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Author SHA1 Message Date
zhexu14
ef8eeeb1f1 Update README.md due to changes in URLs 2024-03-05 21:45:23 +11:00
Starfire13
e42a7b9a59 Remove squadrons from Nevatim in Exercise Bright Star (#3345)
This is a (potentially) temporary modification for Exercise Bright Star
that moves one of its squadrons to Hatzerim and disables the other two.
The reason is because Nevatim is currently bugged and only 11 out of its
120 airfield parking spots are usable. You can place aircraft into the
other parking spots in the mission editor but they will all explode upon
entering the mission.
2024-02-28 20:35:03 +11:00
Starfire13
24c9ca5d12 Add FCR to the Apache Blk II's new loadout slot (#3343)
The Apache Blk II now has a dedicated loadout slot for the CFR, rather
than it being set by a checkbox in the mission editor. This PR updates
the loadouts for that new slot.

This PR should not be merged until Liberation/pydcs has been updated to
support the change.
2024-02-24 16:25:25 +11:00
zhexu14
678dd58e7d Update pydcs version for DCS 2.9.3.51704 (#3344)
- Updates pydcs version for DCS 2.9.3.51704
- Removes AH-64 FCR/RFI default override, which does not exist any more.
- Update custom payloads for SA342L/M due to changes to CLSIDs. SA342
Minigun payloads also updated but not tested as the unit type does not
have any tasks assigned.

This PR is missing updates to the AH-64 payloads, so this PR complements
#3343
2024-02-24 16:22:54 +11:00
zhexu14
d6879040ad Fix syntax error in tripoint_hostility.yaml campaign definition (#3341)
This PR fixes a minor syntax error in tripoint_hostility.yaml that was
preventing the New Game Wizard from opening successfully.
2024-02-21 20:47:40 +11:00
Starfire13
d0be4b6a29 Update Vectron's Claw (#3339)
Modernises Vectron's Claw, which is my oldest campaign and is getting a
little outdated.
2024-02-21 20:47:10 +11:00
dependabot[bot]
0d71372377 Bump jinja2 from 3.1.2 to 3.1.3 (#3327)
Bumps [jinja2](https://github.com/pallets/jinja) from 3.1.2 to 3.1.3.
<details>
<summary>Release notes</summary>
<p><em>Sourced from <a
href="https://github.com/pallets/jinja/releases">jinja2's
releases</a>.</em></p>
<blockquote>
<h2>3.1.3</h2>
<p>This is a fix release for the 3.1.x feature branch.</p>
<ul>
<li>Fix for <a
href="https://github.com/pallets/jinja/security/advisories/GHSA-h5c8-rqwp-cp95">GHSA-h5c8-rqwp-cp95</a>.
You are affected if you are using <code>xmlattr</code> and passing user
input as attribute keys.</li>
<li>Changes: <a
href="https://jinja.palletsprojects.com/en/3.1.x/changes/#version-3-1-3">https://jinja.palletsprojects.com/en/3.1.x/changes/#version-3-1-3</a></li>
<li>Milestone: <a
href="https://github.com/pallets/jinja/milestone/15?closed=1">https://github.com/pallets/jinja/milestone/15?closed=1</a></li>
</ul>
</blockquote>
</details>
<details>
<summary>Changelog</summary>
<p><em>Sourced from <a
href="https://github.com/pallets/jinja/blob/main/CHANGES.rst">jinja2's
changelog</a>.</em></p>
<blockquote>
<h2>Version 3.1.3</h2>
<p>Released 2024-01-10</p>
<ul>
<li>Fix compiler error when checking if required blocks in parent
templates are
empty. :pr:<code>1858</code></li>
<li><code>xmlattr</code> filter does not allow keys with spaces.
GHSA-h5c8-rqwp-cp95</li>
<li>Make error messages stemming from invalid nesting of <code>{% trans
%}</code> blocks
more helpful. :pr:<code>1918</code></li>
</ul>
</blockquote>
</details>
<details>
<summary>Commits</summary>
<ul>
<li><a
href="d9de4bb215"><code>d9de4bb</code></a>
release version 3.1.3</li>
<li><a
href="50124e1656"><code>50124e1</code></a>
skip test pypi</li>
<li><a
href="9ea7222ef3"><code>9ea7222</code></a>
use trusted publishing</li>
<li><a
href="da703f7aae"><code>da703f7</code></a>
use trusted publishing</li>
<li><a
href="bce1746925"><code>bce1746</code></a>
use trusted publishing</li>
<li><a
href="7277d8068b"><code>7277d80</code></a>
update pre-commit hooks</li>
<li><a
href="5c8a105224"><code>5c8a105</code></a>
Make nested-trans-block exceptions nicer (<a
href="https://redirect.github.com/pallets/jinja/issues/1918">#1918</a>)</li>
<li><a
href="19a55db3b4"><code>19a55db</code></a>
Make nested-trans-block exceptions nicer</li>
<li><a
href="716795349a"><code>7167953</code></a>
Merge pull request from GHSA-h5c8-rqwp-cp95</li>
<li><a
href="7dd3680e6e"><code>7dd3680</code></a>
xmlattr filter disallows keys with spaces</li>
<li>Additional commits viewable in <a
href="https://github.com/pallets/jinja/compare/3.1.2...3.1.3">compare
view</a></li>
</ul>
</details>
<br />


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2024-02-20 22:55:03 +11:00
dependabot[bot]
86de5df21e Bump pillow from 10.0.1 to 10.2.0 (#3330)
Bumps [pillow](https://github.com/python-pillow/Pillow) from 10.0.1 to
10.2.0.
<details>
<summary>Release notes</summary>
<p><em>Sourced from <a
href="https://github.com/python-pillow/Pillow/releases">pillow's
releases</a>.</em></p>
<blockquote>
<h2>10.2.0</h2>
<p><a
href="https://pillow.readthedocs.io/en/stable/releasenotes/10.2.0.html">https://pillow.readthedocs.io/en/stable/releasenotes/10.2.0.html</a></p>
<h2>Changes</h2>
<ul>
<li>Add <code>keep_rgb</code> option when saving JPEG to prevent
conversion of RGB colorspace <a
href="https://redirect.github.com/python-pillow/Pillow/issues/7553">#7553</a>
[<a href="https://github.com/bgilbert"><code>@​bgilbert</code></a>]</li>
<li>Trim negative glyph offsets in ImageFont.getmask() <a
href="https://redirect.github.com/python-pillow/Pillow/issues/7672">#7672</a>
[<a href="https://github.com/nulano"><code>@​nulano</code></a>]</li>
<li>Removed unnecessary &quot;pragma: no cover&quot; <a
href="https://redirect.github.com/python-pillow/Pillow/issues/7668">#7668</a>
[<a
href="https://github.com/radarhere"><code>@​radarhere</code></a>]</li>
<li>Trim glyph size in ImageFont.getmask() <a
href="https://redirect.github.com/python-pillow/Pillow/issues/7669">#7669</a>
[<a
href="https://github.com/radarhere"><code>@​radarhere</code></a>]</li>
<li>Fix loading IPTC images and update test <a
href="https://redirect.github.com/python-pillow/Pillow/issues/7667">#7667</a>
[<a href="https://github.com/nulano"><code>@​nulano</code></a>]</li>
<li>Allow uncompressed TIFF images to be saved in chunks <a
href="https://redirect.github.com/python-pillow/Pillow/issues/7650">#7650</a>
[<a
href="https://github.com/radarhere"><code>@​radarhere</code></a>]</li>
<li>Concatenate multiple JPEG EXIF markers <a
href="https://redirect.github.com/python-pillow/Pillow/issues/7496">#7496</a>
[<a
href="https://github.com/radarhere"><code>@​radarhere</code></a>]</li>
<li>Changed IPTC tile tuple to match other plugins <a
href="https://redirect.github.com/python-pillow/Pillow/issues/7661">#7661</a>
[<a
href="https://github.com/radarhere"><code>@​radarhere</code></a>]</li>
<li>Do not assign new fp attribute when exiting context manager <a
href="https://redirect.github.com/python-pillow/Pillow/issues/7566">#7566</a>
[<a
href="https://github.com/radarhere"><code>@​radarhere</code></a>]</li>
<li>Support arbitrary masks for uncompressed RGB DDS images <a
href="https://redirect.github.com/python-pillow/Pillow/issues/7589">#7589</a>
[<a
href="https://github.com/radarhere"><code>@​radarhere</code></a>]</li>
<li>Support setting ROWSPERSTRIP tag <a
href="https://redirect.github.com/python-pillow/Pillow/issues/7654">#7654</a>
[<a
href="https://github.com/radarhere"><code>@​radarhere</code></a>]</li>
<li>Apply ImageFont.MAX_STRING_LENGTH to ImageFont.getmask() <a
href="https://redirect.github.com/python-pillow/Pillow/issues/7662">#7662</a>
[<a
href="https://github.com/radarhere"><code>@​radarhere</code></a>]</li>
<li>Optimise <code>ImageColor</code> using
<code>functools.lru_cache</code> <a
href="https://redirect.github.com/python-pillow/Pillow/issues/7657">#7657</a>
[<a href="https://github.com/hugovk"><code>@​hugovk</code></a>]</li>
<li>Restricted environment keys for ImageMath.eval() <a
href="https://redirect.github.com/python-pillow/Pillow/issues/7655">#7655</a>
[<a
href="https://github.com/radarhere"><code>@​radarhere</code></a>]</li>
<li>Optimise <code>ImageMode.getmode</code> using
<code>functools.lru_cache</code> <a
href="https://redirect.github.com/python-pillow/Pillow/issues/7641">#7641</a>
[<a href="https://github.com/hugovk"><code>@​hugovk</code></a>]</li>
<li>Added trusted PyPI publishing <a
href="https://redirect.github.com/python-pillow/Pillow/issues/7616">#7616</a>
[<a
href="https://github.com/radarhere"><code>@​radarhere</code></a>]</li>
<li>Compile FriBiDi for Windows ARM64 <a
href="https://redirect.github.com/python-pillow/Pillow/issues/7629">#7629</a>
[<a href="https://github.com/nulano"><code>@​nulano</code></a>]</li>
<li>Fix incorrect color blending for overlapping glyphs <a
href="https://redirect.github.com/python-pillow/Pillow/issues/7497">#7497</a>
[<a
href="https://github.com/ZachNagengast"><code>@​ZachNagengast</code></a>]</li>
<li>Add .git-blame-ignore-revs file <a
href="https://redirect.github.com/python-pillow/Pillow/issues/7528">#7528</a>
[<a href="https://github.com/akx"><code>@​akx</code></a>]</li>
<li>Attempt memory mapping when tile args is a string <a
href="https://redirect.github.com/python-pillow/Pillow/issues/7565">#7565</a>
[<a
href="https://github.com/radarhere"><code>@​radarhere</code></a>]</li>
<li>Fill identical pixels with transparency in subsequent frames when
saving GIF <a
href="https://redirect.github.com/python-pillow/Pillow/issues/7568">#7568</a>
[<a
href="https://github.com/radarhere"><code>@​radarhere</code></a>]</li>
<li>Removed unnecessary string length check <a
href="https://redirect.github.com/python-pillow/Pillow/issues/7560">#7560</a>
[<a
href="https://github.com/radarhere"><code>@​radarhere</code></a>]</li>
<li>Determine mask mode in Python instead of C <a
href="https://redirect.github.com/python-pillow/Pillow/issues/7548">#7548</a>
[<a
href="https://github.com/radarhere"><code>@​radarhere</code></a>]</li>
<li>Corrected duration when combining multiple GIF frames into single
frame <a
href="https://redirect.github.com/python-pillow/Pillow/issues/7521">#7521</a>
[<a
href="https://github.com/radarhere"><code>@​radarhere</code></a>]</li>
<li>Handle disposing GIF background from outside palette <a
href="https://redirect.github.com/python-pillow/Pillow/issues/7515">#7515</a>
[<a
href="https://github.com/radarhere"><code>@​radarhere</code></a>]</li>
<li>Seek past the data when skipping a PSD layer <a
href="https://redirect.github.com/python-pillow/Pillow/issues/7483">#7483</a>
[<a
href="https://github.com/radarhere"><code>@​radarhere</code></a>]</li>
<li>ImageMath: Inline <code>isinstance</code> check <a
href="https://redirect.github.com/python-pillow/Pillow/issues/7623">#7623</a>
[<a href="https://github.com/hugovk"><code>@​hugovk</code></a>]</li>
<li>Update actions/upload-artifact action to v4 <a
href="https://redirect.github.com/python-pillow/Pillow/issues/7619">#7619</a>
[<a
href="https://github.com/radarhere"><code>@​radarhere</code></a>]</li>
<li>Import plugins relative to the module <a
href="https://redirect.github.com/python-pillow/Pillow/issues/7576">#7576</a>
[<a
href="https://github.com/deliangyang"><code>@​deliangyang</code></a>]</li>
<li>Translate encoder error codes to strings; deprecate
<code>ImageFile.raise_oserror()</code> <a
href="https://redirect.github.com/python-pillow/Pillow/issues/7609">#7609</a>
[<a href="https://github.com/bgilbert"><code>@​bgilbert</code></a>]</li>
<li>Updated readthedocs to latest version of Python <a
href="https://redirect.github.com/python-pillow/Pillow/issues/7611">#7611</a>
[<a
href="https://github.com/radarhere"><code>@​radarhere</code></a>]</li>
<li>Support reading BC4U and DX10 BC1 images <a
href="https://redirect.github.com/python-pillow/Pillow/issues/6486">#6486</a>
[<a href="https://github.com/REDxEYE"><code>@​REDxEYE</code></a>]</li>
<li>Optimize ImageStat.Stat.extrema <a
href="https://redirect.github.com/python-pillow/Pillow/issues/7593">#7593</a>
[<a href="https://github.com/florath"><code>@​florath</code></a>]</li>
<li>Handle pathlib.Path in FreeTypeFont <a
href="https://redirect.github.com/python-pillow/Pillow/issues/7578">#7578</a>
[<a
href="https://github.com/radarhere"><code>@​radarhere</code></a>]</li>
<li>Use list comprehensions to create transformed lists <a
href="https://redirect.github.com/python-pillow/Pillow/issues/7597">#7597</a>
[<a href="https://github.com/hugovk"><code>@​hugovk</code></a>]</li>
<li>Added support for reading DX10 BC4 DDS images <a
href="https://redirect.github.com/python-pillow/Pillow/issues/7603">#7603</a>
[<a href="https://github.com/sambvfx"><code>@​sambvfx</code></a>]</li>
<li>Optimized ImageStat.Stat.count <a
href="https://redirect.github.com/python-pillow/Pillow/issues/7599">#7599</a>
[<a href="https://github.com/florath"><code>@​florath</code></a>]</li>
<li>Moved error from truetype() to FreeTypeFont <a
href="https://redirect.github.com/python-pillow/Pillow/issues/7587">#7587</a>
[<a
href="https://github.com/radarhere"><code>@​radarhere</code></a>]</li>
<li>Correct PDF palette size when saving <a
href="https://redirect.github.com/python-pillow/Pillow/issues/7555">#7555</a>
[<a
href="https://github.com/radarhere"><code>@​radarhere</code></a>]</li>
<li>Fixed closing file pointer with olefile 0.47 <a
href="https://redirect.github.com/python-pillow/Pillow/issues/7594">#7594</a>
[<a
href="https://github.com/radarhere"><code>@​radarhere</code></a>]</li>
<li>ruff: Minor optimizations of list comprehensions, x in set, etc. <a
href="https://redirect.github.com/python-pillow/Pillow/issues/7524">#7524</a>
[<a href="https://github.com/cclauss"><code>@​cclauss</code></a>]</li>
<li>Build Windows wheels using cibuildwheel <a
href="https://redirect.github.com/python-pillow/Pillow/issues/7580">#7580</a>
[<a href="https://github.com/nulano"><code>@​nulano</code></a>]</li>
<li>Raise ValueError when TrueType font size is zero or less <a
href="https://redirect.github.com/python-pillow/Pillow/issues/7584">#7584</a>
[<a href="https://github.com/akx"><code>@​akx</code></a>]</li>
<li>Install cibuildwheel from requirements file <a
href="https://redirect.github.com/python-pillow/Pillow/issues/7581">#7581</a>
[<a href="https://github.com/hugovk"><code>@​hugovk</code></a>]</li>
</ul>
<!-- raw HTML omitted -->
</blockquote>
<p>... (truncated)</p>
</details>
<details>
<summary>Changelog</summary>
<p><em>Sourced from <a
href="https://github.com/python-pillow/Pillow/blob/main/CHANGES.rst">pillow's
changelog</a>.</em></p>
<blockquote>
<h2>10.2.0 (2024-01-02)</h2>
<ul>
<li>
<p>Add <code>keep_rgb</code> option when saving JPEG to prevent
conversion of RGB colorspace <a
href="https://redirect.github.com/python-pillow/Pillow/issues/7553">#7553</a>
[bgilbert, radarhere]</p>
</li>
<li>
<p>Trim glyph size in ImageFont.getmask() <a
href="https://redirect.github.com/python-pillow/Pillow/issues/7669">#7669</a>,
<a
href="https://redirect.github.com/python-pillow/Pillow/issues/7672">#7672</a>
[radarhere, nulano]</p>
</li>
<li>
<p>Deprecate IptcImagePlugin helpers <a
href="https://redirect.github.com/python-pillow/Pillow/issues/7664">#7664</a>
[nulano, hugovk, radarhere]</p>
</li>
<li>
<p>Allow uncompressed TIFF images to be saved in chunks <a
href="https://redirect.github.com/python-pillow/Pillow/issues/7650">#7650</a>
[radarhere]</p>
</li>
<li>
<p>Concatenate multiple JPEG EXIF markers <a
href="https://redirect.github.com/python-pillow/Pillow/issues/7496">#7496</a>
[radarhere]</p>
</li>
<li>
<p>Changed IPTC tile tuple to match other plugins <a
href="https://redirect.github.com/python-pillow/Pillow/issues/7661">#7661</a>
[radarhere]</p>
</li>
<li>
<p>Do not assign new fp attribute when exiting context manager <a
href="https://redirect.github.com/python-pillow/Pillow/issues/7566">#7566</a>
[radarhere]</p>
</li>
<li>
<p>Support arbitrary masks for uncompressed RGB DDS images <a
href="https://redirect.github.com/python-pillow/Pillow/issues/7589">#7589</a>
[radarhere, akx]</p>
</li>
<li>
<p>Support setting ROWSPERSTRIP tag <a
href="https://redirect.github.com/python-pillow/Pillow/issues/7654">#7654</a>
[radarhere]</p>
</li>
<li>
<p>Apply ImageFont.MAX_STRING_LENGTH to ImageFont.getmask() <a
href="https://redirect.github.com/python-pillow/Pillow/issues/7662">#7662</a>
[radarhere]</p>
</li>
<li>
<p>Optimise <code>ImageColor</code> using
<code>functools.lru_cache</code> <a
href="https://redirect.github.com/python-pillow/Pillow/issues/7657">#7657</a>
[hugovk]</p>
</li>
<li>
<p>Restricted environment keys for ImageMath.eval() <a
href="https://redirect.github.com/python-pillow/Pillow/issues/7655">#7655</a>
[wiredfool, radarhere]</p>
</li>
<li>
<p>Optimise <code>ImageMode.getmode</code> using
<code>functools.lru_cache</code> <a
href="https://redirect.github.com/python-pillow/Pillow/issues/7641">#7641</a>
[hugovk, radarhere]</p>
</li>
<li>
<p>Fix incorrect color blending for overlapping glyphs <a
href="https://redirect.github.com/python-pillow/Pillow/issues/7497">#7497</a>
[ZachNagengast, nulano, radarhere]</p>
</li>
<li>
<p>Attempt memory mapping when tile args is a string <a
href="https://redirect.github.com/python-pillow/Pillow/issues/7565">#7565</a>
[radarhere]</p>
</li>
<li>
<p>Fill identical pixels with transparency in subsequent frames when
saving GIF <a
href="https://redirect.github.com/python-pillow/Pillow/issues/7568">#7568</a>
[radarhere]</p>
</li>
</ul>
<!-- raw HTML omitted -->
</blockquote>
<p>... (truncated)</p>
</details>
<details>
<summary>Commits</summary>
<ul>
<li><a
href="6956d0b285"><code>6956d0b</code></a>
10.2.0 version bump</li>
<li><a
href="31c8dacdc7"><code>31c8dac</code></a>
Merge pull request <a
href="https://redirect.github.com/python-pillow/Pillow/issues/7675">#7675</a>
from python-pillow/pre-commit-ci-update-config</li>
<li><a
href="40a3f91af2"><code>40a3f91</code></a>
Merge pull request <a
href="https://redirect.github.com/python-pillow/Pillow/issues/7674">#7674</a>
from nulano/url-example</li>
<li><a
href="cb41b0cc78"><code>cb41b0c</code></a>
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href="https://redirect.github.com/python-pillow/Pillow/issues/7553">#7553</a>
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href="https://redirect.github.com/python-pillow/Pillow/issues/7671">#7671</a>
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2024-02-20 22:54:52 +11:00
tmz42
d1daa0521c Tripoint correction for max A-10C size 2024-02-08 20:44:46 -08:00
tmz42
ffa88688dc Added new merged campaign of both Scenic Routes, Scenic Merge. 2024-02-08 20:44:46 -08:00
tmz42
5ecaeca910 Campaign corrections : A-10C II instead of A-10CI, From Incirlik is actually from Incirlik in Tripoint 2024-02-08 20:44:46 -08:00
Chilli935
e1d443b697 Super Hornet mod support (#3331)
F/A-18E and F/A-18F are added to their factions, Growler is currently in
its respective factions but was released in 2009, this will be changed
if needed.
2024-01-27 23:14:57 +00:00
zhexu14
5af4e56f30 Add hit points to unit yamls.
This PR:

