FlightControl
25777afdd1
- Now the cargo is sorted from large to small for dispatching.
...
- The carrier which has a unit that fits the group size, will be routed towards that cargo.
- When boarding, the carrier(s) will then be boarded with any cargo group that is available that fits the remaining cargo bays.
2018-08-29 19:23:46 +02:00
funkyfranky
46edf5ce32
Merge branch 'develop' into FF/Develop
2018-08-29 17:03:22 +02:00
funkyfranky
ae04196584
Warehouse v0.2.9w
2018-08-29 15:49:41 +02:00
FlightControl
7b338ca9d0
Fixed the weight of an average infantry from 70 kg to 95 kg.
2018-08-29 08:18:03 +02:00
FlightControl
daaedd24d2
Reworked the menu system for cargo transportation. The Route to Pickup cargo sub menu now shows boarding, loading or sling loading sub menus, and allows to handle much more cargo.
2018-08-29 08:07:13 +02:00
funkyfranky
a8d96d332f
Warehouse v0.2.9
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not working, need to find a way for transports
2018-08-29 00:16:57 +02:00
funkyfranky
6b7a778eac
Merge branch 'develop' into FF/Develop
2018-08-28 17:45:13 +02:00
funkyfranky
2112915dd2
Warehouse v0.2.8w
2018-08-28 16:29:03 +02:00
FlightControl
46cfcddf68
- Added cache to a ZONE_GROUP to prevent a zone to be unknown when enquired and the GROUP is destroyed.
2018-08-28 07:36:55 +02:00
FlightControl
1aabb1bfbd
- fixed cargo APC unloading in case of enemy presence and loading in case of enemy destroy or leave.
...
- fixed boarding near range to 5 meters for cargo units.
2018-08-28 07:16:42 +02:00
funkyfranky
8e16fbd000
Warehouse v0.2.8
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- Added first version of naval assets (self propelled).
- Changed WAREHOUSE.Attribute
2018-08-28 00:34:26 +02:00
funkyfranky
a9a040626e
Warehouse 0.2.7w
2018-08-27 16:46:46 +02:00
funkyfranky
508e35aec3
Warehouse v0.2.7
2018-08-27 00:10:05 +02:00
funkyfranky
171f20e898
Merge branch 'develop' into FF/Develop
2018-08-26 17:29:45 +02:00
funkyfranky
64355fb772
Warehouse v0.2.6
...
Several fixes including BoundZone.
Warehouse ID is not number not string.
Updated Documentation.
Fixed bug that invalid requests are not recognized.
2018-08-26 17:29:31 +02:00
FlightControl
dffd66940d
Added 3 meters to the bounding radius to ensure infantry gets properly boarded around the carrier unit.
2018-08-26 09:05:48 +02:00
FlightControl
185c27013d
Fix for clients which weren't initialized with a cargo bay weight limit value. Each time a cargo bay weight limit is enquired through the method GetCargoBayFeeWeight(), if there isn't a cargo bay weight limit set, the default cargo bay weight limit will be calculated, so that the logic will always be executed.
2018-08-26 08:45:36 +02:00
FlightControl
d9a5618773
Fix crash in AI_CARGO_AIRPLANE
2018-08-25 09:20:50 +02:00
funkyfranky
b8a83aadb2
Merge branch 'FF/Develop' of https://github.com/FlightControl-Master/MOOSE into FF/Develop
2018-08-24 21:19:56 +02:00
funkyfranky
5b7852ef6c
Warehouse v0.2.5
2018-08-24 21:19:53 +02:00
funkyfranky
76f34e448c
Warehouse v0.2.6w
2018-08-24 11:59:59 +02:00
funkyfranky
743b595465
Warehouse v0.2.6w
2018-08-24 11:09:51 +02:00
funkyfranky
448110de08
Merge branch 'develop' into FF/Develop
2018-08-23 17:24:18 +02:00
funkyfranky
7148fe0c12
Warehouse v0.25w
2018-08-23 16:30:38 +02:00
funkyfranky
b0ac01f25a
Warehouse v0.2.5
2018-08-23 00:31:40 +02:00
FlightControl
bf903c0cc7
New weight driven limits logic for cargo to load multiple cargo.
...
Fixed near range issue for carriers. now the infantry disappearance range for boarding is calculated by the carrier bounding range, which is derived from the bounding rectangle on the Y-axis. The near range parameter can still be provided and will be interpreted as the loading range for static cargo objects!
2018-08-22 20:41:37 +02:00
funkyfranky
c46d687990
Warehouse v0.2.4w
2018-08-22 16:44:58 +02:00
funkyfranky
64e67494b6
Warehouse v0.2.4
2018-08-21 23:58:22 +02:00
funkyfranky
31a5bfee9e
Warehouse 0.2.3w
2018-08-21 16:38:55 +02:00
funkyfranky
e40105495a
Warehouse v0.2.3
2018-08-20 23:05:35 +02:00
funkyfranky
f9b4eeef67
Warehouse v0.2.2w
2018-08-20 16:29:04 +02:00
funkyfranky
d1aa5d5de3
Warehouse v0.2.2
2018-08-20 00:08:19 +02:00
FlightControl
7a2dee4162
OK. Revised cargo for AI is working.
2018-08-19 07:26:50 +02:00
funkyfranky
8bcdbef426
Warehouse v0.2.1
2018-08-19 00:19:55 +02:00
funkyfranky
76ce28cdcc
Warehouse 0.20
...
Capture update
2018-08-18 01:29:19 +02:00
funkyfranky
6c586d69ac
Warehouse 0.1.9w
2018-08-17 16:36:16 +02:00
FlightControl
a02d3c1950
Cargo Dispatcher APC - Multiple Cargo Groups and Weight in APC
2018-08-17 07:59:53 +02:00
funkyfranky
5a2e1f01b4
Warehouse 0.1.9
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Many bugs spotted
2018-08-16 23:10:23 +02:00
funkyfranky
22da329fca
Warehouse v0.1.8w
2018-08-16 16:20:36 +02:00
funkyfranky
3ce59eee35
Warehouse v0.1.8
...
Lots of changes and improvements.
2018-08-16 00:11:47 +02:00
funkyfranky
4e63bf6a22
Warehouse 0.1.7w
2018-08-15 15:59:09 +02:00
funkyfranky
7599459779
Warehouse 0.1.7w
2018-08-15 15:58:20 +02:00
funkyfranky
7a5aa3a4f9
bla
2018-08-15 00:13:33 +02:00
FlightControl
9650129769
AI helicopter dispatcher working to load multiple infantry groups !
2018-08-14 22:40:28 +02:00
FlightControl
e4f8b5afc3
Working plane cargo AI dispatcher, but still need to work on the collisions on the runway etc of moving vehicles with planes...
2018-08-14 21:04:11 +02:00
funkyfranky
7e4c1d8d3d
Warehouse 0.1.7
2018-08-14 16:01:45 +02:00
funkyfranky
d21cee9358
Warehouse v0.1.6
2018-08-14 00:10:42 +02:00
FlightControl
4d7812b368
Working version for airplanes, now need to debug to make it also happen for helicopters and apcs
2018-08-13 21:42:44 +02:00
funkyfranky
ab5b74cf31
Warehouse v0.1.5
2018-08-13 16:25:51 +02:00
FlightControl
74e9599df9
Got the airplanes finally to load together ...
2018-08-13 07:38:18 +02:00