-- You can now deploy cargo anywhere in the battlefield.
-- The menu generation is improved.
---- No more first remove menu and then build, but "refresh"...
Fixed boarding process when a carrier would ascend while boarding, the
boarding process would be cancelled by the cargo. the carrier is
notified of that event. When the carrier lands again, he can again board
the cargo using the cargo menu options.
-- Added player count to plannes task menus
-- Detailed task report only shows the players in the task.
-- Added method GetPlayerNames for a Task
-- Added method GetPlayerCount for a Task
-- Started with a threat level implementation on the menus, but there is
a problem with the refresh...
-- Detected range will now correctly update between detections.
-- Detected known or unknown type will now be correctly reported.
-- Detected distance is now correctly estimated or known.
-- Removed visual detection, because it just is not working correctly.
-- Cleaned up the code.
-- Added new fields in DetectedObject structure.
-- Added parameters for IsTargetDetected API
Fixed issue #480
-- The logic has been reviewed
-- There is now a direct link between the Detection ID and the Task in the A2G_TASK_DISPATCHER.
- The Task is searched by Detection ID. Thus, any task with a different name but already existing is either removed and re-added, or, left untouched. So, a BAI task will stay a BAI task if the task has been assigned to a group.
- If a Task is Planned, it will be evaluated to be deleted, but only then. Any other status will keep the task.
- Improved the message appearing of the available tasks of a Mission after a detection run.