- Introduces a new member of UnitType, hit_points, which is an abstract
representation of the durability of a unit, and loads it in from the
YAML files in the various subclasses (Ship, Ground etc).
- Adds scripts for populating/updating the unit YAML files with hit
point data from DCS. This script also gets the data for static objects,
but I'll leave the plugging in of static object data into Liberation for
another PR.
- Updates the unit YAML files by running the above scripts.

I did toy with the idea of adding this data to the unit definitions in
pydcs via an export from DCS, but it would be a more involved change,
since the current pydcs export script runs in the Hooks Lua environment
in DCS and AFAICT the hit points (via Unit.getLife()) is run in the
mission scripting environment.
2024-01-04 00:49:33 -08:00
zhexu14
5b858886c0 Doctrine cleanup (#3318)
This PR:

- Refactors the doctrine class to have a bit more structure, in
anticipation of adding more elements to Doctrine.
- Moves previously hard coded helo-specific altitudes into the Doctrine
class, aligning a bunch of altitudes ~200ft in the process.
- Refactors ingress_altitude to combat_altitude to clarify that the
altitude is applied to multiple waypoint types, not just the ingress
altitude.
2024-01-01 13:31:26 -08:00
Dan Albert
c695e7724a Update bug templates for 10.0.0. 2023-12-31 12:57:12 -08:00
Dan Albert
2fb22e4e17 Bump develop to 11.0.0. 2023-12-30 16:05:45 -08:00
Astro-739
ce073c24bc Update of Campaign Falcon Went over the Mountain.
Added secondary mission types to all air-to-air squadrons for more
flexibility.
2023-12-30 20:33:03 +00:00
Starfire13
8de053cc7d Add Operation Aegean Aegis.
Adds a new Apache and Harrier campaign to the Syria map.
2023-12-28 20:01:34 -08:00
Astro-739
fe6e49b22b Update of Campaign Falcon Went over the Mountain.
Campaign update of Falcon Went over the Mountain (Syria map) to v11.0

1. Added squadron sizes
2. Rebalanced scenario
3. Added (non zero) heading to all SAM and EWR sites
2023-12-28 23:03:46 +00:00
Starfire13
3653dc8cbd Campaign inversion support for Battle for No Man's Land. 2023-12-27 14:06:46 -08:00
Starfire13
d2b5eea0de Update Harrier loadout (#3316)
I had a look and the default Harrier loadouts were very outdated and
quite sub-optimal. So I fixed it up.
2023-12-27 14:05:43 -08:00
zhexu14
211ec86e2e Apache speed fix (#3315)
This PR 1) introduces a cruise_speed parameter to the AircraftType class
and uses it as an override for default TOT/Ground Speed calculations and
2) sets this for the AH64.

The reason for this change is that air starts with the Apache at a speed
>130kt seems to completely break the FCR, even if you subsequently slow
down. In the development branch, Liberation sets the Apache to travel at
168kt, so any player air starting won't be able to use their FCR and it
wouldn't be readily apparent as to why.

In the longer run this parameter may also be useful for other aircraft
e.g. to override the cruise speed to the most efficient etc.
2023-12-27 14:04:16 -08:00
Starfire13
03caddc1b4 Update F-15E Suite 4+ loadouts to add the fixed GBU31v3 (#3314) 2023-12-21 22:15:16 -08:00
Dan Albert
3f7618d75d Update pydcs.
Has the __eq__ implementation for Task which fixes inconsistent save
loading issues.

Fixes https://github.com/dcs-liberation/dcs_liberation/issues/3288.
2023-12-21 21:48:17 -08:00
Dan Albert
dcf23c655d Describe non-airport "runways" better.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/3290.
2023-12-21 16:46:06 -08:00
Dan Albert
ef69275f34 Don't send the selected flight plan to the back.
We want the selected flight plan to show on top of all the other flight
plans, and because we can't properly z-order with the other elements of
the map (see the code comment), this is probably the best we can do.

This means that the selected flight will be drawn on top of the front
line again, and will in some cases intercept mouse clicks meant for the
front line, but it's much less of a problem than when all the paths were
drawn on top.

Fixes https://github.com/dcs-liberation/dcs_liberation/issues/3305.
2023-12-21 15:43:12 -08:00
Dan Albert
167cea08f6 Update pydcs.
Normandy terrain update.
2023-12-21 15:34:47 -08:00
zhexu14
48ae55bdc2 Default overrides fix (#3307)
This PR makes sure that the Payload tab of the Edit Flight window shows
the correct property values (with `default_overrides` applied in the
aircraft YAML). It looks like the issue only affects an obscure
parameter on F14s (INS reference alignment stored) so may not have been
noticed until now.
2023-12-21 02:51:34 -08:00
zhexu14
ff2bd3f815 Enable AH-64 FCR by default. 2023-12-20 21:42:18 -08:00
Starfire13
ba5d0bed4d Add Battle for No Man's Land campaign. 2023-12-20 18:40:31 -08:00
Dan Albert
4a07b8a2d8 Update pydcs. 2023-12-20 18:01:39 -08:00
Dan Albert
1efce862fb Send flight plan paths to the back of the map.
This fixes the unusual case where the `interactive: false` property had
no effect, which would make it impossible to plan missions against UI
elements that were overflown by many flights (such as the front line).

As an added bonus, it looks a bit nicer.

This impacts the test in an odd way, but the cure for that is probably
rewriting the test to not use a mock now that we've figured out how to
do that.

Fixes https://github.com/dcs-liberation/dcs_liberation/issues/3295.
2023-12-18 20:16:08 -08:00
Starfire13
80cb440e7d Adds Private Military Company - Russian (Hard) faction.
This is a new faction that expands on the current PMC Russian faction by
adding in a substantial number of new units for additional variety and
challenge. It'll be the default faction for my helicopter campaign (I'll
open a PR for that tomorrow. It's all done apart from the campaign
description).
2023-12-18 17:49:12 -08:00
Starfire13
e970c281e8 Add DEAD loadouts to AH-64D, KA-50, and KA-50 BS3 (#3301) 2023-12-18 17:41:19 -08:00
dependabot[bot]
b863e2fb83 Bump pyinstaller from 5.13.0 to 5.13.1
Bumps [pyinstaller](https://github.com/pyinstaller/pyinstaller) from 5.13.0 to 5.13.1.
- [Release notes](https://github.com/pyinstaller/pyinstaller/releases)
- [Changelog](https://github.com/pyinstaller/pyinstaller/blob/develop/doc/CHANGES.rst)
- [Commits](https://github.com/pyinstaller/pyinstaller/compare/v5.13.0...v5.13.1)

---
updated-dependencies:
- dependency-name: pyinstaller
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2023-12-17 18:45:43 -08:00
Starfire13
3007a96343 Add DEAD capability to AH-64D Blk II 2023-12-17 18:43:16 -08:00
Starfire13
463981f4bf Add DEAD mission capability to Blackshark 3 2023-12-17 18:43:05 -08:00
Starfire13
816d1cd787 Add DEAD mission capability to KA-50 2023-12-17 18:42:54 -08:00
zhexu14
4631ee0d74 Doctrine load from YAML (#3291)
This PR refactors the Doctrine class to load from YAML files in the
resources folder instead of being hardcoded as a step towards making
doctrines moddable (Issue #829).

I haven't added anything to the changelog as a couple of things should
get cleaned up first:
- As far as I can tell, the flags in the Doctrine class (cap, cas, sead
etc.) aren't used anywhere. Need to test further, and if they're truly
not used, will remove them.
- Probably need to update the Wiki
2023-12-17 18:42:31 -08:00
zhexu14
a213215c3f Fix exception when campaign has only off map CPs.
This PR fixes an exception in custom campaigns that only contain off map
spawns.
2023-12-15 14:25:11 -08:00
Starfire13
b014f2e543 Improve F-15E S4+ loadouts (#3286)
I've come to realise that two external tanks is overkill for pretty much
all A2G mission types. The AI no longer have a problem with fuel, and
player flights will essentially never run out of fuel with the 2 CFTs
and a single external tank. I have done 700+ mile trips at mil power the
whole way with fuel to spare. I have therefore switched all A2G mission
loadouts to a single tank. A2A loadouts still carry 2 tanks, as players
may require the extra fuel if they make very extensive use of
afterburner in air combat.

It turns out the GBU31v3 JDAMs are bugged in more than one way. We've
known that they vanish if carried in pairs on the CFT pylons, but now it
turns out their penetration doesn't actually work. This means they are
no better in any way than the GBU31v1s, which are not bugged on CFT
pylons.

I have therefore removed the penetrator JDAMs from all loadouts,
replacing them with regular JDAMs.
2023-12-06 16:46:16 -08:00
Nosajthedevil
f3d3c5f43a Aim-9 Updates (#3287)
Adds the Aim-9P3 between the Aim-9P5 and the Aim-9P. Also adds fallback
support for sidewinder versions for the VSN 104 mod, the JAS39 mod, and
the AJS-37.
2023-12-06 16:45:38 -08:00
Dan Albert
5ee3afeddb Disconnect log signals on exit.
If we don't do this, the uvicorn server may log its shutdown after the
Qt application has closed, and the signal this attempts to emit may not
be valid. Disconnect the log signals when the application exits to
prevent that.

There's actually another solution that I thought would be better, but I
couldn't get it to work:
https://www.pyinstaller.org/en/stable/feature-notes.html#automatic-hiding-and-minimization-of-console-window-under-windows
describes a way to have pyinstaller hide or minimize the console rather
than disabling it entirely. I was never really fond of getting rid of
the console window in the first place, but it did bother some users. If
we could get the hide or minimize option working, that'd probably avoid
bothering users, but also make the logs much easier to find, get us out
of the trouble of maintaining our own log viewer, and fix the problem
mentioned in the comment I add here (the log window only works if
there's only one in memory log handler).

Another option would be ditching our log window and instead just having
that menu item open the log file or directory in whatever program the OS
defaults to (probably notepad). It would still have the quirk of maybe
needing to open more than one location, since logging is use
configurable.

Fixes https://github.com/dcs-liberation/dcs_liberation/issues/3278.
2023-12-02 15:59:00 -08:00
Dan Albert
88591fd18c Downgrade Qt.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/3276.
2023-12-02 15:01:07 -08:00
Dan Albert
f5573cfc19 Revert "Update to Python 3.12."
Might fix https://github.com/dcs-liberation/dcs_liberation/issues/3276.
If not, we need to revert the Qt upgrade too, and if we downgrade Qt we
can't use Python 3.12 anyway.

This reverts commit 65eb10639b.
2023-12-02 15:01:07 -08:00
Dan Albert
f7141a9882 Fix a few more Pydantic conversions.
One of the newer versions got a lot more strict. It now only expects
dicts that match the model, or objects of the model. Previously it also
accepted objects which had the same properties as the model. Convert a
few more LatLngs to LeafletPoints.

