Adds NASAM launcher B and C to the list of units that can be placed in a
campaign template to define a MERAD spawn location.
This is needed to maintain compatibility with the new versions of my
campaigns.
Pull requests should be made against the `develop` branch. Any backports
necessary will be handled by the development team.
Pull requests should be focused on one task. Multiple bug fixes should
be
multiple PRs. We cannot merge half a PR, and combined PRs are much more
difficult to review. PRs that do not adhere to this will have their
review
delayed.
Prefer rebase to merge, and squash commits as needed to preserve a
readable
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branch, so
we will either rebase or squash your PR when merging. It is much easier
for us
if your branch already has a readable commit history (ensure that your
commit
subject lines are clear enough to identify the patch in the git log). An
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New features and bug fixes are usually worth mentioning in the
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refactor. If you're comfortable writing the note yourself, add it to
`changelog.md` in the root of the project in the section for the
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Co-authored-by: Starfire13 <72491792+Starfire13@users.noreply.github.com>
Bumps [jinja2](https://github.com/pallets/jinja) from 3.1.3 to 3.1.4.
<details>
<summary>Release notes</summary>
<p><em>Sourced from <a
href="https://github.com/pallets/jinja/releases">jinja2's
releases</a>.</em></p>
<blockquote>
<h2>3.1.4</h2>
<p>This is the Jinja 3.1.4 security release, which fixes security issues
and bugs but does not otherwise change behavior and should not result in
breaking changes.</p>
<p>PyPI: <a
href="https://pypi.org/project/Jinja2/3.1.4/">https://pypi.org/project/Jinja2/3.1.4/</a>
Changes: <a
href="https://jinja.palletsprojects.com/en/3.1.x/changes/#version-3-1-4">https://jinja.palletsprojects.com/en/3.1.x/changes/#version-3-1-4</a></p>
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GHSA-h75v-3vvj-5mfj</li>
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<blockquote>
<h2>Version 3.1.4</h2>
<p>Released 2024-05-05</p>
<ul>
<li>The <code>xmlattr</code> filter does not allow keys with
<code>/</code> solidus, <code>></code>
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Merge pull request from GHSA-h75v-3vvj-5mfj</li>
<li><a
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disallow invalid characters in keys to xmlattr filter</li>
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add ghsa links</li>
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start version 3.1.4</li>
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update project files (<a
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satisfy formatter, linter, and strict mypy</li>
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update pyyaml dev dependency</li>
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fix pr link</li>
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I think this campaign is really not performance friendly and should be
marked as a 3/3. It is the first campaign on the list and quite a few
new players pick it as their first one and then struggle with
performance issues. Framerate on this campaign is quite a bit lower than
on many of the other 2/3 campaigns, on account of the large number of
aircraft and very heavy SAM coverage.
Bumps [ejs](https://github.com/mde/ejs) from 3.1.7 to 3.1.10.
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<h2>v3.1.9</h2>
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<h2>v3.1.8</h2>
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Mocha TDD</li>
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Basic pollution protection</li>
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Merge pull request <a
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Include advanced usage examples</li>
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Added header</li>
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Added security banner to README</li>
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Fix width of Flight Waypoints List. The vertical header width was
returning 0 so the table width was under estimated leading to the table
being too narrow. Used sizeHint to get vertical header width to work
around this issue.
3.11.5 introduces a change that breaks unpickling of save files that
leads to #3379. This PR introduces a short term fix by locking the
python version used in the build until the root cause can be found and
fixed.
Set default size of Air Wing Configuration Dialogue Box so that a whole
squadron can be seen, addressing #3232
Make some UI elements smaller so that the Dialogue Box does not take too
much screen real estate and works on smaller monitors.
This PR
- Addresses #1511 by setting the tanker on-station time to the desired
mission duration + 30 minutes
- Elaborate on what the desired mission duration setting does in the
Settings UI.
In this PR:
- Added EA-18G payload (made by @sgtfuzzle17)
- Added FA-18E payload (made by @sgtfuzzle17)
- Added FA-18F payload (made by @sgtfuzzle17)
- Corrected typo on my name
- Added SEAD Escort task to EA-18G.yaml
This PR addresses #2778 by:
- Updating the logic for how redeployment of front line units works to
handle "out of order" captures e.g. for control points A->B->C, where A
starts friendly and B, C starts as enemy-controlled, the player captures
C first, typically using air assault.
