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9 Commits
crateMove
...
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3
.gitignore
vendored
Normal file
3
.gitignore
vendored
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@@ -0,0 +1,3 @@
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*.iml
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.idea/encodings.xml
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*.xml
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483
CTLD.lua
483
CTLD.lua
@@ -16,7 +16,10 @@
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- jmontleon - https://github.com/jmontleon
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- emilianomolina - https://github.com/emilianomolina
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Version: 1.70 - 25/06/2017
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Version: 1.72 - 18/02/2018
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- Bug fix for crate spam
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- Improved JTAC Performance - priority & targeting
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- Added JTAC report for in view
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- Added ability to set maximum group size that can be carried
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- Added new sling load crates
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- Fixed bug where crates and / or groups would disappear
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@@ -49,6 +52,8 @@ ctld.maximumDistanceLogistic = 200 -- max distance from vehicle to logistics to
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ctld.maximumSearchDistance = 4000 -- max distance for troops to search for enemy
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ctld.maximumMoveDistance = 2000 -- max distance for troops to move from drop point if no enemy is nearby
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ctld.minimumDeployDistance = 1000 -- minimum distance from a friendly pickup zone where you can deploy a crate
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ctld.numberOfTroops = 10 -- default number of troops to load on a transport heli or C-130
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-- also works as maximum size of group that'll fit into a helicopter unless overridden
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ctld.enableFastRopeInsertion = true -- allows you to drop troops by fast rope
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@@ -112,6 +117,9 @@ ctld.AASystemLimitBLUE = 20 -- Blue side limit
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--END AA SYSTEM CONFIG --
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-- ***************** JTAC CONFIGURATION *****************
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ctld.laser_codes = { 1113, 1688, 1322} -- Put here the available laser codes. The first value is the default for RED and the second for BLUE
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ctld.deployedJTACs = {} --Store deployed JTAC units here
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ctld.JTACCommandMenuPath = {}
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ctld.JTAC_LIMIT_RED = 10 -- max number of JTAC Crates for the RED Side
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ctld.JTAC_LIMIT_BLUE = 10 -- max number of JTAC Crates for the BLUE Side
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@@ -125,6 +133,7 @@ ctld.JTAC_smokeOn_BLUE = true -- enables marking of target with smoke for BLUE f
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ctld.JTAC_smokeColour_RED = 4 -- RED side smoke colour -- Green = 0 , Red = 1, White = 2, Orange = 3, Blue = 4
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ctld.JTAC_smokeColour_BLUE = 1 -- BLUE side smoke colour -- Green = 0 , Red = 1, White = 2, Orange = 3, Blue = 4
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ctld.JTAC_smokeColous = {"Green", "Red", "White", "Orange", "Blue", "No smoke"}
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ctld.JTAC_jtacStatusF10 = true -- enables F10 JTAC Status menu
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@@ -1581,7 +1590,7 @@ function ctld.spawnCrate(_arguments)
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local _position = _heli:getPosition()
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-- check crate spam
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if _heli:getPlayerName() ~= nil and ctld.crateWait[_heli:getPlayerName()] and ctld.crateWait[_heli:getPlayerName()] < timer.getTime() then
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if _heli:getPlayerName() ~= nil and ctld.crateWait[_heli:getPlayerName()] and ctld.crateWait[_heli:getPlayerName()] > timer.getTime() then
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ctld.displayMessageToGroup(_heli,"Sorry you must wait "..(ctld.crateWait[_heli:getPlayerName()] - timer.getTime()).. " seconds before you can get another crate", 20)
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return
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@@ -2885,6 +2894,16 @@ function ctld.unpackCrates(_arguments)
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local _crates = ctld.getCratesAndDistance(_heli)
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local _crate = ctld.getClosestCrate(_heli, _crates)
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if ctld.inLogisticsZone(_heli) == true or ctld.farEnoughFromLogisticZone(_heli) == true then
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ctld.displayMessageToGroup(_heli, "You can't unpack that here! Take it to where it's needed!", 20)
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return
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end
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if _crate ~= nil and _crate.dist < 750
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and (_crate.details.unit == "FOB" or _crate.details.unit == "FOB-SMALL") then
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@@ -2894,13 +2913,6 @@ function ctld.unpackCrates(_arguments)
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elseif _crate ~= nil and _crate.dist < 200 then
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if ctld.inLogisticsZone(_heli) == true then
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ctld.displayMessageToGroup(_heli, "You can't unpack that here! Take it to where it's needed!", 20)
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return
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end
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if ctld.forceCrateToBeMoved and ctld.crateMove[_crate.crateUnit:getName()] then
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ctld.displayMessageToGroup(_heli,"Sorry you must move this crate before you unpack it!", 20)
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return
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@@ -2959,11 +2971,10 @@ function ctld.unpackCrates(_arguments)
