FlightControl_Master
c3ee9306f3
Progress
2017-07-25 12:54:15 +02:00
FlightControl_Master
3924d2d8fc
Fixes
2017-07-25 09:11:57 +02:00
FlightControl_Master
ec6e182db8
Lowered the refresh frequency of the spots
2017-07-25 08:31:03 +02:00
FlightControl_Master
652ed8b178
Fix for #627
2017-07-25 08:20:38 +02:00
FlightControl_Master
a2630670c0
Docs
2017-07-24 17:42:00 +02:00
FlightControl_Master
b386c2b5eb
Documentation
2017-07-24 05:59:34 +02:00
FlightControl_Master
fce1007fb9
Main doc
2017-07-24 05:42:50 +02:00
FlightControl_Master
b769ad143d
Fixed some glitches in Detection (when set is empty) + documentation
2017-07-22 08:20:23 +02:00
FlightControl_Master
4d33abb0eb
Documentation
2017-07-20 13:19:39 +02:00
FlightControl_Master
a61c6b4fe2
Documentation updates
2017-07-19 19:05:59 +02:00
FlightControl_Master
1206935886
Added DESIGNATE:SetMission() method.
...
-- Allows to place the designate menu under the menu of the mission.
2017-07-19 18:45:48 +02:00
FlightControl_Master
2c16992b5c
Changed airbase template search radius
2017-07-19 09:57:03 +02:00
FlightControl_Master
eb73c24367
Added trace
2017-07-19 09:26:18 +02:00
FlightControl_Master
295b482ce6
Updated documentation
2017-07-15 09:07:31 +02:00
FlightControl_Master
b21cd0c0ae
AI_A2A_DISPATCHER and AI_A2A_GCICAP optimizations
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-- Optimized takeoff height when airplanes spawn in the air.
-- Optimized helicopters to be included in detections.
-- Updated documentation.
2017-07-15 09:07:16 +02:00
FlightControl
beb87f82bf
Also adapted Task menus to know the task type.
2017-07-13 22:13:08 +02:00
FlightControl
4252f9baac
Fixed problem with crash in Detection.lua.
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When DetectionObject is nil (this can be), or is destroyed in between
detections, then nil must be returned and IsDetectedObjectIdentified is
not required to be checked.
2017-07-13 21:41:58 +02:00
FlightControl
6f581cadf1
Fixes issue where A2G cannot be selected for A2G tasks with an airplane.
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Added the IsInstanceOf check in COORDINATE:ToString method. If Task is
given, (the Task), then it is checked which parent task it was from. If
A2A, the mode will be A2A, if A2G or CARGO, the mode will be A2G. If
Task was not given, then the unit type will decide upon the A2A or A2G
mode.
2017-07-13 21:35:48 +02:00
FlightControl
f8cca7d510
Added for A2A in SETTINGS LL and MGRS!
2017-07-12 22:34:52 +02:00
FlightControl
c1bee3a9b0
Fixed #614 - Implemented an implementation with or without {}....
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See documentation of SetBorderZone.
2017-07-12 20:42:06 +02:00
132nd-etcher
60681d7e23
Merge pull request #622 from FlightControl-Master/620-IsInstance
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620: IsInstance
Closes #620
2017-07-12 16:09:15 +02:00
132nd-etcher
9fe51587a1
Add function BASE:IsInstanceOf( className )
...
This method checks if a Moose object is an instance of a given className.
2017-07-12 14:55:25 +02:00
132nd-etcher
82fd08521f
Add UTILS.IsInstanceOf = function( object, className )
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This function takes any object and check if it is an instance of className.
The object can be either a MOOSE class or a basic lua type.
2017-07-12 14:55:15 +02:00
132nd-etcher
2f416ea98e
Update BASE:GetParent( Child ) so that it returns nil when called on BASE class
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We need to know if that the BASE class has no parent.
