Frank
ddf61d1bf3
ARTY v1.1.5
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- Fixed bug for tac nukes (critial mass insufficient to trigger nuclear fission).
2019-10-31 18:55:21 +01:00
Frank
c5d514efdf
Merge pull request #1220 from FlightControl-Master/FF/Develop
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AI_Air_Patrol
2019-10-22 17:28:42 -04:00
Frank
f1c16def9a
Update AI_Air_Patrol.lua
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- fixed bug that route is not called for racetrack
2019-10-22 23:25:30 +02:00
Frank
626db45a7e
Merge pull request #1219 from FlightControl-Master/FF/Develop
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AI_Air_Patrol
2019-10-22 16:54:52 -04:00
Frank
21a7594134
Update AI_Air_Patrol.lua
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- fixed bug that altitude and speed are not defined for racetrack patterns
2019-10-22 22:53:04 +02:00
Frank
5fd20477d9
Merge pull request #1218 from FlightControl-Master/FF/Develop
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AIRBOSS v1.0.9
2019-10-22 08:46:45 -04:00
Frank
01dd3c93d2
AIRBOSS v1.0.9
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- Case II/III marshal stacks are not collapsed.
- Fixed little bug that Charlie time cannot be calculated if no future recovery window is defined.
2019-10-22 14:35:10 +02:00
Frank
b733e3b6d8
Merge pull request #1217 from FlightControl-Master/FF/Develop
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ATIS v0.5.0
2019-10-21 16:47:44 -04:00
Frank
fe2ef11f8d
ATIS v0.5.0
2019-10-21 22:29:45 +02:00
Frank
9b6994749b
Merge branch 'develop' into FF/Develop
2019-10-21 00:30:02 +02:00
Frank
9b209d6ce0
ATIS
2019-10-21 00:29:46 +02:00
Frank
ed649747bd
Merge pull request #1215 from FlightControl-Master/FF/Develop
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ATIS v0.4.1
2019-10-18 15:17:31 -04:00
Frank
f5f1c9043b
ATIS v0.4.1
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ATIS v0.4.1
- Fixed schedulers being deallocated by lua garbage collector.
RADIOQUEUE
- Added alias optional name.
- Minor.
2019-10-18 21:15:53 +02:00
Frank
c7c371dc34
Merge pull request #1212 from FlightControl-Master/FF/Develop
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COORDINATE
2019-10-14 08:36:17 -04:00
Frank
1cea10f03a
Update Point.lua
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Fixed bug in GetClosestAirbase() function.
2019-10-14 14:34:53 +02:00
Frank
3e9f54aaa5
Merge pull request #1210 from FlightControl-Master/FF/Develop
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ATIS v0.4.0
2019-10-10 19:33:48 -04:00
Frank
ab1cd41d79
Update ATIS.lua
2019-10-11 01:23:26 +02:00
Frank
dc9f730d7d
ATIS v0.4.0
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ATIS
UTILS
AIRBASE
2019-10-09 21:13:08 +02:00
Frank
c0e48288de
ATIS v0.3.3
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- Improved soud file duration.
- Added Nav point data option.
2019-10-08 00:21:41 +02:00
Frank
a13b79ced1
Merge pull request #1209 from FlightControl-Master/FF/Develop
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ATIS v0.3.1
2019-10-03 06:15:02 -04:00
Frank
cd845d385f
ATIS v0.3.1
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- Fixed bug in NATO alphabet (entry 14 missing)
2019-10-03 12:13:38 +02:00
Frank
dea7a5674c
Merge pull request #1208 from FlightControl-Master/FF/Develop
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ATIS
2019-10-02 14:55:53 -04:00
Frank
8d1d2179f9
ATIS v0.3.0
2019-10-02 20:43:51 +02:00
Frank
9b96ff5978
AIRBASE
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- Added runwaydata and active runway functions
2019-10-02 19:47:33 +02:00
Frank
6cc233cac7
ATIS
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- COORDINATE
- RADIO
- RADIOQUEUE
- ATIS
- UTILS
- CONTROLLABLE
2019-10-02 19:45:37 +02:00
FlightControl
ad2ce8df78
Improvements to A2A and A2G Dispatchers
2019-09-30 10:35:29 +02:00
FlightControl
4ea44308bc
Fix for older A2A dispatcher CAP api altitude problem during takeoff ...
2019-09-26 19:36:42 +03:00
FlightControl
5cdaf53727
- Added a NoTrace option to the scheduler, so for those schedulers that have a schedule in microseconds, you may wanna use the function NoTrace(), to avoid spamming the dcs.log.
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- Started with the implementation of multiple languages of speech. Got now a Russian and English prototype working.
- Moved radio frequency settings to a squadron, so multiple squadrons can communicate in their own radio frequency.
2019-09-25 17:53:11 +03:00
FlightControl
fb875077d7
Speech optimizations for A2A dispatcher
2019-09-22 20:30:59 +02:00
FlightControl
c579aad606
API V2 of the A2A and A2G dispatchers. Now a more fine grained attack is possible. You can now tweak the altitude and speed when units engage the target. Especially useful for ground attacks when SEAD, CAS or BAI.You can model low altitude approaches. Added 2 new test missions under the IAD - A2G API v2. Please report any bugs.
2019-09-22 08:23:28 +02:00
FlightControl
8c54b7298d
Tuning A2A AI dispatcher to work with new sound speech system.
