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438 Commits

Author SHA1 Message Date
Applevangelist
b4d1118c88 Merge remote-tracking branch 'origin/master' into develop 2024-04-01 12:59:39 +02:00
Applevangelist
dcc15afb89 xxx 2024-04-01 12:59:14 +02:00
Applevangelist
be3db86470 Merge remote-tracking branch 'origin/master' into develop 2024-03-28 11:12:57 +01:00
Applevangelist
67b43e2c68 #CTLD - Extract troops makes troops run towards the helo 2024-03-28 11:12:23 +01:00
Applevangelist
577fefab3a Merge remote-tracking branch 'origin/master' into develop 2024-03-28 08:45:18 +01:00
Applevangelist
2ad111dd50 #CTLD - allow availability of crates restriction to one zone 2024-03-28 08:44:54 +01:00
Applevangelist
523375c765 Merge remote-tracking branch 'origin/master' into develop 2024-03-27 14:41:11 +01:00
Applevangelist
ac42b56b8e nil check 2024-03-27 14:40:34 +01:00
Applevangelist
5b8416d5fd Merge remote-tracking branch 'origin/master' into develop 2024-03-25 18:26:17 +01:00
Niels Vaes
874fa7ad69 Fixing a bug where on a rare condition, an A10CII could be spawned and the SpawnInitSADL of the Spawn object wouldn't be set correctly (#2108) 2024-03-25 17:26:44 +01:00
Frank
a105ddba3d Merge branch 'master' into develop 2024-03-24 17:58:13 +01:00
Frank
70c29de695 Update Airbase.lua
- Fixed docs of airbase enumerators for SouthAtlantic (was Falklands) and Sinai (was SinaiMap)
2024-03-24 17:58:02 +01:00
Applevangelist
8bd39b41f4 Merge remote-tracking branch 'origin/master' into develop 2024-03-24 13:25:00 +01:00
Applevangelist
b263cddc07 #MSRS - Fix for explicit Voice setting actually overwriting overall settings of a provider. 2024-03-24 13:24:38 +01:00
Applevangelist
a712d74e2e Merge remote-tracking branch 'origin/master' into develop 2024-03-23 14:59:20 +01:00
Applevangelist
613d33d731 #SCORING - added option to give a file path for saving and an option to switch autosave off 2024-03-23 14:58:54 +01:00
Applevangelist
c7e694dfb8 #AWACS - fix for too many TAC/MELD/THREAT calls 2024-03-22 09:27:40 +01:00
Applevangelist
d6c9195555 Merge remote-tracking branch 'origin/master' into develop 2024-03-22 08:56:28 +01:00
Applevangelist
50298e4109 Fix for unknown Threat Type 2024-03-22 08:56:00 +01:00
Applevangelist
3389d3284a Fix self.speedmax for immobile groups 2024-03-16 12:37:11 +01:00
Applevangelist
b10819220c Merge remote-tracking branch 'origin/master' into develop 2024-03-15 10:26:18 +01:00
Applevangelist
244abe2bbb #Minor Fixes 2024-03-15 10:25:40 +01:00
Applevangelist
4b1a1cbcff Merge remote-tracking branch 'origin/master' into develop 2024-03-13 09:09:02 +01:00
Applevangelist
378e76e45b Added UTILS.ClockHeadingString(refHdg,tgtHdg) thanks to @statua 2024-03-13 09:08:39 +01:00
Applevangelist
f7f28877da Fix for speed nil in ops groups 2024-03-13 07:39:56 +01:00
Applevangelist
e3d2dec91f Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Wrapper/Controllable.lua
2024-03-12 15:34:53 +01:00
Thomas
470c4ef13c Update Controllable.lua 2024-03-12 11:54:44 +01:00
Thomas
241b31fcec Update Controllable.lua 2024-03-12 11:26:59 +01:00
Thomas
3dd069d7d6 Update Controllable.lua
Docu adjustments
2024-03-12 11:25:33 +01:00
Thomas
77c4fd7696 Update Controllable.lua (#2105) (#2106)
Added setting of AI radio options
2024-03-12 11:20:57 +01:00
Thomas
aca4e4d7ca Update Controllable.lua (#2105)
Added setting of AI radio options
2024-03-12 10:49:06 +01:00
Applevangelist
dcd278e2a1 Merge remote-tracking branch 'origin/master' into develop 2024-03-11 18:19:44 +01:00
Applevangelist
2f81fcb0c0 #STATIC
* Add :FindByMatching() and :FindAllByMatching()
2024-03-11 18:19:19 +01:00
Applevangelist
8cf11de774 #SPAWN
* Small change to keep unitnames when using Razbam's setting IFF via unit names
2024-03-11 18:18:50 +01:00
Applevangelist
b62f2afd8d Merge remote-tracking branch 'origin/master' into develop 2024-03-11 08:30:22 +01:00
Applevangelist
176bd0eb8b xx 2024-03-11 08:29:56 +01:00
Applevangelist
70ee6a1121 Merge remote-tracking branch 'origin/master' into develop 2024-03-10 18:00:02 +01:00
Applevangelist
10edd2f9d0 xxx 2024-03-10 17:59:26 +01:00
Applevangelist
408321decf Merge remote-tracking branch 'origin/master' into develop 2024-03-10 16:53:05 +01:00
Applevangelist
11acb578f6 #SPAWN
* Fix an issue for SPAWN:NewFromTemplate when re-using same template over and again
2024-03-10 16:52:46 +01:00
Applevangelist
383eff4cd6 Merge remote-tracking branch 'origin/develop' into develop 2024-03-10 16:20:32 +01:00
Applevangelist
6cda61c9dd Merge remote-tracking branch 'origin/master' into develop 2024-03-10 16:20:29 +01:00
Applevangelist
4d8abe7f57 #MARKEROPS_BASE
* Fix event coalition
2024-03-10 16:20:06 +01:00
Applevangelist
c6bb7c8bbd Merge remote-tracking branch 'origin/develop' into develop-2 2024-03-09 17:24:47 +01:00
Applevangelist
bd3042410b ccc 2024-03-09 17:24:32 +01:00
Applevangelist
7c9cf96d2e OPSGROUP extra check 2024-03-09 17:24:15 +01:00
Applevangelist
ef30bd36a5 Merge remote-tracking branch 'origin/master' into develop 2024-03-08 10:06:51 +01:00
Applevangelist
5286926609 xx 2024-03-08 10:06:31 +01:00
Applevangelist
ab14fbd11c #MARKEROPS - Added Coalition on FSM events 2024-03-08 10:06:16 +01:00
Applevangelist
5bde0c7605 Merge remote-tracking branch 'origin/develop' into develop 2024-03-07 10:20:56 +01:00
Applevangelist
4f2d8144e9 Merge remote-tracking branch 'origin/master' into develop 2024-03-07 10:20:53 +01:00
Applevangelist
cb61177252 CSAR/CTLD basic support for MH-60R 2024-03-07 10:20:31 +01:00
kaltokri
736204d163 Merge branch 'master' into develop 2024-03-05 22:29:36 +01:00
kaltokri
1e15509001 Fixed broken link to demo mission 2024-03-05 22:29:28 +01:00
kaltokri
cca6b0cf55 Merge branch 'master' into develop 2024-03-05 22:11:34 +01:00
kaltokri
bfa8719ec3 Updated versions of all GitHub actions 2024-03-05 22:11:20 +01:00
Applevangelist
fd0e6053ee #COMMANDER - remove dual AltToKIAS calc for TankerZone etc 2024-03-05 16:38:45 +01:00
Applevangelist
f99eac0de4 Merge remote-tracking branch 'origin/develop' into develop 2024-03-05 10:35:23 +01:00
Applevangelist
89b06fb7a6 Merge remote-tracking branch 'origin/master' into develop 2024-03-05 10:35:18 +01:00
Applevangelist
3652376d42 #CTLD - Slight position spawn variation in case you drop > 1 troop groups 2024-03-05 10:34:15 +01:00
kaltokri
3d1207a079 Merge branch 'master' into develop 2024-03-02 15:07:53 +01:00
kaltokri
3953f0e7fc Moved demo missions of Wrapper.Weapon to new repo 2024-03-02 15:07:45 +01:00
Applevangelist
3e727f7777 Merge remote-tracking branch 'origin/develop' into develop 2024-03-02 14:25:42 +01:00
Applevangelist
5621579b5e fix 2024-03-02 14:24:55 +01:00
Applevangelist
091083b5aa #AWACS
* Fix tac radios when using an AWACS plane
* AWACS info shows STN set
2024-03-02 14:24:39 +01:00
kaltokri
b0d0fb9ae1 Merge branch 'master' into develop 2024-03-01 17:22:33 +01:00
kaltokri
57ce6bcec2 Switched demo mission link in Core/SpawnStatic and Wrapper/Storage 2024-03-01 17:22:22 +01:00
Applevangelist
7a1cfa9fe3 Merge remote-tracking branch 'origin/master' into develop 2024-03-01 08:35:13 +01:00
Applevangelist
71b5492903 Scoring 2024-03-01 08:34:52 +01:00
Applevangelist
5ff4d84a9a Merge remote-tracking branch 'origin/develop' into develop 2024-03-01 08:23:53 +01:00
Applevangelist
c71d0ed7cf Merge remote-tracking branch 'origin/master' into develop 2024-03-01 08:23:50 +01:00
Applevangelist
d64dadd9a9 docu 2024-03-01 08:23:32 +01:00
kaltokri
370bfc893d Merge branch 'master' into develop 2024-02-29 19:52:36 +01:00
kaltokri
0f30f3b1a0 Added link to Wrapper/Group demo missions 2024-02-29 19:52:23 +01:00
kaltokri
50e55e1df2 Merge branch 'master' into develop 2024-02-29 19:00:55 +01:00
kaltokri
51911d3292 Enhanced documentation of InitRandomizePositionZone
InitRandomizePositionZone will not ensure, that every unit is placed within the zone!
2024-02-29 19:00:33 +01:00
kaltokri
bff60bdb69 Update of all Airbases (uptodate and sorted) 2024-02-29 10:33:29 +01:00
kaltokri
219353faad Update of all Airbases (uptodate and sorted) 2024-02-29 10:33:21 +01:00
Applevangelist
4c4ecccb01 Merge remote-tracking branch 'origin/develop' into develop 2024-02-29 09:55:12 +01:00
Applevangelist
0e1cbe45b9 Merge remote-tracking branch 'origin/master' into develop 2024-02-29 09:54:38 +01:00
Applevangelist
aac3f64638 #SCORING Additions for SETs 2024-02-29 09:54:16 +01:00
kaltokri
34937c2cf6 Merge branch 'master' into develop 2024-02-28 19:43:26 +01:00
kaltokri
74c19f1058 Added new airfields in Normandy 2024-02-28 19:43:08 +01:00
kaltokri
42ca05af57 Merge branch 'master' into develop 2024-02-28 17:39:25 +01:00
kaltokri
1cbdafda65 Added link to demo missions for Functional.Fox 2024-02-28 17:39:06 +01:00
kaltokri
960746245f Merge branch 'master' into develop 2024-02-28 17:34:51 +01:00
kaltokri
595b9132e8 Added additional information to FOX:AddProtectedGroup method 2024-02-28 17:34:40 +01:00
Applevangelist
4b50d8f16f Merge remote-tracking branch 'origin/develop' into develop 2024-02-27 18:14:40 +01:00
Applevangelist
c320f1a0a7 Merge remote-tracking branch 'origin/master' into develop 2024-02-27 18:14:34 +01:00
Applevangelist
82b5269040 #BRIGADE Fixes to save/loadback assets for persistence 2024-02-27 18:14:11 +01:00
Applevangelist
45aebff48e #BRIGADE Fixes to save/loadback assets for persistence 2024-02-27 18:13:59 +01:00
kaltokri
80bf992806 Merge branch 'master' into develop 2024-02-27 16:38:42 +01:00
kaltokri
f2e22579ed Added workaround for PatrolRoute problem
Units may stay on initial point and cycle endless if Delay is smaller then 2.
2024-02-27 16:38:20 +01:00
Applevangelist
2dc908d926 Merge remote-tracking branch 'origin/master' into develop 2024-02-27 10:28:30 +01:00
Applevangelist
1f9725530f #CTLD - Added option to inject cargo objects which will not show up in the menu - for inject and move around purposes. 2024-02-27 10:28:00 +01:00
Applevangelist
d3e6b0366b Merge remote-tracking branch 'origin/master' into develop 2024-02-25 11:58:12 +01:00
kaltokri
1545add510 Enhancement of troubleshooting tips in the docs 2024-02-24 22:25:26 +01:00
kaltokri
c85f575888 Enhancement of troubleshooting tips in the docs 2024-02-24 22:24:20 +01:00
kaltokri
9f8428c7ba Merge branch 'master' into develop 2024-02-24 22:04:42 +01:00
kaltokri
5eef138507 Enhancement of the docs 2024-02-24 22:04:10 +01:00
kaltokri
8c6c1e481b Merge branch 'master' into develop 2024-02-24 14:26:45 +01:00
kaltokri
14d6085b69 Added error message, that AATACAN is depricated 2024-02-24 14:26:30 +01:00
Rolf Geuenich
d13173e336 Added Links to new demo mission repository 2024-02-23 11:33:50 +01:00
Rolf Geuenich
ced01a993d Added Links to new demo mission repository 2024-02-23 11:33:02 +01:00
Applevangelist
fa80f0a162 Merge remote-tracking branch 'origin/master' into develop 2024-02-23 11:16:36 +01:00
Applevangelist
02e59b23c5 #AIRBASE - New Syria airbases added 2024-02-23 11:15:46 +01:00
Applevangelist
5b86bf9605 #AWACS - Added a warning to set up SRS before Tac Radios 2024-02-22 17:28:44 +01:00
Applevangelist
c5ece16753 Merge remote-tracking branch 'origin/master' into develop 2024-02-22 12:14:44 +01:00
Applevangelist
4c2a89ee29 Bugfix 2024-02-22 12:14:15 +01:00
Applevangelist
4505b60859 Merge remote-tracking branch 'origin/master' into develop 2024-02-22 11:53:24 +01:00
Applevangelist
e8c75b8795 SPAWN:InitSpeedMPS() etc 2024-02-22 11:52:43 +01:00
Applevangelist
7e21a1070a Merge remote-tracking branch 'origin/master' into develop 2024-02-22 09:19:43 +01:00
Applevangelist
2ce9f26e26 Docu 2024-02-22 09:19:22 +01:00
Applevangelist
bfaca9dd5f Merge remote-tracking branch 'origin/master' into develop 2024-02-22 09:01:23 +01:00
Applevangelist
30819dad72 Catch for invalid STN/SADL octals 2024-02-22 09:00:54 +01:00
Applevangelist
e946916fc0 Merge remote-tracking branch 'origin/master' into develop 2024-02-20 14:32:17 +01:00
Applevangelist
2eeca4451c SPAWN/DATABASE
* Try to ensure unique Link16 STN/SADL octal IDs
* Added `SPAWN:InitSTN(Octal)` and `SPAWN:InitSADL(Octal)`
2024-02-20 14:31:53 +01:00
Applevangelist
ee17d3e995 Merge remote-tracking branch 'origin/develop' into develop 2024-02-20 12:08:33 +01:00
Applevangelist
a48e09b434 Merge remote-tracking branch 'origin/master' into develop 2024-02-20 12:08:27 +01:00
Applevangelist
27ea85ea57 Minor fixes 2024-02-20 12:07:42 +01:00
Thomas
3baf52d307 Update Airbase.lua (#2104)
One space too many fix gor Deanland
2024-02-18 20:13:52 +01:00
Thomas
0faa0036ee Update Airbase.lua
One space too many fix gor Deanland
2024-02-18 20:13:01 +01:00
kaltokri
79189d4d93 Merge branch 'master' into develop 2024-02-17 18:50:46 +01:00
kaltokri
f859522052 Switched link of MSRS missions to MISSION_Demos 2024-02-17 18:50:30 +01:00
Thomas
8d886a75d6 Update Airboss.lua (#2101)
Groove def
2024-02-17 13:12:25 +01:00
Thomas
5a772ad05e Update Airboss.lua
Groove def
2024-02-17 13:10:07 +01:00
Applevangelist
a16e22818d Merge remote-tracking branch 'origin/develop' into develop 2024-02-16 14:09:18 +01:00
Applevangelist
0cc959bf34 #STRATEGO
* Exclude Ships as they cannot be conquered anyway
* Streamline target finding a bit
2024-02-16 14:09:14 +01:00
Applevangelist
aa948b57d8 Merge remote-tracking branch 'origin/develop' into develop-2 2024-02-15 18:18:23 +01:00
Applevangelist
6ca459b38c xx 2024-02-15 18:18:19 +01:00
Applevangelist
79da4cbf27 Merge remote-tracking branch 'origin/develop' into develop 2024-02-15 18:17:48 +01:00
Applevangelist
e5a60a2ef1 #AWACS
* Ensure not only one Merged-Call
* Enable Tac, Meld, Threat calls also for non-tasked flights
2024-02-15 18:17:44 +01:00
kaltokri
7e2ae60e43 Merge branch 'master' into develop 2024-02-15 16:48:40 +01:00
kaltokri
51f134538d Fixing typos and added text for Automatic dynamic loading and IDEs 2024-02-15 16:47:43 +01:00
kaltokri
0ee7a38c61 Added content to concepts.md and added an empty debugger.md 2024-02-15 16:47:43 +01:00
kaltokri
15dd2cf735 Renamed basic.md to concepts.md and added more text 2024-02-15 16:47:43 +01:00
kaltokri
e895642157 Small fixes in advanced guide 2024-02-15 16:47:43 +01:00
kaltokri
154026fbf8 New guides added 2024-02-15 16:47:43 +01:00
Applevangelist
d7969e9455 Merge remote-tracking branch 'origin/master' into develop 2024-02-13 16:45:36 +01:00
Applevangelist
7dcff7ec9c CommandSetInvisible/CommandSetImmortal right word order 2024-02-13 16:43:45 +01:00
Applevangelist
0e6bf1f46b Merge remote-tracking branch 'origin/master' into develop 2024-02-12 18:35:51 +01:00
Applevangelist
67e52120d4 Nicer BASE:I() etc output 2024-02-12 18:35:22 +01:00
Applevangelist
4b84d227f0 Spawn - reference original template when using SpawnWithAlias in Group.TemplateDonor 2024-02-12 18:34:12 +01:00
Applevangelist
df0dbc9108 PLAYERTASK - small fix for a possibly missing coordinate 2024-02-08 11:59:23 +01:00
Applevangelist
4307ddcad3 CLIENTMENUMANAGER - dicu 2024-02-04 13:13:06 +01:00
Applevangelist
daa734009e Merge remote-tracking branch 'origin/master' into develop 2024-02-03 12:49:33 +01:00
Applevangelist
86e13df303 MANTIS 2024-02-03 12:48:41 +01:00
Applevangelist
65cf53ce28 Merge remote-tracking branch 'origin/master' into develop 2024-02-03 12:22:59 +01:00
Applevangelist
2e167358bb MANTIS - corrected blue SAM data 2024-02-03 12:22:33 +01:00
Applevangelist
78d1a215e4 Merge remote-tracking branch 'origin/develop' into develop 2024-02-03 09:11:17 +01:00
Applevangelist
14daca9a72 Merge remote-tracking branch 'origin/master' into develop 2024-02-03 09:11:12 +01:00
Applevangelist
48dba742ad MANTIS SAM Data adjustments 2024-02-03 09:10:41 +01:00
kaltokri
2ca847e845 Fixed dead links for Ops.Intel and Ops.Airwing 2024-02-02 13:30:22 +01:00
kaltokri
11c74ddc17 Another fix for dead links (case sensitivity)
linkinator hides multiple problems sometimes
2024-02-02 12:24:31 +01:00
kaltokri
c38917fa2f Fix for dead links (case sensitivity) 2024-02-02 12:15:40 +01:00
Applevangelist
1847a2372c Docu 2024-02-01 09:03:39 +01:00
Applevangelist
fd155f8277 Merge remote-tracking branch 'origin/master' into develop 2024-01-31 17:54:09 +01:00
Applevangelist
531132e8a7 #GROUP small fix for GetAverageCoordinate() 2024-01-31 17:49:59 +01:00
Applevangelist
7464406a17 #SPAWN - Small fix for OnSpawnGroup() timing issues 2024-01-31 17:49:37 +01:00
Applevangelist
bd5c1af335 Merge remote-tracking branch 'origin/develop' into develop 2024-01-27 15:28:46 +01:00
Applevangelist
53f556a4e6 Merge remote-tracking branch 'origin/master' into develop 2024-01-27 15:28:42 +01:00
Applevangelist
0ddf8762c2 UTILS - small helper for M2K Data Cartridges 2024-01-27 15:28:12 +01:00
Frank
2893bfb290 Merge branch 'master' into develop 2024-01-24 14:47:13 +01:00
Frank
d984a1b142 Update Airboss.lua
- VTOL grading #2099
2024-01-24 14:47:00 +01:00
Applevangelist
f02b774242 Merge remote-tracking branch 'origin/develop' into develop 2024-01-23 10:05:13 +01:00
Applevangelist
5ede860361 Merge remote-tracking branch 'origin/master' into develop 2024-01-23 10:05:09 +01:00
Applevangelist
d0d52246f4 #STRATEGO
* Change strategy for finding strategic targets from base to consolidated weight
2024-01-23 10:04:50 +01:00
Applevangelist
748aa131e4 WAREHOUSE - trying to ensure WH for AirWing starts again when runway is repaired 2024-01-23 10:03:56 +01:00
Frank
1b4e170271 Update FlightGroup.lua
- Added menu update after cruise. (Fixes launches from aircraft carriers.)
2024-01-22 21:49:31 +01:00
Thomas
a3d56b6d1b Update Pathline.lua (#2097) (#2098)
Small fixes
2024-01-22 06:32:42 +01:00
Thomas
33bd928076 Update Pathline.lua (#2097)
Small fixes
2024-01-22 06:30:53 +01:00
Applevangelist
23df6bbc2a Merge remote-tracking branch 'origin/master' into develop 2024-01-21 16:46:40 +01:00
Applevangelist
f2fc321ded TARGET - declare Scenery target dead if <= 25% of life0 2024-01-21 16:46:24 +01:00
Applevangelist
0b3fc515e0 SCENERY - small addons 2024-01-21 16:44:14 +01:00
Applevangelist
e50d54f6bc Spawned FARP issue 2024-01-19 19:31:49 +01:00
Applevangelist
6e60a66d0c Merge remote-tracking branch 'origin/master' into develop 2024-01-19 19:09:28 +01:00
Applevangelist
11f0b2899d Minor fixes 2024-01-19 19:09:08 +01:00
Applevangelist
581138b5bc Avoid for pairs error 2024-01-19 19:06:52 +01:00
Applevangelist
0ce3a189c3 Merge remote-tracking branch 'origin/master' into develop 2024-01-18 14:35:54 +01:00
Applevangelist
08f2c29014 #AIRBASE
* Small workaround for Beirut runways
* ATIS minor fix
2024-01-18 14:32:17 +01:00
Applevangelist
9208d7a70d Merge remote-tracking branch 'origin/master' into develop 2024-01-17 12:17:34 +01:00
Applevangelist
4076ff5bb5 #AIRWING, #EASYGCICAP
* Added SetCapStartTimeVariation()
2024-01-17 12:17:14 +01:00
Applevangelist
dcd4d0ab62 CONTROLLABLE
* Added CommandSetFrequencyForUnit
2024-01-17 12:15:46 +01:00
Applevangelist
056b761ebc #PLAYERTASKCONTROLLER
* Additions for lasing unit being an ARMYGROUP
2024-01-17 08:10:01 +01:00
Applevangelist
298c569f93 #PLAYERTASK
* Add a height of 2m on laser coordinates to ensure LOS test works
2024-01-16 15:09:51 +01:00
Applevangelist
32dbb520d6 #AUTOLASE
* Allow switching Smoke targets menu to be switched off and on
2024-01-16 15:09:12 +01:00
Applevangelist
6af66db4c3 Minor changes 2024-01-14 14:57:21 +01:00
Applevangelist
ff84d682bd Merge remote-tracking branch 'origin/develop' into develop 2024-01-12 18:44:38 +01:00
Applevangelist
d2b7d46227 STRATEGO
* functional additions
2024-01-12 18:44:34 +01:00
Applevangelist
58f4eead1c #AUFTRAG
* Helos: Added AUFTRAG:NewLANDATCOORDINATE
2024-01-12 18:43:48 +01:00
Rolf Geuenich
f3bafd5803 Merge branch 'master' into develop 2024-01-12 16:05:46 +01:00
Rolf Geuenich
bb07e1935e Downpatching changes from development to master 2024-01-12 16:05:14 +01:00
Rolf Geuenich
2946c2e225 Merge branch 'master' into develop
# Conflicts:
#	Moose Development/Moose/Functional/Artillery.lua
2024-01-12 15:45:50 +01:00
Rolf Geuenich
088436c5ce Downpatching changes from development to master in Arty.lua 2024-01-12 15:44:28 +01:00
Rolf Geuenich
2e386be2f6 Merge branch 'master' into develop
# Conflicts:
#	Moose Development/Moose/Core/Set.lua
2024-01-12 15:35:17 +01:00
Rolf Geuenich
797bf0047b Down patching of code enhancements from develop to master in Set.lua 2024-01-12 15:33:27 +01:00
Applevangelist
9c0c93507a Merge remote-tracking branch 'origin/master' into develop 2024-01-11 17:32:04 +01:00
Applevangelist
f29d055ca3 Correction 2024-01-11 17:31:40 +01:00
Applevangelist
baf7123364 Merge remote-tracking branch 'origin/master' into develop 2024-01-11 17:14:43 +01:00
Applevangelist
1468641563 CTLD - avoid UHT beacons between 243 and 320 mHz 2024-01-11 17:14:07 +01:00
Applevangelist
f6b6a6a577 #EASYGCICAP
* Added assignment of in-flight groups to intercepts
2024-01-11 16:11:51 +01:00
Applevangelist
4d7d34b71f Merge remote-tracking branch 'origin/master' into develop 2024-01-11 12:52:42 +01:00
Applevangelist
82bea9d5ff Merge remote-tracking branch 'origin/develop' into develop 2024-01-11 12:52:19 +01:00
Applevangelist
35d91c9c94 EASYGCICAP Additions 2024-01-11 12:52:15 +01:00
Applevangelist
8b08942c4d CONTROLLABLE - Added options for Radar Using 2024-01-11 12:52:02 +01:00
kaltokri
a44ad5c755 Changed order to match master branch for better auto-merge 2024-01-11 10:05:22 +01:00
kaltokri
b7236eeb58 Merge branch 'master' into develop 2024-01-10 15:43:38 +01:00
kaltokri
eb84ad3cee Fix for Moose_Create.lua and dynamic path 2024-01-10 15:43:24 +01:00
kaltokri
09933b307b Merge branch 'master' into develop 2024-01-10 15:41:02 +01:00
kaltokri
91a34ac4d8 Added PyCharm to gitignore 2024-01-10 15:40:46 +01:00
kaltokri
21babb548c Fixed typo off manual merge and added PyCharm to gitignore 2024-01-10 15:39:23 +01:00
Applevangelist
11967bd608 Merge remote-tracking branch 'origin/develop' into develop
# Conflicts:
#	Moose Development/Moose/Modules.lua
2024-01-10 15:21:16 +01:00
Applevangelist
ea6e63dc9b Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Modules.lua
#	Moose Development/Moose/Ops/Airboss.lua
2024-01-10 15:20:29 +01:00
Applevangelist
28c8d99878 Added player name to ...PilotDown() event 2024-01-10 15:18:38 +01:00
kaltokri
547579ffb0 Merge branch 'master' into develop
# Conflicts:
#	Moose Development/Moose/Modules.lua
#	Moose Development/Moose/Ops/Airboss.lua
2024-01-10 14:26:55 +01:00
kaltokri
4fda8cc5fb Easy debugging for all Moosers #2093
Enables everybody to use load Moose from an external full path.
This is needed to use PyCharm with EmmyLua Debugger.
Needs also De-Sanitize to load mission script with full path.
2024-01-10 14:12:17 +01:00
Applevangelist
697042eac6 EASYGCICAP - less noise 2024-01-10 13:38:48 +01:00
Applevangelist
30d6936f1d MSRS changes 2024-01-09 17:47:14 +01:00
Applevangelist
4ac583e434 SRS changes 2024-01-09 17:28:58 +01:00
Applevangelist
b315375ade xxx 2024-01-09 08:58:07 +01:00
Frank
e26647c2ca OPSTRANSPORT
- Fixed SET not working with FilterActive
2024-01-07 17:24:51 +01:00
Applevangelist
4ddd278471 #AWACS
* Picture clean, correct order of callsigns
2024-01-07 15:40:17 +01:00
Applevangelist
72e31b90a9 Merge remote-tracking branch 'origin/master' into develop 2024-01-07 14:44:45 +01:00
Applevangelist
fa762fe0fc #MSRS
* Added voice enumerator ofr gRPC using MS as provider MSRS.Voices.MicrosoftGRPC
2024-01-07 14:44:07 +01:00
Mr.Alien
aca5846209 Fix scoring to not het more points when not killed at once. + overridable method call on kill (#2079) 2024-01-07 13:28:12 +01:00
Mr.Alien
4fd7d7cba9 Spawn all unit randomly inside a zone, instead of only the first unit in zone and the other within a radius (potentially outside the zone, and in some cases in the middle of a runway) (#2069) 2024-01-07 13:27:23 +01:00
ttrebuchon
677d888d96 Use total cargo weight when computing asset score for transport missions (#2065)
* Optimize carrier assets for OPSTRANSPORT based on total cargo weight

* Clean up code/comments for TotalWeight scoring

* Add missing parameter documentation
2024-01-07 13:26:58 +01:00
Applevangelist
06c3ca0079 MSRS additions 2024-01-07 13:25:32 +01:00
Applevangelist
9280a1224d MSRS additions 2024-01-07 13:23:50 +01:00
Applevangelist
406dbb707a Merge remote-tracking branch 'origin/develop' into develop 2024-01-06 18:22:41 +01:00
Applevangelist
4758af61c2 Merge remote-tracking branch 'origin/master' into develop 2024-01-06 18:22:36 +01:00
Applevangelist
729c1f5e33 Fixes for MSRS changes
#STRATEGO
* fix for an AB not having a zone
2024-01-06 18:22:18 +01:00
Applevangelist
fce7b07014 Fixes for MSRS changes 2024-01-06 18:21:39 +01:00
kaltokri
8386fe5f67 Merge branch 'master' into develop 2024-01-06 12:22:25 +01:00
kaltokri
4696569f83 Added mission check for desanitized io 2024-01-06 12:22:02 +01:00
Applevangelist
2c695e187f Merge remote-tracking branch 'origin/master' into develop 2024-01-05 16:09:22 +01:00
Applevangelist
048ab6acfe Fixes for 4th SRS Parameter 2024-01-05 16:09:05 +01:00
Applevangelist
84230e2360 Fixes for 4th SRS Parameter 2024-01-05 16:08:46 +01:00
Applevangelist
f2783c46c2 Merge remote-tracking branch 'origin/master' into develop 2024-01-05 15:51:35 +01:00
Applevangelist
ca9913e38b nu aber 2024-01-05 15:51:09 +01:00
Applevangelist
df1bc5c55d Merge remote-tracking branch 'origin/master' into develop 2024-01-05 15:46:45 +01:00
Applevangelist
ff951c69d9 Error dfix 2024-01-05 15:45:40 +01:00
Applevangelist
e53a80783e Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Sound/SRS.lua
2024-01-05 15:43:33 +01:00
Applevangelist
a1fb09285b STRATEGO - Improvements 2024-01-05 15:42:33 +01:00
Applevangelist
f2f7c88299 SRS changes 2024-01-05 15:42:11 +01:00
Applevangelist
e2bf1f727d FLIGHTGROUP - Amending landing on an AFB w/o runways
SRS - some improvements
2024-01-05 15:37:52 +01:00
Applevangelist
65315251b5 PLAYERTASK, AWACS - small fix for the revamped SRS 2024-01-05 12:13:04 +01:00
Applevangelist
2a9e98c21e Merge remote-tracking branch 'origin/develop' into develop 2024-01-04 18:49:50 +01:00
Applevangelist
b40c1e4575 Fixes 2024-01-04 18:49:47 +01:00
Frank
a9befc4d96 Merge branch 'master' into develop 2024-01-04 15:13:26 +01:00
Applevangelist
f5d6d31b10 xxx 2024-01-04 14:01:12 +01:00
Applevangelist
65fb22b6cc xxx 2024-01-04 14:00:43 +01:00
Applevangelist
d0346c4aa3 MSRS
line 953 has no self
2024-01-04 13:59:41 +01:00
Applevangelist
96da09b9e0 Picture link 2024-01-04 12:44:43 +01:00
Applevangelist
c1d468b35f Merge remote-tracking branch 'origin/develop' into develop 2024-01-04 11:27:54 +01:00
Applevangelist
109270d717 STRATEGO
* Renamed knots to nodes to have the correc lingo
2024-01-04 11:27:48 +01:00
Frank
f80e7a2166 Merge branch 'master' into develop 2024-01-03 22:32:50 +01:00
Frank
9b95e71d75 Update Airboss.lua
- Potential fix for error raised on discord
2024-01-03 22:32:37 +01:00
Applevangelist
de6c7d636b docu 2024-01-03 18:56:43 +01:00
Applevangelist
f57beab6d2 #STRATEGO 2024-01-03 18:14:12 +01:00
Applevangelist
29414bfd21 Merge remote-tracking branch 'origin/develop' into develop 2024-01-03 18:06:21 +01:00
Applevangelist
60b8a5f5af Merge remote-tracking branch 'origin/master' into develop 2024-01-03 18:06:15 +01:00
Applevangelist
db6dc7b77e SET: Added GetRandomSurely() 2024-01-03 18:05:29 +01:00
kaltokri
aaf3553597 Merge branch 'master' into develop 2024-01-03 11:59:27 +01:00
kaltokri
4e50bd213c No fixes for broken links 2024-01-03 09:04:43 +01:00
kaltokri
c813e2dbc4 Fixed broken links 2024-01-03 07:53:41 +01:00
Rolf Geuenich
4c81333a0a Add the dynamic loading of developer files (#2090) 2024-01-03 07:19:18 +01:00
kaltokri
761d83a68f Fix broken link in Awacs.lua 2024-01-02 22:10:08 +01:00
kaltokri
3d93c268b3 Merge branch 'master' into develop 2024-01-02 22:07:29 +01:00
kaltokri
79b1f1615f Fix broken link in AI_Escort_Request.lua 2024-01-02 22:06:59 +01:00
kaltokri
d6a0fff993 Fix for broken links in documentation 2024-01-02 20:03:18 +01:00
kaltokri
8d45ea00e8 Merge branch 'master' into develop 2024-01-02 19:03:47 +01:00
kaltokri
47f010cb28 Fixed broken link in AI_Escort.lua 2024-01-02 19:03:19 +01:00
Applevangelist
2d17c4d21a Merge remote-tracking branch 'origin/master' into develop 2024-01-02 18:13:14 +01:00
Applevangelist
d14b7e8f4c #POINT
* added missing COORDINATE:ToStringLL()
2024-01-02 18:12:42 +01:00
Frank
d8b046491b Merge branch 'master' into develop 2024-01-02 17:06:41 +01:00
Frank
d9748ef147 Update SRS.lua
- Fixed bugs for self
2024-01-02 17:06:32 +01:00
kaltokri
b20eb84d19 Merge branch 'master' into develop 2024-01-02 13:33:40 +01:00
kaltokri
64d7946c06 Fix for broken links in master branch 2024-01-02 13:33:10 +01:00
kaltokri
c2be4fbcf1 Merge branch 'master' into develop 2024-01-01 19:06:45 +01:00
kaltokri
b052fc6243 Merge branch 'restructuring' 2024-01-01 19:06:34 +01:00
kaltokri
8385b1d21a Fixed broken links in A2A_Dispatcher 2024-01-01 19:06:21 +01:00
kaltokri
58d9637c5d Merge branch 'master' into develop
# Conflicts:
#	Moose Development/Moose/Sound/SRS.lua
2024-01-01 15:54:53 +01:00
kaltokri
d4f4465b0a Merge branch 'restructuring' 2024-01-01 15:53:05 +01:00
kaltokri
5fe77956cb Fixed broken links of restructure 2024-01-01 15:51:02 +01:00
Applevangelist
e0a108e00d #TIRESIAS
* Initial release
2024-01-01 13:11:44 +01:00
Applevangelist
d640acc7cc docu 2024-01-01 13:07:08 +01:00
kaltokri
acf37f6133 Merge branch 'master' into develop 2024-01-01 00:39:11 +01:00
kaltokri
8dcd22f18c Merge branch 'msrs' 2024-01-01 00:38:59 +01:00
kaltokri
2d086a62f0 Added link to example missions to MSRS 2024-01-01 00:38:48 +01:00
Applevangelist
47ad2499d4 Merge remote-tracking branch 'origin/master' 2023-12-31 17:26:01 +01:00
Applevangelist
5d510807c9 xxx 2023-12-31 17:25:56 +01:00
Applevangelist
dd771a089c Merge remote-tracking branch 'origin/develop' into develop
# Conflicts:
#	Moose Development/Moose/Sound/SRS.lua
2023-12-31 17:25:32 +01:00
Applevangelist
3f927b16e5 Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Sound/SRS.lua
2023-12-31 17:23:20 +01:00
Applevangelist
5ba8f9e0e8 #UTILS
* Added NATO name for KC-135MPRS

#SET
* Made filtering a tad faster
2023-12-31 17:21:02 +01:00
kaltokri
833a0561c3 Merge branch 'master' into develop
# Conflicts:
#	Moose Development/Moose/Sound/SRS.lua
2023-12-31 17:19:51 +01:00
kaltokri
0338fd5d33 Merge branch 'msrs' 2023-12-31 17:15:51 +01:00
kaltokri
ea2175bba8 Added debug output to SRS.lua 2023-12-31 17:14:54 +01:00
Applevangelist
cf48b21073 Merge remote-tracking branch 'origin/master' into develop 2023-12-31 14:58:02 +01:00
Applevangelist
0835022c5c #GROUP
* Corrections for "IsAAA()"
2023-12-31 14:57:13 +01:00
Applevangelist
a70ad71689 Merge remote-tracking branch 'origin/master' into develop 2023-12-30 16:53:22 +01:00
Applevangelist
f306361317 #GROUP
* Added IsSam and IsAAA

#SET
* Corrected EvalFilterFunctions - all must be true
2023-12-30 16:52:24 +01:00
Applevangelist
0347e42fc7 CARGO noise 2023-12-30 16:50:12 +01:00
Applevangelist
7557e79c0c Merge branch 'master' into develop 2023-12-29 15:03:09 +01:00
Applevangelist
9cc32ff8dc AIRBOSS - Superfluous error message removal 2023-12-29 15:02:41 +01:00
Applevangelist
1b7eef5419 Merge remote-tracking branch 'origin/develop' into develop 2023-12-29 14:50:57 +01:00
Applevangelist
029bdc3bd1 Merge branch 'master' into develop 2023-12-29 14:50:53 +01:00
Applevangelist
b052d99349 Fixes 2023-12-29 14:50:01 +01:00
kaltokri
93acd870ea Merge branch 'master' into develop 2023-12-28 16:38:57 +01:00
kaltokri
4fe1318e7c Fixed a logic failure with external sound files in SoundOutput.lua 2023-12-28 16:38:26 +01:00
Applevangelist
93cdb92e76 Merge remote-tracking branch 'origin/master' into develop 2023-12-28 13:33:37 +01:00
Applevangelist
6ffe69484c Reduce noise 2023-12-28 13:32:53 +01:00
Applevangelist
39b89d937e Merge remote-tracking branch 'origin/master' into develop 2023-12-27 19:34:42 +01:00
Applevangelist
501ab70992 xxx 2023-12-27 19:34:20 +01:00
Applevangelist
b488d43d78 Merge remote-tracking branch 'origin/master' into develop 2023-12-27 19:28:49 +01:00
Applevangelist
6ac46addf0 #SET
* Added `FilterFunction()` for these SETs: UNIT, GROUP, CLIENT, STATIC
2023-12-27 19:28:19 +01:00
Applevangelist
33259be4d9 Merge remote-tracking branch 'origin/develop' into develop 2023-12-26 19:18:54 +01:00
Applevangelist
e4cea7b3c4 Merge remote-tracking branch 'origin/master' into develop 2023-12-26 19:18:36 +01:00
Applevangelist
3bdf4b4c76 #CTLD
* Fix multi-crate requests deducting too much Stock
2023-12-26 19:18:13 +01:00
kaltokri
6f5f89a0ee Merge branch 'master' into develop 2023-12-26 14:51:28 +01:00
kaltokri
46f70dd8a6 Fixed logic in SoundOutput.lua to play internal sound files with SRS 2023-12-26 14:50:54 +01:00
Thomas
e2e9bd7de0 Update EasyGCICAP.lua 2023-12-26 08:53:11 +01:00
Frank
1b01b89343 TARGET
- Fixed IsAlive
2023-12-25 23:12:55 +01:00
Applevangelist
4e36ed170b Merge remote-tracking branch 'origin/develop' into develop 2023-12-25 13:59:27 +01:00
Applevangelist
bf0ad93bf7 AICSAR Fix 2023-12-25 13:59:23 +01:00
Thomas
a51afeda14 Update build-includes.yml 2023-12-25 13:31:35 +01:00
Applevangelist
e46b148721 SRS 2023-12-25 13:28:00 +01:00
Applevangelist
8765ebe2c6 Merge remote-tracking branch 'origin/develop' into develop
# Conflicts:
#	.github/workflows/build-includes.yml
2023-12-25 13:22:47 +01:00
Applevangelist
b55b11be09 Merge remote-tracking branch 'origin/master' into develop 2023-12-25 13:22:16 +01:00
Thomas
2a7dbad02a Update build-includes.yml 2023-12-25 13:21:51 +01:00
Thomas
aeac2eb3d7 Update build-includes.yml 2023-12-25 13:20:13 +01:00
Thomas
e83c8c3ee0 Update build-includes.yml (#2078) 2023-12-25 13:14:46 +01:00
Applevangelist
d65042c640 SRS error from luacheck 2023-12-25 13:12:03 +01:00
Thomas
c72cdd8f0b Update build-includes.yml (#2077) 2023-12-25 13:08:21 +01:00
Thomas
7e2f8771b5 Update build-includes.yml (#2076) 2023-12-25 13:01:59 +01:00
Applevangelist
3ccfcdbd0f CSAR 2023-12-25 13:00:36 +01:00
Thomas
44b3f41ae4 Update build-includes.yml (#2075) 2023-12-25 12:49:54 +01:00
Thomas
c5dec374c8 Update build-includes.yml (#2074) 2023-12-25 12:40:33 +01:00
Thomas
3f384d72ab Update build-includes.yml (#2073) 2023-12-25 12:38:18 +01:00
Thomas
1d5952b4a5 Update build-includes.yml (#2072) 2023-12-25 12:34:57 +01:00
Thomas
8eec7fcc9e Update build-includes.yml (#2071) 2023-12-25 12:29:40 +01:00
Applevangelist
db7e94d879 New SRS Fixes 2023-12-25 12:14:57 +01:00
Applevangelist
16f3dcbbb4 New SRS fixes 2023-12-25 12:14:41 +01:00
kaltokri
f482dac491 Merge branch 'master' into develop 2023-12-25 11:28:19 +01:00
kaltokri
f6f3189504 MSRS enhancements
- Added more tracing
- A check if executable exists
- Removed STTS references
2023-12-25 11:27:48 +01:00
kaltokri
73fa021476 Merge branch 'master' into develop
# Conflicts:
#	Moose Development/Moose/Sound/SRS.lua
2023-12-25 09:41:57 +01:00
kaltokri
071554bfc5 Fixed some small typos and removed STTS in comments 2023-12-25 09:39:21 +01:00
kaltokri
cd8abd97c5 Merge branch 'master' into develop
# Conflicts:
#	Moose Development/Moose/Sound/SRS.lua
2023-12-25 06:13:40 +01:00
kaltokri
1527b53c76 Fixed ASW typo in SRS.lua 2023-12-25 06:09:31 +01:00
kaltokri
e25eeee0cc Merge branch 'master' into develop 2023-12-25 06:00:55 +01:00
kaltokri
bbc7f7e14c Added mission repositries to repositories.md 2023-12-25 05:58:58 +01:00
kaltokri
0261020796 Merge branch 'master' into develop 2023-12-25 05:35:55 +01:00
kaltokri
b9830a8437 Fixed some typos in demo-missions.md 2023-12-25 05:35:41 +01:00
Frank
257530d421 Merge branch 'master' into develop 2023-12-24 03:26:53 +01:00
Frank
caaee4f551 Merge pull request #2068 from FlightControl-Master/FF/MasterDevel
MSRS
2023-12-24 03:21:50 +01:00
Frank
5f7115f4fe Update SRS.lua 2023-12-23 16:53:42 +01:00
Frank
9ec92a8fca SRS
- Refactoring
2023-12-23 15:57:27 +01:00
Applevangelist
a14435ce54 Merge remote-tracking branch 'origin/develop' into develop 2023-12-23 14:53:42 +01:00
Applevangelist
e82e4f7dd7 Merge remote-tracking branch 'origin/master' into develop 2023-12-23 14:53:36 +01:00
Applevangelist
c7ef270d4d #FLIGHTCONTROL
* Added a delay in spawning the parking guard so in MP we have time to get the heading of the Player's plane
2023-12-23 14:53:11 +01:00
Applevangelist
7cc040c234 #RANGE
* Fixed Range trying to find a pilot on each and every birth event...
2023-12-23 14:51:59 +01:00
Frank
9227ba9ecd Merge branch 'master' into FF/MasterDevel 2023-12-22 22:01:59 +01:00
Frank
a9a56b3738 Merge branch 'master' into develop 2023-12-22 21:11:41 +01:00
Frank
e7fb073bab Update RAT.lua
- Removed restriction that zones need to be defined in the ME
2023-12-22 21:11:30 +01:00
Frank
0d1fc2fbf2 Merge branch 'master' into develop 2023-12-22 10:36:34 +01:00
Frank
f86b3505b2 Update Airboss.lua
- Fixed Attitude Monitor
2023-12-22 10:36:25 +01:00
Frank
e89b921f3e Update Zone.lua 2023-12-22 10:27:00 +01:00
Frank
0d18ce086c Update Zone.lua 2023-12-21 22:33:08 +01:00
Frank
8fb126682f Merge branch 'master' into FF/MasterDevel 2023-12-21 22:22:10 +01:00
Applevangelist
63a0224ea4 Merge remote-tracking branch 'origin/master' into develop 2023-12-20 10:08:14 +01:00
Applevangelist
ebe486c69a UTILS
* Small fix for UH60L door checker
2023-12-20 10:07:42 +01:00
Applevangelist
69fa6f4ee6 Merge remote-tracking branch 'origin/master' into develop 2023-12-19 17:38:51 +01:00
Applevangelist
702ec75935 Small fix 2023-12-19 17:38:31 +01:00
Applevangelist
1c4e3cb801 Merge remote-tracking branch 'origin/master' into develop 2023-12-19 12:11:37 +01:00
Applevangelist
465ec216ea #CONTROLLABLE - Option ECM 2023-12-19 12:11:09 +01:00
Applevangelist
ab516e0cd8 Merge remote-tracking branch 'origin/master' into develop 2023-12-19 10:20:12 +01:00
Applevangelist
d803b51e84 #ZONE
* Fixed filling/drawing of more complex polygon zones
* Added function to (re-)fill polygon
* Added function to (re-)draw polygon outline
2023-12-19 10:19:44 +01:00
Applevangelist
53f89fd42c #DATABASE
* Read color, fill color from drawing data
2023-12-19 10:18:20 +01:00
Frank
c72f109553 SRS 2023-12-19 00:02:17 +01:00
kaltokri
f2ba2022c2 Merge branch 'master' into develop 2023-12-18 16:22:38 +01:00
kaltokri
92e03522db Finished beginner section 2023-12-18 16:21:32 +01:00
Frank
9716162739 Update SRS.lua 2023-12-17 22:55:31 +01:00
Frank
4eea8fcadd Merge branch 'master' into FF/MasterDevel 2023-12-17 20:37:30 +01:00
Frank
5b7e0ce375 Merge branch 'master' into develop 2023-12-16 09:31:56 +01:00
Frank
0ae9be49da Update Range.lua
- Fixed random good by phrase
2023-12-16 09:31:44 +01:00
kaltokri
c250712e53 Merge branch 'master' into develop 2023-12-15 14:13:03 +01:00
kaltokri
bda4efc634 Added page "Create your own Hello world" 2023-12-15 14:11:58 +01:00
Applevangelist
566ebb67e3 Merge remote-tracking branch 'origin/master' into develop 2023-12-14 12:44:00 +01:00
Applevangelist
e84e16f58b xx 2023-12-14 12:43:36 +01:00
Applevangelist
55ffe37a79 #USERSOUND
* Added USERSOUND:ToClient( Client, Delay )
2023-12-14 12:42:13 +01:00
Applevangelist
6c21dfa48c Merge branch 'master' into develop 2023-12-14 11:13:06 +01:00
Applevangelist
b31fc3ed44 Limit Attacked() to have at least the capture threatlevel 2023-12-14 11:12:50 +01:00
Applevangelist
68548f4581 #COORDINATE
* Fix for NewFromMGRS for less precise coordinates (below level 5)
2023-12-14 11:12:14 +01:00
Thomas
42fd2322d2 Update Range.lua (#2066) (#2067)
MSRS config compatibility
2023-12-13 19:33:07 +01:00
Thomas
8382eb9cd8 Update Range.lua (#2066)
MSRS config compatibility
2023-12-13 19:21:28 +01:00
Applevangelist
585901dc7d Merge remote-tracking branch 'origin/master' into develop 2023-12-12 10:54:32 +01:00
Applevangelist
2a7213c1b7 xxx 2023-12-12 10:54:16 +01:00
Applevangelist
f837e9dec7 #COORDINATE
* Added functions to create a COORDINATE from MGRS
2023-12-12 10:53:37 +01:00
ttrebuchon
cd4fb0c6c5 Add missing files to Moose.files: (#2062)
Utilities/Socket.lua
Core/Astar.lua
Core/MarkerOps_Base.lua
Functional/ZoneGoalCargo.lua
Ops/OpsZone.lua
Ops/ArmyGroup.lua
Ops/OpsTransport.lua
Ops/Target.lua
2023-12-11 11:50:09 +01:00
Thomas
b8d44643c1 Update Detection.lua (#2063) (#2064)
# RadarBlur - make burn-through limit configureable
2023-12-11 11:49:00 +01:00
Thomas
230d9d82bf Update Detection.lua (#2063)
# RadarBlur - make burn-through limit configureable
2023-12-11 11:04:35 +01:00
Applevangelist
47d01f18c1 Merge remote-tracking branch 'origin/master' into develop 2023-12-10 14:38:06 +01:00
Applevangelist
c089e56060 # DETECTION
* Make the radar blur less effective when under 20km distance
2023-12-10 14:37:41 +01:00
Applevangelist
8a1c9c0e54 Merge remote-tracking branch 'origin/master' into develop 2023-12-10 11:58:55 +01:00
Applevangelist
87f1a5ed0d # DETECTION
* Option to make Radar Blue decision visible in logs (self.debug) and/or screen (self.verbose)
2023-12-10 11:58:19 +01:00
Applevangelist
a4fd55e87d Merge remote-tracking branch 'origin/master' into develop 2023-12-09 18:16:52 +01:00
Applevangelist
d2d6fac7df # DETECTION, logic fix 2023-12-09 18:16:29 +01:00
Applevangelist
5243a408cc Merge remote-tracking branch 'origin/master' into develop 2023-12-09 15:52:16 +01:00
Applevangelist
bc3f9ed7c0 #SPAWN
* Added SPAWN:InitCallSign(ID,Name,Minor,Major)
2023-12-09 15:51:35 +01:00
Applevangelist
b224739df3 Merge remote-tracking branch 'origin/master' into develop 2023-12-09 14:35:02 +01:00
Applevangelist
0f4162a9a9 * fixes 2023-12-09 14:34:41 +01:00
Applevangelist
ff26e4d1dc Merge remote-tracking branch 'origin/master' into develop 2023-12-09 13:54:43 +01:00
Applevangelist
6b270916c4 # DETECTION_BASE
* Added `SetRadarBlur(minheight,thresheight,thresblur)`
2023-12-09 13:53:27 +01:00
Applevangelist
1f17fd89a4 Merge remote-tracking branch 'origin/master' into develop 2023-12-09 13:03:57 +01:00
Applevangelist
b3a006096c fixes 2023-12-09 13:03:34 +01:00
Applevangelist
a8e35a552d Merge remote-tracking branch 'origin/master' into develop 2023-12-07 16:09:13 +01:00
Applevangelist
6903e252d2 #UTILS
* Nicer PrintTableToLog()
2023-12-07 16:08:47 +01:00
Applevangelist
6ee1afc670 Merge remote-tracking branch 'origin/master' into develop 2023-12-07 15:12:18 +01:00
Applevangelist
ff6704f123 #ZONE docu fixes 2023-12-07 15:11:53 +01:00
Applevangelist
3b8bbdd4c1 Merge branch 'master' into develop 2023-12-07 13:46:52 +01:00
Applevangelist
c770f4cb68 #ZONE Docu fixes 2023-12-07 13:46:32 +01:00
Applevangelist
7e5a97e7c7 Merge remote-tracking branch 'origin/master' into develop 2023-12-07 13:32:03 +01:00
Applevangelist
9ce1d360d6 #CTLD
* Spawn dropped troops in a nice circle 5m (hover: 1.5m) left of the he
2023-12-07 13:31:40 +01:00
Applevangelist
f342ba758e Merge remote-tracking branch 'origin/master' into develop 2023-12-07 12:15:56 +01:00
Thomas
6f473faa92 Update Message.lua
#2059 fixed
2023-12-07 12:14:59 +01:00
Thomas
dd37a42470 Update CTLD.lua (#2060)
Changes from @Rey
2023-12-07 12:12:19 +01:00
Applevangelist
018d8eecf6 Merge remote-tracking branch 'origin/master' into develop 2023-12-07 11:22:20 +01:00
Applevangelist
fe9d841af5 #PLAYERRECCE
* Fixed visual targets not being smoked
* Added option to smoke an average coordinate of targets instead of all
* Defaulted self-smoking of player to false
2023-12-07 11:21:52 +01:00
Applevangelist
88e1bbd60d #SET
* Repaired SET_UNIT:GetCoordinate()
2023-12-07 11:20:43 +01:00
Applevangelist
d0491b3b5a Merge remote-tracking branch 'origin/master' into develop 2023-12-06 08:43:09 +01:00
Applevangelist
e078e48853 #SPAWN
* Fix for a Link16 flight having a non-NATO callsign as number
2023-12-06 08:42:07 +01:00
Frank
67924c894d Update SRS.lua
- Removed altbackend functions
2023-11-26 16:45:19 +01:00
Frank
1b1f8e0d2c Update SRS.lua 2023-11-24 23:59:31 +01:00
Frank
f87126f22c Merge branch 'master' into FF/MasterDevel 2023-11-24 15:44:54 +01:00
Frank
af3c579a03 Update SRS.lua 2023-11-23 22:22:59 +01:00
Frank
a508c63279 Merge branch 'master' into FF/MasterDevel 2023-11-23 22:12:52 +01:00
Frank
084caad5d7 Merge branch 'master' into FF/MasterDevel 2023-11-23 18:25:43 +01:00
Frank
52c2401d93 Update SRS.lua 2023-11-22 22:53:54 +01:00
118 changed files with 9472 additions and 4440 deletions