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if ctld.isJTACUnitType(_crate.details.unit) and ctld.JTAC_dropEnabled then
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local _code = table.remove(ctld.jtacGeneratedLaserCodes, 1)
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--put to the end
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table.insert(ctld.jtacGeneratedLaserCodes, _code)
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local _side = _heli:getCoalition()
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local _code = ctld.jtacGetLaserCodeBySide(_side)
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ctld.JTACAutoLase(_spawnedGroups:getName(), _code) --(_jtacGroupName, _laserCode, _smoke, _lock, _colour)
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ctld.CreateJTAC(_spawnedGroups:getName(), _code)
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end
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end
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@@ -4382,6 +4393,36 @@ function ctld.inLogisticsZone(_heli)
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return false
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end
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-- are far enough from a friendly logistics zone
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function ctld.farEnoughFromLogisticZone(_heli)
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if ctld.inAir(_heli) then
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return false
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end
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local _heliPoint = _heli:getPoint()
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local _farEnough = true
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for _, _name in pairs(ctld.logisticUnits) do
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local _logistic = StaticObject.getByName(_name)
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if _logistic ~= nil and _logistic:getCoalition() == _heli:getCoalition() then
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--get distance
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local _dist = ctld.getDistance(_heliPoint, _logistic:getPoint())
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if _dist <= ctld.minimumDeployDistance then
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_farEnough = false
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end
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end
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end
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return _farEnough
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end
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function ctld.refreshSmoke()
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if ctld.disableAllSmoke == true then
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@@ -4879,7 +4920,120 @@ ctld.jtacCurrentTargets = {}
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ctld.jtacRadioAdded = {} --keeps track of who's had the radio command added
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ctld.jtacGeneratedLaserCodes = {} -- keeps track of generated codes, cycles when they run out
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ctld.jtacLaserPointCodes = {}
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ctld.jtacColor = {}
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function ctld.CreateJTAC(group, code)
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local _side = ctld.getGroup(group)[1]:getCoalition()
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ctld.jtacLaserPointCodes[group] = code
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if _side == 1 then
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ctld.jtacColor[group] = ctld.JTAC_smokeColour_RED
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else
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ctld.jtacColor[group] = ctld.JTAC_smokeColour_BLUE
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end
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ctld.JTACAutoLase(group, code)
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if ctld.deployedJTACs[_side] == nil then
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ctld.deployedJTACs[_side] = {}
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end
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table.insert(ctld.deployedJTACs[_side], group)
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ctld.refreshJTACMenu(_side)
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end
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function ctld.changeLaserCode(_args)
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local _SelectedLazingCode = tonumber(_args[2])
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if tonumber(ctld.jtacLaserPointCodes[_args[1]]) ~= _SelectedLazingCode then
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--TODO: check unit's life
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ctld.JTACAutoLaseStop(_args[1])
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local _smoke
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if _args[3] == 1 then
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_smoke = ctld.JTAC_smokeOn_RED
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else
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_smoke = ctld.JTAC_smokeOn_BLUE
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end
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timer.scheduleFunction(ctld.timerJTACAutoLase, { _args[1], _SelectedLazingCode, _smoke, ctld.JTAC_lock, ctld.jtacColor[_args[1]]}, timer.getTime() + 5) --TODO: check interval
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ctld.notifyCoalition(_args[1]..": Changing laser code to ".. _SelectedLazingCode, 10, _args[3])
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ctld.jtacLaserPointCodes[_args[1]] = _SelectedLazingCode
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else
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ctld.notifyCoalition(_args[1]..": I'm already lazing with code ".. _SelectedLazingCode, 10, _args[3])
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end
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end
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function ctld.changeJTACColor(_args)
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if ctld.GetColorName(ctld.jtacColor[_args[1]]) ~= _args[2] then
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ctld.JTACAutoLaseStop(_args[1])
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local _smoke
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if _args[3] == 1 then
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_smoke = ctld.JTAC_smokeOn_RED
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else
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_smoke = ctld.JTAC_smokeOn_BLUE
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end
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local _Color = -1 -- no smoke?
