FlightControl_Master
1b39f5d6e6
Optimized comments and documentation set
2018-05-23 10:42:27 +02:00
Frank
25e4d171ab
Added GetSpeedMax function
2018-05-21 21:43:19 +02:00
FlightControl_Master
0b378063c0
- Fixed infantry deploying when helicopter was hit.
...
- Fixed further landing coordinate lockups.
2018-05-20 08:37:02 +02:00
FlightControl_Master
3757eb06d9
Fixes for AI_CARGO_AIRPLANE
2018-04-15 04:41:52 +02:00
FlightControl_Master
b9eab34d6a
WIP on AI_Cargo_Airplane
2018-04-14 13:45:00 +02:00
FlightControl_Master
25ae0c3d15
Finish this feature.
2018-04-13 09:56:00 +02:00
FlightControl_Master
fea2f55fbb
Lots of optimizations
2018-04-12 13:59:55 +02:00
FlightControl_Master
4eb596f5bf
Finish Cargo/FC/Transport
2018-04-09 12:56:11 +02:00
FlightControl_Master
a247f56c7e
Progress on AI_CARGO_TROOPS
2018-04-07 10:18:52 +02:00
FlightControl_Master
1f578d4ab5
Working CSAR ... huray
2018-04-03 07:45:26 +02:00
FlightControl_Master
93640b1d8e
-- Further fixes for TASK_CARGO_TRANSPORT
2018-03-29 12:02:07 +02:00
FlightControl_Master
ca32c57c52
Progress on the new cargo group movements
2018-03-24 07:32:04 +01:00
FlightControl_Master
706aea01ca
Cleanup of documentation of AI
2018-03-20 10:34:53 +01:00
FlightControl_Master
7c2c6daf3e
Tracify comments
2018-03-18 11:17:37 +01:00
FlightControl_Master
733b4940f8
Updated function names
2018-03-01 20:41:26 +01:00
FlightControl_Master
2620927146
Group Updates
2018-03-01 17:42:50 +01:00
FlightControl_Master
96216494bb
Added Respawning to GROUP, first draft version.
2018-03-01 11:48:24 +01:00
FlightControl_Master
7fd2500db4
Fixed issue with SpawnInAir
2017-12-08 14:58:22 +01:00
FlightControl_Master
d38c2540c2
Fixed errors with SET_GROUP
2017-12-04 14:01:59 +01:00
FlightControl_Master
63ba44dca2
* Create GROUP Templates out of the fly, so even when not in the mission.
...
* Added smoke Altitude and AngleOffset to ZONE_RADIUS for Smoke
2017-10-21 07:42:19 +02:00
FlightControl_Master
0cc36b5ee2
Added CARGO_CRATE
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Added a new object called CARGO_CRATE
2017-10-12 11:02:56 +02:00
FlightControl_Master
e1f4bdc24b
Improvements on Patrol
2017-09-25 12:55:12 +02:00
FlightControl_Master
27e8226330
Added Patrol methods
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* CONTROLLABLE has received the following new methods:
* :PatrolRoute()
* :PatrolRouteRandom( Speed, Formation )
* :PatrolZones( ZoneList, Speed, Formation )
2017-09-24 08:17:28 +02:00
FlightControl_Master
0df4b5fd37
Fixed DISPATCHER issues with TakeoffFromRunway
2017-09-22 11:08:35 +02:00
FlightControl_Master
0ede10b1a2
Fixed takeoff problem in 2.1
2017-09-14 11:30:45 +02:00
FlightControl_Master
386777930e
Updates of tasking
2017-08-08 15:54:44 +02:00
FlightControl_Master
2aecf45316
Many Fixes
2017-08-08 09:42:42 +02:00
funkyfranky
5233c633a9
Fixes for Group in Zone functions
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If a group is not alive, group in zone functions crash. Added checks if group is still alive. If not return before the error occurs.
2017-08-02 17:56:07 +02:00
FlightControl
47f1b8ae66
Event Handling
2017-07-08 14:10:33 +02:00
FlightControl
8e2aef17e7
Fixes to resolve exceptions in multi player situations
2017-07-08 05:54:33 +02:00
FlightControl
1e6035b282
Optimized CARGO
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- Smoke position upon arrival at pickup zone
- Solved problem with deploy, deploy function was not called.
