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62 Commits

Author SHA1 Message Date
Applevangelist
8af3f89c14 Adjustments for Forrestal by Pene 2021-10-24 14:35:55 +02:00
Applevangelist
fe3079caad Added Bell-47 2021-10-22 17:04:23 +02:00
Applevangelist
61ac6b4131 Added Bell-47 2021-10-22 17:04:19 +02:00
Frank
36cb189512 Merge pull request #1612 from FlightControl-Master/FF/MasterDevel
AIRBOSS v1.2.0
2021-10-20 19:55:19 +02:00
Frank
15f9843878 AIRBOSS v1.2.0
- Added Forrestal carrier CV-59
2021-10-16 12:11:34 +02:00
Frank
67f847dd16 Update Group.lua
- Fixed SetInvisible and SetImmortal functions to acknowledge parameter false.
2021-10-12 22:16:18 +02:00
Applevangelist
8b9143d3f1 CTLD - added option to force opening of doors 2021-10-12 08:32:34 +02:00
Applevangelist
0388d47f23 CSAR - Added country options for spawned pilots 2021-10-12 08:31:55 +02:00
Applevangelist
de9b173d9b UTILS - added door check for Hercules 2021-10-07 18:14:29 +02:00
Applevangelist
2cecc526fb ZONE_CAPTURE_COALITION - fixed an issue when monitoring hits and SCENERY was delivered as hit UNIT 2021-10-05 19:10:21 +02:00
Applevangelist
968d178317 Update README.md 2021-10-02 10:18:13 +02:00
Applevangelist
3c477b872a CSAR - hovering rescued parameters added 2021-10-01 14:54:31 +02:00
Applevangelist
77e6088114 UTILS - corrected open door check MI-8 2021-10-01 14:54:16 +02:00
Applevangelist
edd6594953 CTLD: added user-friendly function to inject static cargos: CTLD:InjectStaticFromTemplate(Zone, Template, Mass) 2021-10-01 10:43:17 +02:00
Applevangelist
f8c05c99d0 RADIO - delete frequency check 2021-09-30 08:07:34 +02:00
Applevangelist
50f6d98b49 push for a new build 2021-09-29 09:25:26 +02:00
Frank
147eeb05f6 Merge pull request #1607 from FlightControl-Master/FF/MasterDevel
DATABASE
2021-09-29 09:22:41 +02:00
Frank
d8cb15a577 Update Airbase.lua 2021-09-29 09:01:47 +02:00
Frank
0daac876ea Update Airbase.lua
- Register oil rigs and gas platforms as helipads. DCS bug registers them as ship (Airbase.Category.SHIP instead of Airbase.Category.HELIPAD).
2021-09-29 09:00:53 +02:00
Frank
1832125022 Globals
- Moved _DATABASE:_RegisterAirbases() to Globals.lua
2021-09-29 08:58:46 +02:00
Applevangelist
c311c40b72 GROUP:GetAmmunition() - fix to also return bomb count (#1606)
GROUP:GetAmmunition() - fix to also return bomb count
2021-09-28 16:53:53 +02:00
Applevangelist
db516a2077 Fix "local" error 2021-09-27 15:48:45 +02:00
Applevangelist
ff8766669c Small fix for Airbase Parking Spot Finder 2021-09-26 09:51:14 +02:00
Applevangelist
06dc9a732e bugfix 2021-09-24 18:37:13 +02:00
Applevangelist
50c74d0852 Added option for slingload: enableslingload 2021-09-24 11:08:23 +02:00
Applevangelist
1c97eb6f3c SPAWNSTATIC - bugfix on canCargo, mass could be set but not transported into the template spawn 2021-09-24 11:04:54 +02:00
Applevangelist
69449430d1 CTLD - Added Statics as cargo (#1600)
CTLD - Added Statics as cargo, and the ability to load and save them (alongside your dropped buildable crates).
2021-09-22 15:54:37 +02:00
Applevangelist
663cd34aa3 CTLD - fix when using SAVE or LOAD w/o filename and path 2021-09-21 07:48:09 +02:00
Applevangelist
cfed6f5153 SET - Added SET_CLIENT:CountAlive() 2021-09-21 07:47:43 +02:00
Applevangelist
2b22d5288c CTLD - added persistence 2021-09-20 14:27:45 +02:00
Applevangelist
a64424ecc8 Positionable - Add IsSubmarine, Passenger seats for VAB Mephisto 2021-09-20 14:27:22 +02:00
Applevangelist
fd1b2ecb86 ZONE - Docu bug fix 2021-09-20 14:26:42 +02:00
Applevangelist
6cae3e62cf CTLD - small bug fix on stock removal 2021-09-12 17:37:32 +02:00
Applevangelist
05ce7e4513 CTLD - added alternative crate spawn by @mousepilot. Add menu item to list stock.Injected troops will not lead to cargo type duplication. 2021-09-11 15:20:20 +02:00
Applevangelist
136bd19f19 Bug fixing 2021-09-11 10:03:49 +02:00
Applevangelist
8873504daf CTLD: Align to Dev changes 2021-09-07 19:52:14 +02:00
Applevangelist
a844a5d697 CSAR: Align to Dev changes 2021-09-07 19:52:13 +02:00
Applevangelist
a49f4eaa21 Merge pull request #1597 from Penecruz/Airboss-V/Stol
Airboss v/stol
2021-09-06 07:12:20 +02:00
Penecruz
e6e2651f8c Bug fix to AV-8B grading WIP 2021-09-06 11:08:29 +10:00
Penecruz
b93ba13644 bug fix to V/Stol groove. 2021-09-06 08:20:37 +10:00
Frank
e4a51951b0 Merge pull request #1596 from Penecruz/Airboss-V/Stol
Airboss v/stol
2021-09-04 15:20:03 +02:00
Penecruz
ad56e39942 Docs AV-8B clarifications 2021-09-04 13:40:10 +10:00
Penecruz
ea09dc5a6e Vstol groove timing 2021-09-04 11:25:44 +10:00
Penecruz
8ecfd913a3 Av-8B specific deviation counts adj. 2021-09-04 11:25:25 +10:00
Penecruz
53367c786e AV-8B LIG and Unicorn fix 2021-09-04 11:24:47 +10:00
Applevangelist
db5797bb4e Bug fixing 2021-09-02 18:48:40 +02:00
Applevangelist
5e8fe97752 CTLD Added method to inject troops into the field. 2021-09-01 13:34:13 +02:00
Applevangelist
393fa0bfbb MANTIS - Changes from the dev branch merged 2021-08-28 14:01:37 +02:00
Applevangelist
4f51884b9d SEAD - make padding a variable (radar switch-back-on time) 2021-08-28 14:01:37 +02:00
Frank
4c5c320073 Merge pull request #1594 from Penecruz/Pene-LHA-and-LHD-edits
Pene lha and lhd edits
2021-08-28 10:52:12 +02:00
Penecruz
9098590568 Sound Pack Gabriella add 2021-08-28 14:51:30 +10:00
Penecruz
555bb7e68b Update instructions for AV-8B Harrier 2021-08-28 14:27:32 +10:00
Penecruz
c0a18957f0 AoA for harrier and JC Spot 5 timings 2021-08-28 13:31:16 +10:00
Penecruz
2cf939560e Allow for JC Spot 5 Voice over 2021-08-28 11:02:05 +10:00
Penecruz
9d3a7aae78 Add Landing Spot 5 to JC 2021-08-28 10:26:49 +10:00
Applevangelist
f6ed592f92 CSAR - remove noise 2021-08-27 18:47:13 +02:00
Applevangelist
c98757d13c CTLD - added ENGINEERING 2021-08-27 18:46:59 +02:00
Applevangelist
17378f509e SEAD - Code cleanup and enabled delayed switch off 2021-08-27 18:46:45 +02:00
Applevangelist
7f18ea0e7a UNIT/GROUP - added function to get the skill of a unit. SEAD - added functionality to calculate time-2-impact of HARMS and adjust behaviour accordingly 2021-08-27 14:56:16 +02:00
Frank
5172619cb1 Merge pull request #1593 from Penecruz/Pene-LHA-and-LHD-edits
Pene-LHA-LHD-additions
2021-08-26 08:22:11 +02:00
Penecruz
3962529698 Update Airboss.lua 2021-08-26 09:33:40 +10:00
Penecruz
6481d5d41e Update Airboss.lua 2021-08-25 17:59:33 +10:00
21 changed files with 2857 additions and 840 deletions

View File

@@ -136,7 +136,7 @@ function DATABASE:New()
self:_RegisterGroupsAndUnits() self:_RegisterGroupsAndUnits()
self:_RegisterClients() self:_RegisterClients()
self:_RegisterStatics() self:_RegisterStatics()
self:_RegisterAirbases() --self:_RegisterAirbases()
--self:_RegisterPlayers() --self:_RegisterPlayers()
self.UNITS_Position = 0 self.UNITS_Position = 0

View File

@@ -3999,6 +3999,24 @@ do -- SET_CLIENT
return self return self
end end
--- Iterate the SET_CLIENT and count alive units.
-- @param #SET_CLIENT self
-- @return #number count
function SET_CLIENT:CountAlive()
local Set = self:GetSet()
local CountU = 0
for UnitID, UnitData in pairs(Set) do -- For each GROUP in SET_GROUP
if UnitData and UnitData:IsAlive() then
CountU = CountU + 1
end
end
return CountU
end
--- ---
-- @param #SET_CLIENT self -- @param #SET_CLIENT self
-- @param Wrapper.Client#CLIENT MClient -- @param Wrapper.Client#CLIENT MClient
@@ -4746,7 +4764,7 @@ do -- SET_AIRBASE
local airbaseName, airbase=self:FindInDatabase(EventData) local airbaseName, airbase=self:FindInDatabase(EventData)
if airbase and airbase:IsShip() or airbase:IsHelipad() then if airbase and (airbase:IsShip() or airbase:IsHelipad()) then
self:RemoveAirbasesByName(airbaseName) self:RemoveAirbasesByName(airbaseName)
end end

View File

@@ -422,7 +422,11 @@ function SPAWNSTATIC:_SpawnStatic(Template, CountryID)
end end
if self.InitCargo~=nil then if self.InitCargo~=nil then
Template.isCargo=self.InitCargo Template.canCargo=self.InitCargo
end
if self.InitCargoMass~=nil then
Template.mass=self.InitCargoMass
end end
if self.InitLinkUnit then if self.InitLinkUnit then

View File

@@ -183,12 +183,12 @@ function ZONE_BASE:IsCoordinateInZone( Coordinate )
return InZone return InZone
end end
--- Returns if a PointVec2 is within the zone. --- Returns if a PointVec2 is within the zone. (Name is misleading, actually takes a #COORDINATE)
-- @param #ZONE_BASE self -- @param #ZONE_BASE self
-- @param Core.Point#POINT_VEC2 PointVec2 The PointVec2 to test. -- @param Core.Point#COORDINATE PointVec2 The coordinate to test.
-- @return #boolean true if the PointVec2 is within the zone. -- @return #boolean true if the PointVec2 is within the zone.
function ZONE_BASE:IsPointVec2InZone( PointVec2 ) function ZONE_BASE:IsPointVec2InZone( Coordinate )
local InZone = self:IsVec2InZone( PointVec2:GetVec2() ) local InZone = self:IsVec2InZone( Coordinate:GetVec2() )
return InZone return InZone
end end