- Updating the cheat logic so that capturing CPs using cheats behaves
the same way as capturing CPs normally.
Bumps [idna](https://github.com/kjd/idna) from 3.6 to 3.7.
<details>
<summary>Release notes</summary>
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<blockquote>
<h2>v3.7</h2>
<h2>What's Changed</h2>
<ul>
<li>Fix issue where specially crafted inputs to encode() could take
exceptionally long amount of time to process. [CVE-2024-3651]</li>
</ul>
<p>Thanks to Guido Vranken for reporting the issue.</p>
<p><strong>Full Changelog</strong>: <a
href="https://github.com/kjd/idna/compare/v3.6...v3.7">https://github.com/kjd/idna/compare/v3.6...v3.7</a></p>
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<p>3.7 (2024-04-11)
++++++++++++++++</p>
<ul>
<li>Fix issue where specially crafted inputs to encode() could
take exceptionally long amount of time to process. [CVE-2024-3651]</li>
</ul>
<p>Thanks to Guido Vranken for reporting the issue.</p>
</blockquote>
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Release v3.7</li>
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Merge pull request <a
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<li><a
href="0394ec76ff"><code>0394ec7</code></a>
Merge branch 'master' into optimize-contextj</li>
<li><a
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Merge pull request <a
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elliotwutingfeng/dev</li>
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More efficient resolution of joiner contexts</li>
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Update ossf/scorecard-action to v2.3.1</li>
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Update Github actions/checkout to v4</li>
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Merge branch 'master' into dev</li>
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Fix typo in GitHub Actions workflow key</li>
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Merge branch 'master' into dev</li>
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… DCS reports multiple hits
This PR fixes a bug introduced when tracking OCA/Aircraft kills that
results in double counting when DCS reports multiple hits, typically
when guns are used.
Bumps [black](https://github.com/psf/black) from 23.11.0 to 24.3.0.
<details>
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<p><em>Sourced from <a
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<blockquote>
<h2>24.3.0</h2>
<h3>Highlights</h3>
<p>This release is a milestone: it fixes Black's first CVE security
vulnerability. If you
run Black on untrusted input, or if you habitually put thousands of
leading tab
characters in your docstrings, you are strongly encouraged to upgrade
immediately to fix
<a
href="https://cve.mitre.org/cgi-bin/cvename.cgi?name=CVE-2024-21503">CVE-2024-21503</a>.</p>
<p>This release also fixes a bug in Black's AST safety check that
allowed Black to make
incorrect changes to certain f-strings that are valid in Python 3.12 and
higher.</p>
<h3>Stable style</h3>
<ul>
<li>Don't move comments along with delimiters, which could cause crashes
(<a
href="https://redirect.github.com/psf/black/issues/4248">#4248</a>)</li>
<li>Strengthen AST safety check to catch more unsafe changes to strings.
Previous versions
of Black would incorrectly format the contents of certain unusual
f-strings containing
nested strings with the same quote type. Now, Black will crash on such
strings until
support for the new f-string syntax is implemented. (<a
href="https://redirect.github.com/psf/black/issues/4270">#4270</a>)</li>
<li>Fix a bug where line-ranges exceeding the last code line would not
work as expected
(<a
href="https://redirect.github.com/psf/black/issues/4273">#4273</a>)</li>
</ul>
<h3>Performance</h3>
<ul>
<li>Fix catastrophic performance on docstrings that contain large
numbers of leading tab
characters. This fixes
<a
href="https://cve.mitre.org/cgi-bin/cvename.cgi?name=CVE-2024-21503">CVE-2024-21503</a>.