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if _args[2] == "Green" then
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_Color = 0
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elseif _args[2] == "Red" then
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_Color = 1
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elseif _args[2] == "White" then
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_Color = 2
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elseif _args[2] == "Orange" then
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_Color = 3
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elseif _args[2] == "Blue" then
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_Color = 4
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end
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timer.scheduleFunction(ctld.timerJTACAutoLase, { _args[1], ctld.jtacLaserPointCodes[_args[1]], _smoke, ctld.JTAC_lock, _Color }, timer.getTime() + 5) --TODO: check interval
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ctld.notifyCoalition(_args[1]..": Changing color to ".._args[2], 10, _args[3])
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ctld.jtacColor[_args[1]] = _Color
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else
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ctld.notifyCoalition(_args[1]..": Smoke color is already ".._args[2]..".", 10, _args[3])
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end
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end
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function ctld.refreshJTACMenu(_side)
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if ctld.JTACCommandMenuPath[tostring(_side)] ~= nil then
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missionCommands.removeItemForCoalition(_side, ctld.JTACCommandMenuPath[tostring(_side)])
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end
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local _JTACMenu
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if next(ctld.deployedJTACs[_side]) ~= nil then
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_JTACMenu = missionCommands.addSubMenuForCoalition(_side, "JTAC Command", nil)
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else
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return
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end
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ctld.JTACCommandMenuPath[tostring(_side)] = _JTACMenu
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local itemNo = 0
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--Add one menu item foreach deployed JTAC unit?
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local _JTACMenuItem = {}
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local _JTACMenuItemLaser = {}
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local _JTACMenuItemColor = {}
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for _, _JTACGroup in pairs(ctld.deployedJTACs[_side]) do
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_JTACMenuItem[itemNo] = missionCommands.addSubMenuForCoalition(_side, _JTACGroup, _JTACMenu)
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--Add laser code submenus
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_JTACMenuItemLaser[itemNo] = missionCommands.addSubMenuForCoalition(_side, "Change laser code", _JTACMenuItem[itemNo])
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for _, _laseCode in pairs(ctld.laser_codes) do
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missionCommands.addCommandForCoalition(_side, "to ".._laseCode, _JTACMenuItemLaser[itemNo], ctld.changeLaserCode, { _JTACGroup, _laseCode, _side})
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end
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--Add color change submenus
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_JTACMenuItemColor[itemNo] = missionCommands.addSubMenuForCoalition(_side, "Change smoke color", _JTACMenuItem[itemNo])
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for _, _smokeColor in pairs(ctld.JTAC_smokeColous) do
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missionCommands.addCommandForCoalition(_side, "to ".._smokeColor, _JTACMenuItemColor[itemNo], ctld.changeJTACColor, { _JTACGroup, _smokeColor, _side})
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end
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itemNo = itemNo + 1
