Applevangelist
0577e5171b
#AIRBOSS
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* SRS: Remove lines starting with # from being spelled out
2023-06-18 12:19:28 +02:00
Applevangelist
09f0c9e069
#AIRBOSS
2023-06-18 12:18:09 +02:00
ttrebuchon
9c1acc731a
Make Attributes parameter documentation conform to other similar descriptions
2023-06-17 17:32:49 -04:00
ttrebuchon
92f81614ba
Update/fix lua docs for new AUFTRAG transport fields
2023-06-17 17:09:50 -04:00
ttrebuchon
2a11c4c98a
Rename AUFTRAG.transportCategories/etc to carrierCategories/etc
2023-06-17 17:07:56 -04:00
ttrebuchon
e284773492
Move transport categories/etc to SetRequiredCarriers, to allow for specifying them without always needing to specify zones
2023-06-17 17:06:16 -04:00
ttrebuchon
b3d46618c2
Missed 2 spots in Legion/Commander for transport filters.
2023-06-17 16:56:46 -04:00
ttrebuchon
4e36e2011f
Add categories/attributes/properties filters for AUFTRAG transports
2023-06-17 15:35:11 -04:00
Applevangelist
0d40b36613
#AIRBOSS
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* Added option to set Airboss voice for SRS etc
* Nicer read out of weather info and carrier info
2023-06-17 15:01:57 +02:00
Applevangelist
a3876c296e
#AIRBOSS
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* Added option to set Airboss voice for SRS etc
* Nicer read out of weather info and carrier info
2023-06-17 15:01:33 +02:00
Applevangelist
c80213b4cf
#AIRBOSS
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* Initial SRS addition
2023-06-16 18:18:18 +02:00
Applevangelist
ef17399128
#AIRBOSS SRS
2023-06-16 18:10:07 +02:00
Applevangelist
cca8c31ff4
Merge remote-tracking branch 'origin/develop' into develop
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# Conflicts:
# Moose Development/Moose/Wrapper/Positionable.lua
# Moose Development/Moose/Wrapper/Unit.lua
2023-06-16 11:08:54 +02:00
Frank
bffb3e7778
OPS
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UNIT and POSITIONABLE
- Removed pcall for GetVec3 and GetAmmo
CHIEF
- Deploy resources if zone is empty and owned by itself
2023-06-15 19:12:26 +02:00
Applevangelist
b2c95e37ae
Merge remote-tracking branch 'origin/develop' into develop
2023-06-15 14:50:30 +02:00
Frank
eec7e5f8d9
Merge branch 'develop' into FF/Ops
2023-06-15 01:25:10 +02:00
Frank
a9b51cca93
Update Auftrag.lua
2023-06-15 01:24:59 +02:00
ttrebuchon
a7806deb76
Recruit assets using resource Nmin and Nmax, rather than Nmax and Nmax.
2023-06-14 12:41:05 -04:00
Applevangelist
27011f3ce6
Merge remote-tracking branch 'origin/develop' into develop
2023-06-14 17:25:33 +02:00
ttrebuchon
83353d710d
Use GetRelativeCoordinate in FLIGHTGROUP:GetParkingSpot
2023-06-13 13:04:24 -04:00
Applevangelist
e2e2b44fb8
Merge remote-tracking branch 'origin/develop' into develop
2023-06-13 18:01:46 +02:00
Frank
8855b117a8
Update OpsGroup.lua
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- exists check for ammo and vec3
2023-06-13 16:01:47 +02:00
Applevangelist
9e84c6af1b
Merge remote-tracking branch 'origin/develop' into develop
2023-06-13 08:35:53 +02:00
Frank
d31db1351a
Merge pull request #1956 from FlightControl-Master/FF/Ops
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AUFTRAG
2023-06-11 22:52:28 +02:00
Frank
0f33603ecc
AUFTRAG
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- Changed ingress waypoint of CASENHANCED
2023-06-11 22:45:59 +02:00
ttrebuchon
163273096c
Set life0 based on itself, rather than off of life
2023-06-10 18:08:29 -04:00
Applevangelist
8658804c82
Merge remote-tracking branch 'origin/develop' into develop
2023-06-09 13:25:54 +02:00
Applevangelist
fd51ec6932
#FIX
2023-06-09 13:25:29 +02:00
Frank
1b6648996c
OPSGROUP
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- Improved CAPTUREZONE for FLIGHTGROUP
2023-06-08 19:51:09 +02:00
Frank
f45a22fe78
Merge branch 'develop' into FF/Ops
2023-06-08 15:52:25 +02:00
Applevangelist
77c4eb0d54
Merge remote-tracking branch 'origin/develop' into develop
2023-06-08 13:59:05 +02:00
Applevangelist
fad85ef7ed
#PLAYERTASK
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* Added basic scoring
2023-06-08 13:56:59 +02:00
Applevangelist
0a0a4684f8
#PLAYERTASKCONTROLLER
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* Added basic scoring
2023-06-08 13:55:52 +02:00
