- Resolved for TASK_CAPTURE_ZONES the whole logic of determining correctly the player and AI defense zones, as to be displayed in the information panel, this was a very difficult exercise for me.
FOX v0.6.0
- Missile target constantly updated.
- Increased safety distance to 200 m.
- Added safety distance for BIG missiles > 50 kg TNT as 400 m.
- More output to dcs.log file.
SPAWN
- enabled uncontrolled
UTILS
- LLDMS accurracy fix.
AI_A2A_DISPATCHER
- Squadron visible improvements
ZONE
- Added MarkZone function for F10 zone markings.
AI_PATROL_ZONE
- Some WP code improvements.
COORDINATE:
- Improved GetClosestParkingSpot functions.
- Improved ScanObject function.
SPAWN:
- Improved SpawnAtAirbase function
RAT:
- Improved spawn function
- Added some takeoff type user functions.
UTILS:
- Added clock vs second functions
- Added split function
AIRBASE:
- Added checkonrunway function
- Other improvemetns.
COORDINATE:GetTemperature(height) returns the temperature (optionally as a function of height ASL).
COORDINATE:GetPressure(height) returns the pressure (optionally as a function of height ASL).
COORDINATE:GetWind(height) returns the wind direction and strength (optionally as a function of height ASL).
UTILS.BeaufortScale(speed) returns the Beaufort number and wind description as a function of wind speed.
* Added new methods to COORDINATE allowing to place marks for players on
the map. Now marks can be placed on the map using :AddToAll(),
:MarkToCoalition(), :MarkToCoalitionRed(), :MarkToCoalitionBlue(),
:MarkToGroup() and marks can be removed using :RemoveMark()
Now the LL menu is replaced by 2 menus:
- Lon/Lat Degree Min Sec (LL DMS)
- Lon/Lat Degree Dec Min (LL DDM)
LL Accuracy menu options are only available when LL DDM. As agreed, for
DMS there won't be any accuracy. Optimized the menu settings logic.
Default menu setting is BR for A2G and BRAA for A2A.
-- Improved menu system. Much shorter Detection menus now.
-- Improved Detection IDs. Each detection item has now an ID.
-- Added coordinate system.
-- Added menu system to manage coordinates. A system settings menu has
been added.
-- Coordinates can now be switched between LL Degrees, LL Decimal and
MGRS
-- COORDINATE class added.
It is working now, and NOW SWITCHING SLOTS of PLAYERS ALSO WORKS IN
TASKING!!!
Jippie!!!
The next thing is to debug the DETECTION_DISPATCHER...
And make STATEMACHINE_TEMPLATE now as a parameter to create new
STATEMACHINEs, instead of that ugly table construction.
The, I need to modify the New: Methods of each STATEMACHINE_PROCESS to
be initialized with a TEMPLATE... Maybe I can commit already and just
implement this later ...