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end
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end
|
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|
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function ctld.JTACAutoLase(_jtacGroupName, _laserCode, _smoke, _lock, _colour)
|
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@@ -4895,8 +5049,6 @@ function ctld.JTACAutoLase(_jtacGroupName, _laserCode, _smoke, _lock, _colour)
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end
|
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|
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|
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ctld.jtacLaserPointCodes[_jtacGroupName] = _laserCode
|
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|
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local _jtacGroup = ctld.getGroup(_jtacGroupName)
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local _jtacUnit
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|
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@@ -4928,8 +5080,18 @@ function ctld.JTACAutoLase(_jtacGroupName, _laserCode, _smoke, _lock, _colour)
|
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|
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|
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if ctld.jtacUnits[_jtacGroupName] ~= nil then
|
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ctld.notifyCoalition("JTAC Group " .. _jtacGroupName .. " KIA!", 10, ctld.jtacUnits[_jtacGroupName].side)
|
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end
|
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local _side = ctld.jtacUnits[_jtacGroupName].side
|
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ctld.notifyCoalition("JTAC Group " .. _jtacGroupName .. " KIA!", 10, _side)
|
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|
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ctld.deployedJTACs[_side] = {}
|
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for _jtacGroupName, _jtacDetails in pairs(ctld.jtacUnits) do
|
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_jtacUnit = Unit.getByName(_jtacDetails.name)
|
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if _jtacUnit ~= nil and _jtacUnit:getLife() > 0 and _jtacUnit:getCoalition() == _side then
|
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table.insert(ctld.deployedJTACs[_side], _jtacGroupName)
|
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end
|
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end
|
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ctld.refreshJTACMenu(ctld.jtacUnits[_jtacGroupName].side)
|
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end
|
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|
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--remove from list
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ctld.jtacUnits[_jtacGroupName] = nil
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@@ -5012,7 +5174,7 @@ function ctld.JTACAutoLase(_jtacGroupName, _laserCode, _smoke, _lock, _colour)
|
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-- store current target for easy lookup
|
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ctld.jtacCurrentTargets[_jtacGroupName] = { name = _enemyUnit:getName(), unitType = _enemyUnit:getTypeName(), unitId = _enemyUnit:getID() }
|
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|
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ctld.notifyCoalition(_jtacGroupName .. " lasing new target " .. _enemyUnit:getTypeName() .. '. CODE: ' .. _laserCode .. ctld.getPositionString(_enemyUnit), 10, _jtacUnit:getCoalition())
|
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ctld.notifyCoalition(_jtacGroupName .. " lasing new target " .. _enemyUnit:getTypeName() .. '. CODE: ' .. _laserCode .. ctld.getPositionString(_enemyUnit) .. ". Smoke: " .. ctld.GetColorName(_colour), 10, _jtacUnit:getCoalition())
|
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|
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-- create smoke
|
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if _smoke == true then
|
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@@ -5213,144 +5375,153 @@ end
|
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-- Find nearest enemy to JTAC that isn't blocked by terrain
|
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function ctld.findNearestVisibleEnemy(_jtacUnit, _targetType,_distance)
|
