Fixed debug condition again

This commit is contained in:
Jeremy Smitherman 2019-01-06 14:27:04 -06:00
parent 69957b7a39
commit 2b54280fd2

View File

@ -1,6 +1,12 @@
-- Development mode. This module is defined and configured with a base config
-- in the game install Scripts folder in development mode.
if trigger.misc.getUserFlag(9999) and HOGGIT and HOGGIT.script_base then
if trigger.misc.getUserFlag(9999) == 1 and HOGGIT and HOGGIT.script_base then
trigger.action.outText("DEBUG MODE ON", 10)
HOGGIT.debug = true
HOGGIT.debug_text = function(text, time)
trigger.action.outText(text, time)
end
dofile(HOGGIT.script_base..[[\HOGGIT\hoggit\error_handling.lua]])
dofile(HOGGIT.script_base..[[\HOGGIT\hoggit\logging.lua]])
dofile(HOGGIT.script_base..[[\HOGGIT\hoggit\utils.lua]])
@ -10,16 +16,8 @@ if trigger.misc.getUserFlag(9999) and HOGGIT and HOGGIT.script_base then
else
-- The dist version of this framework starts with this file in the minification, so we need to define the top
-- level module right here.
trigger.action.outText("DEBUG MODE OFF", 10)
HOGGIT = {}
end
if trigger.misc.getUserFlag(9999) then
trigger.action.outText("DEBUG MODE ON", 10)
HOGGIT.debug = true
HOGGIT.debug_text = function(text, time)
trigger.action.outText(text, time)
end
else
HOGGIT.debug = false
HOGGIT.debug_text = function()end
end
end