Updated README and manual for release v0.3.251019

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Ambroise Garel 2025-10-19 19:20:15 +02:00
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# The Universal Mission for DCS World
**Current version: open beta 0.3.250914** (see the "version history" section at the end of this file for a list of the latest changes)
**Current version: open beta 0.3.251019** (see the "version history" section at the end of this file for a list of the latest changes)
**This is a BETA version, there may be bugs and there WILL be unbalanced stuff.**
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- Additional content
- [ ] More objectives types
- [ ] Close air support
- [ ] Helicopter-specific tasking (land and pick up units, suppress infantry...)
- [x] Helicopter hunt
- [x] Offensive counter-air
- [ ] Improved OCA missions: bomb enemy airbases
- Balance improvements
- [x] Missions with higher cloud cover and wind speed now award more XP
- [ ] Night missions should award more XP
- [ ] Tweaked XP requirements for medals/promotions
- Bug fixes
- [x] AWACS datalinked now showing on SA pages
- [x] AWACS can now detect enemy helicopters
- [x] Added missing net.allow_unsafe_api value in autoexec.cfg that prevented some advanced scripts from working
- [x] "On landing" actions (medal/promotions check, AI wingmen removal, etc) no longer triggered when player lands away from an airfield (e.g. in a Harrier on a helicopter)
- Extras
- [ ] GitHub page
- Improvements
- [x] Better weather reports (cloud cover, rain, etc)
- Misc
- [x] AWACS unit now spawned when mission is loaded
- New features
- [ ] Administrative settings menu
- [ ] Friendly air defenses
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- Additional/improved radio messages
- More "flavor" radio messages ("fence in" when player approaches the AO, etc) so the world will feel more alive
- Better balancing of the player career awards and promotions
- Better use of context for "ambient" radio messages (should only warn of a SAM launch if an AI pilot is there to witness it, etc)
- Improved score multiplier taking into account various aspects of mission difficulty (weather, nighttime ops...)
- Laser designation of targets by JTAC
- New objectives: helicopter (drop/pickup units...), CAP, CAS
- New objectives: CAP
- Support for all missing DCS World theaters
- Support for more factions and five different time periods (World War 2, Korea war, Vietnam war, late Cold war, Modern)
### Medium priority
- Combined Arms support
- Combined arms support
- Modded units support (other than player-controlled aircraft, those are already supported: just add them to the mission)
- Spawning of tankers for long-range missions
- (maybe) Text (not voiceover) localization, if there's enough popular demand
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## Version history
- **0.3.251019** (10/19/2025)
- Additional content
- New mission types
- "Helicopter hunt" missions: locate and intercept enemy attack and transport helicopters
- Offensive counter-air: destroy enemy aircraft on the ramp before they take off **(Requires a target location with at least one enemy land airbase, or mission type will automatically be changed to ground attack)**
- Balance improvements
- Missions with higher cloud cover and wind speed now award more XP
- Bug fixes
- AWACS datalinked now showing on SA pages
- AWACS can now detect enemy helicopters
- Added missing net.allow_unsafe_api value in autoexec.cfg that prevented some advanced scripts from working
- "On landing" actions (medal/promotions check, AI wingmen removal, etc) no longer triggered when player lands away from an airfield (e.g. in a Harrier on a helicopter)
- Improvements
- ATC weather reports now include informations about cloud cover and rain
- Misc
- AWACS unit now spawned when mission is loaded
- **0.3.250914** (09/14/2025)
- **MAJOR CHANGE:**
- Use of "Client" slots instead of "Player" slots even in single-player missions, allowing the player to respawn on death/ejection instead of having to start the whole mission again

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User's manual
</p>
<p class="heavy">
The Universal Mission v0.3.250914<br />
The Universal Mission v0.3.251019<br />
Created and maintained by Ambroise Garel (<a href='mailto:akaagarmail@gmail.com'>akaagarmail@gmail.com</a>)
</p>
<p class="heavy">
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- **Helicopter-specific tasks**: Tasks specifically designed for helicopters (lift/pick up friendly units, suppress infantry...)
- **Helicopter hunt**: Shoot down enemy transport and attack helicopters.
- **Interception**: Shoot down strategic airplanes (bombers, transports...) and enemy attack planes on interdiction missions.
- **Offensive counter-air**: Bomb enemy airbases and destroy parked aircraft. **(Requires a target location with at least one enemy land airbase)**
- **Offensive counter-air**: Bomb enemy airbases and destroy parked aircraft. **(Requires a target area with at least one enemy land airbase, or mission type will automatically be changed to ground attack)**
- **SEAD**: Destroy enemy SAM sites.
- **Strike**: Destroy enemy structures and civilian buildings occupied by enemy forces.
- **Target location**: Where on the map will the targets be spawned? Approximate distance to possible regions is displayed in the menu.