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|
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--local startTime = os.clock()
|
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|
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local _maxDistance = _distance or ctld.JTAC_maxDistance
|
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local _x = 1
|
||||
local _i = 1
|
||||
|
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local _units = nil
|
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local _groupName = nil
|
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|
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local _nearestUnit = nil
|
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local _nearestDistance = _maxDistance
|
||||
|
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local _enemyGroups
|
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local _jtacPoint = _jtacUnit:getPoint()
|
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local _coa = _jtacUnit:getCoalition()
|
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|
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if _jtacUnit:getCoalition() == 1 then
|
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_enemyGroups = coalition.getGroups(2, Group.Category.GROUND)
|
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else
|
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_enemyGroups = coalition.getGroups(1, Group.Category.GROUND)
|
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local _offsetJTACPos = { x = _jtacPoint.x, y = _jtacPoint.y + 2.0, z = _jtacPoint.z }
|
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|
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local _volume = {
|
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id = world.VolumeType.SPHERE,
|
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params = {
|
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point = _offsetJTACPos,
|
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radius = _maxDistance
|
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}
|
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}
|
||||
|
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local _unitList = {}
|
||||
|
||||
|
||||
local _search = function(_unit, _coa)
|
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pcall(function()
|
||||
|
||||
if _unit ~= nil
|
||||
and _unit:getLife() > 0
|
||||
and _unit:isActive()
|
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and _unit:getCoalition() ~= _coa
|
||||
and not _unit:inAir()
|
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and not ctld.alreadyTarget(_jtacUnit,_unit) then
|
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|
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local _tempPoint = _unit:getPoint()
|
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local _offsetEnemyPos = { x = _tempPoint.x, y = _tempPoint.y + 2.0, z = _tempPoint.z }
|
||||
|
||||
if land.isVisible(_offsetJTACPos,_offsetEnemyPos ) then
|
||||
|
||||
local _dist = ctld.getDistance(_offsetJTACPos, _offsetEnemyPos)
|
||||
|
||||
if _dist < _maxDistance then
|
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table.insert(_unitList,{unit=_unit, dist=_dist})
|
||||
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
return true
|
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end
|
||||
|
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world.searchObjects(Object.Category.UNIT, _volume, _search, _coa)
|
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|
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--log.info(string.format("JTAC Search elapsed time: %.4f\n", os.clock() - startTime))
|
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|
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-- generate list order by distance & visible
|
||||
|
||||
-- first check
|
||||
-- hpriority
|
||||
-- priority
|
||||
-- vehicle
|
||||
-- unit
|
||||
|
||||
local _sort = function( a,b ) return a.dist < b.dist end
|
||||
table.sort(_unitList,_sort)
|
||||
-- sort list
|
||||
|
||||
-- check for hpriority
|
||||
for _, _enemyUnit in ipairs(_unitList) do
|
||||
local _enemyName = _enemyUnit.unit:getName()
|
||||
|
||||
if string.match(_enemyName, "hpriority") then
|
||||
return _enemyUnit.unit
|
||||
end
|
||||
end
|
||||
|
||||
for _, _enemyUnit in ipairs(_unitList) do
|
||||
local _enemyName = _enemyUnit.unit:getName()
|
||||
|
||||
if string.match(_enemyName, "priority") then
|
||||