View File

@@ -23,9 +23,9 @@
-- Date: July 2021 -- Date: July 2021
------------------------------------------------------------------------- -------------------------------------------------------------------------
--- **MANTIS** class, extends #Core.Base#BASE --- **MANTIS** class, extends Core.Base#BASE
-- @type MANTIS -- @type MANTIS
-- @field #string Classname -- @field #string ClassName
-- @field #string name Name of this Mantis -- @field #string name Name of this Mantis
-- @field #string SAM_Templates_Prefix Prefix to build the #SET_GROUP for SAM sites -- @field #string SAM_Templates_Prefix Prefix to build the #SET_GROUP for SAM sites
-- @field Core.Set#SET_GROUP SAM_Group The SAM #SET_GROUP -- @field Core.Set#SET_GROUP SAM_Group The SAM #SET_GROUP
@@ -195,6 +195,9 @@ MANTIS = {
TimeStamp = 0, TimeStamp = 0,
state2flag = false, state2flag = false,
SamStateTracker = {}, SamStateTracker = {},
DLink = false,
DLTimeStamp = 0,
Padding = 10,
} }
--- Advanced state enumerator --- Advanced state enumerator
@@ -219,7 +222,8 @@ do
--@param #string coaltion Coalition side of your setup, e.g. "blue", "red" or "neutral" --@param #string coaltion Coalition side of your setup, e.g. "blue", "red" or "neutral"
--@param #boolean dynamic Use constant (true) filtering or just filter once (false, default) (optional) --@param #boolean dynamic Use constant (true) filtering or just filter once (false, default) (optional)
--@param #string awacs Group name of your Awacs (optional) --@param #string awacs Group name of your Awacs (optional)
--@param #boolean EmOnOff Make MANTIS switch Emissions on and off instead of changing the alarm state between RED and GREEN --@param #boolean EmOnOff Make MANTIS switch Emissions on and off instead of changing the alarm state between RED and GREEN (optional)
--@param #number Padding For #SEAD - Extra number of seconds to add to radar switch-back-on time (optional)
--@return #MANTIS self --@return #MANTIS self
--@usage Start up your MANTIS with a basic setting --@usage Start up your MANTIS with a basic setting
-- --
@@ -241,7 +245,7 @@ do
-- `mybluemantis = MANTIS:New("bluemantis","Blue SAM","Blue EWR",nil,"blue",false,"Blue Awacs")` -- `mybluemantis = MANTIS:New("bluemantis","Blue SAM","Blue EWR",nil,"blue",false,"Blue Awacs")`
-- `mybluemantis:Start()` -- `mybluemantis:Start()`
-- --
function MANTIS:New(name,samprefix,ewrprefix,hq,coaltion,dynamic,awacs, EmOnOff) function MANTIS:New(name,samprefix,ewrprefix,hq,coaltion,dynamic,awacs, EmOnOff, Padding)
-- DONE: Create some user functions for these -- DONE: Create some user functions for these
-- DONE: Make HQ useful -- DONE: Make HQ useful
@@ -278,6 +282,8 @@ do
self.relointerval = math.random(1800,3600) -- random between 30 and 60 mins self.relointerval = math.random(1800,3600) -- random between 30 and 60 mins
self.state2flag = false self.state2flag = false
self.SamStateTracker = {} -- table to hold alert states, so we don't trigger state changes twice in adv mode self.SamStateTracker = {} -- table to hold alert states, so we don't trigger state changes twice in adv mode
self.DLink = false
self.Padding = Padding or 10
if EmOnOff then if EmOnOff then
if EmOnOff == false then if EmOnOff == false then
@@ -325,7 +331,7 @@ do
end end
-- @field #string version -- @field #string version
self.version="0.5.2" self.version="0.6.2"
self:I(string.format("***** Starting MANTIS Version %s *****", self.version)) self:I(string.format("***** Starting MANTIS Version %s *****", self.version))
--- FSM Functions --- --- FSM Functions ---
@@ -593,7 +599,7 @@ do
-- E.g. `mymantis:SetAdvancedMode(true, 90)` -- E.g. `mymantis:SetAdvancedMode(true, 90)`
function MANTIS:SetAdvancedMode(onoff, ratio) function MANTIS:SetAdvancedMode(onoff, ratio)
self:T(self.lid .. "SetAdvancedMode") self:T(self.lid .. "SetAdvancedMode")
self:T({onoff, ratio}) --self:T({onoff, ratio})
local onoff = onoff or false local onoff = onoff or false
local ratio = ratio or 100 local ratio = ratio or 100
if (type(self.HQ_Template_CC) == "string") and onoff and self.dynamic then if (type(self.HQ_Template_CC) == "string") and onoff and self.dynamic then
@@ -619,6 +625,17 @@ do
return self return self
end end
--- Set using an #INTEL_DLINK object instead of #DETECTION. Requires Develop branch of Moose.lua.
-- @param #MANTIS self
-- @param Ops.Intelligence#INTEL_DLINK DLink The data link object to be used.
function MANTIS:SetUsingDLink(DLink)
self:T(self.lid .. "SetUsingDLink")
self.DLink = true
self.Detection = DLink
self.DLTimeStamp = timer.getAbsTime()
return self
end
--- [Internal] Function to check if HQ is alive --- [Internal] Function to check if HQ is alive
-- @param #MANTIS self -- @param #MANTIS self
-- @return #boolean True if HQ is alive, else false -- @return #boolean True if HQ is alive, else false
@@ -633,10 +650,10 @@ do
local hqgrp = GROUP:FindByName(hq) local hqgrp = GROUP:FindByName(hq)
if hqgrp then if hqgrp then
if hqgrp:IsAlive() then -- ok we're on, hq exists and as alive if hqgrp:IsAlive() then -- ok we're on, hq exists and as alive
self:T(self.lid.." HQ is alive!") --self:T(self.lid.." HQ is alive!")
return true return true
else else
self:T(self.lid.." HQ is dead!") --self:T(self.lid.." HQ is dead!")
return false return false
end end
end end
@@ -650,7 +667,7 @@ do
function MANTIS:_CheckEWRState() function MANTIS:_CheckEWRState()
self:T(self.lid .. "CheckEWRState") self:T(self.lid .. "CheckEWRState")
local text = self.lid.." Checking EWR State" local text = self.lid.." Checking EWR State"
self:T(text) --self:T(text)
local m= MESSAGE:New(text,10,"MANTIS"):ToAllIf(self.debug) local m= MESSAGE:New(text,10,"MANTIS"):ToAllIf(self.debug)
if self.verbose then self:I(text) end if self.verbose then self:I(text) end
-- start check -- start check
@@ -666,7 +683,7 @@ do
end end
end end
end end
self:T(self.lid..string.format(" No of EWR alive is %d", nalive)) --self:T(self.lid..string.format(" No of EWR alive is %d", nalive))
if nalive > 0 then if nalive > 0 then
return true return true
else else
@@ -682,10 +699,8 @@ do
-- @return #number Previous state for tracking 0, 1, or 2 -- @return #number Previous state for tracking 0, 1, or 2
function MANTIS:_CalcAdvState() function MANTIS:_CalcAdvState()
self:T(self.lid .. "CalcAdvState") self:T(self.lid .. "CalcAdvState")
local text = self.lid.." Calculating Advanced State" local m=MESSAGE:New(self.lid.." Calculating Advanced State",10,"MANTIS"):ToAllIf(self.debug)
self:T(text) if self.verbose then self:I(self.lid.." Calculating Advanced State") end
local m=MESSAGE:New(text,10,"MANTIS"):ToAllIf(self.debug)
if self.verbose then self:I(text) end
-- start check -- start check
local currstate = self.adv_state -- save curr state for comparison later local currstate = self.adv_state -- save curr state for comparison later
local EWR_State = self:_CheckEWRState() local EWR_State = self:_CheckEWRState()
@@ -703,10 +718,12 @@ do
local ratio = self.adv_ratio / 100 -- e.g. 80/100 = 0.8 local ratio = self.adv_ratio / 100 -- e.g. 80/100 = 0.8
ratio = ratio * self.adv_state -- e.g 0.8*2 = 1.6 ratio = ratio * self.adv_state -- e.g 0.8*2 = 1.6
local newinterval = interval + (interval * ratio) -- e.g. 30+(30*1.6) = 78 local newinterval = interval + (interval * ratio) -- e.g. 30+(30*1.6) = 78
if self.debug or self.verbose then
local text = self.lid..string.format(" Calculated OldState/NewState/Interval: %d / %d / %d", currstate, self.adv_state, newinterval) local text = self.lid..string.format(" Calculated OldState/NewState/Interval: %d / %d / %d", currstate, self.adv_state, newinterval)
self:T(text) --self:T(text)
local m=MESSAGE:New(text,10,"MANTIS"):ToAllIf(self.debug) local m=MESSAGE:New(text,10,"MANTIS"):ToAllIf(self.debug)
if self.verbose then self:I(text) end if self.verbose then self:I(text) end
end
return newinterval, currstate return newinterval, currstate
end end
@@ -716,13 +733,13 @@ do
-- @param #boolean ewr If true, will relocate EWR objects -- @param #boolean ewr If true, will relocate EWR objects
function MANTIS:SetAutoRelocate(hq, ewr) function MANTIS:SetAutoRelocate(hq, ewr)
self:T(self.lid .. "SetAutoRelocate") self:T(self.lid .. "SetAutoRelocate")
self:T({hq, ewr}) --self:T({hq, ewr})
local hqrel = hq or false local hqrel = hq or false
local ewrel = ewr or false local ewrel = ewr or false
if hqrel or ewrel then if hqrel or ewrel then
self.autorelocate = true self.autorelocate = true
self.autorelocateunits = { HQ = hqrel, EWR = ewrel } self.autorelocateunits = { HQ = hqrel, EWR = ewrel }
self:T({self.autorelocate, self.autorelocateunits}) --self:T({self.autorelocate, self.autorelocateunits})
end end
return self return self
end end
@@ -739,7 +756,7 @@ do
local HQGroup = self.HQ_CC local HQGroup = self.HQ_CC
if self.autorelocateunits.HQ and self.HQ_CC and HQGroup:IsAlive() then --only relocate if HQ exists if self.autorelocateunits.HQ and self.HQ_CC and HQGroup:IsAlive() then --only relocate if HQ exists
local _hqgrp = self.HQ_CC local _hqgrp = self.HQ_CC
self:T(self.lid.." Relocating HQ") --self:T(self.lid.." Relocating HQ")
local text = self.lid.." Relocating HQ" local text = self.lid.." Relocating HQ"
--local m= MESSAGE:New(text,10,"MANTIS"):ToAll() --local m= MESSAGE:New(text,10,"MANTIS"):ToAll()
_hqgrp:RelocateGroundRandomInRadius(20,500,true,true) _hqgrp:RelocateGroundRandomInRadius(20,500,true,true)
@@ -752,7 +769,7 @@ do
local EWR_Grps = EWR_GRP.Set --table of objects in SET_GROUP local EWR_Grps = EWR_GRP.Set --table of objects in SET_GROUP
for _,_grp in pairs (EWR_Grps) do for _,_grp in pairs (EWR_Grps) do
if _grp:IsAlive() and _grp:IsGround() then if _grp:IsAlive() and _grp:IsGround() then
self:T(self.lid.." Relocating EWR ".._grp:GetName()) --self:T(self.lid.." Relocating EWR ".._grp:GetName())
local text = self.lid.." Relocating EWR ".._grp:GetName() local text = self.lid.." Relocating EWR ".._grp:GetName()
local m= MESSAGE:New(text,10,"MANTIS"):ToAllIf(self.debug) local m= MESSAGE:New(text,10,"MANTIS"):ToAllIf(self.debug)
if self.verbose then self:I(text) end if self.verbose then self:I(text) end
@@ -778,12 +795,14 @@ do
for _,_coord in pairs (set) do for _,_coord in pairs (set) do
local coord = _coord -- get current coord to check local coord = _coord -- get current coord to check
-- output for cross-check -- output for cross-check
local targetdistance = samcoordinate:DistanceFromPointVec2(coord)
if self.verbose or self.debug then
local dectstring = coord:ToStringLLDMS() local dectstring = coord:ToStringLLDMS()
local samstring = samcoordinate:ToStringLLDMS() local samstring = samcoordinate:ToStringLLDMS()
local targetdistance = samcoordinate:DistanceFromPointVec2(coord)
local text = string.format("Checking SAM at % s - Distance %d m - Target %s", samstring, targetdistance, dectstring) local text = string.format("Checking SAM at % s - Distance %d m - Target %s", samstring, targetdistance, dectstring)
local m = MESSAGE:New(text,10,"Check"):ToAllIf(self.debug) local m = MESSAGE:New(text,10,"Check"):ToAllIf(self.debug)
if self.verbose then self:I(self.lid..text) end self:I(self.lid..text)
end
-- end output to cross-check -- end output to cross-check
if targetdistance <= radius then if targetdistance <= radius then
return true, targetdistance return true, targetdistance
@@ -888,7 +907,7 @@ do
end end
self.SAM_Table = SAM_Tbl self.SAM_Table = SAM_Tbl
-- make SAMs evasive -- make SAMs evasive
local mysead = SEAD:New( SEAD_Grps ) local mysead = SEAD:New( SEAD_Grps, self.Padding ) -- Functional.Sead#SEAD
mysead:SetEngagementRange(engagerange) mysead:SetEngagementRange(engagerange)
self.mysead = mysead self.mysead = mysead
return self return self
@@ -999,9 +1018,11 @@ do
self:__ShoradActivated(1,name, radius, ontime) self:__ShoradActivated(1,name, radius, ontime)
end end
-- debug output -- debug output
if self.debug or self.verbose then
local text = string.format("SAM %s switched to alarm state RED!", name) local text = string.format("SAM %s switched to alarm state RED!", name)
local m=MESSAGE:New(text,10,"MANTIS"):ToAllIf(self.debug) local m=MESSAGE:New(text,10,"MANTIS"):ToAllIf(self.debug)
if self.verbose then self:I(self.lid..text) end if self.verbose then self:I(self.lid..text) end
end
end --end alive end --end alive
else else
if samgroup:IsAlive() then if samgroup:IsAlive() then
@@ -1014,9 +1035,11 @@ do
self:__GreenState(1,samgroup) self:__GreenState(1,samgroup)
self.SamStateTracker[name] = "GREEN" self.SamStateTracker[name] = "GREEN"
end end
if self.debug or self.verbose then
local text = string.format("SAM %s switched to alarm state GREEN!", name) local text = string.format("SAM %s switched to alarm state GREEN!", name)
local m=MESSAGE:New(text,10,"MANTIS"):ToAllIf(self.debug) local m=MESSAGE:New(text,10,"MANTIS"):ToAllIf(self.debug)
if self.verbose then self:I(self.lid..text) end if self.verbose then self:I(self.lid..text) end
end
end --end alive end --end alive
end --end check end --end check
end --for for loop end --for for loop
@@ -1067,6 +1090,20 @@ do
return self return self
end end
--- [Internal] Check DLink state
-- @param #MANTIS self
-- @return #MANTIS self
function MANTIS:_CheckDLinkState()
self:T(self.lid .. "_CheckDLinkState")
local dlink = self.Detection -- Ops.Intelligence#INTEL_DLINK
local TS = timer.getAbsTime()
if not dlink:Is("Running") and (TS - self.DLTimeStamp > 29) then
self.DLink = false
self.Detection = self:StartDetection() -- fall back
self:I(self.lid .. "Intel DLink not running - switching back to single detection!")
end
end
--- [Internal] Function to set start state --- [Internal] Function to set start state
-- @param #MANTIS self -- @param #MANTIS self
-- @param #string From The From State -- @param #string From The From State
@@ -1077,11 +1114,13 @@ do
self:T({From, Event, To}) self:T({From, Event, To})
self:T(self.lid.."Starting MANTIS") self:T(self.lid.."Starting MANTIS")
self:SetSAMStartState() self:SetSAMStartState()
if not self.DLink then
self.Detection = self:StartDetection() self.Detection = self:StartDetection()
end
if self.advAwacs then if self.advAwacs then
self.AWACS_Detection = self:StartAwacsDetection() self.AWACS_Detection = self:StartAwacsDetection()
end end
self:__Status(self.detectinterval) self:__Status(-math.random(1,10))
return self return self
end end
@@ -1120,11 +1159,16 @@ do
end end
end end
-- timer for advanced state check -- advanced state check
if self.advanced then if self.advanced then
self:_CheckAdvState() self:_CheckAdvState()
end end
-- check DLink state
if self.DLink then
self:_CheckDLinkState()
end
return self return self
end end
@@ -1136,6 +1180,13 @@ do
-- @return #MANTIS self -- @return #MANTIS self
function MANTIS:onafterStatus(From,Event,To) function MANTIS:onafterStatus(From,Event,To)
self:T({From, Event, To}) self:T({From, Event, To})
-- Display some states
if self.debug then
self:I(self.lid .. "Status Report")
for _name,_state in pairs(self.SamStateTracker) do
self:I(string.format("Site %s\tStatus %s",_name,_state))
end
end
local interval = self.detectinterval * -1 local interval = self.detectinterval * -1
self:__Status(interval) self:__Status(interval)
return self return self

View File

@@ -2831,6 +2831,7 @@ function RANGE:_CheckInZone(_unitName)
local accur=0 local accur=0
if shots>0 then if shots>0 then
accur=_result.hits/shots*100 accur=_result.hits/shots*100
if accur > 100 then accur = 100 end
end end
-- Message text. -- Message text.