Fixes https://github.com/dcs-liberation/dcs_liberation/issues/3279.
2023-12-02 12:25:01 -08:00
dependabot[bot]
a599b503f8 Bump @adobe/css-tools from 4.3.1 to 4.3.2 in /client
Bumps [@adobe/css-tools](https://github.com/adobe/css-tools) from 4.3.1 to 4.3.2.
- [Changelog](https://github.com/adobe/css-tools/blob/main/History.md)
- [Commits](https://github.com/adobe/css-tools/commits)

---
updated-dependencies:
- dependency-name: "@adobe/css-tools"
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>
2023-12-01 16:15:04 -08:00
Dan Albert
6c4b8c81ee Update mypy.
Needed so mypy can recognize the new Python 3.12 generic syntax.
2023-12-01 16:14:54 -08:00
Dan Albert
2447cc156d Update black.
Required for the new syntax in Python 3.12.
2023-11-30 21:10:14 -08:00
Dan Albert
28954d05eb Downgrade pyinstaller.
I forgot to test the pyinstaller binary when I upgraded all the other
dependencies, and there's a breaking change in 6.0.0:

https://pyinstaller.org/en/latest/CHANGES.html#incompatible-changes

> All of onedir build's contents except for the executable are now moved
> into a sub-directory (called _internal by default). sys._MEIPASS is
> adjusted to point to this _internal directory. The breaking
> implications for this are:
>
> * Assumptions that os.path.dirname(sys.executable) == sys._MEIPASS
>   will break. Code locating application resources using
>   os.path.dirname(sys.executable) should be adjusted to use __file__
>   or sys._MEIPASS and any code locating the original executable using
>   sys._MEIPASS should use sys.executable directly.
> * Any custom post processing steps (either in the .spec file or
>   externally) which modify the bundle will likely need adjusting to
>   accommodate the new directory.

This is actually great because it declutters the top level directory to
just `dcs_liberation.exe` and a directory named `_internal` that has all
the guts, but the CWD is no longer the directory that has `resources/`
in it, so we can't find any of our resources. There are a few options
for fixing that (cd into that directory probably being the easiest, or
we could stop relying on CWD relative paths), but for now just downgrade
to unbreak the build.
2023-11-30 21:01:13 -08:00
Dan Albert
65eb10639b Update to Python 3.12. 2023-11-30 20:45:19 -08:00
Dan Albert
7bc35ef7f4 Update most Python dependencies.
A lot of the dependency versions we have pinned don't have wheels for
Python 3.12. Update almost all of them so we can upgrade Python.

The few that weren't upgraded here are black and mypy, since those will
be a bit invasive, and Pillow, which has an API change I don't want to
deal with right now (I've got a commit on another machine that has
already done the migration, so I'll do it later).
2023-11-30 20:24:28 -08:00
Starfire13
46766ecbd4 Remove AI F-15E from Starfire's campaigns.
Now that the F-15E Suite 4+ has JDAMs and the bug preventing AI from
using LGBs has been fixed, I have removed the AI-only F-15Es from my
campaigns. Also minor tweaks to a couple of squadron types/sizes based
on play-testing results.
2023-11-30 19:12:45 -08:00
Dan Albert
3469d08461 Remove recommendation to dedicated server.
DCS multithreading made this unnecessary.
2023-11-30 19:10:26 -08:00
Dan Albert
28d959bba0 Fix disappearing aircraft when deleting packages.
There are a few different code paths for deleting packages depending on
the state of the package, and two of them were deleting items from a
list they were iterating over without first making a copy, causing each
iteration of the loop to skip over a flight, making it still used since
the flight was never deleted, but unreachable since the package that
owned it was deleted.

This only happened when the package was canceled in its draft state
(the user clicked the X without ever saving the package), or if the user
canceled a package mid fast forward (the controls for which aren't even
visible to users) while only a portion of the package was active. In
both cases, only even numbered flights were lost.

There's a better fix lurking in here somewhere but the interaction with
the Qt model complicates it. Fortunately that mess would be cleaned up
automatically by moving this dialog into React, which we'll do some day.

Fixes https://github.com/dcs-liberation/dcs_liberation/issues/3257.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/3258.
2023-11-30 19:00:58 -08:00
Dan Albert
b99eb49dcf Renumber flight members for meatbags.
Puny humans count wrong, but we ought to match DCS.

Fixes https://github.com/dcs-liberation/dcs_liberation/issues/3244.
2023-11-30 18:47:43 -08:00
Starfire13
c6f812238c Update Exercise Vegas Nerve.
Updated Exercise Vegas Nerve with off map spawns for B-52 and B-1.
2023-12-01 02:02:21 +00:00
Starfire13
cc5b5fa3bb Add new Mariana Islands campaign - Operation Velvet Thunder.
Vietnam War era campaign for the Mariana Islands map, utilising the two
new Vietnam War factions.
2023-12-01 01:57:50 +00:00
Starfire13
5271b3d32c Switch F-15E S4+ loadouts from LGBs to JDAMs (AI still won't use LGBs) (#3259)
It appears the AI is still incapable of using LGBs (and laser JDAMs),
even though Razbam had said the issues was fixed. I have switched
loadouts to JDAMs because the AI will use those.
2023-11-30 17:56:34 -08:00
Starfire13
8f4192edc3 Fix Operation Grabthar's Hammer map object strike target.
This fixes a map object strike target (yes, just one. Fortunately!) that
was broken by the latest DCS open beta update that removed the buildings
the strike target was using.
2023-11-30 17:51:55 -08:00
Starfire13
183d6df8bf Add guided bombs to F-15E Suite 4+ loadouts.
GBUs have been added to the F-15E Suite 4+ loadouts

Also switched CAP loadouts to 2 external tanks instead of 3 to improve
aircraft performance, as 2 tanks is plenty for players and the AI has
infinite fuel now.
2023-11-18 18:51:42 -08:00
Dan Albert
a825651330 Update pydcs.
Terrain updates for Normandy and South Atlantic.
2023-11-18 15:00:21 -08:00
Dan Albert
f3c02816fc Update pydcs.
Includes F-15E JDAM support.
2023-11-18 14:54:14 -08:00
Starfire13
c4e2e45650 Add Vietnam War factions for USA and NVA.
This adds factions for Vietnam War for both the US and North Vietnamese
Army.
2023-11-18 14:20:14 -08:00
Starfire13
6613642517 Add LARC-V and Speedboat.
This adds LARC-V to Liberation (required by USA 1970)
Also adds Speedboat to Liberation (required by NVA 1970)

Both units are available via pydcs but have not been added to Liberation
thus far as no factions used them (until now).
2023-11-18 22:12:40 +00:00
Dan Albert
b73ca2c62e Update bug templates. 2023-11-11 13:32:10 -08:00
Dan Albert
8abd3c7cf9 Fix typo in changelog. 2023-11-11 13:28:57 -08:00
Dan Albert
f8a72d8f22 Bump version to 10.0.0. 2023-11-10 19:15:41 -08:00
533 changed files with 3364 additions and 1338 deletions

View File

@@ -31,7 +31,7 @@ body:
If the bug was found in a development build, select "Development build"
and provide a link to the build in the field below.
options:
- 8.1.0
- 10.0.0
- Development build
- type: textarea
attributes:

View File

@@ -39,7 +39,7 @@ body:
If the bug was found in a development build, select "Development build"
and provide a link to the build in the field below.
options:
- 8.1.0
- 10.0.0
- Development build
- type: textarea
attributes:

View File

@@ -11,7 +11,7 @@ jobs:
- uses: actions/setup-python@v2
- uses: psf/black@stable
with:
version: ~=22.12
version: ~=23.11
src: "."
options: "--check"

View File

@@ -1,6 +1,6 @@
repos:
- repo: https://github.com/psf/black
rev: 22.12.0
rev: 23.11.0
hooks:
- id: black
language_version: python3

View File

@@ -2,7 +2,7 @@
(Github Readme Banner and Splash screen Artwork by Andriy Dankovych, CC BY-SA 4.0)
[![Patreon](https://img.shields.io/badge/patreon-become%20a%20patron-orange?logo=patreon)](https://patreon.com/khopa)
[![Patreon](https://img.shields.io/badge/patreon-become%20a%20patron-orange?logo=patreon)](https://patreon.com/dcsliberation)
[![Download](https://img.shields.io/github/downloads/dcs-liberation/dcs_liberation/total?label=Download)](https://github.com/dcs-liberation/dcs_liberation/releases)

View File

@@ -1,3 +1,28 @@
# 11.0.0
Saves from 10.x are not compatible with 11.0.0.
## Features/Improvements
* **[Engine]** Support for DCS 2.9.3.51704 Open Beta.
## Fixes
# 10.0.0
Saves from 9.x are not compatible with 10.0.0.
## Features/Improvements
* **[Engine]** Support for DCS 2.9.2.49629 Open Beta. (F-15E JDAM and JSOW, F-16 AIM-9P, updated Falklands and Normandy airfields).
* **[UI]** Improved the description of "runway" state for FARPs, FOBs, carriers, and off-map spawns.
## Fixes
* **[Flight Planning]** Aircraft from even numbered flights will no longer become inaccessible when canceling a draft package.
* **[UI]** Flight members in the loadout menu are now numbered starting from 1 instead of 0.
* **[UI]** Flight plan paths are now drawn behind all other map elements, fixing rare cases where they could prevent other UI elements from being clickable.
# 9.0.0
Saves from 8.x are not compatible with 9.0.0.
@@ -46,7 +71,7 @@ Saves from 8.x are not compatible with 9.0.0.
* **[UI]** Fixed deleting waypoints in custom flight plans deleting the wrong waypoint.
* **[UI]** Fixed flight properties UI to support F-15E S4+ laser codes.
* **[UI]** In unit transfer dialog, only list control points that are reachable from the control point units are being transferred from.
* **[UI]** Fixed UI bug where altering an "ahead of package" TOT offset would change the offset back to a "behind pacakge" offset.
* **[UI]** Fixed UI bug where altering an "ahead of package" TOT offset would change the offset back to a "behind package" offset.
* **[UI]** Fixed bug where changing TOT offsets could result in flight startup times that are in the past.
* **[UI]** Fixed odd spacing of the finance window when there were not enough items to fill the page.
* **[UI]** Fixed regression where waypoint altitude changes in the waypoint list screen are applied to the wrong waypoint.

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@@ -50,9 +50,9 @@
}
},
"node_modules/@adobe/css-tools": {
"version": "4.3.1",
"resolved": "https://registry.npmjs.org/@adobe/css-tools/-/css-tools-4.3.1.tgz",
"integrity": "sha512-/62yikz7NLScCGAAST5SHdnjaDJQBDq0M2muyRTpf2VQhw6StBg2ALiu73zSJQ4fMVLA+0uBhBHAle7Wg+2kSg=="
"version": "4.3.2",
"resolved": "https://registry.npmjs.org/@adobe/css-tools/-/css-tools-4.3.2.tgz",
"integrity": "sha512-DA5a1C0gD/pLOvhv33YMrbf2FK3oUzwNl9oOJqE4XVjuEtt6XIakRcsd7eLiOSPkp1kTRQGICTA8cKra/vFbjw=="
},
"node_modules/@ampproject/remapping": {
"version": "2.1.2",
@@ -21339,9 +21339,9 @@
},
"dependencies": {
"@adobe/css-tools": {
"version": "4.3.1",
"resolved": "https://registry.npmjs.org/@adobe/css-tools/-/css-tools-4.3.1.tgz",
"integrity": "sha512-/62yikz7NLScCGAAST5SHdnjaDJQBDq0M2muyRTpf2VQhw6StBg2ALiu73zSJQ4fMVLA+0uBhBHAle7Wg+2kSg=="
"version": "4.3.2",
"resolved": "https://registry.npmjs.org/@adobe/css-tools/-/css-tools-4.3.2.tgz",
"integrity": "sha512-DA5a1C0gD/pLOvhv33YMrbf2FK3oUzwNl9oOJqE4XVjuEtt6XIakRcsd7eLiOSPkp1kTRQGICTA8cKra/vFbjw=="
},
"@ampproject/remapping": {
"version": "2.1.2",

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@@ -1,7 +1,8 @@
import { Flight } from "../../api/liberationApi";
import { useGetCommitBoundaryForFlightQuery } from "../../api/liberationApi";
import WaypointMarker from "../waypointmarker";
import { ReactElement } from "react";
import { Polyline as LPolyline } from "leaflet";
import { ReactElement, useEffect, useRef } from "react";
import { Polyline } from "react-leaflet";
const BLUE_PATH = "#0084ff";
@@ -27,16 +28,41 @@ const pathColor = (props: FlightPlanProps) => {
function FlightPlanPath(props: FlightPlanProps) {
const color = pathColor(props);
const waypoints = props.flight.waypoints;
const polylineRef = useRef<LPolyline | null>(null);
// Flight paths should be drawn under everything else. There seems to be an
// issue where `interactive: false` doesn't do as its told (there's nuance,
// see the bug for details). It looks better if we draw the other elements on
// top of the flight plans anyway, so just push the flight plan to the back.
//
// https://github.com/dcs-liberation/dcs_liberation/issues/3295
//
// It's not possible to z-index a polyline (and leaflet says it never will be,
// because this is a limitation of SVG, not leaflet:
// https://github.com/Leaflet/Leaflet/issues/185), so we need to use
// bringToBack() to push the flight paths to the back of the drawing once
// they've been added to the map. They'll still draw on top of the map, but
// behind everything than was added before them. Anything added after always
// goes on top.
useEffect(() => {
if (!props.selected) {
polylineRef.current?.bringToBack();
}
});
if (waypoints == null) {
return <></>;
}
const points = waypoints
.filter((waypoint) => waypoint.include_in_path)
.map((waypoint) => waypoint.position);
return (
<Polyline
positions={points}
pathOptions={{ color: color, interactive: false }}
ref={polylineRef}
/>
);
}

View File

@@ -95,8 +95,12 @@ describe("FlightPlansLayer", () => {
},
},
});
expect(mockPolyline).toHaveBeenCalledTimes(2);
expect(mockLayerGroup).toBeCalledTimes(1);
// For some reason passing ref to PolyLine causes it and its group to be
// redrawn, so these numbers don't match what you'd expect from the test.
// It probably needs to be rewritten without mocks.
expect(mockPolyline).toHaveBeenCalledTimes(3);
expect(mockLayerGroup).toBeCalledTimes(2);
});
it("are not drawn if wrong coalition", () => {
renderWithProviders(<FlightPlansLayer blue={true} />, {

View File

@@ -9,7 +9,7 @@
project = "DCS Liberation"
copyright = "2023, DCS Liberation Team"
author = "DCS Liberation Team"
release = "9.0.0"
release = "11.0.0"
# -- General configuration ---------------------------------------------------
# https://www.sphinx-doc.org/en/master/usage/configuration.html#general-configuration

View File

@@ -88,7 +88,7 @@ class Builder(IBuilder[AirAssaultFlightPlan, AirAssaultLayout]):
raise PlanningError("Air assault is only usable by helicopters")
assert self.package.waypoints is not None
altitude = feet(1500) if self.flight.is_helo else self.doctrine.ingress_altitude
altitude = self.doctrine.helicopter.air_assault_nav_altitude
altitude_is_agl = self.flight.is_helo
builder = WaypointBuilder(self.flight, self.coalition)

View File

@@ -19,7 +19,7 @@ class BarCapFlightPlan(PatrollingFlightPlan[PatrollingLayout]):
@property
def patrol_duration(self) -> timedelta:
return self.flight.coalition.doctrine.cap_duration
return self.flight.coalition.doctrine.cap.duration
@property
def patrol_speed(self) -> Speed:
@@ -29,7 +29,7 @@ class BarCapFlightPlan(PatrollingFlightPlan[PatrollingLayout]):
@property
def engagement_distance(self) -> Distance:
return self.flight.coalition.doctrine.cap_engagement_range
return self.flight.coalition.doctrine.cap.engagement_range
class Builder(CapBuilder[BarCapFlightPlan, PatrollingLayout]):
@@ -44,8 +44,8 @@ class Builder(CapBuilder[BarCapFlightPlan, PatrollingLayout]):
preferred_alt = self.flight.unit_type.preferred_patrol_altitude
randomized_alt = preferred_alt + feet(random.randint(-2, 1) * 1000)
patrol_alt = max(
self.doctrine.min_patrol_altitude,
min(self.doctrine.max_patrol_altitude, randomized_alt),
self.doctrine.cap.min_patrol_altitude,
min(self.doctrine.cap.max_patrol_altitude, randomized_alt),
)
builder = WaypointBuilder(self.flight, self.coalition)

View File

@@ -90,10 +90,10 @@ class CapBuilder(IBuilder[FlightPlanT, LayoutT], ABC):
# buffer.
distance_to_no_fly = (
meters(position.distance(self.threat_zones.all))
- self.doctrine.cap_engagement_range
- self.doctrine.cap.engagement_range
- nautical_miles(5)
)
max_track_length = self.doctrine.cap_max_track_length
max_track_length = self.doctrine.cap.max_track_length
else:
# Other race tracks (TARCAPs, currently) just try to keep some
# distance from the nearest enemy airbase, but since they are by
@@ -108,15 +108,15 @@ class CapBuilder(IBuilder[FlightPlanT, LayoutT], ABC):
distance_to_no_fly = distance_to_airfield - min_distance_from_enemy
# TARCAPs fly short racetracks because they need to react faster.
max_track_length = self.doctrine.cap_min_track_length + 0.3 * (
self.doctrine.cap_max_track_length - self.doctrine.cap_min_track_length
max_track_length = self.doctrine.cap.min_track_length + 0.3 * (
self.doctrine.cap.max_track_length - self.doctrine.cap.min_track_length
)
min_cap_distance = min(
self.doctrine.cap_min_distance_from_cp, distance_to_no_fly
self.doctrine.cap.min_distance_from_cp, distance_to_no_fly
)
max_cap_distance = min(
self.doctrine.cap_max_distance_from_cp, distance_to_no_fly
self.doctrine.cap.max_distance_from_cp, distance_to_no_fly
)
end = location.position.point_from_heading(
@@ -125,7 +125,7 @@ class CapBuilder(IBuilder[FlightPlanT, LayoutT], ABC):
)
track_length = random.randint(
int(self.doctrine.cap_min_track_length.meters),
int(self.doctrine.cap.min_track_length.meters),
int(max_track_length.meters),
)
start = end.point_from_heading(heading.opposite.degrees, track_length)