Applevangelist
910da86caf
Merge remote-tracking branch 'origin/develop' into develop
2023-06-07 17:25:49 +02:00
ttrebuchon
73ff2c576d
Fix typo from TRANSPORT. to OPSTRANSPORT. ( #1950 )
2023-06-07 17:26:20 +02:00
Applevangelist
d5ffb48548
#PLAYERTASK
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* Fix for one tts output
2023-06-07 17:25:45 +02:00
Frank
8ce371f898
WAREHOUSE
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- Runway destroyed event only triggered if it was operational
2023-06-07 09:03:01 +02:00
Thomas
6f02f23240
PlayerTask.lua ( #1948 )
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Small fix for one tts text
2023-06-06 16:20:16 +02:00
Applevangelist
00f89f0855
PLAYERTASK
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* Small fix in TTS text
2023-06-06 16:13:23 +02:00
Applevangelist
823f8fb4fb
Merge remote-tracking branch 'origin/master' into develop
2023-06-03 12:35:05 +02:00
Applevangelist
41bb2551d3
#CTLD
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* Ensure new menus can be build if player changes helos
2023-06-03 12:34:18 +02:00
Applevangelist
bb17e8cc1f
#CTLD
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* Ensure new menus can be build if player changes helos
2023-06-03 12:34:09 +02:00
Applevangelist
f7e64bc9b5
#UNIT #CTLD
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* Stabilize that sometimes a unit coordinate cannot be found
2023-06-02 08:45:35 +02:00
Applevangelist
065c59f167
#UNIT #CTLD
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* Stabilize that sometimes a unit coordinate cannot be found
2023-06-02 08:44:43 +02:00
Applevangelist
55ed394782
#UNIT #CTLD
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* Stabilize that sometimes a unit coordinate cannot be found
2023-06-02 08:44:14 +02:00
Applevangelist
6773ac7841
#PLAYERTASK
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* Added FSM event "Progress" that will be triggered if the targetcount goes down for a task, but is not yet zero. This will bubble up to PLAYERTASKCONTROLLER
#PLAYERTASKCONTROLLER
* Added FSM event"TaskProgess" (see above). The event function will recveive the PLAYERTASK and the current target count
* Changed the menu build strategy to ensure a lot less menu rebuilds. Menus are now only build if
* A new player joins (for the joining single player)
* On joining a task (for the joining single player)
* When aborting a task (for the aborting single player)
* On Task succes (for all players)
* Removal of time based builds: The status loop will now only enforce the menu build if the task count in the queue is smaller than the menu item limit. This effectively enforces a time-based order of tasks, and newer, even higher prio task will not bubble into the task list of pilots automatically.
2023-05-30 12:06:03 +02:00
Applevangelist
5afad6e313
#PLAYERTASK
...
* Added FSM event "Progress" that will be triggered if the targetcount goes down for a task, but is not yet zero. This will bubble up to PLAYERTASKCONTROLLER
#PLAYERTASKCONTROLLER
* Added FSM event"TaskProgess" (see above). The event function will recveive the PLAYERTASK and the current target count
* Changed the menu build strategy to ensure a lot less menu rebuilds. Menus are now only build if
* A new player joins (for the joining single player)
* On joining a task (for the joining single player)
* When aborting a task (for the aborting single player)
* On Task succes (for all players)
* Removal of time based builds: The status loop will now only enforce the menu build if the task count in the queue is smaller than the menu item limit. This effectively enforces a time-based order of tasks, and newer, even higher prio task will not bubble into the task list of pilots automatically.
2023-05-30 12:05:51 +02:00
Applevangelist
b03f03bf06
Merge remote-tracking branch 'origin/master' into develop
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# Conflicts:
# Moose Development/Moose/Ops/CSAR.lua
2023-05-30 07:40:32 +02:00
Applevangelist
39f29b066b
Merge remote-tracking branch 'origin/master' into develop
2023-05-30 07:38:48 +02:00
Applevangelist
f7acbc3928
#CSAR
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* Corrected flare distance to kms
2023-05-30 07:38:19 +02:00