Merge pull request #1 from RexAttaque/aircraftByType

Cleaned up code
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Quéton 1-1 2024-01-20 15:57:12 +01:00 committed by GitHub
commit 9dea93f96a
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@ -789,44 +789,56 @@ ctld.jtacUnitTypes = {
-- **************** Mission Editor Functions *********************
-- ***************************************************************
function AddPlayerAircraftByType()
_bluePlayers = coalition.getPlayers(2)
_redPlayers = coalition.getPlayers(1)
function ctld.AddPlayerAircraftByType()
--> Blue Players
for i = 1, #_bluePlayers do
for i_2 = 1, #ctld.aircraftTypeTable do
if ctld.aircraftTypeTable[i_2] == Unit.getTypeName(_bluePlayers[i]) then
_match = 0
for i_3 = 1, #ctld.transportPilotNames do
ctld.logTrace("ctld.AddPlayerAircraftByType()")
if ctld.transportPilotNames[i_3] == Unit.getName(_bluePlayers[i]) then
_match = match + 1
for _, _countries in pairs(mist.DBs.units) do
for _, _categories in pairs(_countries) do
for _category, _groups in pairs(_categories) do
if type(_groups) == "table" and _category ~= nil and (_category == "helicopter" or _category == "plane") then
if _groups ~= nil then
for _,_group in pairs(_groups) do
if _group ~= nil and _group.units ~= nil then
for _,_unit in pairs(_group.units) do
if _unit ~= nil then
local playerTypeName = _unit.type
local playerUnitName = _unit.unitName
ctld.logTrace("Unit : " .. ctld.p(_unit))
ctld.logDebug("Has name : " .. playerUnitName .. " and type : " .. playerTypeName)
local notFound = true
for _,transportPilotName in pairs(ctld.transportPilotNames) do
if transportPilotName == playerUnitName then
ctld.logDebug("Unit is already a transport pilot, skipping...")
notFound = false
break
end
end
if _match == 0 then
ctld.transportPilotNames[#ctld.transportPilotNames+1] = Unit.getName(_bluePlayers[i])
end
end
end
end
--> Red Players
for i = 1, #_redPlayers do
for i_2 = 1, #ctld.aircraftTypeTable do
if ctld.aircraftTypeTable[i_2] == Unit.getTypeName(_redPlayers[i]) then
_match = 0
for i_3 = 1, #ctld.transportPilotNames do
if ctld.transportPilotNames[i_3] == Unit.getName(_redPlayers[i]) then
_match = match + 1
if notFound then
for _,aircraftType in pairs(ctld.aircraftTypeTable) do
if aircraftType == playerTypeName then
ctld.logDebug("Adding unit as transport pilot...")
table.insert(ctld.transportPilotNames, playerUnitName)
end
end
end
end
end
end
end
end
end
if _match == 0 then
ctld.transportPilotNames[#ctld.transportPilotNames+1] = Unit.getName(_redPlayers[i])
end
end
end
end
@ -4635,7 +4647,6 @@ end
-- are we in pickup zone
function ctld.inPickupZone(_heli)
ctld.logDebug(string.format("ctld.inPickupZone(_heli=%s)", ctld.p(_heli)))
if ctld.inAir(_heli) then
return { inZone = false, limit = -1, index = -1 }
@ -4644,7 +4655,6 @@ function ctld.inPickupZone(_heli)
local _heliPoint = _heli:getPoint()
for _i, _zoneDetails in pairs(ctld.pickupZones) do
ctld.logTrace(string.format("_zoneDetails=%s", ctld.p(_zoneDetails)))
local _triggerZone = trigger.misc.getZone(_zoneDetails[1])
@ -4665,7 +4675,6 @@ function ctld.inPickupZone(_heli)
--get distance to center
local _dist = ctld.getDistance(_heliPoint, _triggerZone.point)
ctld.logTrace(string.format("_dist=%s", ctld.p(_dist)))
if _dist <= _triggerZone.radius then
local _heliCoalition = _heli:getCoalition()
if _zoneDetails[4] == 1 and (_zoneDetails[5] == _heliCoalition or _zoneDetails[5] == 0) then
@ -5064,10 +5073,6 @@ function ctld.addF10MenuOptions()
timer.scheduleFunction(ctld.addF10MenuOptions, nil, timer.getTime() + 10)
if ctld.addPlayerAircraftByType == true then
AddPlayerAircraftByType()
end
for _, _unitName in pairs(ctld.transportPilotNames) do
local status, error = pcall(function()
@ -6572,6 +6577,10 @@ function ctld.initialize(force)
assert(mist ~= nil, "\n\n** HEY MISSION-DESIGNER! **\n\nMiST has not been loaded!\n\nMake sure MiST 3.6 or higher is running\n*before* running this script!\n")
if ctld.addPlayerAircraftByType == true then
ctld.AddPlayerAircraftByType()
end
ctld.addedTo = {}
ctld.spawnedCratesRED = {} -- use to store crates that have been spawned
ctld.spawnedCratesBLUE = {} -- use to store crates that have been spawned