View File

@@ -95,10 +95,6 @@ jobs:
export COMMIT_TIME=$(git show -s --format=%cd ${{ github.sha }} --date=iso-strict) export COMMIT_TIME=$(git show -s --format=%cd ${{ github.sha }} --date=iso-strict)
lua5.3 "./Moose Setup/Moose_Create.lua" D "$COMMIT_TIME-${{ github.sha }}" "./Moose Development/Moose" "./Moose Setup" "./build/result/Moose_Include_Dynamic" lua5.3 "./Moose Setup/Moose_Create.lua" D "$COMMIT_TIME-${{ github.sha }}" "./Moose Development/Moose" "./Moose Setup" "./build/result/Moose_Include_Dynamic"
- name: Run LuaSrcDiet
run: |
luasrcdiet --basic --opt-emptylines ./build/result/Moose_Include_Static/Moose.lua -o ./build/result/Moose_Include_Static/Moose_.lua
######################################################################### #########################################################################
# Run LuaCheck # Run LuaCheck
######################################################################### #########################################################################
@@ -108,6 +104,10 @@ jobs:
run: | run: |
luacheck --std=lua51c --config=.luacheckrc -gurasqq "Moose Development/Moose" luacheck --std=lua51c --config=.luacheckrc -gurasqq "Moose Development/Moose"
- name: Run LuaSrcDiet
run: |
luasrcdiet --basic --opt-emptylines ./build/result/Moose_Include_Static/Moose.lua -o ./build/result/Moose_Include_Static/Moose_.lua
######################################################################### #########################################################################
# Push to MOOSE_INCLUDE # Push to MOOSE_INCLUDE
######################################################################### #########################################################################

View File

@@ -33,7 +33,7 @@ jobs:
runs-on: ubuntu-latest runs-on: ubuntu-latest
steps: steps:
- name: Checkout - name: Checkout
uses: actions/checkout@v3 uses: actions/checkout@v4
- name: Setup Ruby - name: Setup Ruby
uses: ruby/setup-ruby@v1 uses: ruby/setup-ruby@v1
with: with:
@@ -43,7 +43,7 @@ jobs:
working-directory: docs/ working-directory: docs/
- name: Setup Pages - name: Setup Pages
id: pages id: pages
uses: actions/configure-pages@v3 uses: actions/configure-pages@v4
- name: Build with Jekyll - name: Build with Jekyll
# Outputs to the './_site' directory by default # Outputs to the './_site' directory by default
run: bundle exec jekyll build --baseurl "${{ steps.pages.outputs.base_path }}" run: bundle exec jekyll build --baseurl "${{ steps.pages.outputs.base_path }}"
@@ -52,7 +52,7 @@ jobs:
working-directory: docs/ working-directory: docs/
- name: Upload artifact - name: Upload artifact
# Automatically uploads an artifact from the './_site' directory by default # Automatically uploads an artifact from the './_site' directory by default
uses: actions/upload-pages-artifact@v1 uses: actions/upload-pages-artifact@v3
with: with:
path: docs/_site/ path: docs/_site/
@@ -66,13 +66,13 @@ jobs:
steps: steps:
- name: Deploy to GitHub Pages - name: Deploy to GitHub Pages
id: deployment id: deployment
uses: actions/deploy-pages@v1 uses: actions/deploy-pages@v4
check: check:
runs-on: ubuntu-latest runs-on: ubuntu-latest
needs: deploy needs: deploy
steps: steps:
- name: Setup Node - name: Setup Node
uses: actions/setup-node@v3 uses: actions/setup-node@v4
- run: npm install linkinator - run: npm install linkinator
- run: npx linkinator https://flightcontrol-master.github.io/MOOSE/ --verbosity error --timeout 5000 --recurse --skip "(java.com)" --retry-errors --retry-errors-count 3 --retry-errors-jitter - run: npx linkinator https://flightcontrol-master.github.io/MOOSE/ --verbosity error --timeout 5000 --recurse --skip "(java.com)" --retry-errors --retry-errors-count 3 --retry-errors-jitter

3
.gitignore vendored
View File

@@ -228,6 +228,9 @@ pip-log.txt
#Goodsync #Goodsync
_gsdata_/ _gsdata_/
# PyCharm
.idea
#GITHUB #GITHUB
Moose Test Missions/MOOSE_Test_Template.miz Moose Test Missions/MOOSE_Test_Template.miz
Moose Development/Moose/.vscode/launch.json Moose Development/Moose/.vscode/launch.json

View File

@@ -23,7 +23,7 @@
-- --
-- ## Missions: -- ## Missions:
-- --
-- [AID-A2A - AI A2A Dispatching](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AID%20-%20AI%20Dispatching/AID-A2A%20-%20AI%20A2A%20Dispatching) -- [AID-A2A - AI A2A Dispatching](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_A2A_Dispatcher)
-- --
-- === -- ===
-- --
@@ -310,7 +310,7 @@ do -- AI_A2A_DISPATCHER
-- Use the method @{#AI_A2A_DISPATCHER.SetEngageRadius}() to set a specific Engage Radius. -- Use the method @{#AI_A2A_DISPATCHER.SetEngageRadius}() to set a specific Engage Radius.
-- **The Engage Radius is defined for ALL squadrons which are operational.** -- **The Engage Radius is defined for ALL squadrons which are operational.**
-- --
-- Demonstration Mission: [AID-019 - AI_A2A - Engage Range Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AID%20-%20AI%20Dispatching/AID-A2A%20-%20AI%20A2A%20Dispatching/AID-A2A-019%20-%20Engage%20Range%20Test) -- Demonstration Mission: [AID-019 - AI_A2A - Engage Range Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_A2A_Dispatcher/AID-A2A-019%20-%20Engage%20Range%20Test)
-- --
-- In this example an Engage Radius is set to various values. -- In this example an Engage Radius is set to various values.
-- --
@@ -333,7 +333,7 @@ do -- AI_A2A_DISPATCHER
-- Use the method @{#AI_A2A_DISPATCHER.SetGciRadius}() to set a specific controlled ground intercept radius. -- Use the method @{#AI_A2A_DISPATCHER.SetGciRadius}() to set a specific controlled ground intercept radius.
-- **The Ground Controlled Intercept radius is defined for ALL squadrons which are operational.** -- **The Ground Controlled Intercept radius is defined for ALL squadrons which are operational.**
-- --
-- Demonstration Mission: [AID-013 - AI_A2A - Intercept Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AID%20-%20AI%20Dispatching/AID-A2A%20-%20AI%20A2A%20Dispatching/AID-A2A-013%20-%20Intercept%20Test) -- Demonstration Mission: [AID-013 - AI_A2A - Intercept Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_A2A_Dispatcher/AID-A2A-013%20-%20Intercept%20Test)
-- --
-- In these examples, the Gci Radius is set to various values: -- In these examples, the Gci Radius is set to various values:
-- --
@@ -366,7 +366,7 @@ do -- AI_A2A_DISPATCHER
-- it makes it easier sometimes for the mission maker to envisage where the red and blue territories roughly are. -- it makes it easier sometimes for the mission maker to envisage where the red and blue territories roughly are.
-- In a hot war the borders are effectively defined by the ground based radar coverage of a coalition. -- In a hot war the borders are effectively defined by the ground based radar coverage of a coalition.
-- --
-- Demonstration Mission: [AID-009 - AI_A2A - Border Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AID%20-%20AI%20Dispatching/AID-A2A%20-%20AI%20A2A%20Dispatching/AID-A2A-009%20-%20Border%20Test) -- Demonstration Mission: [AID-009 - AI_A2A - Border Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_A2A_Dispatcher/AID-A2A-009%20-%20Border%20Test)
-- --
-- In this example a border is set for the CCCP A2A dispatcher: -- In this example a border is set for the CCCP A2A dispatcher:
-- --
@@ -1233,7 +1233,7 @@ do -- AI_A2A_DISPATCHER
-- --
-- **Use the method @{#AI_A2A_DISPATCHER.SetEngageRadius}() to modify the default Engage Radius for ALL squadrons.** -- **Use the method @{#AI_A2A_DISPATCHER.SetEngageRadius}() to modify the default Engage Radius for ALL squadrons.**
-- --
-- Demonstration Mission: [AID-019 - AI_A2A - Engage Range Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AID%20-%20AI%20Dispatching/AID-A2A%20-%20AI%20A2A%20Dispatching/AID-A2A-019%20-%20Engage%20Range%20Test) -- Demonstration Mission: [AID-019 - AI_A2A - Engage Range Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_A2A_Dispatcher/AID-A2A-019%20-%20Engage%20Range%20Test)
-- --
-- @param #AI_A2A_DISPATCHER self -- @param #AI_A2A_DISPATCHER self
-- @param #number EngageRadius (Optional, Default = 100000) The radius to report friendlies near the target. -- @param #number EngageRadius (Optional, Default = 100000) The radius to report friendlies near the target.
@@ -1283,7 +1283,7 @@ do -- AI_A2A_DISPATCHER
-- Use the method @{#AI_A2A_DISPATCHER.SetGciRadius}() to set a specific controlled ground intercept radius. -- Use the method @{#AI_A2A_DISPATCHER.SetGciRadius}() to set a specific controlled ground intercept radius.
-- **The Ground Controlled Intercept radius is defined for ALL squadrons which are operational.** -- **The Ground Controlled Intercept radius is defined for ALL squadrons which are operational.**
-- --
-- Demonstration Mission: [AID-013 - AI_A2A - Intercept Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AID%20-%20AI%20Dispatching/AID-A2A%20-%20AI%20A2A%20Dispatching/AID-A2A-013%20-%20Intercept%20Test) -- Demonstration Mission: [AID-013 - AI_A2A - Intercept Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_A2A_Dispatcher/AID-A2A-013%20-%20Intercept%20Test)
-- --
-- @param #AI_A2A_DISPATCHER self -- @param #AI_A2A_DISPATCHER self
-- @param #number GciRadius (Optional, Default = 200000) The radius to ground control intercept detected targets from the nearest airbase. -- @param #number GciRadius (Optional, Default = 200000) The radius to ground control intercept detected targets from the nearest airbase.
@@ -3257,7 +3257,8 @@ do -- AI_A2A_DISPATCHER
end end
end end
--- @param #AI_A2A_DISPATCHER self --- AI_A2A_Fsm:onafterHome
-- @param #AI_A2A_DISPATCHER self
function AI_A2A_Fsm:onafterHome( Defender, From, Event, To, Action ) function AI_A2A_Fsm:onafterHome( Defender, From, Event, To, Action )
if Defender and Defender:IsAlive() then if Defender and Defender:IsAlive() then
self:F( { "CAP Home", Defender:GetName() } ) self:F( { "CAP Home", Defender:GetName() } )
@@ -3505,7 +3506,8 @@ do -- AI_A2A_DISPATCHER
Dispatcher:ClearDefenderTaskTarget( DefenderGroup ) Dispatcher:ClearDefenderTaskTarget( DefenderGroup )
end end
--- @param #AI_A2A_DISPATCHER self --- function Fsm:onafterLostControl
-- @param #AI_A2A_DISPATCHER self
function Fsm:onafterLostControl( Defender, From, Event, To ) function Fsm:onafterLostControl( Defender, From, Event, To )
self:F( { "GCI LostControl", Defender:GetName() } ) self:F( { "GCI LostControl", Defender:GetName() } )
self:GetParent( self ).onafterHome( self, Defender, From, Event, To ) self:GetParent( self ).onafterHome( self, Defender, From, Event, To )
@@ -3518,7 +3520,8 @@ do -- AI_A2A_DISPATCHER
end end
end end
--- @param #AI_A2A_DISPATCHER self --- function Fsm:onafterHome
-- @param #AI_A2A_DISPATCHER self
function Fsm:onafterHome( DefenderGroup, From, Event, To, Action ) function Fsm:onafterHome( DefenderGroup, From, Event, To, Action )
self:F( { "GCI Home", DefenderGroup:GetName() } ) self:F( { "GCI Home", DefenderGroup:GetName() } )
self:GetParent( self ).onafterHome( self, DefenderGroup, From, Event, To ) self:GetParent( self ).onafterHome( self, DefenderGroup, From, Event, To )
@@ -3959,7 +3962,7 @@ do
-- --
-- # Demo Missions -- # Demo Missions
-- --
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AID%20-%20AI%20Dispatching/AID-A2A%20-%20AI%20A2A%20Dispatching) -- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_A2A_Dispatcher)
-- --
-- === -- ===
-- --

View File

@@ -24,7 +24,7 @@
-- --
-- ## Missions: -- ## Missions:
-- --
-- [AID-A2G - AI A2G Dispatching](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AID%20-%20AI%20Dispatching/AID-A2G%20-%20AI%20A2G%20Dispatching) -- [AID-A2G - AI A2G Dispatching](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_A2G_Dispatcher)
-- --
-- === -- ===
-- --

View File

@@ -24,7 +24,7 @@
-- --
-- ## Missions: -- ## Missions:
-- --
-- [AID-AIR - AI AIR Dispatching](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AID%20-%20AI%20Dispatching) -- [AI_A2A_Dispatcher](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_A2A_Dispatcher)
-- --
-- === -- ===
-- --

View File

@@ -11,7 +11,7 @@
-- --
-- === -- ===
-- --
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/BAI%20-%20Battlefield%20Air%20Interdiction) -- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_BAI)
-- --
-- === -- ===
-- --

View File

@@ -9,7 +9,7 @@
-- --
-- === -- ===
-- --
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AIB%20-%20AI%20Balancing) -- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_Balancer)
-- --
-- === -- ===
-- --
@@ -168,7 +168,8 @@ function AI_BALANCER:ReturnToHomeAirbase( ReturnThresholdRange )
self.ReturnThresholdRange = ReturnThresholdRange self.ReturnThresholdRange = ReturnThresholdRange
end end
--- @param #AI_BALANCER self --- AI_BALANCER:onenterSpawning
-- @param #AI_BALANCER self
-- @param Core.Set#SET_GROUP SetGroup -- @param Core.Set#SET_GROUP SetGroup
-- @param #string ClientName -- @param #string ClientName
-- @param Wrapper.Group#GROUP AIGroup -- @param Wrapper.Group#GROUP AIGroup
@@ -190,7 +191,8 @@ function AI_BALANCER:onenterSpawning( SetGroup, From, Event, To, ClientName )
end end
end end
--- @param #AI_BALANCER self --- AI_BALANCER:onenterDestroying
-- @param #AI_BALANCER self
-- @param Core.Set#SET_GROUP SetGroup -- @param Core.Set#SET_GROUP SetGroup
-- @param Wrapper.Group#GROUP AIGroup -- @param Wrapper.Group#GROUP AIGroup
function AI_BALANCER:onenterDestroying( SetGroup, From, Event, To, ClientName, AIGroup ) function AI_BALANCER:onenterDestroying( SetGroup, From, Event, To, ClientName, AIGroup )
@@ -233,15 +235,16 @@ function AI_BALANCER:onenterReturning( SetGroup, From, Event, To, AIGroup )
end end
--- AI_BALANCER:onenterMonitoring
--- @param #AI_BALANCER self -- @param #AI_BALANCER self
function AI_BALANCER:onenterMonitoring( SetGroup ) function AI_BALANCER:onenterMonitoring( SetGroup )
self:T2( { self.SetClient:Count() } ) self:T2( { self.SetClient:Count() } )
--self.SetClient:Flush() --self.SetClient:Flush()
self.SetClient:ForEachClient( self.SetClient:ForEachClient(
--- @param Wrapper.Client#CLIENT Client --- SetClient:ForEachClient
-- @param Wrapper.Client#CLIENT Client
function( Client ) function( Client )
self:T3(Client.ClientName) self:T3(Client.ClientName)
@@ -264,7 +267,8 @@ function AI_BALANCER:onenterMonitoring( SetGroup )
self:T2( RangeZone ) self:T2( RangeZone )
_DATABASE:ForEachPlayerUnit( _DATABASE:ForEachPlayerUnit(
--- @param Wrapper.Unit#UNIT RangeTestUnit --- Nameless function
-- @param Wrapper.Unit#UNIT RangeTestUnit
function( RangeTestUnit, RangeZone, AIGroup, PlayerInRange ) function( RangeTestUnit, RangeZone, AIGroup, PlayerInRange )
self:T2( { PlayerInRange, RangeTestUnit.UnitName, RangeZone.ZoneName } ) self:T2( { PlayerInRange, RangeTestUnit.UnitName, RangeZone.ZoneName } )
if RangeTestUnit:IsInZone( RangeZone ) == true then if RangeTestUnit:IsInZone( RangeZone ) == true then
@@ -276,7 +280,8 @@ function AI_BALANCER:onenterMonitoring( SetGroup )
end end
end, end,
--- @param Core.Zone#ZONE_RADIUS RangeZone --- Nameless function
-- @param Core.Zone#ZONE_RADIUS RangeZone
-- @param Wrapper.Group#GROUP AIGroup -- @param Wrapper.Group#GROUP AIGroup
function( RangeZone, AIGroup, PlayerInRange ) function( RangeZone, AIGroup, PlayerInRange )
if PlayerInRange.Value == false then if PlayerInRange.Value == false then
@@ -307,6 +312,3 @@ function AI_BALANCER:onenterMonitoring( SetGroup )
self:__Monitor( 10 ) self:__Monitor( 10 )
end end

View File

@@ -9,7 +9,7 @@
-- --
-- === -- ===
-- --
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/CAP%20-%20Combat%20Air%20Patrol) -- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_CAP)
-- --
-- === -- ===
-- --

View File

@@ -11,7 +11,7 @@
-- --
-- === -- ===
-- --
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/CAS%20-%20Close%20Air%20Support) -- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_CAS)
-- --
-- === -- ===
-- --

View File

@@ -18,7 +18,7 @@
-- --
-- Test missions can be located on the main GITHUB site. -- Test missions can be located on the main GITHUB site.
-- --
-- [FlightControl-Master/MOOSE_MISSIONS/AID - AI Dispatching/AID-CGO - AI Cargo Dispatching/](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/AID%20-%20AI%20Dispatching/AID-CGO%20-%20AI%20Cargo%20Dispatching) -- [FlightControl-Master/MOOSE_MISSIONS/AID - AI Dispatching/AID-CGO - AI Cargo Dispatching/](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_Cargo_Dispatcher)
-- --
-- === -- ===
-- --
@@ -572,7 +572,7 @@
-- A home zone can be specified to where the Carriers will move when there isn't any cargo left for pickup. -- A home zone can be specified to where the Carriers will move when there isn't any cargo left for pickup.
-- Use @{#AI_CARGO_DISPATCHER.SetHomeZone}() to specify the home zone. -- Use @{#AI_CARGO_DISPATCHER.SetHomeZone}() to specify the home zone.
-- --
-- If no home zone is specified, the carriers will wait near the deploy zone for a new pickup command. -- If no home zone is specified, the carriers will wait near the deploy zone for a new pickup command.
-- --
-- === -- ===
-- --
@@ -583,10 +583,12 @@ AI_CARGO_DISPATCHER = {
PickupCargo = {} PickupCargo = {}
} }
--- @field #list --- List of AI_Cargo
-- @field #list
AI_CARGO_DISPATCHER.AI_Cargo = {} AI_CARGO_DISPATCHER.AI_Cargo = {}
--- @field #list --- List of PickupCargo
-- @field #list
AI_CARGO_DISPATCHER.PickupCargo = {} AI_CARGO_DISPATCHER.PickupCargo = {}

View File

@@ -19,7 +19,7 @@
-- --
-- ## Missions: -- ## Missions:
-- --
-- [ESC - Escorting](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/ESC%20-%20Escorting) -- [ESC - Escorting](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_Escort)
-- --
-- === -- ===
-- --

View File

@@ -19,7 +19,7 @@
-- --
-- ## Missions: -- ## Missions:
-- --
-- [ESC - Escorting](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/ESC%20-%20Escorting) -- [ESC - Escorting](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_Escort)
-- --
-- === -- ===
-- --

View File

@@ -7,13 +7,13 @@
-- * Assign a group leader that will guide the large formation path. -- * Assign a group leader that will guide the large formation path.
-- --
-- === -- ===
-- --
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/FOR%20-%20AI%20Group%20Formation) -- ## Additional Material:
-- --
-- === -- * **Demo Missions:** [GitHub](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_Formation)
-- -- * **YouTube videos:** [Playlist](https://www.youtube.com/playlist?list=PL7ZUrU4zZUl0bFIJ9jIdYM22uaWmIN4oz)
-- ### [YouTube Playlist](https://www.youtube.com/playlist?list=PL7ZUrU4zZUl0bFIJ9jIdYM22uaWmIN4oz) -- * **Guides:** None
-- --
-- === -- ===
-- --
-- ### Author: **FlightControl** -- ### Author: **FlightControl**

View File

@@ -16,7 +16,7 @@
-- --
-- === -- ===
-- --
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/PAT%20-%20Patrolling) -- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_Patrol)
-- --
-- === -- ===
-- --

View File

@@ -370,7 +370,7 @@ CARGOS = {}
do -- CARGO do -- CARGO
--- @type CARGO -- @type CARGO
-- @extends Core.Fsm#FSM_PROCESS -- @extends Core.Fsm#FSM_PROCESS
-- @field #string Type A string defining the type of the cargo. eg. Engineers, Equipment, Screwdrivers. -- @field #string Type A string defining the type of the cargo. eg. Engineers, Equipment, Screwdrivers.
-- @field #string Name A string defining the name of the cargo. The name is the unique identifier of the cargo. -- @field #string Name A string defining the name of the cargo. The name is the unique identifier of the cargo.
@@ -433,7 +433,7 @@ do -- CARGO
Reported = {}, Reported = {},
} }
--- @type CARGO.CargoObjects -- @type CARGO.CargoObjects
-- @map < #string, Wrapper.Positionable#POSITIONABLE > The alive POSITIONABLE objects representing the the cargo. -- @map < #string, Wrapper.Positionable#POSITIONABLE > The alive POSITIONABLE objects representing the the cargo.
--- CARGO Constructor. This class is an abstract class and should not be instantiated. --- CARGO Constructor. This class is an abstract class and should not be instantiated.
@@ -447,7 +447,7 @@ do -- CARGO
function CARGO:New( Type, Name, Weight, LoadRadius, NearRadius ) --R2.1 function CARGO:New( Type, Name, Weight, LoadRadius, NearRadius ) --R2.1
local self = BASE:Inherit( self, FSM:New() ) -- #CARGO local self = BASE:Inherit( self, FSM:New() ) -- #CARGO
self:F( { Type, Name, Weight, LoadRadius, NearRadius } ) self:T( { Type, Name, Weight, LoadRadius, NearRadius } )
self:SetStartState( "UnLoaded" ) self:SetStartState( "UnLoaded" )
self:AddTransition( { "UnLoaded", "Boarding" }, "Board", "Boarding" ) self:AddTransition( { "UnLoaded", "Boarding" }, "Board", "Boarding" )
@@ -711,7 +711,7 @@ do -- CARGO
-- @param #CARGO self -- @param #CARGO self
-- @return #CARGO -- @return #CARGO
function CARGO:Spawn( PointVec2 ) function CARGO:Spawn( PointVec2 )
self:F() self:T()
end end
@@ -812,7 +812,7 @@ do -- CARGO
-- @param Core.Point#COORDINATE Coordinate -- @param Core.Point#COORDINATE Coordinate
-- @return #boolean true if the CargoGroup is within the loading radius. -- @return #boolean true if the CargoGroup is within the loading radius.
function CARGO:IsInLoadRadius( Coordinate ) function CARGO:IsInLoadRadius( Coordinate )
self:F( { Coordinate, LoadRadius = self.LoadRadius } ) self:T( { Coordinate, LoadRadius = self.LoadRadius } )
local Distance = 0 local Distance = 0
if self:IsUnLoaded() then if self:IsUnLoaded() then
@@ -832,7 +832,7 @@ do -- CARGO
-- @param Core.Point#COORDINATE Coordinate -- @param Core.Point#COORDINATE Coordinate
-- @return #boolean true if the Cargo can report itself. -- @return #boolean true if the Cargo can report itself.
function CARGO:IsInReportRadius( Coordinate ) function CARGO:IsInReportRadius( Coordinate )
self:F( { Coordinate } ) self:T( { Coordinate } )
local Distance = 0 local Distance = 0
if self:IsUnLoaded() then if self:IsUnLoaded() then
@@ -853,23 +853,23 @@ do -- CARGO
-- @param #number NearRadius The radius when the cargo will board the Carrier (to avoid collision). -- @param #number NearRadius The radius when the cargo will board the Carrier (to avoid collision).
-- @return #boolean -- @return #boolean
function CARGO:IsNear( Coordinate, NearRadius ) function CARGO:IsNear( Coordinate, NearRadius )
--self:F( { PointVec2 = PointVec2, NearRadius = NearRadius } ) --self:T( { PointVec2 = PointVec2, NearRadius = NearRadius } )
if self.CargoObject:IsAlive() then if self.CargoObject:IsAlive() then
--local Distance = PointVec2:Get2DDistance( self.CargoObject:GetPointVec2() ) --local Distance = PointVec2:Get2DDistance( self.CargoObject:GetPointVec2() )
--self:F( { CargoObjectName = self.CargoObject:GetName() } ) --self:T( { CargoObjectName = self.CargoObject:GetName() } )
--self:F( { CargoObjectVec2 = self.CargoObject:GetVec2() } ) --self:T( { CargoObjectVec2 = self.CargoObject:GetVec2() } )
--self:F( { PointVec2 = PointVec2:GetVec2() } ) --self:T( { PointVec2 = PointVec2:GetVec2() } )
local Distance = Coordinate:Get2DDistance( self.CargoObject:GetCoordinate() ) local Distance = Coordinate:Get2DDistance( self.CargoObject:GetCoordinate() )
--self:F( { Distance = Distance, NearRadius = NearRadius or "nil" } ) --self:T( { Distance = Distance, NearRadius = NearRadius or "nil" } )
if Distance <= NearRadius then if Distance <= NearRadius then
--self:F( { PointVec2 = PointVec2, NearRadius = NearRadius, IsNear = true } ) --self:T( { PointVec2 = PointVec2, NearRadius = NearRadius, IsNear = true } )
return true return true
end end
end end
--self:F( { PointVec2 = PointVec2, NearRadius = NearRadius, IsNear = false } ) --self:T( { PointVec2 = PointVec2, NearRadius = NearRadius, IsNear = false } )
return false return false
end end
@@ -878,12 +878,12 @@ do -- CARGO
-- @param Core.Zone#ZONE_BASE Zone -- @param Core.Zone#ZONE_BASE Zone
-- @return #boolean **true** if cargo is in the Zone, **false** if cargo is not in the Zone. -- @return #boolean **true** if cargo is in the Zone, **false** if cargo is not in the Zone.
function CARGO:IsInZone( Zone ) function CARGO:IsInZone( Zone )
--self:F( { Zone } ) --self:T( { Zone } )
if self:IsLoaded() then if self:IsLoaded() then
return Zone:IsPointVec2InZone( self.CargoCarrier:GetPointVec2() ) return Zone:IsPointVec2InZone( self.CargoCarrier:GetPointVec2() )
else else
--self:F( { Size = self.CargoObject:GetSize(), Units = self.CargoObject:GetUnits() } ) --self:T( { Size = self.CargoObject:GetSize(), Units = self.CargoObject:GetUnits() } )
if self.CargoObject:GetSize() ~= 0 then if self.CargoObject:GetSize() ~= 0 then
return Zone:IsPointVec2InZone( self.CargoObject:GetPointVec2() ) return Zone:IsPointVec2InZone( self.CargoObject:GetPointVec2() )
else else
@@ -1034,7 +1034,7 @@ end -- CARGO
do -- CARGO_REPRESENTABLE do -- CARGO_REPRESENTABLE
--- @type CARGO_REPRESENTABLE -- @type CARGO_REPRESENTABLE
-- @extends #CARGO -- @extends #CARGO
-- @field test -- @field test
@@ -1056,7 +1056,7 @@ do -- CARGO_REPRESENTABLE
-- Inherit CARGO. -- Inherit CARGO.
local self = BASE:Inherit( self, CARGO:New( Type, Name, 0, LoadRadius, NearRadius ) ) -- #CARGO_REPRESENTABLE local self = BASE:Inherit( self, CARGO:New( Type, Name, 0, LoadRadius, NearRadius ) ) -- #CARGO_REPRESENTABLE
self:F( { Type, Name, LoadRadius, NearRadius } ) self:T( { Type, Name, LoadRadius, NearRadius } )
-- Descriptors. -- Descriptors.
local Desc=CargoObject:GetDesc() local Desc=CargoObject:GetDesc()
@@ -1086,7 +1086,7 @@ do -- CARGO_REPRESENTABLE
function CARGO_REPRESENTABLE:Destroy() function CARGO_REPRESENTABLE:Destroy()
-- Cargo objects are deleted from the _DATABASE and SET_CARGO objects. -- Cargo objects are deleted from the _DATABASE and SET_CARGO objects.
self:F( { CargoName = self:GetName() } ) self:T( { CargoName = self:GetName() } )
--_EVENTDISPATCHER:CreateEventDeleteCargo( self ) --_EVENTDISPATCHER:CreateEventDeleteCargo( self )
return self return self
@@ -1123,12 +1123,12 @@ do -- CARGO_REPRESENTABLE
CoordinateZone:Scan( { Object.Category.UNIT } ) CoordinateZone:Scan( { Object.Category.UNIT } )
for _, DCSUnit in pairs( CoordinateZone:GetScannedUnits() ) do for _, DCSUnit in pairs( CoordinateZone:GetScannedUnits() ) do
local NearUnit = UNIT:Find( DCSUnit ) local NearUnit = UNIT:Find( DCSUnit )
self:F({NearUnit=NearUnit}) self:T({NearUnit=NearUnit})
local NearUnitCoalition = NearUnit:GetCoalition() local NearUnitCoalition = NearUnit:GetCoalition()
local CargoCoalition = self:GetCoalition() local CargoCoalition = self:GetCoalition()
if NearUnitCoalition == CargoCoalition then if NearUnitCoalition == CargoCoalition then
local Attributes = NearUnit:GetDesc() local Attributes = NearUnit:GetDesc()
self:F({Desc=Attributes}) self:T({Desc=Attributes})
if NearUnit:HasAttribute( "Trucks" ) then if NearUnit:HasAttribute( "Trucks" ) then
MESSAGE:New( Message, 20, NearUnit:GetCallsign() .. " reporting - Cargo " .. self:GetName() ):ToGroup( TaskGroup ) MESSAGE:New( Message, 20, NearUnit:GetCallsign() .. " reporting - Cargo " .. self:GetName() ):ToGroup( TaskGroup )
break break
@@ -1142,7 +1142,7 @@ end -- CARGO_REPRESENTABLE
do -- CARGO_REPORTABLE do -- CARGO_REPORTABLE
--- @type CARGO_REPORTABLE -- @type CARGO_REPORTABLE
-- @extends #CARGO -- @extends #CARGO
CARGO_REPORTABLE = { CARGO_REPORTABLE = {
ClassName = "CARGO_REPORTABLE" ClassName = "CARGO_REPORTABLE"
@@ -1158,7 +1158,7 @@ do -- CARGO_REPORTABLE
-- @return #CARGO_REPORTABLE -- @return #CARGO_REPORTABLE
function CARGO_REPORTABLE:New( Type, Name, Weight, LoadRadius, NearRadius ) function CARGO_REPORTABLE:New( Type, Name, Weight, LoadRadius, NearRadius )
local self = BASE:Inherit( self, CARGO:New( Type, Name, Weight, LoadRadius, NearRadius ) ) -- #CARGO_REPORTABLE local self = BASE:Inherit( self, CARGO:New( Type, Name, Weight, LoadRadius, NearRadius ) ) -- #CARGO_REPORTABLE
self:F( { Type, Name, Weight, LoadRadius, NearRadius } ) self:T( { Type, Name, Weight, LoadRadius, NearRadius } )
return self return self
end end
@@ -1178,7 +1178,7 @@ end
do -- CARGO_PACKAGE do -- CARGO_PACKAGE
--- @type CARGO_PACKAGE -- @type CARGO_PACKAGE
-- @extends #CARGO_REPRESENTABLE -- @extends #CARGO_REPRESENTABLE
CARGO_PACKAGE = { CARGO_PACKAGE = {
ClassName = "CARGO_PACKAGE" ClassName = "CARGO_PACKAGE"
@@ -1195,7 +1195,7 @@ do -- CARGO_PACKAGE
-- @return #CARGO_PACKAGE -- @return #CARGO_PACKAGE
function CARGO_PACKAGE:New( CargoCarrier, Type, Name, Weight, LoadRadius, NearRadius ) function CARGO_PACKAGE:New( CargoCarrier, Type, Name, Weight, LoadRadius, NearRadius )
local self = BASE:Inherit( self, CARGO_REPRESENTABLE:New( CargoCarrier, Type, Name, Weight, LoadRadius, NearRadius ) ) -- #CARGO_PACKAGE local self = BASE:Inherit( self, CARGO_REPRESENTABLE:New( CargoCarrier, Type, Name, Weight, LoadRadius, NearRadius ) ) -- #CARGO_PACKAGE
self:F( { Type, Name, Weight, LoadRadius, NearRadius } ) self:T( { Type, Name, Weight, LoadRadius, NearRadius } )
self:T( CargoCarrier ) self:T( CargoCarrier )
self.CargoCarrier = CargoCarrier self.CargoCarrier = CargoCarrier
@@ -1213,7 +1213,7 @@ end
-- @param #number BoardDistance -- @param #number BoardDistance
-- @param #number Angle -- @param #number Angle
function CARGO_PACKAGE:onafterOnBoard( From, Event, To, CargoCarrier, Speed, BoardDistance, LoadDistance, Angle ) function CARGO_PACKAGE:onafterOnBoard( From, Event, To, CargoCarrier, Speed, BoardDistance, LoadDistance, Angle )
self:F() self:T()
self.CargoInAir = self.CargoCarrier:InAir() self.CargoInAir = self.CargoCarrier:InAir()
@@ -1246,7 +1246,7 @@ end
-- @param Wrapper.Unit#UNIT CargoCarrier -- @param Wrapper.Unit#UNIT CargoCarrier
-- @return #boolean -- @return #boolean
function CARGO_PACKAGE:IsNear( CargoCarrier ) function CARGO_PACKAGE:IsNear( CargoCarrier )
self:F() self:T()
local CargoCarrierPoint = CargoCarrier:GetCoordinate() local CargoCarrierPoint = CargoCarrier:GetCoordinate()
@@ -1271,7 +1271,7 @@ end
-- @param #number LoadDistance -- @param #number LoadDistance
-- @param #number Angle -- @param #number Angle
function CARGO_PACKAGE:onafterOnBoarded( From, Event, To, CargoCarrier, Speed, BoardDistance, LoadDistance, Angle ) function CARGO_PACKAGE:onafterOnBoarded( From, Event, To, CargoCarrier, Speed, BoardDistance, LoadDistance, Angle )
self:F() self:T()
if self:IsNear( CargoCarrier ) then if self:IsNear( CargoCarrier ) then
self:__Load( 1, CargoCarrier, Speed, LoadDistance, Angle ) self:__Load( 1, CargoCarrier, Speed, LoadDistance, Angle )
@@ -1292,7 +1292,7 @@ end
-- @param #number Radius -- @param #number Radius
-- @param #number Angle -- @param #number Angle
function CARGO_PACKAGE:onafterUnBoard( From, Event, To, CargoCarrier, Speed, UnLoadDistance, UnBoardDistance, Radius, Angle ) function CARGO_PACKAGE:onafterUnBoard( From, Event, To, CargoCarrier, Speed, UnLoadDistance, UnBoardDistance, Radius, Angle )
self:F() self:T()
self.CargoInAir = self.CargoCarrier:InAir() self.CargoInAir = self.CargoCarrier:InAir()
@@ -1331,7 +1331,7 @@ end
-- @param Wrapper.Unit#UNIT CargoCarrier -- @param Wrapper.Unit#UNIT CargoCarrier
-- @param #number Speed -- @param #number Speed
function CARGO_PACKAGE:onafterUnBoarded( From, Event, To, CargoCarrier, Speed ) function CARGO_PACKAGE:onafterUnBoarded( From, Event, To, CargoCarrier, Speed )
self:F() self:T()
if self:IsNear( CargoCarrier ) then if self:IsNear( CargoCarrier ) then
self:__UnLoad( 1, CargoCarrier, Speed ) self:__UnLoad( 1, CargoCarrier, Speed )
@@ -1350,7 +1350,7 @@ end
-- @param #number LoadDistance -- @param #number LoadDistance
-- @param #number Angle -- @param #number Angle
function CARGO_PACKAGE:onafterLoad( From, Event, To, CargoCarrier, Speed, LoadDistance, Angle ) function CARGO_PACKAGE:onafterLoad( From, Event, To, CargoCarrier, Speed, LoadDistance, Angle )
self:F() self:T()
self.CargoCarrier = CargoCarrier self.CargoCarrier = CargoCarrier
@@ -1378,7 +1378,7 @@ end
-- @param #number Distance -- @param #number Distance
-- @param #number Angle -- @param #number Angle
function CARGO_PACKAGE:onafterUnLoad( From, Event, To, CargoCarrier, Speed, Distance, Angle ) function CARGO_PACKAGE:onafterUnLoad( From, Event, To, CargoCarrier, Speed, Distance, Angle )
self:F() self:T()
local StartPointVec2 = self.CargoCarrier:GetPointVec2() local StartPointVec2 = self.CargoCarrier:GetPointVec2()
local CargoCarrierHeading = self.CargoCarrier:GetHeading() -- Get Heading of object in degrees. local CargoCarrierHeading = self.CargoCarrier:GetHeading() -- Get Heading of object in degrees.

View File

@@ -59,7 +59,7 @@ do -- CARGO_CRATE
-- @return #CARGO_CRATE -- @return #CARGO_CRATE
function CARGO_CRATE:New( CargoStatic, Type, Name, LoadRadius, NearRadius ) function CARGO_CRATE:New( CargoStatic, Type, Name, LoadRadius, NearRadius )
local self = BASE:Inherit( self, CARGO_REPRESENTABLE:New( CargoStatic, Type, Name, nil, LoadRadius, NearRadius ) ) -- #CARGO_CRATE local self = BASE:Inherit( self, CARGO_REPRESENTABLE:New( CargoStatic, Type, Name, nil, LoadRadius, NearRadius ) ) -- #CARGO_CRATE
self:F( { Type, Name, NearRadius } ) self:T( { Type, Name, NearRadius } )
self.CargoObject = CargoStatic -- Wrapper.Static#STATIC self.CargoObject = CargoStatic -- Wrapper.Static#STATIC
@@ -116,7 +116,7 @@ do -- CARGO_CRATE
-- @param #string To -- @param #string To
-- @param Core.Point#POINT_VEC2 -- @param Core.Point#POINT_VEC2
function CARGO_CRATE:onenterUnLoaded( From, Event, To, ToPointVec2 ) function CARGO_CRATE:onenterUnLoaded( From, Event, To, ToPointVec2 )
--self:F( { ToPointVec2, From, Event, To } ) --self:T( { ToPointVec2, From, Event, To } )
local Angle = 180 local Angle = 180
local Speed = 10 local Speed = 10
@@ -153,7 +153,7 @@ do -- CARGO_CRATE
-- @param #string To -- @param #string To
-- @param Wrapper.Unit#UNIT CargoCarrier -- @param Wrapper.Unit#UNIT CargoCarrier
function CARGO_CRATE:onenterLoaded( From, Event, To, CargoCarrier ) function CARGO_CRATE:onenterLoaded( From, Event, To, CargoCarrier )
--self:F( { From, Event, To, CargoCarrier } ) --self:T( { From, Event, To, CargoCarrier } )
self.CargoCarrier = CargoCarrier self.CargoCarrier = CargoCarrier
@@ -190,7 +190,7 @@ do -- CARGO_CRATE
-- @param Core.Point#COORDINATE Coordinate -- @param Core.Point#COORDINATE Coordinate
-- @return #boolean true if the Cargo Crate is within the report radius. -- @return #boolean true if the Cargo Crate is within the report radius.
function CARGO_CRATE:IsInReportRadius( Coordinate ) function CARGO_CRATE:IsInReportRadius( Coordinate )
--self:F( { Coordinate, LoadRadius = self.LoadRadius } ) --self:T( { Coordinate, LoadRadius = self.LoadRadius } )
local Distance = 0 local Distance = 0
if self:IsUnLoaded() then if self:IsUnLoaded() then
@@ -210,7 +210,7 @@ do -- CARGO_CRATE
-- @param Core.Point#Coordinate Coordinate -- @param Core.Point#Coordinate Coordinate
-- @return #boolean true if the Cargo Crate is within the loading radius. -- @return #boolean true if the Cargo Crate is within the loading radius.
function CARGO_CRATE:IsInLoadRadius( Coordinate ) function CARGO_CRATE:IsInLoadRadius( Coordinate )
--self:F( { Coordinate, LoadRadius = self.NearRadius } ) --self:T( { Coordinate, LoadRadius = self.NearRadius } )
local Distance = 0 local Distance = 0
if self:IsUnLoaded() then if self:IsUnLoaded() then
@@ -231,7 +231,7 @@ do -- CARGO_CRATE
-- @return Core.Point#COORDINATE The current Coordinate of the first Cargo of the CargoGroup. -- @return Core.Point#COORDINATE The current Coordinate of the first Cargo of the CargoGroup.
-- @return #nil There is no valid Cargo in the CargoGroup. -- @return #nil There is no valid Cargo in the CargoGroup.
function CARGO_CRATE:GetCoordinate() function CARGO_CRATE:GetCoordinate()
--self:F() --self:T()
return self.CargoObject:GetCoordinate() return self.CargoObject:GetCoordinate()
end end
@@ -261,7 +261,7 @@ do -- CARGO_CRATE
-- @param #CARGO_CRATE self -- @param #CARGO_CRATE self
-- @param Core.Point#COORDINATE Coordinate -- @param Core.Point#COORDINATE Coordinate
function CARGO_CRATE:RouteTo( Coordinate ) function CARGO_CRATE:RouteTo( Coordinate )
self:F( {Coordinate = Coordinate } ) self:T( {Coordinate = Coordinate } )
end end
@@ -274,7 +274,7 @@ do -- CARGO_CRATE
-- @return #boolean The Cargo is near to the Carrier. -- @return #boolean The Cargo is near to the Carrier.
-- @return #nil The Cargo is not near to the Carrier. -- @return #nil The Cargo is not near to the Carrier.
function CARGO_CRATE:IsNear( CargoCarrier, NearRadius ) function CARGO_CRATE:IsNear( CargoCarrier, NearRadius )
self:F( {NearRadius = NearRadius } ) self:T( {NearRadius = NearRadius } )
return self:IsNear( CargoCarrier:GetCoordinate(), NearRadius ) return self:IsNear( CargoCarrier:GetCoordinate(), NearRadius )
end end
@@ -283,7 +283,7 @@ do -- CARGO_CRATE
-- @param #CARGO_CRATE self -- @param #CARGO_CRATE self
function CARGO_CRATE:Respawn() function CARGO_CRATE:Respawn()
self:F( { "Respawning crate " .. self:GetName() } ) self:T( { "Respawning crate " .. self:GetName() } )
-- Respawn the group... -- Respawn the group...
@@ -300,7 +300,7 @@ do -- CARGO_CRATE
-- @param #CARGO_CRATE self -- @param #CARGO_CRATE self
function CARGO_CRATE:onafterReset() function CARGO_CRATE:onafterReset()
self:F( { "Reset crate " .. self:GetName() } ) self:T( { "Reset crate " .. self:GetName() } )
-- Respawn the group... -- Respawn the group...