(<a
href="https://redirect.github.com/psf/black/issues/4278">#4278</a>)</li>
</ul>
<h3>Documentation</h3>
<ul>
<li>Note what happens when <code>--check</code> is used with
<code>--quiet</code> (<a
href="https://redirect.github.com/psf/black/issues/4236">#4236</a>)</li>
</ul>
<h2>24.2.0</h2>
<h3>Stable style</h3>
<ul>
<li>Fixed a bug where comments where mistakenly removed along with
redundant parentheses
(<a
href="https://redirect.github.com/psf/black/issues/4218">#4218</a>)</li>
</ul>
<h3>Preview style</h3>
<ul>
<li>Move the <code>hug_parens_with_braces_and_square_brackets</code>
feature to the unstable style
due to an outstanding crash and proposed formatting tweaks (<a
href="https://redirect.github.com/psf/black/issues/4198">#4198</a>)</li>
<li>Fixed a bug where base expressions caused inconsistent formatting of
** in tenary
expression (<a
href="https://redirect.github.com/psf/black/issues/4154">#4154</a>)</li>
<li>Checking for newline before adding one on docstring that is almost
at the line limit
(<a
href="https://redirect.github.com/psf/black/issues/4185">#4185</a>)</li>
<li>Remove redundant parentheses in <code>case</code> statement
<code>if</code> guards (<a
href="https://redirect.github.com/psf/black/issues/4214">#4214</a>).</li>
</ul>
<h3>Configuration</h3>
<!-- raw HTML omitted -->
</blockquote>
<p>... (truncated)</p>
</details>
<details>
<summary>Changelog</summary>
<p><em>Sourced from <a
href="https://github.com/psf/black/blob/main/CHANGES.md">black's
changelog</a>.</em></p>
<blockquote>
<h2>24.3.0</h2>
<h3>Highlights</h3>
<p>This release is a milestone: it fixes Black's first CVE security
vulnerability. If you
run Black on untrusted input, or if you habitually put thousands of
leading tab
characters in your docstrings, you are strongly encouraged to upgrade
immediately to fix
<a
href="https://cve.mitre.org/cgi-bin/cvename.cgi?name=CVE-2024-21503">CVE-2024-21503</a>.</p>
<p>This release also fixes a bug in Black's AST safety check that
allowed Black to make
incorrect changes to certain f-strings that are valid in Python 3.12 and
higher.</p>
<h3>Stable style</h3>
<ul>
<li>Don't move comments along with delimiters, which could cause crashes
(<a
href="https://redirect.github.com/psf/black/issues/4248">#4248</a>)</li>
<li>Strengthen AST safety check to catch more unsafe changes to strings.
Previous versions
of Black would incorrectly format the contents of certain unusual
f-strings containing
nested strings with the same quote type. Now, Black will crash on such
strings until
support for the new f-string syntax is implemented. (<a
href="https://redirect.github.com/psf/black/issues/4270">#4270</a>)</li>
<li>Fix a bug where line-ranges exceeding the last code line would not
work as expected
(<a
href="https://redirect.github.com/psf/black/issues/4273">#4273</a>)</li>
</ul>
<h3>Performance</h3>
<ul>
<li>Fix catastrophic performance on docstrings that contain large
numbers of leading tab
characters. This fixes
<a
href="https://cve.mitre.org/cgi-bin/cvename.cgi?name=CVE-2024-21503">CVE-2024-21503</a>.
(<a
href="https://redirect.github.com/psf/black/issues/4278">#4278</a>)</li>
</ul>
<h3>Documentation</h3>
<ul>
<li>Note what happens when <code>--check</code> is used with
<code>--quiet</code> (<a
href="https://redirect.github.com/psf/black/issues/4236">#4236</a>)</li>
</ul>
<h2>24.2.0</h2>
<h3>Stable style</h3>
<ul>
<li>Fixed a bug where comments where mistakenly removed along with
redundant parentheses
(<a
href="https://redirect.github.com/psf/black/issues/4218">#4218</a>)</li>
</ul>
<h3>Preview style</h3>
<ul>
<li>Move the <code>hug_parens_with_braces_and_square_brackets</code>
feature to the unstable style
due to an outstanding crash and proposed formatting tweaks (<a
href="https://redirect.github.com/psf/black/issues/4198">#4198</a>)</li>
<li>Fixed a bug where base expressions caused inconsistent formatting of
** in tenary
expression (<a
href="https://redirect.github.com/psf/black/issues/4154">#4154</a>)</li>
<li>Checking for newline before adding one on docstring that is almost
at the line limit
(<a
href="https://redirect.github.com/psf/black/issues/4185">#4185</a>)</li>
<li>Remove redundant parentheses in <code>case</code> statement
<code>if</code> guards (<a
href="https://redirect.github.com/psf/black/issues/4214">#4214</a>).</li>
</ul>
<!-- raw HTML omitted -->
</blockquote>
<p>... (truncated)</p>
</details>
<details>
<summary>Commits</summary>
<ul>
<li><a
href="552baf8229"><code>552baf8</code></a>
Prepare release 24.3.0 (<a
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<li><a
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Fix catastrophic performance in lines_with_leading_tabs_expanded() (<a
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<li><a
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Fix --line-ranges behavior when ranges are at EOF (<a
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<li><a
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Use regex where we ignore case on windows (<a
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<li><a
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Fix 4227: Improve documentation for --quiet --check (<a
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<li><a
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update plugin url for Thonny (<a
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<li><a
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Fix AST safety check false negative (<a
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Ensure <code>blib2to3.pygram</code> is initialized before use (<a
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<li><a
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fix: Don't move comments while splitting delimiters (<a
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<li><a
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Bumps
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This PR cherry-picks some DCS-update related changes from Retribution
fork:
- Updates to beacon information
- Fixes to script used to import beacons.