View File

@@ -17,14 +17,15 @@
-- --
-- ### Authors: **FlightControl**, **applevangelist** -- ### Authors: **FlightControl**, **applevangelist**
-- --
-- Last Update: July 2021 -- Last Update: Aug 2021
-- --
-- === -- ===
-- --
-- @module Functional.Sead -- @module Functional.Sead
-- @image SEAD.JPG -- @image SEAD.JPG
--- @type SEAD ---
-- @type SEAD
-- @extends Core.Base#BASE -- @extends Core.Base#BASE
--- Make SAM sites execute evasive and defensive behaviour when being fired upon. --- Make SAM sites execute evasive and defensive behaviour when being fired upon.
@@ -48,7 +49,8 @@ SEAD = {
}, },
SEADGroupPrefixes = {}, SEADGroupPrefixes = {},
SuppressedGroups = {}, SuppressedGroups = {},
EngagementRange = 75 -- default 75% engagement range Feature Request #1355 EngagementRange = 75, -- default 75% engagement range Feature Request #1355
Padding = 10,
} }
--- Missile enumerators --- Missile enumerators
@@ -59,7 +61,7 @@ SEAD = {
["AGM_122"] = "AGM_122", ["AGM_122"] = "AGM_122",
["AGM_84"] = "AGM_84", ["AGM_84"] = "AGM_84",
["AGM_45"] = "AGM_45", ["AGM_45"] = "AGM_45",
["ALARN"] = "ALARM", ["ALARM"] = "ALARM",
["LD-10"] = "LD-10", ["LD-10"] = "LD-10",
["X_58"] = "X_58", ["X_58"] = "X_58",
["X_28"] = "X_28", ["X_28"] = "X_28",
@@ -68,17 +70,35 @@ SEAD = {
["Kh25"] = "Kh25", ["Kh25"] = "Kh25",
} }
--- Missile enumerators - from DCS ME and Wikipedia
-- @field HarmData
SEAD.HarmData = {
-- km and mach
["AGM_88"] = { 150, 3},
["AGM_45"] = { 12, 2},
["AGM_122"] = { 16.5, 2.3},
["AGM_84"] = { 280, 0.85},
["ALARM"] = { 45, 2},
["LD-10"] = { 60, 4},
["X_58"] = { 70, 4},
["X_28"] = { 80, 2.5},
["X_25"] = { 25, 0.76},
["X_31"] = {150, 3},
["Kh25"] = {25, 0.8},
}
--- Creates the main object which is handling defensive actions for SA sites or moving SA vehicles. --- Creates the main object which is handling defensive actions for SA sites or moving SA vehicles.
-- When an anti radiation missile is fired (KH-58, KH-31P, KH-31A, KH-25MPU, HARM missiles), the SA will shut down their radars and will take evasive actions... -- When an anti radiation missile is fired (KH-58, KH-31P, KH-31A, KH-25MPU, HARM missiles), the SA will shut down their radars and will take evasive actions...
-- Chances are big that the missile will miss. -- Chances are big that the missile will miss.
-- @param #SEAD self -- @param #SEAD self
-- @param table{string,...}|string SEADGroupPrefixes which is a table of Prefixes of the SA Groups in the DCS mission editor on which evasive actions need to be taken. -- @param #table SEADGroupPrefixes Table of #string entries or single #string, which is a table of Prefixes of the SA Groups in the DCS mission editor on which evasive actions need to be taken.
-- @param #number Padding (Optional) Extra number of seconds to add to radar switch-back-on time
-- @return SEAD -- @return SEAD
-- @usage -- @usage
-- -- CCCP SEAD Defenses -- -- CCCP SEAD Defenses
-- -- Defends the Russian SA installations from SEAD attacks. -- -- Defends the Russian SA installations from SEAD attacks.
-- SEAD_RU_SAM_Defenses = SEAD:New( { 'RU SA-6 Kub', 'RU SA-6 Defenses', 'RU MI-26 Troops', 'RU Attack Gori' } ) -- SEAD_RU_SAM_Defenses = SEAD:New( { 'RU SA-6 Kub', 'RU SA-6 Defenses', 'RU MI-26 Troops', 'RU Attack Gori' } )
function SEAD:New( SEADGroupPrefixes ) function SEAD:New( SEADGroupPrefixes, Padding )
local self = BASE:Inherit( self, BASE:New() ) local self = BASE:Inherit( self, BASE:New() )
self:F( SEADGroupPrefixes ) self:F( SEADGroupPrefixes )
@@ -91,8 +111,13 @@ function SEAD:New( SEADGroupPrefixes )
self.SEADGroupPrefixes[SEADGroupPrefixes] = SEADGroupPrefixes self.SEADGroupPrefixes[SEADGroupPrefixes] = SEADGroupPrefixes
end end
local padding = Padding or 10
if padding < 10 then padding = 10 end
self.Padding = padding
self:HandleEvent( EVENTS.Shot, self.HandleEventShot ) self:HandleEvent( EVENTS.Shot, self.HandleEventShot )
self:I("*** SEAD - Started Version 0.2.9")
self:I("*** SEAD - Started Version 0.3.1")
return self return self
end end
@@ -130,17 +155,61 @@ function SEAD:SetEngagementRange(range)
return self return self
end end
--- Set the padding in seconds, which extends the radar off time calculated by SEAD
-- @param #SEAD self
-- @param #number Padding Extra number of seconds to add for the switch-on
function SEAD:SetPadding(Padding)
self:T( { Padding } )
local padding = Padding or 10
if padding < 10 then padding = 10 end
self.Padding = padding
return self
end
--- Check if a known HARM was fired --- Check if a known HARM was fired
-- @param #SEAD self -- @param #SEAD self
-- @param #string WeaponName -- @param #string WeaponName
-- @return #boolean Returns true for a match -- @return #boolean Returns true for a match
-- @return #string name Name of hit in table
function SEAD:_CheckHarms(WeaponName) function SEAD:_CheckHarms(WeaponName)
self:T( { WeaponName } ) self:T( { WeaponName } )
local hit = false local hit = false
local name = ""
for _,_name in pairs (SEAD.Harms) do for _,_name in pairs (SEAD.Harms) do
if string.find(WeaponName,_name,1) then hit = true end if string.find(WeaponName,_name,1) then
hit = true
name = _name
break
end
end
return hit, name
end
--- (Internal) Return distance in meters between two coordinates or -1 on error.
-- @param #SEAD self
-- @param Core.Point#COORDINATE _point1 Coordinate one
-- @param Core.Point#COORDINATE _point2 Coordinate two
-- @return #number Distance in meters
function SEAD:_GetDistance(_point1, _point2)
self:T("_GetDistance")
if _point1 and _point2 then
local distance1 = _point1:Get2DDistance(_point2)
local distance2 = _point1:DistanceFromPointVec2(_point2)
--self:T({dist1=distance1, dist2=distance2})
if distance1 and type(distance1) == "number" then
return distance1
elseif distance2 and type(distance2) == "number" then
return distance2
else
self:E("*****Cannot calculate distance!")
self:E({_point1,_point2})
return -1
end
else
self:E("******Cannot calculate distance!")
self:E({_point1,_point2})
return -1
end end
return hit
end end
--- Detects if an SAM site was shot with an anti radiation missile. In this case, take evasive actions based on the skill level set within the ME. --- Detects if an SAM site was shot with an anti radiation missile. In this case, take evasive actions based on the skill level set within the ME.
@@ -148,36 +217,38 @@ end
-- @param #SEAD -- @param #SEAD
-- @param Core.Event#EVENTDATA EventData -- @param Core.Event#EVENTDATA EventData
function SEAD:HandleEventShot( EventData ) function SEAD:HandleEventShot( EventData )
self:T( { EventData } ) self:T( { EventData.id } )
local SEADPlane = EventData.IniUnit -- Wrapper.Unit#UNIT
local SEADPlanePos = SEADPlane:GetCoordinate() -- Core.Point#COORDINATE
local SEADUnit = EventData.IniDCSUnit local SEADUnit = EventData.IniDCSUnit
local SEADUnitName = EventData.IniDCSUnitName local SEADUnitName = EventData.IniDCSUnitName
local SEADWeapon = EventData.Weapon -- Identify the weapon fired local SEADWeapon = EventData.Weapon -- Identify the weapon fired
local SEADWeaponName = EventData.WeaponName -- return weapon type local SEADWeaponName = EventData.WeaponName -- return weapon type
self:T( "*** SEAD - Missile Launched = " .. SEADWeaponName) self:T( "*** SEAD - Missile Launched = " .. SEADWeaponName)
self:T({ SEADWeapon }) --self:T({ SEADWeapon })
if self:_CheckHarms(SEADWeaponName) then if self:_CheckHarms(SEADWeaponName) then
self:T( '*** SEAD - Weapon Match' )
local _targetskill = "Random" local _targetskill = "Random"
local _targetMimgroupName = "none" local _targetgroupname = "none"
local _evade = math.random (1,100) -- random number for chance of evading action local _target = EventData.Weapon:getTarget() -- Identify target
local _targetMim = EventData.Weapon:getTarget() -- Identify target local _targetUnit = UNIT:Find(_target) -- Wrapper.Unit#UNIT
local _targetUnit = UNIT:Find(_targetMim) -- Unit name by DCS Object local _targetgroup = nil -- Wrapper.Group#GROUP
if _targetUnit and _targetUnit:IsAlive() then if _targetUnit and _targetUnit:IsAlive() then
local _targetMimgroup = _targetUnit:GetGroup() _targetgroup = _targetUnit:GetGroup()
_targetMimgroupName = _targetMimgroup:GetName() -- group name _targetgroupname = _targetgroup:GetName() -- group name
--local _targetskill = _DATABASE.Templates.Units[_targetUnit].Template.skill local _targetUnitName = _targetUnit:GetName()
self:T( self.SEADGroupPrefixes ) _targetUnit:GetSkill()
self:T( _targetMimgroupName ) _targetskill = _targetUnit:GetSkill()
end end
-- see if we are shot at -- see if we are shot at
local SEADGroupFound = false local SEADGroupFound = false
for SEADGroupPrefixID, SEADGroupPrefix in pairs( self.SEADGroupPrefixes ) do for SEADGroupPrefixID, SEADGroupPrefix in pairs( self.SEADGroupPrefixes ) do
self:T( SEADGroupPrefix ) self:T( SEADGroupPrefix )
if string.find( _targetMimgroupName, SEADGroupPrefix, 1, true ) then if string.find( _targetgroupname, SEADGroupPrefix, 1, true ) then
SEADGroupFound = true SEADGroupFound = true
self:T( '*** SEAD - Group Found' ) self:T( '*** SEAD - Group Match Found' )
break break
end end
end end
@@ -186,42 +257,67 @@ function SEAD:HandleEventShot( EventData )
local Skills = { "Average", "Good", "High", "Excellent" } local Skills = { "Average", "Good", "High", "Excellent" }
_targetskill = Skills[ math.random(1,4) ] _targetskill = Skills[ math.random(1,4) ]
end end
self:T( _targetskill ) --self:T( _targetskill )
if self.TargetSkill[_targetskill] then if self.TargetSkill[_targetskill] then
local _evade = math.random (1,100) -- random number for chance of evading action
if (_evade > self.TargetSkill[_targetskill].Evade) then if (_evade > self.TargetSkill[_targetskill].Evade) then
self:T("*** SEAD - Evading")
self:T( string.format("*** SEAD - Evading, target skill " ..string.format(_targetskill)) ) -- calculate distance of attacker
local _targetpos = _targetgroup:GetCoordinate()
local _targetMimgroup = Unit.getGroup(Weapon.getTarget(SEADWeapon)) local _distance = self:_GetDistance(SEADPlanePos, _targetpos)
local _targetMimcont= _targetMimgroup:getController() -- weapon speed
local hit, data = self:_CheckHarms(SEADWeaponName)
routines.groupRandomDistSelf(_targetMimgroup,300,'Diamond',250,20) -- move randomly local wpnspeed = 666 -- ;)
local reach = 10
--tracker ID table to switch groups off and on again if hit then
local id = { local wpndata = SEAD.HarmData[data]
groupName = _targetMimgroup, reach = wpndata[1] * 1,1
ctrl = _targetMimcont local mach = wpndata[2]
} wpnspeed = math.floor(mach * 340.29)
local function SuppressionEnd(id) --switch group back on
local range = self.EngagementRange -- Feature Request #1355
self:T(string.format("*** SEAD - Engagement Range is %d", range))
id.ctrl:setOption(AI.Option.Ground.id.ALARM_STATE,AI.Option.Ground.val.ALARM_STATE.RED)
--id.groupName:enableEmission(true)
id.ctrl:setOption(AI.Option.Ground.id.AC_ENGAGEMENT_RANGE_RESTRICTION,range) --Feature Request #1355
self.SuppressedGroups[id.groupName] = nil --delete group id from table when done
end end
-- time to impact
local _tti = math.floor(_distance / wpnspeed) -- estimated impact time
if _distance > 0 then
_distance = math.floor(_distance / 1000) -- km
else
_distance = 0
end
self:T( string.format("*** SEAD - target skill %s, distance %dkm, reach %dkm, tti %dsec", _targetskill, _distance,reach,_tti ))
if reach >= _distance then
self:T("*** SEAD - Shot in Reach")
local function SuppressionStart(args)
self:T(string.format("*** SEAD - %s Radar Off & Relocating",args[2]))
local grp = args[1] -- Wrapper.Group#GROUP
grp:OptionAlarmStateGreen()
grp:RelocateGroundRandomInRadius(20,300,false,false,"Diamond")
end
local function SuppressionStop(args)
self:T(string.format("*** SEAD - %s Radar On",args[2]))
local grp = args[1] -- Wrapper.Group#GROUP
grp:OptionAlarmStateRed()
grp:OptionEngageRange(self.EngagementRange)
self.SuppressedGroups[args[2]] = false
end
-- randomize switch-on time -- randomize switch-on time
local delay = math.random(self.TargetSkill[_targetskill].DelayOn[1], self.TargetSkill[_targetskill].DelayOn[2]) local delay = math.random(self.TargetSkill[_targetskill].DelayOn[1], self.TargetSkill[_targetskill].DelayOn[2])
local SuppressionEndTime = timer.getTime() + delay if delay > _tti then delay = delay / 2 end -- speed up
--create entry if _tti > (3*delay) then delay = (_tti / 2) * 0.9 end -- shot from afar
if self.SuppressedGroups[id.groupName] == nil then --no timer entry for this group yet
self.SuppressedGroups[id.groupName] = { local SuppressionStartTime = timer.getTime() + delay
SuppressionEndTime = delay local SuppressionEndTime = timer.getTime() + _tti + self.Padding
}
Controller.setOption(_targetMimcont, AI.Option.Ground.id.ALARM_STATE,AI.Option.Ground.val.ALARM_STATE.GREEN) if not self.SuppressedGroups[_targetgroupname] then
--_targetMimgroup:enableEmission(false) self:T(string.format("*** SEAD - %s | Parameters TTI %ds | Switch-Off in %ds",_targetgroupname,_tti,delay))
timer.scheduleFunction(SuppressionEnd, id, SuppressionEndTime) --Schedule the SuppressionEnd() function timer.scheduleFunction(SuppressionStart,{_targetgroup,_targetgroupname},SuppressionStartTime)
timer.scheduleFunction(SuppressionStop,{_targetgroup,_targetgroupname},SuppressionEndTime)
self.SuppressedGroups[_targetgroupname] = true
end
end end
end end
end end

View File

@@ -113,7 +113,7 @@ do
["AGM_122"] = "AGM_122", ["AGM_122"] = "AGM_122",
["AGM_84"] = "AGM_84", ["AGM_84"] = "AGM_84",
["AGM_45"] = "AGM_45", ["AGM_45"] = "AGM_45",
["ALARN"] = "ALARM", ["ALARM"] = "ALARM",
["LD-10"] = "LD-10", ["LD-10"] = "LD-10",
["X_58"] = "X_58", ["X_58"] = "X_58",
["X_28"] = "X_28", ["X_28"] = "X_28",

View File

@@ -715,6 +715,7 @@ do -- ZONE_CAPTURE_COALITION
local UnitHit = EventData.TgtUnit local UnitHit = EventData.TgtUnit
if UnitHit.ClassName ~= "SCENERY" then
-- Check if unit is inside the capture zone and that it is of the defending coalition. -- Check if unit is inside the capture zone and that it is of the defending coalition.
if UnitHit and UnitHit:IsInZone(self) and UnitHit:GetCoalition()==self.Coalition then if UnitHit and UnitHit:IsInZone(self) and UnitHit:GetCoalition()==self.Coalition then
@@ -728,7 +729,7 @@ do -- ZONE_CAPTURE_COALITION
end end
end end
end
end end
end end
@@ -890,12 +891,14 @@ do -- ZONE_CAPTURE_COALITION
end end
-- Status text. -- Status text.
if false then
local text=string.format("CAPTURE ZONE %s: Owner=%s (Previous=%s): #blue=%d, #red=%d, Status %s", self:GetZoneName(), self:GetCoalitionName(), UTILS.GetCoalitionName(self:GetPreviousCoalition()), nBlue, nRed, State) local text=string.format("CAPTURE ZONE %s: Owner=%s (Previous=%s): #blue=%d, #red=%d, Status %s", self:GetZoneName(), self:GetCoalitionName(), UTILS.GetCoalitionName(self:GetPreviousCoalition()), nBlue, nRed, State)
local NewState = self:GetState() local NewState = self:GetState()
if NewState~=State then if NewState~=State then
text=text..string.format(" --> %s", NewState) text=text..string.format(" --> %s", NewState)
end end
self:I(text) self:I(text)
end
end end

View File

@@ -18,6 +18,7 @@ _DATABASE:_RegisterCargos()
--- Register zones. --- Register zones.
_DATABASE:_RegisterZones() _DATABASE:_RegisterZones()
_DATABASE:_RegisterAirbases()
--- Check if os etc is available. --- Check if os etc is available.
BASE:I("Checking de-sanitization of os, io and lfs:") BASE:I("Checking de-sanitization of os, io and lfs:")