View File

@@ -64,7 +64,7 @@ do -- CARGO_GROUP
-- Inherit CAROG_REPORTABLE -- Inherit CAROG_REPORTABLE
local self = BASE:Inherit( self, CARGO_REPORTABLE:New( Type, Name, 0, LoadRadius, NearRadius ) ) -- #CARGO_GROUP local self = BASE:Inherit( self, CARGO_REPORTABLE:New( Type, Name, 0, LoadRadius, NearRadius ) ) -- #CARGO_GROUP
self:F( { Type, Name, LoadRadius } ) self:T( { Type, Name, LoadRadius } )
self.CargoSet = SET_CARGO:New() self.CargoSet = SET_CARGO:New()
self.CargoGroup = CargoGroup self.CargoGroup = CargoGroup
@@ -146,7 +146,7 @@ do -- CARGO_GROUP
-- @param #CARGO_GROUP self -- @param #CARGO_GROUP self
function CARGO_GROUP:Respawn() function CARGO_GROUP:Respawn()
self:F( { "Respawning" } ) self:T( { "Respawning" } )
for CargoID, CargoData in pairs( self.CargoSet:GetSet() ) do for CargoID, CargoData in pairs( self.CargoSet:GetSet() ) do
local Cargo = CargoData -- Cargo.Cargo#CARGO local Cargo = CargoData -- Cargo.Cargo#CARGO
@@ -227,7 +227,7 @@ do -- CARGO_GROUP
-- @param #CARGO_GROUP self -- @param #CARGO_GROUP self
function CARGO_GROUP:Regroup() function CARGO_GROUP:Regroup()
self:F("Regroup") self:T("Regroup")
if self.Grouped == false then if self.Grouped == false then
@@ -241,7 +241,7 @@ do -- CARGO_GROUP
for CargoUnitName, CargoUnit in pairs( self.CargoSet:GetSet() ) do for CargoUnitName, CargoUnit in pairs( self.CargoSet:GetSet() ) do
local CargoUnit = CargoUnit -- Cargo.CargoUnit#CARGO_UNIT local CargoUnit = CargoUnit -- Cargo.CargoUnit#CARGO_UNIT
self:F( { CargoUnit:GetName(), UnLoaded = CargoUnit:IsUnLoaded() } ) self:T( { CargoUnit:GetName(), UnLoaded = CargoUnit:IsUnLoaded() } )
if CargoUnit:IsUnLoaded() then if CargoUnit:IsUnLoaded() then
@@ -258,7 +258,7 @@ do -- CARGO_GROUP
-- Then we register the new group in the database -- Then we register the new group in the database
self.CargoGroup = GROUP:NewTemplate( GroupTemplate, GroupTemplate.CoalitionID, GroupTemplate.CategoryID, GroupTemplate.CountryID ) self.CargoGroup = GROUP:NewTemplate( GroupTemplate, GroupTemplate.CoalitionID, GroupTemplate.CategoryID, GroupTemplate.CountryID )
self:F( { "Regroup", GroupTemplate } ) self:T( { "Regroup", GroupTemplate } )
-- Now we spawn the new group based on the template created. -- Now we spawn the new group based on the template created.
self.CargoObject = _DATABASE:Spawn( GroupTemplate ) self.CargoObject = _DATABASE:Spawn( GroupTemplate )
@@ -271,7 +271,7 @@ do -- CARGO_GROUP
-- @param Core.Event#EVENTDATA EventData -- @param Core.Event#EVENTDATA EventData
function CARGO_GROUP:OnEventCargoDead( EventData ) function CARGO_GROUP:OnEventCargoDead( EventData )
self:E(EventData) self:T(EventData)
local Destroyed = false local Destroyed = false
@@ -296,7 +296,7 @@ do -- CARGO_GROUP
if Destroyed then if Destroyed then
self:Destroyed() self:Destroyed()
self:E( { "Cargo group destroyed" } ) self:T( { "Cargo group destroyed" } )
end end
end end
@@ -309,14 +309,14 @@ do -- CARGO_GROUP
-- @param Wrapper.Unit#UNIT CargoCarrier -- @param Wrapper.Unit#UNIT CargoCarrier
-- @param #number NearRadius If distance is smaller than this number, cargo is loaded into the carrier. -- @param #number NearRadius If distance is smaller than this number, cargo is loaded into the carrier.
function CARGO_GROUP:onafterBoard( From, Event, To, CargoCarrier, NearRadius, ... ) function CARGO_GROUP:onafterBoard( From, Event, To, CargoCarrier, NearRadius, ... )
self:F( { CargoCarrier.UnitName, From, Event, To, NearRadius = NearRadius } ) self:T( { CargoCarrier.UnitName, From, Event, To, NearRadius = NearRadius } )
NearRadius = NearRadius or self.NearRadius NearRadius = NearRadius or self.NearRadius
-- For each Cargo object within the CARGO_GROUPED, route each object to the CargoLoadPointVec2 -- For each Cargo object within the CARGO_GROUPED, route each object to the CargoLoadPointVec2
self.CargoSet:ForEach( self.CargoSet:ForEach(
function( Cargo, ... ) function( Cargo, ... )
self:F( { "Board Unit", Cargo:GetName( ), Cargo:IsDestroyed(), Cargo.CargoObject:IsAlive() } ) self:T( { "Board Unit", Cargo:GetName( ), Cargo:IsDestroyed(), Cargo.CargoObject:IsAlive() } )
local CargoGroup = Cargo.CargoObject --Wrapper.Group#GROUP local CargoGroup = Cargo.CargoObject --Wrapper.Group#GROUP
CargoGroup:OptionAlarmStateGreen() CargoGroup:OptionAlarmStateGreen()
Cargo:__Board( 1, CargoCarrier, NearRadius, ... ) Cargo:__Board( 1, CargoCarrier, NearRadius, ... )
@@ -334,7 +334,7 @@ do -- CARGO_GROUP
-- @param #string To -- @param #string To
-- @param Wrapper.Unit#UNIT CargoCarrier -- @param Wrapper.Unit#UNIT CargoCarrier
function CARGO_GROUP:onafterLoad( From, Event, To, CargoCarrier, ... ) function CARGO_GROUP:onafterLoad( From, Event, To, CargoCarrier, ... )
--self:F( { From, Event, To, CargoCarrier, ...} ) --self:T( { From, Event, To, CargoCarrier, ...} )
if From == "UnLoaded" then if From == "UnLoaded" then
-- For each Cargo object within the CARGO_GROUP, load each cargo to the CargoCarrier. -- For each Cargo object within the CARGO_GROUP, load each cargo to the CargoCarrier.
@@ -359,7 +359,7 @@ do -- CARGO_GROUP
-- @param Wrapper.Unit#UNIT CargoCarrier -- @param Wrapper.Unit#UNIT CargoCarrier
-- @param #number NearRadius If distance is smaller than this number, cargo is loaded into the carrier. -- @param #number NearRadius If distance is smaller than this number, cargo is loaded into the carrier.
function CARGO_GROUP:onafterBoarding( From, Event, To, CargoCarrier, NearRadius, ... ) function CARGO_GROUP:onafterBoarding( From, Event, To, CargoCarrier, NearRadius, ... )
--self:F( { CargoCarrier.UnitName, From, Event, To } ) --self:T( { CargoCarrier.UnitName, From, Event, To } )
local Boarded = true local Boarded = true
local Cancelled = false local Cancelled = false
@@ -393,7 +393,7 @@ do -- CARGO_GROUP
if not Boarded then if not Boarded then
self:__Boarding( -5, CargoCarrier, NearRadius, ... ) self:__Boarding( -5, CargoCarrier, NearRadius, ... )
else else
self:F("Group Cargo is loaded") self:T("Group Cargo is loaded")
self:__Load( 1, CargoCarrier, ... ) self:__Load( 1, CargoCarrier, ... )
end end
else else
@@ -413,7 +413,7 @@ do -- CARGO_GROUP
-- @param Core.Point#POINT_VEC2 ToPointVec2 -- @param Core.Point#POINT_VEC2 ToPointVec2
-- @param #number NearRadius If distance is smaller than this number, cargo is loaded into the carrier. -- @param #number NearRadius If distance is smaller than this number, cargo is loaded into the carrier.
function CARGO_GROUP:onafterUnBoard( From, Event, To, ToPointVec2, NearRadius, ... ) function CARGO_GROUP:onafterUnBoard( From, Event, To, ToPointVec2, NearRadius, ... )
self:F( {From, Event, To, ToPointVec2, NearRadius } ) self:T( {From, Event, To, ToPointVec2, NearRadius } )
NearRadius = NearRadius or 25 NearRadius = NearRadius or 25
@@ -456,7 +456,7 @@ do -- CARGO_GROUP
-- @param Core.Point#POINT_VEC2 ToPointVec2 -- @param Core.Point#POINT_VEC2 ToPointVec2
-- @param #number NearRadius If distance is smaller than this number, cargo is loaded into the carrier. -- @param #number NearRadius If distance is smaller than this number, cargo is loaded into the carrier.
function CARGO_GROUP:onafterUnBoarding( From, Event, To, ToPointVec2, NearRadius, ... ) function CARGO_GROUP:onafterUnBoarding( From, Event, To, ToPointVec2, NearRadius, ... )
--self:F( { From, Event, To, ToPointVec2, NearRadius } ) --self:T( { From, Event, To, ToPointVec2, NearRadius } )
--local NearRadius = NearRadius or 25 --local NearRadius = NearRadius or 25
@@ -493,7 +493,7 @@ do -- CARGO_GROUP
-- @param #string To -- @param #string To
-- @param Core.Point#POINT_VEC2 ToPointVec2 -- @param Core.Point#POINT_VEC2 ToPointVec2
function CARGO_GROUP:onafterUnLoad( From, Event, To, ToPointVec2, ... ) function CARGO_GROUP:onafterUnLoad( From, Event, To, ToPointVec2, ... )
--self:F( { From, Event, To, ToPointVec2 } ) --self:T( { From, Event, To, ToPointVec2 } )
if From == "Loaded" then if From == "Loaded" then
@@ -611,7 +611,7 @@ do -- CARGO_GROUP
-- @param #CARGO_GROUP self -- @param #CARGO_GROUP self
-- @param Core.Point#COORDINATE Coordinate -- @param Core.Point#COORDINATE Coordinate
function CARGO_GROUP:RouteTo( Coordinate ) function CARGO_GROUP:RouteTo( Coordinate )
--self:F( {Coordinate = Coordinate } ) --self:T( {Coordinate = Coordinate } )
-- For each Cargo within the CargoSet, route each object to the Coordinate -- For each Cargo within the CargoSet, route each object to the Coordinate
self.CargoSet:ForEach( self.CargoSet:ForEach(
@@ -629,13 +629,13 @@ do -- CARGO_GROUP
-- @param #number NearRadius -- @param #number NearRadius
-- @return #boolean The Cargo is near to the Carrier or #nil if the Cargo is not near to the Carrier. -- @return #boolean The Cargo is near to the Carrier or #nil if the Cargo is not near to the Carrier.
function CARGO_GROUP:IsNear( CargoCarrier, NearRadius ) function CARGO_GROUP:IsNear( CargoCarrier, NearRadius )
self:F( {NearRadius = NearRadius } ) self:T( {NearRadius = NearRadius } )
for _, Cargo in pairs( self.CargoSet:GetSet() ) do for _, Cargo in pairs( self.CargoSet:GetSet() ) do
local Cargo = Cargo -- Cargo.Cargo#CARGO local Cargo = Cargo -- Cargo.Cargo#CARGO
if Cargo:IsAlive() then if Cargo:IsAlive() then
if Cargo:IsNear( CargoCarrier:GetCoordinate(), NearRadius ) then if Cargo:IsNear( CargoCarrier:GetCoordinate(), NearRadius ) then
self:F( "Near" ) self:T( "Near" )
return true return true
end end
end end
@@ -649,7 +649,7 @@ do -- CARGO_GROUP
-- @param Core.Point#COORDINATE Coordinate -- @param Core.Point#COORDINATE Coordinate
-- @return #boolean true if the Cargo Group is within the load radius. -- @return #boolean true if the Cargo Group is within the load radius.
function CARGO_GROUP:IsInLoadRadius( Coordinate ) function CARGO_GROUP:IsInLoadRadius( Coordinate )
--self:F( { Coordinate } ) --self:T( { Coordinate } )
local Cargo = self:GetFirstAlive() -- Cargo.Cargo#CARGO local Cargo = self:GetFirstAlive() -- Cargo.Cargo#CARGO
@@ -669,7 +669,7 @@ do -- CARGO_GROUP
return false return false
end end
self:F( { Distance = Distance, LoadRadius = self.LoadRadius } ) self:T( { Distance = Distance, LoadRadius = self.LoadRadius } )
if Distance <= self.LoadRadius then if Distance <= self.LoadRadius then
return true return true
else else
@@ -687,12 +687,12 @@ do -- CARGO_GROUP
-- @param Core.Point#Coordinate Coordinate -- @param Core.Point#Coordinate Coordinate
-- @return #boolean true if the Cargo Group is within the report radius. -- @return #boolean true if the Cargo Group is within the report radius.
function CARGO_GROUP:IsInReportRadius( Coordinate ) function CARGO_GROUP:IsInReportRadius( Coordinate )
--self:F( { Coordinate } ) --self:T( { Coordinate } )
local Cargo = self:GetFirstAlive() -- Cargo.Cargo#CARGO local Cargo = self:GetFirstAlive() -- Cargo.Cargo#CARGO
if Cargo then if Cargo then
self:F( { Cargo } ) self:T( { Cargo } )
local Distance = 0 local Distance = 0
if Cargo:IsUnLoaded() then if Cargo:IsUnLoaded() then
Distance = Coordinate:Get2DDistance( Cargo.CargoObject:GetCoordinate() ) Distance = Coordinate:Get2DDistance( Cargo.CargoObject:GetCoordinate() )
@@ -738,7 +738,7 @@ do -- CARGO_GROUP
-- @return #boolean **true** if the first element of the CargoGroup is in the Zone -- @return #boolean **true** if the first element of the CargoGroup is in the Zone
-- @return #boolean **false** if there is no element of the CargoGroup in the Zone. -- @return #boolean **false** if there is no element of the CargoGroup in the Zone.
function CARGO_GROUP:IsInZone( Zone ) function CARGO_GROUP:IsInZone( Zone )
--self:F( { Zone } ) --self:T( { Zone } )
local Cargo = self.CargoSet:GetFirst() -- Cargo.Cargo#CARGO local Cargo = self.CargoSet:GetFirst() -- Cargo.Cargo#CARGO

View File

@@ -52,7 +52,7 @@ do -- CARGO_SLINGLOAD
-- @return #CARGO_SLINGLOAD -- @return #CARGO_SLINGLOAD
function CARGO_SLINGLOAD:New( CargoStatic, Type, Name, LoadRadius, NearRadius ) function CARGO_SLINGLOAD:New( CargoStatic, Type, Name, LoadRadius, NearRadius )
local self = BASE:Inherit( self, CARGO_REPRESENTABLE:New( CargoStatic, Type, Name, nil, LoadRadius, NearRadius ) ) -- #CARGO_SLINGLOAD local self = BASE:Inherit( self, CARGO_REPRESENTABLE:New( CargoStatic, Type, Name, nil, LoadRadius, NearRadius ) ) -- #CARGO_SLINGLOAD
self:F( { Type, Name, NearRadius } ) self:T( { Type, Name, NearRadius } )
self.CargoObject = CargoStatic self.CargoObject = CargoStatic
@@ -130,7 +130,7 @@ do -- CARGO_SLINGLOAD
-- @param Core.Point#COORDINATE Coordinate -- @param Core.Point#COORDINATE Coordinate
-- @return #boolean true if the Cargo Crate is within the report radius. -- @return #boolean true if the Cargo Crate is within the report radius.
function CARGO_SLINGLOAD:IsInReportRadius( Coordinate ) function CARGO_SLINGLOAD:IsInReportRadius( Coordinate )
--self:F( { Coordinate, LoadRadius = self.LoadRadius } ) --self:T( { Coordinate, LoadRadius = self.LoadRadius } )
local Distance = 0 local Distance = 0
if self:IsUnLoaded() then if self:IsUnLoaded() then
@@ -149,7 +149,7 @@ do -- CARGO_SLINGLOAD
-- @param Core.Point#COORDINATE Coordinate -- @param Core.Point#COORDINATE Coordinate
-- @return #boolean true if the Cargo Slingload is within the loading radius. -- @return #boolean true if the Cargo Slingload is within the loading radius.
function CARGO_SLINGLOAD:IsInLoadRadius( Coordinate ) function CARGO_SLINGLOAD:IsInLoadRadius( Coordinate )
--self:F( { Coordinate } ) --self:T( { Coordinate } )
local Distance = 0 local Distance = 0
if self:IsUnLoaded() then if self:IsUnLoaded() then
@@ -169,7 +169,7 @@ do -- CARGO_SLINGLOAD
-- @return Core.Point#COORDINATE The current Coordinate of the first Cargo of the CargoGroup. -- @return Core.Point#COORDINATE The current Coordinate of the first Cargo of the CargoGroup.
-- @return #nil There is no valid Cargo in the CargoGroup. -- @return #nil There is no valid Cargo in the CargoGroup.
function CARGO_SLINGLOAD:GetCoordinate() function CARGO_SLINGLOAD:GetCoordinate()
--self:F() --self:T()
return self.CargoObject:GetCoordinate() return self.CargoObject:GetCoordinate()
end end
@@ -199,7 +199,7 @@ do -- CARGO_SLINGLOAD
-- @param #CARGO_SLINGLOAD self -- @param #CARGO_SLINGLOAD self
-- @param Core.Point#COORDINATE Coordinate -- @param Core.Point#COORDINATE Coordinate
function CARGO_SLINGLOAD:RouteTo( Coordinate ) function CARGO_SLINGLOAD:RouteTo( Coordinate )
--self:F( {Coordinate = Coordinate } ) --self:T( {Coordinate = Coordinate } )
end end
@@ -212,7 +212,7 @@ do -- CARGO_SLINGLOAD
-- @return #boolean The Cargo is near to the Carrier. -- @return #boolean The Cargo is near to the Carrier.
-- @return #nil The Cargo is not near to the Carrier. -- @return #nil The Cargo is not near to the Carrier.
function CARGO_SLINGLOAD:IsNear( CargoCarrier, NearRadius ) function CARGO_SLINGLOAD:IsNear( CargoCarrier, NearRadius )
--self:F( {NearRadius = NearRadius } ) --self:T( {NearRadius = NearRadius } )
return self:IsNear( CargoCarrier:GetCoordinate(), NearRadius ) return self:IsNear( CargoCarrier:GetCoordinate(), NearRadius )
end end
@@ -222,7 +222,7 @@ do -- CARGO_SLINGLOAD
-- @param #CARGO_SLINGLOAD self -- @param #CARGO_SLINGLOAD self
function CARGO_SLINGLOAD:Respawn() function CARGO_SLINGLOAD:Respawn()
--self:F( { "Respawning slingload " .. self:GetName() } ) --self:T( { "Respawning slingload " .. self:GetName() } )
-- Respawn the group... -- Respawn the group...
@@ -239,7 +239,7 @@ do -- CARGO_SLINGLOAD
-- @param #CARGO_SLINGLOAD self -- @param #CARGO_SLINGLOAD self
function CARGO_SLINGLOAD:onafterReset() function CARGO_SLINGLOAD:onafterReset()
--self:F( { "Reset slingload " .. self:GetName() } ) --self:T( { "Reset slingload " .. self:GetName() } )
-- Respawn the group... -- Respawn the group...

View File

@@ -75,7 +75,7 @@ do -- CARGO_UNIT
-- @param Core.Point#POINT_VEC2 ToPointVec2 -- @param Core.Point#POINT_VEC2 ToPointVec2
-- @param #number NearRadius (optional) Defaut 25 m. -- @param #number NearRadius (optional) Defaut 25 m.
function CARGO_UNIT:onenterUnBoarding( From, Event, To, ToPointVec2, NearRadius ) function CARGO_UNIT:onenterUnBoarding( From, Event, To, ToPointVec2, NearRadius )
self:F( { From, Event, To, ToPointVec2, NearRadius } ) self:T( { From, Event, To, ToPointVec2, NearRadius } )
local Angle = 180 local Angle = 180
local Speed = 60 local Speed = 60
@@ -114,7 +114,7 @@ do -- CARGO_UNIT
else else
self.CargoObject:ReSpawnAt( FromPointVec2, CargoDeployHeading ) self.CargoObject:ReSpawnAt( FromPointVec2, CargoDeployHeading )
end end
self:F( { "CargoUnits:", self.CargoObject:GetGroup():GetName() } ) self:T( { "CargoUnits:", self.CargoObject:GetGroup():GetName() } )
self.CargoCarrier = nil self.CargoCarrier = nil
local Points = {} local Points = {}
@@ -148,7 +148,7 @@ do -- CARGO_UNIT
-- @param Core.Point#POINT_VEC2 ToPointVec2 -- @param Core.Point#POINT_VEC2 ToPointVec2
-- @param #number NearRadius (optional) Defaut 100 m. -- @param #number NearRadius (optional) Defaut 100 m.
function CARGO_UNIT:onleaveUnBoarding( From, Event, To, ToPointVec2, NearRadius ) function CARGO_UNIT:onleaveUnBoarding( From, Event, To, ToPointVec2, NearRadius )
self:F( { From, Event, To, ToPointVec2, NearRadius } ) self:T( { From, Event, To, ToPointVec2, NearRadius } )
local Angle = 180 local Angle = 180
local Speed = 10 local Speed = 10
@@ -174,7 +174,7 @@ do -- CARGO_UNIT
-- @param Core.Point#POINT_VEC2 ToPointVec2 -- @param Core.Point#POINT_VEC2 ToPointVec2
-- @param #number NearRadius (optional) Defaut 100 m. -- @param #number NearRadius (optional) Defaut 100 m.
function CARGO_UNIT:onafterUnBoarding( From, Event, To, ToPointVec2, NearRadius ) function CARGO_UNIT:onafterUnBoarding( From, Event, To, ToPointVec2, NearRadius )
self:F( { From, Event, To, ToPointVec2, NearRadius } ) self:T( { From, Event, To, ToPointVec2, NearRadius } )
self.CargoInAir = self.CargoObject:InAir() self.CargoInAir = self.CargoObject:InAir()
@@ -199,7 +199,7 @@ do -- CARGO_UNIT
-- @param #string To -- @param #string To
-- @param Core.Point#POINT_VEC2 -- @param Core.Point#POINT_VEC2
function CARGO_UNIT:onenterUnLoaded( From, Event, To, ToPointVec2 ) function CARGO_UNIT:onenterUnLoaded( From, Event, To, ToPointVec2 )
self:F( { ToPointVec2, From, Event, To } ) self:T( { ToPointVec2, From, Event, To } )
local Angle = 180 local Angle = 180
local Speed = 10 local Speed = 10
@@ -236,7 +236,7 @@ do -- CARGO_UNIT
-- @param Wrapper.Group#GROUP CargoCarrier -- @param Wrapper.Group#GROUP CargoCarrier
-- @param #number NearRadius -- @param #number NearRadius
function CARGO_UNIT:onafterBoard( From, Event, To, CargoCarrier, NearRadius, ... ) function CARGO_UNIT:onafterBoard( From, Event, To, CargoCarrier, NearRadius, ... )
self:F( { From, Event, To, CargoCarrier, NearRadius = NearRadius } ) self:T( { From, Event, To, CargoCarrier, NearRadius = NearRadius } )
self.CargoInAir = self.CargoObject:InAir() self.CargoInAir = self.CargoObject:InAir()
@@ -244,7 +244,7 @@ do -- CARGO_UNIT
local MaxSpeed = Desc.speedMaxOffRoad local MaxSpeed = Desc.speedMaxOffRoad
local TypeName = Desc.typeName local TypeName = Desc.typeName
--self:F({Unit=self.CargoObject:GetName()}) --self:T({Unit=self.CargoObject:GetName()})
-- A cargo unit can only be boarded if it is not dead -- A cargo unit can only be boarded if it is not dead
@@ -298,9 +298,9 @@ do -- CARGO_UNIT
-- @param Wrapper.Client#CLIENT CargoCarrier -- @param Wrapper.Client#CLIENT CargoCarrier
-- @param #number NearRadius Default 25 m. -- @param #number NearRadius Default 25 m.
function CARGO_UNIT:onafterBoarding( From, Event, To, CargoCarrier, NearRadius, ... ) function CARGO_UNIT:onafterBoarding( From, Event, To, CargoCarrier, NearRadius, ... )
self:F( { From, Event, To, CargoCarrier:GetName(), NearRadius = NearRadius } ) self:T( { From, Event, To, CargoCarrier:GetName(), NearRadius = NearRadius } )
self:F( { IsAlive=self.CargoObject:IsAlive() } ) self:T( { IsAlive=self.CargoObject:IsAlive() } )
if CargoCarrier and CargoCarrier:IsAlive() then -- and self.CargoObject and self.CargoObject:IsAlive() then if CargoCarrier and CargoCarrier:IsAlive() then -- and self.CargoObject and self.CargoObject:IsAlive() then
if (CargoCarrier:IsAir() and not CargoCarrier:InAir()) or true then if (CargoCarrier:IsAir() and not CargoCarrier:InAir()) or true then
@@ -321,7 +321,7 @@ do -- CARGO_UNIT
local Angle = 180 local Angle = 180
local Distance = 0 local Distance = 0
--self:F({Unit=self.CargoObject:GetName()}) --self:T({Unit=self.CargoObject:GetName()})
local CargoCarrierPointVec2 = CargoCarrier:GetPointVec2() local CargoCarrierPointVec2 = CargoCarrier:GetPointVec2()
local CargoCarrierHeading = CargoCarrier:GetHeading() -- Get Heading of object in degrees. local CargoCarrierHeading = CargoCarrier:GetHeading() -- Get Heading of object in degrees.
@@ -348,7 +348,7 @@ do -- CARGO_UNIT
self.CargoObject:SetCommand( self.CargoObject:CommandStopRoute( true ) ) self.CargoObject:SetCommand( self.CargoObject:CommandStopRoute( true ) )
end end
else else
self:E("Something is wrong") self:T("Something is wrong")
end end
end end
@@ -361,11 +361,11 @@ do -- CARGO_UNIT
-- @param #string To -- @param #string To
-- @param Wrapper.Unit#UNIT CargoCarrier -- @param Wrapper.Unit#UNIT CargoCarrier
function CARGO_UNIT:onenterLoaded( From, Event, To, CargoCarrier ) function CARGO_UNIT:onenterLoaded( From, Event, To, CargoCarrier )
self:F( { From, Event, To, CargoCarrier } ) self:T( { From, Event, To, CargoCarrier } )
self.CargoCarrier = CargoCarrier self.CargoCarrier = CargoCarrier
--self:F({Unit=self.CargoObject:GetName()}) --self:T({Unit=self.CargoObject:GetName()})
-- Only destroy the CargoObject if there is a CargoObject (packages don't have CargoObjects). -- Only destroy the CargoObject if there is a CargoObject (packages don't have CargoObjects).
if self.CargoObject then if self.CargoObject then

View File

@@ -1144,6 +1144,19 @@ function BASE:TraceClassMethod( Class, Method )
self:I( "Tracing method " .. Method .. " of class " .. Class ) self:I( "Tracing method " .. Method .. " of class " .. Class )
end end
--- (Internal) Serialize arguments
-- @param #BASE self
-- @param #table Arguments
-- @return #string Text
function BASE:_Serialize(Arguments)
local text = UTILS.PrintTableToLog({Arguments}, 0, true)
text = string.gsub(text,"\n","")
text = string.gsub(text,"%(%(","%(")
text = string.gsub(text,"%)%)","%)")
text = string.gsub(text,"(%s+)","")
return text
end
--- Trace a function call. This function is private. --- Trace a function call. This function is private.
-- @param #BASE self -- @param #BASE self
-- @param Arguments A #table or any field. -- @param Arguments A #table or any field.
@@ -1168,7 +1181,7 @@ function BASE:_F( Arguments, DebugInfoCurrentParam, DebugInfoFromParam )
if DebugInfoFrom then if DebugInfoFrom then
LineFrom = DebugInfoFrom.currentline LineFrom = DebugInfoFrom.currentline
end end
env.info( string.format( "%6d(%6d)/%1s:%30s%05d.%s(%s)", LineCurrent, LineFrom, "F", self.ClassName, self.ClassID, Function, UTILS.BasicSerialize( Arguments ) ) ) env.info( string.format( "%6d(%6d)/%1s:%30s%05d.%s(%s)", LineCurrent, LineFrom, "F", self.ClassName, self.ClassID, Function, BASE:_Serialize(Arguments) ) )
end end
end end
end end
@@ -1242,7 +1255,7 @@ function BASE:_T( Arguments, DebugInfoCurrentParam, DebugInfoFromParam )
if DebugInfoFrom then if DebugInfoFrom then
LineFrom = DebugInfoFrom.currentline LineFrom = DebugInfoFrom.currentline
end end
env.info( string.format( "%6d(%6d)/%1s:%30s%05d.%s", LineCurrent, LineFrom, "T", self.ClassName, self.ClassID, UTILS.BasicSerialize( Arguments ) ) ) env.info( string.format( "%6d(%6d)/%1s:%30s%05d.%s", LineCurrent, LineFrom, "T", self.ClassName, self.ClassID, BASE:_Serialize(Arguments) ) )
end end
end end
end end
@@ -1314,7 +1327,7 @@ function BASE:E( Arguments )
env.info( string.format( "%6d(%6d)/%1s:%30s%05d.%s(%s)", LineCurrent, LineFrom, "E", self.ClassName, self.ClassID, Function, UTILS.BasicSerialize( Arguments ) ) ) env.info( string.format( "%6d(%6d)/%1s:%30s%05d.%s(%s)", LineCurrent, LineFrom, "E", self.ClassName, self.ClassID, Function, UTILS.BasicSerialize( Arguments ) ) )
else else
env.info( string.format( "%1s:%30s%05d(%s)", "E", self.ClassName, self.ClassID, UTILS.BasicSerialize( Arguments ) ) ) env.info( string.format( "%1s:%30s%05d(%s)", "E", self.ClassName, self.ClassID, BASE:_Serialize(Arguments) ) )
end end
end end
@@ -1341,39 +1354,8 @@ function BASE:I( Arguments )
env.info( string.format( "%6d(%6d)/%1s:%30s%05d.%s(%s)", LineCurrent, LineFrom, "I", self.ClassName, self.ClassID, Function, UTILS.BasicSerialize( Arguments ) ) ) env.info( string.format( "%6d(%6d)/%1s:%30s%05d.%s(%s)", LineCurrent, LineFrom, "I", self.ClassName, self.ClassID, Function, UTILS.BasicSerialize( Arguments ) ) )
else else
env.info( string.format( "%1s:%30s%05d(%s)", "I", self.ClassName, self.ClassID, UTILS.BasicSerialize( Arguments ) ) ) env.info( string.format( "%1s:%30s%05d(%s)", "I", self.ClassName, self.ClassID, BASE:_Serialize(Arguments)) )
end end
end end
--- old stuff
-- function BASE:_Destructor()
-- --self:E("_Destructor")
--
-- --self:EventRemoveAll()
-- end
-- THIS IS WHY WE NEED LUA 5.2 ...
-- function BASE:_SetDestructor()
--
-- -- TODO: Okay, this is really technical...
-- -- When you set a proxy to a table to catch __gc, weak tables don't behave like weak...
-- -- Therefore, I am parking this logic until I've properly discussed all this with the community.
--
-- local proxy = newproxy(true)
-- local proxyMeta = getmetatable(proxy)
--
-- proxyMeta.__gc = function ()
-- env.info("In __gc for " .. self:GetClassNameAndID() )
-- if self._Destructor then
-- self:_Destructor()
-- end
-- end
--
-- -- keep the userdata from newproxy reachable until the object
-- -- table is about to be garbage-collected - then the __gc hook
-- -- will be invoked and the destructor called
-- rawset( self, '__proxy', proxy )
--
-- end

View File

@@ -8,6 +8,10 @@
-- --
-- === -- ===
-- --
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_Demos/tree/master/Core/Beacon)
--
-- ===
--
-- ### Authors: Hugues "Grey_Echo" Bousquet, funkyfranky -- ### Authors: Hugues "Grey_Echo" Bousquet, funkyfranky
-- --
-- @module Core.Beacon -- @module Core.Beacon
@@ -286,6 +290,7 @@ end
-- myBeacon:AATACAN(20, "TEXACO", true) -- Activate the beacon -- myBeacon:AATACAN(20, "TEXACO", true) -- Activate the beacon
function BEACON:AATACAN(TACANChannel, Message, Bearing, BeaconDuration) function BEACON:AATACAN(TACANChannel, Message, Bearing, BeaconDuration)
self:F({TACANChannel, Message, Bearing, BeaconDuration}) self:F({TACANChannel, Message, Bearing, BeaconDuration})
self:E("This method is DEPRECATED! Please use ActivateTACAN() instead.")
local IsValid = true local IsValid = true

View File

@@ -78,7 +78,7 @@ CLIENTMENU_ID = 0
--- Create an new CLIENTMENU object. --- Create an new CLIENTMENU object.
-- @param #CLIENTMENU self -- @param #CLIENTMENU self
-- @param Wrapper.Client#CLIENT Client The client for whom this entry is. -- @param Wrapper.Client#CLIENT Client The client for whom this entry is. Leave as nil for a generic entry.
-- @param #string Text Text of the F10 menu entry. -- @param #string Text Text of the F10 menu entry.
-- @param #CLIENTMENU Parent The parent menu entry. -- @param #CLIENTMENU Parent The parent menu entry.
-- @param #string Function (optional) Function to call when the entry is used. -- @param #string Function (optional) Function to call when the entry is used.
@@ -324,6 +324,22 @@ end
-- --
-- Many functions can either change the tree for one client or for all clients. -- Many functions can either change the tree for one client or for all clients.
-- --
-- ## Conceptual remarks
--
-- There's a couple of things to fully understand:
--
-- 1) **CLIENTMENUMANAGER** manages a set of entries from **CLIENTMENU**, it's main purpose is to administer the *shadow menu tree*, ie. a menu structure which is not
-- (yet) visible to any client
-- 2) The entries are **CLIENTMENU** objects, which are linked in a tree form. There's two ways to create them:
-- A) in the manager with ":NewEntry()" which initially
-- adds it to the shadow menu **only**
-- B) stand-alone directly as `CLIENTMENU:NewEntry()` - here it depends on whether or not you gave a CLIENT object if the entry is created as generic entry or pushed
-- a **specific** client. **Be aware** though that the entries are not managed by the CLIENTMANAGER before the next step!
-- A generic entry can be added to the manager (and the shadow tree) with `:AddEntry()` - this will also push it to all clients(!) if no client is given, or a specific client only.
-- 3) Pushing only works for alive clients.
-- 4) Live and shadow tree entries are managed via the CLIENTMENUMANAGER object.
-- 5) `Propagate()`refreshes the menu tree for all, or a single client.
--
-- ## Create a base reference tree and send to all clients -- ## Create a base reference tree and send to all clients
-- --
-- local clientset = SET_CLIENT:New():FilterStart() -- local clientset = SET_CLIENT:New():FilterStart()
@@ -492,7 +508,7 @@ function CLIENTMENUMANAGER:_EventHandler(EventData)
return self return self
end end
--- Set this Client Manager to auto-propagate menus to newly joined players. Useful if you have **one** menu structure only. --- Set this Client Manager to auto-propagate menus **once** to newly joined players. Useful if you have **one** menu structure only. Does not automatically push follow-up changes to the client(s).
-- @param #CLIENTMENUMANAGER self -- @param #CLIENTMENUMANAGER self
-- @return #CLIENTMENUMANAGER self -- @return #CLIENTMENUMANAGER self
function CLIENTMENUMANAGER:InitAutoPropagation() function CLIENTMENUMANAGER:InitAutoPropagation()
@@ -507,7 +523,7 @@ function CLIENTMENUMANAGER:InitAutoPropagation()
return self return self
end end
--- Create a new entry in the generic structure. --- Create a new entry in the **generic** structure.
-- @param #CLIENTMENUMANAGER self -- @param #CLIENTMENUMANAGER self
-- @param #string Text Text of the F10 menu entry. -- @param #string Text Text of the F10 menu entry.
-- @param #CLIENTMENU Parent The parent menu entry. -- @param #CLIENTMENU Parent The parent menu entry.
@@ -695,7 +711,7 @@ function CLIENTMENUMANAGER:Propagate(Client)
return self return self
end end
--- Push a single previously created entry into the menu structure of all clients. --- Push a single previously created entry into the F10 menu structure of all clients.
-- @param #CLIENTMENUMANAGER self -- @param #CLIENTMENUMANAGER self
-- @param #CLIENTMENU Entry The entry to add. -- @param #CLIENTMENU Entry The entry to add.
-- @param Wrapper.Client#CLIENT Client (optional) If given, make this change only for this client. -- @param Wrapper.Client#CLIENT Client (optional) If given, make this change only for this client.

View File

@@ -37,6 +37,8 @@
-- @field #table Templates Templates: Units, Groups, Statics, ClientsByName, ClientsByID. -- @field #table Templates Templates: Units, Groups, Statics, ClientsByName, ClientsByID.
-- @field #table CLIENTS Clients. -- @field #table CLIENTS Clients.
-- @field #table STORAGES DCS warehouse storages. -- @field #table STORAGES DCS warehouse storages.
-- @field #table STNS Used Link16 octal numbers for F16/15/18/AWACS planes.
-- @field #table SADL Used Link16 octal numbers for A10/C-II planes.
-- @extends Core.Base#BASE -- @extends Core.Base#BASE
--- Contains collections of wrapper objects defined within MOOSE that reflect objects within the simulator. --- Contains collections of wrapper objects defined within MOOSE that reflect objects within the simulator.
@@ -93,6 +95,8 @@ DATABASE = {
OPSZONES = {}, OPSZONES = {},
PATHLINES = {}, PATHLINES = {},
STORAGES = {}, STORAGES = {},
STNS={},
SADL={},
} }
local _DATABASECoalition = local _DATABASECoalition =
@@ -449,10 +453,10 @@ do -- Zones and Pathlines
-- Loop over layers. -- Loop over layers.
for layerID, layerData in pairs(env.mission.drawings.layers or {}) do for layerID, layerData in pairs(env.mission.drawings.layers or {}) do
-- Loop over objects in layers. -- Loop over objects in layers.
for objectID, objectData in pairs(layerData.objects or {}) do for objectID, objectData in pairs(layerData.objects or {}) do
-- Check for polygon which has at least 4 points (we would need 3 but the origin seems to be there twice) -- Check for polygon which has at least 4 points (we would need 3 but the origin seems to be there twice)
if objectData.polygonMode and (objectData.polygonMode=="free") and objectData.points and #objectData.points>=4 then if objectData.polygonMode and (objectData.polygonMode=="free") and objectData.points and #objectData.points>=4 then
@@ -488,10 +492,32 @@ do -- Zones and Pathlines
-- Create new polygon zone. -- Create new polygon zone.
local Zone=ZONE_POLYGON:NewFromPointsArray(ZoneName, points) local Zone=ZONE_POLYGON:NewFromPointsArray(ZoneName, points)
--Zone.DrawID = objectID
-- Set color. -- Set color.
Zone:SetColor({1, 0, 0}, 0.15) Zone:SetColor({1, 0, 0}, 0.15)
Zone:SetFillColor({1, 0, 0}, 0.15)
if objectData.colorString then
-- eg colorString = 0xff0000ff
local color = string.gsub(objectData.colorString,"^0x","")
local r = tonumber(string.sub(color,1,2),16)/255
local g = tonumber(string.sub(color,3,4),16)/255
local b = tonumber(string.sub(color,5,6),16)/255
local a = tonumber(string.sub(color,7,8),16)/255
Zone:SetColor({r, g, b}, a)
end
if objectData.fillColorString then
-- eg fillColorString = 0xff00004b
local color = string.gsub(objectData.colorString,"^0x","")
local r = tonumber(string.sub(color,1,2),16)/255
local g = tonumber(string.sub(color,3,4),16)/255
local b = tonumber(string.sub(color,5,6),16)/255
local a = tonumber(string.sub(color,7,8),16)/255
Zone:SetFillColor({r, g, b}, a)
end
-- Store in DB. -- Store in DB.
self.ZONENAMES[ZoneName] = ZoneName self.ZONENAMES[ZoneName] = ZoneName
@@ -532,7 +558,26 @@ do -- Zones and Pathlines
-- Set color. -- Set color.
Zone:SetColor({1, 0, 0}, 0.15) Zone:SetColor({1, 0, 0}, 0.15)
if objectData.colorString then
-- eg colorString = 0xff0000ff
local color = string.gsub(objectData.colorString,"^0x","")
local r = tonumber(string.sub(color,1,2),16)/255
local g = tonumber(string.sub(color,3,4),16)/255
local b = tonumber(string.sub(color,5,6),16)/255
local a = tonumber(string.sub(color,7,8),16)/255
Zone:SetColor({r, g, b}, a)
end
if objectData.fillColorString then
-- eg fillColorString = 0xff00004b
local color = string.gsub(objectData.colorString,"^0x","")
local r = tonumber(string.sub(color,1,2),16)/255
local g = tonumber(string.sub(color,3,4),16)/255
local b = tonumber(string.sub(color,5,6),16)/255
local a = tonumber(string.sub(color,7,8),16)/255
Zone:SetFillColor({r, g, b}, a)
end
-- Store in DB. -- Store in DB.
self.ZONENAMES[ZoneName] = ZoneName self.ZONENAMES[ZoneName] = ZoneName
@@ -756,7 +801,7 @@ end -- cargo
--- Finds a CLIENT based on the ClientName. --- Finds a CLIENT based on the ClientName.
-- @param #DATABASE self -- @param #DATABASE self
-- @param #string ClientName -- @param #string ClientName - Note this is the UNIT name of the client!
-- @return Wrapper.Client#CLIENT The found CLIENT. -- @return Wrapper.Client#CLIENT The found CLIENT.
function DATABASE:FindClient( ClientName ) function DATABASE:FindClient( ClientName )
@@ -887,7 +932,7 @@ function DATABASE:Spawn( SpawnTemplate )
SpawnTemplate.CountryID = nil SpawnTemplate.CountryID = nil
SpawnTemplate.CategoryID = nil SpawnTemplate.CategoryID = nil
self:_RegisterGroupTemplate( SpawnTemplate, SpawnCoalitionID, SpawnCategoryID, SpawnCountryID ) self:_RegisterGroupTemplate( SpawnTemplate, SpawnCoalitionID, SpawnCategoryID, SpawnCountryID, SpawnTemplate.name )
self:T3( SpawnTemplate ) self:T3( SpawnTemplate )
coalition.addGroup( SpawnCountryID, SpawnCategoryID, SpawnTemplate ) coalition.addGroup( SpawnCountryID, SpawnCategoryID, SpawnTemplate )
@@ -988,10 +1033,31 @@ function DATABASE:_RegisterGroupTemplate( GroupTemplate, CoalitionSide, Category
self.Templates.ClientsByName[UnitTemplate.name].CountryID = CountryID self.Templates.ClientsByName[UnitTemplate.name].CountryID = CountryID
self.Templates.ClientsByID[UnitTemplate.unitId] = UnitTemplate self.Templates.ClientsByID[UnitTemplate.unitId] = UnitTemplate
end end
if UnitTemplate.AddPropAircraft then
if UnitTemplate.AddPropAircraft.STN_L16 then
local stn = UTILS.OctalToDecimal(UnitTemplate.AddPropAircraft.STN_L16)
if stn == nil or stn < 1 then
self:E("WARNING: Invalid STN "..tostring(UnitTemplate.AddPropAircraft.STN_L16).." for ".. UnitTemplate.name)
else
self.STNS[stn] = UnitTemplate.name
self:I("Register STN "..tostring(UnitTemplate.AddPropAircraft.STN_L16).." for ".. UnitTemplate.name)
end
end
if UnitTemplate.AddPropAircraft.SADL_TN then
local sadl = UTILS.OctalToDecimal(UnitTemplate.AddPropAircraft.SADL_TN)
if sadl == nil or sadl < 1 then
self:E("WARNING: Invalid SADL "..tostring(UnitTemplate.AddPropAircraft.SADL_TN).." for ".. UnitTemplate.name)
else
self.SADL[sadl] = UnitTemplate.name
self:I("Register SADL "..tostring(UnitTemplate.AddPropAircraft.SADL_TN).." for ".. UnitTemplate.name)
end
end
end
UnitNames[#UnitNames+1] = self.Templates.Units[UnitTemplate.name].UnitName UnitNames[#UnitNames+1] = self.Templates.Units[UnitTemplate.name].UnitName
end end
-- Debug info. -- Debug info.
self:T( { Group = self.Templates.Groups[GroupTemplateName].GroupName, self:T( { Group = self.Templates.Groups[GroupTemplateName].GroupName,
Coalition = self.Templates.Groups[GroupTemplateName].CoalitionID, Coalition = self.Templates.Groups[GroupTemplateName].CoalitionID,
@@ -1002,6 +1068,80 @@ function DATABASE:_RegisterGroupTemplate( GroupTemplate, CoalitionSide, Category
) )
end end
--- Get next (consecutive) free STN as octal number.
-- @param #DATABASE self
-- @param #number octal Starting octal.
-- @param #string unitname Name of the associated unit.
-- @return #number Octal
function DATABASE:GetNextSTN(octal,unitname)
local first = UTILS.OctalToDecimal(octal)
if self.STNS[first] == unitname then return octal end
local nextoctal = 77777
local found = false
if 32767-first < 10 then
first = 0
end
for i=first+1,32767 do
if self.STNS[i] == nil then
found = true
nextoctal = UTILS.DecimalToOctal(i)
self.STNS[i] = unitname
self:T("Register STN "..tostring(nextoctal).." for ".. unitname)
break
end
end
if not found then
self:E(string.format("WARNING: No next free STN past %05d found!",octal))
-- cleanup
local NewSTNS = {}
for _id,_name in pairs(self.STNS) do
if self.UNITS[_name] ~= nil then
NewSTNS[_id] = _name
end
end
self.STNS = nil
self.STNS = NewSTNS
end
return nextoctal
end
--- Get next (consecutive) free SADL as octal number.
-- @param #DATABASE self
-- @param #number octal Starting octal.
-- @param #string unitname Name of the associated unit.
-- @return #number Octal
function DATABASE:GetNextSADL(octal,unitname)
local first = UTILS.OctalToDecimal(octal)
if self.SADL[first] == unitname then return octal end
local nextoctal = 7777
local found = false
if 4095-first < 10 then
first = 0
end
for i=first+1,4095 do
if self.STNS[i] == nil then
found = true
nextoctal = UTILS.DecimalToOctal(i)
self.SADL[i] = unitname
self:T("Register SADL "..tostring(nextoctal).." for ".. unitname)
break
end
end
if not found then
self:E(string.format("WARNING: No next free SADL past %04d found!",octal))
-- cleanup
local NewSTNS = {}
for _id,_name in pairs(self.SADL) do
if self.UNITS[_name] ~= nil then
NewSTNS[_id] = _name
end
end
self.SADL = nil
self.SADL = NewSTNS
end
return nextoctal
end
--- Get group template. --- Get group template.
-- @param #DATABASE self -- @param #DATABASE self
-- @param #string GroupName Group name. -- @param #string GroupName Group name.
@@ -1302,9 +1442,17 @@ function DATABASE:_RegisterAirbase(airbase)
-- Unique ID. -- Unique ID.
local airbaseUID=airbase:GetID(true) local airbaseUID=airbase:GetID(true)
local typename = airbase:GetTypeName()
local category = airbase.category
if category == Airbase.Category.SHIP and typename == "FARP_SINGLE_01" then
category = Airbase.Category.HELIPAD
end
-- Debug output. -- Debug output.
local text=string.format("Register %s: %s (UID=%d), Runways=%d, Parking=%d [", AIRBASE.CategoryName[airbase.category], tostring(DCSAirbaseName), airbaseUID, #airbase.runways, airbase.NparkingTotal) local text=string.format("Register %s: %s (UID=%d), Runways=%d, Parking=%d [", AIRBASE.CategoryName[category], tostring(DCSAirbaseName), airbaseUID, #airbase.runways, airbase.NparkingTotal)
for _,terminalType in pairs(AIRBASE.TerminalType) do for _,terminalType in pairs(AIRBASE.TerminalType) do
if airbase.NparkingTerminal and airbase.NparkingTerminal[terminalType] then if airbase.NparkingTerminal and airbase.NparkingTerminal[terminalType] then
text=text..string.format("%d=%d ", terminalType, airbase.NparkingTerminal[terminalType]) text=text..string.format("%d=%d ", terminalType, airbase.NparkingTerminal[terminalType])
@@ -1852,7 +2000,7 @@ end
--- Add a flight control to the data base. --- Add a flight control to the data base.
-- @param #DATABASE self -- @param #DATABASE self
-- @param Ops.FlightControl#FLIGHTCONTROL flightcontrol -- @param OPS.FlightControl#FLIGHTCONTROL flightcontrol
function DATABASE:AddFlightControl(flightcontrol) function DATABASE:AddFlightControl(flightcontrol)
self:F2( { flightcontrol } ) self:F2( { flightcontrol } )
self.FLIGHTCONTROLS[flightcontrol.airbasename]=flightcontrol self.FLIGHTCONTROLS[flightcontrol.airbasename]=flightcontrol
@@ -1861,7 +2009,7 @@ end
--- Get a flight control object from the data base. --- Get a flight control object from the data base.
-- @param #DATABASE self -- @param #DATABASE self
-- @param #string airbasename Name of the associated airbase. -- @param #string airbasename Name of the associated airbase.
-- @return Ops.FlightControl#FLIGHTCONTROL The FLIGHTCONTROL object.s -- @return OPS.FlightControl#FLIGHTCONTROL The FLIGHTCONTROL object.s
function DATABASE:GetFlightControl(airbasename) function DATABASE:GetFlightControl(airbasename)
return self.FLIGHTCONTROLS[airbasename] return self.FLIGHTCONTROLS[airbasename]
end end

View File

@@ -1378,6 +1378,7 @@ function EVENT:onEvent( Event )
Event.MarkCoordinate=COORDINATE:NewFromVec3(Event.pos) Event.MarkCoordinate=COORDINATE:NewFromVec3(Event.pos)
Event.MarkText=Event.text Event.MarkText=Event.text
Event.MarkCoalition=Event.coalition Event.MarkCoalition=Event.coalition
Event.IniCoalition=Event.coalition
Event.MarkGroupID = Event.groupID Event.MarkGroupID = Event.groupID
end end

View File

@@ -249,7 +249,7 @@ do -- FSM
-- --
-- ### Linear Transition Example -- ### Linear Transition Example
-- --
-- This example is fully implemented in the MOOSE test mission on GITHUB: [FSM-100 - Transition Explanation](https://github.com/FlightControl-Master/MOOSE_MISSIONS/blob/master/FSM%20-%20Finite%20State%20Machine/FSM-100%20-%20Transition%20Explanation/FSM-100%20-%20Transition%20Explanation.lua) -- This example is fully implemented in the MOOSE test mission on GitHub: [FSM-100 - Transition Explanation](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Core/FSM/FSM-100%20-%20Transition%20Explanation)
-- --
-- It models a unit standing still near Batumi, and flaring every 5 seconds while switching between a Green flare and a Red flare. -- It models a unit standing still near Batumi, and flaring every 5 seconds while switching between a Green flare and a Red flare.
-- The purpose of this example is not to show how exciting flaring is, but it demonstrates how a Linear Transition FSM can be build. -- The purpose of this example is not to show how exciting flaring is, but it demonstrates how a Linear Transition FSM can be build.