2019-09-15 18:36:27 +02:00
FlightControl
b309c25619
Speech Engine Prototype
2019-09-15 18:02:45 +02:00
Frank
04a699f990
Merge pull request #1197 from FlightControl-Master/FF/Develop
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Update ScheduleDispatcher.lua
2019-09-13 13:38:52 -04:00
Frank
d51fc5de8a
Update ScheduleDispatcher.lua
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better fix
2019-09-13 19:37:13 +02:00
Frank
e458c70a7b
Merge pull request #1196 from FlightControl-Master/FF/Develop
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ScheduleDispatcher Source=nil fix
2019-09-13 12:58:54 -04:00
Frank
2d4a4fb2ca
Update ScheduleDispatcher.lua
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Fix for Source (=Infor.source) nil problem.
2019-09-13 18:57:27 +02:00
FlightControl
e23ebd622a
- Fixing repetition of Patrolling in A2G dispatcher.
2019-09-09 20:24:51 +03:00
FlightControl
98e2f2c09b
- Added A2G voice overs to some of the basic events during defender flight. More to come, like multiple languages, and also more voice overs concerning some of the more detailed events, like:
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- Damage
- Firing
- Enemy location
- Callsigns
- Numbers for distance and degrees.
2019-09-09 19:38:22 +03:00
FlightControl
1fd9cbec1f
- Added A2G voice overs to some of the basic events during defender flight. More to come, like multiple languages, and also more voice overs concerning some of the more detailed events, like:
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- Damage
- Firing
- Enemy location
- Callsigns
- Numbers for distance and degrees.
2019-09-09 11:17:45 +02:00
FlightControl
1aedcf1ae4
Radio Queue
2019-09-09 08:19:48 +02:00
FlightControl
e0075cc9ac
- Added a new UTILS.kpairs iterator, which will base the iteration on a different key, which can be determined before the iteration starts. eg. the key should be a sort in ascending order on the distance of the information in the set, and it should return the distance + item in the set for each element in the set.
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- Resolved for TASK_CAPTURE_ZONES the whole logic of determining correctly the player and AI defense zones, as to be displayed in the information panel, this was a very difficult exercise for me.
2019-09-08 08:38:33 +02:00
FlightControl
372dd704d2
- Added a randomization to some of the internal schedulers to ensure that the simulation does not get unnecessary hickups and guarantees more fluent play.
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- Added the option SetFlashStatus() to the CommandCenter to ensure flashing of subscribed tasks automatically to inform the player while in-flight. Also extended TASK to ensure the flasing gets initialized once the player joins the task.
2019-09-03 17:25:45 +02:00
FlightControl
14b35cb069
Improvements in trace output:
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- Scheduled calls are traced with ---> or +++> prefixes... This is handy to find where scheduled calls were actually called in the code. Line number and function is shown correctly now. ---> is for one schedule, and +++> for repeated schedules.
- Fsm output is now also organized better. All Fsm calls are shown with :::> prefix. The onafter, onbefore, onenter or onleave method names are also shown, and also the state transition including the function call place is shown now.
-- Now for each trace line, the class name has 30 characters space.
2019-08-31 07:24:31 +02:00
FlightControl
c1b240857f
- Remove unnecessary trace lines
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- Implement Scheduled Trace - Now source and line number are shown for scheduled calls.
- Info lines are now shown where appropriate.
- The width of trace for the class name is now 25 characters instead of 20.
2019-08-26 08:26:14 +02:00
Frank
0f5eb30a0f
Merge pull request #1192 from FlightControl-Master/FF/Develop
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DATABASE fix
2019-08-25 16:09:05 -04:00
Frank
9e0f2c22b6
DATABASE fix
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- Fix bug for RED templates being registered as NEUTRAL
2019-08-25 22:06:51 +02:00
FlightControl
c0771c0096
- Bugfix when enemy plane has crashed, AttackerDetection is not existing anymore.
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Implemented an important fix. Refuel airplanes also when they are engaging targets and the fuel treshold has been reached.
- Inherit ZONE_BASE from FSM instead of BASE. Opens a range of possibilities.
- Remove from ZONE_GOAL the Zone field, and make it inherit from ZONE_BASE instead of FSM!
- Rework the new inheritance tree in the code. (Remove .Zone fields).
- Implement the determination of attack and defense zones.
- Reworked the TaskInfo to include Type and ShowKey.
- Flash A2G Tasking Details. Added menu option.
2019-08-25 06:42:03 +02:00
FlightControl
c716ba16b3
- Bugfix when enemy plane has crashed, AttackerDetection is not existing anymore.
2019-08-24 22:28:44 +02:00
FlightControl
96a904c077
Implemented an important fix. Refuel airplanes also when they are engaging targets and the fuel treshold has been reached.
2019-08-24 08:56:50 +02:00
FlightControl
f951aae3ee
- Inherit ZONE_BASE from FSM instead of BASE. Opens a range of possibilities.
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- Remove from ZONE_GOAL the Zone field, and make it inherit from ZONE_BASE instead of FSM!
- Rework the new inheritance tree in the code. (Remove .Zone fields).
- Implement the determination of attack and defense zones.
- Reworked the TaskInfo to include Type and ShowKey.
- Flash A2G Tasking Details. Added menu option.
2019-08-21 22:04:11 +03:00