---------
Authored-by: Raffson <Raffson@users.noreply.github.com>
This PR addresses #3337 by:
- Updating the UI to identify that a destroyed carrier/LHA as "Sunk"
- Fall back on targeting other groups in the NavalControlPoint (e.g.
escorts if present) if the carrier/LHA is sunk.
This updates all ten of my campaigns with the improvements I made for
the Retribution versions. There are Retribution-specific units and
trigger zones in the miz templates, but I've tested them and they don't
appear to cause any issues (since Liberation will just ignore the
unknown units and trigger zones). This will make things easier for me in
the future, because then I don't have to maintain two separate sets of
the same campaign files.
The changes include a total redo of supply routes for better convoy
on-road pathing, as well as a balance pass for squadron distribution and
strength.
I have also made a slight edit to one of my faction files to fix a typo.
This PR partially addresses #3313 by:
- Tracking DCS hit events and storing the unit hit point updates in
state.json
- Adding logic to kill aircraft when the hit points is reduced to 1, as
opposed to the DCS logic of hit points to 0. This behavior allows
Liberation to track deaths to parked aircraft, which are uncontrolled
and seem to have different damage logic in DCS.
- Tracking damage to TheaterGroundObjects across turns and killing the
unit when the unit's hitpoints reduces to 1 or lower.
Intention is to build on this PR by also tracking front line objects and
statics (buildings). However, larger refactoring is required and so
splitting those into a separate PR.
Bumps
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Bumps [ip](https://github.com/indutny/node-ip) from 1.1.5 to 1.1.9.
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This is a (potentially) temporary modification for Exercise Bright Star
that moves one of its squadrons to Hatzerim and disables the other two.
The reason is because Nevatim is currently bugged and only 11 out of its
120 airfield parking spots are usable. You can place aircraft into the
other parking spots in the mission editor but they will all explode upon
entering the mission.
The Apache Blk II now has a dedicated loadout slot for the CFR, rather
than it being set by a checkbox in the mission editor. This PR updates
the loadouts for that new slot.
This PR should not be merged until Liberation/pydcs has been updated to
support the change.
- Updates pydcs version for DCS 2.9.3.51704
- Removes AH-64 FCR/RFI default override, which does not exist any more.
- Update custom payloads for SA342L/M due to changes to CLSIDs. SA342
Minigun payloads also updated but not tested as the unit type does not
have any tasks assigned.
This PR is missing updates to the AH-64 payloads, so this PR complements
#3343
Bumps [jinja2](https://github.com/pallets/jinja) from 3.1.2 to 3.1.3.
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<li>Fix compiler error when checking if required blocks in parent
templates are
empty. :pr:<code>1858</code></li>
<li><code>xmlattr</code> filter does not allow keys with spaces.
GHSA-h5c8-rqwp-cp95</li>
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F/A-18E and F/A-18F are added to their factions, Growler is currently in
its respective factions but was released in 2009, this will be changed
if needed.
This PR:
- Introduces a new member of UnitType, hit_points, which is an abstract
representation of the durability of a unit, and loads it in from the
YAML files in the various subclasses (Ship, Ground etc).
- Adds scripts for populating/updating the unit YAML files with hit
point data from DCS. This script also gets the data for static objects,
but I'll leave the plugging in of static object data into Liberation for
another PR.