View File

@@ -17,7 +17,7 @@
-- ### Author: **Applevangelist** -- ### Author: **Applevangelist**
-- --
-- Date: 5 May 2021 -- Date: 5 May 2021
-- Last Update: Feb 2023 -- Last Update: Mar 2023
-- --
-- === -- ===
--- ---
@@ -50,7 +50,7 @@ MARKEROPS_BASE = {
ClassName = "MARKEROPS", ClassName = "MARKEROPS",
Tag = "mytag", Tag = "mytag",
Keywords = {}, Keywords = {},
version = "0.1.1", version = "0.1.3",
debug = false, debug = false,
Casesensitive = true, Casesensitive = true,
} }
@@ -114,6 +114,8 @@ function MARKEROPS_BASE:New(Tagname,Keywords,Casesensitive)
-- @param #string Text The text on the marker -- @param #string Text The text on the marker
-- @param #table Keywords Table of matching keywords found in the Event text -- @param #table Keywords Table of matching keywords found in the Event text
-- @param Core.Point#COORDINATE Coord Coordinate of the marker. -- @param Core.Point#COORDINATE Coord Coordinate of the marker.
-- @param #number MarkerID Id of this marker
-- @param #number CoalitionNumber Coalition of the marker creator
--- On after "MarkChanged" event. Triggered when a Marker is changed on the F10 map. --- On after "MarkChanged" event. Triggered when a Marker is changed on the F10 map.
-- @function [parent=#MARKEROPS_BASE] OnAfterMarkChanged -- @function [parent=#MARKEROPS_BASE] OnAfterMarkChanged
@@ -124,7 +126,8 @@ function MARKEROPS_BASE:New(Tagname,Keywords,Casesensitive)
-- @param #string Text The text on the marker -- @param #string Text The text on the marker
-- @param #table Keywords Table of matching keywords found in the Event text -- @param #table Keywords Table of matching keywords found in the Event text
-- @param Core.Point#COORDINATE Coord Coordinate of the marker. -- @param Core.Point#COORDINATE Coord Coordinate of the marker.
-- @param #number idx DCS Marker ID -- @param #number MarkerID Id of this marker
-- @param #number CoalitionNumber Coalition of the marker creator
--- On after "MarkDeleted" event. Triggered when a Marker is deleted from the F10 map. --- On after "MarkDeleted" event. Triggered when a Marker is deleted from the F10 map.
-- @function [parent=#MARKEROPS_BASE] OnAfterMarkDeleted -- @function [parent=#MARKEROPS_BASE] OnAfterMarkDeleted
@@ -133,7 +136,7 @@ function MARKEROPS_BASE:New(Tagname,Keywords,Casesensitive)
-- @param #string Event The Event called -- @param #string Event The Event called
-- @param #string To The To state -- @param #string To The To state
--- "Stop" trigger. Used to stop the function an unhandle events --- "Stop" trigger. Used to stop the function an unhandle events
-- @function [parent=#MARKEROPS_BASE] Stop -- @function [parent=#MARKEROPS_BASE] Stop
end end
@@ -155,29 +158,30 @@ function MARKEROPS_BASE:OnEventMark(Event)
local text = tostring(Event.text) local text = tostring(Event.text)
local m = MESSAGE:New(string.format("Mark added at %s with text: %s",coordtext,text),10,"Info",false):ToAll() local m = MESSAGE:New(string.format("Mark added at %s with text: %s",coordtext,text),10,"Info",false):ToAll()
end end
local coalition = Event.MarkCoalition
-- decision -- decision
if Event.id==world.event.S_EVENT_MARK_ADDED then if Event.id==world.event.S_EVENT_MARK_ADDED then
self:T({event="S_EVENT_MARK_ADDED", carrier=self.groupname, vec3=Event.pos}) self:T({event="S_EVENT_MARK_ADDED", carrier=Event.IniGroupName, vec3=Event.pos})
-- Handle event -- Handle event
local Eventtext = tostring(Event.text) local Eventtext = tostring(Event.text)
if Eventtext~=nil then if Eventtext~=nil then
if self:_MatchTag(Eventtext) then if self:_MatchTag(Eventtext) then
local matchtable = self:_MatchKeywords(Eventtext) local matchtable = self:_MatchKeywords(Eventtext)
self:MarkAdded(Eventtext,matchtable,coord) self:MarkAdded(Eventtext,matchtable,coord,Event.idx,coalition)
end end
end end
elseif Event.id==world.event.S_EVENT_MARK_CHANGE then elseif Event.id==world.event.S_EVENT_MARK_CHANGE then
self:T({event="S_EVENT_MARK_CHANGE", carrier=self.groupname, vec3=Event.pos}) self:T({event="S_EVENT_MARK_CHANGE", carrier=Event.IniGroupName, vec3=Event.pos})
-- Handle event. -- Handle event.
local Eventtext = tostring(Event.text) local Eventtext = tostring(Event.text)
if Eventtext~=nil then if Eventtext~=nil then
if self:_MatchTag(Eventtext) then if self:_MatchTag(Eventtext) then
local matchtable = self:_MatchKeywords(Eventtext) local matchtable = self:_MatchKeywords(Eventtext)
self:MarkChanged(Eventtext,matchtable,coord,Event.idx) self:MarkChanged(Eventtext,matchtable,coord,Event.idx,coalition)
end end
end end
elseif Event.id==world.event.S_EVENT_MARK_REMOVED then elseif Event.id==world.event.S_EVENT_MARK_REMOVED then
self:T({event="S_EVENT_MARK_REMOVED", carrier=self.groupname, vec3=Event.pos}) self:T({event="S_EVENT_MARK_REMOVED", carrier=Event.IniGroupName, vec3=Event.pos})
-- Hande event. -- Hande event.
local Eventtext = tostring(Event.text) local Eventtext = tostring(Event.text)
if Eventtext~=nil then if Eventtext~=nil then
@@ -230,8 +234,10 @@ end
-- @param #string To The To state -- @param #string To The To state
-- @param #string Text The text on the marker -- @param #string Text The text on the marker
-- @param #table Keywords Table of matching keywords found in the Event text -- @param #table Keywords Table of matching keywords found in the Event text
-- @param #number MarkerID Id of this marker
-- @param #number CoalitionNumber Coalition of the marker creator
-- @param Core.Point#COORDINATE Coord Coordinate of the marker. -- @param Core.Point#COORDINATE Coord Coordinate of the marker.
function MARKEROPS_BASE:onbeforeMarkAdded(From,Event,To,Text,Keywords,Coord) function MARKEROPS_BASE:onbeforeMarkAdded(From,Event,To,Text,Keywords,Coord,MarkerID,CoalitionNumber)
self:T({self.lid,From,Event,To,Text,Keywords,Coord:ToStringLLDDM()}) self:T({self.lid,From,Event,To,Text,Keywords,Coord:ToStringLLDDM()})
end end
@@ -242,8 +248,10 @@ end
-- @param #string To The To state -- @param #string To The To state
-- @param #string Text The text on the marker -- @param #string Text The text on the marker
-- @param #table Keywords Table of matching keywords found in the Event text -- @param #table Keywords Table of matching keywords found in the Event text
-- @param #number MarkerID Id of this marker
-- @param #number CoalitionNumber Coalition of the marker creator
-- @param Core.Point#COORDINATE Coord Coordinate of the marker. -- @param Core.Point#COORDINATE Coord Coordinate of the marker.
function MARKEROPS_BASE:onbeforeMarkChanged(From,Event,To,Text,Keywords,Coord) function MARKEROPS_BASE:onbeforeMarkChanged(From,Event,To,Text,Keywords,Coord,MarkerID,CoalitionNumber)
self:T({self.lid,From,Event,To,Text,Keywords,Coord:ToStringLLDDM()}) self:T({self.lid,From,Event,To,Text,Keywords,Coord:ToStringLLDDM()})
end end

View File

@@ -368,7 +368,7 @@ function MESSAGE:ToCoalition( CoalitionSide, Settings )
if CoalitionSide then if CoalitionSide then
if self.MessageDuration ~= 0 then if self.MessageDuration ~= 0 then
self:T( self.MessageCategory .. self.MessageText:gsub( "\n$", "" ):gsub( "\n$", "" ) .. " / " .. self.MessageDuration ) self:T( self.MessageCategory .. self.MessageText:gsub( "\n$", "" ):gsub( "\n$", "" ) .. " / " .. self.MessageDuration )
trigger.action.outTextForCoalition( CoalitionSide, self.MessageText:gsub( "\n$", "" ):gsub( "\n$", "" ), self.MessageDuration, self.ClearScreen ) trigger.action.outTextForCoalition( CoalitionSide, self.MessageCategory .. self.MessageText:gsub( "\n$", "" ):gsub( "\n$", "" ), self.MessageDuration, self.ClearScreen )
end end
end end
@@ -459,14 +459,14 @@ end
_MESSAGESRS = {} _MESSAGESRS = {}
--- Set up MESSAGE generally to allow Text-To-Speech via SRS and TTS functions. --- Set up MESSAGE generally to allow Text-To-Speech via SRS and TTS functions. `SetMSRS()` will try to use as many attributes configured with @{Sound.SRS#MSRS.LoadConfigFile}() as possible.
-- @param #string PathToSRS Path to SRS Folder, defaults to "C:\\\\Program Files\\\\DCS-SimpleRadio-Standalone". -- @param #string PathToSRS (optional) Path to SRS Folder, defaults to "C:\\\\Program Files\\\\DCS-SimpleRadio-Standalone" or your configuration file setting.
-- @param #number Port Port number of SRS, defaults to 5002. -- @param #number Port Port (optional) number of SRS, defaults to 5002 or your configuration file setting.
-- @param #string PathToCredentials (optional) Path to credentials file for e.g. Google. -- @param #string PathToCredentials (optional) Path to credentials file for Google.
-- @param #number Frequency Frequency in MHz. Can also be given as a #table of frequencies. -- @param #number Frequency Frequency in MHz. Can also be given as a #table of frequencies.
-- @param #number Modulation Modulation, i.e. radio.modulation.AM or radio.modulation.FM. Can also be given as a #table of modulations. -- @param #number Modulation Modulation, i.e. radio.modulation.AM or radio.modulation.FM. Can also be given as a #table of modulations.
-- @param #string Gender (optional) Gender, i.e. "male" or "female", defaults to "female". -- @param #string Gender (optional) Gender, i.e. "male" or "female", defaults to "female" or your configuration file setting.
-- @param #string Culture (optional) Culture, e.g. "en-US", defaults to "en-GB" -- @param #string Culture (optional) Culture, e.g. "en-US", defaults to "en-GB" or your configuration file setting.
-- @param #string Voice (optional) Voice. Will override gender and culture settings, e.g. MSRS.Voices.Microsoft.Hazel or MSRS.Voices.Google.Standard.de_DE_Standard_D. Hint on Microsoft voices - working voices are limited to Hedda, Hazel, David, Zira and Hortense. **Must** be installed on your Desktop or Server! -- @param #string Voice (optional) Voice. Will override gender and culture settings, e.g. MSRS.Voices.Microsoft.Hazel or MSRS.Voices.Google.Standard.de_DE_Standard_D. Hint on Microsoft voices - working voices are limited to Hedda, Hazel, David, Zira and Hortense. **Must** be installed on your Desktop or Server!
-- @param #number Coalition (optional) Coalition, can be coalition.side.RED, coalition.side.BLUE or coalition.side.NEUTRAL. Defaults to coalition.side.NEUTRAL. -- @param #number Coalition (optional) Coalition, can be coalition.side.RED, coalition.side.BLUE or coalition.side.NEUTRAL. Defaults to coalition.side.NEUTRAL.
-- @param #number Volume (optional) Volume, can be between 0.0 and 1.0 (loudest). -- @param #number Volume (optional) Volume, can be between 0.0 and 1.0 (loudest).
@@ -480,45 +480,51 @@ _MESSAGESRS = {}
-- MESSAGE:New("Test message!",15,"SPAWN"):ToSRS() -- MESSAGE:New("Test message!",15,"SPAWN"):ToSRS()
-- --
function MESSAGE.SetMSRS(PathToSRS,Port,PathToCredentials,Frequency,Modulation,Gender,Culture,Voice,Coalition,Volume,Label,Coordinate) function MESSAGE.SetMSRS(PathToSRS,Port,PathToCredentials,Frequency,Modulation,Gender,Culture,Voice,Coalition,Volume,Label,Coordinate)
_MESSAGESRS.MSRS = MSRS:New(PathToSRS,Frequency or 243,Modulation or radio.modulation.AM,Volume)
_MESSAGESRS.frequency = Frequency _MESSAGESRS.PathToSRS = PathToSRS or MSRS.path or "C:\\Program Files\\DCS-SimpleRadio-Standalone"
_MESSAGESRS.modulation = Modulation or radio.modulation.AM
_MESSAGESRS.MSRS:SetCoalition(Coalition or coalition.side.NEUTRAL) _MESSAGESRS.frequency = Frequency or MSRS.frequencies or 243
_MESSAGESRS.coalition = Coalition or coalition.side.NEUTRAL _MESSAGESRS.modulation = Modulation or MSRS.modulations or radio.modulation.AM
_MESSAGESRS.MSRS = MSRS:New(_MESSAGESRS.PathToSRS,_MESSAGESRS.frequency, _MESSAGESRS.modulation)
_MESSAGESRS.coalition = Coalition or MSRS.coalition or coalition.side.NEUTRAL
_MESSAGESRS.MSRS:SetCoalition(_MESSAGESRS.coalition)
_MESSAGESRS.coordinate = Coordinate _MESSAGESRS.coordinate = Coordinate
_MESSAGESRS.MSRS:SetCoordinate(Coordinate)
if Coordinate then
_MESSAGESRS.MSRS:SetCoordinate(Coordinate)
end
_MESSAGESRS.Culture = Culture or MSRS.culture or "en-GB"
_MESSAGESRS.MSRS:SetCulture(Culture) _MESSAGESRS.MSRS:SetCulture(Culture)
_MESSAGESRS.Culture = Culture or "en-GB"
_MESSAGESRS.Gender = Gender or MSRS.gender or "female"
_MESSAGESRS.MSRS:SetGender(Gender) _MESSAGESRS.MSRS:SetGender(Gender)
_MESSAGESRS.Gender = Gender or "female"
_MESSAGESRS.MSRS:SetGoogle(PathToCredentials) if PathToCredentials then
_MESSAGESRS.google = PathToCredentials _MESSAGESRS.MSRS:SetProviderOptionsGoogle(PathToCredentials)
_MESSAGESRS.MSRS:SetProvider(MSRS.Provider.GOOGLE)
_MESSAGESRS.MSRS:SetLabel(Label or "MESSAGE") end
_MESSAGESRS.label = Label or "MESSAGE"
_MESSAGESRS.MSRS:SetPort(Port or 5002)
_MESSAGESRS.port = Port or 5002
_MESSAGESRS.volume = Volume or 1 _MESSAGESRS.label = Label or MSRS.Label or "MESSAGE"
_MESSAGESRS.MSRS:SetLabel(Label or "MESSAGE")
_MESSAGESRS.port = Port or MSRS.port or 5002
_MESSAGESRS.MSRS:SetPort(Port or 5002)
_MESSAGESRS.volume = Volume or MSRS.volume or 1
_MESSAGESRS.MSRS:SetVolume(_MESSAGESRS.volume) _MESSAGESRS.MSRS:SetVolume(_MESSAGESRS.volume)
if Voice then _MESSAGESRS.MSRS:SetVoice(Voice) end if Voice then _MESSAGESRS.MSRS:SetVoice(Voice) end
_MESSAGESRS.voice = Voice --or MSRS.Voices.Microsoft.Hedda _MESSAGESRS.voice = Voice or MSRS.voice --or MSRS.Voices.Microsoft.Hedda
--if _MESSAGESRS.google and not Voice then _MESSAGESRS.Voice = MSRS.Voices.Google.Standard.en_GB_Standard_A end
--_MESSAGESRS.MSRS:SetVoice(Voice or _MESSAGESRS.voice)
_MESSAGESRS.SRSQ = MSRSQUEUE:New(Label or "MESSAGE") _MESSAGESRS.SRSQ = MSRSQUEUE:New(_MESSAGESRS.label)
end end
--- Sends a message via SRS. --- Sends a message via SRS. `ToSRS()` will try to use as many attributes configured with @{Core.Message#MESSAGE.SetMSRS}() and @{Sound.SRS#MSRS.LoadConfigFile}() as possible.
-- @param #MESSAGE self -- @param #MESSAGE self
-- @param #number frequency (optional) Frequency in MHz. Can also be given as a #table of frequencies. Only needed if you want to override defaults set with `MESSAGE.SetMSRS()` for this one setting. -- @param #number frequency (optional) Frequency in MHz. Can also be given as a #table of frequencies. Only needed if you want to override defaults set with `MESSAGE.SetMSRS()` for this one setting.
-- @param #number modulation (optional) Modulation, i.e. radio.modulation.AM or radio.modulation.FM. Can also be given as a #table of modulations. Only needed if you want to override defaults set with `MESSAGE.SetMSRS()` for this one setting. -- @param #number modulation (optional) Modulation, i.e. radio.modulation.AM or radio.modulation.FM. Can also be given as a #table of modulations. Only needed if you want to override defaults set with `MESSAGE.SetMSRS()` for this one setting.
@@ -546,7 +552,7 @@ function MESSAGE:ToSRS(frequency,modulation,gender,culture,voice,coalition,volum
_MESSAGESRS.MSRS:SetCoordinate(coordinate) _MESSAGESRS.MSRS:SetCoordinate(coordinate)
end end
local category = string.gsub(self.MessageCategory,":","") local category = string.gsub(self.MessageCategory,":","")
_MESSAGESRS.SRSQ:NewTransmission(self.MessageText,nil,_MESSAGESRS.MSRS,nil,nil,nil,nil,nil,frequency or _MESSAGESRS.frequency,modulation or _MESSAGESRS.modulation, gender or _MESSAGESRS.Gender,culture or _MESSAGESRS.Culture,nil,volume or _MESSAGESRS.volume,category,coordinate or _MESSAGESRS.coordinate) _MESSAGESRS.SRSQ:NewTransmission(self.MessageText,nil,_MESSAGESRS.MSRS,0.5,1,nil,nil,nil,frequency or _MESSAGESRS.frequency,modulation or _MESSAGESRS.modulation, gender or _MESSAGESRS.Gender,culture or _MESSAGESRS.Culture,nil,volume or _MESSAGESRS.volume,category,coordinate or _MESSAGESRS.coordinate)
end end
return self return self
end end

View File

@@ -73,7 +73,7 @@ PATHLINE = {
--- PATHLINE class version. --- PATHLINE class version.
-- @field #string version -- @field #string version
PATHLINE.version="0.1.0" PATHLINE.version="0.1.1"
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- TODO list -- TODO list
@@ -237,13 +237,14 @@ end
--- Get COORDINATES of pathline. Note that COORDINATE objects are created when calling this function. That does involve deep copy calls and can have an impact on performance if done too often. --- Get COORDINATES of pathline. Note that COORDINATE objects are created when calling this function. That does involve deep copy calls and can have an impact on performance if done too often.
-- @param #PATHLINE self -- @param #PATHLINE self
-- @return <Core.Point#COORDINATE> List of COORDINATES points. -- @return <Core.Point#COORDINATE> List of COORDINATES points.
function PATHLINE:GetCoordinats() function PATHLINE:GetCoordinates()
local vecs={} local vecs={}
for _,_point in pairs(self.points) do for _,_point in pairs(self.points) do
local point=_point --#PATHLINE.Point local point=_point --#PATHLINE.Point
local coord=COORDINATE:NewFromVec3(point.vec3) local coord=COORDINATE:NewFromVec3(point.vec3)
table.insert(vecs,coord)
end end
return vecs return vecs
@@ -262,7 +263,7 @@ function PATHLINE:GetPointFromIndex(n)
local point=nil --#PATHLINE.Point local point=nil --#PATHLINE.Point
if n>=1 and n<=N then if n>=1 and n<=N then
point=self.point[n] point=self.points[n]
else else
self:E(self.lid..string.format("ERROR: No point in pathline for N=%s", tostring(n))) self:E(self.lid..string.format("ERROR: No point in pathline for N=%s", tostring(n)))
end end
@@ -367,4 +368,4 @@ end
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

View File

@@ -24,8 +24,9 @@
do -- COORDINATE do -- COORDINATE
--- @type COORDINATE ---
-- @type COORDINATE
-- @field #string ClassName Name of the class -- @field #string ClassName Name of the class
-- @field #number x Component of the 3D vector. -- @field #number x Component of the 3D vector.
-- @field #number y Component of the 3D vector. -- @field #number y Component of the 3D vector.
@@ -180,7 +181,7 @@ do -- COORDINATE
-- * @{#COORDINATE.ToStringBR}(): Generates a Bearing & Range text in the format of DDD for DI where DDD is degrees and DI is distance. -- * @{#COORDINATE.ToStringBR}(): Generates a Bearing & Range text in the format of DDD for DI where DDD is degrees and DI is distance.
-- * @{#COORDINATE.ToStringBRA}(): Generates a Bearing, Range & Altitude text. -- * @{#COORDINATE.ToStringBRA}(): Generates a Bearing, Range & Altitude text.
-- * @{#COORDINATE.ToStringBRAANATO}(): Generates a Generates a Bearing, Range, Aspect & Altitude text in NATOPS. -- * @{#COORDINATE.ToStringBRAANATO}(): Generates a Generates a Bearing, Range, Aspect & Altitude text in NATOPS.
-- * @{#COORDINATE.ToStringLL}(): Generates a Latutide & Longitude text. -- * @{#COORDINATE.ToStringLL}(): Generates a Latitude & Longitude text.
-- * @{#COORDINATE.ToStringLLDMS}(): Generates a Lat, Lon, Degree, Minute, Second text. -- * @{#COORDINATE.ToStringLLDMS}(): Generates a Lat, Lon, Degree, Minute, Second text.
-- * @{#COORDINATE.ToStringLLDDM}(): Generates a Lat, Lon, Degree, decimal Minute text. -- * @{#COORDINATE.ToStringLLDDM}(): Generates a Lat, Lon, Degree, decimal Minute text.
-- * @{#COORDINATE.ToStringMGRS}(): Generates a MGRS grid coordinate text. -- * @{#COORDINATE.ToStringMGRS}(): Generates a MGRS grid coordinate text.
@@ -701,8 +702,9 @@ do -- COORDINATE
-- @param #COORDINATE PointVec2Reference The reference @{#COORDINATE}. -- @param #COORDINATE PointVec2Reference The reference @{#COORDINATE}.
-- @return DCS#Distance The distance from the reference @{#COORDINATE} in meters. -- @return DCS#Distance The distance from the reference @{#COORDINATE} in meters.
function COORDINATE:DistanceFromPointVec2( PointVec2Reference ) function COORDINATE:DistanceFromPointVec2( PointVec2Reference )
self:F2( PointVec2Reference ) self:F2( PointVec2Reference )
if not PointVec2Reference then return math.huge end
local Distance = ( ( PointVec2Reference.x - self.x ) ^ 2 + ( PointVec2Reference.z - self.z ) ^2 ) ^ 0.5 local Distance = ( ( PointVec2Reference.x - self.x ) ^ 2 + ( PointVec2Reference.z - self.z ) ^2 ) ^ 0.5
self:T2( Distance ) self:T2( Distance )
@@ -2455,15 +2457,18 @@ do -- COORDINATE
-- Write command as string and execute that. Idea by Grimes https://forum.dcs.world/topic/324201-mark-to-all-function/#comment-5273793 -- Write command as string and execute that. Idea by Grimes https://forum.dcs.world/topic/324201-mark-to-all-function/#comment-5273793
local s=string.format("trigger.action.markupToAll(7, %d, %d,", Coalition, MarkID) local s=string.format("trigger.action.markupToAll(7, %d, %d,", Coalition, MarkID)
for _,vec in pairs(vecs) do for _,vec in pairs(vecs) do
s=s..string.format("%s,", UTILS._OneLineSerialize(vec)) --s=s..string.format("%s,", UTILS._OneLineSerialize(vec))
s=s..string.format("{x=%.1f, y=%.1f, z=%.1f},", vec.x, vec.y, vec.z)
end end
s=s..string.format("%s, %s, %s, %s", UTILS._OneLineSerialize(Color), UTILS._OneLineSerialize(FillColor), tostring(LineType), tostring(ReadOnly)) s=s..string.format("{%.3f, %.3f, %.3f, %.3f},", Color[1], Color[2], Color[3], Color[4])
if Text and Text~="" then s=s..string.format("{%.3f, %.3f, %.3f, %.3f},", FillColor[1], FillColor[2], FillColor[3], FillColor[4])
s=s..string.format(", \"%s\"", Text) s=s..string.format("%d,", LineType or 1)
s=s..string.format("%s", tostring(ReadOnly))
if Text and type(Text)=="string" and string.len(Text)>0 then
s=s..string.format(", \"%s\"", tostring(Text))
end end
s=s..")" s=s..")"
-- Execute string command -- Execute string command
local success=UTILS.DoString(s) local success=UTILS.DoString(s)
@@ -2551,7 +2556,7 @@ do -- COORDINATE
Offset=Offset or 2 Offset=Offset or 2
-- Measurement of visibility should not be from the ground, so Adding a hypotethical 2 meters to each Coordinate. -- Measurement of visibility should not be from the ground, so Adding a hypothetical 2 meters to each Coordinate.
local FromVec3 = self:GetVec3() local FromVec3 = self:GetVec3()
FromVec3.y = FromVec3.y + Offset FromVec3.y = FromVec3.y + Offset
@@ -2952,10 +2957,10 @@ do -- COORDINATE
end end
-- corrected Track to be direction of travel of bogey (self in this case) -- corrected Track to be direction of travel of bogey (self in this case)
local track = "Maneuver" local track = "Maneuver"
if self.Heading then if self.Heading then
track = UTILS.BearingToCardinal(self.Heading) or "North" track = UTILS.BearingToCardinal(self.Heading) or "North"
end end
if rangeNM > 3 then if rangeNM > 3 then
@@ -3067,6 +3072,18 @@ do -- COORDINATE
return coord.LOtoLL( self:GetVec3() ) return coord.LOtoLL( self:GetVec3() )
end end
--- Get Latitude & Longitude text.
-- @param #COORDINATE self
-- @param Core.Settings#SETTINGS Settings (optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.
-- @return #string LLText
function COORDINATE:ToStringLL( Settings )
local LL_Accuracy = Settings and Settings.LL_Accuracy or _SETTINGS.LL_Accuracy
local lat, lon = coord.LOtoLL( self:GetVec3() )
return string.format('%f', lat) .. ' ' .. string.format('%f', lon)
end
--- Provides a Lat Lon string in Degree Minute Second format. --- Provides a Lat Lon string in Degree Minute Second format.
-- @param #COORDINATE self -- @param #COORDINATE self
-- @param Core.Settings#SETTINGS Settings (optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object. -- @param Core.Settings#SETTINGS Settings (optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.
@@ -3100,6 +3117,50 @@ do -- COORDINATE
local MGRS = coord.LLtoMGRS( lat, lon ) local MGRS = coord.LLtoMGRS( lat, lon )
return "MGRS " .. UTILS.tostringMGRS( MGRS, MGRS_Accuracy ) return "MGRS " .. UTILS.tostringMGRS( MGRS, MGRS_Accuracy )
end end
--- Provides a COORDINATE from an MGRS String
-- @param #COORDINATE self
-- @param #string MGRSString MGRS String, e.g. "MGRS 37T DK 12345 12345"
-- @return #COORDINATE self
function COORDINATE:NewFromMGRSString( MGRSString )
local myparts = UTILS.Split(MGRSString," ")
local northing = tostring(myparts[5]) or ""
local easting = tostring(myparts[4]) or ""
if string.len(easting) < 5 then easting = easting..string.rep("0",5-string.len(easting)) end
if string.len(northing) < 5 then northing = northing..string.rep("0",5-string.len(northing)) end
local MGRS = {
UTMZone = myparts[2],
MGRSDigraph = myparts[3],
Easting = easting,
Northing = northing,
}
local lat, lon = coord.MGRStoLL(MGRS)
local point = coord.LLtoLO(lat, lon, 0)
local coord = COORDINATE:NewFromVec2({x=point.x,y=point.z})
return coord
end
--- Provides a COORDINATE from an MGRS Coordinate
-- @param #COORDINATE self
-- @param #string UTMZone UTM Zone, e.g. "37T"
-- @param #string MGRSDigraph Digraph, e.g. "DK"
-- @param #string Easting Meters easting - string in order to allow for leading zeros, e.g. "01234". Should be 5 digits.
-- @param #string Northing Meters northing - string in order to allow for leading zeros, e.g. "12340". Should be 5 digits.
-- @return #COORDINATE self
function COORDINATE:NewFromMGRS( UTMZone, MGRSDigraph, Easting, Northing )
if string.len(Easting) < 5 then Easting = tostring(Easting..string.rep("0",5-string.len(Easting) )) end
if string.len(Northing) < 5 then Northing = tostring(Northing..string.rep("0",5-string.len(Northing) )) end
local MGRS = {
UTMZone = UTMZone,
MGRSDigraph = MGRSDigraph,
Easting = tostring(Easting),
Northing = tostring(Northing),
}
local lat, lon = coord.MGRStoLL(MGRS)
local point = coord.LLtoLO(lat, lon, 0)
local coord = COORDINATE:NewFromVec2({x=point.x,y=point.z})
return coord
end
--- Provides a coordinate string of the point, based on a coordinate format system: --- Provides a coordinate string of the point, based on a coordinate format system:
-- * Uses default settings in COORDINATE. -- * Uses default settings in COORDINATE.
@@ -3613,7 +3674,7 @@ end
do -- POINT_VEC2 do -- POINT_VEC2
--- @type POINT_VEC2 -- @type POINT_VEC2
-- @field DCS#Distance x The x coordinate in meters. -- @field DCS#Distance x The x coordinate in meters.
-- @field DCS#Distance y the y coordinate in meters. -- @field DCS#Distance y the y coordinate in meters.
-- @extends Core.Point#COORDINATE -- @extends Core.Point#COORDINATE

View File

@@ -14,17 +14,13 @@
-- --
-- # Demo Missions -- # Demo Missions
-- --
-- ### [SCHEDULER Demo Missions source code](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/SCH%20-%20Scheduler) -- ### [SCHEDULER Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Core/Scheduler)
--
-- ### [SCHEDULER Demo Missions, only for beta testers](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/SCH%20-%20Scheduler)
--
-- ### [ALL Demo Missions pack of the last release](https://github.com/FlightControl-Master/MOOSE_MISSIONS/releases)
-- --
-- === -- ===
-- --
-- # YouTube Channel -- # YouTube Channel
-- --
-- ### [SCHEDULER YouTube Channel (none)]() -- ### None
-- --
-- === -- ===
-- --

View File

@@ -146,7 +146,45 @@ do -- SET_BASE
return self return self
end end
--- [Internal] Add a functional filter
-- @param #SET_BASE self
-- @param #function ConditionFunction If this function returns `true`, the object is added to the SET. The function needs to take a CONTROLLABLE object as first argument.
-- @param ... Condition function arguments, if any.
-- @return #boolean If true, at least one condition is true
function SET_BASE:FilterFunction(ConditionFunction, ...)
local condition={}
condition.func=ConditionFunction
condition.arg={}
if arg then
condition.arg=arg
end
if not self.Filter.Functions then self.Filter.Functions = {} end
table.insert(self.Filter.Functions, condition)
return self
end
--- [Internal] Check if the condition functions returns true.
-- @param #SET_BASE self
-- @param Wrapper.Controllable#CONTROLLABLE Object The object to filter for
-- @return #boolean If true, if **all** conditions are true
function SET_BASE:_EvalFilterFunctions(Object)
-- All conditions must be true.
for _,_condition in pairs(self.Filter.Functions or {}) do
local condition=_condition
-- Call function.
if condition.func(Object,unpack(condition.arg)) == false then
return false
end
end
-- No condition was true.
return true
end
--- Clear the Objects in the Set. --- Clear the Objects in the Set.
-- @param #SET_BASE self -- @param #SET_BASE self
-- @param #boolean TriggerEvent If `true`, an event remove is triggered for each group that is removed from the set. -- @param #boolean TriggerEvent If `true`, an event remove is triggered for each group that is removed from the set.
@@ -417,13 +455,34 @@ do -- SET_BASE
--- Gets a random object from the @{Core.Set#SET_BASE} and derived classes. --- Gets a random object from the @{Core.Set#SET_BASE} and derived classes.
-- @param #SET_BASE self -- @param #SET_BASE self
-- @return Core.Base#BASE -- @return Core.Base#BASE or nil if none found or the SET is empty!
function SET_BASE:GetRandom() function SET_BASE:GetRandom()
local tablemax = table.maxn(self.Index) local tablemax = 0
for _,_ind in pairs(self.Index) do
tablemax = tablemax + 1
end
--local tablemax = table.maxn(self.Index)
local RandomItem = self.Set[self.Index[math.random(1,tablemax)]] local RandomItem = self.Set[self.Index[math.random(1,tablemax)]]
self:T3( { RandomItem } ) self:T3( { RandomItem } )
return RandomItem return RandomItem
end end
--- Gets a random object from the @{Core.Set#SET_BASE} and derived classes. A bit slower than @{#SET_BASE.GetRandom}() but tries to ensure you get an object back if the SET is not empty.
-- @param #SET_BASE self
-- @return Core.Base#BASE or nil if the SET is empty!
function SET_BASE:GetRandomSurely()
local tablemax = 0
local sorted = {}
for _,_obj in pairs(self.Set) do
tablemax = tablemax + 1
sorted[tablemax] = _obj
end
--local tablemax = table.maxn(self.Index)
--local RandomItem = self.Set[self.Index[math.random(1,tablemax)]]
local RandomItem = sorted[math.random(1,tablemax)]
self:T3( { RandomItem } )
return RandomItem
end
--- Retrieves the amount of objects in the @{Core.Set#SET_BASE} and derived classes. --- Retrieves the amount of objects in the @{Core.Set#SET_BASE} and derived classes.
-- @param #SET_BASE self -- @param #SET_BASE self
@@ -561,10 +620,12 @@ do -- SET_BASE
return self return self
end end
--- Iterate the SET_BASE while identifying the nearest object from a @{Core.Point#POINT_VEC2}. --- Iterate the SET_BASE while identifying the nearest object in the set from a @{Core.Point#POINT_VEC2}.
-- @param #SET_BASE self -- @param #SET_BASE self
-- @param Core.Point#POINT_VEC2 PointVec2 A @{Core.Point#POINT_VEC2} object from where to evaluate the closest object in the set. -- @param Core.Point#POINT_VEC2 PointVec2 A @{Core.Point#COORDINATE} or @{Core.Point#POINT_VEC2} object (but **not** a simple DCS#Vec2!) from where to evaluate the closest object in the set.
-- @return Core.Base#BASE The closest object. -- @return Core.Base#BASE The closest object.
-- @usage
-- myset:FindNearestObjectFromPointVec2( ZONE:New("Test Zone"):GetCoordinate() )
function SET_BASE:FindNearestObjectFromPointVec2( PointVec2 ) function SET_BASE:FindNearestObjectFromPointVec2( PointVec2 )
self:F2( PointVec2 ) self:F2( PointVec2 )
@@ -961,6 +1022,7 @@ do
-- * @{#SET_GROUP.FilterCategoryShip}: Builds the SET_GROUP from ships. -- * @{#SET_GROUP.FilterCategoryShip}: Builds the SET_GROUP from ships.
-- * @{#SET_GROUP.FilterCategoryStructure}: Builds the SET_GROUP from structures. -- * @{#SET_GROUP.FilterCategoryStructure}: Builds the SET_GROUP from structures.
-- * @{#SET_GROUP.FilterZones}: Builds the SET_GROUP with the groups within a @{Core.Zone#ZONE}. -- * @{#SET_GROUP.FilterZones}: Builds the SET_GROUP with the groups within a @{Core.Zone#ZONE}.
-- * @{#SET_GROUP.FilterFunction}: Builds the SET_GROUP with a custom condition.
-- --
-- Once the filter criteria have been set for the SET_GROUP, you can start filtering using: -- Once the filter criteria have been set for the SET_GROUP, you can start filtering using:
-- --
@@ -1034,6 +1096,8 @@ do
Countries = nil, Countries = nil,
GroupPrefixes = nil, GroupPrefixes = nil,
Zones = nil, Zones = nil,
Functions = nil,
Alive = nil,
}, },
FilterMeta = { FilterMeta = {
Coalitions = { Coalitions = {
@@ -1141,7 +1205,7 @@ do
if not DontSetCargoBayLimit then if not DontSetCargoBayLimit then
-- I set the default cargo bay weight limit each time a new group is added to the set. -- I set the default cargo bay weight limit each time a new group is added to the set.
-- TODO Why is this here in the first place? -- TODO Why is this here in the first place?
for UnitID, UnitData in pairs( group:GetUnits() ) do for UnitID, UnitData in pairs( group:GetUnits() or {} ) do
if UnitData and UnitData:IsAlive() then if UnitData and UnitData:IsAlive() then
UnitData:SetCargoBayWeightLimit() UnitData:SetCargoBayWeightLimit()
end end
@@ -1247,7 +1311,26 @@ do
return self return self
end end
--- [User] Add a custom condition function.
-- @function [parent=#SET_GROUP] FilterFunction
-- @param #SET_GROUP self
-- @param #function ConditionFunction If this function returns `true`, the object is added to the SET. The function needs to take a GROUP object as first argument.
-- @param ... Condition function arguments if any.
-- @return #SET_GROUP self
-- @usage
-- -- Image you want to exclude a specific GROUP from a SET:
-- local groundset = SET_GROUP:New():FilterCoalitions("blue"):FilterCategoryGround():FilterFunction(
-- -- The function needs to take a GROUP object as first - and in this case, only - argument.
-- function(grp)
-- local isinclude = true
-- if grp:GetName() == "Exclude Me" then isinclude = false end
-- return isinclude
-- end
-- ):FilterOnce()
-- BASE:I(groundset:Flush())
--- Builds a set of groups of coalitions. --- Builds a set of groups of coalitions.
-- Possible current coalitions are red, blue and neutral. -- Possible current coalitions are red, blue and neutral.
-- @param #SET_GROUP self -- @param #SET_GROUP self
@@ -1388,7 +1471,7 @@ do
end end
--- Builds a set of groups that are only active. --- Builds a set of groups that are active, ie in the mission but not yet activated (false) or actived (true).
-- Only the groups that are active will be included within the set. -- Only the groups that are active will be included within the set.
-- @param #SET_GROUP self -- @param #SET_GROUP self
-- @param #boolean Active (Optional) Include only active groups to the set. -- @param #boolean Active (Optional) Include only active groups to the set.
@@ -1413,6 +1496,14 @@ do
self.Filter.Active = Active self.Filter.Active = Active
return self return self
end end
--- Build a set of groups that are alive.
-- @param #SET_GROUP self
-- @return #SET_GROUP self
function SET_GROUP:FilterAlive()
self.Filter.Alive = true
return self
end
--- Starts the filtering. --- Starts the filtering.
-- @param #SET_GROUP self -- @param #SET_GROUP self
@@ -1496,7 +1587,7 @@ do
function SET_GROUP:AddInDatabase( Event ) function SET_GROUP:AddInDatabase( Event )
self:F3( { Event } ) self:F3( { Event } )
if Event.IniObjectCategory == 1 then if Event.IniObjectCategory == Object.Category.UNIT then
if not self.Database[Event.IniDCSGroupName] then if not self.Database[Event.IniDCSGroupName] then
self.Database[Event.IniDCSGroupName] = GROUP:Register( Event.IniDCSGroupName ) self.Database[Event.IniDCSGroupName] = GROUP:Register( Event.IniDCSGroupName )
self:T3( self.Database[Event.IniDCSGroupName] ) self:T3( self.Database[Event.IniDCSGroupName] )
@@ -1911,7 +2002,16 @@ do
function SET_GROUP:IsIncludeObject( MGroup ) function SET_GROUP:IsIncludeObject( MGroup )
self:F2( MGroup ) self:F2( MGroup )
local MGroupInclude = true local MGroupInclude = true
if self.Filter.Alive == true then
local MGroupAlive = false
self:F( { Active = self.Filter.Active } )
if MGroup and MGroup:IsAlive() then
MGroupAlive = true
end
MGroupInclude = MGroupInclude and MGroupAlive
end
if self.Filter.Active ~= nil then if self.Filter.Active ~= nil then
local MGroupActive = false local MGroupActive = false
self:F( { Active = self.Filter.Active } ) self:F( { Active = self.Filter.Active } )
@@ -1921,7 +2021,7 @@ do
MGroupInclude = MGroupInclude and MGroupActive MGroupInclude = MGroupInclude and MGroupActive
end end
if self.Filter.Coalitions then if self.Filter.Coalitions and MGroupInclude then
local MGroupCoalition = false local MGroupCoalition = false
for CoalitionID, CoalitionName in pairs( self.Filter.Coalitions ) do for CoalitionID, CoalitionName in pairs( self.Filter.Coalitions ) do
self:T3( { "Coalition:", MGroup:GetCoalition(), self.FilterMeta.Coalitions[CoalitionName], CoalitionName } ) self:T3( { "Coalition:", MGroup:GetCoalition(), self.FilterMeta.Coalitions[CoalitionName], CoalitionName } )
@@ -1932,7 +2032,7 @@ do
MGroupInclude = MGroupInclude and MGroupCoalition MGroupInclude = MGroupInclude and MGroupCoalition
end end
if self.Filter.Categories then if self.Filter.Categories and MGroupInclude then
local MGroupCategory = false local MGroupCategory = false
for CategoryID, CategoryName in pairs( self.Filter.Categories ) do for CategoryID, CategoryName in pairs( self.Filter.Categories ) do
self:T3( { "Category:", MGroup:GetCategory(), self.FilterMeta.Categories[CategoryName], CategoryName } ) self:T3( { "Category:", MGroup:GetCategory(), self.FilterMeta.Categories[CategoryName], CategoryName } )
@@ -1943,7 +2043,7 @@ do
MGroupInclude = MGroupInclude and MGroupCategory MGroupInclude = MGroupInclude and MGroupCategory
end end
if self.Filter.Countries then if self.Filter.Countries and MGroupInclude then
local MGroupCountry = false local MGroupCountry = false
for CountryID, CountryName in pairs( self.Filter.Countries ) do for CountryID, CountryName in pairs( self.Filter.Countries ) do
self:T3( { "Country:", MGroup:GetCountry(), CountryName } ) self:T3( { "Country:", MGroup:GetCountry(), CountryName } )
@@ -1954,7 +2054,7 @@ do
MGroupInclude = MGroupInclude and MGroupCountry MGroupInclude = MGroupInclude and MGroupCountry
end end
if self.Filter.GroupPrefixes then if self.Filter.GroupPrefixes and MGroupInclude then
local MGroupPrefix = false local MGroupPrefix = false
for GroupPrefixId, GroupPrefix in pairs( self.Filter.GroupPrefixes ) do for GroupPrefixId, GroupPrefix in pairs( self.Filter.GroupPrefixes ) do
self:T3( { "Prefix:", string.find( MGroup:GetName(), GroupPrefix, 1 ), GroupPrefix } ) self:T3( { "Prefix:", string.find( MGroup:GetName(), GroupPrefix, 1 ), GroupPrefix } )
@@ -1965,7 +2065,7 @@ do
MGroupInclude = MGroupInclude and MGroupPrefix MGroupInclude = MGroupInclude and MGroupPrefix
end end
if self.Filter.Zones then if self.Filter.Zones and MGroupInclude then
local MGroupZone = false local MGroupZone = false
for ZoneName, Zone in pairs( self.Filter.Zones ) do for ZoneName, Zone in pairs( self.Filter.Zones ) do
--self:T( "Zone:", ZoneName ) --self:T( "Zone:", ZoneName )
@@ -1975,6 +2075,12 @@ do
end end
MGroupInclude = MGroupInclude and MGroupZone MGroupInclude = MGroupInclude and MGroupZone
end end
if self.Filter.Functions and MGroupInclude then
local MGroupFunc = false
MGroupFunc = self:_EvalFilterFunctions(MGroup)
MGroupInclude = MGroupInclude and MGroupFunc
end
self:T2( MGroupInclude ) self:T2( MGroupInclude )
return MGroupInclude return MGroupInclude
@@ -2074,6 +2180,7 @@ do -- SET_UNIT
-- Have a read through here to understand the application of regular expressions: [LUA regular expressions](https://riptutorial.com/lua/example/20315/lua-pattern-matching) -- Have a read through here to understand the application of regular expressions: [LUA regular expressions](https://riptutorial.com/lua/example/20315/lua-pattern-matching)
-- * @{#SET_UNIT.FilterActive}: Builds the SET_UNIT with the units that are only active. Units that are inactive (late activation) won't be included in the set! -- * @{#SET_UNIT.FilterActive}: Builds the SET_UNIT with the units that are only active. Units that are inactive (late activation) won't be included in the set!
-- * @{#SET_UNIT.FilterZones}: Builds the SET_UNIT with the units within a @{Core.Zone#ZONE}. -- * @{#SET_UNIT.FilterZones}: Builds the SET_UNIT with the units within a @{Core.Zone#ZONE}.
-- * @{#SET_UNIT.FilterFunction}: Builds the SET_UNIT with a custom condition.
-- --
-- Once the filter criteria have been set for the SET_UNIT, you can start filtering using: -- Once the filter criteria have been set for the SET_UNIT, you can start filtering using:
-- --
@@ -2152,6 +2259,7 @@ do -- SET_UNIT
Countries = nil, Countries = nil,
UnitPrefixes = nil, UnitPrefixes = nil,
Zones = nil, Zones = nil,
Functions = nil,
}, },
FilterMeta = { FilterMeta = {
Coalitions = { Coalitions = {
@@ -2523,6 +2631,25 @@ do -- SET_UNIT
return self return self
end end
--- [User] Add a custom condition function.
-- @function [parent=#SET_UNIT] FilterFunction
-- @param #SET_UNIT self
-- @param #function ConditionFunction If this function returns `true`, the object is added to the SET. The function needs to take a UNIT object as first argument.
-- @param ... Condition function arguments if any.
-- @return #SET_UNIT self
-- @usage
-- -- Image you want to exclude a specific UNIT from a SET:
-- local groundset = SET_UNIT:New():FilterCoalitions("blue"):FilterCategories("ground"):FilterFunction(
-- -- The function needs to take a UNIT object as first - and in this case, only - argument.
-- function(unit)
-- local isinclude = true
-- if unit:GetName() == "Exclude Me" then isinclude = false end
-- return isinclude
-- end
-- ):FilterOnce()
-- BASE:I(groundset:Flush())
--- Handles the Database to check on an event (birth) that the Object was added in the Database. --- Handles the Database to check on an event (birth) that the Object was added in the Database.
-- This is required, because sometimes the _DATABASE birth event gets called later than the SET_BASE birth event! -- This is required, because sometimes the _DATABASE birth event gets called later than the SET_BASE birth event!
-- @param #SET_UNIT self -- @param #SET_UNIT self
@@ -2532,7 +2659,7 @@ do -- SET_UNIT
function SET_UNIT:AddInDatabase( Event ) function SET_UNIT:AddInDatabase( Event )
self:F3( { Event } ) self:F3( { Event } )
if Event.IniObjectCategory == 1 then if Event.IniObjectCategory == Object.Category.UNIT then
if not self.Database[Event.IniDCSUnitName] then if not self.Database[Event.IniDCSUnitName] then
self.Database[Event.IniDCSUnitName] = UNIT:Register( Event.IniDCSUnitName ) self.Database[Event.IniDCSUnitName] = UNIT:Register( Event.IniDCSUnitName )
self:T3( self.Database[Event.IniDCSUnitName] ) self:T3( self.Database[Event.IniDCSUnitName] )
@@ -2848,59 +2975,50 @@ do -- SET_UNIT
-- @return Core.Point#COORDINATE The center coordinate of all the units in the set, including heading in degrees and speed in mps in case of moving units. -- @return Core.Point#COORDINATE The center coordinate of all the units in the set, including heading in degrees and speed in mps in case of moving units.
function SET_UNIT:GetCoordinate() function SET_UNIT:GetCoordinate()
local Coordinate = nil local function GetSetVec3(units)
local unit = self:GetRandom() -- Init.
if self:Count() == 1 and unit then local x=0
return unit:GetCoordinate() local y=0
end local z=0
if unit then local n=0
local Coordinate = unit:GetCoordinate() -- Loop over all units.
--self:F({Coordinate:GetVec3()}) for _,unit in pairs(units) do
local vec3=nil --DCS#Vec3
if unit and unit:IsAlive() then
local x1 = Coordinate.x vec3 = unit:GetVec3()
local x2 = Coordinate.x end
local y1 = Coordinate.y if vec3 then
local y2 = Coordinate.y -- Sum up posits.
local z1 = Coordinate.z x=x+vec3.x
local z2 = Coordinate.z y=y+vec3.y
local MaxVelocity = 0 z=z+vec3.z
local AvgHeading = nil -- Increase counter.
local MovingCount = 0 n=n+1
for UnitName, UnitData in pairs( self:GetAliveSet() ) do
local Unit = UnitData -- Wrapper.Unit#UNIT
local Coordinate = Unit:GetCoordinate()
x1 = (Coordinate.x < x1) and Coordinate.x or x1
x2 = (Coordinate.x > x2) and Coordinate.x or x2
y1 = (Coordinate.y < y1) and Coordinate.y or y1
y2 = (Coordinate.y > y2) and Coordinate.y or y2
z1 = (Coordinate.y < z1) and Coordinate.z or z1
z2 = (Coordinate.y > z2) and Coordinate.z or z2
local Velocity = Coordinate:GetVelocity()
if Velocity ~= 0 then
MaxVelocity = (MaxVelocity < Velocity) and Velocity or MaxVelocity
local Heading = Coordinate:GetHeading()
AvgHeading = AvgHeading and (AvgHeading + Heading) or Heading
MovingCount = MovingCount + 1
end end
end end
if n>0 then
AvgHeading = AvgHeading and (AvgHeading / MovingCount) -- Average.
local Vec3={x=x/n, y=y/n, z=z/n} --DCS#Vec3
Coordinate.x = (x2 - x1) / 2 + x1 return Vec3
Coordinate.y = (y2 - y1) / 2 + y1 end
Coordinate.z = (z2 - z1) / 2 + z1 return nil
Coordinate:SetHeading( AvgHeading ) end
Coordinate:SetVelocity( MaxVelocity )
local Coordinate = nil
self:F( { Coordinate = Coordinate } ) local Vec3 = GetSetVec3(self.Set)
if Vec3 then
Coordinate = COORDINATE:NewFromVec3(Vec3)
end end
return Coordinate
if Coordinate then
local heading = self:GetHeading() or 0
local velocity = self:GetVelocity() or 0
Coordinate:SetHeading( heading )
Coordinate:SetVelocity( velocity )
self:T(UTILS.PrintTableToLog(Coordinate))
end
return Coordinate
end end
--- Get the maximum velocity of the SET_UNIT. --- Get the maximum velocity of the SET_UNIT.
@@ -3109,7 +3227,7 @@ do -- SET_UNIT
MUnitInclude = MUnitInclude and MUnitActive MUnitInclude = MUnitInclude and MUnitActive
end end
if self.Filter.Coalitions then if self.Filter.Coalitions and MUnitInclude then
local MUnitCoalition = false local MUnitCoalition = false
for CoalitionID, CoalitionName in pairs( self.Filter.Coalitions ) do for CoalitionID, CoalitionName in pairs( self.Filter.Coalitions ) do
self:F( { "Coalition:", MUnit:GetCoalition(), self.FilterMeta.Coalitions[CoalitionName], CoalitionName } ) self:F( { "Coalition:", MUnit:GetCoalition(), self.FilterMeta.Coalitions[CoalitionName], CoalitionName } )
@@ -3120,7 +3238,7 @@ do -- SET_UNIT
MUnitInclude = MUnitInclude and MUnitCoalition MUnitInclude = MUnitInclude and MUnitCoalition
end end
if self.Filter.Categories then if self.Filter.Categories and MUnitInclude then
local MUnitCategory = false local MUnitCategory = false
for CategoryID, CategoryName in pairs( self.Filter.Categories ) do for CategoryID, CategoryName in pairs( self.Filter.Categories ) do
self:T3( { "Category:", MUnit:GetDesc().category, self.FilterMeta.Categories[CategoryName], CategoryName } ) self:T3( { "Category:", MUnit:GetDesc().category, self.FilterMeta.Categories[CategoryName], CategoryName } )
@@ -3131,7 +3249,7 @@ do -- SET_UNIT
MUnitInclude = MUnitInclude and MUnitCategory MUnitInclude = MUnitInclude and MUnitCategory
end end
if self.Filter.Types then if self.Filter.Types and MUnitInclude then
local MUnitType = false local MUnitType = false
for TypeID, TypeName in pairs( self.Filter.Types ) do for TypeID, TypeName in pairs( self.Filter.Types ) do
self:T3( { "Type:", MUnit:GetTypeName(), TypeName } ) self:T3( { "Type:", MUnit:GetTypeName(), TypeName } )
@@ -3142,7 +3260,7 @@ do -- SET_UNIT
MUnitInclude = MUnitInclude and MUnitType MUnitInclude = MUnitInclude and MUnitType
end end
if self.Filter.Countries then if self.Filter.Countries and MUnitInclude then
local MUnitCountry = false local MUnitCountry = false
for CountryID, CountryName in pairs( self.Filter.Countries ) do for CountryID, CountryName in pairs( self.Filter.Countries ) do
self:T3( { "Country:", MUnit:GetCountry(), CountryName } ) self:T3( { "Country:", MUnit:GetCountry(), CountryName } )
@@ -3153,7 +3271,7 @@ do -- SET_UNIT
MUnitInclude = MUnitInclude and MUnitCountry MUnitInclude = MUnitInclude and MUnitCountry
end end
if self.Filter.UnitPrefixes then if self.Filter.UnitPrefixes and MUnitInclude then
local MUnitPrefix = false local MUnitPrefix = false
for UnitPrefixId, UnitPrefix in pairs( self.Filter.UnitPrefixes ) do for UnitPrefixId, UnitPrefix in pairs( self.Filter.UnitPrefixes ) do
self:T3( { "Prefix:", string.find( MUnit:GetName(), UnitPrefix, 1 ), UnitPrefix } ) self:T3( { "Prefix:", string.find( MUnit:GetName(), UnitPrefix, 1 ), UnitPrefix } )
@@ -3164,7 +3282,7 @@ do -- SET_UNIT
MUnitInclude = MUnitInclude and MUnitPrefix MUnitInclude = MUnitInclude and MUnitPrefix
end end
if self.Filter.RadarTypes then if self.Filter.RadarTypes and MUnitInclude then
local MUnitRadar = false local MUnitRadar = false
for RadarTypeID, RadarType in pairs( self.Filter.RadarTypes ) do for RadarTypeID, RadarType in pairs( self.Filter.RadarTypes ) do
self:T3( { "Radar:", RadarType } ) self:T3( { "Radar:", RadarType } )
@@ -3178,7 +3296,7 @@ do -- SET_UNIT
MUnitInclude = MUnitInclude and MUnitRadar MUnitInclude = MUnitInclude and MUnitRadar
end end
if self.Filter.SEAD then if self.Filter.SEAD and MUnitInclude then
local MUnitSEAD = false local MUnitSEAD = false
if MUnit:HasSEAD() == true then if MUnit:HasSEAD() == true then
self:T3( "SEAD Found" ) self:T3( "SEAD Found" )
@@ -3188,7 +3306,7 @@ do -- SET_UNIT
end end
end end
if self.Filter.Zones then if self.Filter.Zones and MUnitInclude then
local MGroupZone = false local MGroupZone = false
for ZoneName, Zone in pairs( self.Filter.Zones ) do for ZoneName, Zone in pairs( self.Filter.Zones ) do
self:T3( "Zone:", ZoneName ) self:T3( "Zone:", ZoneName )
@@ -3199,6 +3317,11 @@ do -- SET_UNIT
MUnitInclude = MUnitInclude and MGroupZone MUnitInclude = MUnitInclude and MGroupZone
end end
if self.Filter.Functions and MUnitInclude then
local MUnitFunc = self:_EvalFilterFunctions(MUnit)
MUnitInclude = MUnitInclude and MUnitFunc
end
self:T2( MUnitInclude ) self:T2( MUnitInclude )
return MUnitInclude return MUnitInclude
end end
@@ -3280,6 +3403,7 @@ do -- SET_STATIC
-- * @{#SET_STATIC.FilterPrefixes}: Builds the SET_STATIC with the units containing the same string(s) in their name. **Attention!** LUA regular expression apply here, so special characters in names like minus, dot, hash (#) etc might lead to unexpected results. -- * @{#SET_STATIC.FilterPrefixes}: Builds the SET_STATIC with the units containing the same string(s) in their name. **Attention!** LUA regular expression apply here, so special characters in names like minus, dot, hash (#) etc might lead to unexpected results.
-- Have a read through here to understand the application of regular expressions: [LUA regular expressions](https://riptutorial.com/lua/example/20315/lua-pattern-matching) -- Have a read through here to understand the application of regular expressions: [LUA regular expressions](https://riptutorial.com/lua/example/20315/lua-pattern-matching)
-- * @{#SET_STATIC.FilterZones}: Builds the SET_STATIC with the units within a @{Core.Zone#ZONE}. -- * @{#SET_STATIC.FilterZones}: Builds the SET_STATIC with the units within a @{Core.Zone#ZONE}.
-- * @{#SET_STATIC.FilterFunction}: Builds the SET_STATIC with a custom condition.
-- --
-- Once the filter criteria have been set for the SET_STATIC, you can start filtering using: -- Once the filter criteria have been set for the SET_STATIC, you can start filtering using:
-- --
@@ -3482,7 +3606,25 @@ do -- SET_STATIC
end end
return self return self
end end
--- [User] Add a custom condition function.
-- @function [parent=#SET_STATIC] FilterFunction
-- @param #SET_STATIC self
-- @param #function ConditionFunction If this function returns `true`, the object is added to the SET. The function needs to take a STATIC object as first argument.
-- @param ... Condition function arguments if any.
-- @return #SET_STATIC self
-- @usage
-- -- Image you want to exclude a specific CLIENT from a SET:
-- local groundset = SET_STATIC:New():FilterCoalitions("blue"):FilterActive(true):FilterFunction(
-- -- The function needs to take a STATIC object as first - and in this case, only - argument.
-- function(static)
-- local isinclude = true
-- if static:GetName() == "Exclude Me" then isinclude = false end
-- return isinclude
-- end
-- ):FilterOnce()
-- BASE:I(groundset:Flush())
--- Builds a set of units of defined countries. --- Builds a set of units of defined countries.
-- Possible current countries are those known within DCS world. -- Possible current countries are those known within DCS world.
-- @param #SET_STATIC self -- @param #SET_STATIC self
@@ -4039,6 +4181,7 @@ do -- SET_CLIENT
-- Have a read through here to understand the application of regular expressions: [LUA regular expressions](https://riptutorial.com/lua/example/20315/lua-pattern-matching) -- Have a read through here to understand the application of regular expressions: [LUA regular expressions](https://riptutorial.com/lua/example/20315/lua-pattern-matching)
-- * @{#SET_CLIENT.FilterActive}: Builds the SET_CLIENT with the units that are only active. Units that are inactive (late activation) won't be included in the set! -- * @{#SET_CLIENT.FilterActive}: Builds the SET_CLIENT with the units that are only active. Units that are inactive (late activation) won't be included in the set!
-- * @{#SET_CLIENT.FilterZones}: Builds the SET_CLIENT with the clients within a @{Core.Zone#ZONE}. -- * @{#SET_CLIENT.FilterZones}: Builds the SET_CLIENT with the clients within a @{Core.Zone#ZONE}.
-- * @{#SET_CLIENT.FilterFunction}: Builds the SET_CLIENT with a custom condition.
-- --
-- Once the filter criteria have been set for the SET_CLIENT, you can start filtering using: -- Once the filter criteria have been set for the SET_CLIENT, you can start filtering using:
-- --
@@ -4393,10 +4536,10 @@ do -- SET_CLIENT
function SET_CLIENT:_EventPlayerEnterUnit(Event) function SET_CLIENT:_EventPlayerEnterUnit(Event)
self:I( "_EventPlayerEnterUnit" ) self:I( "_EventPlayerEnterUnit" )
if Event.IniDCSUnit then if Event.IniDCSUnit then
if Event.IniObjectCategory == 1 and Event.IniGroup and Event.IniGroup:IsGround() then if Event.IniObjectCategory == Object.Category.UNIT and Event.IniGroup and Event.IniGroup:IsGround() then
-- CA Slot entered -- CA Slot entered
local ObjectName, Object = self:AddInDatabase( Event ) local ObjectName, Object = self:AddInDatabase( Event )
self:I( ObjectName, UTILS.PrintTableToLog(Object) ) self:T( ObjectName, UTILS.PrintTableToLog(Object) )
if Object and self:IsIncludeObject( Object ) then if Object and self:IsIncludeObject( Object ) then
self:Add( ObjectName, Object ) self:Add( ObjectName, Object )
end end
@@ -4412,7 +4555,7 @@ do -- SET_CLIENT
function SET_CLIENT:_EventPlayerLeaveUnit(Event) function SET_CLIENT:_EventPlayerLeaveUnit(Event)
self:I( "_EventPlayerLeaveUnit" ) self:I( "_EventPlayerLeaveUnit" )
if Event.IniDCSUnit then if Event.IniDCSUnit then
if Event.IniObjectCategory == 1 and Event.IniGroup and Event.IniGroup:IsGround() then if Event.IniObjectCategory == Object.Category.UNIT and Event.IniGroup and Event.IniGroup:IsGround() then
-- CA Slot left -- CA Slot left
local ObjectName, Object = self:FindInDatabase( Event ) local ObjectName, Object = self:FindInDatabase( Event )
if ObjectName then if ObjectName then
@@ -4541,6 +4684,25 @@ do -- SET_CLIENT
return AliveSet.Set or {} return AliveSet.Set or {}
end end
--- [User] Add a custom condition function.
-- @function [parent=#SET_CLIENT] FilterFunction
-- @param #SET_CLIENT self
-- @param #function ConditionFunction If this function returns `true`, the object is added to the SET. The function needs to take a CLIENT object as first argument.
-- @param ... Condition function arguments if any.
-- @return #SET_CLIENT self
-- @usage
-- -- Image you want to exclude a specific CLIENT from a SET:
-- local groundset = SET_CLIENT:New():FilterCoalitions("blue"):FilterActive(true):FilterFunction(
-- -- The function needs to take a UNIT object as first - and in this case, only - argument.
-- function(client)
-- local isinclude = true
-- if client:GetPlayerName() == "Exclude Me" then isinclude = false end
-- return isinclude
-- end
-- ):FilterOnce()
-- BASE:I(groundset:Flush())
--- ---
-- @param #SET_CLIENT self -- @param #SET_CLIENT self
-- @param Wrapper.Client#CLIENT MClient -- @param Wrapper.Client#CLIENT MClient
@@ -4562,7 +4724,7 @@ do -- SET_CLIENT
MClientInclude = MClientInclude and MClientActive MClientInclude = MClientInclude and MClientActive
end end
if self.Filter.Coalitions then if self.Filter.Coalitions and MClientInclude then
local MClientCoalition = false local MClientCoalition = false
for CoalitionID, CoalitionName in pairs( self.Filter.Coalitions ) do for CoalitionID, CoalitionName in pairs( self.Filter.Coalitions ) do
local ClientCoalitionID = _DATABASE:GetCoalitionFromClientTemplate( MClientName ) local ClientCoalitionID = _DATABASE:GetCoalitionFromClientTemplate( MClientName )
@@ -4575,7 +4737,7 @@ do -- SET_CLIENT
MClientInclude = MClientInclude and MClientCoalition MClientInclude = MClientInclude and MClientCoalition
end end
if self.Filter.Categories then if self.Filter.Categories and MClientInclude then
local MClientCategory = false local MClientCategory = false
for CategoryID, CategoryName in pairs( self.Filter.Categories ) do for CategoryID, CategoryName in pairs( self.Filter.Categories ) do
local ClientCategoryID = _DATABASE:GetCategoryFromClientTemplate( MClientName ) local ClientCategoryID = _DATABASE:GetCategoryFromClientTemplate( MClientName )
@@ -4588,7 +4750,7 @@ do -- SET_CLIENT
MClientInclude = MClientInclude and MClientCategory MClientInclude = MClientInclude and MClientCategory
end end
if self.Filter.Types then if self.Filter.Types and MClientInclude then
local MClientType = false local MClientType = false
for TypeID, TypeName in pairs( self.Filter.Types ) do for TypeID, TypeName in pairs( self.Filter.Types ) do
self:T3( { "Type:", MClient:GetTypeName(), TypeName } ) self:T3( { "Type:", MClient:GetTypeName(), TypeName } )
@@ -4600,7 +4762,7 @@ do -- SET_CLIENT
MClientInclude = MClientInclude and MClientType MClientInclude = MClientInclude and MClientType
end end
if self.Filter.Countries then if self.Filter.Countries and MClientInclude then
local MClientCountry = false local MClientCountry = false
for CountryID, CountryName in pairs( self.Filter.Countries ) do for CountryID, CountryName in pairs( self.Filter.Countries ) do
local ClientCountryID = _DATABASE:GetCountryFromClientTemplate( MClientName ) local ClientCountryID = _DATABASE:GetCountryFromClientTemplate( MClientName )
@@ -4613,7 +4775,7 @@ do -- SET_CLIENT
MClientInclude = MClientInclude and MClientCountry MClientInclude = MClientInclude and MClientCountry
end end
if self.Filter.ClientPrefixes then if self.Filter.ClientPrefixes and MClientInclude then
local MClientPrefix = false local MClientPrefix = false
for ClientPrefixId, ClientPrefix in pairs( self.Filter.ClientPrefixes ) do for ClientPrefixId, ClientPrefix in pairs( self.Filter.ClientPrefixes ) do
self:T3( { "Prefix:", string.find( MClient.UnitName, ClientPrefix, 1 ), ClientPrefix } ) self:T3( { "Prefix:", string.find( MClient.UnitName, ClientPrefix, 1 ), ClientPrefix } )
@@ -4625,7 +4787,7 @@ do -- SET_CLIENT
MClientInclude = MClientInclude and MClientPrefix MClientInclude = MClientInclude and MClientPrefix
end end
if self.Filter.Zones then if self.Filter.Zones and MClientInclude then
local MClientZone = false local MClientZone = false
for ZoneName, Zone in pairs( self.Filter.Zones ) do for ZoneName, Zone in pairs( self.Filter.Zones ) do
self:T3( "Zone:", ZoneName ) self:T3( "Zone:", ZoneName )
@@ -4637,7 +4799,7 @@ do -- SET_CLIENT
MClientInclude = MClientInclude and MClientZone MClientInclude = MClientInclude and MClientZone
end end
if self.Filter.Playernames then if self.Filter.Playernames and MClientInclude then
local MClientPlayername = false local MClientPlayername = false
local playername = MClient:GetPlayerName() or "Unknown" local playername = MClient:GetPlayerName() or "Unknown"
--self:T(playername) --self:T(playername)
@@ -4650,7 +4812,7 @@ do -- SET_CLIENT
MClientInclude = MClientInclude and MClientPlayername MClientInclude = MClientInclude and MClientPlayername
end end
if self.Filter.Callsigns then if self.Filter.Callsigns and MClientInclude then
local MClientCallsigns = false local MClientCallsigns = false
local callsign = MClient:GetCallsign() local callsign = MClient:GetCallsign()
--self:I(callsign) --self:I(callsign)
@@ -4663,6 +4825,11 @@ do -- SET_CLIENT
MClientInclude = MClientInclude and MClientCallsigns MClientInclude = MClientInclude and MClientCallsigns
end end
if self.Filter.Functions and MClientInclude then
local MClientFunc = self:_EvalFilterFunctions(MClient)
MClientInclude = MClientInclude and MClientFunc
end
end end
self:T2( MClientInclude ) self:T2( MClientInclude )
return MClientInclude return MClientInclude
@@ -5256,7 +5423,7 @@ do -- SET_AIRBASE
function SET_AIRBASE:GetRandomAirbase() function SET_AIRBASE:GetRandomAirbase()
local RandomAirbase = self:GetRandom() local RandomAirbase = self:GetRandom()
self:F( { RandomAirbase = RandomAirbase:GetName() } ) --self:F( { RandomAirbase = RandomAirbase:GetName() } )
return RandomAirbase return RandomAirbase
end end
@@ -5422,7 +5589,7 @@ do -- SET_AIRBASE
MAirbaseInclude = MAirbaseInclude and MAirbaseCoalition MAirbaseInclude = MAirbaseInclude and MAirbaseCoalition
end end
if self.Filter.Categories then if self.Filter.Categories and MAirbaseInclude then
local MAirbaseCategory = false local MAirbaseCategory = false
for CategoryID, CategoryName in pairs( self.Filter.Categories ) do for CategoryID, CategoryName in pairs( self.Filter.Categories ) do
local AirbaseCategoryID = _DATABASE:GetCategoryFromAirbase( MAirbaseName ) local AirbaseCategoryID = _DATABASE:GetCategoryFromAirbase( MAirbaseName )
@@ -7688,6 +7855,28 @@ do -- SET_OPSGROUP
return self return self
end end
--- Handles the OnBirth event for the Set.
-- @param #SET_OPSGROUP self
-- @param Core.Event#EVENTDATA Event Event data.
function SET_OPSGROUP:_EventOnBirth( Event )
self:F3( { Event } )
if Event.IniDCSUnit and Event.IniDCSGroup then
local DCSgroup=Event.IniDCSGroup --DCS#Group
if DCSgroup:getInitialSize() == DCSgroup:getSize() then -- This seems to be not a good check as even for the first birth event, getSize returns the total number of units in the group.
local groupname, group = self:AddInDatabase( Event )
if group and group:CountAliveUnits()==DCSgroup:getInitialSize() then
if group and self:IsIncludeObject( group ) then
self:Add( groupname, group )
end
end
end
end
end
--- Handles the OnDead or OnCrash event for alive groups set. --- Handles the OnDead or OnCrash event for alive groups set.
-- Note: The GROUP object in the SET_OPSGROUP collection will only be removed if the last unit is destroyed of the GROUP. -- Note: The GROUP object in the SET_OPSGROUP collection will only be removed if the last unit is destroyed of the GROUP.
-- @param #SET_OPSGROUP self -- @param #SET_OPSGROUP self
@@ -7708,12 +7897,12 @@ do -- SET_OPSGROUP
--- Handles the Database to check on an event (birth) that the Object was added in the Database. --- Handles the Database to check on an event (birth) that the Object was added in the Database.
-- This is required, because sometimes the _DATABASE birth event gets called later than the SET_BASE birth event! -- This is required, because sometimes the _DATABASE birth event gets called later than the SET_BASE birth event!
-- @param #SET_OPSGROUP self -- @param #SET_OPSGROUP self
-- @param Core.Event#EVENTDATA Event -- @param Core.Event#EVENTDATA Event Event data.
-- @return #string The name of the GROUP -- @return #string The name of the GROUP.
-- @return #table The GROUP -- @return Wrapper.Group#GROUP The GROUP object.
function SET_OPSGROUP:AddInDatabase( Event ) function SET_OPSGROUP:AddInDatabase( Event )
if Event.IniObjectCategory==1 then if Event.IniObjectCategory==Object.Category.UNIT then
if not self.Database[Event.IniDCSGroupName] then if not self.Database[Event.IniDCSGroupName] then
self.Database[Event.IniDCSGroupName] = GROUP:Register( Event.IniDCSGroupName ) self.Database[Event.IniDCSGroupName] = GROUP:Register( Event.IniDCSGroupName )
@@ -7728,8 +7917,8 @@ do -- SET_OPSGROUP
-- This is required, because sometimes the _DATABASE event gets called later than the SET_BASE event or vise versa! -- This is required, because sometimes the _DATABASE event gets called later than the SET_BASE event or vise versa!
-- @param #SET_OPSGROUP self -- @param #SET_OPSGROUP self
-- @param Core.Event#EVENTDATA Event Event data table. -- @param Core.Event#EVENTDATA Event Event data table.
-- @return #string The name of the GROUP -- @return #string The name of the GROUP.
-- @return #table The GROUP -- @return Wrapper.Group#GROUP The GROUP object.
function SET_OPSGROUP:FindInDatabase(Event) function SET_OPSGROUP:FindInDatabase(Event)
return Event.IniDCSGroupName, self.Database[Event.IniDCSGroupName] return Event.IniDCSGroupName, self.Database[Event.IniDCSGroupName]
end end
@@ -7768,7 +7957,7 @@ do -- SET_OPSGROUP
end end
-- Filter coalitions. -- Filter coalitions.
if self.Filter.Coalitions then if self.Filter.Coalitions and MGroupInclude then
local MGroupCoalition = false local MGroupCoalition = false
@@ -7782,7 +7971,7 @@ do -- SET_OPSGROUP
end end
-- Filter categories. -- Filter categories.
if self.Filter.Categories then if self.Filter.Categories and MGroupInclude then
local MGroupCategory = false local MGroupCategory = false
@@ -7796,7 +7985,7 @@ do -- SET_OPSGROUP
end end
-- Filter countries. -- Filter countries.
if self.Filter.Countries then if self.Filter.Countries and MGroupInclude then
local MGroupCountry = false local MGroupCountry = false
for CountryID, CountryName in pairs( self.Filter.Countries ) do for CountryID, CountryName in pairs( self.Filter.Countries ) do
if country.id[CountryName] == MGroup:GetCountry() then if country.id[CountryName] == MGroup:GetCountry() then
@@ -7807,12 +7996,12 @@ do -- SET_OPSGROUP
end end
-- Filter "prefixes". -- Filter "prefixes".
if self.Filter.GroupPrefixes then if self.Filter.GroupPrefixes and MGroupInclude then
local MGroupPrefix = false local MGroupPrefix = false
for GroupPrefixId, GroupPrefix in pairs( self.Filter.GroupPrefixes ) do for GroupPrefixId, GroupPrefix in pairs( self.Filter.GroupPrefixes ) do
if string.find( MGroup:GetName(), GroupPrefix:gsub ("-", "%%-"), 1 ) then --Not sure why "-" is replaced by "%-" ?! if string.find( MGroup:GetName(), GroupPrefix:gsub ("-", "%%-"), 1 ) then --Not sure why "-" is replaced by "%-" ?! - So we can still match group names with a dash in them
MGroupPrefix = true MGroupPrefix = true
end end
end end
@@ -8048,7 +8237,7 @@ do -- SET_SCENERY
end end
--- Get a table of alive objects. --- Get a table of alive objects.
-- @param #SET_GROUP self -- @param #SET_SCENERY self
-- @return #table Table of alive objects -- @return #table Table of alive objects
-- @return Core.Set#SET_SCENERY SET of alive objects -- @return Core.Set#SET_SCENERY SET of alive objects
function SET_SCENERY:GetAliveSet() function SET_SCENERY:GetAliveSet()
@@ -8083,9 +8272,15 @@ do -- SET_SCENERY
-- @param #SET_SCENERY self -- @param #SET_SCENERY self
-- @return Core.Point#COORDINATE The center coordinate of all the objects in the set. -- @return Core.Point#COORDINATE The center coordinate of all the objects in the set.
function SET_SCENERY:GetCoordinate() function SET_SCENERY:GetCoordinate()
local Coordinate = self:GetRandom():GetCoordinate() local Coordinate = COORDINATE:New({0,0,0})
local Item = self:GetRandomSurely()
if Item then
Coordinate:GetCoordinate()
end
local x1 = Coordinate.x local x1 = Coordinate.x
local x2 = Coordinate.x local x2 = Coordinate.x
local y1 = Coordinate.y local y1 = Coordinate.y
@@ -8222,7 +8417,7 @@ do -- SET_SCENERY
--- Calculate current relative lifepoints of the SET objects, i.e. Life divided by Life0 as percentage value, eg 75 meaning 75% alive. --- Calculate current relative lifepoints of the SET objects, i.e. Life divided by Life0 as percentage value, eg 75 meaning 75% alive.
-- **CAVEAT**: Some objects change their life value or "hitpoints" **after** the first hit. Hence we will adjust the Life0 value to 120% -- **CAVEAT**: Some objects change their life value or "hitpoints" **after** the first hit. Hence we will adjust the Life0 value to 120%
-- of the last life value if life exceeds life0 ata any point. -- of the last life value if life exceeds life0 ata any point.
-- Thus will will get a smooth percentage decrease, if you use this e.g. as success criteria for a bombing task. -- Thus we will get a smooth percentage decrease, if you use this e.g. as success criteria for a bombing task.
-- @param #SET_SCENERY self -- @param #SET_SCENERY self
-- @return #number LifePoints -- @return #number LifePoints
function SET_SCENERY:GetRelativeLife() function SET_SCENERY:GetRelativeLife()