return _enemyUnit.unit
|
||||
end
|
||||
end
|
||||
|
||||
for _, _enemyUnit in ipairs(_unitList) do
|
||||
local _enemyName = _enemyUnit.unit:getName()
|
||||
|
||||
if (_targetType == "vehicle" and ctld.isVehicle(_enemyUnit.unit)) or _targetType == "all" then
|
||||
return _enemyUnit.unit
|
||||
|
||||
elseif (_targetType == "troop" and ctld.isInfantry(_enemyUnit.unit)) or _targetType == "all" then
|
||||
return _enemyUnit.unit
|
||||
end
|
||||
end
|
||||
|
||||
return nil
|
||||
|
||||
end
|
||||
|
||||
|
||||
function ctld.listNearbyEnemies(_jtacUnit)
|
||||
|
||||
local _maxDistance = ctld.JTAC_maxDistance
|
||||
|
||||
local _jtacPoint = _jtacUnit:getPoint()
|
||||
local _jtacPosition = _jtacUnit:getPosition()
|
||||
local _coa = _jtacUnit:getCoalition()
|
||||
|
||||
local _tempPoint = nil
|
||||
local _tempPosition = nil
|
||||
local _offsetJTACPos = { x = _jtacPoint.x, y = _jtacPoint.y + 2.0, z = _jtacPoint.z }
|
||||
|
||||
local _tempDist = nil
|
||||
local _volume = {
|
||||
id = world.VolumeType.SPHERE,
|
||||
params = {
|
||||
point = _offsetJTACPos,
|
||||
radius = _maxDistance
|
||||
}
|
||||
}
|
||||
local _enemies = nil
|
||||
|
||||
-- finish this function
|
||||
local _vhpriority = false
|
||||
local _vpriority = false
|
||||
local _thpriority = false
|
||||
local _tpriority = false
|
||||
for _i = 1, #_enemyGroups do
|
||||
if _enemyGroups[_i] ~= nil then
|
||||
_groupName = _enemyGroups[_i]:getName()
|
||||
_units = ctld.getGroup(_groupName)
|
||||
if #_units > 0 then
|
||||
for _y = 1, #_units do
|
||||
local _targeted = false
|
||||
if not _distance then
|
||||
_targeted = ctld.alreadyTarget(_jtacUnit, _units[_x])
|
||||
local _search = function(_unit, _coa)
|
||||
pcall(function()
|
||||
|
||||
if _unit ~= nil
|
||||
and _unit:getLife() > 0
|
||||
and _unit:isActive()
|
||||
and _unit:getCoalition() ~= _coa
|
||||
and not _unit:inAir() then
|
||||
|
||||
local _tempPoint = _unit:getPoint()
|
||||
local _offsetEnemyPos = { x = _tempPoint.x, y = _tempPoint.y + 2.0, z = _tempPoint.z }
|
||||
|
||||
if land.isVisible(_offsetJTACPos,_offsetEnemyPos ) then
|
||||
|
||||
if not _enemies then
|
||||
_enemies = {}
|
||||
end
|
||||
|
||||
-- calc distance
|
||||
_tempPoint = _units[_y]:getPoint()
|
||||
_tempDist = ctld.getDistance(_tempPoint, _jtacPoint)
|
||||
_enemies[_unit:getTypeName()] = _unit:getTypeName()
|
||||
|
||||
if _tempDist < _maxDistance and _tempDist < _nearestDistance then
|
||||
|
||||
local _offsetEnemyPos = { x = _tempPoint.x, y = _tempPoint.y + 2.0, z = _tempPoint.z }
|
||||
local _offsetJTACPos = { x = _jtacPoint.x, y = _jtacPoint.y + 2.0, z = _jtacPoint.z }
|
||||
-- calc visible
|
||||
|
||||
if land.isVisible(_offsetEnemyPos, _offsetJTACPos) and _targeted == false then
|
||||
if (string.match(_units[_y]:getName(), "hpriority") ~= nil) and ctld.isVehicle(_units[_y]) then
|
||||
_vhpriority = true
|
||||
elseif (string.match(_units[_y]:getName(), "priority") ~= nil) and ctld.isVehicle(_units[_y]) then
|
||||
_vpriority = true
|
||||
elseif (string.match(_units[_y]:getName(), "hpriority") ~= nil) and ctld.isInfantry(_units[_y]) then
|
||||
_thpriority = true
|
||||
elseif (string.match(_units[_y]:getName(), "priority") ~= nil) and ctld.isInfantry(_units[_y]) then
|
||||
_tpriority = true
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
for _i = 1, #_enemyGroups do
|
||||
if _enemyGroups[_i] ~= nil then
|
||||
_groupName = _enemyGroups[_i]:getName()
|
||||
_units = ctld.getGroup(_groupName)
|
||||
if #_units > 0 then
|
||||
world.searchObjects(Object.Category.UNIT, _volume, _search, _coa)
|
||||
|
||||
for _x = 1, #_units do
|
||||
|
||||
--check to see if a JTAC has already targeted this unit only if a distance
|
||||
--wasnt passed in
|
||||
local _targeted = false
|
||||
if not _distance then
|
||||
_targeted = ctld.alreadyTarget(_jtacUnit, _units[_x])
|
||||
end
|
||||
|
||||
|
||||
local _allowedTarget = true
|
||||
|
||||
if _targetType == "vehicle" and _vhpriority == true then
|
||||
_allowedTarget = (string.match(_units[_x]:getName(), "hpriority") ~= nil) and ctld.isVehicle(_units[_x])
|
||||
elseif _targetType == "vehicle" and _vpriority == true then
|
||||
_allowedTarget = (string.match(_units[_x]:getName(), "priority") ~= nil) and ctld.isVehicle(_units[_x])
|
||||
elseif _targetType == "vehicle" then
|
||||
_allowedTarget = ctld.isVehicle(_units[_x])
|
||||
elseif _targetType == "troop" and _thpriority == true then
|
||||
_allowedTarget = (string.match(_units[_x]:getName(), "hpriority") ~= nil) and ctld.isInfantry(_units[_x])