2017-07-12 14:55:01 +02:00
FlightControl
33916c2631
Merge remote-tracking branch 'refs/remotes/origin/master-release'
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# Conflicts:
# Moose Mission Setup/Moose.lua
# Release 2.1.md
2017-07-11 16:56:17 +02:00
FlightControl
a0befeb34f
Fixed a bug in the removal of GROUP objects in SET_GROUP
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Upon a DEAD or CRASH event processing in a SET_GROUP, the GROUP object
would be removed regardless of how many UNITs are still in the GROUP
object.
The fix is that upon a DEAD or CRASH event in a SET_GROUP, it will be
checked if there is only one UNIT left in the GROUP, and only then the
GROUP will be removed from the SET_GROUP.
2.1.6
2017-07-11 16:20:15 +02:00
Rob Graham
0501959ab9
Merge pull request #619 from FlightControl-Master/RobGraham
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Added Knots to Kmph
2017-07-11 17:08:00 +10:00
robgrahamau
764beb7c22
Added Knots to Kmph
2017-07-11 16:46:14 +10:00
FlightControl
1d939311c3
Removed trace
2017-07-08 14:17:43 +02:00
FlightControl
47f1b8ae66
Event Handling
2017-07-08 14:10:33 +02:00
FlightControl
cff8522922
Size
2017-07-08 13:04:37 +02:00
FlightControl
d78547aa33
Added picture
2017-07-08 13:02:51 +02:00
FlightControl
ab33d6b272
CLEANUP_AIRBASE documentation
2017-07-08 13:00:18 +02:00
FlightControl
388103afea
Fixes
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-- when carrier containing cargo goes to spectators, it was not handled
correctly. now it is
-- removed "unassigned" message when task is cancelled from group. It is
useless.
2017-07-08 12:40:56 +02:00
FlightControl
85975c01a4
Optimizations
2017-07-08 09:20:42 +02:00
FlightControl
3fe573926b
Fixed scoring format
2017-07-08 06:35:06 +02:00
FlightControl
8e2aef17e7
Fixes to resolve exceptions in multi player situations
2017-07-08 05:54:33 +02:00
FlightControl
367c4d74af
Fixes imperial / metric menu option setting
2017-07-08 05:00:47 +02:00
FlightControl
06e063d594
Fixes cargo
2017-07-07 18:45:32 +02:00
FlightControl
7ebf7a2bee
Fixed #611
2017-07-07 18:20:58 +02:00
FlightControl
b5c53baf67
Fixed #592
2017-07-07 18:19:37 +02:00
132nd-etcher
536934390c
Reduce AI CAP logging noise ( #609 )
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Replace calls to E by calls to F in order to reduce the amount of log spam during an ongoing AI CAP patrol.
2017-07-07 12:07:27 +02:00
FlightControl
1e6035b282
Optimized CARGO
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- Smoke position upon arrival at pickup zone
- Solved problem with deploy, deploy function was not called.
- Added Smoke to CARGO
- Moved Smoke to POSITIONABLE
2017-07-07 11:46:08 +02:00
FlightControl
5bbe5fca60
Fix to get correct parent class
2017-07-07 10:41:16 +02:00
Sven Van de Velde
4c5aad51b3
Merge pull request #608 from FlightControl-Master/Performance
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Fixed performance issue
2017-07-07 08:23:52 +02:00
FlightControl
688875dca5
Fixed performance issue
...
Problem was in BASE. I added a field "ParentClass", which was a
mistake...
at every deepcopy it started to copy ParentClass contents too! My god!
No wonder it suddenly went all slow.
2017-07-07 08:23:22 +02:00
Sven Van de Velde
b4c8fbf75a
Merge pull request #607 from FlightControl-Master/601-Respawn-Cargo
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601 respawn cargo
2017-07-06 21:49:09 +02:00
FlightControl
edb53013b2
Progress
2017-07-06 21:47:02 +02:00
FlightControl
70f48a3d53
Progress
2017-07-06 19:13:15 +02:00
FlightControl
532a311db6
Cargo is now respawning correctly when:
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The cargo is destroyed
The carrier crashes with cargo on board
The player exits the carrier with cargo on board.
2017-07-06 17:00:53 +02:00