FlightControl
6d06ddb68f
Fixed the respawn problem and reworked the test mission directory structure
2016-04-05 16:04:36 +02:00
FlightControl
a38d394110
Small documentation fix
2016-04-02 23:14:16 +02:00
FlightControl
260f109e40
Lots of changes done...
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Change trace prototypes.
Change DCS class prototypes
2016-03-28 22:54:31 +02:00
FlightControl
ca4d9f1464
Fixed problem with Escort menus and could fine-tune the prototyping.
2016-03-25 09:25:39 +01:00
FlightControl
11c7cea1de
New ESCORT class, first version ...
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This class does now detection reporting to the main client group.
2016-03-19 01:45:15 +01:00
FlightControl
8c46f7c7f2
Updated scoring and made it better.
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Implemented also a fracitide function. Anybody committing fracitide
above 150 penalty points, gets destroyed and cannot join anymore.
2016-03-18 12:45:21 +01:00
FlightControl
b222395d89
Updated score mechanism
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When no category is given, the MESSAGE class will not show the title in
the message.
The scores are now showing between 2 and 5 seconds, and no title is
given. This will be better visually.
2016-03-18 11:02:29 +01:00
svenvandevelde
4f315022b4
Documentation + Fixing bugs in CleanUp class related to client bug in 1.5.3
2016-03-16 22:07:08 +01:00
svenvandevelde
4a5ebe147f
Bugfix with Cargo
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- Complex bug fix concerning CARGO_GROUPs loaded units in other clients.
- Complex bug fix concerning ReSpawning of CARGO_GROUPs when the mission
starts.
2016-03-12 10:01:34 +01:00
svenvandevelde
17bfcf8373
Rework of SPAWN
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- Visible Array
- Internal table in SPAWN
GROUP functions
- Route
- RouteToZone
- CopyRoute
SPAWN functions
- SpawnFromUnit
- SpawnInZone
Replaced SpawnFromCarrier overall
2016-03-06 08:50:28 +01:00
Sven Van de Velde
11c9e3f025
Test if getPlayerName really returns an empty string ...
2016-03-02 22:15:07 +01:00
Sven Van de Velde
6bbc0c152d
Fixed titles on scoring log.
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and activated trace to try to resolve the getPlayerName() bug in MP.
2016-03-02 06:41:15 +01:00
svenvandevelde
9f46a66cad
Updated score view
2016-03-01 13:57:34 +01:00
svenvandevelde
4dbe518322
Made the score system work again!
2016-02-27 11:48:31 +01:00
svenvandevelde
b51b102aa1
bug fix with group logic
2016-02-27 08:02:58 +01:00
svenvandevelde
a0c043a465
typo
2016-02-27 07:54:45 +01:00
svenvandevelde
b3a68636f8
Fixing score problems dealing with 1.5.3 Client bug.
2016-02-27 07:49:52 +01:00
Sven Van de Velde
17118e5784
Bugfix on hit event
2016-02-20 09:36:16 +01:00
Sven Van de Velde
9591f02a10
Bug fixes
2016-02-20 07:59:47 +01:00
svenvandevelde
e550af8801
bugfix
2016-02-19 20:28:45 +01:00
svenvandevelde
0c657f00d8
bugfix
2016-02-19 20:21:07 +01:00
svenvandevelde
78efd51c2c
Fixed error while modifying _AddPlayerFromUnit
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Had syntax error
2016-02-19 20:12:11 +01:00
svenvandevelde
84b79b0a75
Removed Group usage from _AddPlayerFromUnit
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Due to bug 1.5 in DCS world
2016-02-19 19:56:11 +01:00
svenvandevelde
61d51fe9a5
Added a layer to resolve the Client Bug problems in 1.5
2016-02-19 14:35:59 +01:00
svenvandevelde
c81e7c2488
Try to get the DCS bug in 1.5.3 resolved with :isExist for a Client Group
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Client groups connected remotely to a server, are not generating any
birth events on the server. The server therefore thinks that the Group
does not exist ...
This bug is present since 1.5.
Currently building a logic to go "around" that problem using other
functions (the coalition:getPlayerUnits() is key for resolvement)
2016-02-18 15:32:29 +01:00
svenvandevelde
9f830fd768
Updated errors when LFS is nil
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Statfile should not be used when lfs is null.
Also, modified Moose.lua to the correct directory.
2016-01-20 20:53:44 +01:00
svenvandevelde
b10a59ae18
Found a solution to avoid having to install MOOSE.
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Now MOOSE can be copied into the mission file, but you'll need to
include a "do file" action of moose.lua in the mission file and copy the
rest of the MOOSE files to the MIZ file.
2015-12-03 23:40:50 +01:00