildings :")
self.intelLayout = QGridLayout()
self.buildingsLayout = QGridLayout()
self.init_ui()
def init_ui(self):
self.mainLayout = QVBoxLayout()
self.budget = QBudgetBox(self.game)
self.budget.setGame(self.game)
self.doLayout()
if len(self.ground_object.groups) > 0:
self.mainLayout.addWidget(self.intelBox)
else:
self.mainLayout.addWidget(self.buildingBox)
self.setLayout(self.mainLayout)
def doLayout(self):
self.intelBox = QGroupBox("Units :")
self.intelLayout = QGridLayout()
i = 0
for g in self.ground_object.groups:
if not hasattr(g, "units_losts"):
g.units_losts = []
for u in g.units:
self.intelLayout.addWidget(QLabel("<b>Unit #" + str(u.id) + " - " + str(u.type) + "</b>"), i, 0)
i = i + 1
for u in g.units_losts:
utype = unit_type_of(u)
if utype in PRICES:
price = PRICES[utype]
else:
price = 6
self.intelLayout.addWidget(QLabel("<b>Unit #" + str(u.id) + " - " + str(u.type) + "</b> [DEAD]"), i, 0)
if self.cp.captured:
repair = QPushButton("Repair [" + str(price) + "M]")
repair.setProperty("style", "btn-success")
repair.clicked.connect(lambda u=u, g=g, p=price: self.repair_unit(g, u, p))
self.intelLayout.addWidget(repair, i, 1)
i = i + 1
self.buildingBox = QGroupBox("Buildings :")
self.buildingsLayout = QGridLayout()
j = 0
for i, building in enumerate(self.buildings):
if building.dcs_identifier not in FORTIFICATION_BUILDINGS:
self.buildingsLayout.addWidget(QBuildingInfo(building, self.ground_object), j/3, j%3)
j = j + 1
self.buildingBox.setLayout(self.buildingsLayout)
self.intelBox.setLayout(self.intelLayout)
def do_refresh_layout(self):
try:
for i in range(self.mainLayout.count()):
self.mainLayout.removeItem(self.mainLayout.itemAt(i))
self.doLayout()
if len(self.ground_object.groups) > 0:
self.mainLayout.addWidget(self.intelBox)
else:
self.mainLayout.addWidget(self.buildingBox)
except Exception as e:
print(e)
def repair_unit(self, group, unit, price):
if self.game.budget > price:
self.game.budget -= price
group.units_losts = [u for u in group.units_losts if u.id != unit.id]
group.units.append(unit)
GameUpdateSignal.get_instance().updateGame(self.game)
# Remove destroyed units in the vicinity
destroyed_units = self.game.get_destroyed_units()
for d in destroyed_units:
p = Point(d["x"], d["z"])
if p.distance_to_point(unit.position) < 15:
destroyed_units.remove(d)
logging.info("Removed destroyed units " + str(d))
logging.info("Repaired unit : " + str(unit.id) + " " + str(unit.type))
self.do_refresh_layout()
def closeEvent(self, closeEvent: QCloseEvent):
GameUpdateSignal.get_instance().updateGame(self.game)