View File

@@ -44,7 +44,7 @@ class CasFlightPlan(PatrollingFlightPlan[CasLayout], UiZoneDisplay):
@property
def patrol_duration(self) -> timedelta:
return self.flight.coalition.doctrine.cas_duration
return self.flight.coalition.doctrine.cas.duration
@property
def patrol_speed(self) -> Speed:
@@ -96,7 +96,7 @@ class Builder(IBuilder[CasFlightPlan, CasLayout]):
builder = WaypointBuilder(self.flight, self.coalition)
is_helo = self.flight.unit_type.dcs_unit_type.helicopter
patrol_altitude = self.doctrine.ingress_altitude if not is_helo else meters(50)
patrol_altitude = self.doctrine.resolve_combat_altitude(is_helo)
use_agl_patrol_altitude = is_helo
ip_solver = IpSolver(

View File

@@ -33,7 +33,7 @@ class Builder(FormationAttackBuilder[EscortFlightPlan, FormationAttackLayout]):
departure=builder.takeoff(self.flight.departure),
hold=hold,
nav_to=builder.nav_path(
hold.position, join.position, self.doctrine.ingress_altitude
hold.position, join.position, self.doctrine.combat_altitude
),
join=join,
ingress=ingress,
@@ -43,7 +43,7 @@ class Builder(FormationAttackBuilder[EscortFlightPlan, FormationAttackLayout]):
nav_from=builder.nav_path(
refuel.position,
self.flight.arrival.position,
self.doctrine.ingress_altitude,
self.doctrine.combat_altitude,
),
arrival=builder.land(self.flight.arrival),
divert=builder.divert(self.flight.divert),

View File

@@ -163,7 +163,7 @@ class FormationAttackBuilder(IBuilder[FlightPlanT, LayoutT], ABC):
departure=builder.takeoff(self.flight.departure),
hold=hold,
nav_to=builder.nav_path(
hold.position, join.position, self.doctrine.ingress_altitude
hold.position, join.position, self.doctrine.combat_altitude
),
join=join,
ingress=ingress,
@@ -173,7 +173,7 @@ class FormationAttackBuilder(IBuilder[FlightPlanT, LayoutT], ABC):
nav_from=builder.nav_path(
refuel.position,
self.flight.arrival.position,
self.doctrine.ingress_altitude,
self.doctrine.combat_altitude,
),
arrival=builder.land(self.flight.arrival),
divert=builder.divert(self.flight.divert),

View File

@@ -65,7 +65,6 @@ class RecoveryTankerFlightPlan(StandardFlightPlan[RecoveryTankerLayout]):
class Builder(IBuilder[RecoveryTankerFlightPlan, RecoveryTankerLayout]):
def layout(self) -> RecoveryTankerLayout:
builder = WaypointBuilder(self.flight, self.coalition)
# TODO: Propagate the ship position to the Tanker's TOT,

View File

@@ -114,11 +114,11 @@ class Builder(IBuilder[SweepFlightPlan, SweepLayout]):
self.package.waypoints.join.heading_between_point(target)
)
start_pos = target.point_from_heading(
heading.degrees, -self.doctrine.sweep_distance.meters
heading.degrees, -self.doctrine.sweep.distance.meters
)
builder = WaypointBuilder(self.flight, self.coalition)
start, end = builder.sweep(start_pos, target, self.doctrine.ingress_altitude)
start, end = builder.sweep(start_pos, target, self.doctrine.combat_altitude)
hold = builder.hold(self._hold_point())
@@ -126,12 +126,12 @@ class Builder(IBuilder[SweepFlightPlan, SweepLayout]):
departure=builder.takeoff(self.flight.departure),
hold=hold,
nav_to=builder.nav_path(
hold.position, start.position, self.doctrine.ingress_altitude
hold.position, start.position, self.doctrine.combat_altitude
),
nav_from=builder.nav_path(
end.position,
self.flight.arrival.position,
self.doctrine.ingress_altitude,
self.doctrine.combat_altitude,
),
sweep_start=start,
sweep_end=end,

View File

@@ -40,7 +40,7 @@ class TarCapFlightPlan(PatrollingFlightPlan[TarCapLayout]):
# flights in the package that have requested escort. If the package
# requests an escort the CAP self.flight will remain on station for the
# duration of the escorted mission, or until it is winchester/bingo.
return self.flight.coalition.doctrine.cap_duration
return self.flight.coalition.doctrine.cap.duration
@property
def patrol_speed(self) -> Speed:
@@ -50,7 +50,7 @@ class TarCapFlightPlan(PatrollingFlightPlan[TarCapLayout]):
@property
def engagement_distance(self) -> Distance:
return self.flight.coalition.doctrine.cap_engagement_range
return self.flight.coalition.doctrine.cap.engagement_range
@staticmethod
def builder_type() -> Type[Builder]:
@@ -90,8 +90,8 @@ class Builder(CapBuilder[TarCapFlightPlan, TarCapLayout]):
preferred_alt = self.flight.unit_type.preferred_patrol_altitude
randomized_alt = preferred_alt + feet(random.randint(-2, 1) * 1000)
patrol_alt = max(
self.doctrine.min_patrol_altitude,
min(self.doctrine.max_patrol_altitude, randomized_alt),
self.doctrine.cap.min_patrol_altitude,
min(self.doctrine.cap.max_patrol_altitude, randomized_alt),
)
builder = WaypointBuilder(self.flight, self.coalition)

View File

@@ -72,7 +72,7 @@ class WaypointBuilder:
"NAV",
FlightWaypointType.NAV,
position,
meters(500) if self.is_helo else self.doctrine.rendezvous_altitude,
self.doctrine.resolve_rendezvous_altitude(self.is_helo),
description="Enter theater",
pretty_name="Enter theater",
)
@@ -99,7 +99,7 @@ class WaypointBuilder:
"NAV",
FlightWaypointType.NAV,
position,
meters(500) if self.is_helo else self.doctrine.rendezvous_altitude,
self.doctrine.resolve_rendezvous_altitude(self.is_helo),
description="Exit theater",
pretty_name="Exit theater",
)
@@ -127,10 +127,7 @@ class WaypointBuilder:
position = divert.position
altitude_type: AltitudeReference
if isinstance(divert, OffMapSpawn):
if self.is_helo:
altitude = meters(500)
else:
altitude = self.doctrine.rendezvous_altitude
altitude = self.doctrine.resolve_rendezvous_altitude(self.is_helo)
altitude_type = "BARO"
else:
altitude = meters(0)
@@ -168,10 +165,7 @@ class WaypointBuilder:
"HOLD",
FlightWaypointType.LOITER,
position,
# Bug: DCS only accepts MSL altitudes for the orbit task and 500 meters is
# below the ground for most if not all of NTTR (and lots of places in other
# maps).
meters(500) if self.is_helo else self.doctrine.rendezvous_altitude,
self.doctrine.resolve_rendezvous_altitude(self.is_helo),
alt_type,
description="Wait until push time",
pretty_name="Hold",
@@ -186,7 +180,7 @@ class WaypointBuilder:
"JOIN",
FlightWaypointType.JOIN,
position,
meters(80) if self.is_helo else self.doctrine.ingress_altitude,
self.doctrine.resolve_combat_altitude(self.is_helo),
alt_type,
description="Rendezvous with package",
pretty_name="Join",
@@ -201,7 +195,7 @@ class WaypointBuilder:
"REFUEL",
FlightWaypointType.REFUEL,
position,
meters(80) if self.is_helo else self.doctrine.ingress_altitude,
self.doctrine.resolve_combat_altitude(self.is_helo),
alt_type,
description="Refuel from tanker",
pretty_name="Refuel",
@@ -229,7 +223,7 @@ class WaypointBuilder:
"SPLIT",
FlightWaypointType.SPLIT,
position,
meters(80) if self.is_helo else self.doctrine.ingress_altitude,
self.doctrine.resolve_combat_altitude(self.is_helo),
alt_type,
description="Depart from package",
pretty_name="Split",
@@ -249,7 +243,7 @@ class WaypointBuilder:
"INGRESS",
ingress_type,
position,
meters(60) if self.is_helo else self.doctrine.ingress_altitude,
self.doctrine.resolve_combat_altitude(self.is_helo),
alt_type,
description=f"INGRESS on {objective.name}",
pretty_name=f"INGRESS on {objective.name}",
@@ -294,7 +288,7 @@ class WaypointBuilder:
f"SEAD on {target.name}",
target,
flyover=True,
altitude=self.doctrine.ingress_altitude,
altitude=self.doctrine.combat_altitude,
alt_type="BARO",
)
@@ -484,7 +478,7 @@ class WaypointBuilder:
"TARGET",
FlightWaypointType.TARGET_GROUP_LOC,
target.position,
meters(60) if self.is_helo else self.doctrine.ingress_altitude,
self.doctrine.resolve_combat_altitude(self.is_helo),
alt_type,
description="Escort the package",
pretty_name="Target area",

View File

@@ -18,6 +18,9 @@ class GroundSpeed:
# on fuel, but mission speed will be fast enough to keep the flight
# safer.
if flight.squadron.aircraft.cruise_speed is not None:
return mach(flight.squadron.aircraft.cruise_speed.mach(), altitude)
# DCS's max speed is in kph at 0 MSL.
max_speed = flight.unit_type.max_speed
if max_speed > SPEED_OF_SOUND_AT_SEA_LEVEL:

View File

@@ -29,7 +29,6 @@ class DefaultSquadronAssigner:
self.coalition.player
):
for squadron_config in self.config.by_location[control_point]:
squadron_def = self.override_squadron_defaults(
self.find_squadron_for(squadron_config, control_point),
squadron_config,
@@ -162,7 +161,6 @@ class DefaultSquadronAssigner:
def override_squadron_defaults(
squadron_def: Optional[SquadronDef], config: SquadronConfig
) -> Optional[SquadronDef]:
if squadron_def is None:
return None

View File

@@ -25,6 +25,7 @@ from game.utils import meters, nautical_miles
if TYPE_CHECKING:
from game import Game
from game.transfers import CargoShip, Convoy
from game.threatzones import ThreatZones
MissionTargetType = TypeVar("MissionTargetType", bound=MissionTarget)
@@ -193,17 +194,36 @@ class ObjectiveFinder:
def farthest_friendly_control_point(self) -> ControlPoint:
"""Finds the friendly control point that is farthest from any threats."""
def find_farthest(
control_points: Iterator[ControlPoint],
threat_zones: ThreatZones,
consider_off_map_spawn: bool,
) -> ControlPoint | None:
farthest = None
max_distance = meters(0)
for cp in control_points:
if isinstance(cp, OffMapSpawn) and not consider_off_map_spawn:
continue
distance = threat_zones.distance_to_threat(cp.position)
if distance > max_distance:
farthest = cp
max_distance = distance
return farthest
threat_zones = self.game.threat_zone_for(not self.is_player)
farthest = None
max_distance = meters(0)
for cp in self.friendly_control_points():
if isinstance(cp, OffMapSpawn):
continue
distance = threat_zones.distance_to_threat(cp.position)
if distance > max_distance:
farthest = cp
max_distance = distance
farthest = find_farthest(
self.friendly_control_points(), threat_zones, consider_off_map_spawn=False
)
# If there are only off-map spawn control points, fall back to the farthest amongst off map spawn points
if farthest is None:
farthest = find_farthest(
self.friendly_control_points(),
threat_zones,
consider_off_map_spawn=True,
)
if farthest is None:
raise RuntimeError("Found no friendly control points. You probably lost.")

View File

@@ -158,7 +158,7 @@ class TheaterState(WorldState["TheaterState"]):
# Plan enough rounds of CAP that the target has coverage over the expected
# mission duration.
mission_duration = game.settings.desired_player_mission_duration.total_seconds()
barcap_duration = coalition.doctrine.cap_duration.total_seconds()
barcap_duration = coalition.doctrine.cap.duration.total_seconds()
barcap_rounds = math.ceil(mission_duration / barcap_duration)
refueling_targets: list[MissionTarget] = []

