Sven Van de Velde
bfb1bcc232
Anapa Airbase red Task Force 4 is working now :-)
...
You can pickup oil workers from the oil derrick with the helicopter in
mid sea...
2016-05-09 15:01:19 +02:00
Sven Van de Velde
8ef6ef14dd
Updates
2016-05-08 16:16:41 +02:00
FlightControl
79e4e7cde8
Ok, got the function fixed.
2016-04-27 15:32:11 +02:00
FlightControl
5f9643b45e
Fixed some bugs due to function renames... fixed now.
...
SpawnArray became Array
RouteToZone became TaskRouteToZone
2016-04-02 17:28:27 +02:00
FlightControl
260f109e40
Lots of changes done...
...
Change trace prototypes.
Change DCS class prototypes
2016-03-28 22:54:31 +02:00
FlightControl
560e3d643f
Worked on DCS function prototyping
...
Found in LDT the means to create using luadoc function prototypes using
a documentation mechanism. Am reworking now the DCS function manual to a
luadoc structure.
2016-03-24 11:00:49 +01:00
svenvandevelde
4f315022b4
Documentation + Fixing bugs in CleanUp class related to client bug in 1.5.3
2016-03-16 22:07:08 +01:00
svenvandevelde
4a5ebe147f
Bugfix with Cargo
...
- Complex bug fix concerning CARGO_GROUPs loaded units in other clients.
- Complex bug fix concerning ReSpawning of CARGO_GROUPs when the mission
starts.
2016-03-12 10:01:34 +01:00
svenvandevelde
dd5d5ed8fa
Fixed DeployTask
...
The GroupName must be the new Spawned name.
2016-03-11 16:14:58 +01:00
svenvandevelde
9e9e75271c
Rework of SPAWN. Finished for release
2016-03-11 12:17:29 +01:00
svenvandevelde
0468462add
Optimizations
2016-03-06 09:42:24 +01:00
svenvandevelde
17bfcf8373
Rework of SPAWN
...
- Visible Array
- Internal table in SPAWN
GROUP functions
- Route
- RouteToZone
- CopyRoute
SPAWN functions
- SpawnFromUnit
- SpawnInZone
Replaced SpawnFromCarrier overall
2016-03-06 08:50:28 +01:00
svenvandevelde
1c9644bee7
bug fix. forgot self.
2016-02-28 14:28:16 +01:00
svenvandevelde
b3a68636f8
Fixing score problems dealing with 1.5.3 Client bug.
2016-02-27 07:49:52 +01:00
svenvandevelde
fe49fbb0a6
bug fix
2016-02-26 23:36:26 +01:00
svenvandevelde
7ccdcb9385
Needed to test isExist or nothing was spawned.
2016-02-26 23:10:40 +01:00
svenvandevelde
c7d3e44a57
Optimization of Cargo Loading behaviour
...
Cargo loading is a bit complex.
- Cargo should only respawn if it is not existing, and if it is not
loading to another client.
- The pickup menu should allow Cargo that was loading (but for some
reason it did not load), to retry the loading process, but only when the
Client is the Client of the active player.
- When the menus are removed, any unit that was loading but not loaded,
should become back to status none, but only when the Client is the
Client of the active player.
- Fixed a couple of errors with the Pickup-menu function.
2016-02-26 10:15:03 +01:00
svenvandevelde
6955d45840
Lots of fixes for cargo + optimization of Stage Messages
2016-02-25 14:52:16 +01:00
svenvandevelde
9c2741e758
SlingLoad cargo should never appear in the CARGO menu. It has its own mechanisms.
2016-02-22 11:22:30 +01:00
svenvandevelde
c22492f051
Optimized Cargo logic
2016-02-21 23:29:44 +01:00
svenvandevelde
aadd529093
Optimized Cargo Logic
2016-02-21 22:30:24 +01:00
Sven Van de Velde
904e5d2d20
remove trace
2016-02-20 10:05:22 +01:00
Sven Van de Velde
9591f02a10
Bug fixes
2016-02-20 07:59:47 +01:00
svenvandevelde
b8148a7950
Converted SPAWN:FromCarrier function
...
SPAWN:FromCarrier now spawns from a Unit instead of a Group. It was
confusing from the beginning anyway :-)
2016-02-19 19:00:40 +01:00
svenvandevelde
7861ae753d
Small bug fix with cargo
2016-02-19 15:24:07 +01:00
svenvandevelde
fd0d012ff5
Bug fix 1.5
2016-02-19 15:12:23 +01:00
svenvandevelde
6019a2a170
Got now back a good version working with CARGO now as a separate object.
...
- Sling load working but dealing with the DCS bugs.
- Normal CARGO pickup and deployment is working now, but needs to be
further optimized...
2016-02-14 12:03:17 +01:00
svenvandevelde
2f7e3ffb76
Further progress, package pickup is now working...
2016-01-29 00:50:19 +01:00
svenvandevelde
7e098b050e
Work in progress. Reworking complete CARGO logic... Partly working now ...
2016-01-28 16:48:22 +01:00
svenvandevelde
b10a59ae18
Found a solution to avoid having to install MOOSE.
...
Now MOOSE can be copied into the mission file, but you'll need to
include a "do file" action of moose.lua in the mission file and copy the
rest of the MOOSE files to the MIZ file.
2015-12-03 23:40:50 +01:00