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Updated changelog
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@ -223,10 +223,11 @@ The core script is quite simple and small, I probably won't need too much help w
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- Many more engage/orbit/go to commands (see "Using the mission menu" above)
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- All new contacts report system: more realistic (see "AI units reports" changes below in this changelog) and does not spam the player with "new contact" messages
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- AI wingmen added using mission editor are now despawned on mission start to avoid conflict with TUM's own wingman system
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- Added "infantry killed" radio messages
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- Added many new radio messages and their voiceover
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- Additional voiceovers for Fox 1/2/3 calls
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- "Infantry down" call
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- Tons of wingmen commands and replies
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- Added error message on mission start when autoexec.cfg is missing and script cannot proceed
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- Added many new radio messages, mostly related to wingmen command/replies
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- Added new voiceovers for Fox 1/2/3 calls
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- Added payload table for all DCS World aircraft (datamined from Briefing Room, many thanks to @john681611)
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- Added "Using the mission menu" section to this README file, detailing all available commands
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- Added "weapons introduction date" table for upcoming "time period" setting (datamined from Briefing Room, many thanks to @john681611)
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