View File

@@ -30,7 +30,7 @@
-- --
-- === -- ===
-- --
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/SPA%20-%20Spawning) -- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Core/Spawn)
-- --
-- === -- ===
-- --
@@ -199,6 +199,22 @@
-- --
-- * @{#SPAWN.InitRepeat}() or @{#SPAWN.InitRepeatOnLanding}(): This method is used to re-spawn automatically the same group after it has landed. -- * @{#SPAWN.InitRepeat}() or @{#SPAWN.InitRepeatOnLanding}(): This method is used to re-spawn automatically the same group after it has landed.
-- * @{#SPAWN.InitRepeatOnEngineShutDown}(): This method is used to re-spawn automatically the same group after it has landed and it shuts down the engines at the ramp. -- * @{#SPAWN.InitRepeatOnEngineShutDown}(): This method is used to re-spawn automatically the same group after it has landed and it shuts down the engines at the ramp.
--
-- ### Link-16 Datalink STN and SADL IDs (limited at the moment to F15/16/18/AWACS/Tanker/B1B, but not the F15E for clients, SADL A10CII only)
--
-- *{#SPAWN.InitSTN}(): Set the STN of the first unit in the group. All other units will have consecutive STNs, provided they have not been used yet.
-- *{#SPAWN.InitSADL}(): Set the SADL of the first unit in the group. All other units will have consecutive SADLs, provided they have not been used yet.
--
-- ### Callsigns
--
-- *{#SPAWN.InitRandomizeCallsign}(): Set a random callsign name per spawn.
-- *{#SPAWN.SpawnInitCallSign}(): Set a specific callsign for a spawned group.
--
-- ### Speed
--
-- *{#SPAWN.InitSpeedMps}(): Set the initial speed on spawning in meters per second.
-- *{#SPAWN.InitSpeedKph}(): Set the initial speed on spawning in kilometers per hour.
-- *{#SPAWN.InitSpeedKnots}(): Set the initial speed on spawning in knots.
-- --
-- ## SPAWN **Spawn** methods -- ## SPAWN **Spawn** methods
-- --
@@ -520,7 +536,7 @@ function SPAWN:NewFromTemplate( SpawnTemplate, SpawnTemplatePrefix, SpawnAliasPr
end end
if SpawnTemplate then if SpawnTemplate then
self.SpawnTemplate = SpawnTemplate -- Contains the template structure for a Group Spawn from the Mission Editor. Note that this group must have lateActivation always on!!! self.SpawnTemplate = UTILS.DeepCopy(SpawnTemplate) -- Contains the template structure for a Group Spawn from the Mission Editor. Note that this group must have lateActivation always on!!!
self.SpawnTemplatePrefix = SpawnTemplatePrefix self.SpawnTemplatePrefix = SpawnTemplatePrefix
self.SpawnAliasPrefix = SpawnAliasPrefix or SpawnTemplatePrefix self.SpawnAliasPrefix = SpawnAliasPrefix or SpawnTemplatePrefix
self.SpawnTemplate.name = SpawnTemplatePrefix self.SpawnTemplate.name = SpawnTemplatePrefix
@@ -724,7 +740,7 @@ end
-- @param #number Country Country id as number or enumerator: -- @param #number Country Country id as number or enumerator:
-- --
-- * @{DCS#country.id.RUSSIA} -- * @{DCS#country.id.RUSSIA}
-- * @{DCS#county.id.USA} -- * @{DCS#country.id.USA}
-- --
-- @return #SPAWN self -- @return #SPAWN self
function SPAWN:InitCountry( Country ) function SPAWN:InitCountry( Country )
@@ -780,6 +796,82 @@ function SPAWN:InitSkill( Skill )
return self return self
end end
--- [Airplane - F15/16/18/AWACS/B1B/Tanker only] Set the STN Link16 starting number of the Group; each unit of the spawned group will have a consecutive STN set.
-- @param #SPAWN self
-- @param #number Octal The octal number (digits 1..7, max 5 digits, i.e. 1..77777) to set the STN to. Every STN needs to be unique!
-- @return #SPAWN self
function SPAWN:InitSTN(Octal)
self:F( { Octal = Octal } )
self.SpawnInitSTN = Octal or 77777
local num = UTILS.OctalToDecimal(Octal)
if num == nil or num < 1 then
self:E("WARNING - STN "..tostring(Octal).." is not valid!")
return self
end
if _DATABASE.STNS[num] ~= nil then
self:E("WARNING - STN already assigned: "..tostring(Octal).." is used for ".._DATABASE.STNS[Octal])
end
return self
end
--- [Airplane - A10-C II only] Set the SADL TN starting number of the Group; each unit of the spawned group will have a consecutive SADL set.
-- @param #SPAWN self
-- @param #number Octal The octal number (digits 1..7, max 4 digits, i.e. 1..7777) to set the SADL to. Every SADL needs to be unique!
-- @return #SPAWN self
function SPAWN:InitSADL(Octal)
self:F( { Octal = Octal } )
self.SpawnInitSADL = Octal or 7777
local num = UTILS.OctalToDecimal(Octal)
if num == nil or num < 1 then
self:E("WARNING - SADL "..tostring(Octal).." is not valid!")
return self
end
if _DATABASE.SADL[num] ~= nil then
self:E("WARNING - SADL already assigned: "..tostring(Octal).." is used for ".._DATABASE.SADL[Octal])
end
return self
end
--- [Airplane] Set the initial speed on spawning in meters per second. Useful when spawning in-air only.
-- @param #SPAWN self
-- @param #number MPS The speed in MPS to use.
-- @return #SPAWN self
function SPAWN:InitSpeedMps(MPS)
self:F( { MPS = MPS } )
if MPS == nil or tonumber(MPS)<0 then
MPS=125
end
self.InitSpeed = MPS
return self
end
--- [Airplane] Set the initial speed on spawning in knots. Useful when spawning in-air only.
-- @param #SPAWN self
-- @param #number Knots The speed in knots to use.
-- @return #SPAWN self
function SPAWN:InitSpeedKnots(Knots)
self:F( { Knots = Knots } )
if Knots == nil or tonumber(Knots)<0 then
Knots=300
end
self.InitSpeed = UTILS.KnotsToMps(Knots)
return self
end
--- [Airplane] Set the initial speed on spawning in kilometers per hour. Useful when spawning in-air only.
-- @param #SPAWN self
-- @param #number KPH The speed in KPH to use.
-- @return #SPAWN self
function SPAWN:InitSpeedKph(KPH)
self:F( { KPH = KPH } )
if KPH == nil or tonumber(KPH)<0 then
KPH=UTILS.KnotsToKmph(300)
end
self.InitSpeed = UTILS.KmphToMps(KPH)
return self
end
--- Sets the radio communication on or off. Same as checking/unchecking the COMM box in the mission editor. --- Sets the radio communication on or off. Same as checking/unchecking the COMM box in the mission editor.
-- @param #SPAWN self -- @param #SPAWN self
-- @param #number switch If true (or nil), enables the radio communication. If false, disables the radio for the spawned group. -- @param #number switch If true (or nil), enables the radio communication. If false, disables the radio for the spawned group.
@@ -1108,6 +1200,22 @@ function SPAWN:InitRandomizeCallsign()
return self return self
end end
--- [BLUE AIR only!] This method sets a specific callsign for a spawned group. Use for a group with one unit only!
-- @param #SPAWN self
-- @param #number ID ID of the callsign enumerator, e.g. CALLSIGN.Tanker.Texaco - - resulting in e.g. Texaco-2-1
-- @param #string Name Name of this callsign as it cannot be determined from the ID because of the dependency on the task type of the plane, and the plane type. E.g. "Texaco"
-- @param #number Minor Minor number, i.e. the unit number within the group, e.g 2 - resulting in e.g. Texaco-2-1
-- @param #number Major Major number, i.e. the group number of this name, e.g. 1 - resulting in e.g. Texaco-2-1
-- @return #SPAWN self
function SPAWN:InitCallSign(ID,Name,Minor,Major)
self.SpawnInitCallSign = true
self.SpawnInitCallSignID = ID or 1
self.SpawnInitCallSignMinor = Minor or 1
self.SpawnInitCallSignMajor = Major or 1
self.SpawnInitCallSignName = string.lower(Name) or "enfield"
return self
end
--- This method sets a spawn position for the group that is different from the location of the template. --- This method sets a spawn position for the group that is different from the location of the template.
-- @param #SPAWN self -- @param #SPAWN self
-- @param Core.Point#COORDINATE Coordinate The position to spawn from -- @param Core.Point#COORDINATE Coordinate The position to spawn from
@@ -1442,6 +1550,7 @@ function SPAWN:SpawnWithIndex( SpawnIndex, NoBirth )
else else
local SpawnTemplate = self.SpawnGroups[self.SpawnIndex].SpawnTemplate local SpawnTemplate = self.SpawnGroups[self.SpawnIndex].SpawnTemplate
local SpawnZone = self.SpawnGroups[self.SpawnIndex].SpawnZone
self:T( SpawnTemplate.name ) self:T( SpawnTemplate.name )
if SpawnTemplate then if SpawnTemplate then
@@ -1467,6 +1576,23 @@ function SPAWN:SpawnWithIndex( SpawnIndex, NoBirth )
if self.SpawnRandomizeUnits then if self.SpawnRandomizeUnits then
for UnitID = 1, #SpawnTemplate.units do for UnitID = 1, #SpawnTemplate.units do
local RandomVec2 = PointVec3:GetRandomVec2InRadius( self.SpawnOuterRadius, self.SpawnInnerRadius ) local RandomVec2 = PointVec3:GetRandomVec2InRadius( self.SpawnOuterRadius, self.SpawnInnerRadius )
if (SpawnZone) then
local inZone = SpawnZone:IsVec2InZone(RandomVec2)
local numTries = 1
while (not inZone) and (numTries < 20) do
if not inZone then
RandomVec2 = PointVec3:GetRandomVec2InRadius( self.SpawnOuterRadius, self.SpawnInnerRadius )
numTries = numTries + 1
inZone = SpawnZone:IsVec2InZone(RandomVec2)
self:I("Retrying " .. numTries .. "spawn " .. SpawnTemplate.name .. " in Zone " .. SpawnZone:GetName() .. "!")
self:I(SpawnZone)
end
end
if (not inZone) then
self:I("Could not place unit within zone and within radius!")
RandomVec2 = SpawnZone:GetRandomVec2()
end
end
SpawnTemplate.units[UnitID].x = RandomVec2.x SpawnTemplate.units[UnitID].x = RandomVec2.x
SpawnTemplate.units[UnitID].y = RandomVec2.y SpawnTemplate.units[UnitID].y = RandomVec2.y
self:T( 'SpawnTemplate.units[' .. UnitID .. '].x = ' .. SpawnTemplate.units[UnitID].x .. ', SpawnTemplate.units[' .. UnitID .. '].y = ' .. SpawnTemplate.units[UnitID].y ) self:T( 'SpawnTemplate.units[' .. UnitID .. '].x = ' .. SpawnTemplate.units[UnitID].x .. ', SpawnTemplate.units[' .. UnitID .. '].y = ' .. SpawnTemplate.units[UnitID].y )
@@ -1518,12 +1644,14 @@ function SPAWN:SpawnWithIndex( SpawnIndex, NoBirth )
for UnitID = 1, #SpawnTemplate.units do for UnitID = 1, #SpawnTemplate.units do
if UnitID > 1 then -- don't rotate position of unit #1 if not self.SpawnRandomizeUnits then
local unitXOff = SpawnTemplate.units[UnitID].x - pivotX -- rotate position offset around unit #1 if UnitID > 1 then -- don't rotate position of unit #1
local unitYOff = SpawnTemplate.units[UnitID].y - pivotY local unitXOff = SpawnTemplate.units[UnitID].x - pivotX -- rotate position offset around unit #1
local unitYOff = SpawnTemplate.units[UnitID].y - pivotY
SpawnTemplate.units[UnitID].x = pivotX + (unitXOff * cosHeading) - (unitYOff * sinHeading) SpawnTemplate.units[UnitID].x = pivotX + (unitXOff * cosHeading) - (unitYOff * sinHeading)
SpawnTemplate.units[UnitID].y = pivotY + (unitYOff * cosHeading) + (unitXOff * sinHeading) SpawnTemplate.units[UnitID].y = pivotY + (unitYOff * cosHeading) + (unitXOff * sinHeading)
end
end end
-- adjust heading of all units, including unit #1 -- adjust heading of all units, including unit #1
@@ -1653,8 +1781,8 @@ function SPAWN:SpawnWithIndex( SpawnIndex, NoBirth )
-- If there is a SpawnFunction hook defined, call it. -- If there is a SpawnFunction hook defined, call it.
if self.SpawnFunctionHook then if self.SpawnFunctionHook then
-- delay calling this for .1 seconds so that it hopefully comes after the BIRTH event of the group. -- delay calling this for .3 seconds so that it hopefully comes after the BIRTH event of the group.
self.SpawnHookScheduler:Schedule( nil, self.SpawnFunctionHook, { self.SpawnGroups[self.SpawnIndex].Group, unpack( self.SpawnFunctionArguments ) }, 0.1 ) self.SpawnHookScheduler:Schedule( nil, self.SpawnFunctionHook, { self.SpawnGroups[self.SpawnIndex].Group, unpack( self.SpawnFunctionArguments ) }, 0.3 )
end end
-- TODO: Need to fix this by putting an "R" in the name of the group when the group repeats. -- TODO: Need to fix this by putting an "R" in the name of the group when the group repeats.
-- if self.Repeat then -- if self.Repeat then
@@ -1663,6 +1791,7 @@ function SPAWN:SpawnWithIndex( SpawnIndex, NoBirth )
end end
self.SpawnGroups[self.SpawnIndex].Spawned = true self.SpawnGroups[self.SpawnIndex].Spawned = true
self.SpawnGroups[self.SpawnIndex].Group.TemplateDonor = self.SpawnTemplatePrefix
return self.SpawnGroups[self.SpawnIndex].Group return self.SpawnGroups[self.SpawnIndex].Group
else else
-- self:E( { self.SpawnTemplatePrefix, "No more Groups to Spawn:", SpawnIndex, self.SpawnMaxGroups } ) -- self:E( { self.SpawnTemplatePrefix, "No more Groups to Spawn:", SpawnIndex, self.SpawnMaxGroups } )
@@ -3267,7 +3396,7 @@ function SPAWN:_Prepare( SpawnTemplatePrefix, SpawnIndex ) -- R2.2
end end
end end
end end
if self.SpawnInitKeepUnitNames == false then if self.SpawnInitKeepUnitNames == false then
for UnitID = 1, #SpawnTemplate.units do for UnitID = 1, #SpawnTemplate.units do
SpawnTemplate.units[UnitID].name = string.format( SpawnTemplate.name .. '-%02d', UnitID ) SpawnTemplate.units[UnitID].name = string.format( SpawnTemplate.name .. '-%02d', UnitID )
@@ -3275,9 +3404,17 @@ function SPAWN:_Prepare( SpawnTemplatePrefix, SpawnIndex ) -- R2.2
end end
else else
for UnitID = 1, #SpawnTemplate.units do for UnitID = 1, #SpawnTemplate.units do
local UnitPrefix, Rest = string.match( SpawnTemplate.units[UnitID].name, "^([^#]+)#?" ):gsub( "^%s*(.-)%s*$", "%1" ) local SpawnInitKeepUnitIFF = false
self:T( { UnitPrefix, Rest } ) if string.find(SpawnTemplate.units[UnitID].name,"#IFF_",1,true) then --Razbam IFF hack for F15E etc
SpawnInitKeepUnitIFF = true
end
local UnitPrefix, Rest
if SpawnInitKeepUnitIFF == false then
UnitPrefix, Rest = string.match( SpawnTemplate.units[UnitID].name, "^([^#]+)#?" ):gsub( "^%s*(.-)%s*$", "%1" )
self:T( { UnitPrefix, Rest } )
else
UnitPrefix=SpawnTemplate.units[UnitID].name
end
SpawnTemplate.units[UnitID].name = string.format( '%s#%03d-%02d', UnitPrefix, SpawnIndex, UnitID ) SpawnTemplate.units[UnitID].name = string.format( '%s#%03d-%02d', UnitPrefix, SpawnIndex, UnitID )
SpawnTemplate.units[UnitID].unitId = nil SpawnTemplate.units[UnitID].unitId = nil
end end
@@ -3331,10 +3468,23 @@ function SPAWN:_Prepare( SpawnTemplatePrefix, SpawnIndex ) -- R2.2
end end
end end
if self.SpawnInitCallSign then
for UnitID = 1, #SpawnTemplate.units do
local Callsign = SpawnTemplate.units[UnitID].callsign
if Callsign and type( Callsign ) ~= "number" then
SpawnTemplate.units[UnitID].callsign[1] = self.SpawnInitCallSignID
SpawnTemplate.units[UnitID].callsign[2] = self.SpawnInitCallSignMinor
SpawnTemplate.units[UnitID].callsign[3] = self.SpawnInitCallSignMajor
SpawnTemplate.units[UnitID].callsign["name"] = string.format("%s%d%d",self.SpawnInitCallSignName,self.SpawnInitCallSignMinor,self.SpawnInitCallSignMajor)
--UTILS.PrintTableToLog(SpawnTemplate.units[UnitID].callsign,1)
end
end
end
for UnitID = 1, #SpawnTemplate.units do for UnitID = 1, #SpawnTemplate.units do
local Callsign = SpawnTemplate.units[UnitID].callsign local Callsign = SpawnTemplate.units[UnitID].callsign
if Callsign then if Callsign then
if type( Callsign ) ~= "number" then -- blue callsign if type( Callsign ) ~= "number" and not self.SpawnInitCallSign then -- blue callsign
-- UTILS.PrintTableToLog(Callsign,1) -- UTILS.PrintTableToLog(Callsign,1)
Callsign[2] = ((SpawnIndex - 1) % 10) + 1 Callsign[2] = ((SpawnIndex - 1) % 10) + 1
local CallsignName = SpawnTemplate.units[UnitID].callsign["name"] -- #string local CallsignName = SpawnTemplate.units[UnitID].callsign["name"] -- #string
@@ -3342,46 +3492,70 @@ function SPAWN:_Prepare( SpawnTemplatePrefix, SpawnIndex ) -- R2.2
local CallsignLen = CallsignName:len() local CallsignLen = CallsignName:len()
SpawnTemplate.units[UnitID].callsign[2] = UnitID SpawnTemplate.units[UnitID].callsign[2] = UnitID
SpawnTemplate.units[UnitID].callsign["name"] = CallsignName:sub( 1, CallsignLen ) .. SpawnTemplate.units[UnitID].callsign[2] .. SpawnTemplate.units[UnitID].callsign[3] SpawnTemplate.units[UnitID].callsign["name"] = CallsignName:sub( 1, CallsignLen ) .. SpawnTemplate.units[UnitID].callsign[2] .. SpawnTemplate.units[UnitID].callsign[3]
else elseif type( Callsign ) == "number" then
SpawnTemplate.units[UnitID].callsign = Callsign + SpawnIndex SpawnTemplate.units[UnitID].callsign = Callsign + SpawnIndex
end end
end end
-- Speed
if self.InitSpeed then
SpawnTemplate.units[UnitID].speed = self.InitSpeed
end
-- Link16 -- Link16
local AddProps = SpawnTemplate.units[UnitID].AddPropAircraft local AddProps = SpawnTemplate.units[UnitID].AddPropAircraft
if AddProps then if AddProps then
if SpawnTemplate.units[UnitID].AddPropAircraft.STN_L16 then if SpawnTemplate.units[UnitID].AddPropAircraft.STN_L16 then
-- 4 digit octal with leading 0 if self.SpawnInitSTN then
if tonumber(SpawnTemplate.units[UnitID].AddPropAircraft.STN_L16) ~= nil then local octal = self.SpawnInitSTN
local octal = SpawnTemplate.units[UnitID].AddPropAircraft.STN_L16 if UnitID > 1 then
local decimal = UTILS.OctalToDecimal(octal)+UnitID-1 octal = _DATABASE:GetNextSTN(self.SpawnInitSTN,SpawnTemplate.units[UnitID].name)
SpawnTemplate.units[UnitID].AddPropAircraft.STN_L16 = string.format("%05d",UTILS.DecimalToOctal(decimal)) end
else -- ED bug - chars in here SpawnTemplate.units[UnitID].AddPropAircraft.STN_L16 = string.format("%05d",octal)
local STN = math.floor(UTILS.RandomGaussian(4088/2,nil,1000,4088)) else
STN = STN+UnitID-1 -- 5 digit octal with leading 0
local OSTN = UTILS.DecimalToOctal(STN) if tonumber(SpawnTemplate.units[UnitID].AddPropAircraft.STN_L16) ~= nil then
SpawnTemplate.units[UnitID].AddPropAircraft.STN_L16 = string.format("%05d",OSTN) local octal = SpawnTemplate.units[UnitID].AddPropAircraft.STN_L16
local num = UTILS.OctalToDecimal(octal)
if _DATABASE.STNS[num] ~= nil or UnitID > 1 then -- STN taken or next unit
octal = _DATABASE:GetNextSTN(octal,SpawnTemplate.units[UnitID].name)
end
SpawnTemplate.units[UnitID].AddPropAircraft.STN_L16 = string.format("%05d",octal)
else -- ED bug - chars in here
local OSTN = _DATABASE:GetNextSTN(1,SpawnTemplate.units[UnitID].name)
SpawnTemplate.units[UnitID].AddPropAircraft.STN_L16 = string.format("%05d",OSTN)
end
end end
end end
-- A10CII -- A10CII
if SpawnTemplate.units[UnitID].AddPropAircraft.SADL_TN then if SpawnTemplate.units[UnitID].AddPropAircraft.SADL_TN then
-- 3 digit octal with leading 0 -- 4 digit octal with leading 0
if tonumber(SpawnTemplate.units[UnitID].AddPropAircraft.SADL_TN) ~= nil then if self.SpawnInitSADL then
local octal = SpawnTemplate.units[UnitID].AddPropAircraft.SADL_TN local octal = self.SpawnInitSADL
local decimal = UTILS.OctalToDecimal(octal)+UnitID-1 if UnitID > 1 then
SpawnTemplate.units[UnitID].AddPropAircraft.SADL_TN = string.format("%04d",UTILS.DecimalToOctal(decimal)) octal = _DATABASE:GetNextSADL(self.SpawnInitSADL,SpawnTemplate.units[UnitID].name)
else -- ED bug - chars in here end
local STN = math.floor(UTILS.RandomGaussian(504/2,nil,100,504)) SpawnTemplate.units[UnitID].AddPropAircraft.SADL_TN = string.format("%04d",octal)
STN = STN+UnitID-1 else
local OSTN = UTILS.DecimalToOctal(STN) if tonumber(SpawnTemplate.units[UnitID].AddPropAircraft.SADL_TN) ~= nil then
SpawnTemplate.units[UnitID].AddPropAircraft.SADL_TN = string.format("%04d",OSTN) local octal = SpawnTemplate.units[UnitID].AddPropAircraft.SADL_TN
local num = UTILS.OctalToDecimal(octal)
self.SpawnInitSADL = num -- we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case
-- we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL
if _DATABASE.SADL[num] ~= nil or UnitID > 1 then -- SADL taken or next unit
octal = _DATABASE:GetNextSADL(self.SpawnInitSADL,SpawnTemplate.units[UnitID].name)
end
SpawnTemplate.units[UnitID].AddPropAircraft.SADL_TN = string.format("%04d",octal)
else -- ED bug - chars in here
local OSTN = _DATABASE:GetNextSADL(1,SpawnTemplate.units[UnitID].name)
SpawnTemplate.units[UnitID].AddPropAircraft.SADL_TN = string.format("%04d",OSTN)
end
end end
end end
-- VoiceCallsignNumber -- VoiceCallsignNumber
if SpawnTemplate.units[UnitID].AddPropAircraft.VoiceCallsignNumber then if SpawnTemplate.units[UnitID].AddPropAircraft.VoiceCallsignNumber and type( Callsign ) ~= "number" then
SpawnTemplate.units[UnitID].AddPropAircraft.VoiceCallsignNumber = SpawnTemplate.units[UnitID].callsign[2] .. SpawnTemplate.units[UnitID].callsign[3] SpawnTemplate.units[UnitID].AddPropAircraft.VoiceCallsignNumber = SpawnTemplate.units[UnitID].callsign[2] .. SpawnTemplate.units[UnitID].callsign[3]
end end
-- VoiceCallsignLabel -- VoiceCallsignLabel
if SpawnTemplate.units[UnitID].AddPropAircraft.VoiceCallsignLabel then if SpawnTemplate.units[UnitID].AddPropAircraft.VoiceCallsignLabel and type( Callsign ) ~= "number" then
local CallsignName = SpawnTemplate.units[UnitID].callsign["name"] -- #string local CallsignName = SpawnTemplate.units[UnitID].callsign["name"] -- #string
CallsignName = string.match(CallsignName,"^(%a+)") -- 2.8 - only the part w/o numbers CallsignName = string.match(CallsignName,"^(%a+)") -- 2.8 - only the part w/o numbers
local label = "NY" -- Navy One exception local label = "NY" -- Navy One exception
@@ -3562,6 +3736,7 @@ function SPAWN:_RandomizeZones( SpawnIndex )
self:T( { SpawnVec2 = SpawnVec2 } ) self:T( { SpawnVec2 = SpawnVec2 } )
local SpawnTemplate = self.SpawnGroups[SpawnIndex].SpawnTemplate local SpawnTemplate = self.SpawnGroups[SpawnIndex].SpawnTemplate
self.SpawnGroups[SpawnIndex].SpawnZone = SpawnZone
self:T( { Route = SpawnTemplate.route } ) self:T( { Route = SpawnTemplate.route } )