|
||||
elseif _targetType == "troop" and _tpriority == true then
|
||||
_allowedTarget = (string.match(_units[_x]:getName(), "priority") ~= nil) and ctld.isInfantry(_units[_x])
|
||||
elseif _targetType == "troop" then
|
||||
_allowedTarget = ctld.isInfantry(_units[_x])
|
||||
elseif _vhpriority == true or _thpriority == true then
|
||||
_allowedTarget = (string.match(_units[_x]:getName(), "hpriority") ~= nil)
|
||||
elseif _vpriority == true or _tpriority == true then
|
||||
_allowedTarget = (string.match(_units[_x]:getName(), "priority") ~= nil)
|
||||
else
|
||||
_allowedTarget = true
|
||||
end
|
||||
|
||||
if _units[_x]:isActive() == true and _targeted == false and _allowedTarget == true then
|
||||
|
||||
-- calc distance
|
||||
_tempPoint = _units[_x]:getPoint()
|
||||
_tempDist = ctld.getDistance(_tempPoint, _jtacPoint)
|
||||
|
||||
if _tempDist < _maxDistance and _tempDist < _nearestDistance then
|
||||
|
||||
local _offsetEnemyPos = { x = _tempPoint.x, y = _tempPoint.y + 2.0, z = _tempPoint.z }
|
||||
local _offsetJTACPos = { x = _jtacPoint.x, y = _jtacPoint.y + 2.0, z = _jtacPoint.z }
|
||||
|
||||
|
||||
-- calc visible
|
||||
if land.isVisible(_offsetEnemyPos, _offsetJTACPos) then
|
||||
|
||||
_nearestDistance = _tempDist
|
||||
_nearestUnit = _units[_x]
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if _nearestUnit == nil then
|
||||
return nil
|
||||
end
|
||||
|
||||
|
||||
return _nearestUnit
|
||||
return _enemies
|
||||
end
|
||||
|
||||
-- tests whether the unit is targeted by another JTAC
|
||||
@@ -5430,6 +5601,8 @@ function ctld.getJTACStatus(_args)
|
||||
if _jtacUnit ~= nil and _jtacUnit:getLife() > 0 and _jtacUnit:isActive() == true and _jtacUnit:getCoalition() == _side then
|
||||
|
||||
local _enemyUnit = ctld.getCurrentUnit(_jtacUnit, _jtacGroupName)
|
||||
|
||||
local _jtacColor = ctld.jtacColor[_jtacGroupName]
|
||||
|
||||
local _laserCode = ctld.jtacLaserPointCodes[_jtacGroupName]
|
||||
|
||||
@@ -5438,7 +5611,19 @@ function ctld.getJTACStatus(_args)
|
||||
end
|
||||
|
||||
if _enemyUnit ~= nil and _enemyUnit:getLife() > 0 and _enemyUnit:isActive() == true then
|
||||
_message = _message .. "" .. _jtacGroupName .. " targeting " .. _enemyUnit:getTypeName() .. " CODE: " .. _laserCode .. ctld.getPositionString(_enemyUnit) .. "\n"
|
||||
_message = _message .. "" .. _jtacGroupName .. " targeting " .. _enemyUnit:getTypeName() .. " CODE: " .. _laserCode .. ctld.getPositionString(_enemyUnit) ..". Visual indication: " .. ctld.GetColorName(_jtacColor).. " smoke." .. "\n"
|
||||
|
||||
local _list = ctld.listNearbyEnemies(_jtacUnit)
|
||||
|
||||
if _list then
|
||||
_message = _message.."Visual On: "
|
||||
|
||||
for _,_type in pairs(_list) do
|
||||
_message = _message.._type.." "
|
||||
end
|
||||
_message = _message.."\n"
|
||||
end
|
||||
|
||||
else
|
||||
_message = _message .. "" .. _jtacGroupName .. " searching for targets" .. ctld.getPositionString(_jtacUnit) .. "\n"
|
||||
end
|
||||
@@ -5453,7 +5638,21 @@ function ctld.getJTACStatus(_args)
|
||||
ctld.notifyCoalition(_message, 10, _side)
|
||||
end
|
||||
|
||||
|
||||
function ctld.GetColorName(_Color)
|
||||
local _ColorName = "No"
|
||||
if _Color == 0 then
|
||||
_ColorName = "Green"
|
||||
elseif _Color == 1 then
|
||||
_ColorName = "Red"
|
||||
elseif _Color == 2 then
|
||||
_ColorName = "White"
|
||||
elseif _Color == 3 then
|
||||
_ColorName = "Orange"
|
||||
elseif _Color == 4 then
|
||||
_ColorName = "Blue"
|
||||
end
|
||||
return _ColorName
|
||||
end
|
||||
|
||||
function ctld.isInfantry(_unit)
|
||||
|
||||
@@ -5517,6 +5716,10 @@ function ctld.generateLaserCode()
|
||||
end
|
||||
end
|
||||
|
||||
function ctld.jtacGetLaserCodeBySide(_side)
|
||||
return ctld.laser_codes[_side]
|
||||
end
|
||||
|
||||
function ctld.containsDigit(_number, _numberToFind)
|
||||
|
||||
local _thisNumber = _number
|
||||
@@ -6026,4 +6229,4 @@ env.info("CTLD READY")
|
||||
-- for key, value in pairs(getmetatable(_spawnedCrate)) do
|
||||
-- env.info(tostring(key))
|
||||
-- env.info(tostring(value))
|
||||
-- end
|
||||
-- end
|
||||
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BIN
test-fob.miz
BIN
test-fob.miz
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BIN
test-mission-jtac-priority.miz
Normal file
BIN
test-mission-jtac-priority.miz
Normal file
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BIN
test-mission.miz
BIN
test-mission.miz
Binary file not shown.
Reference in New Issue
Block a user