View File

@@ -1,3 +1,9 @@
from __future__ import annotations
from pathlib import Path
import yaml
from typing import Any, ClassVar
from dataclasses import dataclass
from datetime import timedelta
@@ -15,19 +21,105 @@ class GroundUnitProcurementRatios:
except KeyError:
return 0.0
@staticmethod
def from_dict(data: dict[str, float]) -> GroundUnitProcurementRatios:
unit_class_enum_from_name = {unit.value: unit for unit in UnitClass}
r = {}
for unit_class in data:
if unit_class not in unit_class_enum_from_name:
raise ValueError(f"Could not find unit type {unit_class}")
r[unit_class_enum_from_name[unit_class]] = float(data[unit_class])
return GroundUnitProcurementRatios(r)
@dataclass
class Helicopter:
#: The altitude used for combat section of a flight, overrides the base combat_altitude parameter for helos
combat_altitude: Distance
#: The altitude used for forming up a pacakge. Overrides the base rendezvous_altitude parameter for helos
rendezvous_altitude: Distance
#: Altitude of the nav points (cruise section) of air assault missions.
air_assault_nav_altitude: Distance
@staticmethod
def from_dict(data: dict[str, Any]) -> Helicopter:
return Helicopter(
combat_altitude=feet(data["combat_altitude_ft_agl"]),
rendezvous_altitude=feet(data["rendezvous_altitude_ft_agl"]),
air_assault_nav_altitude=feet(data["air_assault_nav_altitude_ft_agl"]),
)
@dataclass
class Cas:
#: The duration that CAP flights will remain on-station.
duration: timedelta
@staticmethod
def from_dict(data: dict[str, Any]) -> Cas:
return Cas(duration=timedelta(minutes=data["duration_minutes"]))
@dataclass
class Sweep:
#: Length of the sweep / patrol leg
distance: Distance
@staticmethod
def from_dict(data: dict[str, Any]) -> Sweep:
return Sweep(
distance=nautical_miles(data["distance_nm"]),
)
@dataclass
class Cap:
#: The duration that CAP flights will remain on-station.
duration: timedelta
#: The minimum length of the CAP race track.
min_track_length: Distance
#: The maximum length of the CAP race track.
max_track_length: Distance
#: The minimum distance between the defended position and the *end* of the
#: CAP race track.
min_distance_from_cp: Distance
#: The maximum distance between the defended position and the *end* of the
#: CAP race track.
max_distance_from_cp: Distance
#: The engagement range of CAP flights. Any enemy aircraft within this range
#: of the CAP's current position will be engaged by the CAP.
engagement_range: Distance
#: Defines the range of altitudes CAP racetracks are planned at.
min_patrol_altitude: Distance
max_patrol_altitude: Distance
@staticmethod
def from_dict(data: dict[str, Any]) -> Cap:
return Cap(
duration=timedelta(minutes=data["duration_minutes"]),
min_track_length=nautical_miles(data["min_track_length_nm"]),
max_track_length=nautical_miles(data["max_track_length_nm"]),
min_distance_from_cp=nautical_miles(data["min_distance_from_cp_nm"]),
max_distance_from_cp=nautical_miles(data["max_distance_from_cp_nm"]),
engagement_range=nautical_miles(data["engagement_range_nm"]),
min_patrol_altitude=feet(data["min_patrol_altitude_ft_msl"]),
max_patrol_altitude=feet(data["max_patrol_altitude_ft_msl"]),
)
@dataclass(frozen=True)
class Doctrine:
#: Name of the doctrine, used to assign a doctrine in a faction.
name: str
cas: bool
cap: bool
sead: bool
strike: bool
antiship: bool
rendezvous_altitude: Distance
#: The minimum distance between the departure airfield and the hold point.
hold_distance: Distance
@@ -46,155 +138,87 @@ class Doctrine:
#: target.
min_ingress_distance: Distance
ingress_altitude: Distance
#: The altitude used for combat section of a flight.
combat_altitude: Distance
min_patrol_altitude: Distance
max_patrol_altitude: Distance
pattern_altitude: Distance
#: The duration that CAP flights will remain on-station.
cap_duration: timedelta
#: The minimum length of the CAP race track.
cap_min_track_length: Distance
#: The maximum length of the CAP race track.
cap_max_track_length: Distance
#: The minimum distance between the defended position and the *end* of the
#: CAP race track.
cap_min_distance_from_cp: Distance
#: The maximum distance between the defended position and the *end* of the
#: CAP race track.
cap_max_distance_from_cp: Distance
#: The engagement range of CAP flights. Any enemy aircraft within this range
#: of the CAP's current position will be engaged by the CAP.
cap_engagement_range: Distance
cas_duration: timedelta
sweep_distance: Distance
#: The altitude used for forming up a pacakge.
rendezvous_altitude: Distance
#: Defines prioritization of ground unit purchases.
ground_unit_procurement_ratios: GroundUnitProcurementRatios
#: Helicopter specific doctrines.
helicopter: Helicopter
MODERN_DOCTRINE = Doctrine(
"modern",
cap=True,
cas=True,
sead=True,
strike=True,
antiship=True,
rendezvous_altitude=feet(25000),
hold_distance=nautical_miles(25),
push_distance=nautical_miles(20),
join_distance=nautical_miles(20),
max_ingress_distance=nautical_miles(45),
min_ingress_distance=nautical_miles(10),
ingress_altitude=feet(20000),
min_patrol_altitude=feet(15000),
max_patrol_altitude=feet(33000),
pattern_altitude=feet(5000),
cap_duration=timedelta(minutes=30),
cap_min_track_length=nautical_miles(15),
cap_max_track_length=nautical_miles(40),
cap_min_distance_from_cp=nautical_miles(10),
cap_max_distance_from_cp=nautical_miles(40),
cap_engagement_range=nautical_miles(50),
cas_duration=timedelta(minutes=30),
sweep_distance=nautical_miles(60),
ground_unit_procurement_ratios=GroundUnitProcurementRatios(
{
UnitClass.TANK: 3,
UnitClass.ATGM: 2,
UnitClass.APC: 2,
UnitClass.IFV: 3,
UnitClass.ARTILLERY: 1,
UnitClass.SHORAD: 2,
UnitClass.RECON: 1,
}
),
)
#: Doctrine for CAS missions.
cas: Cas
COLDWAR_DOCTRINE = Doctrine(
name="coldwar",
cap=True,
cas=True,
sead=True,
strike=True,
antiship=True,
rendezvous_altitude=feet(22000),
hold_distance=nautical_miles(15),
push_distance=nautical_miles(10),
join_distance=nautical_miles(10),
max_ingress_distance=nautical_miles(30),
min_ingress_distance=nautical_miles(10),
ingress_altitude=feet(18000),
min_patrol_altitude=feet(10000),
max_patrol_altitude=feet(24000),
pattern_altitude=feet(5000),
cap_duration=timedelta(minutes=30),
cap_min_track_length=nautical_miles(12),
cap_max_track_length=nautical_miles(24),
cap_min_distance_from_cp=nautical_miles(8),
cap_max_distance_from_cp=nautical_miles(25),
cap_engagement_range=nautical_miles(35),
cas_duration=timedelta(minutes=30),
sweep_distance=nautical_miles(40),
ground_unit_procurement_ratios=GroundUnitProcurementRatios(
{
UnitClass.TANK: 4,
UnitClass.ATGM: 2,
UnitClass.APC: 3,
UnitClass.IFV: 2,
UnitClass.ARTILLERY: 1,
UnitClass.SHORAD: 2,
UnitClass.RECON: 1,
}
),
)
#: Doctrine for CAP missions.
cap: Cap
WWII_DOCTRINE = Doctrine(
name="ww2",
cap=True,
cas=True,
sead=False,
strike=True,
antiship=True,
hold_distance=nautical_miles(10),
push_distance=nautical_miles(5),
join_distance=nautical_miles(5),
rendezvous_altitude=feet(10000),
max_ingress_distance=nautical_miles(7),
min_ingress_distance=nautical_miles(5),
ingress_altitude=feet(8000),
min_patrol_altitude=feet(4000),
max_patrol_altitude=feet(15000),
pattern_altitude=feet(5000),
cap_duration=timedelta(minutes=30),
cap_min_track_length=nautical_miles(8),
cap_max_track_length=nautical_miles(18),
cap_min_distance_from_cp=nautical_miles(0),
cap_max_distance_from_cp=nautical_miles(5),
cap_engagement_range=nautical_miles(20),
cas_duration=timedelta(minutes=30),
sweep_distance=nautical_miles(10),
ground_unit_procurement_ratios=GroundUnitProcurementRatios(
{
UnitClass.TANK: 3,
UnitClass.ATGM: 3,
UnitClass.APC: 3,
UnitClass.ARTILLERY: 1,
UnitClass.SHORAD: 3,
UnitClass.RECON: 1,
}
),
)
#: Doctrine for Fighter Sweep missions.
sweep: Sweep
ALL_DOCTRINES = [
COLDWAR_DOCTRINE,
MODERN_DOCTRINE,
WWII_DOCTRINE,
]
_by_name: ClassVar[dict[str, Doctrine]] = {}
_loaded: ClassVar[bool] = False
def resolve_combat_altitude(self, is_helo: bool = False) -> Distance:
if is_helo:
return self.helicopter.combat_altitude
return self.combat_altitude
def resolve_rendezvous_altitude(self, is_helo: bool = False) -> Distance:
if is_helo:
return self.helicopter.rendezvous_altitude
return self.rendezvous_altitude
@classmethod
def register(cls, doctrine: Doctrine) -> None:
if doctrine.name in cls._by_name:
duplicate = cls._by_name[doctrine.name]
raise ValueError(f"Doctrine {doctrine.name} is already loaded")
cls._by_name[doctrine.name] = doctrine
@classmethod
def named(cls, name: str) -> Doctrine:
if not cls._loaded:
cls.load_all()
return cls._by_name[name]
@classmethod
def all_doctrines(cls) -> list[Doctrine]:
if not cls._loaded:
cls.load_all()
return list(cls._by_name.values())
@classmethod
def load_all(cls) -> None:
if cls._loaded:
return
for doctrine_file_path in Path("resources/doctrines").glob("**/*.yaml"):
with doctrine_file_path.open(encoding="utf8") as doctrine_file:
data = yaml.safe_load(doctrine_file)
cls.register(
Doctrine(
name=data["name"],
rendezvous_altitude=feet(data["rendezvous_altitude_ft_msl"]),
hold_distance=nautical_miles(data["hold_distance_nm"]),
push_distance=nautical_miles(data["push_distance_nm"]),
join_distance=nautical_miles(data["join_distance_nm"]),
max_ingress_distance=nautical_miles(
data["max_ingress_distance_nm"]
),
min_ingress_distance=nautical_miles(
data["min_ingress_distance_nm"]
),
combat_altitude=feet(data["combat_altitude_ft_msl"]),
ground_unit_procurement_ratios=GroundUnitProcurementRatios.from_dict(
data["ground_unit_procurement_ratios"]
),
helicopter=Helicopter.from_dict(data["helicopter"]),
cas=Cas.from_dict(data["cas"]),
cap=Cap.from_dict(data["cap"]),
sweep=Sweep.from_dict(data["sweep"]),
)
)
cls._loaded = True

View File

@@ -2,7 +2,7 @@ from __future__ import annotations
import logging
from collections import defaultdict
from dataclasses import dataclass
from dataclasses import dataclass, replace as dataclasses_replace
from functools import cache, cached_property
from pathlib import Path
from typing import Any, ClassVar, Dict, Iterator, Optional, TYPE_CHECKING, Type
@@ -182,6 +182,9 @@ class AircraftType(UnitType[Type[FlyingType]]):
#: planner will consider this aircraft usable for a mission.
max_mission_range: Distance
#: Speed used for TOT calculations
cruise_speed: Optional[Speed]
fuel_consumption: Optional[FuelConsumption]
default_livery: Optional[str]
@@ -400,6 +403,12 @@ class AircraftType(UnitType[Type[FlyingType]]):
for k in config:
if k in aircraft.property_defaults:
aircraft.property_defaults[k] = config[k]
# In addition to setting the property_defaults, we have to set the "default" property in the
# value of aircraft.properties for the key, as this is used in parts of the codebase to get
# the default value.
aircraft.properties[k] = dataclasses_replace(
aircraft.properties[k], default=config[k]
)
else:
logging.warning(
f"'{aircraft.id}' attempted to set default prop '{k}' that does not exist"
@@ -489,6 +498,9 @@ class AircraftType(UnitType[Type[FlyingType]]):
patrol_altitude=patrol_config.altitude,
patrol_speed=patrol_config.speed,
max_mission_range=mission_range,
cruise_speed=knots(data["cruise_speed_kt_indicated"])
if "cruise_speed_kt_indicated" in data
else None,
fuel_consumption=fuel_consumption,
default_livery=data.get("default_livery"),
intra_flight_radio=radio_config.intra_flight,
@@ -505,6 +517,7 @@ class AircraftType(UnitType[Type[FlyingType]]):
LaserCodeConfig.from_yaml(d) for d in data.get("laser_codes", [])
],
use_f15e_waypoint_names=data.get("use_f15e_waypoint_names", False),
hit_points=data.get("hit_points", 1),
)
def __hash__(self) -> int:

View File

@@ -133,4 +133,5 @@ class GroundUnitType(UnitType[Type[VehicleType]]):
data.get("skynet_properties", {})
),
reversed_heading=data.get("reversed_heading", False),
hit_points=data.get("hit_points", 1),
)

View File

@@ -79,4 +79,5 @@ class ShipUnitType(UnitType[Type[ShipType]]):
manufacturer=data.get("manufacturer", "No data."),
role=data.get("role", "No data."),
price=data["price"],
hit_points=data.get("hit_points", 1),
)

View File

@@ -27,6 +27,7 @@ class UnitType(ABC, Generic[DcsUnitTypeT]):
role: str
price: int
unit_class: UnitClass
hit_points: int
_loaded: ClassVar[bool] = False

View File

@@ -19,12 +19,7 @@ from game.data.building_data import (
WW2_FREE,
WW2_GERMANY_BUILDINGS,
)
from game.data.doctrine import (
COLDWAR_DOCTRINE,
Doctrine,
MODERN_DOCTRINE,
WWII_DOCTRINE,
)
from game.data.doctrine import Doctrine
from game.data.groups import GroupRole
from game.data.units import UnitClass
from game.dcs.aircrafttype import AircraftType
@@ -106,7 +101,7 @@ class Faction:
jtac_unit: Optional[AircraftType] = field(default=None)
# doctrine
doctrine: Doctrine = field(default=MODERN_DOCTRINE)
doctrine: Doctrine = field(default=Doctrine.named("modern"))
# List of available building layouts for this faction
building_set: List[str] = field(default_factory=list)
@@ -238,14 +233,7 @@ class Faction:
# Load doctrine
doctrine = json.get("doctrine", "modern")
if doctrine == "modern":
faction.doctrine = MODERN_DOCTRINE
elif doctrine == "coldwar":
faction.doctrine = COLDWAR_DOCTRINE
elif doctrine == "ww2":
faction.doctrine = WWII_DOCTRINE
else:
faction.doctrine = MODERN_DOCTRINE
faction.doctrine = Doctrine.named(doctrine)
# Load the building set
faction.building_set = []
@@ -312,6 +300,8 @@ class Faction:
self.remove_aircraft("Su-57")
if not mod_settings.ov10a_bronco:
self.remove_aircraft("Bronco-OV-10A")
if not mod_settings.superhornet:
self.remove_aircraft("Super-Hornet")
# frenchpack
if not mod_settings.frenchpack:
self.remove_vehicle("AMX10RCR")

View File

@@ -11,17 +11,14 @@ from shapely import transform
from shapely.geometry import shape
from shapely.geometry.base import BaseGeometry
from game.data.doctrine import Doctrine, ALL_DOCTRINES
from game.data.doctrine import Doctrine
from .ipsolver import IpSolver
from .waypointsolver import WaypointSolver
from ..theater.theaterloader import TERRAINS_BY_NAME
def doctrine_from_name(name: str) -> Doctrine:
for doctrine in ALL_DOCTRINES:
if doctrine.name == name:
return doctrine
raise KeyError
return Doctrine.named(name)
def geometry_ll_to_xy(geometry: BaseGeometry, terrain: Terrain) -> BaseGeometry:

View File

@@ -119,7 +119,6 @@ class RequirementBuilder:
def maximum_turn_to(
self, turn_point: Point, next_point: Point, turn_limit: Heading
) -> None:
large_distance = nautical_miles(400)
next_heading = Heading.from_degrees(
angle_between_points(next_point, turn_point)

View File

@@ -89,7 +89,6 @@ class GroundPlanner:
self.reserve: List[CombatGroup] = []
def plan_groundwar(self) -> None:
ground_unit_limit = self.cp.frontline_unit_count_limit
remaining_available_frontline_units = ground_unit_limit
@@ -139,7 +138,6 @@ class GroundPlanner:
remaining_available_frontline_units -= available
while available > 0:
if role == CombatGroupRole.SHORAD:
count = 1
else:

View File

@@ -241,7 +241,6 @@ class AntiAirLayout(TgoLayout):
location: PresetLocation,
control_point: ControlPoint,
) -> IadsGroundObject:
if GroupTask.EARLY_WARNING_RADAR in self.tasks:
return EwrGroundObject(name, location, control_point)
elif any(tasking in self.tasks for tasking in GroupRole.AIR_DEFENSE.tasks):

View File

@@ -132,7 +132,6 @@ class LayoutLoader:
temp_mis.country(country.name).ship_group,
temp_mis.country(country.name).static_group,
):
try:
g_id, u_id, group_name, group_mapping = mapping.group_for_name(
dcs_group.name

View File

@@ -8,7 +8,6 @@ from .pydcswaypointbuilder import PydcsWaypointBuilder
class RecoveryTankerBuilder(PydcsWaypointBuilder):
def add_tasks(self, waypoint: MovingPoint) -> None:
assert self.flight.flight_type == FlightType.REFUELING
# Tanker task required in conjunction with RecoveryTanker task.
@@ -48,7 +47,6 @@ class RecoveryTankerBuilder(PydcsWaypointBuilder):
)
def configure_tanker_tacan(self, waypoint: MovingPoint) -> None:
if self.flight.unit_type.dcs_unit_type.tacan:
tanker_info = self.mission_data.tankers[-1]
tacan = tanker_info.tacan

View File

@@ -6,7 +6,6 @@ from .pydcswaypointbuilder import PydcsWaypointBuilder
class SplitPointBuilder(PydcsWaypointBuilder):
def add_tasks(self, waypoint: MovingPoint) -> None:
if not self.flight.flight_type.is_air_to_air:
# Capture any non A/A type to avoid issues with SPJs that use the primary radar such as the F/A-18C.
# You can bully them with STT to not be able to fire radar guided missiles at you,

View File

@@ -59,7 +59,6 @@ class DrawingsGenerator:
if destination in seen:
continue
else:
# Determine path color
if cp.captured and destination.captured:
color = BLUE_PATH_COLOR

View File

@@ -191,7 +191,6 @@ class FlotGenerator:
side: Country,
forward_heading: Heading,
) -> None:
infantry_position = self.conflict.find_ground_position(
group.points[0].position.random_point_within(250, 50),
500,
@@ -304,7 +303,6 @@ class FlotGenerator:
# Artillery will fall back when under attack
if stance != CombatStance.RETREAT:
# Hold position
dcs_group.points[1].tasks.append(Hold())
retreat = self.find_retreat_point(
@@ -476,7 +474,6 @@ class FlotGenerator:
from_cp: ControlPoint,
to_cp: ControlPoint,
) -> None:
if not self.game.settings.perf_moving_units:
return

View File

@@ -185,7 +185,6 @@ class NumberedWaypoint:
class FlightPlanBuilder:
WAYPOINT_DESC_MAX_LEN = 25
def __init__(self, start_time: datetime.datetime, units: UnitSystem) -> None:
@@ -503,7 +502,6 @@ class SupportPage(KneeboardPage):
aewc_ladder = []
for single_aewc in self.awacs:
if single_aewc.depature_location is None:
dep = "-"
arr = "-"

View File

@@ -402,7 +402,6 @@ class GenericCarrierGenerator(GroundObjectGenerator):
self.mission_data = mission_data
def generate(self) -> None:
# This can also be refactored as the general generation was updated
atc = self.radio_registry.alloc_uhf()

View File

@@ -41,7 +41,6 @@ class ProcurementAi:
manage_front_line: bool,
manage_aircraft: bool,
) -> None:
self.game = game
self.is_player = for_player
self.air_wing = game.air_wing_for(for_player)