View File

@@ -1,36 +1,36 @@
--- **Core** - Spawn statics. --- **Core** - Spawn statics.
-- --
-- === -- ===
-- --
-- ## Features: -- ## Features:
-- --
-- * Spawn new statics from a static already defined in the mission editor. -- * Spawn new statics from a static already defined in the mission editor.
-- * Spawn new statics from a given template. -- * Spawn new statics from a given template.
-- * Spawn new statics from a given type. -- * Spawn new statics from a given type.
-- * Spawn with a custom heading and location. -- * Spawn with a custom heading and location.
-- * Spawn within a zone. -- * Spawn within a zone.
-- * Spawn statics linked to units, .e.g on aircraft carriers. -- * Spawn statics linked to units, .e.g on aircraft carriers.
--
-- ===
--
-- # Demo Missions
--
-- ## [SPAWNSTATIC Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/SPS%20-%20Spawning%20Statics)
-- --
--
-- === -- ===
-- --
-- # Demo Missions
--
-- ## [SPAWNSTATIC Demo Missions](https://github.com/FlightControl-Master/MOOSE_Demos/tree/master/Core/SpawnStatic)
--
--
-- ===
--
-- # YouTube Channel -- # YouTube Channel
-- --
-- ## [SPAWNSTATIC YouTube Channel]() [No videos yet!] -- ## No videos yet!
-- --
-- === -- ===
-- --
-- ### Author: **FlightControl** -- ### Author: **FlightControl**
-- ### Contributions: **funkyfranky** -- ### Contributions: **funkyfranky**
-- --
-- === -- ===
-- --
-- @module Core.SpawnStatic -- @module Core.SpawnStatic
-- @image Core_Spawnstatic.JPG -- @image Core_Spawnstatic.JPG
@@ -58,37 +58,37 @@
--- Allows to spawn dynamically new @{Wrapper.Static}s into your mission. --- Allows to spawn dynamically new @{Wrapper.Static}s into your mission.
-- --
-- Through creating a copy of an existing static object template as defined in the Mission Editor (ME), SPAWNSTATIC can retireve the properties of the defined static object template (like type, category etc), -- Through creating a copy of an existing static object template as defined in the Mission Editor (ME), SPAWNSTATIC can retireve the properties of the defined static object template (like type, category etc),
-- and "copy" these properties to create a new static object and place it at the desired coordinate. -- and "copy" these properties to create a new static object and place it at the desired coordinate.
-- --
-- New spawned @{Wrapper.Static}s get **the same name** as the name of the template Static, or gets the given name when a new name is provided at the Spawn method. -- New spawned @{Wrapper.Static}s get **the same name** as the name of the template Static, or gets the given name when a new name is provided at the Spawn method.
-- By default, spawned @{Wrapper.Static}s will follow a naming convention at run-time: -- By default, spawned @{Wrapper.Static}s will follow a naming convention at run-time:
-- --
-- * Spawned @{Wrapper.Static}s will have the name _StaticName_#_nnn_, where _StaticName_ is the name of the **Template Static**, and _nnn_ is a **counter from 0 to 99999**. -- * Spawned @{Wrapper.Static}s will have the name _StaticName_#_nnn_, where _StaticName_ is the name of the **Template Static**, and _nnn_ is a **counter from 0 to 99999**.
-- --
-- # SPAWNSTATIC Constructors -- # SPAWNSTATIC Constructors
-- --
-- Firstly, we need to create a SPAWNSTATIC object that will be used to spawn new statics into the mission. There are three ways to do this. -- Firstly, we need to create a SPAWNSTATIC object that will be used to spawn new statics into the mission. There are three ways to do this.
-- --
-- ## Use another Static -- ## Use another Static
-- --
-- A new SPAWNSTATIC object can be created using another static by the @{#SPAWNSTATIC.NewFromStatic}() function. All parameters such as position, heading, country will be initialized -- A new SPAWNSTATIC object can be created using another static by the @{#SPAWNSTATIC.NewFromStatic}() function. All parameters such as position, heading, country will be initialized
-- from the static. -- from the static.
-- --
-- ## From a Template -- ## From a Template
-- --
-- A SPAWNSTATIC object can also be created from a template table using the @{#SPAWNSTATIC.NewFromTemplate}(SpawnTemplate, CountryID) function. All parameters are taken from the template. -- A SPAWNSTATIC object can also be created from a template table using the @{#SPAWNSTATIC.NewFromTemplate}(SpawnTemplate, CountryID) function. All parameters are taken from the template.
-- --
-- ## From a Type -- ## From a Type
-- --
-- A very basic method is to create a SPAWNSTATIC object by just giving the type of the static. All parameters must be initialized from the InitXYZ functions described below. Otherwise default values -- A very basic method is to create a SPAWNSTATIC object by just giving the type of the static. All parameters must be initialized from the InitXYZ functions described below. Otherwise default values
-- are used. For example, if no spawn coordinate is given, the static will be created at the origin of the map. -- are used. For example, if no spawn coordinate is given, the static will be created at the origin of the map.
-- --
-- # Setting Parameters -- # Setting Parameters
-- --
-- Parameters such as the spawn position, heading, country etc. can be set via :Init*XYZ* functions. Note that these functions must be given before the actual spawn command! -- Parameters such as the spawn position, heading, country etc. can be set via :Init*XYZ* functions. Note that these functions must be given before the actual spawn command!
-- --
-- * @{#SPAWNSTATIC.InitCoordinate}(Coordinate) Sets the coordinate where the static is spawned. Statics are always spawnd on the ground. -- * @{#SPAWNSTATIC.InitCoordinate}(Coordinate) Sets the coordinate where the static is spawned. Statics are always spawnd on the ground.
-- * @{#SPAWNSTATIC.InitHeading}(Heading) sets the orientation of the static. -- * @{#SPAWNSTATIC.InitHeading}(Heading) sets the orientation of the static.
-- * @{#SPAWNSTATIC.InitLivery}(LiveryName) sets the livery of the static. Not all statics support this. -- * @{#SPAWNSTATIC.InitLivery}(LiveryName) sets the livery of the static. Not all statics support this.
@@ -99,17 +99,17 @@
-- * @{#SPAWNSTATIC.InitLinkToUnit}(Unit, OffsetX, OffsetY, OffsetAngle) links the static to a unit, e.g. to an aircraft carrier. -- * @{#SPAWNSTATIC.InitLinkToUnit}(Unit, OffsetX, OffsetY, OffsetAngle) links the static to a unit, e.g. to an aircraft carrier.
-- --
-- # Spawning the Statics -- # Spawning the Statics
-- --
-- Once the SPAWNSTATIC object is created and parameters are initialized, the spawn command can be given. There are different methods where some can be used to directly set parameters -- Once the SPAWNSTATIC object is created and parameters are initialized, the spawn command can be given. There are different methods where some can be used to directly set parameters
-- such as position and heading. -- such as position and heading.
-- --
-- * @{#SPAWNSTATIC.Spawn}(Heading, NewName) spawns the static with the set parameters. Optionally, heading and name can be given. The name **must be unique**! -- * @{#SPAWNSTATIC.Spawn}(Heading, NewName) spawns the static with the set parameters. Optionally, heading and name can be given. The name **must be unique**!
-- * @{#SPAWNSTATIC.SpawnFromCoordinate}(Coordinate, Heading, NewName) spawn the static at the given coordinate. Optionally, heading and name can be given. The name **must be unique**! -- * @{#SPAWNSTATIC.SpawnFromCoordinate}(Coordinate, Heading, NewName) spawn the static at the given coordinate. Optionally, heading and name can be given. The name **must be unique**!
-- * @{#SPAWNSTATIC.SpawnFromPointVec2}(PointVec2, Heading, NewName) spawns the static at a POINT_VEC2 coordinate. Optionally, heading and name can be given. The name **must be unique**! -- * @{#SPAWNSTATIC.SpawnFromPointVec2}(PointVec2, Heading, NewName) spawns the static at a POINT_VEC2 coordinate. Optionally, heading and name can be given. The name **must be unique**!
-- * @{#SPAWNSTATIC.SpawnFromZone}(Zone, Heading, NewName) spawns the static at the center of a @{Core.Zone}. Optionally, heading and name can be given. The name **must be unique**! -- * @{#SPAWNSTATIC.SpawnFromZone}(Zone, Heading, NewName) spawns the static at the center of a @{Core.Zone}. Optionally, heading and name can be given. The name **must be unique**!
-- --
-- @field #SPAWNSTATIC SPAWNSTATIC -- @field #SPAWNSTATIC SPAWNSTATIC
-- --
SPAWNSTATIC = { SPAWNSTATIC = {
ClassName = "SPAWNSTATIC", ClassName = "SPAWNSTATIC",
SpawnIndex = 0, SpawnIndex = 0,
@@ -139,9 +139,9 @@ SPAWNSTATIC = {
function SPAWNSTATIC:NewFromStatic(SpawnTemplateName, SpawnCountryID) function SPAWNSTATIC:NewFromStatic(SpawnTemplateName, SpawnCountryID)
local self = BASE:Inherit( self, BASE:New() ) -- #SPAWNSTATIC local self = BASE:Inherit( self, BASE:New() ) -- #SPAWNSTATIC
local TemplateStatic, CoalitionID, CategoryID, CountryID = _DATABASE:GetStaticGroupTemplate(SpawnTemplateName) local TemplateStatic, CoalitionID, CategoryID, CountryID = _DATABASE:GetStaticGroupTemplate(SpawnTemplateName)
if TemplateStatic then if TemplateStatic then
self.SpawnTemplatePrefix = SpawnTemplateName self.SpawnTemplatePrefix = SpawnTemplateName
self.TemplateStaticUnit = UTILS.DeepCopy(TemplateStatic.units[1]) self.TemplateStaticUnit = UTILS.DeepCopy(TemplateStatic.units[1])
@@ -166,11 +166,11 @@ end
function SPAWNSTATIC:NewFromTemplate(SpawnTemplate, CountryID) function SPAWNSTATIC:NewFromTemplate(SpawnTemplate, CountryID)
local self = BASE:Inherit( self, BASE:New() ) -- #SPAWNSTATIC local self = BASE:Inherit( self, BASE:New() ) -- #SPAWNSTATIC
self.TemplateStaticUnit = UTILS.DeepCopy(SpawnTemplate) self.TemplateStaticUnit = UTILS.DeepCopy(SpawnTemplate)
self.SpawnTemplatePrefix = SpawnTemplate.name self.SpawnTemplatePrefix = SpawnTemplate.name
self.CountryID = CountryID or country.id.USA self.CountryID = CountryID or country.id.USA
return self return self
end end
@@ -189,7 +189,7 @@ function SPAWNSTATIC:NewFromType(StaticType, StaticCategory, CountryID)
self.InitStaticCategory=StaticCategory self.InitStaticCategory=StaticCategory
self.CountryID=CountryID or country.id.USA self.CountryID=CountryID or country.id.USA
self.SpawnTemplatePrefix=self.InitStaticType self.SpawnTemplatePrefix=self.InitStaticType
self.InitStaticCoordinate=COORDINATE:New(0, 0, 0) self.InitStaticCoordinate=COORDINATE:New(0, 0, 0)
self.InitStaticHeading=0 self.InitStaticHeading=0
@@ -291,7 +291,7 @@ function SPAWNSTATIC:InitCountry(CountryID)
return self return self
end end
--- Initialize name prefix statics get. This will be appended by "#0001", "#0002" etc. --- Initialize name prefix statics get. This will be appended by "#0001", "#0002" etc.
-- @param #SPAWNSTATIC self -- @param #SPAWNSTATIC self
-- @param #string NamePrefix Name prefix of statics spawned. Will append #0001, etc to the name. -- @param #string NamePrefix Name prefix of statics spawned. Will append #0001, etc to the name.
-- @return #SPAWNSTATIC self -- @return #SPAWNSTATIC self
@@ -327,13 +327,13 @@ function SPAWNSTATIC:Spawn(Heading, NewName)
if Heading then if Heading then
self.InitStaticHeading=Heading self.InitStaticHeading=Heading
end end
if NewName then if NewName then
self.InitStaticName=NewName self.InitStaticName=NewName
end end
return self:_SpawnStatic(self.TemplateStaticUnit, self.CountryID) return self:_SpawnStatic(self.TemplateStaticUnit, self.CountryID)
end end
--- Creates a new @{Wrapper.Static} from a POINT_VEC2. --- Creates a new @{Wrapper.Static} from a POINT_VEC2.
@@ -347,7 +347,7 @@ function SPAWNSTATIC:SpawnFromPointVec2(PointVec2, Heading, NewName)
local vec2={x=PointVec2:GetX(), y=PointVec2:GetY()} local vec2={x=PointVec2:GetX(), y=PointVec2:GetY()}
local Coordinate=COORDINATE:NewFromVec2(vec2) local Coordinate=COORDINATE:NewFromVec2(vec2)
return self:SpawnFromCoordinate(Coordinate, Heading, NewName) return self:SpawnFromCoordinate(Coordinate, Heading, NewName)
end end
@@ -362,11 +362,11 @@ function SPAWNSTATIC:SpawnFromCoordinate(Coordinate, Heading, NewName)
-- Set up coordinate. -- Set up coordinate.
self.InitStaticCoordinate=Coordinate self.InitStaticCoordinate=Coordinate
if Heading then if Heading then
self.InitStaticHeading=Heading self.InitStaticHeading=Heading
end end
if NewName then if NewName then
self.InitStaticName=NewName self.InitStaticName=NewName
end end
@@ -385,7 +385,7 @@ function SPAWNSTATIC:SpawnFromZone(Zone, Heading, NewName)
-- Spawn the new static at the center of the zone. -- Spawn the new static at the center of the zone.
local Static = self:SpawnFromPointVec2( Zone:GetPointVec2(), Heading, NewName ) local Static = self:SpawnFromPointVec2( Zone:GetPointVec2(), Heading, NewName )
return Static return Static
end end
@@ -399,45 +399,45 @@ function SPAWNSTATIC:_SpawnStatic(Template, CountryID)
Template=Template or {} Template=Template or {}
local CountryID=CountryID or self.CountryID local CountryID=CountryID or self.CountryID
if self.InitStaticType then if self.InitStaticType then
Template.type=self.InitStaticType Template.type=self.InitStaticType
end end
if self.InitStaticCategory then if self.InitStaticCategory then
Template.category=self.InitStaticCategory Template.category=self.InitStaticCategory
end end
if self.InitStaticCoordinate then if self.InitStaticCoordinate then
Template.x = self.InitStaticCoordinate.x Template.x = self.InitStaticCoordinate.x
Template.y = self.InitStaticCoordinate.z Template.y = self.InitStaticCoordinate.z
Template.alt = self.InitStaticCoordinate.y Template.alt = self.InitStaticCoordinate.y
end end
if self.InitStaticHeading then if self.InitStaticHeading then
Template.heading = math.rad(self.InitStaticHeading) Template.heading = math.rad(self.InitStaticHeading)
end end
if self.InitStaticShape then if self.InitStaticShape then
Template.shape_name=self.InitStaticShape Template.shape_name=self.InitStaticShape
end end
if self.InitStaticLivery then if self.InitStaticLivery then
Template.livery_id=self.InitStaticLivery Template.livery_id=self.InitStaticLivery
end end
if self.InitStaticDead~=nil then if self.InitStaticDead~=nil then
Template.dead=self.InitStaticDead Template.dead=self.InitStaticDead
end end
if self.InitStaticCargo~=nil then if self.InitStaticCargo~=nil then
Template.canCargo=self.InitStaticCargo Template.canCargo=self.InitStaticCargo
end end
if self.InitStaticCargoMass~=nil then if self.InitStaticCargoMass~=nil then
Template.mass=self.InitStaticCargoMass Template.mass=self.InitStaticCargoMass
end end
if self.InitLinkUnit then if self.InitLinkUnit then
Template.linkUnit=self.InitLinkUnit:GetID() Template.linkUnit=self.InitLinkUnit:GetID()
Template.linkOffset=true Template.linkOffset=true
@@ -446,45 +446,45 @@ function SPAWNSTATIC:_SpawnStatic(Template, CountryID)
Template.offsets.x=self.InitOffsetX Template.offsets.x=self.InitOffsetX
Template.offsets.angle=self.InitOffsetAngle and math.rad(self.InitOffsetAngle) or 0 Template.offsets.angle=self.InitOffsetAngle and math.rad(self.InitOffsetAngle) or 0
end end
if self.InitFarp then if self.InitFarp then
Template.heliport_callsign_id = self.InitFarpCallsignID Template.heliport_callsign_id = self.InitFarpCallsignID
Template.heliport_frequency = self.InitFarpFreq Template.heliport_frequency = self.InitFarpFreq
Template.heliport_modulation = self.InitFarpModu Template.heliport_modulation = self.InitFarpModu
Template.unitId=nil Template.unitId=nil
end end
-- Increase spawn index counter. -- Increase spawn index counter.
self.SpawnIndex = self.SpawnIndex + 1 self.SpawnIndex = self.SpawnIndex + 1
-- Name of the spawned static. -- Name of the spawned static.
Template.name = self.InitStaticName or string.format("%s#%05d", self.SpawnTemplatePrefix, self.SpawnIndex) Template.name = self.InitStaticName or string.format("%s#%05d", self.SpawnTemplatePrefix, self.SpawnIndex)
-- Add and register the new static. -- Add and register the new static.
local mystatic=_DATABASE:AddStatic(Template.name) local mystatic=_DATABASE:AddStatic(Template.name)
-- Debug output. -- Debug output.
self:T(Template) self:T(Template)
-- Add static to the game. -- Add static to the game.
local Static=nil --DCS#StaticObject local Static=nil --DCS#StaticObject
if self.InitFarp then if self.InitFarp then
local TemplateGroup={} local TemplateGroup={}
TemplateGroup.units={} TemplateGroup.units={}
TemplateGroup.units[1]=Template TemplateGroup.units[1]=Template
TemplateGroup.visible=true TemplateGroup.visible=true
TemplateGroup.hidden=false TemplateGroup.hidden=false
TemplateGroup.x=Template.x TemplateGroup.x=Template.x
TemplateGroup.y=Template.y TemplateGroup.y=Template.y
TemplateGroup.name=Template.name TemplateGroup.name=Template.name
self:T("Spawning FARP") self:T("Spawning FARP")
self:T({Template=Template}) self:T({Template=Template})
self:T({TemplateGroup=TemplateGroup}) self:T({TemplateGroup=TemplateGroup})
-- ED's dirty way to spawn FARPS. -- ED's dirty way to spawn FARPS.
Static=coalition.addGroup(CountryID, -1, TemplateGroup) Static=coalition.addGroup(CountryID, -1, TemplateGroup)
@@ -499,10 +499,10 @@ function SPAWNSTATIC:_SpawnStatic(Template, CountryID)
world.onEvent(Event) world.onEvent(Event)
else else
self:T("Spawning Static") self:T("Spawning Static")
self:T2({Template=Template}) self:T2({Template=Template})
Static=coalition.addStaticObject(CountryID, Template) Static=coalition.addStaticObject(CountryID, Template)
end end
return mystatic return mystatic
end end

File diff suppressed because it is too large Load Diff

View File

@@ -16,9 +16,9 @@
-- === -- ===
-- --
-- ## Example Missions: -- ## Example Missions:
-- --
-- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/CSR-001%20-%20Basics). -- Demo missions can be found on [GitHub](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Functional/AICSAR).
-- --
-- === -- ===
-- --
-- ### Author: **Applevangelist** -- ### Author: **Applevangelist**
@@ -527,7 +527,7 @@ end
--- [User] Switch sound output on and use SRS output for sound files. --- [User] Switch sound output on and use SRS output for sound files.
-- @param #AICSAR self -- @param #AICSAR self
-- @param #boolean OnOff Switch on (true) or off (false). -- @param #boolean OnOff Switch on (true) or off (false).
-- @param #string Path Path to your SRS Server Component, e.g. "E:\\\\Program Files\\\\DCS-SimpleRadio-Standalone" -- @param #string Path Path to your SRS Server Component, e.g. "C:\\\\Program Files\\\\DCS-SimpleRadio-Standalone"
-- @param #number Frequency Defaults to 243 (guard) -- @param #number Frequency Defaults to 243 (guard)
-- @param #number Modulation Radio modulation. Defaults to radio.modulation.AM -- @param #number Modulation Radio modulation. Defaults to radio.modulation.AM
-- @param #string SoundPath Where to find the audio files. Defaults to nil, i.e. add messages via "Sound to..." in the Mission Editor. -- @param #string SoundPath Where to find the audio files. Defaults to nil, i.e. add messages via "Sound to..." in the Mission Editor.
@@ -538,13 +538,13 @@ function AICSAR:SetSRSRadio(OnOff,Path,Frequency,Modulation,SoundPath,Port)
self.SRSRadio = OnOff and true self.SRSRadio = OnOff and true
self.SRSTTSRadio = false self.SRSTTSRadio = false
self.SRSFrequency = Frequency or 243 self.SRSFrequency = Frequency or 243
self.SRSPath = Path or "c:\\" self.SRSPath = Path or MSRS.path or "C:\\Program Files\\DCS-SimpleRadio-Standalone"
self.SRS:SetLabel("ACSR") self.SRS:SetLabel("ACSR")
self.SRS:SetCoalition(self.coalition) self.SRS:SetCoalition(self.coalition)
self.SRSModulation = Modulation or radio.modulation.AM self.SRSModulation = Modulation or radio.modulation.AM
local soundpath = os.getenv('TMP') .. "\\DCS\\Mission\\l10n\\DEFAULT" -- defaults to "l10n/DEFAULT/", i.e. add messages by "Sound to..." in the ME local soundpath = os.getenv('TMP') .. "\\DCS\\Mission\\l10n\\DEFAULT" -- defaults to "l10n/DEFAULT/", i.e. add messages by "Sound to..." in the ME
self.SRSSoundPath = SoundPath or soundpath self.SRSSoundPath = SoundPath or soundpath
self.SRSPort = Port or 5002 self.SRSPort = Port or MSRS.port or 5002
if OnOff then if OnOff then
self.SRS = MSRS:New(Path,Frequency,Modulation) self.SRS = MSRS:New(Path,Frequency,Modulation)
self.SRS:SetPort(self.SRSPort) self.SRS:SetPort(self.SRSPort)
@@ -570,11 +570,11 @@ function AICSAR:SetSRSTTSRadio(OnOff,Path,Frequency,Modulation,Port,Voice,Cultur
self.SRSTTSRadio = OnOff and true self.SRSTTSRadio = OnOff and true
self.SRSRadio = false self.SRSRadio = false
self.SRSFrequency = Frequency or 243 self.SRSFrequency = Frequency or 243
self.SRSPath = Path or "C:\\Program Files\\DCS-SimpleRadio-Standalone" self.SRSPath = Path or MSRS.path or "C:\\Program Files\\DCS-SimpleRadio-Standalone"
self.SRSModulation = Modulation or radio.modulation.AM self.SRSModulation = Modulation or radio.modulation.AM
self.SRSPort = Port or 5002 self.SRSPort = Port or MSRS.port or 5002
if OnOff then if OnOff then
self.SRS = MSRS:New(Path,Frequency,Modulation,1) self.SRS = MSRS:New(self.SRSPath,Frequency,Modulation)
self.SRS:SetPort(self.SRSPort) self.SRS:SetPort(self.SRSPort)
self.SRS:SetCoalition(self.coalition) self.SRS:SetCoalition(self.coalition)
self.SRS:SetLabel("ACSR") self.SRS:SetLabel("ACSR")
@@ -582,7 +582,8 @@ function AICSAR:SetSRSTTSRadio(OnOff,Path,Frequency,Modulation,Port,Voice,Cultur
self.SRS:SetCulture(Culture) self.SRS:SetCulture(Culture)
self.SRS:SetGender(Gender) self.SRS:SetGender(Gender)
if GoogleCredentials then if GoogleCredentials then
self.SRS:SetGoogle(GoogleCredentials) self.SRS:SetProviderOptionsGoogle(GoogleCredentials,GoogleCredentials)
self.SRS:SetProvider(MSRS.Provider.GOOGLE)
self.SRSGoogle = true self.SRSGoogle = true
end end
self.SRSQ = MSRSQUEUE:New(self.alias) self.SRSQ = MSRSQUEUE:New(self.alias)
@@ -600,14 +601,16 @@ end
function AICSAR:SetPilotTTSVoice(Voice,Culture,Gender) function AICSAR:SetPilotTTSVoice(Voice,Culture,Gender)
self:T(self.lid .. "SetPilotTTSVoice") self:T(self.lid .. "SetPilotTTSVoice")
self.SRSPilotVoice = true self.SRSPilotVoice = true
self.SRSPilot = MSRS:New(self.SRSPath,self.SRSFrequency,self.SRSModulation,1) self.SRSPilot = MSRS:New(self.SRSPath,self.SRSFrequency,self.SRSModulation)
self.SRSPilot:SetCoalition(self.coalition) self.SRSPilot:SetCoalition(self.coalition)
self.SRSPilot:SetVoice(Voice) self.SRSPilot:SetVoice(Voice)
self.SRSPilot:SetCulture(Culture or "en-US") self.SRSPilot:SetCulture(Culture or "en-US")
self.SRSPilot:SetGender(Gender or "male") self.SRSPilot:SetGender(Gender or "male")
self.SRSPilot:SetLabel("PILOT") self.SRSPilot:SetLabel("PILOT")
if self.SRS.google then if self.SRSGoogle then
self.SRSPilot:SetGoogle(self.SRS.google) local poptions = self.SRS:GetProviderOptions(MSRS.Provider.GOOGLE) -- Sound.SRS#MSRS.ProviderOptions
self.SRSPilot:SetProviderOptionsGoogle(poptions.credentials,poptions.key)
self.SRSPilot:SetProvider(MSRS.Provider.GOOGLE)
end end
return self return self
end end
@@ -622,14 +625,16 @@ end
function AICSAR:SetOperatorTTSVoice(Voice,Culture,Gender) function AICSAR:SetOperatorTTSVoice(Voice,Culture,Gender)
self:T(self.lid .. "SetOperatorTTSVoice") self:T(self.lid .. "SetOperatorTTSVoice")
self.SRSOperatorVoice = true self.SRSOperatorVoice = true
self.SRSOperator = MSRS:New(self.SRSPath,self.SRSFrequency,self.SRSModulation,1) self.SRSOperator = MSRS:New(self.SRSPath,self.SRSFrequency,self.SRSModulation)
self.SRSOperator:SetCoalition(self.coalition) self.SRSOperator:SetCoalition(self.coalition)
self.SRSOperator:SetVoice(Voice) self.SRSOperator:SetVoice(Voice)
self.SRSOperator:SetCulture(Culture or "en-GB") self.SRSOperator:SetCulture(Culture or "en-GB")
self.SRSOperator:SetGender(Gender or "female") self.SRSOperator:SetGender(Gender or "female")
self.SRSPilot:SetLabel("RESCUE") self.SRSOperator:SetLabel("RESCUE")
if self.SRS.google then if self.SRSGoogle then
self.SRSOperator:SetGoogle(self.SRS.google) local poptions = self.SRS:GetProviderOptions(MSRS.Provider.GOOGLE) -- Sound.SRS#MSRS.ProviderOptions
self.SRSOperator:SetProviderOptionsGoogle(poptions.credentials,poptions.key)
self.SRSOperator:SetProvider(MSRS.Provider.GOOGLE)
end end
return self return self
end end

View File

@@ -10,9 +10,7 @@
-- --
-- === -- ===
-- --
-- ## Missions: -- ## Missions: None
--
-- [ABP - Airbase Police](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/ABP%20-%20Airbase%20Police)
-- --
-- === -- ===
-- --
@@ -699,7 +697,8 @@ end
function ATC_GROUND_UNIVERSAL:_AirbaseMonitor() function ATC_GROUND_UNIVERSAL:_AirbaseMonitor()
self:I("_AirbaseMonitor") self:I("_AirbaseMonitor")
self.SetClient:ForEachClient( self.SetClient:ForEachClient(
--- @param Wrapper.Client#CLIENT Client --- Nameless function
-- @param Wrapper.Client#CLIENT Client
function( Client ) function( Client )
if Client:IsAlive() then if Client:IsAlive() then

View File

@@ -8,7 +8,7 @@
-- --
-- ## Missions: -- ## Missions:
-- --
-- ### [AmmoTruck](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/AMT%20-%20AmmoTruck/AmmoTruck%20100%20-%20NTTR%20-%20Basic) -- Demo missions can be found on [GitHub](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Functional/AmmoTruck)
-- --
-- === -- ===
-- --
@@ -20,7 +20,7 @@
-- Last update: July 2023 -- Last update: July 2023
------------------------------------------------------------------------- -------------------------------------------------------------------------
--- **AMMOTRUCK** class, extends Core.FSM#FSM --- **AMMOTRUCK** class, extends Core.Fsm#FSM
-- @type AMMOTRUCK -- @type AMMOTRUCK
-- @field #string ClassName Class Name -- @field #string ClassName Class Name
-- @field #string lid Lid for log entries -- @field #string lid Lid for log entries
@@ -41,7 +41,7 @@
-- @field #number waitingtime Max waiting time in seconds -- @field #number waitingtime Max waiting time in seconds
-- @field #boolean routeonroad Route truck on road if true (default) -- @field #boolean routeonroad Route truck on road if true (default)
-- @field #number reloads Number of reloads a single truck can do before he must return home -- @field #number reloads Number of reloads a single truck can do before he must return home
-- @extends Core.FSM#FSM -- @extends Core.Fsm#FSM
--- *Amateurs talk about tactics, but professionals study logistics.* - General Robert H Barrow, USMC --- *Amateurs talk about tactics, but professionals study logistics.* - General Robert H Barrow, USMC
-- --

View File

@@ -3546,7 +3546,7 @@ end
-- @param #string To To state. -- @param #string To To state.
function ARTY:onafterRespawn(Controllable, From, Event, To) function ARTY:onafterRespawn(Controllable, From, Event, To)
self:_EventFromTo("onafterRespawn", Event, From, To) self:_EventFromTo("onafterRespawn", Event, From, To)
self:I("Respawning arty group")
local group=self.Controllable --Wrapper.Group#GROUP local group=self.Controllable --Wrapper.Group#GROUP
-- Respawn group. -- Respawn group.

View File

@@ -5,11 +5,11 @@
-- **AUOTLASE** - Autolase targets in the field. -- **AUOTLASE** - Autolase targets in the field.
-- --
-- === -- ===
-- --
-- ## Missions: -- ## Missions:
-- --
-- ### [Autolase](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/) -- None yet.
-- --
-- === -- ===
-- --
-- **Main Features:** -- **Main Features:**
@@ -74,7 +74,7 @@
-- @image Designation.JPG -- @image Designation.JPG
-- --
-- Date: 24 Oct 2021 -- Date: 24 Oct 2021
-- Last Update: Oct 2023 -- Last Update: Jan 2024
-- --
--- Class AUTOLASE --- Class AUTOLASE
-- @type AUTOLASE -- @type AUTOLASE
@@ -87,6 +87,7 @@
-- @field Core.Set#SET_GROUP RecceSet -- @field Core.Set#SET_GROUP RecceSet
-- @field #table LaserCodes -- @field #table LaserCodes
-- @field #table playermenus -- @field #table playermenus
-- @field #boolean smokemenu
-- @extends Ops.Intel#INTEL -- @extends Ops.Intel#INTEL
--- ---
@@ -97,6 +98,7 @@ AUTOLASE = {
verbose = 0, verbose = 0,
alias = "", alias = "",
debug = false, debug = false,
smokemenu = true,
} }
--- Laser spot info --- Laser spot info
@@ -115,7 +117,7 @@ AUTOLASE = {
--- AUTOLASE class version. --- AUTOLASE class version.
-- @field #string version -- @field #string version
AUTOLASE.version = "0.1.22" AUTOLASE.version = "0.1.23"
------------------------------------------------------------------- -------------------------------------------------------------------
-- Begin Functional.Autolase.lua -- Begin Functional.Autolase.lua
@@ -202,6 +204,7 @@ function AUTOLASE:New(RecceSet, Coalition, Alias, PilotSet)
self.blacklistattributes = {} self.blacklistattributes = {}
self:SetLaserCodes( { 1688, 1130, 4785, 6547, 1465, 4578 } ) -- set self.LaserCodes self:SetLaserCodes( { 1688, 1130, 4785, 6547, 1465, 4578 } ) -- set self.LaserCodes
self.playermenus = {} self.playermenus = {}
self.smokemenu = true
-- Set some string id for output to DCS.log file. -- Set some string id for output to DCS.log file.
self.lid=string.format("AUTOLASE %s (%s) | ", self.alias, self.coalition and UTILS.GetCoalitionName(self.coalition) or "unknown") self.lid=string.format("AUTOLASE %s (%s) | ", self.alias, self.coalition and UTILS.GetCoalitionName(self.coalition) or "unknown")
@@ -329,9 +332,11 @@ function AUTOLASE:SetPilotMenu()
local lasetopm = MENU_GROUP:New(Group,"Autolase",nil) local lasetopm = MENU_GROUP:New(Group,"Autolase",nil)
self.playermenus[unitname] = lasetopm self.playermenus[unitname] = lasetopm
local lasemenu = MENU_GROUP_COMMAND:New(Group,"Status",lasetopm,self.ShowStatus,self,Group,Unit) local lasemenu = MENU_GROUP_COMMAND:New(Group,"Status",lasetopm,self.ShowStatus,self,Group,Unit)
local smoke = (self.smoketargets == true) and "off" or "on" if self.smokemenu then
local smoketext = string.format("Switch smoke targets to %s",smoke) local smoke = (self.smoketargets == true) and "off" or "on"
local smokemenu = MENU_GROUP_COMMAND:New(Group,smoketext,lasetopm,self.SetSmokeTargets,self,(not self.smoketargets)) local smoketext = string.format("Switch smoke targets to %s",smoke)
local smokemenu = MENU_GROUP_COMMAND:New(Group,smoketext,lasetopm,self.SetSmokeTargets,self,(not self.smoketargets))
end
for _,_grp in pairs(self.RecceSet.Set) do for _,_grp in pairs(self.RecceSet.Set) do
local grp = _grp -- Wrapper.Group#GROUP local grp = _grp -- Wrapper.Group#GROUP
local unit = grp:GetUnit(1) local unit = grp:GetUnit(1)
@@ -443,7 +448,7 @@ end
-- @param #string Gender (Optional) Defaults to "male" -- @param #string Gender (Optional) Defaults to "male"
-- @param #string Culture (Optional) Defaults to "en-US" -- @param #string Culture (Optional) Defaults to "en-US"
-- @param #number Port (Optional) Defaults to 5002 -- @param #number Port (Optional) Defaults to 5002
-- @param #string Voice (Optional) Use a specifc voice with the @{Sound.SRS.SetVoice} function, e.g, `:SetVoice("Microsoft Hedda Desktop")`. -- @param #string Voice (Optional) Use a specifc voice with the @{Sound.SRS#SetVoice} function, e.g, `:SetVoice("Microsoft Hedda Desktop")`.
-- Note that this must be installed on your windows system. Can also be Google voice types, if you are using Google TTS. -- Note that this must be installed on your windows system. Can also be Google voice types, if you are using Google TTS.
-- @param #number Volume (Optional) Volume - between 0.0 (silent) and 1.0 (loudest) -- @param #number Volume (Optional) Volume - between 0.0 (silent) and 1.0 (loudest)
-- @param #string PathToGoogleKey (Optional) Path to your google key if you want to use google TTS -- @param #string PathToGoogleKey (Optional) Path to your google key if you want to use google TTS
@@ -451,18 +456,18 @@ end
function AUTOLASE:SetUsingSRS(OnOff,Path,Frequency,Modulation,Label,Gender,Culture,Port,Voice,Volume,PathToGoogleKey) function AUTOLASE:SetUsingSRS(OnOff,Path,Frequency,Modulation,Label,Gender,Culture,Port,Voice,Volume,PathToGoogleKey)
if OnOff then if OnOff then
self.useSRS = true self.useSRS = true
self.SRSPath = Path or "C:\\Program Files\\DCS-SimpleRadio-Standalone" self.SRSPath = Path or MSRS.path or "C:\\Program Files\\DCS-SimpleRadio-Standalone"
self.SRSFreq = Frequency or 271 self.SRSFreq = Frequency or 271
self.SRSMod = Modulation or radio.modulation.AM self.SRSMod = Modulation or radio.modulation.AM
self.Gender = Gender or "male" self.Gender = Gender or MSRS.gender or "male"
self.Culture = Culture or "en-US" self.Culture = Culture or MSRS.culture or "en-US"
self.Port = Port or 5002 self.Port = Port or MSRS.port or 5002
self.Voice = Voice self.Voice = Voice
self.PathToGoogleKey = PathToGoogleKey self.PathToGoogleKey = PathToGoogleKey
self.Volume = Volume or 1.0 self.Volume = Volume or 1.0
self.Label = Label self.Label = Label
-- set up SRS -- set up SRS
self.SRS = MSRS:New(self.SRSPath,self.SRSFreq,self.SRSMod,self.Volume) self.SRS = MSRS:New(self.SRSPath,self.SRSFreq,self.SRSMod)
self.SRS:SetCoalition(self.coalition) self.SRS:SetCoalition(self.coalition)
self.SRS:SetLabel(self.MenuName or self.Name) self.SRS:SetLabel(self.MenuName or self.Name)
self.SRS:SetGender(self.Gender) self.SRS:SetGender(self.Gender)
@@ -470,8 +475,10 @@ function AUTOLASE:SetUsingSRS(OnOff,Path,Frequency,Modulation,Label,Gender,Cultu
self.SRS:SetPort(self.Port) self.SRS:SetPort(self.Port)
self.SRS:SetVoice(self.Voice) self.SRS:SetVoice(self.Voice)
self.SRS:SetCoalition(self.coalition) self.SRS:SetCoalition(self.coalition)
self.SRS:SetVolume(self.Volume)
if self.PathToGoogleKey then if self.PathToGoogleKey then
self.SRS:SetGoogle(self.PathToGoogleKey) self.SRS:SetProviderOptionsGoogle(PathToGoogleKey,PathToGoogleKey)
self.SRS:SetProvider(MSRS.Provider.GOOGLE)
end end
self.SRSQueue = MSRSQUEUE:New(self.alias) self.SRSQueue = MSRSQUEUE:New(self.alias)
else else
@@ -579,6 +586,23 @@ function AUTOLASE:SetSmokeTargets(OnOff,Color)
return self return self
end end
--- (User) Show the "Switch smoke target..." menu entry for pilots. On by default.
-- @param #AUTOLASE self
-- @return #AUTOLASE self
function AUTOLASE:EnableSmokeMenu()
self.smokemenu = true
return self
end
--- (User) Do not show the "Switch smoke target..." menu entry for pilots.
-- @param #AUTOLASE self
-- @return #AUTOLASE self
function AUTOLASE:DisableSmokeMenu()
self.smokemenu = false
return self
end
--- (Internal) Function to calculate line of sight. --- (Internal) Function to calculate line of sight.
-- @param #AUTOLASE self -- @param #AUTOLASE self
-- @param Wrapper.Unit#UNIT Unit -- @param Wrapper.Unit#UNIT Unit
@@ -890,12 +914,12 @@ function AUTOLASE:onafterMonitor(From, Event, To)
self:SetPilotMenu() self:SetPilotMenu()
local detecteditems = self.Contacts or {} -- #table of Ops.Intelligence#INTEL.Contact local detecteditems = self.Contacts or {} -- #table of Ops.Intel#INTEL.Contact
local groupsbythreat = {} local groupsbythreat = {}
local report = REPORT:New("Detections") local report = REPORT:New("Detections")
local lines = 0 local lines = 0
for _,_contact in pairs(detecteditems) do for _,_contact in pairs(detecteditems) do
local contact = _contact -- Ops.Intelligence#INTEL.Contact local contact = _contact -- Ops.Intel#INTEL.Contact
local grp = contact.group local grp = contact.group
local coord = contact.position local coord = contact.position
local reccename = contact.recce or "none" local reccename = contact.recce or "none"

View File

@@ -14,7 +14,7 @@
-- --
-- ## Missions: -- ## Missions:
-- --
-- [CLA - CleanUp Airbase](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/CLA%20-%20CleanUp%20Airbase) -- [CLA - CleanUp Airbase](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Functional/CleanUp)
-- --
-- === -- ===
-- --

View File

@@ -15,10 +15,12 @@
-- --
-- === -- ===
-- --
-- ## Missions: -- ## Additional Material:
-- --
-- [DES - Designation](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/DES%20-%20Designation) -- * **Demo Missions:** [GitHub](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Functional/Designate)
-- -- * **YouTube videos:** None
-- * **Guides:** None
--
-- === -- ===
-- --
-- Targets detected by recce will be communicated to a group of attacking players. -- Targets detected by recce will be communicated to a group of attacking players.

View File

@@ -15,7 +15,7 @@
-- --
-- ## Missions: -- ## Missions:
-- --
-- [DET - Detection](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/DET%20-%20Detection) -- [DET - Detection](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Functional/Detection)
-- --
-- === -- ===
-- --
@@ -38,8 +38,9 @@
-- @image Detection.JPG -- @image Detection.JPG
do -- DETECTION_BASE do -- DETECTION_BASE
--- @type DETECTION_BASE ---
-- @type DETECTION_BASE
-- @field Core.Set#SET_GROUP DetectionSetGroup The @{Core.Set} of GROUPs in the Forward Air Controller role. -- @field Core.Set#SET_GROUP DetectionSetGroup The @{Core.Set} of GROUPs in the Forward Air Controller role.
-- @field DCS#Distance DetectionRange The range till which targets are accepted to be detected. -- @field DCS#Distance DetectionRange The range till which targets are accepted to be detected.
-- @field #DETECTION_BASE.DetectedObjects DetectedObjects The list of detected objects. -- @field #DETECTION_BASE.DetectedObjects DetectedObjects The list of detected objects.
@@ -91,6 +92,11 @@ do -- DETECTION_BASE
-- --
-- DetectionObject:FilterCategories( { Unit.Category.AIRPLANE, Unit.Category.HELICOPTER } ) -- DetectionObject:FilterCategories( { Unit.Category.AIRPLANE, Unit.Category.HELICOPTER } )
-- --
--
-- ## Radar Blur - use to make the radar less exact, e.g. for WWII scenarios
--
-- * @{#DETECTION_BASE.SetRadarBlur}(): Set the radar blur to be used.
--
-- ## **DETECTION_ derived classes** group the detected units into a **DetectedItems[]** list -- ## **DETECTION_ derived classes** group the detected units into a **DetectedItems[]** list
-- --
-- DETECTION_BASE derived classes build a list called DetectedItems[], which is essentially a first later -- DETECTION_BASE derived classes build a list called DetectedItems[], which is essentially a first later
@@ -268,11 +274,13 @@ do -- DETECTION_BASE
DetectedItems = {}, DetectedItems = {},
DetectedItemsByIndex = {}, DetectedItemsByIndex = {},
} }
--- @type DETECTION_BASE.DetectedObjects ---
-- @type DETECTION_BASE.DetectedObjects
-- @list <#DETECTION_BASE.DetectedObject> -- @list <#DETECTION_BASE.DetectedObject>
--- @type DETECTION_BASE.DetectedObject ---
-- @type DETECTION_BASE.DetectedObject
-- @field #string Name -- @field #string Name
-- @field #boolean IsVisible -- @field #boolean IsVisible
-- @field #boolean KnowType -- @field #boolean KnowType
@@ -283,8 +291,9 @@ do -- DETECTION_BASE
-- @field #number LastTime -- @field #number LastTime
-- @field #boolean LastPos -- @field #boolean LastPos
-- @field #number LastVelocity -- @field #number LastVelocity
--- @type DETECTION_BASE.DetectedItems ---
-- @type DETECTION_BASE.DetectedItems
-- @list <#DETECTION_BASE.DetectedItem> -- @list <#DETECTION_BASE.DetectedItem>
--- Detected item data structure. --- Detected item data structure.
@@ -522,7 +531,7 @@ do -- DETECTION_BASE
do -- State Transition Handling do -- State Transition Handling
--- @param #DETECTION_BASE self -- @param #DETECTION_BASE self
-- @param #string From The From State string. -- @param #string From The From State string.
-- @param #string Event The Event string. -- @param #string Event The Event string.
-- @param #string To The To State string. -- @param #string To The To State string.
@@ -530,7 +539,7 @@ do -- DETECTION_BASE
self:__Detect( 1 ) self:__Detect( 1 )
end end
--- @param #DETECTION_BASE self -- @param #DETECTION_BASE self
-- @param #string From The From State string. -- @param #string From The From State string.
-- @param #string Event The Event string. -- @param #string Event The Event string.
-- @param #string To The To State string. -- @param #string To The To State string.
@@ -570,7 +579,7 @@ do -- DETECTION_BASE
end end
--- @param #DETECTION_BASE self -- @param #DETECTION_BASE self
-- @param #number The amount of alive recce. -- @param #number The amount of alive recce.
function DETECTION_BASE:CountAliveRecce() function DETECTION_BASE:CountAliveRecce()
@@ -578,7 +587,7 @@ do -- DETECTION_BASE
end end
--- @param #DETECTION_BASE self -- @param #DETECTION_BASE self
function DETECTION_BASE:ForEachAliveRecce( IteratorFunction, ... ) function DETECTION_BASE:ForEachAliveRecce( IteratorFunction, ... )
self:F2( arg ) self:F2( arg )
@@ -587,7 +596,7 @@ do -- DETECTION_BASE
return self return self
end end
--- @param #DETECTION_BASE self -- @param #DETECTION_BASE self
-- @param #string From The From State string. -- @param #string From The From State string.
-- @param #string Event The Event string. -- @param #string Event The Event string.
-- @param #string To The To State string. -- @param #string To The To State string.
@@ -712,6 +721,31 @@ do -- DETECTION_BASE
end end
end end
-- Calculate radar blur probability
if self.RadarBlur then
MESSAGE:New("Radar Blur",10):ToLogIf(self.debug):ToAllIf(self.verbose)
local minheight = self.RadarBlurMinHeight or 250 -- meters
local thresheight = self.RadarBlurThresHeight or 90 -- 10% chance to find a low flying group
local thresblur = self.RadarBlurThresBlur or 85 -- 25% chance to escape the radar overall
local dist = math.floor(Distance)
if dist <= self.RadarBlurClosing then
thresheight = (((dist*dist)/self.RadarBlurClosingSquare)*thresheight)
thresblur = (((dist*dist)/self.RadarBlurClosingSquare)*thresblur)
end
local fheight = math.floor(math.random(1,10000)/100)
local fblur = math.floor(math.random(1,10000)/100)
local unit = UNIT:FindByName(DetectedObjectName)
if unit and unit:IsAlive() then
local AGL = unit:GetAltitude(true)
MESSAGE:New("Unit "..DetectedObjectName.." is at "..math.floor(AGL).."m. Distance "..math.floor(Distance).."km.",10):ToLogIf(self.debug):ToAllIf(self.verbose)
MESSAGE:New(string.format("fheight = %d/%d | fblur = %d/%d",fheight,thresheight,fblur,thresblur),10):ToLogIf(self.debug):ToAllIf(self.verbose)
if fblur > thresblur then DetectionAccepted = false end
if AGL <= minheight and fheight < thresheight then DetectionAccepted = false end
MESSAGE:New("Detection Accepted = "..tostring(DetectionAccepted),10):ToLogIf(self.debug):ToAllIf(self.verbose)
end
end
-- Calculate additional probabilities -- Calculate additional probabilities
if not self.DetectedObjects[DetectedObjectName] and TargetIsVisible and self.DistanceProbability then if not self.DetectedObjects[DetectedObjectName] and TargetIsVisible and self.DistanceProbability then
@@ -1011,7 +1045,24 @@ do -- DETECTION_BASE
return self return self
end end
--- Method to make the radar detection less accurate, e.g. for WWII scenarios.
-- @param #DETECTION_BASE self
-- @param #number minheight Minimum flight height to be detected, in meters AGL (above ground)
-- @param #number thresheight Threshold to escape the radar if flying below minheight, defaults to 90 (90% escape chance)
-- @param #number thresblur Threshold to be detected by the radar overall, defaults to 85 (85% chance to be found)
-- @param #number closing Closing-in in km - the limit of km from which on it becomes increasingly difficult to escape radar detection if flying towards the radar position. Should be about 1/3 of the radar detection radius in kilometers, defaults to 20.
-- @return #DETECTION_BASE self
function DETECTION_BASE:SetRadarBlur(minheight,thresheight,thresblur,closing)
self.RadarBlur = true
self.RadarBlurMinHeight = minheight or 250 -- meters
self.RadarBlurThresHeight = thresheight or 90 -- 10% chance to find a low flying group
self.RadarBlurThresBlur = thresblur or 85 -- 25% chance to escape the radar overall
self.RadarBlurClosing = closing or 20 -- 20km
self.RadarBlurClosingSquare = self.RadarBlurClosing * self.RadarBlurClosing
return self
end
end end
do do
@@ -1354,7 +1405,7 @@ do -- DETECTION_BASE
} }
} }
--- @param DCS#Unit FoundDCSUnit -- @param DCS#Unit FoundDCSUnit
-- @param Wrapper.Group#GROUP ReportGroup -- @param Wrapper.Group#GROUP ReportGroup
-- @param Core.Set#SET_GROUP ReportSetGroup -- @param Core.Set#SET_GROUP ReportSetGroup
local FindNearByFriendlies = function( FoundDCSUnit, ReportGroupData ) local FindNearByFriendlies = function( FoundDCSUnit, ReportGroupData )
@@ -1419,7 +1470,7 @@ do -- DETECTION_BASE
DetectedItem.PlayersNearBy = nil DetectedItem.PlayersNearBy = nil
_DATABASE:ForEachPlayer( _DATABASE:ForEachPlayer(
--- @param Wrapper.Unit#UNIT PlayerUnit -- @param Wrapper.Unit#UNIT PlayerUnit
function( PlayerUnitName ) function( PlayerUnitName )
local PlayerUnit = UNIT:FindByName( PlayerUnitName ) local PlayerUnit = UNIT:FindByName( PlayerUnitName )
@@ -1975,8 +2026,9 @@ do -- DETECTION_BASE
end end
do -- DETECTION_UNITS do -- DETECTION_UNITS
--- @type DETECTION_UNITS ---
-- @type DETECTION_UNITS
-- @field DCS#Distance DetectionRange The range till which targets are detected. -- @field DCS#Distance DetectionRange The range till which targets are detected.
-- @extends Functional.Detection#DETECTION_BASE -- @extends Functional.Detection#DETECTION_BASE
@@ -2231,8 +2283,9 @@ do -- DETECTION_UNITS
end end
do -- DETECTION_TYPES do -- DETECTION_TYPES
--- @type DETECTION_TYPES ---
-- @type DETECTION_TYPES
-- @extends Functional.Detection#DETECTION_BASE -- @extends Functional.Detection#DETECTION_BASE
--- Will detect units within the battle zone. --- Will detect units within the battle zone.
@@ -2434,8 +2487,9 @@ do -- DETECTION_TYPES
end end
do -- DETECTION_AREAS do -- DETECTION_AREAS
--- @type DETECTION_AREAS ---
-- @type DETECTION_AREAS
-- @field DCS#Distance DetectionZoneRange The range till which targets are grouped upon the first detected target. -- @field DCS#Distance DetectionZoneRange The range till which targets are grouped upon the first detected target.
-- @field #DETECTION_BASE.DetectedItems DetectedItems A list of areas containing the set of @{Wrapper.Unit}s, @{Core.Zone}s, the center @{Wrapper.Unit} within the zone, and ID of each area that was detected within a DetectionZoneRange. -- @field #DETECTION_BASE.DetectedItems DetectedItems A list of areas containing the set of @{Wrapper.Unit}s, @{Core.Zone}s, the center @{Wrapper.Unit} within the zone, and ID of each area that was detected within a DetectionZoneRange.
-- @extends Functional.Detection#DETECTION_BASE -- @extends Functional.Detection#DETECTION_BASE
@@ -2961,7 +3015,7 @@ do -- DETECTION_AREAS
-- DetectedSet:Flush( self ) -- DetectedSet:Flush( self )
DetectedSet:ForEachUnit( --- @param Wrapper.Unit#UNIT DetectedUnit DetectedSet:ForEachUnit( -- @param Wrapper.Unit#UNIT DetectedUnit
function( DetectedUnit ) function( DetectedUnit )
if DetectedUnit:IsAlive() then if DetectedUnit:IsAlive() then
-- self:T( "Detected Set #" .. DetectedItem.ID .. ":" .. DetectedUnit:GetName() ) -- self:T( "Detected Set #" .. DetectedItem.ID .. ":" .. DetectedUnit:GetName() )

View File

@@ -16,11 +16,13 @@
-- * Escort tactical situation reporting. -- * Escort tactical situation reporting.
-- --
-- === -- ===
-- --
-- ## Missions: -- ## Additional Material:
-- --
-- [ESC - Escorting](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/ESC%20-%20Escorting) -- * **Demo Missions:** [GitHub](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Functional/Escort)
-- -- * **YouTube videos:** None
-- * **Guides:** None
--
-- === -- ===
-- --
-- Allows you to interact with escorting AI on your flight and take the lead. -- Allows you to interact with escorting AI on your flight and take the lead.