View File

@@ -31,7 +31,10 @@
-- * [USS Abraham Lincoln](https://en.wikipedia.org/wiki/USS_Abraham_Lincoln_(CVN-72)) (CVN-72) [Super Carrier Module] -- * [USS Abraham Lincoln](https://en.wikipedia.org/wiki/USS_Abraham_Lincoln_(CVN-72)) (CVN-72) [Super Carrier Module]
-- * [USS George Washington](https://en.wikipedia.org/wiki/USS_George_Washington_(CVN-73)) (CVN-73) [Super Carrier Module] -- * [USS George Washington](https://en.wikipedia.org/wiki/USS_George_Washington_(CVN-73)) (CVN-73) [Super Carrier Module]
-- * [USS Harry S. Truman](https://en.wikipedia.org/wiki/USS_Harry_S._Truman) (CVN-75) [Super Carrier Module] -- * [USS Harry S. Truman](https://en.wikipedia.org/wiki/USS_Harry_S._Truman) (CVN-75) [Super Carrier Module]
-- * [USS Forrestal](https://en.wikipedia.org/wiki/USS_Forrestal_(CV-59)) (CV-59) [Heatblur Carrier Module]
-- * [USS Tarawa](https://en.wikipedia.org/wiki/USS_Tarawa_(LHA-1)) (LHA-1) [**WIP**] -- * [USS Tarawa](https://en.wikipedia.org/wiki/USS_Tarawa_(LHA-1)) (LHA-1) [**WIP**]
-- * [USS America](https://en.wikipedia.org/wiki/USS_America_(LHA-6)) (LHA-6) [**WIP**]
-- * [Juan Carlos I](https://en.wikipedia.org/wiki/Spanish_amphibious_assault_ship_Juan_Carlos_I) (L61) [**WIP**]
-- --
-- **Supported Aircraft:** -- **Supported Aircraft:**
-- --
@@ -48,8 +51,8 @@
-- --
-- At the moment, optimized parameters are available for the F/A-18C Hornet (Lot 20) and A-4E community mod as aircraft and the USS John C. Stennis as carrier. -- At the moment, optimized parameters are available for the F/A-18C Hornet (Lot 20) and A-4E community mod as aircraft and the USS John C. Stennis as carrier.
-- --
-- The AV-8B Harrier and the USS Tarawa are WIP. Those two can only be used together, i.e. the Tarawa is the only carrier the harrier is supposed to land on and -- The AV-8B Harrier, the USS Tarawa, USS America and Juan Carlos I are WIP. The AV-8B harrier and the LHA's and LHD can only be used together, i.e. these ships are the only carriers the harrier is supposed to land on and
-- the no other fixed wing aircraft (human or AI controlled) are supposed to land on the Tarawa. Currently only Case I is supported. Case II/III take slightly steps from the CVN carrier. -- no other fixed wing aircraft (human or AI controlled) are supposed to land on these ships. Currently only Case I is supported. Case II/III take slightly different steps from the CVN carrier.
-- However, the two Case II/III pattern are very similar so this is not a big drawback. -- However, the two Case II/III pattern are very similar so this is not a big drawback.
-- --
-- Heatblur's mighty F-14B Tomcat has been added (March 13th 2019) as well. Same goes for the A version. -- Heatblur's mighty F-14B Tomcat has been added (March 13th 2019) as well. Same goes for the A version.
@@ -108,6 +111,7 @@
-- ### AV-8B Harrier at USS Tarawa -- ### AV-8B Harrier at USS Tarawa
-- --
-- * [Harrier Ship Landing Mission with Auto LSO!](https://www.youtube.com/watch?v=lqmVvpunk2c) -- * [Harrier Ship Landing Mission with Auto LSO!](https://www.youtube.com/watch?v=lqmVvpunk2c)
-- * [Harrier Practice pattern USS America](https://youtu.be/99NigITYmcI)
-- --
-- === -- ===
-- --
@@ -295,6 +299,8 @@
-- ![Banner Image](..\Presentations\AIRBOSS\Airboss_Case1_Landing.png) -- ![Banner Image](..\Presentations\AIRBOSS\Airboss_Case1_Landing.png)
-- --
-- Once the aircraft reaches the Initial, the landing pattern begins. The important steps of the pattern are shown in the image above. -- Once the aircraft reaches the Initial, the landing pattern begins. The important steps of the pattern are shown in the image above.
-- The AV-8B Harrier pattern is very similar, the only differences are as there is no angled deck there is no wake check. from the ninety you wil fly a straight approach offset 26 ft to port (left) of the tram line.
-- The aim is to arrive abeam the landing spot in a stable hover at 120 ft with forward speed matched to the boat. From there the LSO will call "cleared to land". You then level cross to the tram line at the designated landing spot at land vertcally.
-- --
-- --
-- ## CASE III -- ## CASE III
@@ -919,9 +925,9 @@
-- --
-- ## Sound Packs -- ## Sound Packs
-- --
-- The AIRBOSS currently has two different "sound packs" for both LSO and Marshal radios. These contain voice overs by different actors. -- The AIRBOSS currently has two different "sound packs" for LSO and three different "sound Packs" for Marshal radios. These contain voice overs by different actors.
-- These can be set by @{#AIRBOSS.SetVoiceOversLSOByRaynor}() and @{#AIRBOSS.SetVoiceOversMarshalByRaynor}(). These are the default settings. -- These can be set by @{#AIRBOSS.SetVoiceOversLSOByRaynor}() and @{#AIRBOSS.SetVoiceOversMarshalByRaynor}(). These are the default settings.
-- The other sound files can be set by @{#AIRBOSS.SetVoiceOversLSOByFF}() and @{#AIRBOSS.SetVoiceOversMarshalByFF}(). -- The other sound files can be set by @{#AIRBOSS.SetVoiceOversLSOByFF}(), @{#AIRBOSS.SetVoiceOversMarshalByGabriella}() and @{#AIRBOSS.SetVoiceOversMarshalByFF}().
-- Also combinations can be used, e.g. -- Also combinations can be used, e.g.
-- --
-- airbossStennis:SetVoiceOversLSOByFF() -- airbossStennis:SetVoiceOversLSOByFF()
@@ -1256,7 +1262,7 @@ AIRBOSS = {
--- Aircraft types capable of landing on carrier (human+AI). --- Aircraft types capable of landing on carrier (human+AI).
-- @type AIRBOSS.AircraftCarrier -- @type AIRBOSS.AircraftCarrier
-- @field #string AV8B AV-8B Night Harrier. Works only with the USS Tarawa. -- @field #string AV8B AV-8B Night Harrier. Works only with the USS Tarawa, USS America and Juan Carlos I.
-- @field #string A4EC A-4E Community mod. -- @field #string A4EC A-4E Community mod.
-- @field #string HORNET F/A-18C Lot 20 Hornet by Eagle Dynamics. -- @field #string HORNET F/A-18C Lot 20 Hornet by Eagle Dynamics.
-- @field #string F14A F-14A by Heatblur. -- @field #string F14A F-14A by Heatblur.
@@ -1290,8 +1296,11 @@ AIRBOSS.AircraftCarrier={
-- @field #string WASHINGTON USS George Washington (CVN-73) [Super Carrier Module] -- @field #string WASHINGTON USS George Washington (CVN-73) [Super Carrier Module]
-- @field #string STENNIS USS John C. Stennis (CVN-74) -- @field #string STENNIS USS John C. Stennis (CVN-74)
-- @field #string TRUMAN USS Harry S. Truman (CVN-75) [Super Carrier Module] -- @field #string TRUMAN USS Harry S. Truman (CVN-75) [Super Carrier Module]
-- @field #string FORRESTAL USS Forrestal (CV-59) [Heatblur Carrier Module]
-- @field #string VINSON USS Carl Vinson (CVN-70) [Obsolete] -- @field #string VINSON USS Carl Vinson (CVN-70) [Obsolete]
-- @field #string TARAWA USS Tarawa (LHA-1) -- @field #string TARAWA USS Tarawa (LHA-1)
-- @field #string AMERICA USS America (LHA-6)
-- @field #string JCARLOS Juan Carlos I (L61)
-- @field #string KUZNETSOV Admiral Kuznetsov (CV 1143.5) -- @field #string KUZNETSOV Admiral Kuznetsov (CV 1143.5)
AIRBOSS.CarrierType={ AIRBOSS.CarrierType={
ROOSEVELT="CVN_71", ROOSEVELT="CVN_71",
@@ -1299,8 +1308,11 @@ AIRBOSS.CarrierType={
WASHINGTON="CVN_73", WASHINGTON="CVN_73",
TRUMAN="CVN_75", TRUMAN="CVN_75",
STENNIS="Stennis", STENNIS="Stennis",
FORRESTAL="Forrestal",
VINSON="VINSON", VINSON="VINSON",
TARAWA="LHA_Tarawa", TARAWA="LHA_Tarawa",
AMERICA="USS America LHA-6",
JCARLOS="L61",
KUZNETSOV="KUZNECOW", KUZNETSOV="KUZNECOW",
} }
@@ -1420,8 +1432,8 @@ AIRBOSS.PatternStep={
-- @field #string IM "IM": In the middle. -- @field #string IM "IM": In the middle.
-- @field #string IC "IC": In close. -- @field #string IC "IC": In close.
-- @field #string AR "AR": At the ramp. -- @field #string AR "AR": At the ramp.
-- @field #string AL "AL": Abeam landing position (Tarawa). -- @field #string AL "AL": Abeam landing position (V/STOL).
-- @field #string LC "LC": Level crossing (Tarawa). -- @field #string LC "LC": Level crossing (V/STOL).
-- @field #string IW "IW": In the wires. -- @field #string IW "IW": In the wires.
AIRBOSS.GroovePos={ AIRBOSS.GroovePos={
X0="X0", X0="X0",
@@ -1486,6 +1498,7 @@ AIRBOSS.GroovePos={
-- @field #AIRBOSS.RadioCall DEPARTANDREENTER "Depart and re-enter" call. -- @field #AIRBOSS.RadioCall DEPARTANDREENTER "Depart and re-enter" call.
-- @field #AIRBOSS.RadioCall EXPECTHEAVYWAVEOFF "Expect heavy wavoff" call. -- @field #AIRBOSS.RadioCall EXPECTHEAVYWAVEOFF "Expect heavy wavoff" call.
-- @field #AIRBOSS.RadioCall EXPECTSPOT75 "Expect spot 7.5" call. -- @field #AIRBOSS.RadioCall EXPECTSPOT75 "Expect spot 7.5" call.
-- @field #AIRBOSS.RadioCall EXPECTSPOT5 "Expect spot 5" call.
-- @field #AIRBOSS.RadioCall FAST "You're fast" call. -- @field #AIRBOSS.RadioCall FAST "You're fast" call.
-- @field #AIRBOSS.RadioCall FOULDECK "Foul Deck" call. -- @field #AIRBOSS.RadioCall FOULDECK "Foul Deck" call.
-- @field #AIRBOSS.RadioCall HIGH "You're high" call. -- @field #AIRBOSS.RadioCall HIGH "You're high" call.
@@ -1713,7 +1726,7 @@ AIRBOSS.MenuF10Root=nil
--- Airboss class version. --- Airboss class version.
-- @field #string version -- @field #string version
AIRBOSS.version="1.1.6" AIRBOSS.version="1.2.0"
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- TODO list -- TODO list
@@ -1964,12 +1977,20 @@ function AIRBOSS:New(carriername, alias)
self:_InitNimitz() self:_InitNimitz()
elseif self.carriertype==AIRBOSS.CarrierType.TRUMAN then elseif self.carriertype==AIRBOSS.CarrierType.TRUMAN then
self:_InitNimitz() self:_InitNimitz()
elseif self.carriertype==AIRBOSS.CarrierType.FORRESTAL then
self:_InitForrestal()
elseif self.carriertype==AIRBOSS.CarrierType.VINSON then elseif self.carriertype==AIRBOSS.CarrierType.VINSON then
-- TODO: Carl Vinson parameters. -- TODO: Carl Vinson parameters.
self:_InitStennis() self:_InitStennis()
elseif self.carriertype==AIRBOSS.CarrierType.TARAWA then elseif self.carriertype==AIRBOSS.CarrierType.TARAWA then
-- Tarawa parameters. -- Tarawa parameters.
self:_InitTarawa() self:_InitTarawa()
elseif self.carriertype==AIRBOSS.CarrierType.AMERICA then
-- Use America parameters.
self:_InitAmerica()
elseif self.carriertype==AIRBOSS.CarrierType.JCARLOS then
-- Use Juan Carlos parameters.
self:_InitJcarlos()
elseif self.carriertype==AIRBOSS.CarrierType.KUZNETSOV then elseif self.carriertype==AIRBOSS.CarrierType.KUZNETSOV then
-- Kusnetsov parameters - maybe... -- Kusnetsov parameters - maybe...
self:_InitStennis() self:_InitStennis()
@@ -2025,7 +2046,7 @@ function AIRBOSS:New(carriername, alias)
local stern=self:_GetSternCoord() local stern=self:_GetSternCoord()
-- Bow pos. -- Bow pos.
local bow=stern:Translate(self.carrierparam.totlength, hdg) local bow=stern:Translate(self.carrierparam.totlength, hdg, true)
-- End of rwy. -- End of rwy.
local rwy=stern:Translate(self.carrierparam.rwylength, FB, true) local rwy=stern:Translate(self.carrierparam.rwylength, FB, true)
@@ -2043,31 +2064,31 @@ function AIRBOSS:New(carriername, alias)
bow:FlareYellow() bow:FlareYellow()
-- Runway half width = 10 m. -- Runway half width = 10 m.
local r1=stern:Translate(self.carrierparam.rwywidth*0.5, FB+90) local r1=stern:Translate(self.carrierparam.rwywidth*0.5, FB+90, true)
local r2=stern:Translate(self.carrierparam.rwywidth*0.5, FB-90) local r2=stern:Translate(self.carrierparam.rwywidth*0.5, FB-90, true)
r1:FlareWhite() --r1:FlareWhite()
r2:FlareWhite() --r2:FlareWhite()
-- End of runway. -- End of runway.
rwy:FlareRed() rwy:FlareRed()
-- Right 30 meters from stern. -- Right 30 meters from stern.
local cR=stern:Translate(self.carrierparam.totwidthstarboard, hdg+90) local cR=stern:Translate(self.carrierparam.totwidthstarboard, hdg+90, true)
cR:FlareYellow() --cR:FlareYellow()
-- Left 40 meters from stern. -- Left 40 meters from stern.
local cL=stern:Translate(self.carrierparam.totwidthport, hdg-90) local cL=stern:Translate(self.carrierparam.totwidthport, hdg-90, true)
cL:FlareYellow() --cL:FlareYellow()
-- Carrier specific. -- Carrier specific.
if self.carrier:GetTypeName()~=AIRBOSS.CarrierType.TARAWA then if self.carrier:GetTypeName()~=AIRBOSS.CarrierType.TARAWA or self.carrier:GetTypeName()~=AIRBOSS.CarrierType.AMERICA or self.carrier:GetTypeName()~=AIRBOSS.CarrierType.JCARLOS then
-- Flare wires. -- Flare wires.
local w1=stern:Translate(self.carrierparam.wire1, FB) local w1=stern:Translate(self.carrierparam.wire1, FB, true)
