4785 Commits

Author SHA1 Message Date
Sven Van de Velde
11c9e3f025 Test if getPlayerName really returns an empty string ... 2016-03-02 22:15:07 +01:00
Sven Van de Velde
6bbc0c152d Fixed titles on scoring log.
and activated trace to try to resolve the getPlayerName() bug in MP.
2016-03-02 06:41:15 +01:00
svenvandevelde
9f46a66cad Updated score view 2016-03-01 13:57:34 +01:00
svenvandevelde
847eac245e trace 2016-02-29 16:47:56 +01:00
svenvandevelde
cc521aa0a9 trace 2016-02-29 16:08:03 +01:00
svenvandevelde
26fc977adf bugfix 2016-02-29 14:55:44 +01:00
svenvandevelde
d1fac8b8eb Fixed bug with randomization 2016-02-29 14:37:47 +01:00
svenvandevelde
d458355c58 Optimizations and added RU Rescue mission 2016-02-29 13:44:39 +01:00
Sven Van de Velde
bcd066217b Fixed bugs 2016-02-29 09:49:14 +01:00
svenvandevelde
8b556f1dce trying to fix an error 2016-02-28 15:38:36 +01:00
svenvandevelde
1c9644bee7 bug fix. forgot self. 2016-02-28 14:28:16 +01:00
Sven Van de Velde
d0bdf7b3c0 trace 2016-02-28 14:21:21 +01:00
svenvandevelde
6bb392b331 deactivated trace 2016-02-28 14:20:20 +01:00
Sven Van de Velde
b4602c93be Dealing with Group Client bug in 1.5.3 2016-02-28 07:50:21 +01:00
svenvandevelde
4dbe518322 Made the score system work again! 2016-02-27 11:48:31 +01:00
svenvandevelde
b51b102aa1 bug fix with group logic 2016-02-27 08:02:58 +01:00
svenvandevelde
a0c043a465 typo 2016-02-27 07:54:45 +01:00
svenvandevelde
b3a68636f8 Fixing score problems dealing with 1.5.3 Client bug. 2016-02-27 07:49:52 +01:00
svenvandevelde
fe49fbb0a6 bug fix 2016-02-26 23:36:26 +01:00
svenvandevelde
7ccdcb9385 Needed to test isExist or nothing was spawned. 2016-02-26 23:10:40 +01:00
svenvandevelde
6c456f20db Trace Off 2016-02-26 20:14:24 +01:00
svenvandevelde
a939220d20 Added functions for rescue mission. 2016-02-26 19:44:27 +01:00
svenvandevelde
c7d3e44a57 Optimization of Cargo Loading behaviour
Cargo loading is a bit complex.
- Cargo should only respawn if it is not existing, and if it is not
loading to another client.
- The pickup menu should allow Cargo that was loading (but for some
reason it did not load), to retry the loading process, but only when the
Client is the Client of the active player.
- When the menus are removed, any unit that was loading but not loaded,
should become back to status none, but only when the Client is the
Client of the active player.
- Fixed a couple of errors with the Pickup-menu function.
2016-02-26 10:15:03 +01:00
svenvandevelde
6955d45840 Lots of fixes for cargo + optimization of Stage Messages 2016-02-25 14:52:16 +01:00
svenvandevelde
9c2741e758 SlingLoad cargo should never appear in the CARGO menu. It has its own mechanisms. 2016-02-22 11:22:30 +01:00
svenvandevelde
c22492f051 Optimized Cargo logic 2016-02-21 23:29:44 +01:00
svenvandevelde
aadd529093 Optimized Cargo Logic 2016-02-21 22:30:24 +01:00
svenvandevelde
a3acab9288 Resolved bug with DeployTask cargo menu.
Cargo main menu should contain the type of the cargo, or DCS world gets
confused... (menus are hashed on the same apparently).
2016-02-21 19:42:42 +01:00
Sven Van de Velde
ecf80e5209 Changes of loading and cleanup.
Added dynamic and static loading strategies for MOOSE of a mission file.
2016-02-21 19:34:48 +01:00
Sven Van de Velde
0fb88e2bab Trying with getposition, getpoint returns nil 2016-02-20 14:10:10 +01:00
Sven Van de Velde
904e5d2d20 remove trace 2016-02-20 10:05:22 +01:00
Sven Van de Velde
17118e5784 Bugfix on hit event 2016-02-20 09:36:16 +01:00
Sven Van de Velde
14a48901dc Bugfix deploymenu 2016-02-20 08:06:27 +01:00
Sven Van de Velde
9591f02a10 Bug fixes 2016-02-20 07:59:47 +01:00
svenvandevelde
e550af8801 bugfix 2016-02-19 20:28:45 +01:00
svenvandevelde
0c657f00d8 bugfix 2016-02-19 20:21:07 +01:00
svenvandevelde
78efd51c2c Fixed error while modifying _AddPlayerFromUnit
Had syntax error
2016-02-19 20:12:11 +01:00
svenvandevelde
84b79b0a75 Removed Group usage from _AddPlayerFromUnit
Due to bug 1.5 in DCS world
2016-02-19 19:56:11 +01:00
svenvandevelde
b8148a7950 Converted SPAWN:FromCarrier function
SPAWN:FromCarrier now spawns from a Unit instead of a Group. It was
confusing from the beginning anyway :-)
2016-02-19 19:00:40 +01:00
svenvandevelde
d197e87fb5 stupid syntax error 2016-02-19 16:07:47 +01:00
svenvandevelde
9ddaeb0bbb Bug fix for 1.5 Client bug 2016-02-19 15:59:17 +01:00
svenvandevelde
e3b1d79693 Bug 1.5 , fixed cargo menu problems ... 2016-02-19 15:40:22 +01:00
svenvandevelde
7861ae753d Small bug fix with cargo 2016-02-19 15:24:07 +01:00
svenvandevelde
fd0d012ff5 Bug fix 1.5 2016-02-19 15:12:23 +01:00
svenvandevelde
357dd87c03 Couple of fixes for Client bug in 1.5 2016-02-19 14:59:22 +01:00
svenvandevelde
61d51fe9a5 Added a layer to resolve the Client Bug problems in 1.5 2016-02-19 14:35:59 +01:00
svenvandevelde
c81e7c2488 Try to get the DCS bug in 1.5.3 resolved with :isExist for a Client Group
Client groups connected remotely to a server, are not generating any
birth events on the server. The server therefore thinks that the Group
does not exist ...

This bug is present since 1.5.

Currently building a logic to go "around" that problem using other
functions (the coalition:getPlayerUnits() is key for resolvement)
2016-02-18 15:32:29 +01:00
svenvandevelde
4a52422fe1 Added GROUP, ZONE classes to handle Tasks and Zones
GROUP will be a class abstraction for the DCS Group class, incorporating
the Controller for tasks.

ZONE will be a class abstraction for a trigger zone.

Each of these classes will have properties to further emulate tasks, and
execute all kind of actions on the object.
2016-02-17 14:58:27 +01:00
svenvandevelde
6019a2a170 Got now back a good version working with CARGO now as a separate object.
- Sling load working but dealing with the DCS bugs.
- Normal CARGO pickup and deployment is working now, but needs to be
further optimized...
2016-02-14 12:03:17 +01:00
svenvandevelde
2f7e3ffb76 Further progress, package pickup is now working... 2016-01-29 00:50:19 +01:00