File diff suppressed because it is too large Load Diff

View File

@@ -13,7 +13,7 @@
-- --
-- ## Missions: -- ## Missions:
-- --
-- ### [MANTIS - Modular, Automatic and Network capable Targeting and Interception System](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/MTS%20-%20Mantis/MTS-010%20-%20Basic%20Mantis%20Demo) -- ### [MANTIS - Modular, Automatic and Network capable Targeting and Interception System](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Functional/Mantis)
-- --
-- === -- ===
-- --
@@ -22,7 +22,7 @@
-- @module Functional.Mantis -- @module Functional.Mantis
-- @image Functional.Mantis.jpg -- @image Functional.Mantis.jpg
-- --
-- Last Update: Nov 2023 -- Last Update: Feb 2024
------------------------------------------------------------------------- -------------------------------------------------------------------------
--- **MANTIS** class, extends Core.Base#BASE --- **MANTIS** class, extends Core.Base#BASE
@@ -94,7 +94,7 @@
-- Known SAM types at the time of writing are: -- Known SAM types at the time of writing are:
-- --
-- * Avenger -- * Avenger
-- * Chaparrel -- * Chaparral
-- * Hawk -- * Hawk
-- * Linebacker -- * Linebacker
-- * NASAMS -- * NASAMS
@@ -347,17 +347,17 @@ MANTIS.SamType = {
-- @field #string Type #MANTIS.SamType of SAM, i.e. SHORT, MEDIUM or LONG (range) -- @field #string Type #MANTIS.SamType of SAM, i.e. SHORT, MEDIUM or LONG (range)
-- @field #string Radar Radar typename on unit level (used as key) -- @field #string Radar Radar typename on unit level (used as key)
MANTIS.SamData = { MANTIS.SamData = {
["Hawk"] = { Range=44, Blindspot=0, Height=9, Type="Medium", Radar="Hawk" }, -- measures in km ["Hawk"] = { Range=35, Blindspot=0, Height=12, Type="Medium", Radar="Hawk" }, -- measures in km
["NASAMS"] = { Range=14, Blindspot=0, Height=3, Type="Short", Radar="NSAMS" }, ["NASAMS"] = { Range=14, Blindspot=0, Height=7, Type="Short", Radar="NSAMS" }, -- AIM 120B
["Patriot"] = { Range=99, Blindspot=0, Height=9, Type="Long", Radar="Patriot" }, ["Patriot"] = { Range=99, Blindspot=0, Height=25, Type="Long", Radar="Patriot" },
["Rapier"] = { Range=6, Blindspot=0, Height=3, Type="Short", Radar="rapier" }, ["Rapier"] = { Range=10, Blindspot=0, Height=3, Type="Short", Radar="rapier" },
["SA-2"] = { Range=40, Blindspot=7, Height=25, Type="Medium", Radar="S_75M_Volhov" }, ["SA-2"] = { Range=40, Blindspot=7, Height=25, Type="Medium", Radar="S_75M_Volhov" },
["SA-3"] = { Range=18, Blindspot=6, Height=18, Type="Short", Radar="5p73 s-125 ln" }, ["SA-3"] = { Range=18, Blindspot=6, Height=18, Type="Short", Radar="5p73 s-125 ln" },
["SA-5"] = { Range=250, Blindspot=7, Height=40, Type="Long", Radar="5N62V" }, ["SA-5"] = { Range=250, Blindspot=7, Height=40, Type="Long", Radar="5N62V" },
["SA-6"] = { Range=25, Blindspot=0, Height=8, Type="Medium", Radar="1S91" }, ["SA-6"] = { Range=25, Blindspot=0, Height=8, Type="Medium", Radar="1S91" },
["SA-10"] = { Range=119, Blindspot=0, Height=18, Type="Long" , Radar="S-300PS 4"}, ["SA-10"] = { Range=119, Blindspot=0, Height=18, Type="Long" , Radar="S-300PS 4"},
["SA-11"] = { Range=35, Blindspot=0, Height=20, Type="Medium", Radar="SA-11" }, ["SA-11"] = { Range=35, Blindspot=0, Height=20, Type="Medium", Radar="SA-11" },
["Roland"] = { Range=8, Blindspot=0, Height=3, Type="Short", Radar="Roland" }, ["Roland"] = { Range=5, Blindspot=0, Height=5, Type="Short", Radar="Roland" },
["HQ-7"] = { Range=12, Blindspot=0, Height=3, Type="Short", Radar="HQ-7" }, ["HQ-7"] = { Range=12, Blindspot=0, Height=3, Type="Short", Radar="HQ-7" },
["SA-9"] = { Range=4, Blindspot=0, Height=3, Type="Short", Radar="Strela" }, ["SA-9"] = { Range=4, Blindspot=0, Height=3, Type="Short", Radar="Strela" },
["SA-8"] = { Range=10, Blindspot=0, Height=5, Type="Short", Radar="Osa 9A33" }, ["SA-8"] = { Range=10, Blindspot=0, Height=5, Type="Short", Radar="Osa 9A33" },
@@ -365,7 +365,7 @@ MANTIS.SamData = {
["SA-15"] = { Range=11, Blindspot=0, Height=6, Type="Short", Radar="Tor 9A331" }, ["SA-15"] = { Range=11, Blindspot=0, Height=6, Type="Short", Radar="Tor 9A331" },
["SA-13"] = { Range=5, Blindspot=0, Height=3, Type="Short", Radar="Strela" }, ["SA-13"] = { Range=5, Blindspot=0, Height=3, Type="Short", Radar="Strela" },
["Avenger"] = { Range=4, Blindspot=0, Height=3, Type="Short", Radar="Avenger" }, ["Avenger"] = { Range=4, Blindspot=0, Height=3, Type="Short", Radar="Avenger" },
["Chaparrel"] = { Range=8, Blindspot=0, Height=3, Type="Short", Radar="Chaparral" }, ["Chaparral"] = { Range=8, Blindspot=0, Height=3, Type="Short", Radar="Chaparral" },
["Linebacker"] = { Range=4, Blindspot=0, Height=3, Type="Short", Radar="Linebacker" }, ["Linebacker"] = { Range=4, Blindspot=0, Height=3, Type="Short", Radar="Linebacker" },
["Silkworm"] = { Range=90, Blindspot=1, Height=0.2, Type="Long", Radar="Silkworm" }, ["Silkworm"] = { Range=90, Blindspot=1, Height=0.2, Type="Long", Radar="Silkworm" },
-- units from HDS Mod, multi launcher options is tricky -- units from HDS Mod, multi launcher options is tricky
@@ -376,7 +376,7 @@ MANTIS.SamData = {
["HQ-2"] = { Range=50, Blindspot=6, Height=35, Type="Medium", Radar="HQ_2_Guideline_LN" }, ["HQ-2"] = { Range=50, Blindspot=6, Height=35, Type="Medium", Radar="HQ_2_Guideline_LN" },
["SHORAD"] = { Range=3, Blindspot=0, Height=3, Type="Short", Radar="Igla" }, ["SHORAD"] = { Range=3, Blindspot=0, Height=3, Type="Short", Radar="Igla" },
["TAMIR IDFA"] = { Range=20, Blindspot=0.6, Height=12.3, Type="Short", Radar="IRON_DOME_LN" }, ["TAMIR IDFA"] = { Range=20, Blindspot=0.6, Height=12.3, Type="Short", Radar="IRON_DOME_LN" },
["STUNNER IDFA"] = { Range=250, Blindspot=1, Height=45, Type="Long", Radar="DAVID_SLING_LN" }, ["STUNNER IDFA"] = { Range=250, Blindspot=1, Height=45, Type="Long", Radar="DAVID_SLING_LN" },
} }
--- SAM data HDS --- SAM data HDS
@@ -631,7 +631,7 @@ do
-- TODO Version -- TODO Version
-- @field #string version -- @field #string version
self.version="0.8.15" self.version="0.8.16"
self:I(string.format("***** Starting MANTIS Version %s *****", self.version)) self:I(string.format("***** Starting MANTIS Version %s *****", self.version))
--- FSM Functions --- --- FSM Functions ---
@@ -1149,7 +1149,7 @@ do
--self:T(self.lid.." Relocating HQ") --self:T(self.lid.." Relocating HQ")
local text = self.lid.." Relocating HQ" local text = self.lid.." Relocating HQ"
--local m= MESSAGE:New(text,10,"MANTIS"):ToAll() --local m= MESSAGE:New(text,10,"MANTIS"):ToAll()
_hqgrp:RelocateGroundRandomInRadius(20,500,true,true) _hqgrp:RelocateGroundRandomInRadius(20,500,true,true,nil,true)
end end
--relocate EWR --relocate EWR
-- TODO: maybe dependent on AlarmState? Observed: SA11 SR only relocates if no objects in reach -- TODO: maybe dependent on AlarmState? Observed: SA11 SR only relocates if no objects in reach
@@ -1163,7 +1163,7 @@ do
local text = self.lid.." Relocating EWR ".._grp:GetName() local text = self.lid.." Relocating EWR ".._grp:GetName()
local m= MESSAGE:New(text,10,"MANTIS"):ToAllIf(self.debug) local m= MESSAGE:New(text,10,"MANTIS"):ToAllIf(self.debug)
if self.verbose then self:I(text) end if self.verbose then self:I(text) end
_grp:RelocateGroundRandomInRadius(20,500,true,true) _grp:RelocateGroundRandomInRadius(20,500,true,true,nil,true)
end end
end end
end end
@@ -1222,10 +1222,10 @@ do
function MANTIS:_PreFilterHeight(height) function MANTIS:_PreFilterHeight(height)
self:T(self.lid.."_PreFilterHeight") self:T(self.lid.."_PreFilterHeight")
local set = {} local set = {}
local dlink = self.Detection -- Ops.Intelligence#INTEL_DLINK local dlink = self.Detection -- Ops.Intel#INTEL_DLINK
local detectedgroups = dlink:GetContactTable() local detectedgroups = dlink:GetContactTable()
for _,_contact in pairs(detectedgroups) do for _,_contact in pairs(detectedgroups) do
local contact = _contact -- Ops.Intelligence#INTEL.Contact local contact = _contact -- Ops.Intel#INTEL.Contact
local grp = contact.group -- Wrapper.Group#GROUP local grp = contact.group -- Wrapper.Group#GROUP
if grp:IsAlive() then if grp:IsAlive() then
if grp:GetHeight(true) < height then if grp:GetHeight(true) < height then
@@ -1777,7 +1777,7 @@ do
-- @return #MANTIS self -- @return #MANTIS self
function MANTIS:_CheckDLinkState() function MANTIS:_CheckDLinkState()
self:T(self.lid .. "_CheckDLinkState") self:T(self.lid .. "_CheckDLinkState")
local dlink = self.Detection -- Ops.Intelligence#INTEL_DLINK local dlink = self.Detection -- Ops.Intel#INTEL_DLINK
local TS = timer.getAbsTime() local TS = timer.getAbsTime()
if not dlink:Is("Running") and (TS - self.DLTimeStamp > 29) then if not dlink:Is("Running") and (TS - self.DLTimeStamp > 29) then
self.DLink = false self.DLink = false

View File

@@ -14,7 +14,7 @@
-- --
-- ## Missions: -- ## Missions:
-- --
-- [MIT - Missile Trainer](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/MIT%20-%20Missile%20Trainer) -- [MIT - Missile Trainer](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Functional/MissileTrainer)
-- --
-- === -- ===
-- --

View File

@@ -33,16 +33,11 @@
-- --
-- === -- ===
-- --
-- ## Missions: -- ## Additional Material:
-- --
-- ### [RAT - Random Air Traffic](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/RAT%20-%20Random%20Air%20Traffic) -- * **Demo Missions:** [GitHub](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Functional/RAT)
-- -- * **YouTube videos:** [Random Air Traffic](https://www.youtube.com/playlist?list=PL7ZUrU4zZUl0u4Zxywtg-mx_ov4vi68CO)
-- === -- * **Guides:** None
--
-- # YouTube Channel
--
-- ### [MOOSE YouTube Channel](https://www.youtube.com/channel/UCjrA9j5LQoWsG4SpS8i79Qg)
-- ### [MOOSE - RAT - Random Air Traffic](https://www.youtube.com/playlist?list=PL7ZUrU4zZUl0u4Zxywtg-mx_ov4vi68CO)
-- --
-- === -- ===
-- --
@@ -170,7 +165,7 @@
-- --
-- * A specific departure and/or destination airport can be chosen. -- * A specific departure and/or destination airport can be chosen.
-- * Valid coalitions can be set, e.g. only red, blue or neutral, all three "colours". -- * Valid coalitions can be set, e.g. only red, blue or neutral, all three "colours".
-- * It is possible to start in air within a zone defined in the mission editor or within a zone above an airport of the map. -- * It is possible to start in air within a zone or within a zone above an airport of the map.
-- --
-- ## Flight Plan -- ## Flight Plan
-- --
@@ -1179,13 +1174,13 @@ function RAT:SetTakeoffAir()
return self return self
end end
--- Set possible departure ports. This can be an airport or a zone defined in the mission editor. --- Set possible departure ports. This can be an airport or a zone.
-- @param #RAT self -- @param #RAT self
-- @param #string departurenames Name or table of names of departure airports or zones. -- @param #string departurenames Name or table of names of departure airports or zones.
-- @return #RAT RAT self object. -- @return #RAT RAT self object.
-- @usage RAT:SetDeparture("Sochi-Adler") will spawn RAT objects at Sochi-Adler airport. -- @usage RAT:SetDeparture("Sochi-Adler") will spawn RAT objects at Sochi-Adler airport.
-- @usage RAT:SetDeparture({"Sochi-Adler", "Gudauta"}) will spawn RAT aircraft radomly at Sochi-Adler or Gudauta airport. -- @usage RAT:SetDeparture({"Sochi-Adler", "Gudauta"}) will spawn RAT aircraft radomly at Sochi-Adler or Gudauta airport.
-- @usage RAT:SetDeparture({"Zone A", "Gudauta"}) will spawn RAT aircraft in air randomly within Zone A, which has to be defined in the mission editor, or within a zone around Gudauta airport. Note that this also requires RAT:takeoff("air") to be set. -- @usage RAT:SetDeparture({"Zone A", "Gudauta"}) will spawn RAT aircraft in air randomly within Zone A, or within a zone around Gudauta airport. Note that this also requires RAT:takeoff("air") to be set.
function RAT:SetDeparture(departurenames) function RAT:SetDeparture(departurenames)
self:F2(departurenames) self:F2(departurenames)
@@ -2537,7 +2532,7 @@ function RAT:_SetRoute(takeoff, landing, _departure, _destination, _waypoint)
end end
elseif self:_ZoneExists(_departure) then elseif self:_ZoneExists(_departure) then
-- If it's not an airport, check whether it's a zone. -- If it's not an airport, check whether it's a zone.
departure=ZONE:New(_departure) departure=ZONE:FindByName(_departure)
else else
local text=string.format("ERROR! Specified departure airport %s does not exist for %s.", _departure, self.alias) local text=string.format("ERROR! Specified departure airport %s does not exist for %s.", _departure, self.alias)
self:E(RAT.id..text) self:E(RAT.id..text)
@@ -2635,7 +2630,7 @@ function RAT:_SetRoute(takeoff, landing, _departure, _destination, _waypoint)
end end
elseif self:_ZoneExists(_destination) then elseif self:_ZoneExists(_destination) then
destination=ZONE:New(_destination) destination=ZONE:FindByName(_destination)
else else
local text=string.format("ERROR: Specified destination airport/zone %s does not exist for %s!", _destination, self.alias) local text=string.format("ERROR: Specified destination airport/zone %s does not exist for %s!", _destination, self.alias)
self:E(RAT.id.."ERROR: "..text) self:E(RAT.id.."ERROR: "..text)
@@ -3142,7 +3137,7 @@ function RAT:_PickDeparture(takeoff)
end end
elseif self:_ZoneExists(name) then elseif self:_ZoneExists(name) then
if takeoff==RAT.wp.air then if takeoff==RAT.wp.air then
dep=ZONE:New(name) dep=ZONE:FindByName(name)
else else
self:E(RAT.id..string.format("ERROR! Takeoff is not in air. Cannot use %s as departure.", name)) self:E(RAT.id..string.format("ERROR! Takeoff is not in air. Cannot use %s as departure.", name))
end end
@@ -3254,7 +3249,7 @@ function RAT:_PickDestination(departure, q, minrange, maxrange, random, landing)
end end
elseif self:_ZoneExists(name) then elseif self:_ZoneExists(name) then
if landing==RAT.wp.air then if landing==RAT.wp.air then
dest=ZONE:New(name) dest=ZONE:FindByName(name)
else else
self:E(RAT.id..string.format("ERROR! Landing is not in air. Cannot use zone %s as destination!", name)) self:E(RAT.id..string.format("ERROR! Landing is not in air. Cannot use zone %s as destination!", name))
end end
@@ -4930,12 +4925,12 @@ function RAT:_AirportExists(name)
return false return false
end end
--- Test if a trigger zone defined in the mission editor exists. --- Test if a zone exists.
-- @param #RAT self -- @param #RAT self
-- @param #string name -- @param #string name
-- @return #boolean True if zone exsits, false otherwise. -- @return #boolean True if zone exsits, false otherwise.
function RAT:_ZoneExists(name) function RAT:_ZoneExists(name)
local z=trigger.misc.getZone(name) local z=ZONE:FindByName(name) --trigger.misc.getZone(name) as suggested by @Viking on MOOSE discord #rat
if z then if z then
return true return true
end end

View File

@@ -1207,25 +1207,29 @@ end
-- @return #RANGE self -- @return #RANGE self
function RANGE:SetSRS(PathToSRS, Port, Coalition, Frequency, Modulation, Volume, PathToGoogleKey) function RANGE:SetSRS(PathToSRS, Port, Coalition, Frequency, Modulation, Volume, PathToGoogleKey)
if PathToSRS then if PathToSRS or MSRS.path then
self.useSRS=true self.useSRS=true
self.controlmsrs=MSRS:New(PathToSRS, Frequency or 256, Modulation or radio.modulation.AM, Volume or 1.0) self.controlmsrs=MSRS:New(PathToSRS or MSRS.path, Frequency or 256, Modulation or radio.modulation.AM)
self.controlmsrs:SetPort(Port) self.controlmsrs:SetPort(Port or MSRS.port)
self.controlmsrs:SetCoalition(Coalition or coalition.side.BLUE) self.controlmsrs:SetCoalition(Coalition or coalition.side.BLUE)
self.controlmsrs:SetLabel("RANGEC") self.controlmsrs:SetLabel("RANGEC")
self.controlmsrs:SetVolume(Volume or 1.0)
self.controlsrsQ = MSRSQUEUE:New("CONTROL") self.controlsrsQ = MSRSQUEUE:New("CONTROL")
self.instructmsrs=MSRS:New(PathToSRS, Frequency or 305, Modulation or radio.modulation.AM, Volume or 1.0) self.instructmsrs=MSRS:New(PathToSRS or MSRS.path, Frequency or 305, Modulation or radio.modulation.AM)
self.instructmsrs:SetPort(Port) self.instructmsrs:SetPort(Port or MSRS.port)
self.instructmsrs:SetCoalition(Coalition or coalition.side.BLUE) self.instructmsrs:SetCoalition(Coalition or coalition.side.BLUE)
self.instructmsrs:SetLabel("RANGEI") self.instructmsrs:SetLabel("RANGEI")
self.instructmsrs:SetVolume(Volume or 1.0)
self.instructsrsQ = MSRSQUEUE:New("INSTRUCT") self.instructsrsQ = MSRSQUEUE:New("INSTRUCT")
if PathToGoogleKey then if PathToGoogleKey then
self.controlmsrs:SetGoogle(PathToGoogleKey) self.controlmsrs:SetProviderOptionsGoogle(PathToGoogleKey,PathToGoogleKey)
self.instructmsrs:SetGoogle(PathToGoogleKey) self.controlmsrs:SetProvider(MSRS.Provider.GOOGLE)
self.instructmsrs:SetProviderOptionsGoogle(PathToGoogleKey,PathToGoogleKey)
self.instructmsrs:SetProvider(MSRS.Provider.GOOGLE)
end end
else else
@@ -1737,7 +1741,9 @@ end
-- @param Core.Event#EVENTDATA EventData -- @param Core.Event#EVENTDATA EventData
function RANGE:OnEventBirth( EventData ) function RANGE:OnEventBirth( EventData )
self:F( { eventbirth = EventData } ) self:F( { eventbirth = EventData } )
if not EventData.IniPlayerName then return end
local _unitName = EventData.IniUnitName local _unitName = EventData.IniUnitName
local _unit, _playername = self:_GetPlayerUnitAndName( _unitName ) local _unit, _playername = self:_GetPlayerUnitAndName( _unitName )
@@ -2187,7 +2193,7 @@ function RANGE:onafterExitRange( From, Event, To, player )
local text = "You left the bombing range zone. " local text = "You left the bombing range zone. "
local r=math.random(2) local r=math.random(5)
if r==1 then if r==1 then
text=text.."Have a nice day!" text=text.."Have a nice day!"

View File

@@ -19,7 +19,7 @@
-- --
-- ## Missions: -- ## Missions:
-- --
-- [SCO - Scoring](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/SCO%20-%20Scoring) -- [SCO - Scoring](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Functional/Scoring)
-- --
-- === -- ===
-- --
@@ -78,7 +78,8 @@
-- ### Authors: **FlightControl** -- ### Authors: **FlightControl**
-- --
-- ### Contributions: -- ### Contributions:
-- --
-- * **Applevangelist**: Additional functionality, fixes.
-- * **Wingthor (TAW)**: Testing & Advice. -- * **Wingthor (TAW)**: Testing & Advice.
-- * **Dutch-Baron (TAW)**: Testing & Advice. -- * **Dutch-Baron (TAW)**: Testing & Advice.
-- * **Whisper**: Testing and Advice. -- * **Whisper**: Testing and Advice.
@@ -116,11 +117,13 @@
-- Special targets can be set that will give extra scores to the players when these are destroyed. -- Special targets can be set that will give extra scores to the players when these are destroyed.
-- Use the methods @{#SCORING.AddUnitScore}() and @{#SCORING.RemoveUnitScore}() to specify a special additional score for a specific @{Wrapper.Unit}s. -- Use the methods @{#SCORING.AddUnitScore}() and @{#SCORING.RemoveUnitScore}() to specify a special additional score for a specific @{Wrapper.Unit}s.
-- Use the methods @{#SCORING.AddStaticScore}() and @{#SCORING.RemoveStaticScore}() to specify a special additional score for a specific @{Wrapper.Static}s. -- Use the methods @{#SCORING.AddStaticScore}() and @{#SCORING.RemoveStaticScore}() to specify a special additional score for a specific @{Wrapper.Static}s.
-- Use the method @{#SCORING.SetGroupGroup}() to specify a special additional score for a specific @{Wrapper.Group}s. -- Use the method @{#SCORING.AddScoreSetGroup}() to specify a special additional score for a specific @{Wrapper.Group}s gathered in a @{Core.Set#SET_GROUP}.
-- --
-- local Scoring = SCORING:New( "Scoring File" ) -- local Scoring = SCORING:New( "Scoring File" )
-- Scoring:AddUnitScore( UNIT:FindByName( "Unit #001" ), 200 ) -- Scoring:AddUnitScore( UNIT:FindByName( "Unit #001" ), 200 )
-- Scoring:AddStaticScore( STATIC:FindByName( "Static #1" ), 100 ) -- Scoring:AddStaticScore( STATIC:FindByName( "Static #1" ), 100 )
-- local GroupSet = SET_GROUP:New():FilterPrefixes("RAT"):FilterStart()
-- Scoring:AddScoreSetGroup( GroupSet, 100)
-- --
-- The above grants an additional score of 200 points for Unit #001 and an additional 100 points of Static #1 if these are destroyed. -- The above grants an additional score of 200 points for Unit #001 and an additional 100 points of Static #1 if these are destroyed.
-- Note that later in the mission, one can remove these scores set, for example, when the a goal achievement time limit is over. -- Note that later in the mission, one can remove these scores set, for example, when the a goal achievement time limit is over.
@@ -226,7 +229,7 @@ SCORING = {
ClassID = 0, ClassID = 0,
Players = {}, Players = {},
AutoSave = true, AutoSave = true,
version = "1.17.1" version = "1.18.4"
} }
local _SCORINGCoalition = { local _SCORINGCoalition = {
@@ -245,13 +248,15 @@ local _SCORINGCategory = {
--- Creates a new SCORING object to administer the scoring achieved by players. --- Creates a new SCORING object to administer the scoring achieved by players.
-- @param #SCORING self -- @param #SCORING self
-- @param #string GameName The name of the game. This name is also logged in the CSV score file. -- @param #string GameName The name of the game. This name is also logged in the CSV score file.
-- @param #string SavePath (Optional) Path where to save the CSV file, defaults to your **<User>\\Saved Games\\DCS\\Logs** folder.
-- @param #boolean AutoSave (Optional) If passed as `false`, then swith autosave off.
-- @return #SCORING self -- @return #SCORING self
-- @usage -- @usage
-- --
-- -- Define a new scoring object for the mission Gori Valley. -- -- Define a new scoring object for the mission Gori Valley.
-- ScoringObject = SCORING:New( "Gori Valley" ) -- ScoringObject = SCORING:New( "Gori Valley" )
-- --
function SCORING:New( GameName ) function SCORING:New( GameName, SavePath, AutoSave )
-- Inherits from BASE -- Inherits from BASE
local self = BASE:Inherit( self, BASE:New() ) -- #SCORING local self = BASE:Inherit( self, BASE:New() ) -- #SCORING
@@ -276,9 +281,15 @@ function SCORING:New( GameName )
self:SetMessagesZone( true ) self:SetMessagesZone( true )
-- Scales -- Scales
self:SetScaleDestroyScore( 10 ) self:SetScaleDestroyScore( 10 )
self:SetScaleDestroyPenalty( 30 ) self:SetScaleDestroyPenalty( 30 )
-- Hitting a target multiple times before destoying it should not result in a higger score
-- Multiple hits is typically a results of bombs/missles missing their target but still inflict some spash damage
-- Making this configurable to anyone can enable this anyway if they want
self:SetScoreIncrementOnHit(0)
-- Default fratricide penalty level (maximum penalty that can be assigned to a player before he gets kicked). -- Default fratricide penalty level (maximum penalty that can be assigned to a player before he gets kicked).
self:SetFratricide( self.ScaleDestroyPenalty * 3 ) self:SetFratricide( self.ScaleDestroyPenalty * 3 )
self.penaltyonfratricide = true self.penaltyonfratricide = true
@@ -308,7 +319,8 @@ function SCORING:New( GameName )
end ) end )
-- Create the CSV file. -- Create the CSV file.
self.AutoSave = true self.AutoSavePath = SavePath
self.AutoSave = AutoSave or true
self:OpenCSV( GameName ) self:OpenCSV( GameName )
return self return self
@@ -422,6 +434,31 @@ function SCORING:AddScoreGroup( ScoreGroup, Score )
return self return self
end end
--- Specify a special additional score for a @{Core.Set#SET_GROUP}.
-- @param #SCORING self
-- @param Core.Set#SET_GROUP Set The @{Core.Set#SET_GROUP} for which each @{Wrapper.Unit} in each Group a Score is given.
-- @param #number Score The Score value.
-- @return #SCORING
function SCORING:AddScoreSetGroup(Set, Score)
local set = Set:GetSetObjects()
for _,_group in pairs (set) do
if _group and _group:IsAlive() then
self:AddScoreGroup(_group,Score)
end
end
local function AddScore(group)
self:AddScoreGroup(group,Score)
end
function Set:OnAfterAdded(From,Event,To,ObjectName,Object)
AddScore(Object)
end
return self
end
--- Add a @{Core.Zone} to define additional scoring when any object is destroyed in that zone. --- Add a @{Core.Zone} to define additional scoring when any object is destroyed in that zone.
-- Note that if a @{Core.Zone} with the same name is already within the scoring added, the @{Core.Zone} (type) and Score will be replaced! -- Note that if a @{Core.Zone} with the same name is already within the scoring added, the @{Core.Zone} (type) and Score will be replaced!
-- This allows for a dynamic destruction zone evolution within your mission. -- This allows for a dynamic destruction zone evolution within your mission.
@@ -467,6 +504,16 @@ function SCORING:SetMessagesHit( OnOff )
return self return self
end end
--- Configure to increment score after a target has been hit.
-- @param #SCORING self
-- @param #number score amount of point to inclement score on each hit
-- @return #SCORING
function SCORING:SetScoreIncrementOnHit( score )
self.ScoreIncrementOnHit = score
return self
end
--- If to send messages after a target has been hit. --- If to send messages after a target has been hit.
-- @param #SCORING self -- @param #SCORING self
-- @return #boolean -- @return #boolean
@@ -885,6 +932,7 @@ function SCORING:OnEventBirth( Event )
Event.IniUnit.BirthTime = timer.getTime() Event.IniUnit.BirthTime = timer.getTime()
if PlayerName then if PlayerName then
self:_AddPlayerFromUnit( Event.IniUnit ) self:_AddPlayerFromUnit( Event.IniUnit )
self.Players[PlayerName].PlayerKills = 0
self:SetScoringMenu( Event.IniGroup ) self:SetScoringMenu( Event.IniGroup )
end end
end end
@@ -1013,11 +1061,11 @@ function SCORING:_EventOnHit( Event )
PlayerHit.PenaltyHit = PlayerHit.PenaltyHit or 0 PlayerHit.PenaltyHit = PlayerHit.PenaltyHit or 0
PlayerHit.TimeStamp = PlayerHit.TimeStamp or 0 PlayerHit.TimeStamp = PlayerHit.TimeStamp or 0
PlayerHit.UNIT = PlayerHit.UNIT or TargetUNIT PlayerHit.UNIT = PlayerHit.UNIT or TargetUNIT
-- After an instant kill we can't compute the thread level anymore. To fix this we compute at OnEventBirth -- After an instant kill we can't compute the threat level anymore. To fix this we compute at OnEventBirth
if PlayerHit.UNIT.ThreatType == nil then if PlayerHit.UNIT.ThreatType == nil then
PlayerHit.ThreatLevel, PlayerHit.ThreatType = PlayerHit.UNIT:GetThreatLevel() PlayerHit.ThreatLevel, PlayerHit.ThreatType = PlayerHit.UNIT:GetThreatLevel()
-- if this fails for some reason, set a good default value -- if this fails for some reason, set a good default value
if PlayerHit.ThreatType == nil then if PlayerHit.ThreatType == nil or PlayerHit.ThreatType == "" then
PlayerHit.ThreatLevel = 1 PlayerHit.ThreatLevel = 1
PlayerHit.ThreatType = "Unknown" PlayerHit.ThreatType = "Unknown"
end end
@@ -1025,7 +1073,7 @@ function SCORING:_EventOnHit( Event )
PlayerHit.ThreatLevel = PlayerHit.UNIT.ThreatLevel PlayerHit.ThreatLevel = PlayerHit.UNIT.ThreatLevel
PlayerHit.ThreatType = PlayerHit.UNIT.ThreatType PlayerHit.ThreatType = PlayerHit.UNIT.ThreatType
end end
-- Only grant hit scores if there was more than one second between the last hit. -- Only grant hit scores if there was more than one second between the last hit.
if timer.getTime() - PlayerHit.TimeStamp > 1 then if timer.getTime() - PlayerHit.TimeStamp > 1 then
PlayerHit.TimeStamp = timer.getTime() PlayerHit.TimeStamp = timer.getTime()
@@ -1060,10 +1108,8 @@ function SCORING:_EventOnHit( Event )
end end
self:ScoreCSV( InitPlayerName, TargetPlayerName, "HIT_PENALTY", 1, -10, InitUnitName, InitUnitCoalition, InitUnitCategory, InitUnitType, TargetUnitName, TargetUnitCoalition, TargetUnitCategory, TargetUnitType ) self:ScoreCSV( InitPlayerName, TargetPlayerName, "HIT_PENALTY", 1, -10, InitUnitName, InitUnitCoalition, InitUnitCategory, InitUnitType, TargetUnitName, TargetUnitCoalition, TargetUnitCategory, TargetUnitType )
else else
-- Hitting a target multiple times before destoying it should not result in a higger score Player.Score = Player.Score + self.ScoreIncrementOnHit
-- Multiple hits is typically a results of bombs/missles missing their target but still inflict some spash damage PlayerHit.Score = PlayerHit.Score + self.ScoreIncrementOnHit
-- Player.Score = Player.Score + 1
-- PlayerHit.Score = PlayerHit.Score + 1
PlayerHit.ScoreHit = PlayerHit.ScoreHit + 1 PlayerHit.ScoreHit = PlayerHit.ScoreHit + 1
if TargetPlayerName ~= nil then -- It is a player hitting another player ... if TargetPlayerName ~= nil then -- It is a player hitting another player ...
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. InitPlayerName .. "' hit enemy player '" .. TargetPlayerName .. "' " .. TargetUnitCategory .. " ( " .. TargetType .. " ) " .. PlayerHit.ScoreHit .. " times. " .. MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. InitPlayerName .. "' hit enemy player '" .. TargetPlayerName .. "' " .. TargetUnitCategory .. " ( " .. TargetType .. " ) " .. PlayerHit.ScoreHit .. " times. " ..
@@ -1126,9 +1172,9 @@ function SCORING:_EventOnHit( Event )
PlayerHit.PenaltyHit = PlayerHit.PenaltyHit or 0 PlayerHit.PenaltyHit = PlayerHit.PenaltyHit or 0
PlayerHit.TimeStamp = PlayerHit.TimeStamp or 0 PlayerHit.TimeStamp = PlayerHit.TimeStamp or 0
PlayerHit.UNIT = PlayerHit.UNIT or TargetUNIT PlayerHit.UNIT = PlayerHit.UNIT or TargetUNIT
-- After an instant kill we can't compute the thread level anymore. To fix this we compute at OnEventBirth -- After an instant kill we can't compute the threat level anymore. To fix this we compute at OnEventBirth
if PlayerHit.UNIT.ThreatType == nil then if PlayerHit.UNIT.ThreatType == nil then
PlayerHit.ThreatLevel, PlayerHit.ThreatType = PlayerHit.UNIT:GetThreatLevel() PlayerHit.ThreatLevel, PlayerHit.ThreatType = PlayerHit.UNIT:GetThreatLevel()
-- if this fails for some reason, set a good default value -- if this fails for some reason, set a good default value
if PlayerHit.ThreatType == nil then if PlayerHit.ThreatType == nil then
PlayerHit.ThreatLevel = 1 PlayerHit.ThreatLevel = 1
@@ -1163,10 +1209,8 @@ function SCORING:_EventOnHit( Event )
:ToCoalitionIf( Event.WeaponCoalition, self:IfMessagesHit() and self:IfMessagesToCoalition() ) :ToCoalitionIf( Event.WeaponCoalition, self:IfMessagesHit() and self:IfMessagesToCoalition() )
self:ScoreCSV( Event.WeaponPlayerName, TargetPlayerName, "HIT_PENALTY", 1, -10, Event.WeaponName, Event.WeaponCoalition, Event.WeaponCategory, Event.WeaponTypeName, TargetUnitName, TargetUnitCoalition, TargetUnitCategory, TargetUnitType ) self:ScoreCSV( Event.WeaponPlayerName, TargetPlayerName, "HIT_PENALTY", 1, -10, Event.WeaponName, Event.WeaponCoalition, Event.WeaponCategory, Event.WeaponTypeName, TargetUnitName, TargetUnitCoalition, TargetUnitCategory, TargetUnitType )
else else
-- Hitting a target multiple times before destoying it should not result in a higger score Player.Score = Player.Score + self.ScoreIncrementOnHit
-- Multiple hits is typically a results of bombs/missles missing their target but still inflict some spash damage PlayerHit.Score = PlayerHit.Score + self.ScoreIncrementOnHit
-- Player.Score = Player.Score + 1
-- PlayerHit.Score = PlayerHit.Score + 1
PlayerHit.ScoreHit = PlayerHit.ScoreHit + 1 PlayerHit.ScoreHit = PlayerHit.ScoreHit + 1
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. Event.WeaponPlayerName .. "' hit enemy target " .. TargetUnitCategory .. " ( " .. TargetType .. " ) " .. MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. Event.WeaponPlayerName .. "' hit enemy target " .. TargetUnitCategory .. " ( " .. TargetType .. " ) " ..
"Score: " .. PlayerHit.Score .. ". Score Total:" .. Player.Score - Player.Penalty, "Score: " .. PlayerHit.Score .. ". Score Total:" .. Player.Score - Player.Penalty,
@@ -1274,13 +1318,18 @@ function SCORING:_EventOnDeadOrCrash( Event )
TargetDestroy.Penalty = TargetDestroy.Penalty + ThreatPenalty TargetDestroy.Penalty = TargetDestroy.Penalty + ThreatPenalty
TargetDestroy.PenaltyDestroy = TargetDestroy.PenaltyDestroy + 1 TargetDestroy.PenaltyDestroy = TargetDestroy.PenaltyDestroy + 1
--self:OnKillPvP(PlayerName, TargetPlayerName, true, TargetThreatLevel, Player.ThreatLevel, ThreatPenalty)
if Player.HitPlayers[TargetPlayerName] then -- A player destroyed another player if Player.HitPlayers[TargetPlayerName] then -- A player destroyed another player
self:OnKillPvP(PlayerName, TargetPlayerName, true)
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. PlayerName .. "' destroyed friendly player '" .. TargetPlayerName .. "' " .. TargetUnitCategory .. " ( " .. ThreatTypeTarget .. " ) " .. MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. PlayerName .. "' destroyed friendly player '" .. TargetPlayerName .. "' " .. TargetUnitCategory .. " ( " .. ThreatTypeTarget .. " ) " ..
"Penalty: -" .. ThreatPenalty .. " = " .. Player.Score - Player.Penalty, "Penalty: -" .. ThreatPenalty .. " = " .. Player.Score - Player.Penalty,
MESSAGE.Type.Information ) MESSAGE.Type.Information )
:ToAllIf( self:IfMessagesDestroy() and self:IfMessagesToAll() ) :ToAllIf( self:IfMessagesDestroy() and self:IfMessagesToAll() )
:ToCoalitionIf( InitCoalition, self:IfMessagesDestroy() and self:IfMessagesToCoalition() ) :ToCoalitionIf( InitCoalition, self:IfMessagesDestroy() and self:IfMessagesToCoalition() )
else else
self:OnKillPvE(PlayerName, TargetUnitName, true, TargetThreatLevel, Player.ThreatLevel, ThreatPenalty)
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. PlayerName .. "' destroyed friendly target " .. TargetUnitCategory .. " ( " .. ThreatTypeTarget .. " ) " .. MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. PlayerName .. "' destroyed friendly target " .. TargetUnitCategory .. " ( " .. ThreatTypeTarget .. " ) " ..
"Penalty: -" .. ThreatPenalty .. " = " .. Player.Score - Player.Penalty, "Penalty: -" .. ThreatPenalty .. " = " .. Player.Score - Player.Penalty,
MESSAGE.Type.Information ) MESSAGE.Type.Information )
@@ -1303,12 +1352,19 @@ function SCORING:_EventOnDeadOrCrash( Event )
TargetDestroy.Score = TargetDestroy.Score + ThreatScore TargetDestroy.Score = TargetDestroy.Score + ThreatScore
TargetDestroy.ScoreDestroy = TargetDestroy.ScoreDestroy + 1 TargetDestroy.ScoreDestroy = TargetDestroy.ScoreDestroy + 1
if Player.HitPlayers[TargetPlayerName] then -- A player destroyed another player if Player.HitPlayers[TargetPlayerName] then -- A player destroyed another player
if Player.PlayerKills ~= nil then
Player.PlayerKills = Player.PlayerKills + 1
else
Player.PlayerKills = 1
end
self:OnKillPvP(PlayerName, TargetPlayerName, false, TargetThreatLevel, Player.ThreatLevel, ThreatScore)
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. PlayerName .. "' destroyed enemy player '" .. TargetPlayerName .. "' " .. TargetUnitCategory .. " ( " .. ThreatTypeTarget .. " ) " .. MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. PlayerName .. "' destroyed enemy player '" .. TargetPlayerName .. "' " .. TargetUnitCategory .. " ( " .. ThreatTypeTarget .. " ) " ..
"Score: +" .. ThreatScore .. " = " .. Player.Score - Player.Penalty, "Score: +" .. ThreatScore .. " = " .. Player.Score - Player.Penalty,
MESSAGE.Type.Information ) MESSAGE.Type.Information )
:ToAllIf( self:IfMessagesDestroy() and self:IfMessagesToAll() ) :ToAllIf( self:IfMessagesDestroy() and self:IfMessagesToAll() )
:ToCoalitionIf( InitCoalition, self:IfMessagesDestroy() and self:IfMessagesToCoalition() ) :ToCoalitionIf( InitCoalition, self:IfMessagesDestroy() and self:IfMessagesToCoalition() )
else else
self:OnKillPvE(PlayerName, TargetUnitName, false, TargetThreatLevel, Player.ThreatLevel, ThreatScore)
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. PlayerName .. "' destroyed enemy " .. TargetUnitCategory .. " ( " .. ThreatTypeTarget .. " ) " .. MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. PlayerName .. "' destroyed enemy " .. TargetUnitCategory .. " ( " .. ThreatTypeTarget .. " ) " ..
"Score: +" .. ThreatScore .. " = " .. Player.Score - Player.Penalty, "Score: +" .. ThreatScore .. " = " .. Player.Score - Player.Penalty,
MESSAGE.Type.Information ) MESSAGE.Type.Information )
@@ -1786,10 +1842,11 @@ end
function SCORING:OpenCSV( ScoringCSV ) function SCORING:OpenCSV( ScoringCSV )
self:F( ScoringCSV ) self:F( ScoringCSV )
if lfs and io and os and self.AutoSave then if lfs and io and os and self.AutoSave == true then
if ScoringCSV then if ScoringCSV then
self.ScoringCSV = ScoringCSV self.ScoringCSV = ScoringCSV
local fdir = lfs.writedir() .. [[Logs\]] .. self.ScoringCSV .. " " .. os.date( "%Y-%m-%d %H-%M-%S" ) .. ".csv" local path = self.AutoSavePath or lfs.writedir() .. [[Logs\]]
local fdir = path .. self.ScoringCSV .. " " .. os.date( "%Y-%m-%d %H-%M-%S" ) .. ".csv"
self.CSVFile, self.err = io.open( fdir, "w+" ) self.CSVFile, self.err = io.open( fdir, "w+" )
if not self.CSVFile then if not self.CSVFile then
@@ -1907,3 +1964,26 @@ function SCORING:SwitchAutoSave(OnOff)
self.AutoSave = OnOff self.AutoSave = OnOff
return self return self
end end
--- Handles the event when one player kill another player
-- @param #SCORING self
-- @param #string PlayerName The attacking player
-- @param #string TargetPlayerName The name of the killed player
-- @param #boolean IsTeamKill true if this kill was a team kill
-- @param #number TargetThreatLevel Threat level of the target
-- @param #number PlayerThreatLevel Threat level of the player
-- @param #number Score The score based on both threat levels
function SCORING:OnKillPvP(PlayerName, TargetPlayerName, IsTeamKill, TargetThreatLevel, PlayerThreatLevel, Score)
end
--- Handles the event when one player kill another player
-- @param #SCORING self
-- @param #string PlayerName The attacking player
-- @param #string TargetUnitName the name of the killed unit
-- @param #boolean IsTeamKill true if this kill was a team kill
-- @param #number TargetThreatLevel Threat level of the target
-- @param #number PlayerThreatLevel Threat level of the player
-- @param #number Score The score based on both threat levels
function SCORING:OnKillPvE(PlayerName, TargetUnitName, IsTeamKill, TargetThreatLevel, PlayerThreatLevel, Score)
end

View File

@@ -13,13 +13,13 @@
-- --
-- ## Missions: -- ## Missions:
-- --
-- [SEV - SEAD Evasion](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/SEV%20-%20SEAD%20Evasion) -- [SEV - SEAD Evasion](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Functional/Sead)
-- --
-- === -- ===
-- --
-- ### Authors: **FlightControl**, **applevangelist** -- ### Authors: **applevangelist**, **FlightControl**
-- --
-- Last Update: Oct 2023 -- Last Update: Dec 2023
-- --
-- === -- ===
-- --
@@ -144,7 +144,7 @@ function SEAD:New( SEADGroupPrefixes, Padding )
self:AddTransition("*", "ManageEvasion", "*") self:AddTransition("*", "ManageEvasion", "*")
self:AddTransition("*", "CalculateHitZone", "*") self:AddTransition("*", "CalculateHitZone", "*")
self:I("*** SEAD - Started Version 0.4.5") self:I("*** SEAD - Started Version 0.4.6")
return self return self
end end
@@ -320,9 +320,6 @@ function SEAD:onafterCalculateHitZone(From,Event,To,SEADWeapon,pos0,height,SEADG
end end
local seadset = SET_GROUP:New():FilterPrefixes(self.SEADGroupPrefixes):FilterZones({targetzone}):FilterOnce() local seadset = SET_GROUP:New():FilterPrefixes(self.SEADGroupPrefixes):FilterZones({targetzone}):FilterOnce()
local tgtcoord = targetzone:GetRandomPointVec2()
--if tgtcoord and tgtcoord.ClassName == "COORDINATE" then
--local tgtgrp = seadset:FindNearestGroupFromPointVec2(tgtcoord)
local tgtgrp = seadset:GetRandom() local tgtgrp = seadset:GetRandom()
local _targetgroup = nil local _targetgroup = nil
local _targetgroupname = "none" local _targetgroupname = "none"
@@ -401,7 +398,7 @@ function SEAD:onafterManageEvasion(From,Event,To,_targetskill,_targetgroup,SEADP
grp:EnableEmission(false) grp:EnableEmission(false)
end end
grp:OptionAlarmStateGreen() -- needed else we cannot move around grp:OptionAlarmStateGreen() -- needed else we cannot move around
grp:RelocateGroundRandomInRadius(20,300,false,false,"Diamond") grp:RelocateGroundRandomInRadius(20,300,false,false,"Diamond",true)
if self.UseCallBack then if self.UseCallBack then
local object = self.CallBack local object = self.CallBack
object:SeadSuppressionStart(grp,name,attacker) object:SeadSuppressionStart(grp,name,attacker)

View File

@@ -11,7 +11,7 @@
-- --
-- ## Missions: -- ## Missions:
-- --
-- ### [SHORAD - Short Range Air Defense](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/SRD%20-%20SHORAD%20Defense) -- ### [SHORAD - Short Range Air Defense](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Functional/Shorad)
-- --
-- === -- ===
-- --

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@@ -0,0 +1,590 @@
--- **Functional** - TIRESIAS - manages AI behaviour.
--
-- ===
--
-- The @{#TIRESIAS} class is working in the back to keep your large-scale ground units in check.
--
-- ## Features:
--
-- * Designed to keep CPU and Network usage lower on missions with a lot of ground units.
-- * Does not affect ships to keep the Navy guys happy.
-- * Does not affect OpsGroup type groups.
-- * Distinguishes between SAM groups, AAA groups and other ground groups.
-- * Exceptions can be defined to keep certain actions going.
-- * Works coalition-independent in the back
-- * Easy setup.
--
-- ===
--
-- ## Missions:
--
-- ### [TIRESIAS](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master)
--
-- ===
--
-- ### Author : **applevangelist **
--
-- @module Functional.Tiresias
-- @image Functional.Tiresias.jpg
--
-- Last Update: Dec 2023
-------------------------------------------------------------------------
--- **TIRESIAS** class, extends Core.Base#BASE
-- @type TIRESIAS
-- @field #string ClassName
-- @field #booelan debug
-- @field #string version
-- @field #number Interval
-- @field Core.Set#SET_GROUP GroundSet
-- @field #number Coalition
-- @field Core.Set#SET_GROUP VehicleSet
-- @field Core.Set#SET_GROUP AAASet
-- @field Core.Set#SET_GROUP SAMSet
-- @field Core.Set#SET_GROUP ExceptionSet
-- @field Core.Set#SET_OPSGROUP OpsGroupSet
-- @field #number AAARange
-- @field #number HeloSwitchRange
-- @field #number PlaneSwitchRange
-- @field Core.Set#SET_GROUP FlightSet
-- @field #boolean SwitchAAA
-- @extends Core.Fsm#FSM
---
-- @type TIRESIAS.Data
-- @field #string type
-- @field #number range
-- @field #boolean invisible
-- @field #boolean AIOff
-- @field #boolean exception
--- *Tiresias, Greek demi-god and shapeshifter, blinded by the Gods, works as oracle for you.* (Wiki)
--
-- ===
--
-- ## TIRESIAS Concept
--
-- * Designed to keep CPU and Network usage lower on missions with a lot of ground units.
-- * Does not affect ships to keep the Navy guys happy.
-- * Does not affect OpsGroup type groups.
-- * Distinguishes between SAM groups, AAA groups and other ground groups.
-- * Exceptions can be defined in SET_GROUP objects to keep certain actions going.
-- * Works coalition-independent in the back
-- * Easy setup.
--
-- ## Setup
--
-- Setup is a one-liner:
--
-- local blinder = TIRESIAS:New()
--
-- Optionally you can set up exceptions, e.g. for convoys driving around
--
-- local exceptionset = SET_GROUP:New():FilterCoalitions("red"):FilterPrefixes("Convoy"):FilterStart()
-- local blinder = TIRESIAS:New()
-- blinder:AddExceptionSet(exceptionset)
--
-- Options
--
-- -- Setup different radius for activation around helo and airplane groups (applies to AI and humans)
-- blinder:SetActivationRanges(10,25) -- defaults are 10, and 25
--
-- -- Setup engagement ranges for AAA (non-advanced SAM units like Flaks etc) and if you want them to be AIOff
-- blinder:SetAAARanges(60,true) -- defaults are 60, and true
--
-- @field #TIRESIAS
TIRESIAS = {
ClassName = "TIRESIAS",
debug = false,
version = "0.0.4",
Interval = 20,
GroundSet = nil,
VehicleSet = nil,
AAASet = nil,
SAMSet = nil,
ExceptionSet = nil,
AAARange = 60, -- 60%
HeloSwitchRange = 10, -- NM
PlaneSwitchRange = 25, -- NM
SwitchAAA = true,
}
--- [USER] Create a new Tiresias object and start it up.
-- @param #TIRESIAS self
-- @return #TIRESIAS self
function TIRESIAS:New()
-- Inherit everything from FSM class.
local self = BASE:Inherit(self, FSM:New()) -- #TIRESIAS
--- FSM Functions ---
-- Start State.
self:SetStartState("Stopped")
-- Add FSM transitions.
-- From State --> Event --> To State
self:AddTransition("Stopped", "Start", "Running") -- Start FSM.
self:AddTransition("*", "Status", "*") -- TIRESIAS status update.
self:AddTransition("*", "Stop", "Stopped") -- Stop FSM.
self.ExceptionSet = SET_GROUP:New():Clear(false)
self:HandleEvent(EVENTS.PlayerEnterAircraft,self._EventHandler)
self.lid = string.format("TIRESIAS %s | ",self.version)
self:I(self.lid.."Managing ground groups!")
--- Triggers the FSM event "Stop". Stops TIRESIAS and all its event handlers.
-- @function [parent=#TIRESIAS] Stop
-- @param #TIRESIAS self
--- Triggers the FSM event "Stop" after a delay. Stops TIRESIAS and all its event handlers.
-- @function [parent=#TIRESIAS] __Stop
-- @param #TIRESIAS self
-- @param #number delay Delay in seconds.
--- Triggers the FSM event "Start". Starts TIRESIAS and all its event handlers. Note - `:New()` already starts the instance.
-- @function [parent=#TIRESIAS] Start
-- @param #TIRESIAS self
--- Triggers the FSM event "Start" after a delay. Starts TIRESIAS and all its event handlers. Note - `:New()` already starts the instance.
-- @function [parent=#TIRESIAS] __Start
-- @param #TIRESIAS self
-- @param #number delay Delay in seconds.
self:__Start(1)
return self
end
-------------------------------------------------------------------------------------------------------------
--
-- Helper Functions
--
-------------------------------------------------------------------------------------------------------------
---[USER] Set activation radius for Helos and Planes in Nautical Miles.
-- @param #TIRESIAS self
-- @param #number HeloMiles Radius around a Helicopter in which AI ground units will be activated. Defaults to 10NM.
-- @param #number PlaneMiles Radius around an Airplane in which AI ground units will be activated. Defaults to 25NM.
-- @return #TIRESIAS self
function TIRESIAS:SetActivationRanges(HeloMiles,PlaneMiles)
self.HeloSwitchRange = HeloMiles or 10
self.PlaneSwitchRange = PlaneMiles or 25
return self
end
---[USER] Set AAA Ranges - AAA equals non-SAM systems which qualify as AAA in DCS world.
-- @param #TIRESIAS self
-- @param #number FiringRange The engagement range that AAA units will be set to. Can be 0 to 100 (percent). Defaults to 60.
-- @param #boolean SwitchAAA Decide if these system will have their AI switched off, too. Defaults to true.
-- @return #TIRESIAS self
function TIRESIAS:SetAAARanges(FiringRange,SwitchAAA)
self.AAARange = FiringRange or 60
self.SwitchAAA = (SwitchAAA == false) and false or true
return self
end
--- [USER] Add a SET_GROUP of GROUP objects as exceptions. Can be done multiple times.
-- @param #TIRESIAS self
-- @param Core.Set#SET_GROUP Set to add to the exception list.
-- @return #TIRESIAS self
function TIRESIAS:AddExceptionSet(Set)
self:T(self.lid.."AddExceptionSet")
local exceptions = self.ExceptionSet
Set:ForEachGroupAlive(
function(grp)
if not grp.Tiresias then
grp.Tiresias = { -- #TIRESIAS.Data
type = "Exception",
exception = true,
}
exceptions:AddGroup(grp,true)
end
BASE:I("TIRESIAS: Added exception group: "..grp:GetName())
end
)
return self
end
--- [INTERNAL] Filter Function
-- @param Wrapper.Group#GROUP Group
-- @return #boolean isin
function TIRESIAS._FilterNotAAA(Group)
local grp = Group -- Wrapper.Group#GROUP
local isaaa = grp:IsAAA()
if isaaa == true and grp:IsGround() and not grp:IsShip() then
return false -- remove from SET
else
return true -- keep in SET
end
end
--- [INTERNAL] Filter Function
-- @param Wrapper.Group#GROUP Group
-- @return #boolean isin
function TIRESIAS._FilterNotSAM(Group)
local grp = Group -- Wrapper.Group#GROUP
local issam = grp:IsSAM()
if issam == true and grp:IsGround() and not grp:IsShip() then
return false -- remove from SET
else
return true -- keep in SET
end
end
--- [INTERNAL] Filter Function
-- @param Wrapper.Group#GROUP Group
-- @return #boolean isin
function TIRESIAS._FilterAAA(Group)
local grp = Group -- Wrapper.Group#GROUP
local isaaa = grp:IsAAA()
if isaaa == true and grp:IsGround() and not grp:IsShip() then
return true -- remove from SET
else
return false -- keep in SET
end
end
--- [INTERNAL] Filter Function
-- @param Wrapper.Group#GROUP Group
-- @return #boolean isin
function TIRESIAS._FilterSAM(Group)
local grp = Group -- Wrapper.Group#GROUP
local issam = grp:IsSAM()
if issam == true and grp:IsGround() and not grp:IsShip() then
return true -- remove from SET
else
return false -- keep in SET
end
end
--- [INTERNAL] Init Groups
-- @param #TIRESIAS self
-- @return #TIRESIAS self
function TIRESIAS:_InitGroups()
self:T(self.lid.."_InitGroups")
-- Set all groups invisible/motionless
local EngageRange = self.AAARange
local SwitchAAA = self.SwitchAAA
--- AAA
self.AAASet:ForEachGroupAlive(
function(grp)
if not grp.Tiresias then
grp:OptionEngageRange(EngageRange)
grp:SetCommandInvisible(true)
if SwitchAAA then
grp:SetAIOff()
grp:EnableEmission(false)
end
grp.Tiresias = { -- #TIRESIAS.Data
type = "AAA",
invisible = true,
range = EngageRange,
exception = false,
AIOff = SwitchAAA,
}
end
if grp.Tiresias and (not grp.Tiresias.exception == true) then
if grp.Tiresias.invisible and grp.Tiresias.invisible == false then
grp:SetCommandInvisible(true)
grp.Tiresias.invisible = true
if SwitchAAA then
grp:SetAIOff()
grp:EnableEmission(false)
grp.Tiresias.AIOff = true
end
end
end
--BASE:I(string.format("Init/Switch off AAA %s (Exception %s)",grp:GetName(),tostring(grp.Tiresias.exception)))
end
)
--- Vehicles
self.VehicleSet:ForEachGroupAlive(
function(grp)
if not grp.Tiresias then
grp:SetAIOff()
grp:SetCommandInvisible(true)
grp.Tiresias = { -- #TIRESIAS.Data
type = "Vehicle",
invisible = true,
AIOff = true,
exception = false,
}
end
if grp.Tiresias and (not grp.Tiresias.exception == true) then
if grp.Tiresias and grp.Tiresias.invisible and grp.Tiresias.invisible == false then
grp:SetCommandInvisible(true)
grp:SetAIOff()
grp.Tiresias.invisible = true
end
end
--BASE:I(string.format("Init/Switch off Vehicle %s (Exception %s)",grp:GetName(),tostring(grp.Tiresias.exception)))
end
)
--- SAM
self.SAMSet:ForEachGroupAlive(
function(grp)
if not grp.Tiresias then
grp:SetCommandInvisible(true)
grp.Tiresias = { -- #TIRESIAS.Data
type = "SAM",
invisible = true,
exception = false,
}
end
if grp.Tiresias and (not grp.Tiresias.exception == true) then
if grp.Tiresias and grp.Tiresias.invisible and grp.Tiresias.invisible == false then
grp:SetCommandInvisible(true)
grp.Tiresias.invisible = true
end
end
--BASE:I(string.format("Init/Switch off SAM %s (Exception %s)",grp:GetName(),tostring(grp.Tiresias.exception)))
end
)
return self
end
--- [INTERNAL] Event handler function
-- @param #TIRESIAS self
-- @param Core.Event#EVENTDATA EventData
-- @return #TIRESIAS self
function TIRESIAS:_EventHandler(EventData)
self:T(string.format("%s Event = %d",self.lid, EventData.id))
local event = EventData -- Core.Event#EVENTDATA
if event.id == EVENTS.PlayerEnterAircraft or event.id == EVENTS.PlayerEnterUnit then
--local _coalition = event.IniCoalition
--if _coalition ~= self.Coalition then
-- return --ignore!
--end
local unitname = event.IniUnitName or "none"
local _unit = event.IniUnit
local _group = event.IniGroup
if _group and _group:IsAlive() then
local radius = self.PlaneSwitchRange
if _group:IsHelicopter() then
radius = self.HeloSwitchRange
end
self:_SwitchOnGroups(_group,radius)
end
end
return self
end
--- [INTERNAL] Switch Groups Behaviour
-- @param #TIRESIAS self
-- @param Wrapper.Group#GROUP group
-- @param #number radius Radius in NM
-- @return #TIRESIAS self
function TIRESIAS:_SwitchOnGroups(group,radius)
self:T(self.lid.."_SwitchOnGroups "..group:GetName().." Radius "..radius.." NM")
local zone = ZONE_GROUP:New("Zone-"..group:GetName(),group,UTILS.NMToMeters(radius))
local ground = SET_GROUP:New():FilterCategoryGround():FilterZones({zone}):FilterOnce()
local count = ground:CountAlive()
if self.debug then
local text = string.format("There are %d groups around this plane or helo!",count)
self:I(text)
end
local SwitchAAA = self.SwitchAAA
if ground:CountAlive() > 0 then
ground:ForEachGroupAlive(
function(grp)
if grp.Tiresias and grp.Tiresias.type and (not grp.Tiresias.exception == true ) then
if grp.Tiresias.invisible == true then
grp:SetCommandInvisible(false)
grp.Tiresias.invisible = false
end
if grp.Tiresias.type == "Vehicle" and grp.Tiresias.AIOff and grp.Tiresias.AIOff == true then
grp:SetAIOn()
grp.Tiresias.AIOff = false
end
if SwitchAAA and grp.Tiresias.type == "AAA" and grp.Tiresias.AIOff and grp.Tiresias.AIOff == true then
grp:SetAIOn()
grp:EnableEmission(true)
grp.Tiresias.AIOff = false
end
--BASE:I(string.format("TIRESIAS - Switch on %s %s (Exception %s)",tostring(grp.Tiresias.type),grp:GetName(),tostring(grp.Tiresias.exception)))
else
BASE:E("TIRESIAS - This group has not been initialized or is an exception!")
end
end
)
end
return self
end
-------------------------------------------------------------------------------------------------------------
--
-- FSM Functions
--
-------------------------------------------------------------------------------------------------------------
--- [INTERNAL] FSM Function
-- @param #TIRESIAS self
-- @param #string From
-- @param #string Event
-- @param #string To
-- @return #TIRESIAS self
function TIRESIAS:onafterStart(From, Event, To)
self:T({From, Event, To})
local VehicleSet = SET_GROUP:New():FilterCategoryGround():FilterFunction(TIRESIAS._FilterNotAAA):FilterFunction(TIRESIAS._FilterNotSAM):FilterStart()
local AAASet = SET_GROUP:New():FilterCategoryGround():FilterFunction(TIRESIAS._FilterAAA):FilterStart()
local SAMSet = SET_GROUP:New():FilterCategoryGround():FilterFunction(TIRESIAS._FilterSAM):FilterStart()
local OpsGroupSet = SET_OPSGROUP:New():FilterActive(true):FilterStart()
self.FlightSet = SET_GROUP:New():FilterCategories({"plane","helicopter"}):FilterStart()
local EngageRange = self.AAARange
local ExceptionSet = self.ExceptionSet
if self.ExceptionSet then
function ExceptionSet:OnAfterAdded(From,Event,To,ObjectName,Object)
BASE:I("TIRESIAS: EXCEPTION Object Added: "..Object:GetName())
if Object and Object:IsAlive() then
Object.Tiresias = { -- #TIRESIAS.Data
type = "Exception",
exception = true,
}
Object:SetAIOn()
Object:SetCommandInvisible(false)
Object:EnableEmission(true)
end
end
local OGS = OpsGroupSet:GetAliveSet()
for _,_OG in pairs(OGS or {}) do
local OG = _OG -- Ops.OpsGroup#OPSGROUP
local grp = OG:GetGroup()
ExceptionSet:AddGroup(grp,true)
end
function OpsGroupSet:OnAfterAdded(From,Event,To,ObjectName,Object)
local grp = Object:GetGroup()
ExceptionSet:AddGroup(grp,true)
end
end
function VehicleSet:OnAfterAdded(From,Event,To,ObjectName,Object)
BASE:I("TIRESIAS: VEHCILE Object Added: "..Object:GetName())
if Object and Object:IsAlive() then
Object:SetAIOff()
Object:SetCommandInvisible(true)
Object.Tiresias = { -- #TIRESIAS.Data
type = "Vehicle",
invisible = true,
AIOff = true,
exception = false,
}
end
end
local SwitchAAA = self.SwitchAAA
function AAASet:OnAfterAdded(From,Event,To,ObjectName,Object)
if Object and Object:IsAlive() then
BASE:I("TIRESIAS: AAA Object Added: "..Object:GetName())
Object:OptionEngageRange(EngageRange)
Object:SetCommandInvisible(true)
if SwitchAAA then
Object:SetAIOff()
Object:EnableEmission(false)
end
Object.Tiresias = { -- #TIRESIAS.Data
type = "AAA",
invisible = true,
range = EngageRange,
exception = false,
AIOff = SwitchAAA,
}
end
end
function SAMSet:OnAfterAdded(From,Event,To,ObjectName,Object)
if Object and Object:IsAlive() then
BASE:I("TIRESIAS: SAM Object Added: "..Object:GetName())
Object:SetCommandInvisible(true)
Object.Tiresias = { -- #TIRESIAS.Data
type = "SAM",
invisible = true,
exception = false,
}
end
end
self.VehicleSet = VehicleSet
self.AAASet = AAASet
self.SAMSet = SAMSet
self.OpsGroupSet = OpsGroupSet
self:_InitGroups()
self:__Status(1)
return self
end
--- [INTERNAL] FSM Function
-- @param #TIRESIAS self
-- @param #string From
-- @param #string Event
-- @param #string To
-- @return #TIRESIAS self
function TIRESIAS:onbeforeStatus(From, Event, To)
self:T({From, Event, To})
if self:GetState() == "Stopped" then
return false
end
return self
end
--- [INTERNAL] FSM Function
-- @param #TIRESIAS self
-- @param #string From
-- @param #string Event
-- @param #string To
-- @return #TIRESIAS self
function TIRESIAS:onafterStatus(From, Event, To)
self:T({From, Event, To})
if self.debug then
local count = self.VehicleSet:CountAlive()
local AAAcount = self.AAASet:CountAlive()
local SAMcount = self.SAMSet:CountAlive()
local text = string.format("Overall: %d | Vehicles: %d | AAA: %d | SAM: %d",count+AAAcount+SAMcount,count,AAAcount,SAMcount)
self:I(text)
end
self:_InitGroups()
if self.FlightSet:CountAlive() > 0 then
local Set = self.FlightSet:GetAliveSet()
for _,_plane in pairs(Set) do
local plane = _plane -- Wrapper.Group#GROUP
local radius = self.PlaneSwitchRange
if plane:IsHelicopter() then
radius = self.HeloSwitchRange
end
self:_SwitchOnGroups(_plane,radius)
end
end
if self:GetState() ~= "Stopped" then
self:__Status(self.Interval)
end
return self
end
--- [INTERNAL] FSM Function
-- @param #TIRESIAS self
-- @param #string From
-- @param #string Event
-- @param #string To
-- @return #TIRESIAS self
function TIRESIAS:onafterStop(From, Event, To)
self:T({From, Event, To})
self:UnHandleEvent(EVENTS.PlayerEnterAircraft)
return self
end
-------------------------------------------------------------------------------------------------------------
--
-- End
--
-------------------------------------------------------------------------------------------------------------

