FSM Documentation

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FlightControl 2017-01-04 10:33:11 +01:00
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-- * A **State** defines a moment in the process.
-- * An **Event** describes an action, that can be triggered both internally as externally in the FSM. An Event can be triggered Embedded or Delayed over time.
--
-- ![Test Image](.\Presentations\FSM\Dia1.jpg)
-- ![Test Image](Presentations\FSM\Dia1.jpg)
--
-- An FSM transitions in **4 moments** when an Event is being handled.
-- Each moment can be catched by handling methods defined by the mission designer,

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<li>An <strong>Event</strong> describes an action, that can be triggered both internally as externally in the FSM. An Event can be triggered Embedded or Delayed over time.</li>
</ul>
<p><img src=".\Presentations\FSM\Dia1.jpg" alt="Test Image"/></p>
<p><img src="Presentations\FSM\Dia1.jpg" alt="Test Image"/></p>
<p>An FSM transitions in <strong>4 moments</strong> when an Event is being handled. <br/>
Each moment can be catched by handling methods defined by the mission designer, <br/>

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<p> Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.</p>
<p> When the first Spawn executes, all the Groups need to be made visible before start.</p>
</dd>
</dl>