MarcoJayUsai
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228bb7767e
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fix(navpoints): added missing navpoint tag information from lua
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2025-04-08 22:50:11 +02:00 |
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MarcoJayUsai
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43284c46db
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refactor(map): unit category quick filter now will reset view by ctrl clicking a shown category
Also added the ability to parse drawings sublayer by reading a tag prefixed to drawing name (e.g. [TAGNAME] DrawingName)
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2025-03-31 15:05:23 +02:00 |
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Pax1601
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1248ffb60b
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feat: added airborne variable
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2025-03-31 08:14:17 +02:00 |
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Pax1601
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70b6143fd9
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Merge branch 'release-candidate' into features/redgreen-unit
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2025-03-24 23:02:04 +01:00 |
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MarcoJayUsai
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1622d663bb
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feat(alarm state): refactor to separe alarm state from radar state. Kown issue: alarm state is not correctly mantained
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2025-03-24 18:42:04 +01:00 |
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Pax1601
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c66086d64f
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fix: missing else in mod units code
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2025-03-23 16:06:38 +01:00 |
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Pax1601
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2fd8752050
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feat: better handling of mods payloads
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2025-03-22 19:03:02 +01:00 |
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MarcoJayUsai
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b7bf89ce2f
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chore: removed useless code
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2025-03-22 09:15:48 +01:00 |
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MarcoJayUsai
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3a44608e2b
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Merge remote-tracking branch 'origin/release-candidate' into features/redgreen-unit
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2025-03-21 16:47:47 +01:00 |
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MarcoJayUsai
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f1fcabe7f7
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feat(alarm state): alarm state command is now working in DCS
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2025-03-21 16:21:35 +01:00 |
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MarcoJayUsai
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18960ca51e
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feat(radar state): radar state is now being read from DCS and displayed as a dot (subject to change)
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2025-03-19 14:36:40 +01:00 |
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MarcoJayUsai
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ee15106be1
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feat(radar state): initial scaffolding
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2025-03-18 14:42:46 +01:00 |
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Pax1601
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dd2856a993
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fix: Laser and infrared correctly removed
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2025-03-18 10:58:35 +01:00 |
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Davide Passoni
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f0826bbdba
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fix: Fixed multiple errors in scenic AAA modes
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2025-03-14 16:45:46 +01:00 |
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MarcoJayUsai
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6e7b5b1cc3
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feat(navpoints): added navpoint sublayers
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2025-03-07 12:36:10 +01:00 |
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MarcoJayUsai
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8e20499b92
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feat(drawings): added navpoints
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2025-03-07 12:00:43 +01:00 |
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Davide Passoni
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b2477112b1
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Completed first iteration of drawings management on v2
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2025-02-26 09:39:30 +01:00 |
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Davide Passoni
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9525982161
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feat: added laser code change, target move, and delete
Note: deleted lasers are not removed from table and keep being drawn. Also added a cooler looking server page
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2025-01-30 16:20:31 +01:00 |
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Davide Passoni
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cc902aec04
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feat: started adding editable laser/infrared
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2025-01-29 17:25:09 +01:00 |
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Davide Passoni
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74e2332b17
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fix: fixed error in credentials management
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2025-01-29 11:13:55 +01:00 |
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Pax1601
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5a4a202805
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feat: started implementing infrared and laser
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2025-01-29 08:03:32 +01:00 |
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Davide Passoni
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96415fd087
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Feat: added backend ability to set spawn heading
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2025-01-24 15:01:25 +01:00 |
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Davide Passoni
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e9896963ca
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Merge branch 'v2' into 961-hotkeys-get-stuck
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2024-12-11 14:38:38 +01:00 |
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MarcoJayUsai
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5cd566c7ca
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feat(map): added an option to show human controlled unit original callsign
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2024-11-11 12:19:05 +01:00 |
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Pax1601
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4946807d88
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Switched to using constants for colors
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2024-10-20 17:01:28 +02:00 |
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Stefan Arsic
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59a8fba14d
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Made unit.skill instead of just skill
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2024-02-06 09:43:24 +01:00 |
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Stefan Arsic
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2124e9cd42
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Fixed setting skill level
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2024-02-03 22:29:26 +01:00 |
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Stefan Arsic
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497f718e4b
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Added option for ground units to change skill
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2024-01-12 22:33:43 +01:00 |
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WoodyXP
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c042d2b6f5
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Changes
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2024-01-11 17:37:28 +01:00 |
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WoodyXP
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4f72f10642
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Commiting uncommited files
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2024-01-11 09:28:39 +01:00 |
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Pax1601
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4e7c8ef856
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Refactoring of building scripts
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2024-01-03 17:48:38 +01:00 |
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