Pax1601
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ed12caeb0b
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Merge pull request #24 from WoodyXP/main
First Set of Hardcoded Loadouts according to the unitTypes.ts
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2023-02-12 20:06:52 +01:00 |
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Pax1601
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30a9d4e730
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Added speed and altitude controls
Fixed Clone
Added "Land here" command
Added ROE and reaction to threat buttons
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2023-02-08 18:26:45 +01:00 |
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WoodyXP
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d8d63df944
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Added loadout names and updated script
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2023-02-05 15:21:23 +01:00 |
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WoodyXP
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4947f033c2
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Finished making jsons for the first loadouts, also added a convter which can convert excel loadout data to the right json format
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2023-02-04 23:19:34 +01:00 |
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Pax1601
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3c1db67733
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Reworked unit as as state machine, added formations, added measuring on map, added copy-paste
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2023-02-01 21:38:36 +01:00 |
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Pax1601
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ca6b66eb33
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Started migration to TypeScript
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2023-01-08 10:05:10 +01:00 |
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Davide Passoni
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036f70db34
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Added feature: select unit payload at spawn and visibility.
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2022-12-30 17:43:20 +01:00 |
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Pax1601
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92eab6fd41
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Added example mission
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2022-12-21 22:50:11 +01:00 |
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Pax1601
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de055c5a98
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Started air fighter AI
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2022-12-21 19:18:20 +01:00 |
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Pax1601
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3a46a6df21
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Started units spawn functions and major refactoring
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2022-12-07 19:46:54 +01:00 |
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Pax1601
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0c6142bf17
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Added environment variable to set location of mod.
Multiple units selection and path drawing added.
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2022-11-21 13:00:01 +01:00 |
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Pax1601
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ed193b6c78
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Added installer and missing scripts
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2022-11-20 12:49:56 +01:00 |
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Pax1601
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3aa1cfe104
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First commit
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2022-11-20 12:05:38 +01:00 |
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