mirror of
https://github.com/akaAgar/the-universal-mission-for-dcs-world.git
synced 2025-11-25 19:31:01 +00:00
Added DCSEx.enums.taskFlag.FRIENDLY_TARGET
This commit is contained in:
parent
5f5b940ef7
commit
69ea6b6d19
@ -62,6 +62,7 @@ DCSEx.enums.taskFlag = {
|
||||
ON_ROADS = 5,
|
||||
PARKED_AIRCRAFT_TARGET = 6,
|
||||
SCENERY_TARGET = 7,
|
||||
FRIENDLY_TARGET = 8
|
||||
}
|
||||
|
||||
-------------------------------------
|
||||
|
||||
@ -174,7 +174,19 @@ do
|
||||
groupOptions.parkingID = parkingInfo.parkingID
|
||||
end
|
||||
|
||||
local units = Library.factions.getUnits(TUM.settings.getEnemyFaction(), objectiveDB.targetFamilies, math.random(objectiveDB.targetCount[1], objectiveDB.targetCount[2]))
|
||||
-- Target group belongs to the enemy coalition, unless DCSEx.enums.taskFlag.FRIENDLY_TARGET is set
|
||||
local groupCoalition = TUM.settings.getEnemyCoalition()
|
||||
local groupFaction = TUM.settings.getEnemyFaction()
|
||||
if DCSEx.table.contains(objectiveDB.flags, DCSEx.enums.taskFlag.FRIENDLY_TARGET) then
|
||||
groupCoalition = TUM.settings.getPlayerCoalition()
|
||||
groupFaction = TUM.settings.getPlayerFaction()
|
||||
|
||||
-- Friendly target groups are immortal and invisible, so AI won't kill them before the player got a chance to interact with them
|
||||
groupOptions.immortal = true
|
||||
groupOptions.invisible = true
|
||||
end
|
||||
|
||||
local units = Library.factions.getUnits(groupFaction, objectiveDB.targetFamilies, math.random(objectiveDB.targetCount[1], objectiveDB.targetCount[2]))
|
||||
|
||||
local groupInfo = nil
|
||||
if objectiveDB.targetFamilies[1] == DCSEx.enums.unitFamily.STATIC_STRUCTURE then
|
||||
@ -183,7 +195,7 @@ do
|
||||
groupInfo.unitsID = { DCSEx.unitGroupMaker.createStatic(TUM.settings.getEnemyCoalition(), objective.point2, units[1], "") }
|
||||
end
|
||||
else
|
||||
groupInfo = DCSEx.unitGroupMaker.create(TUM.settings.getEnemyCoalition(), DCSEx.dcs.getUnitCategoryFromFamily(objectiveDB.targetFamilies[1]), objective.point2, units, groupOptions)
|
||||
groupInfo = DCSEx.unitGroupMaker.create(groupCoalition, DCSEx.dcs.getUnitCategoryFromFamily(objectiveDB.targetFamilies[1]), objective.point2, units, groupOptions)
|
||||
end
|
||||
|
||||
if not groupInfo then
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user