local w2=stern:Translate(self.carrierparam.wire2, FB) local w2=stern:Translate(self.carrierparam.wire2, FB, true)
local w3=stern:Translate(self.carrierparam.wire3, FB) local w3=stern:Translate(self.carrierparam.wire3, FB, true)
local w4=stern:Translate(self.carrierparam.wire4, FB) local w4=stern:Translate(self.carrierparam.wire4, FB, true)
w1:FlareWhite() w1:FlareWhite()
w2:FlareYellow() w2:FlareYellow()
w3:FlareWhite() w3:FlareWhite()
@@ -4361,6 +4382,35 @@ function AIRBOSS:_InitNimitz()
end end
--- Init parameters for Forrestal class super carriers.
-- @param #AIRBOSS self
function AIRBOSS:_InitForrestal()
-- Init Nimitz as default.
self:_InitNimitz()
-- Carrier Parameters.
self.carrierparam.sterndist =-135.5
self.carrierparam.deckheight = 20 --20.1494 --DCS World OpenBeta\CoreMods\tech\USS_Nimitz\Database\USS_CVN_7X.lua
-- Total size of the carrier (approx as rectangle).
self.carrierparam.totlength=315 -- Wiki says 325 meters overall length.
self.carrierparam.totwidthport=45 -- Wiki says 73 meters overall beam.
self.carrierparam.totwidthstarboard=35
-- Landing runway.
self.carrierparam.rwyangle = -9.1359 --DCS World OpenBeta\CoreMods\tech\USS_Nimitz\scripts\USS_Nimitz_RunwaysAndRoutes.lua
self.carrierparam.rwylength = 212
self.carrierparam.rwywidth = 25
-- Wires.
self.carrierparam.wire1 = 44 -- Distance from stern to first wire. Original from Frank - 42
self.carrierparam.wire2 = 54 --51.5
self.carrierparam.wire3 = 64 --62
self.carrierparam.wire4 = 74 --72.5
end
--- Init parameters for LHA-1 Tarawa carrier. --- Init parameters for LHA-1 Tarawa carrier.
-- @param #AIRBOSS self -- @param #AIRBOSS self
function AIRBOSS:_InitTarawa() function AIRBOSS:_InitTarawa()
@@ -4401,6 +4451,85 @@ function AIRBOSS:_InitTarawa()
end end
--- Init parameters for LHA-6 America carrier.
-- @param #AIRBOSS self
function AIRBOSS:_InitAmerica()
-- Init Stennis as default.
self:_InitStennis()
-- Carrier Parameters.
self.carrierparam.sterndist =-125
self.carrierparam.deckheight = 20 --67 ft
-- Total size of the carrier (approx as rectangle).
self.carrierparam.totlength=257
self.carrierparam.totwidthport=11
self.carrierparam.totwidthstarboard=25
-- Landing runway.
self.carrierparam.rwyangle = 0
self.carrierparam.rwylength = 240
self.carrierparam.rwywidth = 15
-- Wires.
self.carrierparam.wire1=nil
self.carrierparam.wire2=nil
self.carrierparam.wire3=nil
self.carrierparam.wire4=nil
-- Late break.
self.BreakLate.name="Late Break"
self.BreakLate.Xmin=-UTILS.NMToMeters(1) -- Not more than 1 NM behind the boat. Last check was at 0.
self.BreakLate.Xmax= UTILS.NMToMeters(5) -- Not more than 5 NM in front of the boat. Enough for late breaks?
self.BreakLate.Zmin=-UTILS.NMToMeters(1.6) -- Not more than 1.6 NM port.
self.BreakLate.Zmax= UTILS.NMToMeters(1) -- Not more than 1 NM starboard.
self.BreakLate.LimitXmin= 0 -- Check and next step 0.8 NM port and in front of boat.
self.BreakLate.LimitXmax= nil
self.BreakLate.LimitZmin=-UTILS.NMToMeters(0.5) -- 926 m port, closer than the stennis as abeam is 0.8-1.0 rather than 1.2
self.BreakLate.LimitZmax= nil
end
--- Init parameters for L61 Juan Carlos carrier.
-- @param #AIRBOSS self
function AIRBOSS:_InitJcarlos()
-- Init Stennis as default.
self:_InitStennis()
-- Carrier Parameters.
self.carrierparam.sterndist =-125
self.carrierparam.deckheight = 20 --67 ft
-- Total size of the carrier (approx as rectangle).
self.carrierparam.totlength=231
self.carrierparam.totwidthport=10
self.carrierparam.totwidthstarboard=22
-- Landing runway.
self.carrierparam.rwyangle = 0
self.carrierparam.rwylength = 202
self.carrierparam.rwywidth = 14
-- Wires.
self.carrierparam.wire1=nil
self.carrierparam.wire2=nil
self.carrierparam.wire3=nil
self.carrierparam.wire4=nil
-- Late break.
self.BreakLate.name="Late Break"
self.BreakLate.Xmin=-UTILS.NMToMeters(1) -- Not more than 1 NM behind the boat. Last check was at 0.
self.BreakLate.Xmax= UTILS.NMToMeters(5) -- Not more than 5 NM in front of the boat. Enough for late breaks?
self.BreakLate.Zmin=-UTILS.NMToMeters(1.6) -- Not more than 1.6 NM port.
self.BreakLate.Zmax= UTILS.NMToMeters(1) -- Not more than 1 NM starboard.
self.BreakLate.LimitXmin= 0 -- Check and next step 0.8 NM port and in front of boat.
self.BreakLate.LimitXmax= nil
self.BreakLate.LimitZmin=-UTILS.NMToMeters(0.5) -- 926 m port, closer than the stennis as abeam is 0.8-1.0 rather than 1.2
self.BreakLate.LimitZmax= nil
end
--- Init parameters for Marshal Voice overs *Gabriella* by HighwaymanEd. --- Init parameters for Marshal Voice overs *Gabriella* by HighwaymanEd.
-- @param #AIRBOSS self -- @param #AIRBOSS self
-- @param #string mizfolder (Optional) Folder within miz file where the sound files are located. -- @param #string mizfolder (Optional) Folder within miz file where the sound files are located.
@@ -4555,6 +4684,7 @@ function AIRBOSS:SetVoiceOversLSOByRaynor(mizfolder)
self.LSOCall.DEPARTANDREENTER.duration=1.10 self.LSOCall.DEPARTANDREENTER.duration=1.10
self.LSOCall.EXPECTHEAVYWAVEOFF.duration=1.30 self.LSOCall.EXPECTHEAVYWAVEOFF.duration=1.30
self.LSOCall.EXPECTSPOT75.duration=1.85 self.LSOCall.EXPECTSPOT75.duration=1.85
self.LSOCall.EXPECTSPOT5.duration=1.3
self.LSOCall.FAST.duration=0.75 self.LSOCall.FAST.duration=0.75
self.LSOCall.FOULDECK.duration=0.75 self.LSOCall.FOULDECK.duration=0.75
self.LSOCall.HIGH.duration=0.65 self.LSOCall.HIGH.duration=0.65
@@ -4613,6 +4743,7 @@ function AIRBOSS:SetVoiceOversLSOByFF(mizfolder)
self.LSOCall.DEPARTANDREENTER.duration=1.10 self.LSOCall.DEPARTANDREENTER.duration=1.10
self.LSOCall.EXPECTHEAVYWAVEOFF.duration=1.20 self.LSOCall.EXPECTHEAVYWAVEOFF.duration=1.20
self.LSOCall.EXPECTSPOT75.duration=2.00 self.LSOCall.EXPECTSPOT75.duration=2.00
self.LSOCall.EXPECTSPOT5.duration=1.3
self.LSOCall.FAST.duration=0.70 self.LSOCall.FAST.duration=0.70
self.LSOCall.FOULDECK.duration=0.62 self.LSOCall.FOULDECK.duration=0.62
self.LSOCall.HIGH.duration=0.65 self.LSOCall.HIGH.duration=0.65
@@ -4881,6 +5012,14 @@ function AIRBOSS:_InitVoiceOvers()
duration=2.0, duration=2.0,
subduration=5, subduration=5,
}, },
EXPECTSPOT5={
file="LSO-ExpectSpot5",
suffix="ogg",
loud=false,
subtitle="Expect spot 5",
duration=1.3,
subduration=5,
},
STABILIZED={ STABILIZED={
file="LSO-Stabilized", file="LSO-Stabilized",
suffix="ogg", suffix="ogg",
@@ -5540,14 +5679,14 @@ function AIRBOSS:_GetAircraftAoA(playerData)
aoa.Fast = 8.25 --=17.5/2 aoa.Fast = 8.25 --=17.5/2
aoa.FAST = 8.00 --=16.5/2 aoa.FAST = 8.00 --=16.5/2
elseif harrier then elseif harrier then
-- AV-8B Harrier parameters. This might need further tuning. -- AV-8B Harrier parameters. Tuning done on the Fast AoA to allow for abeam and ninety at Nozzles 60 - 73.
aoa.SLOW = 14.0 aoa.SLOW = 14.0
aoa.Slow = 13.0 aoa.Slow = 13.0
aoa.OnSpeedMax = 12.0 aoa.OnSpeedMax = 12.0
aoa.OnSpeed = 11.0 aoa.OnSpeed = 11.0
aoa.OnSpeedMin = 10.0 aoa.OnSpeedMin = 10.0
aoa.Fast = 9.0 aoa.Fast = 8.0
aoa.FAST = 8.0 aoa.FAST = 7.5
end end
return aoa return aoa
@@ -5807,7 +5946,7 @@ function AIRBOSS:_GetAircraftParameters(playerData, step)
alt=UTILS.FeetToMeters(300) --? alt=UTILS.FeetToMeters(300) --?
elseif harrier then elseif harrier then
-- 300-325 ft -- 300-325 ft
alt=UTILS.FeetToMeters(300) alt=UTILS.FeetToMeters(300)-- Need to verify
end end
aoa=aoaac.OnSpeed aoa=aoaac.OnSpeed
@@ -6746,8 +6885,8 @@ function AIRBOSS:_GetMarshalAltitude(stack, case)
-- Second point 1.5 NM ahead. -- Second point 1.5 NM ahead.
p2=Carrier:Translate(UTILS.NMToMeters(1.5), hdg) p2=Carrier:Translate(UTILS.NMToMeters(1.5), hdg)
-- Tarawa Delta pattern. -- Tarawa,LHA,LHD Delta patterns.
if self.carriertype==AIRBOSS.CarrierType.TARAWA then if self.carriertype==AIRBOSS.CarrierType.TARAWA or self.carriertype==AIRBOSS.CarrierType.AMERICA or self.carriertype==AIRBOSS.CarrierType.JCARLOS then
-- Pattern is directly overhead the carrier. -- Pattern is directly overhead the carrier.
p1=Carrier:Translate(UTILS.NMToMeters(1.0), hdg+90) p1=Carrier:Translate(UTILS.NMToMeters(1.0), hdg+90)
@@ -8592,7 +8731,7 @@ function AIRBOSS:OnEventLand(EventData)
self:T(self.lid..text) self:T(self.lid..text)
-- Check carrier type. -- Check carrier type.
if self.carriertype==AIRBOSS.CarrierType.TARAWA then if self.carriertype==AIRBOSS.CarrierType.TARAWA or self.carriertype==AIRBOSS.CarrierType.AMERICA or self.carriertype==AIRBOSS.CarrierType.JCARLOS then
-- Power "Idle". -- Power "Idle".
self:RadioTransmission(self.LSORadio, self.LSOCall.IDLE, false, 1, nil, true) self:RadioTransmission(self.LSORadio, self.LSOCall.IDLE, false, 1, nil, true)
@@ -8627,7 +8766,7 @@ function AIRBOSS:OnEventLand(EventData)
-- AI unit landed -- -- AI unit landed --
-------------------- --------------------
if self.carriertype~=AIRBOSS.CarrierType.TARAWA then if self.carriertype~=AIRBOSS.CarrierType.TARAWA or self.carriertype~=AIRBOSS.CarrierType.AMERICA or self.carriertype~=AIRBOSS.CarrierType.JCARLOS then
-- Coordinate at landing event -- Coordinate at landing event
local coord=EventData.IniUnit:GetCoordinate() local coord=EventData.IniUnit:GetCoordinate()
@@ -9534,8 +9673,10 @@ function AIRBOSS:_Bullseye(playerData)
-- Hint for player about altitude, AoA etc. -- Hint for player about altitude, AoA etc.
self:_PlayerHint(playerData) self:_PlayerHint(playerData)
-- LSO expect spot 7.5 call -- LSO expect spot 5 or 7.5 call
if playerData.actype==AIRBOSS.AircraftCarrier.AV8B then if playerData.actype==AIRBOSS.AircraftCarrier.AV8B and self.carriertype==AIRBOSS.CarrierType.JCARLOS then
self:RadioTransmission(self.LSORadio, self.LSOCall.EXPECTSPOT5, nil, nil, nil, true)
elseif playerData.actype==AIRBOSS.AircraftCarrier.AV8B then
self:RadioTransmission(self.LSORadio, self.LSOCall.EXPECTSPOT75, nil, nil, nil, true) self:RadioTransmission(self.LSORadio, self.LSOCall.EXPECTSPOT75, nil, nil, nil, true)
end end
@@ -9671,8 +9812,8 @@ function AIRBOSS:_CheckForLongDownwind(playerData)
-- 1.6 NM from carrier is too far. -- 1.6 NM from carrier is too far.
local limit=UTILS.NMToMeters(-1.6) local limit=UTILS.NMToMeters(-1.6)
-- For the tarawa we give a bit more space. -- For the tarawa, other LHA and LHD we give a bit more space.
if self.carriertype==AIRBOSS.CarrierType.TARAWA then if self.carriertype==AIRBOSS.CarrierType.TARAWA or self.carriertype==AIRBOSS.CarrierType.AMERICA or self.carriertype==AIRBOSS.CarrierType.JCARLOS then
limit=UTILS.NMToMeters(-2.0) limit=UTILS.NMToMeters(-2.0)
end end
@@ -9717,8 +9858,10 @@ function AIRBOSS:_Abeam(playerData)
-- Paddles contact. -- Paddles contact.
self:RadioTransmission(self.LSORadio, self.LSOCall.PADDLESCONTACT, nil, nil, nil, true) self:RadioTransmission(self.LSORadio, self.LSOCall.PADDLESCONTACT, nil, nil, nil, true)
-- LSO expect spot 7.5 call -- LSO expect spot 5 or 7.5 call
if playerData.actype==AIRBOSS.AircraftCarrier.AV8B then if playerData.actype==AIRBOSS.AircraftCarrier.AV8B and self.carriertype==AIRBOSS.CarrierType.JCARLOS then
self:RadioTransmission(self.LSORadio, self.LSOCall.EXPECTSPOT5, false, 5, nil, true)
elseif playerData.actype==AIRBOSS.AircraftCarrier.AV8B then
self:RadioTransmission(self.LSORadio, self.LSOCall.EXPECTSPOT75, false, 5, nil, true) self:RadioTransmission(self.LSORadio, self.LSOCall.EXPECTSPOT75, false, 5, nil, true)
end end
@@ -9755,7 +9898,7 @@ function AIRBOSS:_Ninety(playerData)
self:_PlayerHint(playerData) self:_PlayerHint(playerData)
-- Next step: wake. -- Next step: wake.
if self.carriertype==AIRBOSS.CarrierType.TARAWA then if self.carriertype==AIRBOSS.CarrierType.TARAWA or self.carriertype==AIRBOSS.CarrierType.AMERICA or self.carriertype==AIRBOSS.CarrierType.JCARLOS then
-- Harrier has no wake stop. It stays port of the boat. -- Harrier has no wake stop. It stays port of the boat.
self:_SetPlayerStep(playerData, AIRBOSS.PatternStep.FINAL) self:_SetPlayerStep(playerData, AIRBOSS.PatternStep.FINAL)
else else
@@ -10429,12 +10572,15 @@ function AIRBOSS:_GetSternCoord()
--local stern=self:GetCoordinate() --local stern=self:GetCoordinate()
-- Stern coordinate (sterndist<0). -- Stern coordinate (sterndist<0).
if self.carriertype==AIRBOSS.CarrierType.TARAWA then if self.carriertype==AIRBOSS.CarrierType.TARAWA or self.carriertype==AIRBOSS.CarrierType.AMERICA or self.carriertype==AIRBOSS.CarrierType.JCARLOS then
-- Tarawa: Translate 8 meters port. -- Tarawa: Translate 8 meters port.