- Updates the unit YAML files by running the above scripts.
I did toy with the idea of adding this data to the unit definitions in
pydcs via an export from DCS, but it would be a more involved change,
since the current pydcs export script runs in the Hooks Lua environment
in DCS and AFAICT the hit points (via Unit.getLife()) is run in the
mission scripting environment.
This PR:
- Refactors the doctrine class to have a bit more structure, in
anticipation of adding more elements to Doctrine.
- Moves previously hard coded helo-specific altitudes into the Doctrine
class, aligning a bunch of altitudes ~200ft in the process.
- Refactors ingress_altitude to combat_altitude to clarify that the
altitude is applied to multiple waypoint types, not just the ingress
altitude.
Campaign update of Falcon Went over the Mountain (Syria map) to v11.0
1. Added squadron sizes
2. Rebalanced scenario
3. Added (non zero) heading to all SAM and EWR sites
This PR 1) introduces a cruise_speed parameter to the AircraftType class
and uses it as an override for default TOT/Ground Speed calculations and
2) sets this for the AH64.
The reason for this change is that air starts with the Apache at a speed
>130kt seems to completely break the FCR, even if you subsequently slow
down. In the development branch, Liberation sets the Apache to travel at
168kt, so any player air starting won't be able to use their FCR and it
wouldn't be readily apparent as to why.
In the longer run this parameter may also be useful for other aircraft
e.g. to override the cruise speed to the most efficient etc.
We want the selected flight plan to show on top of all the other flight
plans, and because we can't properly z-order with the other elements of
the map (see the code comment), this is probably the best we can do.
This means that the selected flight will be drawn on top of the front
line again, and will in some cases intercept mouse clicks meant for the
front line, but it's much less of a problem than when all the paths were
drawn on top.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/3305.
This PR makes sure that the Payload tab of the Edit Flight window shows
the correct property values (with `default_overrides` applied in the
aircraft YAML). It looks like the issue only affects an obscure
parameter on F14s (INS reference alignment stored) so may not have been
noticed until now.
This fixes the unusual case where the `interactive: false` property had
no effect, which would make it impossible to plan missions against UI
elements that were overflown by many flights (such as the front line).
As an added bonus, it looks a bit nicer.
This impacts the test in an odd way, but the cure for that is probably
rewriting the test to not use a mock now that we've figured out how to
do that.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/3295.
This is a new faction that expands on the current PMC Russian faction by
adding in a substantial number of new units for additional variety and
challenge. It'll be the default faction for my helicopter campaign (I'll
open a PR for that tomorrow. It's all done apart from the campaign
description).
This PR refactors the Doctrine class to load from YAML files in the
resources folder instead of being hardcoded as a step towards making
doctrines moddable (Issue #829).
I haven't added anything to the changelog as a couple of things should
get cleaned up first:
- As far as I can tell, the flags in the Doctrine class (cap, cas, sead
etc.) aren't used anywhere. Need to test further, and if they're truly
not used, will remove them.
- Probably need to update the Wiki
I've come to realise that two external tanks is overkill for pretty much
all A2G mission types. The AI no longer have a problem with fuel, and
player flights will essentially never run out of fuel with the 2 CFTs
and a single external tank. I have done 700+ mile trips at mil power the
whole way with fuel to spare. I have therefore switched all A2G mission
loadouts to a single tank. A2A loadouts still carry 2 tanks, as players
may require the extra fuel if they make very extensive use of
afterburner in air combat.
It turns out the GBU31v3 JDAMs are bugged in more than one way. We've
known that they vanish if carried in pairs on the CFT pylons, but now it
turns out their penetration doesn't actually work. This means they are
no better in any way than the GBU31v1s, which are not bugged on CFT
pylons.
I have therefore removed the penetrator JDAMs from all loadouts,
replacing them with regular JDAMs.
Adds the Aim-9P3 between the Aim-9P5 and the Aim-9P. Also adds fallback
support for sidewinder versions for the VSN 104 mod, the JAS39 mod, and
the AJS-37.
If we don't do this, the uvicorn server may log its shutdown after the
Qt application has closed, and the signal this attempts to emit may not
be valid. Disconnect the log signals when the application exits to
prevent that.