View File

@@ -33,15 +33,19 @@ class FrozenCombatJs(BaseModel):
if isinstance(combat, AtIp):
return FrozenCombatJs(
id=combat.id,
flight_position=combat.flight.position().latlng(),
target_positions=[combat.flight.package.target.position.latlng()],
flight_position=LeafletPoint.from_pydcs(combat.flight.position()),
target_positions=[
LeafletPoint.from_pydcs(combat.flight.package.target.position)
],
footprint=None,
)
if isinstance(combat, DefendingSam):
return FrozenCombatJs(
id=combat.id,
flight_position=combat.flight.position().latlng(),
target_positions=[sam.position.latlng() for sam in combat.air_defenses],
flight_position=LeafletPoint.from_pydcs(combat.flight.position()),
target_positions=[
LeafletPoint.from_pydcs(sam.position) for sam in combat.air_defenses
],
footprint=None,
)
raise NotImplementedError(f"Unhandled FrozenCombat type: {combat.__class__}")

View File

@@ -28,12 +28,12 @@ class ControlPointJs(BaseModel):
def for_control_point(control_point: ControlPoint) -> ControlPointJs:
destination = None
if control_point.target_position is not None:
destination = control_point.target_position.latlng()
destination = LeafletPoint.from_pydcs(control_point.target_position)
return ControlPointJs(
id=control_point.id,
name=control_point.name,
blue=control_point.captured,
position=control_point.position.latlng(),
position=LeafletPoint.from_pydcs(control_point.position),
mobile=control_point.moveable and control_point.captured,
destination=destination,
sidc=str(control_point.sidc()),

View File

@@ -47,7 +47,6 @@ class GameUpdateEventsJs(BaseModel):
def from_events(
cls, events: GameUpdateEvents, game: Game | None
) -> GameUpdateEventsJs:
# We still need to be able to send update events when there is no game loaded
# because we need to send the unload event.
new_combats = []
@@ -81,9 +80,13 @@ class GameUpdateEventsJs(BaseModel):
for f in events.updated_front_lines
]
reset_on_map_center: LeafletPoint | None = None
if events.reset_on_map_center is not None:
reset_on_map_center = LeafletPoint.from_pydcs(events.reset_on_map_center)
return GameUpdateEventsJs(
updated_flight_positions={
f[0].id: f[1].latlng() for f in events.updated_flight_positions
f[0].id: LeafletPoint.from_pydcs(f[1])
for f in events.updated_flight_positions
},
new_combats=new_combats,
updated_combats=updated_combats,
@@ -110,7 +113,7 @@ class GameUpdateEventsJs(BaseModel):
],
updated_iads=updated_iads,
deleted_iads=events.deleted_iads_connections,
reset_on_map_center=events.reset_on_map_center,
reset_on_map_center=reset_on_map_center,
game_unloaded=events.game_unloaded,
new_turn=events.new_turn,
)

View File

@@ -1,5 +1,5 @@
import asyncio
from asyncio import wait
from asyncio import wait, Future
from fastapi import APIRouter, WebSocket
from fastapi.encoders import jsonable_encoder
@@ -16,9 +16,9 @@ class ConnectionManager:
self.active_connections: list[WebSocket] = []
async def shutdown(self) -> None:
futures = []
futures: list[Future[None]] = []
for connection in self.active_connections:
futures.append(connection.close())
futures.append(asyncio.create_task(connection.close()))
await wait(futures)
async def connect(self, websocket: WebSocket) -> None:

View File

@@ -37,7 +37,7 @@ class FlightJs(BaseModel):
# lost.
position = None
if isinstance(flight.state, InFlight) or isinstance(flight.state, Killed):
position = flight.position().latlng()
position = LeafletPoint.from_pydcs(flight.position())
waypoints = None
if with_waypoints:
waypoints = waypoints_for_flight(flight)

View File

@@ -27,7 +27,10 @@ class FrontLineJs(BaseModel):
bounds = FrontLineConflictDescription.frontline_bounds(front_line, theater)
return FrontLineJs(
id=front_line.id,
extents=[bounds.left_position.latlng(), bounds.right_position.latlng()],
extents=[
LeafletPoint.from_pydcs(bounds.left_position),
LeafletPoint.from_pydcs(bounds.right_position),
],
)
@staticmethod

View File

@@ -7,12 +7,12 @@ from pydantic import BaseModel
from game.server.controlpoints.models import ControlPointJs
from game.server.flights.models import FlightJs
from game.server.frontlines.models import FrontLineJs
from game.server.iadsnetwork.models import IadsNetworkJs
from game.server.leaflet import LeafletPoint
from game.server.mapzones.models import ThreatZoneContainerJs, UnculledZoneJs
from game.server.navmesh.models import NavMeshesJs
from game.server.supplyroutes.models import SupplyRouteJs
from game.server.tgos.models import TgoJs
from game.server.iadsnetwork.models import IadsConnectionJs, IadsNetworkJs
if TYPE_CHECKING:
from game import Game
@@ -44,6 +44,8 @@ class GameJs(BaseModel):
iads_network=IadsNetworkJs.from_network(game.theater.iads_network),
threat_zones=ThreatZoneContainerJs.for_game(game),
navmeshes=NavMeshesJs.from_game(game),
map_center=game.theater.terrain.map_view_default.position.latlng(),
map_center=LeafletPoint.from_pydcs(
game.theater.terrain.map_view_default.position
),
unculled_zones=UnculledZoneJs.from_game(game),
)

View File

@@ -1,11 +1,11 @@
from __future__ import annotations
from uuid import UUID
from pydantic import BaseModel
from game.server.leaflet import LeafletPoint
from game.theater.iadsnetwork.iadsnetwork import IadsNetworkNode, IadsNetwork
from game.theater.theatergroundobject import TheaterGroundObject
class IadsConnectionJs(BaseModel):
@@ -45,8 +45,8 @@ class IadsConnectionJs(BaseModel):
IadsConnectionJs(
id=id,
points=[
tgo.position.latlng(),
connection.ground_object.position.latlng(),
LeafletPoint.from_pydcs(tgo.position),
LeafletPoint.from_pydcs(connection.ground_object.position),
],
node=tgo.id,
connected=connection.ground_object.id,

View File

@@ -19,6 +19,11 @@ class LeafletPoint(BaseModel):
title = "LatLng"
@staticmethod
def from_pydcs(point: Point) -> LeafletPoint:
latlng = point.latlng()
return LeafletPoint(lat=latlng.lat, lng=latlng.lng)
LeafletLine = list[LeafletPoint]

View File

@@ -36,7 +36,7 @@ class UnculledZoneJs(BaseModel):
def from_game(game: Game) -> list[UnculledZoneJs]:
return [
UnculledZoneJs(
position=zone.latlng(),
position=LeafletPoint.from_pydcs(zone),
radius=game.settings.perf_culling_distance * 1000,
)
for zone in game.get_culling_zones()

View File

@@ -2,7 +2,7 @@ from __future__ import annotations
from functools import lru_cache
from pydantic import BaseSettings
from pydantic_settings import BaseSettings
class ServerSettings(BaseSettings):

View File

@@ -92,7 +92,7 @@ class SupplyRouteJs(BaseModel):
# https://reactjs.org/docs/lists-and-keys.html#keys
# https://github.com/dcs-liberation/dcs_liberation/issues/2167
id=uuid.uuid4(),
points=[p.latlng() for p in points],
points=[LeafletPoint.from_pydcs(p) for p in points],
front_active=not sea and a.front_is_active(b),
is_sea=sea,
blue=a.captured,

View File

@@ -38,7 +38,7 @@ class TgoJs(BaseModel):
control_point_name=tgo.control_point.name,
category=tgo.category,
blue=tgo.control_point.captured,
position=tgo.position.latlng(),
position=LeafletPoint.from_pydcs(tgo.position),
units=[unit.display_name for unit in tgo.units],
threat_ranges=threat_ranges,
detection_ranges=detection_ranges,

View File

@@ -82,7 +82,7 @@ class FlightWaypointJs(BaseModel):
return FlightWaypointJs(
name=waypoint.name,
position=waypoint.position.latlng(),
position=LeafletPoint.from_pydcs(waypoint.position),
altitude_ft=waypoint.alt.feet,
altitude_reference=waypoint.alt_type,
is_movable=is_movable,

View File

@@ -5,7 +5,6 @@ from typing import TYPE_CHECKING
from uuid import UUID
from dcs import Point
from dcs.mapping import LatLng
if TYPE_CHECKING:
from game import Game
@@ -38,7 +37,7 @@ class GameUpdateEvents:
updated_control_points: set[ControlPoint] = field(default_factory=set)
updated_iads: set[IadsNetworkNode] = field(default_factory=set)
deleted_iads_connections: set[UUID] = field(default_factory=set)
reset_on_map_center: LatLng | None = None
reset_on_map_center: Point | None = None
game_unloaded: bool = False
new_turn: bool = False
shutting_down: bool = False
@@ -140,9 +139,7 @@ class GameUpdateEvents:
self.game_unloaded = True
self.reset_on_map_center = None
else:
self.reset_on_map_center = (
game.theater.terrain.map_view_default.position.latlng()
)
self.reset_on_map_center = game.theater.terrain.map_view_default.position
self.game_unloaded = False
return self

View File

@@ -245,7 +245,6 @@ class MissionResultsProcessor:
delta = DEFEAT_INFLUENCE
status_msg = f"Enemy casualties outnumber allied casualties along the {cp.name}-{enemy_cp.name} frontline. Allied forces claim a victory."
elif ally_casualties > enemy_casualties:
if (
ally_units_alive > 2 * enemy_units_alive
and player_aggresive

View File

@@ -54,7 +54,6 @@ class SquadronDef:
@classmethod
def from_yaml(cls, path: Path) -> SquadronDef:
with path.open(encoding="utf8") as squadron_file:
data = yaml.safe_load(squadron_file)

View File

@@ -271,15 +271,15 @@ class RunwayStatus:
def needs_repair(self) -> bool:
return self.damaged and self.repair_turns_remaining is None
def __str__(self) -> str:
def describe(self) -> str:
if not self.damaged:
return "Runway operational"
return "operational"
turns_remaining = self.repair_turns_remaining
if turns_remaining is None:
return "Runway damaged"
return "damaged"
return f"Runway repairing, {turns_remaining} turns remaining"
return f"repairing, {turns_remaining} turns remaining"
@total_ordering
@@ -915,6 +915,10 @@ class ControlPoint(MissionTarget, SidcDescribable, ABC):
def runway_status(self) -> RunwayStatus:
...
@abstractmethod
def describe_runway_status(self) -> str | None:
"""Description of the runway status suitable for UI use."""
@property
def runway_can_be_repaired(self) -> bool:
return self.runway_status.needs_repair
@@ -1157,6 +1161,9 @@ class Airfield(ControlPoint):
def runway_status(self) -> RunwayStatus:
return self._runway_status
def describe_runway_status(self) -> str:
return f"Runway {self.runway_status.describe()}"
def damage_runway(self) -> None:
self.runway_status.damage()
@@ -1275,6 +1282,9 @@ class NavalControlPoint(ControlPoint, ABC):
def runway_status(self) -> RunwayStatus:
return RunwayStatus(damaged=not self.runway_is_operational())
def describe_runway_status(self) -> str:
return f"Flight deck {self.runway_status.describe()}"
@property
def runway_can_be_repaired(self) -> bool:
return False
@@ -1428,6 +1438,9 @@ class OffMapSpawn(ControlPoint):
def runway_status(self) -> RunwayStatus:
return RunwayStatus()
def describe_runway_status(self) -> str:
return f"Off-map airport {self.runway_status.describe()}"
@property
def can_deploy_ground_units(self) -> bool:
return False
@@ -1474,6 +1487,11 @@ class Fob(ControlPoint):
def runway_status(self) -> RunwayStatus:
return RunwayStatus()
def describe_runway_status(self) -> str | None:
if not self.has_helipads:
return None
return f"FARP {self.runway_status.describe()}"
def mission_types(self, for_player: bool) -> Iterator[FlightType]:
from game.ato import FlightType

View File

@@ -66,6 +66,7 @@ class ModSettings:
frenchpack: bool = False
high_digit_sams: bool = False
ov10a_bronco: bool = False
superhornet: bool = False
def save_player_settings(self) -> None:
"""Saves the player's global settings to the user directory."""

View File

@@ -196,7 +196,8 @@ class TheaterGroup:
def max_threat_range(self, radar_only: bool = False) -> Distance:
"""Calculate the maximum threat range of the TheaterGroup.
This also checks for Launcher and Tracker Pairs and if they are functioning or not. Allows to also use only radar emitting units for the calculation with the parameter."""
This also checks for Launcher and Tracker Pairs and if they are functioning or not. Allows to also use only radar emitting units for the calculation with the parameter.
"""
max_non_radar = meters(0)
max_telar_range = meters(0)
max_tel_range = meters(0)

View File

@@ -165,7 +165,7 @@ class ThreatZones:
cls, doctrine: Doctrine, control_point: ControlPoint
) -> Distance:
cap_threat_range = (
doctrine.cap_max_distance_from_cp + doctrine.cap_engagement_range
doctrine.cap.max_distance_from_cp + doctrine.cap.engagement_range
)
opposing_airfield = cls.closest_enemy_airbase(
control_point, cap_threat_range * 2

View File

@@ -718,7 +718,6 @@ class PendingTransfers:
self.order_airlift_assets_at(control_point)
def desired_airlift_capacity(self, control_point: ControlPoint) -> int:
if control_point.has_factory:
is_major_hub = control_point.total_aircraft_parking > 0
# Check if there is a CP which is only reachable via Airlift

View File

@@ -1,7 +1,7 @@
from pathlib import Path
MAJOR_VERSION = 9
MAJOR_VERSION = 11
MINOR_VERSION = 0
MICRO_VERSION = 0
VERSION_NUMBER = ".".join(str(v) for v in (MAJOR_VERSION, MINOR_VERSION, MICRO_VERSION))

View File

@@ -190,7 +190,6 @@ class Weather(ABC):
def interpolate_solar_activity(
time_of_day: TimeOfDay, high: float, low: float
) -> float:
scale: float = 0
match time_of_day:

View File

@@ -32,7 +32,7 @@ def init():
if os.path.isfile(THEME_PREFERENCES_FILE_PATH):
try:
with (open(THEME_PREFERENCES_FILE_PATH)) as prefs:
with open(THEME_PREFERENCES_FILE_PATH) as prefs:
pref_data = json.loads(prefs.read())
__theme_index = pref_data["theme_index"]
set_theme_index(__theme_index)
@@ -83,5 +83,5 @@ def get_theme_css_file():
# save current theme index to json file
def save_theme_config():
pref_data = {"theme_index": get_theme_index()}
with (open(THEME_PREFERENCES_FILE_PATH, "w")) as prefs:
with open(THEME_PREFERENCES_FILE_PATH, "w") as prefs:
prefs.write(json.dumps(pref_data))

View File

@@ -1,5 +1,8 @@
from __future__ import annotations
import logging
import typing
from collections.abc import Iterator
LogHook = typing.Callable[[str], None]
@@ -15,6 +18,16 @@ class HookableInMemoryHandler(logging.Handler):
self._log = ""
self._hook = None
@staticmethod
def iter_registered_handlers(
logger: logging.Logger | None = None,
) -> Iterator[HookableInMemoryHandler]:
if logger is None:
logger = logging.getLogger()
for handler in logger.handlers:
if isinstance(handler, HookableInMemoryHandler):
yield handler
@property
def log(self) -> str:
return self._log

View File

@@ -288,7 +288,7 @@ class AtoModel(QAbstractListModel):
return
package_model = self.find_matching_package_model(package)
for flight in package.flights:
for flight in list(package.flights):
if flight.state.cancelable:
package_model.delete_flight(flight)
events.delete_flight(flight)

View File

@@ -54,7 +54,6 @@ class QPredefinedWaypointSelectionComboBox(QFilteredComboBox):
return waypoints
def find_possible_waypoints(self):
self.wpts = []
model = QStandardItemModel()
i = 0

View File

@@ -9,7 +9,6 @@ from game.debriefing import Debriefing
class GameUpdateSignal(QObject):
instance = None
gameupdated = Signal(Game)
budgetupdated = Signal(Game)

View File

@@ -27,6 +27,7 @@ from game.theater import ControlPoint, MissionTarget, TheaterGroundObject
from game.turnstate import TurnState
from qt_ui import liberation_install
from qt_ui.dialogs import Dialog
from qt_ui.logging_handler import HookableInMemoryHandler
from qt_ui.models import GameModel
from qt_ui.simcontroller import SimController
from qt_ui.uiflags import UiFlags
@@ -576,6 +577,10 @@ class QLiberationWindow(QMainWindow):
self._cp_dialog = QBaseMenu2(None, cp, self.game_model)
self._cp_dialog.show()
def _disconnect_log_signals(self) -> None:
for handler in HookableInMemoryHandler.iter_registered_handlers():
handler.clearHook()
def _qsettings(self) -> QSettings:
return QSettings("DCS Liberation", "Qt UI")
@@ -597,6 +602,7 @@ class QLiberationWindow(QMainWindow):
QMessageBox.Yes | QMessageBox.No,
)
if result == QMessageBox.Yes:
self._disconnect_log_signals()
self._save_window_geometry()
super().closeEvent(event)
self.dialog = None