self.sterncoord:Translate(self.carrierparam.sterndist, hdg, true, true):Translate(8, FB-90, true, true) self.sterncoord:Translate(self.carrierparam.sterndist, hdg, true, true):Translate(8, FB-90, true, true)
elseif self.carriertype==AIRBOSS.CarrierType.STENNIS then elseif self.carriertype==AIRBOSS.CarrierType.STENNIS then
-- Stennis: translate 7 meters starboard wrt Final bearing. -- Stennis: translate 7 meters starboard wrt Final bearing.
self.sterncoord:Translate(self.carrierparam.sterndist, hdg, true, true):Translate(7, FB+90, true, true) self.sterncoord:Translate(self.carrierparam.sterndist, hdg, true, true):Translate(7, FB+90, true, true)
elseif self.carriertype==AIRBOSS.CarrierType.FORRESTAL then
-- Forrestal
self.sterncoord:Translate(self.carrierparam.sterndist, hdg, true, true):Translate(7.5, FB+90, true, true)
else else
-- Nimitz SC: translate 8 meters starboard wrt Final bearing. -- Nimitz SC: translate 8 meters starboard wrt Final bearing.
self.sterncoord:Translate(self.carrierparam.sterndist, hdg, true, true):Translate(9.5, FB+90, true, true) self.sterncoord:Translate(self.carrierparam.sterndist, hdg, true, true):Translate(9.5, FB+90, true, true)
@@ -11172,7 +11318,7 @@ function AIRBOSS:_GetZoneHolding(case, stack)
self.zoneHolding=ZONE_RADIUS:New("CASE I Holding Zone", Post:GetVec2(), self.marshalradius) self.zoneHolding=ZONE_RADIUS:New("CASE I Holding Zone", Post:GetVec2(), self.marshalradius)
-- Delta pattern. -- Delta pattern.
if self.carriertype==AIRBOSS.CarrierType.TARAWA then if self.carriertype==AIRBOSS.CarrierType.TARAWA or self.carriertype==AIRBOSS.CarrierType.AMERICA or self.carriertype==AIRBOSS.CarrierType.JCARLOS then
self.zoneHolding=ZONE_RADIUS:New("CASE I Holding Zone", self.carrier:GetVec2(), UTILS.NMToMeters(5)) self.zoneHolding=ZONE_RADIUS:New("CASE I Holding Zone", self.carrier:GetVec2(), UTILS.NMToMeters(5))
end end
@@ -11225,7 +11371,7 @@ function AIRBOSS:_GetZoneCommence(case, stack)
-- Three position -- Three position
local Three=self:GetCoordinate():Translate(D, hdg+275) local Three=self:GetCoordinate():Translate(D, hdg+275)
if self.carriertype==AIRBOSS.CarrierType.TARAWA then if self.carriertype==AIRBOSS.CarrierType.TARAWA or self.carriertype==AIRBOSS.CarrierType.AMERICA or self.carriertype==AIRBOSS.CarrierType.JCARLOS then
local Dx=UTILS.NMToMeters(2.25) local Dx=UTILS.NMToMeters(2.25)
@@ -11516,7 +11662,7 @@ function AIRBOSS:_GetAltCarrier(unit)
return h return h
end end
--- Get optimal landing position of the aircraft. Usually between second and third wire. In case of Tarawa we take the abeam landing spot 120 ft abeam the 7.5 position. --- Get optimal landing position of the aircraft. Usually between second and third wire. In case of Tarawa and America we take the abeam landing spot 120 ft abeam the 7.5 position, for the Juan Carlos I it is 120 ft and abeam the 5 position.
-- @param #AIRBOSS self -- @param #AIRBOSS self
-- @return Core.Point#COORDINATE Optimal landing coordinate. -- @return Core.Point#COORDINATE Optimal landing coordinate.
function AIRBOSS:_GetOptLandingCoordinate() function AIRBOSS:_GetOptLandingCoordinate()
@@ -11536,6 +11682,23 @@ function AIRBOSS:_GetOptLandingCoordinate()
self.landingcoord:UpdateFromCoordinate(self:_GetLandingSpotCoordinate()):Translate(35, FB-90, true, true) self.landingcoord:UpdateFromCoordinate(self:_GetLandingSpotCoordinate()):Translate(35, FB-90, true, true)
--stern=self:_GetLandingSpotCoordinate():Translate(35, FB-90) --stern=self:_GetLandingSpotCoordinate():Translate(35, FB-90)
-- Alitude 120 ft.
self.landingcoord:SetAltitude(UTILS.FeetToMeters(120))
elseif self.carriertype==AIRBOSS.CarrierType.AMERICA then
-- Landing 100 ft abeam, 120 ft alt. To allow adjustments to match different deck configurations.
self.landingcoord:UpdateFromCoordinate(self:_GetLandingSpotCoordinate()):Translate(35, FB-90, true, true)
--stern=self:_GetLandingSpotCoordinate():Translate(35, FB-90)
-- Alitude 120 ft.
self.landingcoord:SetAltitude(UTILS.FeetToMeters(120))
elseif self.carriertype==AIRBOSS.CarrierType.JCARLOS then
-- Landing 100 ft abeam, 120 ft alt.
self.landingcoord:UpdateFromCoordinate(self:_GetLandingSpotCoordinate()):Translate(35, FB-100, true, true)
--stern=self:_GetLandingSpotCoordinate():Translate(35, FB-100)
-- Alitude 120 ft. -- Alitude 120 ft.
self.landingcoord:SetAltitude(UTILS.FeetToMeters(120)) self.landingcoord:SetAltitude(UTILS.FeetToMeters(120))
@@ -11573,6 +11736,21 @@ function AIRBOSS:_GetLandingSpotCoordinate()
-- Primary landing spot 7.5 -- Primary landing spot 7.5
self.landingspotcoord:Translate(57, hdg, true, true):SetAltitude(self.carrierparam.deckheight) self.landingspotcoord:Translate(57, hdg, true, true):SetAltitude(self.carrierparam.deckheight)
elseif self.carriertype==AIRBOSS.CarrierType.AMERICA then
-- Landing 100 ft abeam, 120 alt.
local hdg=self:GetHeading()
-- Primary landing spot 7.5 a little further forwad on the America
self.landingspotcoord:Translate(59, hdg, true, true):SetAltitude(self.carrierparam.deckheight)
elseif self.carriertype==AIRBOSS.CarrierType.JCARLOS then
-- Landing 100 ft abeam, 120 alt.
local hdg=self:GetHeading()
-- Primary landing spot 5.0 -- TODO voice for different landing Spots.
self.landingspotcoord:Translate(89, hdg, true, true):SetAltitude(self.carrierparam.deckheight)
end end
@@ -12065,6 +12243,11 @@ end
-- * > 24 seconds: No Grade "--" -- * > 24 seconds: No Grade "--"
-- --
-- If you manage to be between 16.4 and and 16.6 seconds, you will even get and okay underline "\_OK\_". -- If you manage to be between 16.4 and and 16.6 seconds, you will even get and okay underline "\_OK\_".
-- No groove time for Harrier on LHA, LHD set to Tgroove Unicorn as starting point to allow possible _OK_ 5.0.
-- If time in the AV-8B
--
-- * < 90 seconds: OK V/STOL
-- * > 91 Seconds: SLOW V/STOL (Early hover stop selection)
-- --
-- @param #AIRBOSS self -- @param #AIRBOSS self
-- @param #AIRBOSS.PlayerData playerData Player data table. -- @param #AIRBOSS.PlayerData playerData Player data table.
@@ -12083,6 +12266,13 @@ function AIRBOSS:_EvalGrooveTime(playerData)
grade="OK Groove" grade="OK Groove"
elseif t<=24 then elseif t<=24 then
grade="(LIG)" grade="(LIG)"
-- Time in groove for AV-8B
elseif playerData.actype==AIRBOSS.AircraftCarrier.AV8B and t<55 then -- VSTOL Late Hover stop selection too fast to Abeam LDG Spot AV-8B.
grade="FAST V/STOL Groove"
elseif playerData.actype==AIRBOSS.AircraftCarrier.AV8B and t<90 then -- VSTOL Operations with AV-8B.
grade="OK V/STOL Groove"
elseif playerData.actype==AIRBOSS.AircraftCarrier.AV8B and t>=91 then -- VSTOL Early Hover stop selection slow to Abeam LDG Spot AV-8B.
grade="SLOW V/STOL Groove"
else else
grade="LIG" grade="LIG"
end end
@@ -12092,6 +12282,11 @@ function AIRBOSS:_EvalGrooveTime(playerData)
grade="_OK_" grade="_OK_"
end end
-- V/STOL Unicorn!
if playerData.actype==AIRBOSS.AircraftCarrier.AV8B and (t>=65.0 and t<=75.0) then
grade="_OK_ V/STOL"
end
return grade return grade
end end
@@ -12108,7 +12303,7 @@ function AIRBOSS:_LSOgrade(playerData)
return select(2, string.gsub(base, pattern, "")) return select(2, string.gsub(base, pattern, ""))
end end
-- Analyse flight data and conver to LSO text. -- Analyse flight data and convert to LSO text.
local GXX,nXX=self:_Flightdata2Text(playerData, AIRBOSS.GroovePos.XX) local GXX,nXX=self:_Flightdata2Text(playerData, AIRBOSS.GroovePos.XX)
local GIM,nIM=self:_Flightdata2Text(playerData, AIRBOSS.GroovePos.IM) local GIM,nIM=self:_Flightdata2Text(playerData, AIRBOSS.GroovePos.IM)
local GIC,nIC=self:_Flightdata2Text(playerData, AIRBOSS.GroovePos.IC) local GIC,nIC=self:_Flightdata2Text(playerData, AIRBOSS.GroovePos.IC)
@@ -12117,25 +12312,37 @@ function AIRBOSS:_LSOgrade(playerData)
-- Put everything together. -- Put everything together.
local G=GXX.." "..GIM.." ".." "..GIC.." "..GAR local G=GXX.." "..GIM.." ".." "..GIC.." "..GAR
-- Count number of minor, normal and major deviations. -- Count number of minor, normal and major deviations. TODO - work on Harrier counts due slower approach speed.
local N=nXX+nIM+nIC+nAR local N=nXX+nIM+nIC+nAR
local nL=count(G, '_')/2 local nL=count(G, '_')/2
local nS=count(G, '%(') local nS=count(G, '%(')
local nN=N-nS-nL local nN=N-nS-nL
-- Groove time 15-18.99 sec for a unicorn. -- Groove time 15-18.99 sec for a unicorn. Or 65-70 for V/STOL unicorn.
local Tgroove=playerData.Tgroove local Tgroove=playerData.Tgroove
local TgrooveUnicorn=Tgroove and (Tgroove>=15.0 and Tgroove<=18.99) or false local TgrooveUnicorn=Tgroove and (Tgroove>=15.0 and Tgroove<=18.99) or false
local TgrooveVstolUnicorn=Tgroove and (Tgroove>=65.0 and Tgroove<=70.0)and playerData.actype==AIRBOSS.AircraftCarrier.AV8B or false
local grade local grade
local points local points
if N==0 and TgrooveUnicorn then if N==0 and (TgrooveUnicorn or TgrooveVstolUnicorn ) then
-- No deviations, should be REALLY RARE! -- No deviations, should be REALLY RARE!
grade="_OK_" grade="_OK_"
points=5.0 points=5.0
G="Unicorn" G="Unicorn"
else else
if nL>0 then
-- Add AV-8B Harrier devation allowances due to lower groundspeed and 3x conventional groove time, this allows to maintain LSO tolerances while respecting the deviations are not unsafe. (WIP requires feedback)
-- Large devaitions still result in a No Grade, A Unicorn still requires a clean pass with no deviation.
if nL>3 and playerData.actype==AIRBOSS.AircraftCarrier.AV8B then
-- Larger deviations ==> "No grade" 2.0 points.
grade="--"
points=2.0
elseif nN>2 and playerData.actype==AIRBOSS.AircraftCarrier.AV8B then
-- Only average deviations ==> "Fair Pass" Pass with average deviations and corrections.
grade="(OK)"
points=3.0
elseif nL>0 then
-- Larger deviations ==> "No grade" 2.0 points. -- Larger deviations ==> "No grade" 2.0 points.
grade="--" grade="--"
points=2.0 points=2.0
@@ -12148,6 +12355,7 @@ function AIRBOSS:_LSOgrade(playerData)
grade="OK" grade="OK"
points=4.0 points=4.0
end end
end end
-- Replace" )"( and "__" -- Replace" )"( and "__"
@@ -12444,7 +12652,7 @@ function AIRBOSS:_GS(step, n)
if n==-1 then if n==-1 then
gp=AIRBOSS.GroovePos.IC gp=AIRBOSS.GroovePos.IC
elseif n==1 then elseif n==1 then
if self.carriertype==AIRBOSS.CarrierType.TARAWA then if self.carriertype==AIRBOSS.CarrierType.TARAWA or self.carriertype==AIRBOSS.CarrierType.AMERICA or self.carriertype==AIRBOSS.CarrierType.JCARLOS then
gp=AIRBOSS.GroovePos.AL gp=AIRBOSS.GroovePos.AL
else else
gp=AIRBOSS.GroovePos.IW gp=AIRBOSS.GroovePos.IW
@@ -14334,17 +14542,17 @@ function AIRBOSS:_IsCarrierAircraft(unit)
-- Get aircraft type name -- Get aircraft type name
local aircrafttype=unit:GetTypeName() local aircrafttype=unit:GetTypeName()
-- Special case for Harrier which can only land on Tarawa. -- Special case for Harrier which can only land on Tarawa, LHA and LHD.
if aircrafttype==AIRBOSS.AircraftCarrier.AV8B then if aircrafttype==AIRBOSS.AircraftCarrier.AV8B then
if self.carriertype==AIRBOSS.CarrierType.TARAWA then if self.carriertype==AIRBOSS.CarrierType.TARAWA or self.carriertype==AIRBOSS.CarrierType.AMERICA or self.carriertype==AIRBOSS.CarrierType.JCARLOS then
return true return true
else else
return false return false
end end
end end
-- Also only Harriers can land on the Tarawa. -- Also only Harriers can land on the Tarawa, LHA and LHD.
if self.carriertype==AIRBOSS.CarrierType.TARAWA then if self.carriertype==AIRBOSS.CarrierType.TARAWA or self.carriertype==AIRBOSS.CarrierType.AMERICA or self.carriertype==AIRBOSS.CarrierType.JCARLOS then
if aircrafttype~=AIRBOSS.AircraftCarrier.AV8B then if aircrafttype~=AIRBOSS.AircraftCarrier.AV8B then
return false return false
end end
@@ -17713,8 +17921,8 @@ function AIRBOSS:_MarkCaseZones(_unitName, flare)
self:_GetZoneBullseye(case):FlareZone(FLARECOLOR.Green, 45) self:_GetZoneBullseye(case):FlareZone(FLARECOLOR.Green, 45)
end end
-- Tarawa landing spots. -- Tarawa, LHA and LHD landing spots.
if self.carriertype==AIRBOSS.CarrierType.TARAWA then if self.carriertype==AIRBOSS.CarrierType.TARAWA or self.carriertype==AIRBOSS.CarrierType.AMERICA or self.carriertype==AIRBOSS.CarrierType.JCARLOS then
text=text.."\n* abeam landing stop with RED flares" text=text.."\n* abeam landing stop with RED flares"
-- Abeam landing spot zone. -- Abeam landing spot zone.
local ALSPT=self:_GetZoneAbeamLandingSpot() local ALSPT=self:_GetZoneAbeamLandingSpot()

