svenvandevelde
17bfcf8373
Rework of SPAWN
...
- Visible Array
- Internal table in SPAWN
GROUP functions
- Route
- RouteToZone
- CopyRoute
SPAWN functions
- SpawnFromUnit
- SpawnInZone
Replaced SpawnFromCarrier overall
2016-03-06 08:50:28 +01:00
Sven Van de Velde
11c9e3f025
Test if getPlayerName really returns an empty string ...
2016-03-02 22:15:07 +01:00
Sven Van de Velde
6bbc0c152d
Fixed titles on scoring log.
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and activated trace to try to resolve the getPlayerName() bug in MP.
2016-03-02 06:41:15 +01:00
svenvandevelde
9f46a66cad
Updated score view
2016-03-01 13:57:34 +01:00
svenvandevelde
4dbe518322
Made the score system work again!
2016-02-27 11:48:31 +01:00
svenvandevelde
b51b102aa1
bug fix with group logic
2016-02-27 08:02:58 +01:00
svenvandevelde
a0c043a465
typo
2016-02-27 07:54:45 +01:00
svenvandevelde
b3a68636f8
Fixing score problems dealing with 1.5.3 Client bug.
2016-02-27 07:49:52 +01:00
Sven Van de Velde
17118e5784
Bugfix on hit event
2016-02-20 09:36:16 +01:00
Sven Van de Velde
9591f02a10
Bug fixes
2016-02-20 07:59:47 +01:00
svenvandevelde
e550af8801
bugfix
2016-02-19 20:28:45 +01:00
svenvandevelde
0c657f00d8
bugfix
2016-02-19 20:21:07 +01:00
svenvandevelde
78efd51c2c
Fixed error while modifying _AddPlayerFromUnit
...
Had syntax error
2016-02-19 20:12:11 +01:00
svenvandevelde
84b79b0a75
Removed Group usage from _AddPlayerFromUnit
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Due to bug 1.5 in DCS world
2016-02-19 19:56:11 +01:00
svenvandevelde
61d51fe9a5
Added a layer to resolve the Client Bug problems in 1.5
2016-02-19 14:35:59 +01:00
svenvandevelde
c81e7c2488
Try to get the DCS bug in 1.5.3 resolved with :isExist for a Client Group
...
Client groups connected remotely to a server, are not generating any
birth events on the server. The server therefore thinks that the Group
does not exist ...
This bug is present since 1.5.
Currently building a logic to go "around" that problem using other
functions (the coalition:getPlayerUnits() is key for resolvement)
2016-02-18 15:32:29 +01:00
svenvandevelde
9f830fd768
Updated errors when LFS is nil
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Statfile should not be used when lfs is null.
Also, modified Moose.lua to the correct directory.
2016-01-20 20:53:44 +01:00
svenvandevelde
b10a59ae18
Found a solution to avoid having to install MOOSE.
...
Now MOOSE can be copied into the mission file, but you'll need to
include a "do file" action of moose.lua in the mission file and copy the
rest of the MOOSE files to the MIZ file.
2015-12-03 23:40:50 +01:00