14 Commits

Author SHA1 Message Date
WoodyXP
a23659a815
Added Code to payloadNames.js and Updated payLoadConverter.py for the Code (#34)
* Added CLSID to payloadNames.js, Updated the payLoadConverter.py so the CLSID can be added, Added 1 custom Loadout in unitPayloads.lue

* Added emtpy Loadouts for all aircraft
2023-02-14 16:01:38 +01:00
Pax1601
ed12caeb0b
Merge pull request #24 from WoodyXP/main
First Set of Hardcoded Loadouts according to the unitTypes.ts
2023-02-12 20:06:52 +01:00
Pax1601
30a9d4e730 Added speed and altitude controls
Fixed Clone
Added "Land here" command
Added ROE and reaction to threat buttons
2023-02-08 18:26:45 +01:00
WoodyXP
d8d63df944 Added loadout names and updated script 2023-02-05 15:21:23 +01:00
WoodyXP
4947f033c2 Finished making jsons for the first loadouts, also added a convter which can convert excel loadout data to the right json format 2023-02-04 23:19:34 +01:00
Pax1601
3c1db67733 Reworked unit as as state machine, added formations, added measuring on map, added copy-paste 2023-02-01 21:38:36 +01:00
Pax1601
ca6b66eb33 Started migration to TypeScript 2023-01-08 10:05:10 +01:00
Davide Passoni
036f70db34 Added feature: select unit payload at spawn and visibility. 2022-12-30 17:43:20 +01:00
Pax1601
92eab6fd41 Added example mission 2022-12-21 22:50:11 +01:00
Pax1601
de055c5a98 Started air fighter AI 2022-12-21 19:18:20 +01:00
Pax1601
3a46a6df21 Started units spawn functions and major refactoring 2022-12-07 19:46:54 +01:00
Pax1601
0c6142bf17 Added environment variable to set location of mod.
Multiple units selection and path drawing added.
2022-11-21 13:00:01 +01:00
Pax1601
ed193b6c78 Added installer and missing scripts 2022-11-20 12:49:56 +01:00
Pax1601
3aa1cfe104 First commit 2022-11-20 12:05:38 +01:00