View File

@@ -22,7 +22,7 @@
-- @module Ops.CSAR -- @module Ops.CSAR
-- @image OPS_CSAR.jpg -- @image OPS_CSAR.jpg
-- Date: Aug 2021 -- Date: Oct 2021
------------------------------------------------------------------------- -------------------------------------------------------------------------
--- **CSAR** class, extends Core.Base#BASE, Core.Fsm#FSM --- **CSAR** class, extends Core.Base#BASE, Core.Fsm#FSM
@@ -97,6 +97,14 @@
-- self.pilotmustopendoors = false -- switch to true to enable check of open doors -- self.pilotmustopendoors = false -- switch to true to enable check of open doors
-- -- (added 0.1.9) -- -- (added 0.1.9)
-- self.suppressmessages = false -- switch off all messaging if you want to do your own -- self.suppressmessages = false -- switch off all messaging if you want to do your own
-- -- (added 0.1.11)
-- self.rescuehoverheight = 20 -- max height for a hovering rescue in meters
-- self.rescuehoverdistance = 10 -- max distance for a hovering rescue in meters
-- -- (added 0.1.12)
-- -- Country codes for spawned pilots
-- self.countryblue= country.id.USA
-- self.countryred = country.id.RUSSIA
-- self.countryneutral = country.id.UN_PEACEKEEPERS
-- --
-- ## 2.1 Experimental Features -- ## 2.1 Experimental Features
-- --
@@ -230,10 +238,11 @@ CSAR.AircraftType["Mi-8MTV2"] = 12
CSAR.AircraftType["Mi-8MT"] = 12 CSAR.AircraftType["Mi-8MT"] = 12
CSAR.AircraftType["Mi-24P"] = 8 CSAR.AircraftType["Mi-24P"] = 8
CSAR.AircraftType["Mi-24V"] = 8 CSAR.AircraftType["Mi-24V"] = 8
CSAR.AircraftType["Bell-47"] = 2
--- CSAR class version. --- CSAR class version.
-- @field #string version -- @field #string version
CSAR.version="0.1.10r3" CSAR.version="0.1.11r2"
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- ToDo list -- ToDo list
@@ -349,7 +358,7 @@ function CSAR:New(Coalition, Template, Alias)
self.csarPrefix = { "helicargo", "MEDEVAC"} -- prefixes used for useprefix=true - DON\'T use # in names! self.csarPrefix = { "helicargo", "MEDEVAC"} -- prefixes used for useprefix=true - DON\'T use # in names!
self.template = Template or "generic" -- template for downed pilot self.template = Template or "generic" -- template for downed pilot
self.mashprefix = {"MASH"} -- prefixes used to find MASHes self.mashprefix = {"MASH"} -- prefixes used to find MASHes
self.mash = SET_GROUP:New():FilterCoalitions(self.coalition):FilterPrefixes(self.mashprefix):FilterOnce() -- currently only GROUP objects, maybe support STATICs also?
self.autosmoke = false -- automatically smoke location when heli is near self.autosmoke = false -- automatically smoke location when heli is near
self.autosmokedistance = 2000 -- distance for autosmoke self.autosmokedistance = 2000 -- distance for autosmoke
-- added 0.1.4 -- added 0.1.4
@@ -363,6 +372,15 @@ function CSAR:New(Coalition, Template, Alias)
self.pilotmustopendoors = false -- switch to true to enable check on open doors self.pilotmustopendoors = false -- switch to true to enable check on open doors
self.suppressmessages = false self.suppressmessages = false
-- added 0.1.11r1
self.rescuehoverheight = 20
self.rescuehoverdistance = 10
-- added 0.1.12
self.countryblue= country.id.USA
self.countryred = country.id.RUSSIA
self.countryneutral = country.id.UN_PEACEKEEPERS
-- WARNING - here\'ll be dragons -- WARNING - here\'ll be dragons
-- for this to work you need to de-sanitize your mission environment in <DCS root>\Scripts\MissionScripting.lua -- for this to work you need to de-sanitize your mission environment in <DCS root>\Scripts\MissionScripting.lua
-- needs SRS => 1.9.6 to work (works on the *server* side) -- needs SRS => 1.9.6 to work (works on the *server* side)
@@ -549,6 +567,7 @@ function CSAR:_SpawnPilotInField(country,point,frequency)
for i=1,10 do for i=1,10 do
math.random(i,10000) math.random(i,10000)
end end
if point:IsSurfaceTypeWater() then point.y = 0 end
local template = self.template local template = self.template
local alias = string.format("Pilot %.2fkHz-%d", freq, math.random(1,99)) local alias = string.format("Pilot %.2fkHz-%d", freq, math.random(1,99))
local coalition = self.coalition local coalition = self.coalition
@@ -687,11 +706,11 @@ function CSAR:_SpawnCsarAtZone( _zone, _coalition, _description, _randomPoint, _
local _country = 0 local _country = 0
if _coalition == coalition.side.BLUE then if _coalition == coalition.side.BLUE then
_country = country.id.USA _country = self.countryblue
elseif _coalition == coalition.side.RED then elseif _coalition == coalition.side.RED then
_country = country.id.RUSSIA _country = self.countryred
else else
_country = country.id.UN_PEACEKEEPERS _country = self.countryneutral
end end
self:_AddCsar(_coalition, _country, pos, typename, unitname, _description, freq, _nomessage, _description, forcedesc) self:_AddCsar(_coalition, _country, pos, typename, unitname, _description, freq, _nomessage, _description, forcedesc)
@@ -718,7 +737,6 @@ function CSAR:SpawnCSARAtZone(Zone, Coalition, Description, RandomPoint, Nomessa
return self return self
end end
-- TODO: Split in functions per Event type
--- (Internal) Event handler. --- (Internal) Event handler.
-- @param #CSAR self -- @param #CSAR self
function CSAR:_EventHandler(EventData) function CSAR:_EventHandler(EventData)
@@ -790,7 +808,7 @@ function CSAR:_EventHandler(EventData)
if self:_DoubleEjection(_unitname) then if self:_DoubleEjection(_unitname) then
return return
end end
self:_DisplayToAllSAR("MAYDAY MAYDAY! " .. _unit:GetTypeName() .. " shot down. No Chute!", self.coalition, self.messageTime)
else else
self:T(self.lid .. " Pilot has not taken off, ignore") self:T(self.lid .. " Pilot has not taken off, ignore")
end end
@@ -878,13 +896,6 @@ function CSAR:_EventHandler(EventData)
if _place:GetCoalition() == self.coalition or _place:GetCoalition() == coalition.side.NEUTRAL then if _place:GetCoalition() == self.coalition or _place:GetCoalition() == coalition.side.NEUTRAL then
self:_ScheduledSARFlight(_event.IniUnitName,_event.IniGroupName,true) self:_ScheduledSARFlight(_event.IniUnitName,_event.IniGroupName,true)
--[[
if self.pilotmustopendoors and not self:_IsLoadingDoorOpen(_event.IniUnitName) then
self:_DisplayMessageToSAR(_unit, "Open the door to let me out!", self.messageTime, true)
else
self:_RescuePilots(_unit)
end
--]]
else else
self:T(string.format("Airfield %d, Unit %d", _place:GetCoalition(), _unit:GetCoalition())) self:T(string.format("Airfield %d, Unit %d", _place:GetCoalition(), _unit:GetCoalition()))
end end
@@ -904,7 +915,6 @@ end
function CSAR:_InitSARForPilot(_downedGroup, _GroupName, _freq, _nomessage) function CSAR:_InitSARForPilot(_downedGroup, _GroupName, _freq, _nomessage)
self:T(self.lid .. " _InitSARForPilot") self:T(self.lid .. " _InitSARForPilot")
local _leader = _downedGroup:GetUnit(1) local _leader = _downedGroup:GetUnit(1)
--local _groupName = _downedGroup:GetName()
local _groupName = _GroupName local _groupName = _GroupName
local _freqk = _freq / 1000 local _freqk = _freq / 1000
local _coordinatesText = self:_GetPositionOfWounded(_downedGroup) local _coordinatesText = self:_GetPositionOfWounded(_downedGroup)
@@ -920,7 +930,7 @@ function CSAR:_InitSARForPilot(_downedGroup, _GroupName, _freq, _nomessage)
end end
-- trigger FSM event -- trigger FSM event
self:__PilotDown(2,_downedGroup, _freqk, _leadername, _coordinatesText) self:__PilotDown(2,_downedGroup, _freqk, _groupName, _coordinatesText)
return self return self
end end
@@ -1090,7 +1100,6 @@ function CSAR:_PickupUnit(_heliUnit, _pilotName, _woundedGroup, _woundedGroupNam
local grouptable = downedgrouptable --#CSAR.DownedPilot local grouptable = downedgrouptable --#CSAR.DownedPilot
self.inTransitGroups[_heliName][_woundedGroupName] = self.inTransitGroups[_heliName][_woundedGroupName] =
{ {
-- DONE: Fix with #CSAR.DownedPilot
originalUnit = grouptable.originalUnit, originalUnit = grouptable.originalUnit,
woundedGroup = _woundedGroupName, woundedGroup = _woundedGroupName,
side = self.coalition, side = self.coalition,
@@ -1129,42 +1138,7 @@ end
-- @return #boolean outcome The outcome. -- @return #boolean outcome The outcome.
function CSAR:_IsLoadingDoorOpen( unit_name ) function CSAR:_IsLoadingDoorOpen( unit_name )
self:T(self.lid .. " _IsLoadingDoorOpen") self:T(self.lid .. " _IsLoadingDoorOpen")
--[[
local ret_val = false
local unit = Unit.getByName(unit_name)
if unit ~= nil then
local type_name = unit:getTypeName()
if type_name == "Mi-8MT" and unit:getDrawArgumentValue(86) == 1 or unit:getDrawArgumentValue(250) == 1 then
self:T(unit_name .. " Cargo doors are open or cargo door not present")
ret_val = true
end
if type_name == "Mi-24P" and unit:getDrawArgumentValue(38) == 1 or unit:getDrawArgumentValue(86) == 1 then
self:T(unit_name .. " a side door is open")
ret_val = true
end
if type_name == "UH-1H" and unit:getDrawArgumentValue(43) == 1 or unit:getDrawArgumentValue(44) == 1 then
self:T(unit_name .. " a side door is open ")
ret_val = true
end
if string.find(type_name, "SA342" ) and unit:getDrawArgumentValue(34) == 1 or unit:getDrawArgumentValue(38) == 1 then
self:T(unit_name .. " front door(s) are open")
ret_val = true
end
if ret_val == false then
self:T(unit_name .. " all doors are closed")
end
return ret_val
end -- nil
--]]
return UTILS.IsLoadingDoorOpen(unit_name) return UTILS.IsLoadingDoorOpen(unit_name)
end end
--- (Internal) Function to check if heli is close to group. --- (Internal) Function to check if heli is close to group.
@@ -1195,14 +1169,12 @@ function CSAR:_CheckCloseWoundedGroup(_distance, _heliUnit, _heliName, _woundedG
else else
self:_DisplayMessageToSAR(_heliUnit, string.format("%s: %s. You\'re close now! Land in a safe place, I will go there ", _heliName, _pilotName), self.messageTime,false,true) self:_DisplayMessageToSAR(_heliUnit, string.format("%s: %s. You\'re close now! Land in a safe place, I will go there ", _heliName, _pilotName), self.messageTime,false,true)
end end
--mark as shown for THIS heli and THIS group
self.heliCloseMessage[_lookupKeyHeli] = true self.heliCloseMessage[_lookupKeyHeli] = true
end end
-- have we landed close enough? -- have we landed close enough?
if not _heliUnit:InAir() then if not _heliUnit:InAir() then
-- if you land on them, doesnt matter if they were heading to someone else as you\'re closer, you win! :)
if self.pilotRuntoExtractPoint == true then if self.pilotRuntoExtractPoint == true then
if (_distance < self.extractDistance) then if (_distance < self.extractDistance) then
local _time = self.landedStatus[_lookupKeyHeli] local _time = self.landedStatus[_lookupKeyHeli]
@@ -1246,15 +1218,16 @@ function CSAR:_CheckCloseWoundedGroup(_distance, _heliUnit, _heliName, _woundedG
end end
if _heliUnit:InAir() and _unitsInHelicopter + 1 <= _maxUnits then if _heliUnit:InAir() and _unitsInHelicopter + 1 <= _maxUnits then
-- TODO - make variable
if _distance < 8.0 then if _distance < self.rescuehoverdistance then
--check height! --check height!
local leaderheight = _woundedLeader:GetHeight() local leaderheight = _woundedLeader:GetHeight()
if leaderheight < 0 then leaderheight = 0 end if leaderheight < 0 then leaderheight = 0 end
local _height = _heliUnit:GetHeight() - leaderheight local _height = _heliUnit:GetHeight() - leaderheight
if _height <= 20.0 then -- TODO - make variable
if _height <= self.rescuehoverheight then
local _time = self.hoverStatus[_lookupKeyHeli] local _time = self.hoverStatus[_lookupKeyHeli]
@@ -1354,7 +1327,6 @@ function CSAR:_RescuePilots(_heliUnit)
return return
end end
-- DONE: count saved units?
local PilotsSaved = self:_PilotsOnboard(_heliName) local PilotsSaved = self:_PilotsOnboard(_heliName)
self.inTransitGroups[_heliName] = nil self.inTransitGroups[_heliName] = nil
@@ -1450,7 +1422,6 @@ function CSAR:_DisplayActiveSAR(_unitName)
local _groupName = _value.name local _groupName = _value.name
self:T(string.format("Display Active Pilot: %s", tostring(_groupName))) self:T(string.format("Display Active Pilot: %s", tostring(_groupName)))
self:T({Table=_value}) self:T({Table=_value})
--local _woundedGroup = GROUP:FindByName(_groupName)
local _woundedGroup = _value.group local _woundedGroup = _value.group
if _woundedGroup and _value.alive then if _woundedGroup and _value.alive then
local _coordinatesText = self:_GetPositionOfWounded(_woundedGroup) local _coordinatesText = self:_GetPositionOfWounded(_woundedGroup)
@@ -1747,7 +1718,6 @@ function CSAR:_GetDistance(_point1, _point2)
if _point1 and _point2 then if _point1 and _point2 then
local distance1 = _point1:Get2DDistance(_point2) local distance1 = _point1:Get2DDistance(_point2)
local distance2 = _point1:DistanceFromPointVec2(_point2) local distance2 = _point1:DistanceFromPointVec2(_point2)
self:I({dist1=distance1, dist2=distance2})
if distance1 and type(distance1) == "number" then if distance1 and type(distance1) == "number" then
return distance1 return distance1
elseif distance2 and type(distance2) == "number" then elseif distance2 and type(distance2) == "number" then
@@ -1768,7 +1738,6 @@ end
-- @param #CSAR self -- @param #CSAR self
function CSAR:_GenerateVHFrequencies() function CSAR:_GenerateVHFrequencies()
self:T(self.lid .. " _GenerateVHFrequencies") self:T(self.lid .. " _GenerateVHFrequencies")
--local _skipFrequencies = self.SkipFrequencies
local FreeVHFFrequencies = {} local FreeVHFFrequencies = {}
FreeVHFFrequencies = UTILS.GenerateVHFrequencies() FreeVHFFrequencies = UTILS.GenerateVHFrequencies()
@@ -1808,7 +1777,6 @@ function CSAR:_GetClockDirection(_heli, _group)
if _heading then if _heading then
local Aspect = Angle - _heading local Aspect = Angle - _heading
if Aspect == 0 then Aspect = 360 end if Aspect == 0 then Aspect = 360 end
--clock = math.floor(Aspect / 30)
clock = math.abs(UTILS.Round((Aspect / 30),0)) clock = math.abs(UTILS.Round((Aspect / 30),0))
if clock == 0 then clock = 12 end if clock == 0 then clock = 12 end
end end
@@ -1917,6 +1885,7 @@ function CSAR:onafterStart(From, Event, To)
else else
self.allheligroupset = SET_GROUP:New():FilterCoalitions(self.coalitiontxt):FilterCategoryHelicopter():FilterStart() self.allheligroupset = SET_GROUP:New():FilterCoalitions(self.coalitiontxt):FilterCategoryHelicopter():FilterStart()
end end
self.mash = SET_GROUP:New():FilterCoalitions(self.coalitiontxt):FilterPrefixes(self.mashprefix):FilterStart() -- currently only GROUP objects, maybe support STATICs also?
self:__Status(-10) self:__Status(-10)
return self return self
end end

File diff suppressed because it is too large Load Diff

View File

@@ -157,7 +157,7 @@ end
--- Set the frequency for the radio transmission. --- Set the frequency for the radio transmission.
-- If the transmitting positionable is a unit or group, this also set the command "SetFrequency" with the defined frequency and modulation. -- If the transmitting positionable is a unit or group, this also set the command "SetFrequency" with the defined frequency and modulation.
-- @param #RADIO self -- @param #RADIO self
-- @param #number Frequency Frequency in MHz. Ranges allowed for radio transmissions in DCS : 30-87.995 / 108-173.995 / 225-399.975MHz. -- @param #number Frequency Frequency in MHz.
-- @return #RADIO self -- @return #RADIO self
function RADIO:SetFrequency(Frequency) function RADIO:SetFrequency(Frequency)
self:F2(Frequency) self:F2(Frequency)
@@ -165,7 +165,7 @@ function RADIO:SetFrequency(Frequency)
if type(Frequency) == "number" then if type(Frequency) == "number" then
-- If frequency is in range -- If frequency is in range
if (Frequency >= 30 and Frequency <= 87.995) or (Frequency >= 108 and Frequency <= 173.995) or (Frequency >= 225 and Frequency <= 399.975) then -- if (Frequency >= 30 and Frequency <= 87.995) or (Frequency >= 108 and Frequency <= 173.995) or (Frequency >= 225 and Frequency <= 399.975) then
-- Convert frequency from MHz to Hz -- Convert frequency from MHz to Hz
self.Frequency = Frequency * 1000000 self.Frequency = Frequency * 1000000
@@ -186,10 +186,10 @@ function RADIO:SetFrequency(Frequency)
end end
return self return self
end -- end
end end
self:E({"Frequency is outside of DCS Frequency ranges (30-80, 108-152, 225-400). Frequency unchanged.", Frequency}) self:E({"Frequency is not a number. Frequency unchanged.", Frequency})
return self return self
end end

