Sven Van de Velde
11c9e3f025
Test if getPlayerName really returns an empty string ...
2016-03-02 22:15:07 +01:00
Sven Van de Velde
6bbc0c152d
Fixed titles on scoring log.
...
and activated trace to try to resolve the getPlayerName() bug in MP.
2016-03-02 06:41:15 +01:00
svenvandevelde
9f46a66cad
Updated score view
2016-03-01 13:57:34 +01:00
svenvandevelde
847eac245e
trace
2016-02-29 16:47:56 +01:00
svenvandevelde
cc521aa0a9
trace
2016-02-29 16:08:03 +01:00
svenvandevelde
26fc977adf
bugfix
2016-02-29 14:55:44 +01:00
svenvandevelde
d1fac8b8eb
Fixed bug with randomization
2016-02-29 14:37:47 +01:00
svenvandevelde
d458355c58
Optimizations and added RU Rescue mission
2016-02-29 13:44:39 +01:00
Sven Van de Velde
bcd066217b
Fixed bugs
2016-02-29 09:49:14 +01:00
svenvandevelde
8b556f1dce
trying to fix an error
2016-02-28 15:38:36 +01:00
svenvandevelde
1c9644bee7
bug fix. forgot self.
2016-02-28 14:28:16 +01:00
Sven Van de Velde
d0bdf7b3c0
trace
2016-02-28 14:21:21 +01:00
svenvandevelde
6bb392b331
deactivated trace
2016-02-28 14:20:20 +01:00
Sven Van de Velde
b4602c93be
Dealing with Group Client bug in 1.5.3
2016-02-28 07:50:21 +01:00
svenvandevelde
4dbe518322
Made the score system work again!
2016-02-27 11:48:31 +01:00
svenvandevelde
b51b102aa1
bug fix with group logic
2016-02-27 08:02:58 +01:00
svenvandevelde
a0c043a465
typo
2016-02-27 07:54:45 +01:00
svenvandevelde
b3a68636f8
Fixing score problems dealing with 1.5.3 Client bug.
2016-02-27 07:49:52 +01:00
svenvandevelde
fe49fbb0a6
bug fix
2016-02-26 23:36:26 +01:00
svenvandevelde
7ccdcb9385
Needed to test isExist or nothing was spawned.
2016-02-26 23:10:40 +01:00
svenvandevelde
6c456f20db
Trace Off
2016-02-26 20:14:24 +01:00
svenvandevelde
a939220d20
Added functions for rescue mission.
2016-02-26 19:44:27 +01:00
svenvandevelde
c7d3e44a57
Optimization of Cargo Loading behaviour
...
Cargo loading is a bit complex.
- Cargo should only respawn if it is not existing, and if it is not
loading to another client.
- The pickup menu should allow Cargo that was loading (but for some
reason it did not load), to retry the loading process, but only when the
Client is the Client of the active player.
- When the menus are removed, any unit that was loading but not loaded,
should become back to status none, but only when the Client is the
Client of the active player.
- Fixed a couple of errors with the Pickup-menu function.
2016-02-26 10:15:03 +01:00
svenvandevelde
6955d45840
Lots of fixes for cargo + optimization of Stage Messages
2016-02-25 14:52:16 +01:00
svenvandevelde
9c2741e758
SlingLoad cargo should never appear in the CARGO menu. It has its own mechanisms.
2016-02-22 11:22:30 +01:00
svenvandevelde
c22492f051
Optimized Cargo logic
2016-02-21 23:29:44 +01:00
svenvandevelde
aadd529093
Optimized Cargo Logic
2016-02-21 22:30:24 +01:00
svenvandevelde
a3acab9288
Resolved bug with DeployTask cargo menu.
...
Cargo main menu should contain the type of the cargo, or DCS world gets
confused... (menus are hashed on the same apparently).
2016-02-21 19:42:42 +01:00
Sven Van de Velde
ecf80e5209
Changes of loading and cleanup.
...
Added dynamic and static loading strategies for MOOSE of a mission file.
2016-02-21 19:34:48 +01:00
Sven Van de Velde
0fb88e2bab
Trying with getposition, getpoint returns nil
2016-02-20 14:10:10 +01:00
Sven Van de Velde
904e5d2d20
remove trace
2016-02-20 10:05:22 +01:00
Sven Van de Velde
17118e5784
Bugfix on hit event
2016-02-20 09:36:16 +01:00
Sven Van de Velde
14a48901dc
Bugfix deploymenu
2016-02-20 08:06:27 +01:00
Sven Van de Velde
9591f02a10
Bug fixes
2016-02-20 07:59:47 +01:00
svenvandevelde
e550af8801
bugfix
2016-02-19 20:28:45 +01:00
svenvandevelde
0c657f00d8
bugfix
2016-02-19 20:21:07 +01:00
svenvandevelde
78efd51c2c
Fixed error while modifying _AddPlayerFromUnit
...
Had syntax error
2016-02-19 20:12:11 +01:00
svenvandevelde
84b79b0a75
Removed Group usage from _AddPlayerFromUnit
...
Due to bug 1.5 in DCS world
2016-02-19 19:56:11 +01:00
svenvandevelde
b8148a7950
Converted SPAWN:FromCarrier function
...
SPAWN:FromCarrier now spawns from a Unit instead of a Group. It was
confusing from the beginning anyway :-)
2016-02-19 19:00:40 +01:00
svenvandevelde
d197e87fb5
stupid syntax error
2016-02-19 16:07:47 +01:00
svenvandevelde
9ddaeb0bbb
Bug fix for 1.5 Client bug
2016-02-19 15:59:17 +01:00
svenvandevelde
e3b1d79693
Bug 1.5 , fixed cargo menu problems ...
2016-02-19 15:40:22 +01:00
svenvandevelde
7861ae753d
Small bug fix with cargo
2016-02-19 15:24:07 +01:00
svenvandevelde
fd0d012ff5
Bug fix 1.5
2016-02-19 15:12:23 +01:00
svenvandevelde
357dd87c03
Couple of fixes for Client bug in 1.5
2016-02-19 14:59:22 +01:00
svenvandevelde
61d51fe9a5
Added a layer to resolve the Client Bug problems in 1.5
2016-02-19 14:35:59 +01:00
svenvandevelde
c81e7c2488
Try to get the DCS bug in 1.5.3 resolved with :isExist for a Client Group
...
Client groups connected remotely to a server, are not generating any
birth events on the server. The server therefore thinks that the Group
does not exist ...
This bug is present since 1.5.
Currently building a logic to go "around" that problem using other
functions (the coalition:getPlayerUnits() is key for resolvement)
2016-02-18 15:32:29 +01:00
svenvandevelde
4a52422fe1
Added GROUP, ZONE classes to handle Tasks and Zones
...
GROUP will be a class abstraction for the DCS Group class, incorporating
the Controller for tasks.
ZONE will be a class abstraction for a trigger zone.
Each of these classes will have properties to further emulate tasks, and
execute all kind of actions on the object.
2016-02-17 14:58:27 +01:00
svenvandevelde
6019a2a170
Got now back a good version working with CARGO now as a separate object.
...
- Sling load working but dealing with the DCS bugs.
- Normal CARGO pickup and deployment is working now, but needs to be
further optimized...
2016-02-14 12:03:17 +01:00
svenvandevelde
2f7e3ffb76
Further progress, package pickup is now working...
2016-01-29 00:50:19 +01:00