32 Commits

Author SHA1 Message Date
MarcoJayUsai
dc01620b8c fix: temporarily removed radarState due to hasSensors() API causing crashes 2025-04-21 09:32:04 +02:00
MarcoJayUsai
228bb7767e fix(navpoints): added missing navpoint tag information from lua 2025-04-08 22:50:11 +02:00
MarcoJayUsai
43284c46db refactor(map): unit category quick filter now will reset view by ctrl clicking a shown category
Also added the ability to parse drawings sublayer by reading a tag prefixed to drawing name (e.g. [TAGNAME] DrawingName)
2025-03-31 15:05:23 +02:00
Pax1601
1248ffb60b feat: added airborne variable 2025-03-31 08:14:17 +02:00
Pax1601
70b6143fd9 Merge branch 'release-candidate' into features/redgreen-unit 2025-03-24 23:02:04 +01:00
MarcoJayUsai
1622d663bb feat(alarm state): refactor to separe alarm state from radar state. Kown issue: alarm state is not correctly mantained 2025-03-24 18:42:04 +01:00
Pax1601
c66086d64f fix: missing else in mod units code 2025-03-23 16:06:38 +01:00
Pax1601
2fd8752050 feat: better handling of mods payloads 2025-03-22 19:03:02 +01:00
MarcoJayUsai
b7bf89ce2f chore: removed useless code 2025-03-22 09:15:48 +01:00
MarcoJayUsai
3a44608e2b Merge remote-tracking branch 'origin/release-candidate' into features/redgreen-unit 2025-03-21 16:47:47 +01:00
MarcoJayUsai
f1fcabe7f7 feat(alarm state): alarm state command is now working in DCS 2025-03-21 16:21:35 +01:00
MarcoJayUsai
18960ca51e feat(radar state): radar state is now being read from DCS and displayed as a dot (subject to change) 2025-03-19 14:36:40 +01:00
MarcoJayUsai
ee15106be1 feat(radar state): initial scaffolding 2025-03-18 14:42:46 +01:00
Pax1601
dd2856a993 fix: Laser and infrared correctly removed 2025-03-18 10:58:35 +01:00
Davide Passoni
f0826bbdba fix: Fixed multiple errors in scenic AAA modes 2025-03-14 16:45:46 +01:00
MarcoJayUsai
6e7b5b1cc3 feat(navpoints): added navpoint sublayers 2025-03-07 12:36:10 +01:00
MarcoJayUsai
8e20499b92 feat(drawings): added navpoints 2025-03-07 12:00:43 +01:00
Davide Passoni
b2477112b1 Completed first iteration of drawings management on v2 2025-02-26 09:39:30 +01:00
Davide Passoni
9525982161 feat: added laser code change, target move, and delete
Note: deleted lasers are not removed from table and keep being drawn. Also added a cooler looking server page
2025-01-30 16:20:31 +01:00
Davide Passoni
cc902aec04 feat: started adding editable laser/infrared 2025-01-29 17:25:09 +01:00
Davide Passoni
74e2332b17 fix: fixed error in credentials management 2025-01-29 11:13:55 +01:00
Pax1601
5a4a202805 feat: started implementing infrared and laser 2025-01-29 08:03:32 +01:00
Davide Passoni
96415fd087 Feat: added backend ability to set spawn heading 2025-01-24 15:01:25 +01:00
Davide Passoni
e9896963ca Merge branch 'v2' into 961-hotkeys-get-stuck 2024-12-11 14:38:38 +01:00
MarcoJayUsai
5cd566c7ca feat(map): added an option to show human controlled unit original callsign 2024-11-11 12:19:05 +01:00
Pax1601
4946807d88 Switched to using constants for colors 2024-10-20 17:01:28 +02:00
Stefan Arsic
59a8fba14d
Made unit.skill instead of just skill 2024-02-06 09:43:24 +01:00
Stefan Arsic
2124e9cd42 Fixed setting skill level 2024-02-03 22:29:26 +01:00
Stefan Arsic
497f718e4b Added option for ground units to change skill 2024-01-12 22:33:43 +01:00
WoodyXP
c042d2b6f5 Changes 2024-01-11 17:37:28 +01:00
WoodyXP
4f72f10642 Commiting uncommited files 2024-01-11 09:28:39 +01:00
Pax1601
4e7c8ef856 Refactoring of building scripts 2024-01-03 17:48:38 +01:00