There's actually another solution that I thought would be better, but I
couldn't get it to work:
https://www.pyinstaller.org/en/stable/feature-notes.html#automatic-hiding-and-minimization-of-console-window-under-windows
describes a way to have pyinstaller hide or minimize the console rather
than disabling it entirely. I was never really fond of getting rid of
the console window in the first place, but it did bother some users. If
we could get the hide or minimize option working, that'd probably avoid
bothering users, but also make the logs much easier to find, get us out
of the trouble of maintaining our own log viewer, and fix the problem
mentioned in the comment I add here (the log window only works if
there's only one in memory log handler).
Another option would be ditching our log window and instead just having
that menu item open the log file or directory in whatever program the OS
defaults to (probably notepad). It would still have the quirk of maybe
needing to open more than one location, since logging is use
configurable.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/3278.
One of the newer versions got a lot more strict. It now only expects
dicts that match the model, or objects of the model. Previously it also
accepted objects which had the same properties as the model. Convert a
few more LatLngs to LeafletPoints.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/3279.
I forgot to test the pyinstaller binary when I upgraded all the other
dependencies, and there's a breaking change in 6.0.0:
https://pyinstaller.org/en/latest/CHANGES.html#incompatible-changes
> All of onedir build's contents except for the executable are now moved
> into a sub-directory (called _internal by default). sys._MEIPASS is
> adjusted to point to this _internal directory. The breaking
> implications for this are:
>
> * Assumptions that os.path.dirname(sys.executable) == sys._MEIPASS
> will break. Code locating application resources using
> os.path.dirname(sys.executable) should be adjusted to use __file__
> or sys._MEIPASS and any code locating the original executable using
> sys._MEIPASS should use sys.executable directly.
> * Any custom post processing steps (either in the .spec file or
> externally) which modify the bundle will likely need adjusting to
> accommodate the new directory.
This is actually great because it declutters the top level directory to
just `dcs_liberation.exe` and a directory named `_internal` that has all
the guts, but the CWD is no longer the directory that has `resources/`
in it, so we can't find any of our resources. There are a few options
for fixing that (cd into that directory probably being the easiest, or
we could stop relying on CWD relative paths), but for now just downgrade
to unbreak the build.
A lot of the dependency versions we have pinned don't have wheels for
Python 3.12. Update almost all of them so we can upgrade Python.
The few that weren't upgraded here are black and mypy, since those will
be a bit invasive, and Pillow, which has an API change I don't want to
deal with right now (I've got a commit on another machine that has
already done the migration, so I'll do it later).
Now that the F-15E Suite 4+ has JDAMs and the bug preventing AI from
using LGBs has been fixed, I have removed the AI-only F-15Es from my
campaigns. Also minor tweaks to a couple of squadron types/sizes based
on play-testing results.
There are a few different code paths for deleting packages depending on
the state of the package, and two of them were deleting items from a
list they were iterating over without first making a copy, causing each
iteration of the loop to skip over a flight, making it still used since
the flight was never deleted, but unreachable since the package that
owned it was deleted.
This only happened when the package was canceled in its draft state
(the user clicked the X without ever saving the package), or if the user
canceled a package mid fast forward (the controls for which aren't even
visible to users) while only a portion of the package was active. In
both cases, only even numbered flights were lost.
There's a better fix lurking in here somewhere but the interaction with
the Qt model complicates it. Fortunately that mess would be cleaned up
automatically by moving this dialog into React, which we'll do some day.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/3257.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/3258.
It appears the AI is still incapable of using LGBs (and laser JDAMs),
even though Razbam had said the issues was fixed. I have switched
loadouts to JDAMs because the AI will use those.
This fixes a map object strike target (yes, just one. Fortunately!) that
was broken by the latest DCS open beta update that removed the buildings
the strike target was using.
GBUs have been added to the F-15E Suite 4+ loadouts
Also switched CAP loadouts to 2 external tanks instead of 3 to improve
aircraft performance, as 2 tanks is plenty for players and the AI has
infinite fuel now.
This adds LARC-V to Liberation (required by USA 1970)
Also adds Speedboat to Liberation (required by NVA 1970)
Both units are available via pydcs but have not been added to Liberation
thus far as no factions used them (until now).
Saves from 11.0.0 are compatible with 11.1.0. See Known Issues section for exceptions.