- Added Smoke to CARGO
- Moved Smoke to POSITIONABLE
2017-07-07 11:46:08 +02:00
FlightControl
9f5b9ab04c
Progress
2017-07-06 08:51:08 +02:00
FlightControl
af230d9874
Fixed goal problem in TASK_CARGO_TRANSPORT more or less, needs further investigation
2017-07-02 12:44:27 +02:00
FlightControl
9f22e2cc71
Progress
2017-06-09 20:35:46 +02:00
FlightControl
9984055f7d
Documentation
2017-05-29 18:02:57 +02:00
FlightControl
b6ecd52444
Mission goals
2017-05-26 09:43:49 +02:00
FlightControl
96fdf72400
Progress implementing teh SETTINGS class and coordinates per Controllable of the player
2017-05-20 13:32:21 +02:00
FlightControl
99cbe0c8bb
Heavy rework of the menus and now it is much better
2017-05-05 10:50:12 +02:00
FlightControl
755343d02e
Fixeds for tasking
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- Fixed the hanging report (I think)
- Fixed the routing messages appearing every time again
- Fixed the Task menu
2017-04-26 11:33:48 +02:00
Grey-Echo
09325a8615
Correct inprecise documentation
2017-04-22 14:54:13 +02:00
Grey-Echo
d0e138b4c7
Implement GROUP:CountInZone() and SET_GROUP:CountInZone()
2017-04-22 14:35:51 +02:00
Grey-Echo
980053916b
Solves a bug in GROUP:IsPartlyInZone()
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If only the first UNITs of the GROUP where outside the ZONE, the function would still return false
This behaviour is fixed by this commit.
2017-04-22 11:15:16 +02:00
FlightControl
f6f91a0f23
Fixed the boarding and unboarding process for CARGO_GROUP
2017-04-18 10:24:12 +02:00
FlightControl
12948f583d
Added Reset of event subscriptions after GROUP:Respawn()
2017-04-11 08:20:54 +02:00
FlightControl
51c1da3557
Added Event Reset for SPAWN, GROUP and UNIT on SPAWN:ReSpawn()
2017-04-11 08:19:06 +02:00
FlightControl
2c5cc66826
Fixed a bug testing for partially in zone ...
2017-03-31 12:59:37 +02:00
Grey-Echo
0dffc350a1
Merge branch 'master' into Grey-Echo
2017-03-27 12:18:49 +02:00
Grey-Echo
080cadb8e0
Add a check for the Radius parameter in POSITIONABLE:GetRandomVec3(Radius)
2017-03-27 12:03:51 +02:00
Grey-Echo
1e60111ce5
Add polymorphic methods GROUP:GetPointVec2(), GROUP:GetRandomVec3(Radius), GROUP:GetHeading()
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Also fix a Luadoc documentation issues in Wrapper.Group and Wrapper.Positionable
2017-03-27 11:48:54 +02:00
FlightControl
0ebcbb4879
Fix of bug #97
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-- Fixed GROUP:IsAlive()
--- Returns if the Group is alive.
-- The Group must:
--
-- * Exist at run-time.
-- * Has at least one unit.
--
-- When the first @{Unit} of the Group is active, it will return true.
-- If the first @{Unit} of the Group is inactive, it will return false.
--
-- @param #GROUP self
-- @return #boolean true if the Group is alive and active.
-- @return #boolean false if the Group is alive but inactive.
-- @return #nil if the group does not exist anymore.
-- Fixed Identifiable:IsAlive()
--- Returns if the Identifiable is alive.
-- If the Identifiable is not alive, nil is returned.
-- If the Identifiable is alive, true is returned.
-- @param #IDENTIFIABLE self
-- @return #boolean true if Identifiable is alive.
-- @return #nil if the Identifiable is not existing or is not alive.
-- Fixed UNIT:IsAlive()
--- Returns if the Unit is alive.
-- If the Unit is not alive, nil is returned.
-- If the Unit is alive and active, true is returned.
-- If the Unit is alive but not active, false is returned.
-- @param #UNIT self
-- @return #boolean true if Unit is alive and active.
-- @return #boolean false if Unit is alive but not active.
-- @return #nil if the Unit is not existing or is not alive.
-- Updated all test missions, as this is a core change.
2017-03-27 10:34:51 +02:00