* Added USERFLAG class to manage user flags
* Added USERSOUND class to manage sounds
* Added SET_BASE:GetSetNames() to return an array of the object names of
a Set. (Created dynamic lists based on mission editor groups defined).
* Added SET_BASE:GetSetObjects()
* Revised the Messages
* Optimized the code for GetScannedCoalition
* Markings text optimized for ZONE_CAPTURE_COALITION. Now the owning
coalition is also shown.
* Removed the stupid naming of messages to coalitions.
-- Renamed AI_DESIGNATE to DESIGNATE
-- Added a parameter to the New() method: CC.
The declaration prototype is now:
`function DESIGNATE:New( CC, Detection, AttackSet )`
I've added a lot of good stuff in the clas now. Almost ready.
-- Updated .launch files to work from workspace. So everybody can use
them from LDT.
-- Deleted obscolete .launch files.
-- Created new Moose_Create.lua script. Now lua makes the Dynamic and
Static Moose.lua stub.
-- One single file is the reference for the Moose sources: Moose.files
located in Moose Setup
-- Removed the l10n directory from Moose Setup\Moose Mission Update.
-- Removed the 7z and other outputs to update missions.