View File

@@ -6,7 +6,7 @@
-- --
-- ### Contributions: -- ### Contributions:
-- --
-- * FlightControl : Rework to OO framework -- * FlightControl : Rework to OO framework.
-- --
-- @module Utils -- @module Utils
-- @image MOOSE.JPG -- @image MOOSE.JPG
@@ -339,18 +339,34 @@ UTILS.MetersToNM = function(meters)
return meters/1852 return meters/1852
end end
UTILS.KiloMetersToNM = function(kilometers)
return kilometers/1852*1000
end
UTILS.MetersToSM = function(meters) UTILS.MetersToSM = function(meters)
return meters/1609.34 return meters/1609.34
end end
UTILS.KiloMetersToSM = function(kilometers)
return kilometers/1609.34*1000
end
UTILS.MetersToFeet = function(meters) UTILS.MetersToFeet = function(meters)
return meters/0.3048 return meters/0.3048
end end
UTILS.KiloMetersToFeet = function(kilometers)
return kilometers/0.3048*1000
end
UTILS.NMToMeters = function(NM) UTILS.NMToMeters = function(NM)
return NM*1852 return NM*1852
end end
UTILS.NMToKiloMeters = function(NM)
return NM*1852/1000
end
UTILS.FeetToMeters = function(feet) UTILS.FeetToMeters = function(feet)
return feet*0.3048 return feet*0.3048
end end
@@ -907,7 +923,7 @@ function UTILS.RandomGaussian(x0, sigma, xmin, xmax, imax)
local x1=math.random() local x1=math.random()
local x2=math.random() local x2=math.random()
-- Transform to Gaussian exp(-(x-x0)²/(2*sigma²). -- Transform to Gaussian exp(-(x-x0)°/(2*sigma°).
r = math.sqrt(-2*sigma*sigma * math.log(x1)) * math.cos(2*math.pi * x2) + x0 r = math.sqrt(-2*sigma*sigma * math.log(x1)) * math.cos(2*math.pi * x2) + x0
i=i+1 i=i+1
@@ -961,6 +977,33 @@ function UTILS.VecNorm(a)
return math.sqrt(UTILS.VecDot(a, a)) return math.sqrt(UTILS.VecDot(a, a))
end end
--- Calculate the distance between two 2D vectors.
-- @param DCS#Vec2 a Vector in 3D with x, y components.
-- @param DCS#Vec2 b Vector in 3D with x, y components.
-- @return #number Distance between the vectors.
function UTILS.VecDist2D(a, b)
local c={x=b.x-a.x, y=b.y-a.y}
local d=math.sqrt(c.x*c.x+c.y*c.y)
return d
end
--- Calculate the distance between two 3D vectors.
-- @param DCS#Vec3 a Vector in 3D with x, y, z components.
-- @param DCS#Vec3 b Vector in 3D with x, y, z components.
-- @return #number Distance between the vectors.
function UTILS.VecDist3D(a, b)
local c={x=b.x-a.x, y=b.y-a.y, z=b.z-a.z}
local d=math.sqrt(UTILS.VecDot(c, c))
return d
end
--- Calculate the [cross product](https://en.wikipedia.org/wiki/Cross_product) of two 3D vectors. The result is a 3D vector. --- Calculate the [cross product](https://en.wikipedia.org/wiki/Cross_product) of two 3D vectors. The result is a 3D vector.
-- @param DCS#Vec3 a Vector in 3D with x, y, z components. -- @param DCS#Vec3 a Vector in 3D with x, y, z components.
-- @param DCS#Vec3 b Vector in 3D with x, y, z components. -- @param DCS#Vec3 b Vector in 3D with x, y, z components.
@@ -1535,7 +1578,7 @@ function UTILS.IsLoadingDoorOpen( unit_name )
if unit ~= nil then if unit ~= nil then
local type_name = unit:getTypeName() local type_name = unit:getTypeName()
if type_name == "Mi-8MT" and unit:getDrawArgumentValue(38) == 1 or unit:getDrawArgumentValue(86) == 1 or unit:getDrawArgumentValue(250) == 1 then if type_name == "Mi-8MT" and unit:getDrawArgumentValue(38) == 1 or unit:getDrawArgumentValue(86) == 1 or unit:getDrawArgumentValue(250) < 0 then
BASE:T(unit_name .. " Cargo doors are open or cargo door not present") BASE:T(unit_name .. " Cargo doors are open or cargo door not present")
ret_val = true ret_val = true
end end
@@ -1555,6 +1598,26 @@ function UTILS.IsLoadingDoorOpen( unit_name )
ret_val = true ret_val = true
end end
if string.find(type_name, "Hercules") and unit:getDrawArgumentValue(1215) == 1 and unit:getDrawArgumentValue(1216) == 1 then
BASE:T(unit_name .. " rear doors are open")
ret_val = true
end
if string.find(type_name, "Hercules") and (unit:getDrawArgumentValue(1220) == 1 or unit:getDrawArgumentValue(1221) == 1) then
BASE:T(unit_name .. " para doors are open")
ret_val = true
end
if string.find(type_name, "Hercules") and unit:getDrawArgumentValue(1217) == 1 then
BASE:T(unit_name .. " side door is open")
ret_val = true
end
if string.find(type_name, "Bell-47") then -- bell aint got no doors so always ready to load injured soldiers
BASE:T(unit_name .. " door is open")
ret_val = true
end
if ret_val == false then if ret_val == false then
BASE:T(unit_name .. " all doors are closed") BASE:T(unit_name .. " all doors are closed")
end end
@@ -1588,10 +1651,10 @@ function UTILS.GenerateVHFrequencies()
local _skipFrequencies = { local _skipFrequencies = {
214,274,291.5,295,297.5, 214,274,291.5,295,297.5,
300.5,304,307,309.5,311,312,312.5,316, 300.5,304,307,309.5,311,312,312.5,316,
320,324,328,329,330,336,337, 320,324,328,329,330,332,336,337,
342,343,348,351,352,353,358, 342,343,348,351,352,353,358,
363,365,368,372.5,374, 363,365,368,372.5,374,
380,381,384,389,395,396, 380,381,384,385,389,395,396,
414,420,430,432,435,440,450,455,462,470,485, 414,420,430,432,435,440,450,455,462,470,485,
507,515,520,525,528,540,550,560,570,577,580, 507,515,520,525,528,540,550,560,570,577,580,
602,625,641,662,670,680,682,690, 602,625,641,662,670,680,682,690,
@@ -1698,7 +1761,7 @@ function UTILS.GenerateLaserCodes()
while _code < 1777 and _count < 30 do while _code < 1777 and _count < 30 do
while true do while true do
_code = _code + 1 _code = _code + 1
if not self:_ContainsDigit(_code, 8) if not ContainsDigit(_code, 8)
and not ContainsDigit(_code, 9) and not ContainsDigit(_code, 9)
and not ContainsDigit(_code, 0) then and not ContainsDigit(_code, 0) then
table.insert(jtacGeneratedLaserCodes, _code) table.insert(jtacGeneratedLaserCodes, _code)

View File

@@ -17,6 +17,7 @@
-- @field #table CategoryName Names of airbase categories. -- @field #table CategoryName Names of airbase categories.
-- @field #string AirbaseName Name of the airbase. -- @field #string AirbaseName Name of the airbase.
-- @field #number AirbaseID Airbase ID. -- @field #number AirbaseID Airbase ID.
-- @field Core.Zone#ZONE AirbaseZone Circular zone around the airbase with a radius of 2500 meters. For ships this is a ZONE_UNIT object.
-- @field #number category Airbase category. -- @field #number category Airbase category.
-- @field #table descriptors DCS descriptors. -- @field #table descriptors DCS descriptors.
-- @field #boolean isAirdrome Airbase is an airdrome. -- @field #boolean isAirdrome Airbase is an airdrome.
@@ -546,6 +547,13 @@ function AIRBASE:Register(AirbaseName)
self.isHelipad=true self.isHelipad=true
elseif self.category==Airbase.Category.SHIP then elseif self.category==Airbase.Category.SHIP then
self.isShip=true self.isShip=true
-- DCS bug: Oil rigs and gas platforms have category=2 (ship). Also they cannot be retrieved by coalition.getStaticObjects()
if self.descriptors.typeName=="Oil rig" or self.descriptors.typeName=="Ga" then
self.isHelipad=true
self.isShip=false
self.category=Airbase.Category.HELIPAD
_DATABASE:AddStatic(AirbaseName)
end
else else
self:E("ERROR: Unknown airbase category!") self:E("ERROR: Unknown airbase category!")
end end
@@ -558,8 +566,14 @@ function AIRBASE:Register(AirbaseName)
self:GetCoordinate() self:GetCoordinate()
if vec2 then if vec2 then
-- TODO: For ships we need a moving zone. if self.isShip then
local unit=UNIT:FindByName(AirbaseName)
if unit then
self.AirbaseZone=ZONE_UNIT:New(AirbaseName, unit, 2500)
end
else
self.AirbaseZone=ZONE_RADIUS:New(AirbaseName, vec2, 2500) self.AirbaseZone=ZONE_RADIUS:New(AirbaseName, vec2, 2500)
end
else else
self:E(string.format("ERROR: Cound not get position Vec2 of airbase %s", AirbaseName)) self:E(string.format("ERROR: Cound not get position Vec2 of airbase %s", AirbaseName))
end end
@@ -1006,10 +1020,19 @@ function AIRBASE:GetParkingSpotsTable(termtype)
local spot=self:_GetParkingSpotByID(_spot.Term_Index) local spot=self:_GetParkingSpotByID(_spot.Term_Index)
if spot then
spot.Free=_isfree(_spot) -- updated spot.Free=_isfree(_spot) -- updated
spot.TOAC=_spot.TO_AC -- updated spot.TOAC=_spot.TO_AC -- updated
table.insert(spots, spot) table.insert(spots, spot)
else
self:E(string.format("ERROR: Parking spot %s is nil!", tostring(_spot.Term_Index)))
end
end end
end end
@@ -1084,7 +1107,7 @@ function AIRBASE:MarkParkingSpots(termtype, mark)
-- Get airbase name. -- Get airbase name.
local airbasename=self:GetName() local airbasename=self:GetName()
self:E(string.format("Parking spots at %s for termial type %s:", airbasename, tostring(termtype))) self:E(string.format("Parking spots at %s for terminal type %s:", airbasename, tostring(termtype)))
for _,_spot in pairs(parkingdata) do for _,_spot in pairs(parkingdata) do
@@ -1161,14 +1184,25 @@ function AIRBASE:FindFreeParkingSpotForAircraft(group, terminaltype, scanradius,
parkingdata=parkingdata or self:GetParkingSpotsTable(terminaltype) parkingdata=parkingdata or self:GetParkingSpotsTable(terminaltype)
-- Get the aircraft size, i.e. it's longest side of x,z. -- Get the aircraft size, i.e. it's longest side of x,z.
local aircraft=group:GetUnit(1) local aircraft = nil -- fix local problem below
local _aircraftsize, ax,ay,az=aircraft:GetObjectSize() local _aircraftsize, ax,ay,az
if group and group.ClassName == "GROUP" then
aircraft=group:GetUnit(1)
_aircraftsize, ax,ay,az=aircraft:GetObjectSize()
else
-- SU27 dimensions
_aircraftsize = 23
ax = 23 -- length
ay = 7 -- height
az = 17 -- width
end
-- Number of spots we are looking for. Note that, e.g. grouping can require a number different from the group size! -- Number of spots we are looking for. Note that, e.g. grouping can require a number different from the group size!
local _nspots=nspots or group:GetSize() local _nspots=nspots or group:GetSize()
-- Debug info. -- Debug info.
self:E(string.format("%s: Looking for %d parking spot(s) for aircraft of size %.1f m (x=%.1f,y=%.1f,z=%.1f) at termial type %s.", airport, _nspots, _aircraftsize, ax, ay, az, tostring(terminaltype))) self:E(string.format("%s: Looking for %d parking spot(s) for aircraft of size %.1f m (x=%.1f,y=%.1f,z=%.1f) at terminal type %s.", airport, _nspots, _aircraftsize, ax, ay, az, tostring(terminaltype)))
-- Table of valid spots. -- Table of valid spots.
local validspots={} local validspots={}
@@ -1291,6 +1325,7 @@ function AIRBASE:FindFreeParkingSpotForAircraft(group, terminaltype, scanradius,
-- Retrun spots we found, even if there were not enough. -- Retrun spots we found, even if there were not enough.
return validspots return validspots
end end
--- Check black and white lists. --- Check black and white lists.

View File

@@ -3779,8 +3779,9 @@ end
-- @param #number radius Radius of the relocation zone, default 500 -- @param #number radius Radius of the relocation zone, default 500
-- @param #boolean onroad If true, route on road (less problems with AI way finding), default true -- @param #boolean onroad If true, route on road (less problems with AI way finding), default true
-- @param #boolean shortcut If true and onroad is set, take a shorter route - if available - off road, default false -- @param #boolean shortcut If true and onroad is set, take a shorter route - if available - off road, default false
-- @param #string formation Formation string as in the mission editor, e.g. "Vee", "Diamond", "Line abreast", etc. Defaults to "Off Road"
-- @return #CONTROLLABLE self -- @return #CONTROLLABLE self
function CONTROLLABLE:RelocateGroundRandomInRadius(speed, radius, onroad, shortcut) function CONTROLLABLE:RelocateGroundRandomInRadius(speed, radius, onroad, shortcut, formation)
self:F2( { self.ControllableName } ) self:F2( { self.ControllableName } )
local _coord = self:GetCoordinate() local _coord = self:GetCoordinate()
@@ -3791,14 +3792,14 @@ function CONTROLLABLE:RelocateGroundRandomInRadius(speed, radius, onroad, shortc
local _grptsk = {} local _grptsk = {}
local _candoroad = false local _candoroad = false
local _shortcut = shortcut or false local _shortcut = shortcut or false
local _formation = formation or "Off Road"
-- create a DCS Task an push it on the group -- create a DCS Task an push it on the group
-- TaskGroundOnRoad(ToCoordinate,Speed,OffRoadFormation,Shortcut,FromCoordinate,WaypointFunction,WaypointFunctionArguments)
if onroad then if onroad then
_grptsk, _candoroad = self:TaskGroundOnRoad(_tocoord,_speed,"Off Road",_shortcut) _grptsk, _candoroad = self:TaskGroundOnRoad(_tocoord,_speed,_formation,_shortcut)
self:Route(_grptsk,5) self:Route(_grptsk,5)
else else
self:TaskRouteToVec2(_tocoord:GetVec2(),_speed,"Off Road") self:TaskRouteToVec2(_tocoord:GetVec2(),_speed,_formation)
end end
return self return self

View File

@@ -1147,6 +1147,7 @@ function GROUP:GetAmmunition()
local Nshells=0 local Nshells=0
local Nrockets=0 local Nrockets=0
local Nmissiles=0 local Nmissiles=0
local Nbombs=0
if DCSControllable then if DCSControllable then
@@ -1155,18 +1156,19 @@ function GROUP:GetAmmunition()
local Unit = UnitData -- Wrapper.Unit#UNIT local Unit = UnitData -- Wrapper.Unit#UNIT
-- Get ammo of the unit -- Get ammo of the unit
local ntot, nshells, nrockets, nmissiles = Unit:GetAmmunition() local ntot, nshells, nrockets, nbombs, nmissiles = Unit:GetAmmunition()
Ntot=Ntot+ntot Ntot=Ntot+ntot
Nshells=Nshells+nshells Nshells=Nshells+nshells
Nrockets=Nrockets+nrockets Nrockets=Nrockets+nrockets
Nmissiles=Nmissiles+nmissiles Nmissiles=Nmissiles+nmissiles
Nbombs=Nbombs+nbombs
end end
end end
return Ntot, Nshells, Nrockets, Nmissiles return Ntot, Nshells, Nrockets, Nbombs, Nmissiles
end end
@@ -2576,8 +2578,10 @@ end
-- @return #GROUP self -- @return #GROUP self
function GROUP:SetCommandInvisible(switch) function GROUP:SetCommandInvisible(switch)
self:F2( self.GroupName ) self:F2( self.GroupName )
local switch = switch or false if switch==nil then
local SetInvisible = {id = 'SetInvisible', params = {value = true}} switch=false
end
local SetInvisible = {id = 'SetInvisible', params = {value = switch}}
self:SetCommand(SetInvisible) self:SetCommand(SetInvisible)
return self return self
end end
@@ -2588,12 +2592,25 @@ end
-- @return #GROUP self -- @return #GROUP self
function GROUP:SetCommandImmortal(switch) function GROUP:SetCommandImmortal(switch)
self:F2( self.GroupName ) self:F2( self.GroupName )
local switch = switch or false if switch==nil then
local SetInvisible = {id = 'SetImmortal', params = {value = true}} switch=false
self:SetCommand(SetInvisible) end
local SetImmortal = {id = 'SetImmortal', params = {value = switch}}
self:SetCommand(SetImmortal)
return self return self
end end
--- Get skill from Group. Effectively gets the skill from Unit 1 as the group holds no skill value.
-- @param #GROUP self
-- @return #string Skill String of skill name.
function GROUP:GetSkill()
self:F2( self.GroupName )
local unit = self:GetUnit(1)
local name = unit:GetName()
local skill = _DATABASE.Templates.Units[name].Template.skill or "Random"
return skill
end
--do -- Smoke --do -- Smoke
-- --
----- Signal a flare at the position of the GROUP. ----- Signal a flare at the position of the GROUP.

View File

@@ -684,6 +684,27 @@ function POSITIONABLE:IsShip()
end end
--- Returns if the unit is a submarine.
-- @param #POSITIONABLE self
-- @return #boolean Submarines attributes result.
function POSITIONABLE:IsSubmarine()
self:F2()
local DCSUnit = self:GetDCSObject()
if DCSUnit then
local UnitDescriptor = DCSUnit:getDesc()
if UnitDescriptor.attributes["Submarines"] == true then
return true
else
return false
end
end
return nil
end
--- Returns true if the POSITIONABLE is in the air. --- Returns true if the POSITIONABLE is in the air.
-- Polymorphic, is overridden in GROUP and UNIT. -- Polymorphic, is overridden in GROUP and UNIT.
-- @param Wrapper.Positionable#POSITIONABLE self -- @param Wrapper.Positionable#POSITIONABLE self
@@ -1513,6 +1534,7 @@ do -- Cargo
["Ural-4320 APA-5D"] = 10, ["Ural-4320 APA-5D"] = 10,
["Ural-4320T"] = 14, ["Ural-4320T"] = 14,
["ZBD04A"] = 7, -- new by kappa ["ZBD04A"] = 7, -- new by kappa
["VAB_Mephisto"] = 8, -- new by Apple
} }
local CargoBayWeightLimit = ( Weights[Desc.typeName] or 0 ) * 95 local CargoBayWeightLimit = ( Weights[Desc.typeName] or 0 ) * 95

View File

@@ -1426,3 +1426,13 @@ function UNIT:EnableEmission(switch)
return self return self
end end
--- Get skill from Unit.
-- @param #UNIT self
-- @return #string Skill String of skill name.
function UNIT:GetSkill()
self:F2( self.UnitName )
local name = self.UnitName
local skill = _DATABASE.Templates.Units[name].Template.skill or "Random"
return skill
end

View File

@@ -74,6 +74,6 @@ MOOSE has a living (chat and video) community of users, beta testers and contrib
Kind regards, Kind regards,
FlightControl (FC) The Moose Team