## Features/Improvements
* **[Engine]** Support for DCS 2.9.5.55918 including Heatblur F-4E and Polychop OH-58D Kiowa Warrior support.
## Fixes
* **[Campaign]** Fixed double counting of parked aircraft kills when DCS reports multiple kill events.
* **[Campaign]** Fixed error where frontline units are not re-deployed when multiple control points were captured in one turn or when control points are captured "out of order" using air-assault missions.
* **[Cheat Menu]** Re-deploy frontline units when using cheats to capture control points, so that cheats behave the same way as capturing a control point in-mission.
* **[Data]** Added FuSe-65 Early Warning Radar.
* **[Data]** Updated Peru 1995 and Germany 1944 factions.
* **[Flight Planning]** Theater refuelling flight plans (those not tied to a particular package) will remain on station for a longer period, specifically the desired mission duration + 30 minutes. By default, this increases the on-station time from 1 hour to 1.5 hours.
* **[Mission Generation]** Patched bug where Liberation crashed when aborting a turn when Fighter Sweep missions were planned.
* **[Radios]** Added radio setup for F-5E, F-86, Mi-8 and Mi-24.
* **[UI]** Naval control points (carriers, LHAs) can no longer be moved onto land.
## Known Issues
* When loading saves from 11.0, loadouts with AGM-45B (Imp), typically on A-4E-C mod, will have the AGM-45B replaced with an empty pylon due to changes in DCS for this weapon. The AGM-45A is not affected by this issue.
# 11.0.0
Saves from 10.x are not compatible with 11.0.0.
## Features/Improvements
* **[Engine]** Support for DCS 2.9.3.51704.
* **[Campaign]** Improved tracking of parked aircraft deaths. Parked aircraft are now considered dead once sufficient damage is done, meaning guns, rockets and AGMs are viable weapons for OCA/Aircraft missions. Previously Liberation relied on DCS death tracking which required parked aircraft to be hit with more powerful weapons e.g. 2000lb bombs as they were uncontrolled.
* **[Campaign]** Track damage to theater ground objects across turns. Damage can accumulate across turns leading to death of the unit. This behavior only applies to SAMs, ships and other units that appear on the Liberation map. Frontline units and buildings are not tracked (yet).
* **[Mods]** F/A-18 E/F/G Super Hornet mod (v2.2.5) support added.
## Fixes
* **[Mission Generation]** When planning anti-ship missions against carriers or LHAs, target escorts (if present) if the carrier/LHA is sunk.
* **[UI]** Identify that a carrier or LHA is sunk instead of "damaged".
# 10.0.0
Saves from 9.x are not compatible with 10.0.0.
## Features/Improvements
* **[Engine]** Support for DCS 2.9.2.49629 Open Beta. (F-15E JDAM and JSOW, F-16 AIM-9P, updated Falklands and Normandy airfields).
* **[UI]** Improved the description of "runway" state for FARPs, FOBs, carriers, and off-map spawns.
## Fixes
* **[Flight Planning]** Aircraft from even numbered flights will no longer become inaccessible when canceling a draft package.
* **[UI]** Flight members in the loadout menu are now numbered starting from 1 instead of 0.
* **[UI]** Flight plan paths are now drawn behind all other map elements, fixing rare cases where they could prevent other UI elements from being clickable.
# 9.0.0
Saves from 8.x are not compatible with 9.0.0.
@@ -46,7 +101,7 @@ Saves from 8.x are not compatible with 9.0.0.
* **[UI]** Fixed deleting waypoints in custom flight plans deleting the wrong waypoint.
* **[UI]** Fixed flight properties UI to support F-15E S4+ laser codes.
* **[UI]** In unit transfer dialog, only list control points that are reachable from the control point units are being transferred from.
* **[UI]** Fixed UI bug where altering an "ahead of package" TOT offset would change the offset back to a "behind pacakge" offset.
* **[UI]** Fixed UI bug where altering an "ahead of package" TOT offset would change the offset back to a "behind package" offset.
* **[UI]** Fixed bug where changing TOT offsets could result in flight startup times that are in the past.
* **[UI]** Fixed odd spacing of the finance window when there were not enough items to fill the page.
* **[UI]** Fixed regression where waypoint altitude changes in the waypoint list screen are applied to the wrong waypoint.
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