WoodyXP
a23659a815
Added Code to payloadNames.js and Updated payLoadConverter.py for the Code ( #34 )
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* Added CLSID to payloadNames.js, Updated the payLoadConverter.py so the CLSID can be added, Added 1 custom Loadout in unitPayloads.lue
* Added emtpy Loadouts for all aircraft
2023-02-14 16:01:38 +01:00
Pax1601
ed12caeb0b
Merge pull request #24 from WoodyXP/main
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First Set of Hardcoded Loadouts according to the unitTypes.ts
2023-02-12 20:06:52 +01:00
Pax1601
30a9d4e730
Added speed and altitude controls
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Fixed Clone
Added "Land here" command
Added ROE and reaction to threat buttons
2023-02-08 18:26:45 +01:00
WoodyXP
d8d63df944
Added loadout names and updated script
2023-02-05 15:21:23 +01:00
WoodyXP
4947f033c2
Finished making jsons for the first loadouts, also added a convter which can convert excel loadout data to the right json format
2023-02-04 23:19:34 +01:00
Pax1601
3c1db67733
Reworked unit as as state machine, added formations, added measuring on map, added copy-paste
2023-02-01 21:38:36 +01:00
Pax1601
ca6b66eb33
Started migration to TypeScript
2023-01-08 10:05:10 +01:00
Davide Passoni
036f70db34
Added feature: select unit payload at spawn and visibility.
2022-12-30 17:43:20 +01:00
Pax1601
92eab6fd41
Added example mission
2022-12-21 22:50:11 +01:00
Pax1601
de055c5a98
Started air fighter AI
2022-12-21 19:18:20 +01:00
Pax1601
3a46a6df21
Started units spawn functions and major refactoring
2022-12-07 19:46:54 +01:00
Pax1601
0c6142bf17
Added environment variable to set location of mod.
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Multiple units selection and path drawing added.
2022-11-21 13:00:01 +01:00
Pax1601
ed193b6c78
Added installer and missing scripts
2022-11-20 12:49:56 +01:00
Pax1601
3aa1cfe104
First commit
2022-11-20 12:05:38 +01:00