Fixed stinger unit typename

It appears that with DCS 2.5.6 ED remamed the unit Stinger manpad and removed the alternate versions that were assocaited with different countries.

There is just now one unit named Soldier stringer
This commit is contained in:
mrSkortch
2020-06-26 19:19:49 -06:00
parent c2fc64fd77
commit 3a36008990

View File

@@ -489,7 +489,7 @@ ctld.spawnableCrates = {
{ weight = 800, desc = "FOB Crate - Small", unit = "FOB-SMALL" }, -- Builds a FOB! - requires 3 * ctld.cratesRequiredForFOB { weight = 800, desc = "FOB Crate - Small", unit = "FOB-SMALL" }, -- Builds a FOB! - requires 3 * ctld.cratesRequiredForFOB
}, },
["AA Crates"] = { ["AA Crates"] = {
{ weight = 50, desc = "Stinger", unit = "Stinger manpad", side = 2 }, { weight = 50, desc = "Stinger", unit = "Soldier stinger", side = 2 },
{ weight = 55, desc = "Igla", unit = "SA-18 Igla manpad", side = 1 }, { weight = 55, desc = "Igla", unit = "SA-18 Igla manpad", side = 1 },
-- HAWK System -- HAWK System
@@ -1819,7 +1819,7 @@ function ctld.generateTroopTypes(_side, _countOrTemplate, _country)
if _countOrTemplate.aa then if _countOrTemplate.aa then
if _side == 2 then if _side == 2 then
_troops = ctld.insertIntoTroopsArray("Stinger manpad",_countOrTemplate.aa,_troops) _troops = ctld.insertIntoTroopsArray("Soldier stinger",_countOrTemplate.aa,_troops)
else else
_troops = ctld.insertIntoTroopsArray("SA-18 Igla manpad",_countOrTemplate.aa,_troops) _troops = ctld.insertIntoTroopsArray("SA-18 Igla manpad",_countOrTemplate.aa,_troops)
end end
@@ -1854,7 +1854,7 @@ function ctld.generateTroopTypes(_side, _countOrTemplate, _country)
_unitType = "Soldier M4" _unitType = "Soldier M4"
if _i <= 5 and ctld.spawnStinger then if _i <= 5 and ctld.spawnStinger then
_unitType = "Stinger manpad" _unitType = "Soldier stinger"
end end
if _i <= 4 and ctld.spawnRPGWithCoalition then if _i <= 4 and ctld.spawnRPGWithCoalition then
_unitType = "Paratrooper RPG-16" _unitType = "Paratrooper RPG-16"