View File

@@ -28,7 +28,6 @@ from qt_ui.windows.GameUpdateSignal import GameUpdateSignal
class DebriefingFileWrittenSignal(QObject):
instance = None
debriefingReceived = Signal(Debriefing)

View File

@@ -254,19 +254,22 @@ class QBaseMenu2(QDialog):
f" (Up to {ground_unit_limit} deployable, {unit_overage} reserve)"
)
self.intel_summary.setText(
"\n".join(
[
f"{aircraft}/{parking} aircraft",
f"{self.cp.base.total_armor} ground units" + deployable_unit_info,
f"{allocated.total_transferring} more ground units en route, {allocated.total_ordered} ordered",
str(self.cp.runway_status),
f"{self.cp.active_ammo_depots_count}/{self.cp.total_ammo_depots_count} ammo depots",
f"{'Factory can produce units' if self.cp.has_factory else 'Does not have a factory'}",
]
)
intel_lines = [
f"{aircraft}/{parking} aircraft",
f"{self.cp.base.total_armor} ground units" + deployable_unit_info,
f"{allocated.total_transferring} more ground units en route, {allocated.total_ordered} ordered",
]
if (runway_description := self.cp.describe_runway_status()) is not None:
intel_lines.append(runway_description)
intel_lines.extend(
[
f"{self.cp.active_ammo_depots_count}/{self.cp.total_ammo_depots_count} ammo depots",
f"{'Factory can produce units' if self.cp.has_factory else 'Does not have a factory'}",
]
)
self.intel_summary.setText("\n".join(intel_lines))
def generate_intel_tooltip(self) -> str:
tooltip = (
f"Deployable unit limit ({self.cp.frontline_unit_count_limit}) = {FREE_FRONTLINE_UNIT_SUPPLY} (base) + "

View File

@@ -70,7 +70,6 @@ class QGroundObjectMenu(QDialog):
self.init_ui()
def init_ui(self):
self.mainLayout = QVBoxLayout()
self.budget = QBudgetBox(self.game)
self.budget.setGame(self.game)
@@ -105,7 +104,6 @@ class QGroundObjectMenu(QDialog):
self.setLayout(self.mainLayout)
def doLayout(self):
self.update_total_value()
self.intelBox = QGroupBox("Units :")
self.intelLayout = QGridLayout()

View File

@@ -160,7 +160,6 @@ class IntelWindow(QDialog):
self.refresh_layout()
def refresh_layout(self) -> None:
# Clear the existing layout
if self.layout():
idx = 0

View File

@@ -1,14 +1,13 @@
import logging
import typing
from PySide6.QtCore import Signal
from PySide6.QtGui import QTextCursor, QIcon
from PySide6.QtWidgets import (
QDialog,
QPlainTextEdit,
QVBoxLayout,
QPushButton,
)
from PySide6.QtGui import QTextCursor, QIcon
from qt_ui.logging_handler import HookableInMemoryHandler
@@ -50,12 +49,17 @@ class QLogsWindow(QDialog):
self.appendLogSignal.connect(self.appendLog)
self._logging_handler = None
logger = logging.getLogger()
for handler in logger.handlers:
if isinstance(handler, HookableInMemoryHandler):
self._logging_handler = handler
break
try:
# This assumes that there's never more than one in memory handler. We don't
# configure more than one by default, but logging is customizable with
# resources/logging.yaml. If someone adds a second in-memory handler, only
# the first one (in arbitrary order) will be shown.
self._logging_handler = next(
HookableInMemoryHandler.iter_registered_handlers()
)
except StopIteration:
self._logging_handler = None
if self._logging_handler is not None:
self.textbox.setPlainText(self._logging_handler.log)
self.textbox.moveCursor(QTextCursor.End)

View File

@@ -261,7 +261,7 @@ class QNewPackageDialog(QPackageDialog):
def on_cancel(self) -> None:
super().on_cancel()
for flight in self.package_model.package.flights:
for flight in list(self.package_model.package.flights):
self.package_model.cancel_or_abort_flight(flight)

View File

@@ -38,12 +38,12 @@ class FlightMemberSelector(QSpinBox):
def __init__(self, flight: Flight, parent: QWidget | None = None) -> None:
super().__init__(parent)
self.flight = flight
self.setMinimum(0)
self.setMaximum(flight.count - 1)
self.setMinimum(1)
self.setMaximum(flight.count)
@property
def selected_member(self) -> FlightMember:
return self.flight.roster.members[self.value()]
return self.flight.roster.members[self.value() - 1]
class QFlightPayloadTab(QFrame):

View File

@@ -14,7 +14,6 @@ class QFlightWaypointInfoBox(QGroupBox):
self.init_ui()
def init_ui(self) -> None:
layout = QVBoxLayout()
x_pos_layout = QHBoxLayout()

View File

@@ -60,7 +60,6 @@ class QFlightWaypointTab(QFrame):
self.recreate_buttons.clear()
for task in self.package.target.mission_types(for_player=True):
if (
task == FlightType.AIR_ASSAULT
and not self.game.lua_plugin_manager.is_plugin_enabled("ctld")

View File

@@ -27,7 +27,6 @@ PREDEFINED_WAYPOINT_CATEGORIES = [
class QPredefinedWaypointSelectionWindow(QDialog):
# List of FlightWaypoint
waypoints_added = Signal(list)

View File

@@ -204,6 +204,7 @@ class NewGameWizard(QtWidgets.QWizard):
ov10a_bronco=self.field("ov10a_bronco"),
frenchpack=self.field("frenchpack"),
high_digit_sams=self.field("high_digit_sams"),
superhornet=self.field("superhornet"),
)
mod_settings.save_player_settings()
@@ -826,6 +827,10 @@ class GeneratorOptions(QtWidgets.QWizardPage):
high_digit_sams.setChecked(mod_settings.high_digit_sams)
self.registerField("high_digit_sams", high_digit_sams)
superhornet = QtWidgets.QCheckBox()
superhornet.setChecked(mod_settings.superhornet)
self.registerField("superhornet", superhornet)
modHelpText = QtWidgets.QLabel(
"<p>Select the mods you have installed. If your chosen factions support them, you'll be able to use these mods in your campaign.</p>"
)
@@ -877,6 +882,11 @@ class GeneratorOptions(QtWidgets.QWizardPage):
modLayout.addWidget(QtWidgets.QLabel("High Digit SAMs"), modLayout_row, 0)
modLayout.addWidget(high_digit_sams, modLayout_row, 1)
modSettingsGroup.setLayout(modLayout)
modLayout_row += 1
modLayout.addWidget(QtWidgets.QLabel("Super Hornet"), modLayout_row, 0)
modLayout.addWidget(superhornet, modLayout_row, 1)
modSettingsGroup.setLayout(modLayout)
modLayout_row += 1
mlayout = QVBoxLayout()
mlayout.addWidget(generatorSettingsGroup)

View File

@@ -87,7 +87,6 @@ class QLiberationPreferences(QFrame):
self.edit_dcs_install_dir.setText(install_dir)
def apply(self):
print("Applying changes")
self.saved_game_dir = self.edit_saved_game_dir.text()
self.dcs_install_dir = self.edit_dcs_install_dir.text()

View File

@@ -345,7 +345,6 @@ class QSettingsWindow(QDialog):
self.setLayout(self.layout)
def initCheatLayout(self):
self.cheatPage = QWidget()
self.cheatLayout = QVBoxLayout()
self.cheatPage.setLayout(self.cheatLayout)

View File

@@ -18,7 +18,6 @@ class QAircraftChart(QFrame):
self.setLayout(self.layout)
def generateUnitCharts(self):
self.alliedAircraft = [
d.allied_units.aircraft_count for d in self.game.game_stats.data_per_turn
]

View File

@@ -18,7 +18,6 @@ class QArmorChart(QFrame):
self.setLayout(self.layout)
def generateUnitCharts(self):
self.alliedArmor = [
d.allied_units.vehicles_count for d in self.game.game_stats.data_per_turn
]

View File

@@ -1,53 +1,56 @@
altgraph==0.17.3
anyio==3.6.2
asgiref==3.6.0
attrs==22.2.0
black==22.12.0
certifi==2023.7.22
cfgv==3.3.1
click==8.1.3
altgraph==0.17.4
annotated-types==0.6.0
anyio==3.7.1
asgiref==3.7.2
attrs==23.1.0
black==23.11.0
certifi==2023.11.17
cfgv==3.4.0
click==8.1.7
colorama==0.4.6
coverage==7.0.5
distlib==0.3.6
exceptiongroup==1.1.0
Faker==15.3.4
fastapi==0.95.2
filelock==3.9.0
coverage==7.3.2
distlib==0.3.7
exceptiongroup==1.2.0
Faker==20.1.0
fastapi==0.104.1
filelock==3.13.1
future==0.18.3
h11==0.14.0
httptools==0.5.0
identify==2.5.11
idna==3.4
iniconfig==1.1.1
Jinja2==3.1.2
MarkupSafe==2.1.1
mypy==1.2.0
httptools==0.6.1
identify==2.5.32
idna==3.6
iniconfig==2.0.0
Jinja2==3.1.3
MarkupSafe==2.1.3
mypy==1.7.1
mypy-extensions==1.0.0
nodeenv==1.7.0
numpy==1.25.1
packaging==22.0
pathspec==0.10.3
pefile==2022.5.30
Pillow==10.0.1
platformdirs==2.6.2
pluggy==1.0.0
pre-commit==2.21.0
pydantic==1.10.7
git+https://github.com/pydcs/dcs@f8232606a21eaef82af7ba78c2013403da4a86f5#egg=pydcs
pyinstaller==5.13.0
nodeenv==1.8.0
numpy==1.26.2
packaging==23.2
pathspec==0.11.2
pefile==2023.2.7
Pillow==10.2.0
platformdirs==4.0.0
pluggy==1.3.0
pre-commit==3.5.0
pydantic==2.5.2
pydantic-settings==2.1.0
pydantic_core==2.14.5
pydcs @ git+https://github.com/pydcs/dcs@7eeec23ea428846ebbbd0ea4c746f8eafea04e0d
pyinstaller==5.13.1
pyinstaller-hooks-contrib==2023.6
pyproj==3.4.1
pyproj==3.6.1
PySide6==6.4.1
PySide6-Addons==6.4.1
PySide6-Essentials==6.4.1
pytest==7.2.0
pytest-cov==4.0.0
pytest-mock==3.10.0
pytest==7.4.3
pytest-cov==4.1.0
pytest-mock==3.12.0
python-dateutil==2.8.2
python-dotenv==0.21.0
python-dotenv==1.0.0
pywin32-ctypes==0.2.2
PyYAML==6.0
shapely==2.0.1
PyYAML==6.0.1
shapely==2.0.2
shiboken6==6.4.1
six==1.16.0
sniffio==1.3.0
@@ -57,10 +60,10 @@ tomli==2.0.1
types-Jinja2==2.11.9
types-MarkupSafe==1.1.10
types-Pillow==9.3.0.4
types-PyYAML==6.0.12.2
types-tabulate==0.9.0.0
typing_extensions==4.4.0
uvicorn==0.20.0
virtualenv==20.17.1
watchfiles==0.18.1
websockets==10.4
types-PyYAML==6.0.12.12
types-tabulate==0.9.0.3
typing_extensions==4.8.0
uvicorn==0.24.0.post1
virtualenv==20.24.7
watchfiles==0.21.0
websockets==12.0

View File

@@ -1,14 +1,18 @@
---
name: Syria - The Falcon went over the mountain
theater: Syria
authors: Sith1144
authors: Sith1144, updated by Astro
description: <p>Campaign about a task force attacking northern Syria from Incirlik. Culling recommended. Do you love SEAD? Know no greater joy in than showing SAMs who truly rules the skies? this is the campaign for you!</p>
recommended_player_faction: USA 2005
recommended_enemy_faction: Syria 2012'ish
recommended_start_date: 2012-06-01
recommended_player_money: 400
recommended_enemy_money: 400
recommended_player_income_multiplier: 1.0
recommended_enemy_income_multiplier: 1.0
miz: TheFalconWentOverTheMountain.miz
performance: 2
version: "10.4"
version: "11.0"
advanced_iads: true # Campaign has connection_nodes / power_sources / command_centers
#IADS: EWR and C2 get power generators. batteries have their own generators.
iads_config:
@@ -43,7 +47,7 @@ iads_config:
- YellowEWRS: #mountainrange (center)
- YellowPPW
- YellowControlW
- YellowEWRC: # internal
- YellowEWRC: #internal
- HamidiyeControl
- GaziantepControl
- GaziantepPP
@@ -243,94 +247,201 @@ iads_config:
- Aleppo Control
- Aleppo Control:
- Aleppo Power
control_points:
From Reserves:
ferry_only: true
squadrons:
#Incirlik
#Incirlik (120)
16:
- primary: BARCAP
secondary: air-to-air
aircraft:
- F-15C Eagle
size: 12
- primary: SEAD
secondary: any
aircraft:
- F-16CM Fighting Falcon (Block 50)
- primary: DEAD
size: 12
- primary: Strike
secondary: any
aircraft:
- F-15E Strike Eagle
- primary: BARCAP
aircraft:
- F-16CM Fighting Falcon (Block 50)
- primary: CAS
aircraft:
- A-10C Thunderbolt II (Suite 3)
- F-15E Strike Eagle (Suite 4+)
size: 8
- primary: CAS
secondary: air-to-ground
aircraft:
- A-10C Thunderbolt II (Suite 7)
size: 8
- primary: CAS
secondary: any
aircraft:
- AH-64D Apache Longbow
size: 8
- primary: Strike
secondary: air-to-ground
aircraft:
- F-117A Nighthawk
size: 4
- primary: Strike
secondary: air-to-ground
aircraft:
- B-1B Lancer
size: 2
- primary: AEW&C
secondary: any
size: 1
- primary: Refueling
secondary: any
aircraft:
- KC-135 Stratotanker MPRS
size: 1
#carrier
Blue Carrier:
- primary: BARCAP
secondary: air-to-air
aircraft:
- F-14B Tomcat
size: 12
- primary: BARCAP
aircraft:
- F-14B Tomcat
- primary: Strike
secondary: any
aircraft:
- F/A-18C Hornet (Lot 20)
- primary: Strike
size: 12
- primary: AEW&C
secondary: any
aircraft:
- F/A-18C Hornet (Lot 20)
size: 1
- primary: Refueling
secondary: any
size: 2
#LHA
Blue LHA:
- primary: CAS
secondary: any
aircraft:
- AV-8B Harrier II Night Attack
#Abu Al-Duhur
1:
- primary: BARCAP
aircraft:
- MiG-29S Fulcrum-C
- primary: BAI
aircraft:
- Su-24M Fencer-D
- primary: BARCAP
aircraft:
- Su-30 Flanker-C
#Hatay
size: 8
#Ferry-only
From Reserves:
- primary: SEAD
secondary: any
aircraft:
- F-16CM Fighting Falcon (Block 50)
size: 12
- primary: CAS
secondary: air-to-ground
aircraft:
- A-10C Thunderbolt II (Suite 3)
size: 12
# REDFOR squadrons
# Smaller number of modern fighters in forward airfields (Hatay, Minakh and Gaziantep)
# Larger number of older fighters in the rear (Aleppo, Abu Al-Duhur and Jirah)
# CAS aircraft distributed over all airfields, helos more forward
# Aleppo is main airfield for AWACS, Refueling and Transport, for protection it has some modern fighters
#Hatay (10)
15:
- primary: BARCAP
aircraft:
- MiG-23MLD Flogger-K
#Aleppo
27:
- primary: AEW&C
- primary: Refueling
secondary: any
aircraft:
- MiG-29S Fulcrum-C
size: 4
- primary: CAS
secondary: any
aircraft:
- Su-25 Frogfoot
size: 4
- primary: CAS
secondary: any
aircraft:
- Mi-24P Hind-F
- primary: Transport
#Jirah
17:
size: 2
#Minakh (20)
26:
- primary: BARCAP
secondary: any
aircraft:
- Su-30 Flanker-C
size: 8
- primary: SEAD
secondary: any
aircraft:
- Su-34 Fullback
size: 4
- primary: Strike
#Gaziantep
11:
secondary: any
size: 4
- primary: CAS
secondary: any
aircraft:
- Su-25 Frogfoot
- Su-25 Frogfoot
size: 4
#Gaziantep (12)
11:
- primary: BARCAP
secondary: any
aircraft:
- MiG-29S Fulcrum-C
size: 4
- primary: CAS
secondary: any
aircraft:
- Su-25 Frogfoot
size: 4
- primary: Strike
secondary: any
aircraft:
- Su-24M Fencer-D
size: 4
#Aleppo (14)
27:
- primary: BARCAP
secondary: any
aircraft:
- MiG-29S Fulcrum-C
size: 4
- primary: BARCAP
secondary: any
aircraft:
- MiG-23MLD Flogger-K
size: 4
- primary: AEW&C
secondary: any
size: 1
- primary: Refueling
secondary: any
size: 1
- primary: Transport
secondary: any
size: 2
#Abu Al-Duhur (36)
1:
- primary: BARCAP
secondary: any
aircraft:
- MiG-23MLD Flogger-K
size: 12
- primary: SEAD
secondary: any
aircraft:
- Su-34 Fullback
size: 8
- primary: Strike
secondary: any
aircraft:
- Su-24M Fencer-D
size: 8
#Kuweires (37) ID: 31
#Jirah (28)
17:
- primary: BARCAP
secondary: any
aircraft:
- MiG-23MLD Flogger-K
size: 12
- primary: BAI
secondary: any
aircraft:
- Su-24M Fencer-D
size: 8
#
# air-to-air: Barcap, Tarcap, Escort, and Fighter Sweep