View File

@@ -1,3 +1,5 @@
import logging
from PySide2.QtCore import QSize, Qt, QItemSelectionModel, QPoint
from PySide2.QtGui import QStandardItemModel, QStandardItem
from PySide2.QtWidgets import QLabel, QDialog, QGridLayout, QListView, QStackedLayout, QComboBox, QWidget, \
@@ -269,32 +271,28 @@ class QSettingsWindow(QDialog):
self.moneyCheatBoxLayout = QGridLayout()
self.moneyCheatBox.setLayout(self.moneyCheatBoxLayout)
self.cheat25M = QPushButton("Cheat +25M")
self.cheat50M = QPushButton("Cheat +50M")
self.cheat100M = QPushButton("Cheat +100M")
self.cheat200M = QPushButton("Cheat +200M")
self.cheat500M = QPushButton("Cheat +500M")
self.cheat1000M = QPushButton("Cheat +1000M")
self.cheat25M.clicked.connect(lambda: self.cheatMoney(25))
self.cheat50M.clicked.connect(lambda: self.cheatMoney(50))
self.cheat100M.clicked.connect(lambda: self.cheatMoney(100))
self.cheat200M.clicked.connect(lambda: self.cheatMoney(200))
self.cheat500M.clicked.connect(lambda: self.cheatMoney(500))
self.cheat1000M.clicked.connect(lambda: self.cheatMoney(1000))
self.moneyCheatBoxLayout.addWidget(self.cheat25M, 0, 0)
self.moneyCheatBoxLayout.addWidget(self.cheat50M, 0, 1)
self.moneyCheatBoxLayout.addWidget(self.cheat100M, 1, 0)
self.moneyCheatBoxLayout.addWidget(self.cheat200M, 1, 1)
self.moneyCheatBoxLayout.addWidget(self.cheat500M, 2, 0)
self.moneyCheatBoxLayout.addWidget(self.cheat1000M, 2, 1)
cheats_amounts = [25, 50, 100, 200, 500, 1000, -25, -50, -100, -200]
for i, amount in enumerate(cheats_amounts):
if amount > 0:
btn = QPushButton("Cheat +" + str(amount) + "M")
btn.setProperty("style", "btn-success")
else:
btn = QPushButton("Cheat " + str(amount) + "M")
btn.setProperty("style", "btn-danger")
btn.clicked.connect(self.cheatLambda(amount))
self.moneyCheatBoxLayout.addWidget(btn, i/2, i%2)
self.cheatLayout.addWidget(self.moneyCheatBox, 0, 0)
def cheatLambda(self, amount):
return lambda: self.cheatMoney(amount)
def cheatMoney(self, amount):
logging.info("CHEATING FOR AMOUNT : " + str(amount) + "M")
self.game.budget += amount
self.game.informations.append(Information("CHEATER", "You are a cheater and you should feel bad", self.game.turn))
if amount > 0:
self.game.informations.append(Information("CHEATER", "You are a cheater and you should feel bad", self.game.turn))
else:
self.game.informations.append(Information("CHEATER", "You are still a cheater !", self.game.turn))
GameUpdateSignal.get_instance().updateGame(self.game)
def applySettings(self):

View File

@@ -486,3 +486,7 @@ QWidget[style="baseMenuHeader"]{
font-weight: bold;
color:white;
}*/
QLabel[style="small"]{
font-size: 8px;
}

View File

@@ -178,4 +178,8 @@ QLabel[style="SEAD"]{
QWidget[style="baseMenuHeader"]{
font-size: 24px;
font-weight: bold;
}*/
}*/
QLabel[style="small"]{
font-size: 8px;
}

View File

@@ -45,7 +45,7 @@ def _mk_archieve():
shutil.rmtree("./dist")
except FileNotFoundError:
pass
os.system("pyinstaller.exe pyinstaller.spec")
os.system("pyinstaller.exe --clean pyinstaller.spec")
#archieve = ZipFile(path, "w")
#archieve.writestr("dcs_liberation.bat", "cd dist\\dcs_liberation\r\nliberation_main \"%UserProfile%\\Saved Games\" \"{}\"".format(VERSION))
#_zip_dir(archieve, "./dist/dcs_liberation")

Binary file not shown.

After

Width:  |  Height:  |  Size: 15 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 15 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 15 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 14 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 16 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 15 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 16 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 12 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 17 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 15 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 16 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 14 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 17 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 15 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 16 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 15 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 14 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 16 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 15 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 17 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 16 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 16 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 16 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 12 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 14 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 13 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 15 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 17 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 14 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 14 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 18 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 16 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 15 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 18 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.0 KiB