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@@ -0,0 +1,69 @@
---
name: Falklands - Battle for No Man's Land
theater: Falklands
authors: Starfire
recommended_player_faction: USA 2005
recommended_enemy_faction: Private Military Company - Russian (Hard)
description:
<p><strong>Note:</strong> This campaign was designed for helicopters.</p><p>
Set against the rugged and windswept backdrop of the Falkland Islands,
this fictional campaign scenario unfolds with a dramatic dawn sneak attack
on RAF Mount Pleasant Airbase. Orchestrated by a Russia-backed private
military company, the deadly offensive with helicopter gunships and ground troops
has left the airbase's runways in ruins and its defences obliterated. This brutal
incursion resulted in significant casualties among the RAF personnel, with many
killed or wounded in the unexpected onslaught. The carrier HMS Queen Elizabeth and
its task force are on their way to evacuate the survivors and retake Mount Pleasant.
However, they are eight days away at full steam.</p><p>
Amidst this chaos, a beacon of hope emerges in the heart of the Falklands. At Port
Stanley, a small detachment of US military personnel, including helicopter pilots
and armor units, find themselves inadvertently thrust into the fray. Originally at
Port Stanley for some R&R following a training exercise, these soldiers now face
an unexpected and urgent call to action. Their mission is daunting but clear - to
prevent the capture of Port Stanley and liberate East Falkland from the clutches
of the PMC forces.</p><p>
This small group must strategically push the PMC forces back through the treacherous
valley lying between Wickham Heights and the Onion Ranges, an area ominously known
as No Man's Land. Their plan involves a daring assault to destroy the enemy's
helicopter gunships stationed at San Carlos FOB. Following this, they aim to force
the PMC ground forces into a strategic retreat southward, along the 1.6 mile wide
isthmus into Lafonia. This calculated offensive is designed to create a defensible
position at Goose Green on the narrow isthmus, which can be held against a numerically
superior force until the arrival of Big Lizzie.</p>
miz: battle_for_no_mans_land.miz
performance: 1
recommended_start_date: 2001-11-10
version: "11.0"
squadrons:
#Port Stanley
1:
- primary: DEAD
secondary: air-to-ground
aircraft:
- AH-64D Apache Longbow
size: 6
- primary: BAI
secondary: air-to-ground
aircraft:
- AH-64D Apache Longbow
size: 6
- primary: Air Assault
secondary: any
aircraft:
- UH-60L
- UH-60A
size: 4
#San Carlos FOB
3:
- primary: BAI
secondary: air-to-ground
aircraft:
- Mi-24P Hind-F
size: 6
#Goose Green
24:
- primary: DEAD
secondary: air-to-ground
aircraft:
- Ka-50 Hokum (Blackshark 3)
size: 6

View File

@@ -1,160 +1,155 @@
---
name: Sinai - Exercise Bright Star
theater: Sinai
authors: Starfire
recommended_player_faction: Bluefor Modern
recommended_enemy_faction: Egypt 2000s
description:
<p>For over 4 decades, the United States and Egypt have run a series of
biannual joint military exercises called Bright Star. Over the years, the
number of participating countries has grown substantially. Exercise Bright
Star 2025 boasts 8 participant nations and 14 observer nations. The United
States and a portion of the exercise coalition will play the part of a
fictional hostile nation dubbed Orangeland, staging a mock invasion against
Cairo. Israel, having for the first time accepted the invitation to observe,
is hosting the aggressor faction of the exercise coalition at its
airfields.</p>
miz: exercise_bright_star.miz
performance: 1
recommended_start_date: 2025-09-01
version: "11.0"
squadrons:
Blue CV-1:
- primary: SEAD
secondary: any
aircraft:
- F/A-18C Hornet (Lot 20)
size: 24
- primary: AEW&C
aircraft:
- E-2C Hawkeye
size: 2
- primary: Refueling
aircraft:
- S-3B Tanker
size: 4
Bombers from RAF Fairford:
- primary: Anti-ship
secondary: air-to-ground
aircraft:
- B-52H Stratofortress
size: 8
- primary: Strike
secondary: air-to-ground
aircraft:
- B-1B Lancer
size: 8
# Hatzerim (141)
7:
- primary: Escort
secondary: any
aircraft:
- F-15C Eagle
size: 20
- primary: OCA/Runway
secondary: any
aircraft:
- F-15E Strike Eagle (Suite 4+)
size: 8
- primary: Strike
secondary: any
aircraft:
- F-15E Strike Eagle
size: 8
- primary: DEAD
secondary: any
aircraft:
- F-16CM Fighting Falcon (Block 50)
size: 20
- primary: BAI
secondary: any
aircraft:
- JF-17 Thunder
size: 16
- primary: BARCAP
secondary: any
aircraft:
- Mirage 2000C
size: 12
# Kedem
12:
- primary: Transport
secondary: any
aircraft:
- CH-47D
size: 20
- primary: Air Assault
secondary: any
aircraft:
- UH-60L
- UH-60A
size: 4
# Nevatim (106)
8:
- primary: AEW&C
aircraft:
- E-3A
size: 2
- primary: Refueling
aircraft:
- KC-135 Stratotanker
size: 2
- primary: CAS
secondary: air-to-ground
aircraft:
- A-10C Thunderbolt II (Suite 7)
size: 8
# Melez (30)
5:
- primary: CAS
secondary: air-to-ground
aircraft:
- Ka-50 Hokum (Blackshark 3)
size: 4
- primary: BAI
secondary: any
aircraft:
- Mirage 2000C
size: 12
- primary: Escort
secondary: any
aircraft:
- MiG-21bis Fishbed-N
size: 12
# Wadi al Jandali (72)
13:
- primary: AEW&C
aircraft:
- E-2C Hawkeye
size: 2
- primary: SEAD
secondary: any
aircraft:
- F-4E Phantom II
size: 20
- primary: DEAD
secondary: any
aircraft:
- F-16CM Fighting Falcon (Block 50)
size: 20
- primary: Air Assault
secondary: any
aircraft:
- Mi-24P Hind-F
size: 4
- primary: OCA/Aircraft
secondary: any
aircraft:
- SA 342L Gazelle
size: 4
# Cairo West (95)
18:
- primary: Transport
aircraft:
- C-130
size: 8
- primary: BARCAP
secondary: air-to-air
aircraft:
- MiG-29S Fulcrum-C
---
name: Sinai - Exercise Bright Star
theater: Sinai
authors: Starfire
recommended_player_faction: Bluefor Modern
recommended_enemy_faction: Egypt 2000s
description:
<p>For over 4 decades, the United States and Egypt have run a series of
biannual joint military exercises called Bright Star. Over the years, the
number of participating countries has grown substantially. Exercise Bright
Star 2025 boasts 8 participant nations and 14 observer nations. The United
States and a portion of the exercise coalition will play the part of a
fictional hostile nation dubbed Orangeland, staging a mock invasion against
Cairo. Israel, having for the first time accepted the invitation to observe,
is hosting the aggressor faction of the exercise coalition at its
airfields.</p>
miz: exercise_bright_star.miz
performance: 1
recommended_start_date: 2025-09-01
version: "11.0"
squadrons:
Blue CV-1:
- primary: SEAD
secondary: any
aircraft:
- F/A-18C Hornet (Lot 20)
size: 24
- primary: AEW&C
aircraft:
- E-2D Advanced Hawkeye
size: 2
- primary: Refueling
aircraft:
- S-3B Tanker
size: 4
Bombers from RAF Fairford:
- primary: Anti-ship
secondary: air-to-ground
aircraft:
- B-52H Stratofortress
size: 8
- primary: Strike
secondary: air-to-ground
aircraft:
- B-1B Lancer
size: 8
# Hatzerim (141)
7:
- primary: CAS
secondary: air-to-ground
aircraft:
- A-10C Thunderbolt II (Suite 7)
size: 6
- primary: Escort
secondary: any
aircraft:
- F-15C Eagle
size: 20
- primary: OCA/Runway
secondary: any
aircraft:
- F-15E Strike Eagle (Suite 4+)
size: 16
- primary: DEAD
secondary: any
aircraft:
- F-16CM Fighting Falcon (Block 50)
size: 20
- primary: BAI
secondary: any
aircraft:
- JF-17 Thunder
size: 16
- primary: BARCAP
secondary: any
aircraft:
- Mirage 2000C
size: 12
# Kedem
12:
- primary: Transport
secondary: any
aircraft:
- CH-47D
size: 20
- primary: Air Assault
secondary: any
aircraft:
- UH-60L
- UH-60A
size: 4
# Nevatim (106)
# 8:
# - primary: AEW&C
# aircraft:
# - E-3A
# size: 2
# - primary: Refueling
# aircraft:
# - KC-135 Stratotanker
# size: 2
# Melez (30)
5:
- primary: CAS
secondary: air-to-ground
aircraft:
- Ka-50 Hokum (Blackshark 3)
size: 4
- primary: BAI
secondary: any
aircraft:
- Mirage 2000C
size: 12
- primary: Escort
secondary: any
aircraft:
- MiG-21bis Fishbed-N
size: 12
# Wadi al Jandali (72)
13:
- primary: AEW&C
aircraft:
- E-2C Hawkeye
size: 2
- primary: SEAD
secondary: any
aircraft:
- F-4E Phantom II
size: 20
- primary: DEAD
secondary: any
aircraft:
- F-16CM Fighting Falcon (Block 50)
size: 20
- primary: Air Assault
secondary: any
aircraft:
- Mi-24P Hind-F
size: 4
- primary: OCA/Aircraft
secondary: any
aircraft:
- SA 342L Gazelle
size: 4
# Cairo West (95)
18:
- primary: Transport
aircraft:
- C-130
size: 8
- primary: BARCAP
secondary: air-to-air
aircraft:
- MiG-29S Fulcrum-C
size: 20

View File

@@ -17,17 +17,29 @@ performance: 1
recommended_start_date: 2011-02-24
version: "11.0"
squadrons:
Bombers from Minot AFB:
- primary: Strike
secondary: air-to-ground
aircraft:
- B-52H Stratofortress
size: 4
Bombers from Ellsworth AFB:
- primary: OCA/Runway
secondary: air-to-ground
aircraft:
- B-1B Lancer
size: 4
# Tonopah Airport
17:
- primary: TARCAP
secondary: any
aircraft:
- F-15E Strike Eagle (Suite 4+)
- F-15C Eagle
size: 12
- primary: Strike
secondary: air-to-ground
aircraft:
- F-15E Strike Eagle
- F-15E Strike Eagle (Suite 4+)
size: 12
- primary: AEW&C
aircraft:
@@ -58,7 +70,8 @@ squadrons:
- primary: Air Assault
secondary: air-to-ground
aircraft:
- UH-1H Iroquois
- UH-60L
- UH-60A
size: 2
# Groom Lake
2:

View File

@@ -19,6 +19,7 @@ recommended_player_faction:
- F-14B Tomcat
- F/A-18C Hornet (Lot 20)
- S-3B Viking
- UH-60L
- UH-60A
awacs:
- E-2C Hawkeye
@@ -107,8 +108,9 @@ squadrons:
- primary: Air Assault
secondary: any
aircraft:
- UH-60L
- UH-60A
size: 4
size: 6
#Stoney Cross (39)
58:
- primary: OCA/Runway

View File

@@ -35,11 +35,6 @@ squadrons:
aircraft:
- F-15C Eagle
size: 8
- primary: BAI
secondary: air-to-ground
aircraft:
- F-15E Strike Eagle
size: 8
- primary: Refueling
aircraft:
- KC-135 Stratotanker
@@ -90,12 +85,12 @@ squadrons:
- AV-8B Harrier II Night Attack
size: 18
- primary: Air Assault
secondary: air-to-ground
secondary: any
aircraft:
- UH-1H Iroquois
size: 2
Bombers from Edwards AFB:
- primary: DEAD
- primary: Strike
secondary: air-to-ground
aircraft:
- B-52H Stratofortress

Binary file not shown.

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@@ -0,0 +1,100 @@
---
name: Syria - Operation Aegean Aegis
theater: Syria
authors: Starfire
recommended_player_faction: USA 2005
recommended_enemy_faction: Turkey 2005
description:
<p><strong>Note:</strong> This fictional campaign was designed for the Apache
and Harrier. It requires manual flight planning. While enemy aircraft are present
at airfields, there will be no enemy flights as their aircraft are grounded.</p>
<p>
In a sudden and alarming escalation of tensions in Cyprus, the Anatolian Order,
a North Cypriot insurgent faction, has carried out a bold night-time assault on
three crucial airfields in the Republic of Cyprus; Paphos, Akrotiri, and Larnaca.
The insurgents, equipped with stolen surplus Turkish military hardware, used
chemical weapons in their attack, forcing the evacuation of all three airfields.
Notably, the capture of Akrotiri, a British Overseas Territory hosting a Royal
Air Force base, has drawn significant international attention and concern.</p>
<p>
The EU has strongly condemned this unprovoked attack against one of its member
states. Turkey, despite its historical connections with North Cyprus, has also
denounced the Anatolian Order's actions and is investigating how its aircraft,
ground vehicles, and weaponry held in storage ended up in insurgent hands.</p>
<p>
Amidst the crisis, a lone US Navy LHA, strategically positioned in the Aegean Sea,
is preparing a response to the crisis. Its mission is to deploy Apache helicopters
to neutralise the hastily erected air defenses around the captured airfields, before
Harrier jumpjets neutralise the Anatolian Order's aircraft. These aircraft, a
selection of mothballed Turkish F-4s and helicopters, are currently grounded due to
lack of suitable fuel and spare parts. It is imperative that they are dealt with
swiftly before ground troops are air-lifted in to reclaim the airfields.</p>
<p>
The operation's final phase involves targeting North Cyprus's only airport at Ercan.
The plan is to bomb its runway, preventing any further airborne reinforcements by the
insurgents. However, due to the air defenses established along the northern edge of
the Green Line (the UN-patrolled demilitarised zone) there are strict advisories against
overflying North Cyprus unless absolutely necessary, to minimise the risk of losses.
</p>
miz: operation_aegean_aegis.miz
performance: 1
recommended_start_date: 2017-04-20
recommended_player_money: 1000
recommended_enemy_money: 0
recommended_player_income_multiplier: 1.0
recommended_enemy_income_multiplier: 0.0
version: "11.0"
squadrons:
#Tarawa Class LHA
Blue-LHA:
- primary: DEAD
secondary: air-to-ground
aircraft:
- AH-64D Apache Longbow
size: 12
- primary: DEAD
secondary: air-to-ground
aircraft:
- AV-8B Harrier II Night Attack
size: 6
- primary: Air Assault
secondary: any
aircraft:
- UH-1H Iroquois
size: 2
#Paphos
46:
- primary: DEAD
secondary: air-to-ground
aircraft:
- F-4E Phantom II
size: 12
#Akrotiri
44:
- primary: BAI
secondary: air-to-ground
aircraft:
- AH-1W SuperCobra
size: 4
- primary: CAS
secondary: air-to-ground
aircraft:
- OH-58D Kiowa Warrior
size: 4
- primary: Air Assault
secondary: air-to-ground
aircraft:
- UH-60A
size: 4
#Larnaca
47:
- primary: Transport
aircraft:
- C-130
size: 6
#Ercan
49:
- primary: Transport
aircraft:
- CH-47D
size: 6

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