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@@ -87,7 +87,7 @@
-- @field #number respawndelay Delay before respawn in seconds. -- @field #number respawndelay Delay before respawn in seconds.
-- @field #number runwaydestroyed Time stamp timer.getAbsTime() when the runway was destroyed. -- @field #number runwaydestroyed Time stamp timer.getAbsTime() when the runway was destroyed.
-- @field #number runwayrepairtime Time in seconds until runway will be repaired after it was destroyed. Default is 3600 sec (one hour). -- @field #number runwayrepairtime Time in seconds until runway will be repaired after it was destroyed. Default is 3600 sec (one hour).
-- @field Ops.FlightControl#FLIGHTCONTROL flightcontrol Flight control of this warehouse. -- @field OPS.FlightControl#FLIGHTCONTROL flightcontrol Flight control of this warehouse.
-- @extends Core.Fsm#FSM -- @extends Core.Fsm#FSM
--- Have your assets at the right place at the right time - or not! --- Have your assets at the right place at the right time - or not!
@@ -1629,7 +1629,7 @@ WAREHOUSE = {
-- @field #boolean arrived If true, asset arrived at its destination. -- @field #boolean arrived If true, asset arrived at its destination.
-- --
-- @field #number damage Damage of asset group in percent. -- @field #number damage Damage of asset group in percent.
-- @field Ops.AirWing#AIRWING.Payload payload The payload of the asset. -- @field Ops.Airwing#AIRWING.Payload payload The payload of the asset.
-- @field Ops.OpsGroup#OPSGROUP flightgroup The flightgroup object. -- @field Ops.OpsGroup#OPSGROUP flightgroup The flightgroup object.
-- @field Ops.Cohort#COHORT cohort The cohort this asset belongs to. -- @field Ops.Cohort#COHORT cohort The cohort this asset belongs to.
-- @field Ops.Legion#LEGION legion The legion this asset belonts to. -- @field Ops.Legion#LEGION legion The legion this asset belonts to.
@@ -3414,7 +3414,7 @@ end
-- FSM states -- FSM states
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- On after Start event. Starts the warehouse. Addes event handlers and schedules status updates of reqests and queue. --- On after Start event. Starts the warehouse. Adds event handlers and schedules status updates of reqests and queue.
-- @param #WAREHOUSE self -- @param #WAREHOUSE self
-- @param #string From From state. -- @param #string From From state.
-- @param #string Event Event. -- @param #string Event Event.
@@ -3595,6 +3595,7 @@ function WAREHOUSE:onafterStatus(From, Event, To)
local Trepair=self:GetRunwayRepairtime() local Trepair=self:GetRunwayRepairtime()
self:I(self.lid..string.format("Runway destroyed! Will be repaired in %d sec", Trepair)) self:I(self.lid..string.format("Runway destroyed! Will be repaired in %d sec", Trepair))
if Trepair==0 then if Trepair==0 then
self.runwaydestroyed = nil
self:RunwayRepaired() self:RunwayRepaired()
end end
end end
@@ -5392,7 +5393,8 @@ function WAREHOUSE:onafterRunwayDestroyed(From, Event, To)
self:_InfoMessage(text) self:_InfoMessage(text)
self.runwaydestroyed=timer.getAbsTime() self.runwaydestroyed=timer.getAbsTime()
return self
end end
--- On after "RunwayRepaired" event. --- On after "RunwayRepaired" event.
@@ -5407,7 +5409,8 @@ function WAREHOUSE:onafterRunwayRepaired(From, Event, To)
self:_InfoMessage(text) self:_InfoMessage(text)
self.runwaydestroyed=nil self.runwaydestroyed=nil
return self
end end

View File

@@ -12,7 +12,7 @@
-- --
-- ## Missions: -- ## Missions:
-- --
-- [CAZ - Capture Zones](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/CAZ%20-%20Capture%20Zones) -- [CAZ - Capture Zones](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Functional/ZoneCaptureCoalition)
-- --
-- === -- ===
-- --

View File

@@ -1,180 +1,181 @@
__Moose.Include( 'Scripts/Moose/Utilities/Enums.lua' ) __Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Utilities/Enums.lua' )
__Moose.Include( 'Scripts/Moose/Utilities/FiFo.lua' ) __Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Utilities/Utils.lua' )
__Moose.Include( 'Scripts/Moose/Utilities/Profiler.lua' ) __Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Utilities/Profiler.lua' )
__Moose.Include( 'Scripts/Moose/Utilities/Socket.lua' ) __Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Utilities/Templates.lua' )
__Moose.Include( 'Scripts/Moose/Utilities/STTS.lua' ) __Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Utilities/STTS.lua' )
__Moose.Include( 'Scripts/Moose/Utilities/Templates.lua' ) __Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Utilities/FiFo.lua' )
__Moose.Include( 'Scripts/Moose/Utilities/Utils.lua' ) __Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Utilities/Socket.lua' )
__Moose.Include( 'Scripts/Moose/Core/Base.lua' ) __Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Base.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Astar.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Beacon.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Condition.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/UserFlag.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Report.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Scheduler.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/ScheduleDispatcher.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Event.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Settings.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Menu.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Zone.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Zone_Detection.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Database.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Set.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Point.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Velocity.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Message.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Fsm.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Spawn.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/SpawnStatic.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Timer.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Goal.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Spot.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/MarkerOps_Base.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/TextAndSound.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Pathline.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/ClientMenu.lua')
__Moose.Include( 'Scripts/Moose/Core/Astar.lua' ) __Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Object.lua' )
__Moose.Include( 'Scripts/Moose/Core/Beacon.lua' ) __Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Identifiable.lua' )
__Moose.Include( 'Scripts/Moose/Core/Condition.lua' ) __Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Positionable.lua' )
__Moose.Include( 'Scripts/Moose/Core/ClientMenu.lua') __Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Controllable.lua' )
__Moose.Include( 'Scripts/Moose/Core/Database.lua' ) __Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Group.lua' )
__Moose.Include( 'Scripts/Moose/Core/Event.lua' ) __Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Unit.lua' )
__Moose.Include( 'Scripts/Moose/Core/Fsm.lua' ) __Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Client.lua' )
__Moose.Include( 'Scripts/Moose/Core/Goal.lua' ) __Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Static.lua' )
__Moose.Include( 'Scripts/Moose/Core/MarkerOps_Base.lua' ) __Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Airbase.lua' )
__Moose.Include( 'Scripts/Moose/Core/Menu.lua' ) __Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Scenery.lua' )
__Moose.Include( 'Scripts/Moose/Core/Message.lua' ) __Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Marker.lua' )
__Moose.Include( 'Scripts/Moose/Core/Point.lua' ) __Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Weapon.lua' )
__Moose.Include( 'Scripts/Moose/Core/Report.lua' ) __Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Net.lua' )
__Moose.Include( 'Scripts/Moose/Core/ScheduleDispatcher.lua' ) __Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Storage.lua' )
__Moose.Include( 'Scripts/Moose/Core/Scheduler.lua' )
__Moose.Include( 'Scripts/Moose/Core/Set.lua' )
__Moose.Include( 'Scripts/Moose/Core/Settings.lua' )
__Moose.Include( 'Scripts/Moose/Core/Spawn.lua' )
__Moose.Include( 'Scripts/Moose/Core/SpawnStatic.lua' )
__Moose.Include( 'Scripts/Moose/Core/Spot.lua' )
__Moose.Include( 'Scripts/Moose/Core/TextAndSound.lua' )
__Moose.Include( 'Scripts/Moose/Core/Timer.lua' )
__Moose.Include( 'Scripts/Moose/Core/UserFlag.lua' )
__Moose.Include( 'Scripts/Moose/Core/Velocity.lua' )
__Moose.Include( 'Scripts/Moose/Core/Zone_Detection.lua' )
__Moose.Include( 'Scripts/Moose/Core/Zone.lua' )
__Moose.Include( 'Scripts/Moose/Core/Pathline.lua' )
__Moose.Include( 'Scripts/Moose/Wrapper/Airbase.lua' ) __Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Cargo/Cargo.lua' )
__Moose.Include( 'Scripts/Moose/Wrapper/Client.lua' ) __Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Cargo/CargoUnit.lua' )
__Moose.Include( 'Scripts/Moose/Wrapper/Controllable.lua' ) __Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Cargo/CargoSlingload.lua' )
__Moose.Include( 'Scripts/Moose/Wrapper/Group.lua' ) __Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Cargo/CargoCrate.lua' )
__Moose.Include( 'Scripts/Moose/Wrapper/Identifiable.lua' ) __Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Cargo/CargoGroup.lua' )
__Moose.Include( 'Scripts/Moose/Wrapper/Marker.lua' )
__Moose.Include( 'Scripts/Moose/Wrapper/Object.lua' )
__Moose.Include( 'Scripts/Moose/Wrapper/Positionable.lua' )
__Moose.Include( 'Scripts/Moose/Wrapper/Scenery.lua' )
__Moose.Include( 'Scripts/Moose/Wrapper/Static.lua' )
__Moose.Include( 'Scripts/Moose/Wrapper/Unit.lua' )
__Moose.Include( 'Scripts/Moose/Wrapper/Weapon.lua' )
__Moose.Include( 'Scripts/Moose/Wrapper/Net.lua' )
__Moose.Include( 'Scripts/Moose/Wrapper/Storage.lua' )
__Moose.Include( 'Scripts/Moose/Cargo/Cargo.lua' ) __Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Scoring.lua' )
__Moose.Include( 'Scripts/Moose/Cargo/CargoUnit.lua' ) __Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/CleanUp.lua' )
__Moose.Include( 'Scripts/Moose/Cargo/CargoSlingload.lua' ) __Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Movement.lua' )
__Moose.Include( 'Scripts/Moose/Cargo/CargoCrate.lua' ) __Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Sead.lua' )
__Moose.Include( 'Scripts/Moose/Cargo/CargoGroup.lua' ) __Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Escort.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/MissileTrainer.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/ATC_Ground.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Detection.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/DetectionZones.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Designate.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/RAT.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Range.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/ZoneGoal.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/ZoneGoalCoalition.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/ZoneCaptureCoalition.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Artillery.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Suppression.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/PseudoATC.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Warehouse.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Fox.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Mantis.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Shorad.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/AICSAR.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/AmmoTruck.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Autolase.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/ZoneGoalCargo.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Tiresias.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Stratego.lua' )
__Moose.Include( 'Scripts/Moose/Functional/AICSAR.lua' ) __Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/Airboss.lua' )
__Moose.Include( 'Scripts/Moose/Functional/AmmoTruck.lua' ) __Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/RecoveryTanker.lua' )
__Moose.Include( 'Scripts/Moose/Functional/Artillery.lua' ) __Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/RescueHelo.lua' )
__Moose.Include( 'Scripts/Moose/Functional/ATC_Ground.lua' ) __Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/ATIS.lua' )
__Moose.Include( 'Scripts/Moose/Functional/Autolase.lua' ) __Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/CTLD.lua' )
__Moose.Include( 'Scripts/Moose/Functional/CleanUp.lua' ) __Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/CSAR.lua' )
__Moose.Include( 'Scripts/Moose/Functional/Designate.lua' ) __Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/AirWing.lua' )
__Moose.Include( 'Scripts/Moose/Functional/Detection.lua' ) __Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/ArmyGroup.lua' )
__Moose.Include( 'Scripts/Moose/Functional/DetectionZones.lua' ) __Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/Auftrag.lua' )
__Moose.Include( 'Scripts/Moose/Functional/Escort.lua' ) __Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/Awacs.lua' )
__Moose.Include( 'Scripts/Moose/Functional/Fox.lua' ) __Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/Brigade.lua' )
__Moose.Include( 'Scripts/Moose/Functional/Mantis.lua' ) __Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/Chief.lua' )
__Moose.Include( 'Scripts/Moose/Functional/MissileTrainer.lua' ) __Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/Cohort.lua' )
__Moose.Include( 'Scripts/Moose/Functional/Movement.lua' ) __Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/Commander.lua' )
__Moose.Include( 'Scripts/Moose/Functional/PseudoATC.lua' ) __Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/Fleet.lua' )
__Moose.Include( 'Scripts/Moose/Functional/Range.lua' ) __Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/FlightControl.lua' )
__Moose.Include( 'Scripts/Moose/Functional/RAT.lua' ) __Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/FlightGroup.lua' )
__Moose.Include( 'Scripts/Moose/Functional/Scoring.lua' ) __Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/Flotilla.lua' )
__Moose.Include( 'Scripts/Moose/Functional/Sead.lua' ) __Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/Intelligence.lua' )
__Moose.Include( 'Scripts/Moose/Functional/Shorad.lua' ) __Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/Legion.lua' )
__Moose.Include( 'Scripts/Moose/Functional/Suppression.lua' ) __Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/NavyGroup.lua' )
__Moose.Include( 'Scripts/Moose/Functional/Warehouse.lua' ) __Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/Operation.lua' )
__Moose.Include( 'Scripts/Moose/Functional/ZoneCaptureCoalition.lua' ) __Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/OpsGroup.lua' )
__Moose.Include( 'Scripts/Moose/Functional/ZoneGoal.lua' ) __Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/OpsTransport.lua' )
__Moose.Include( 'Scripts/Moose/Functional/ZoneGoalCargo.lua' ) __Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/OpsZone.lua' )
__Moose.Include( 'Scripts/Moose/Functional/ZoneGoalCoalition.lua' ) __Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/Platoon.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/PlayerTask.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/PlayerRecce.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/Squadron.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/Target.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/EasyGCICAP.lua' )
__Moose.Include( 'Scripts/Moose/Ops/Airboss.lua' ) __Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Balancer.lua' )
__Moose.Include( 'Scripts/Moose/Ops/AirWing.lua' ) __Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Air.lua' )
__Moose.Include( 'Scripts/Moose/Ops/ArmyGroup.lua' ) __Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Air_Patrol.lua' )
__Moose.Include( 'Scripts/Moose/Ops/ATIS.lua' ) __Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Air_Engage.lua' )
__Moose.Include( 'Scripts/Moose/Ops/Auftrag.lua' ) __Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_A2A_Patrol.lua' )
__Moose.Include( 'Scripts/Moose/Ops/Awacs.lua' ) __Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_A2A_Cap.lua' )
__Moose.Include( 'Scripts/Moose/Ops/Brigade.lua' ) __Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_A2A_Gci.lua' )
__Moose.Include( 'Scripts/Moose/Ops/Chief.lua' ) __Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_A2A_Dispatcher.lua' )
__Moose.Include( 'Scripts/Moose/Ops/Cohort.lua' ) __Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_A2G_BAI.lua' )
__Moose.Include( 'Scripts/Moose/Ops/Commander.lua' ) __Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_A2G_CAS.lua' )
__Moose.Include( 'Scripts/Moose/Ops/CSAR.lua' ) __Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_A2G_SEAD.lua' )
__Moose.Include( 'Scripts/Moose/Ops/CTLD.lua' ) __Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_A2G_Dispatcher.lua' )
__Moose.Include( 'Scripts/Moose/Ops/Fleet.lua' ) __Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Patrol.lua' )
__Moose.Include( 'Scripts/Moose/Ops/FlightControl.lua' ) __Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_CAP.lua' )
__Moose.Include( 'Scripts/Moose/Ops/FlightGroup.lua' ) __Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_CAS.lua' )
__Moose.Include( 'Scripts/Moose/Ops/Flotilla.lua' ) __Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_BAI.lua' )
__Moose.Include( 'Scripts/Moose/Ops/Intelligence.lua' ) __Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Formation.lua' )
__Moose.Include( 'Scripts/Moose/Ops/Legion.lua' ) __Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Escort.lua' )
__Moose.Include( 'Scripts/Moose/Ops/NavyGroup.lua' ) __Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Escort_Request.lua' )
__Moose.Include( 'Scripts/Moose/Ops/Operation.lua' ) __Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Escort_Dispatcher.lua' )
__Moose.Include( 'Scripts/Moose/Ops/OpsGroup.lua' ) __Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Escort_Dispatcher_Request.lua' )
__Moose.Include( 'Scripts/Moose/Ops/OpsTransport.lua' ) __Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Cargo.lua' )
__Moose.Include( 'Scripts/Moose/Ops/OpsZone.lua' ) __Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Cargo_APC.lua' )
__Moose.Include( 'Scripts/Moose/Ops/Platoon.lua' ) __Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Cargo_Helicopter.lua' )
__Moose.Include( 'Scripts/Moose/Ops/PlayerTask.lua' ) __Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Cargo_Airplane.lua' )
__Moose.Include( 'Scripts/Moose/Ops/PlayerRecce.lua' ) __Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Cargo_Ship.lua' )
__Moose.Include( 'Scripts/Moose/Ops/RecoveryTanker.lua' ) __Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Cargo_Dispatcher.lua' )
__Moose.Include( 'Scripts/Moose/Ops/RescueHelo.lua' ) __Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Cargo_Dispatcher_APC.lua' )
__Moose.Include( 'Scripts/Moose/Ops/Squadron.lua' ) __Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Cargo_Dispatcher_Helicopter.lua' )
__Moose.Include( 'Scripts/Moose/Ops/Target.lua' ) __Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Cargo_Dispatcher_Airplane.lua' )
__Moose.Include( 'Scripts/Moose/Ops/EasyGCICAP.lua' ) __Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Cargo_Dispatcher_Ship.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_Balancer.lua' ) __Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Actions/Act_Assign.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_Air.lua' ) __Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Actions/Act_Route.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_Air_Patrol.lua' ) __Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Actions/Act_Account.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_Air_Engage.lua' ) __Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Actions/Act_Assist.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_A2A_Patrol.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_A2A_Cap.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_A2A_Gci.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_A2A_Dispatcher.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_A2G_BAI.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_A2G_CAS.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_A2G_SEAD.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_A2G_Dispatcher.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_Patrol.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_CAP.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_CAS.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_BAI.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_Formation.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_Escort.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_Escort_Request.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_Escort_Dispatcher.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_Escort_Dispatcher_Request.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_Cargo.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_Cargo_APC.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_Cargo_Helicopter.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_Cargo_Airplane.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_Cargo_Ship.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_Cargo_Dispatcher.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_Cargo_Dispatcher_APC.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_Cargo_Dispatcher_Helicopter.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_Cargo_Dispatcher_Airplane.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_Cargo_Dispatcher_Ship.lua' )
__Moose.Include( 'Scripts/Moose/Actions/Act_Assign.lua' ) __Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Sound/UserSound.lua' )
__Moose.Include( 'Scripts/Moose/Actions/Act_Route.lua' ) __Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Sound/SoundOutput.lua' )
__Moose.Include( 'Scripts/Moose/Actions/Act_Account.lua' ) __Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Sound/Radio.lua' )
__Moose.Include( 'Scripts/Moose/Actions/Act_Assist.lua' ) __Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Sound/RadioQueue.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Sound/RadioSpeech.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Sound/SRS.lua' )
__Moose.Include( 'Scripts/Moose/Sound/Radio.lua' ) __Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/CommandCenter.lua' )
__Moose.Include( 'Scripts/Moose/Sound/RadioQueue.lua' ) __Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Mission.lua' )
__Moose.Include( 'Scripts/Moose/Sound/RadioSpeech.lua' ) __Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task.lua' )
__Moose.Include( 'Scripts/Moose/Sound/SoundOutput.lua' ) __Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/TaskInfo.lua' )
__Moose.Include( 'Scripts/Moose/Sound/SRS.lua' ) __Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task_Manager.lua' )
__Moose.Include( 'Scripts/Moose/Sound/UserSound.lua' ) __Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/DetectionManager.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task_A2G_Dispatcher.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task_A2G.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task_A2A_Dispatcher.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task_A2A.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task_CARGO.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task_Cargo_Transport.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task_Cargo_CSAR.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task_Cargo_Dispatcher.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task_Capture_Zone.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task_Capture_Dispatcher.lua' )
__Moose.Include( 'Scripts/Moose/Tasking/CommandCenter.lua' ) __Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Globals.lua' )
__Moose.Include( 'Scripts/Moose/Tasking/Mission.lua' )
__Moose.Include( 'Scripts/Moose/Tasking/Task.lua' )
__Moose.Include( 'Scripts/Moose/Tasking/TaskInfo.lua' )
__Moose.Include( 'Scripts/Moose/Tasking/Task_Manager.lua' )
__Moose.Include( 'Scripts/Moose/Tasking/DetectionManager.lua' )
__Moose.Include( 'Scripts/Moose/Tasking/Task_A2G_Dispatcher.lua' )
__Moose.Include( 'Scripts/Moose/Tasking/Task_A2G.lua' )
__Moose.Include( 'Scripts/Moose/Tasking/Task_A2A_Dispatcher.lua' )
__Moose.Include( 'Scripts/Moose/Tasking/Task_A2A.lua' )
__Moose.Include( 'Scripts/Moose/Tasking/Task_CARGO.lua' )
__Moose.Include( 'Scripts/Moose/Tasking/Task_Cargo_Transport.lua' )
__Moose.Include( 'Scripts/Moose/Tasking/Task_Cargo_CSAR.lua' )
__Moose.Include( 'Scripts/Moose/Tasking/Task_Cargo_Dispatcher.lua' )
__Moose.Include( 'Scripts/Moose/Tasking/Task_Capture_Zone.lua' )
__Moose.Include( 'Scripts/Moose/Tasking/Task_Capture_Dispatcher.lua' )
__Moose.Include( 'Scripts/Moose/Globals.lua' )

View File

@@ -700,7 +700,7 @@ ATIS.Messages = {
EN = EN =
{ {
HOURS = "hours", HOURS = "hours",
TIME = "hours", TIME = "Hours",
NOCLOUDINFO = "Cloud coverage information not available", NOCLOUDINFO = "Cloud coverage information not available",
OVERCAST = "Overcast", OVERCAST = "Overcast",
BROKEN = "Broken clouds", BROKEN = "Broken clouds",
@@ -890,7 +890,7 @@ _ATIS = {}
--- ATIS class version. --- ATIS class version.
-- @field #string version -- @field #string version
ATIS.version = "0.10.4" ATIS.version = "1.0.0"
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- TODO list -- TODO list
@@ -1526,34 +1526,62 @@ function ATIS:MarkRunways( markall )
end end
end end
--- Use SRS Simple-Text-To-Speech for transmissions. No sound files necessary. --- Use SRS Simple-Text-To-Speech for transmissions. No sound files necessary.`SetSRS()` will try to use as many attributes configured with @{Sound.SRS#MSRS.LoadConfigFile}() as possible.
-- @param #ATIS self -- @param #ATIS self
-- @param #string PathToSRS Path to SRS directory. -- @param #string PathToSRS Path to SRS directory (only necessary if SRS exe backend is used).
-- @param #string Gender Gender: "male" or "female" (default). -- @param #string Gender Gender: "male" or "female" (default).
-- @param #string Culture Culture, e.g. "en-GB" (default). -- @param #string Culture Culture, e.g. "en-GB" (default).
-- @param #string Voice Specific voice. Overrides `Gender` and `Culture`. -- @param #string Voice Specific voice. Overrides `Gender` and `Culture`.
-- @param #number Port SRS port. Default 5002. -- @param #number Port SRS port. Default 5002.
-- @param #string GoogleKey Path to Google JSON-Key. -- @param #string GoogleKey Path to Google JSON-Key (SRS exe backend) or Google API key (DCS-gRPC backend).
-- @return #ATIS self -- @return #ATIS self
function ATIS:SetSRS(PathToSRS, Gender, Culture, Voice, Port, GoogleKey) function ATIS:SetSRS(PathToSRS, Gender, Culture, Voice, Port, GoogleKey)
if PathToSRS or MSRS.path then --if PathToSRS or MSRS.path then
self.useSRS=true self.useSRS=true
self.msrs=MSRS:New(PathToSRS, self.frequency, self.modulation)
self.msrs:SetGender(Gender) local path = PathToSRS or MSRS.path
self.msrs:SetCulture(Culture) local gender = Gender or MSRS.gender
self.msrs:SetVoice(Voice) local culture = Culture or MSRS.culture
self.msrs:SetPort(Port) local voice = Voice or MSRS.voice
local port = Port or MSRS.port or 5002
self.msrs=MSRS:New(path, self.frequency, self.modulation)
self.msrs:SetGender(gender)
self.msrs:SetCulture(culture)
self.msrs:SetPort(port)
self.msrs:SetCoalition(self:GetCoalition()) self.msrs:SetCoalition(self:GetCoalition())
self.msrs:SetLabel("ATIS") self.msrs:SetLabel("ATIS")
self.msrs:SetGoogle(GoogleKey) if GoogleKey then
self.msrs:SetProviderOptionsGoogle(GoogleKey,GoogleKey)
self.msrs:SetProvider(MSRS.Provider.GOOGLE)
end
-- Pre-configured Google?
if (not GoogleKey) and self.msrs:GetProvider() == MSRS.Provider.GOOGLE then
voice = Voice or MSRS.poptions.gcloud.voice
end
self.msrs:SetVoice(voice)
self.msrs:SetCoordinate(self.airbase:GetCoordinate()) self.msrs:SetCoordinate(self.airbase:GetCoordinate())
self.msrsQ = MSRSQUEUE:New("ATIS") self.msrsQ = MSRSQUEUE:New("ATIS")
self.msrsQ:SetTransmitOnlyWithPlayers(self.TransmitOnlyWithPlayers) self.msrsQ:SetTransmitOnlyWithPlayers(self.TransmitOnlyWithPlayers)
if self.dTQueueCheck<=10 then if self.dTQueueCheck<=10 then
self:SetQueueUpdateTime(90) self:SetQueueUpdateTime(90)
end end
--else
--self:E(self.lid..string.format("ERROR: No SRS path specified!"))
--end
return self
end
--- Set an alternative provider to the one set in your MSRS configuration file.
-- @param #ATIS self
-- @param #string Provider The provider to use. Known providers are: `MSRS.Provider.WINDOWS` and `MSRS.Provider.GOOGLE`
-- @return #ATIS self
function ATIS:SetSRSProvider(Provider)
self:T(self.lid.."SetSRSProvider")
if self.msrs then
self.msrs:SetProvider(Provider)
else else
self:E(self.lid..string.format("ERROR: No SRS path specified!")) MESSAGE:New(self.lid.."Set up SRS first before trying to change the provider!",30,"ATIS"):ToAll():ToLog()
end end
return self return self
end end

View File

@@ -10,7 +10,7 @@
-- --
-- ## Example Missions: -- ## Example Missions:
-- --
-- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/OPS%20-%20Airwing). -- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Ops/Airwing).
-- --
-- === -- ===
-- --
@@ -56,6 +56,8 @@
-- @field #boolean despawnAfterHolding Aircraft are despawned after holding. -- @field #boolean despawnAfterHolding Aircraft are despawned after holding.
-- @field #boolean capOptionPatrolRaceTrack Use closer patrol race track or standard orbit auftrag. -- @field #boolean capOptionPatrolRaceTrack Use closer patrol race track or standard orbit auftrag.
-- @field #number capFormation If capOptionPatrolRaceTrack is true, set the formation, also. -- @field #number capFormation If capOptionPatrolRaceTrack is true, set the formation, also.
-- @field #number capOptionVaryStartTime If set, vary mission start time for CAP missions generated random between capOptionVaryStartTime and capOptionVaryEndTime
-- @field #number capOptionVaryEndTime If set, vary mission start time for CAP missions generated random between capOptionVaryStartTime and capOptionVaryEndTime
-- --
-- @extends Ops.Legion#LEGION -- @extends Ops.Legion#LEGION
@@ -132,6 +134,8 @@ AIRWING = {
markpoints = false, markpoints = false,
capOptionPatrolRaceTrack = false, capOptionPatrolRaceTrack = false,
capFormation = nil, capFormation = nil,
capOptionVaryStartTime = nil,
capOptionVaryEndTime = nil,
} }
--- Payload data. --- Payload data.
@@ -183,7 +187,7 @@ AIRWING = {
--- AIRWING class version. --- AIRWING class version.
-- @field #string version -- @field #string version
AIRWING.version="0.9.4" AIRWING.version="0.9.5"
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- ToDo list -- ToDo list
@@ -721,6 +725,17 @@ function AIRWING:SetCapCloseRaceTrack(OnOff)
return self return self
end end
--- Set CAP mission start to vary randomly between Start end End seconds.
-- @param #AIRWING self
-- @param #number Start
-- @param #number End
-- @return #AIRWING self
function AIRWING:SetCapStartTimeVariation(Start, End)
self.capOptionVaryStartTime = Start or 5
self.capOptionVaryEndTime = End or 60
return self
end
--- Set number of TANKER flights with Boom constantly in the air. --- Set number of TANKER flights with Boom constantly in the air.
-- @param #AIRWING self -- @param #AIRWING self
-- @param #number Nboom Number of flights. Default 1. -- @param #number Nboom Number of flights. Default 1.
@@ -1165,6 +1180,14 @@ function AIRWING:CheckCAP()
end end
if self.capOptionVaryStartTime then
local ClockStart = math.random(self.capOptionVaryStartTime, self.capOptionVaryEndTime)
missionCAP:SetTime(ClockStart)
end
missionCAP.patroldata=patrol missionCAP.patroldata=patrol
patrol.noccupied=patrol.noccupied+1 patrol.noccupied=patrol.noccupied+1
@@ -1398,9 +1421,9 @@ function AIRWING:GetTankerForFlight(flightgroup)
return nil return nil
end end
--- Add the ability to call back an Ops.Awacs#AWACS object with an FSM call "FlightOnMission(FlightGroup, Mission)". --- Add the ability to call back an Ops.AWACS#AWACS object with an FSM call "FlightOnMission(FlightGroup, Mission)".
-- @param #AIRWING self -- @param #AIRWING self
-- @param Ops.Awacs#AWACS ConnectecdAwacs -- @param Ops.AWACS#AWACS ConnectecdAwacs
-- @return #AIRWING self -- @return #AIRWING self
function AIRWING:SetUsingOpsAwacs(ConnectecdAwacs) function AIRWING:SetUsingOpsAwacs(ConnectecdAwacs)
self:I(self.lid .. "Added AWACS Object: "..ConnectecdAwacs:GetName() or "unknown") self:I(self.lid .. "Added AWACS Object: "..ConnectecdAwacs:GetName() or "unknown")
@@ -1409,7 +1432,7 @@ function AIRWING:SetUsingOpsAwacs(ConnectecdAwacs)
return self return self
end end
--- Remove the ability to call back an Ops.Awacs#AWACS object with an FSM call "FlightOnMission(FlightGroup, Mission)". --- Remove the ability to call back an Ops.AWACS#AWACS object with an FSM call "FlightOnMission(FlightGroup, Mission)".
-- @param #AIRWING self -- @param #AIRWING self
-- @return #AIRWING self -- @return #AIRWING self
function AIRWING:RemoveUsingOpsAwacs() function AIRWING:RemoveUsingOpsAwacs()

View File

@@ -70,7 +70,7 @@
-- --
-- ## Example Missions -- ## Example Missions
-- --
-- Example missions can be found [here](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/OPS%20-%20Airboss). -- Example missions can be found [here](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Ops/Airboss).
-- They contain the latest development Moose.lua file. -- They contain the latest development Moose.lua file.
-- --
-- ## IMPORTANT -- ## IMPORTANT
@@ -3062,7 +3062,7 @@ function AIRBOSS:EnableSRS(PathToSRS,Port,Culture,Gender,Voice,GoogleCreds,Volum
-- SRS -- SRS
local Frequency = self.AirbossRadio.frequency local Frequency = self.AirbossRadio.frequency
local Modulation = self.AirbossRadio.modulation local Modulation = self.AirbossRadio.modulation
self.SRS = MSRS:New(PathToSRS,Frequency,Modulation,Volume,AltBackend) self.SRS = MSRS:New(PathToSRS,Frequency,Modulation,AltBackend)
self.SRS:SetCoalition(self:GetCoalition()) self.SRS:SetCoalition(self:GetCoalition())
self.SRS:SetCoordinate(self:GetCoordinate()) self.SRS:SetCoordinate(self:GetCoordinate())
self.SRS:SetCulture(Culture or "en-US") self.SRS:SetCulture(Culture or "en-US")
@@ -3072,9 +3072,11 @@ function AIRBOSS:EnableSRS(PathToSRS,Port,Culture,Gender,Voice,GoogleCreds,Volum
self.SRS:SetPort(Port or 5002) self.SRS:SetPort(Port or 5002)
self.SRS:SetLabel(self.AirbossRadio.alias or "AIRBOSS") self.SRS:SetLabel(self.AirbossRadio.alias or "AIRBOSS")
self.SRS:SetCoordinate(self.carrier:GetCoordinate()) self.SRS:SetCoordinate(self.carrier:GetCoordinate())
self.SRS:SetVolume(Volume or 1)
--self.SRS:SetModulations(Modulations) --self.SRS:SetModulations(Modulations)
if GoogleCreds then if GoogleCreds then
self.SRS:SetGoogle(GoogleCreds) self.SRS:SetProviderOptionsGoogle(GoogleCreds,GoogleCreds)
self.SRS:SetProvider(MSRS.Provider.GOOGLE)
end end
if Voice then if Voice then
self.SRS:SetVoice(Voice) self.SRS:SetVoice(Voice)
@@ -8212,7 +8214,7 @@ function AIRBOSS:OnEventBirth( EventData )
self:E( EventData ) self:E( EventData )
return return
end end
if EventData.IniUnit == nil then if EventData.IniUnit == nil and (not EventData.IniObjectCategory == Object.Category.STATIC) then
self:E( self.lid .. "ERROR: EventData.IniUnit=nil in event BIRTH!" ) self:E( self.lid .. "ERROR: EventData.IniUnit=nil in event BIRTH!" )
self:E( EventData ) self:E( EventData )
return return
@@ -9753,7 +9755,7 @@ function AIRBOSS:_Groove( playerData )
local glideslopeError = groovedata.GSE local glideslopeError = groovedata.GSE
local AoA = groovedata.AoA local AoA = groovedata.AoA
if rho <= RXX and playerData.step == AIRBOSS.PatternStep.GROOVE_XX and (math.abs( groovedata.Roll ) <= 4.0 or playerData.unit:IsInZone( self:_GetZoneLineup() )) then if rho <= RXX and playerData.step == AIRBOSS.PatternStep.GROOVE_XX and (math.abs( groovedata.Roll ) <= 4.0 and playerData.unit:IsInZone( self:_GetZoneLineup() )) then
-- Start time in groove -- Start time in groove
playerData.TIG0 = timer.getTime() playerData.TIG0 = timer.getTime()
@@ -11197,7 +11199,7 @@ function AIRBOSS:_AttitudeMonitor( playerData )
end end
text = text .. string.format( "\nPitch=%.1f° | Roll=%.1f° | Yaw=%.1f°", pitch, roll, yaw ) text = text .. string.format( "\nPitch=%.1f° | Roll=%.1f° | Yaw=%.1f°", pitch, roll, yaw )
text = text .. string.format( "\nClimb Angle=%.1f° | Rate=%d ft/min", unit:GetClimbAngle(), velo.y * 196.85 ) text = text .. string.format( "\nClimb Angle=%.1f° | Rate=%d ft/min", unit:GetClimbAngle(), velo.y * 196.85 )
local dist = self:_GetOptLandingCoordinate():Get3DDistance( playerData.unit ) local dist = self:_GetOptLandingCoordinate():Get3DDistance( playerData.unit:GetVec3() )
-- Get player velocity in km/h. -- Get player velocity in km/h.
local vplayer = playerData.unit:GetVelocityKMH() local vplayer = playerData.unit:GetVelocityKMH()
-- Get carrier velocity in km/h. -- Get carrier velocity in km/h.
@@ -12121,16 +12123,18 @@ function AIRBOSS:_LSOgrade( playerData )
local GIC, nIC = self:_Flightdata2Text( playerData, AIRBOSS.GroovePos.IC ) local GIC, nIC = self:_Flightdata2Text( playerData, AIRBOSS.GroovePos.IC )
local GAR, nAR = self:_Flightdata2Text( playerData, AIRBOSS.GroovePos.AR ) local GAR, nAR = self:_Flightdata2Text( playerData, AIRBOSS.GroovePos.AR )
-- VTOL approach, which is graded differently (currently only Harrier).
local vtol=playerData.actype==AIRBOSS.AircraftCarrier.AV8B
-- Put everything together. -- Put everything together.
local G = GXX .. " " .. GIM .. " " .. " " .. GIC .. " " .. GAR local G = GXX .. " " .. GIM .. " " .. " " .. GIC .. " " .. GAR
-- Count number of minor, normal and major deviations. -- Count number of minor/small nS, normal nN and major/large deviations nL.
local N=nXX+nIM+nIC+nAR local N=nXX+nIM+nIC+nAR
local Nv=nXX+nIM
local nL=count(G, '_')/2 local nL=count(G, '_')/2
local nS=count(G, '%(') local nS=count(G, '%(')
local nN=N-nS-nL local nN=N-nS-nL
local nNv=Nv-nS-nL
-- Groove time 15-18.99 sec for a unicorn. Or 60-65 for V/STOL unicorn. -- Groove time 15-18.99 sec for a unicorn. Or 60-65 for V/STOL unicorn.
local Tgroove=playerData.Tgroove local Tgroove=playerData.Tgroove
@@ -12146,34 +12150,64 @@ function AIRBOSS:_LSOgrade( playerData )
G = "Unicorn" G = "Unicorn"
else else
-- Add AV-8B Harrier devation allowances due to lower groundspeed and 3x conventional groove time, this allows to maintain LSO tolerances while respecting the deviations are not unsafe.--Pene testing if vtol then
-- Large devaitions still result in a No Grade, A Unicorn still requires a clean pass with no deviation.
if nL > 1 and playerData.actype==AIRBOSS.AircraftCarrier.AV8B then
-- Larger deviations ==> "No grade" 2.0 points.
grade="--"
points=2.0
elseif nNv >= 1 and playerData.actype==AIRBOSS.AircraftCarrier.AV8B then
-- Only average deviations ==> "Fair Pass" Pass with average deviations and corrections.
grade="(OK)"
points=3.0
elseif nNv < 1 and playerData.actype==AIRBOSS.AircraftCarrier.AV8B then
-- Only minor average deviations ==> "OK" Pass with minor deviations and corrections. (test nNv<=1 and)
grade="OK"
points=4.0
elseif nL > 0 then
-- Larger deviations ==> "No grade" 2.0 points.
grade="--"
points=2.0
elseif nN> 0 then
-- No larger but average deviations ==> "Fair Pass" Pass with average deviations and corrections.
grade="(OK)"
points=3.0
else
-- Only minor corrections
grade="OK"
points=4.0
end
-- Add AV-8B Harrier devation allowances due to lower groundspeed and 3x conventional groove time, this allows to maintain LSO tolerances while respecting the deviations are not unsafe.--Pene testing
-- Large devaitions still result in a No Grade, A Unicorn still requires a clean pass with no deviation.
-- Normal laning part at the beginning
local Gb = GXX .. " " .. GIM
-- Number of deviations that occurred at the the beginning of the landing (XX or IM). These are graded like in non-VTOL landings, i.e. on deviations is
local N=nXX+nIM
local nL=count(Gb, '_')/2
local nS=count(Gb, '%(')
local nN=N-nS-nL
-- VTOL part of the landing
local Gv = GIC .. " " .. GAR
-- Number of deviations that occurred at the the end (VTOL part) of the landing (IC or AR).
local Nv=nIC+nAR
local nLv=count(Gv, '_')/2
local nSv=count(Gv, '%(')
local nNv=Nv-nSv-nLv
if nL>0 or nLv>1 then
-- Larger deviations at XX or IM or at least one larger deviation IC or AR==> "No grade" 2.0 points.
-- In other words, we allow one larger deviation at IC+AR
grade="--"
points=2.0
elseif nN>0 or nNv>1 or nLv==1 then
-- Average deviations at XX+IM or more than one normal deviation IC or AR ==> "Fair Pass" Pass with average deviations and corrections.
grade="(OK)"
points=3.0
else
-- Only minor corrections
grade="OK"
points=4.0
end
else
-- This is a normal (non-VTOL) landing.
if nL > 0 then
-- Larger deviations ==> "No grade" 2.0 points.
grade="--"
points=2.0
elseif nN> 0 then
-- No larger but average/normal deviations ==> "Fair Pass" Pass with average deviations and corrections.
grade="(OK)"
points=3.0
else
-- Only minor corrections ==> "Okay pass" 4.0 points.
grade="OK"
points=4.0
end
end
end end
-- Replace" )"( and "__" -- Replace" )"( and "__"
@@ -14957,7 +14991,7 @@ function AIRBOSS:SetSRSPilotVoice( Voice, Gender, Culture )
self.PilotRadio.gender = Gender or "male" self.PilotRadio.gender = Gender or "male"
self.PilotRadio.culture = Culture or "en-US" self.PilotRadio.culture = Culture or "en-US"
if (not Voice) and self.SRS and self.SRS.google then if (not Voice) and self.SRS and self.SRS:GetProvider() == MSRS.Provider.GOOGLE then
self.PilotRadio.voice = MSRS.Voices.Google.Standard.en_US_Standard_J self.PilotRadio.voice = MSRS.Voices.Google.Standard.en_US_Standard_J
end end
@@ -15606,6 +15640,11 @@ function AIRBOSS:_Number2Radio( radio, number, delay, interval, pilotcall )
Sender = "PilotCall" Sender = "PilotCall"
end end
if Sender=="" then
self:E( self.lid .. string.format( "ERROR: Sender unknown!") )
return
end
-- Split string into characters. -- Split string into characters.
local numbers = _split( number ) local numbers = _split( number )

View File

@@ -15,9 +15,9 @@
-- === -- ===
-- --
-- ## Example Missions: -- ## Example Missions:
-- --
-- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/OPS%20-%20Armygroup). -- Demo missions can be found on [GitHub](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Ops/Armygroup).
-- --
-- === -- ===
-- --
-- ### Author: **funkyfranky** -- ### Author: **funkyfranky**
@@ -976,8 +976,7 @@ function ARMYGROUP:onafterSpawned(From, Event, To)
-- Update route. -- Update route.
if Nwp>1 and self.isMobile then if Nwp>1 and self.isMobile then
self:T(self.lid..string.format("Got %d waypoints on spawn ==> Cruise in -1.0 sec!", Nwp)) self:T(self.lid..string.format("Got %d waypoints on spawn ==> Cruise in -1.0 sec!", Nwp))
--self:__Cruise(-1, nil, self.option.Formation) self:__Cruise(-1, nil, self.option.Formation)
self:__Cruise(-1)
else else
self:T(self.lid.."No waypoints on spawn ==> Full Stop!") self:T(self.lid.."No waypoints on spawn ==> Full Stop!")
self:FullStop() self:FullStop()
@@ -1861,6 +1860,7 @@ function ARMYGROUP:_UpdateEngageTarget()
else else
-- Could not get position of target (not alive any more?) ==> Disengage. -- Could not get position of target (not alive any more?) ==> Disengage.
self:T(self.lid.."Could not get position of target ==> Disengage!")
self:Disengage() self:Disengage()
end end
@@ -1868,6 +1868,7 @@ function ARMYGROUP:_UpdateEngageTarget()
else else
-- Target not alive any more ==> Disengage. -- Target not alive any more ==> Disengage.
self:T(self.lid.."Target not ALIVE ==> Disengage!")
self:Disengage() self:Disengage()
end end
@@ -1949,7 +1950,7 @@ function ARMYGROUP:onafterCruise(From, Event, To, Speed, Formation)
self.dTwait=nil self.dTwait=nil
-- Debug info. -- Debug info.
self:T(self.lid..string.format("Cruise ==> Update route in 0.01 sec (speed=%s, formation=%s)", tostring(Speed), tostring(Formation))) self:T(self.lid.."Cruise ==> Update route in 0.01 sec")
-- Update route. -- Update route.
self:__UpdateRoute(-0.01, nil, nil, Speed, Formation) self:__UpdateRoute(-0.01, nil, nil, Speed, Formation)
@@ -2004,7 +2005,7 @@ function ARMYGROUP:AddWaypoint(Coordinate, Speed, AfterWaypointWithID, Formation
elseif self.optionDefault.Formation then elseif self.optionDefault.Formation then
Formation = self.optionDefault.Formation Formation = self.optionDefault.Formation
elseif self.option.Formation then elseif self.option.Formation then
Formation = self.option.Formation Formation = self.option.Formation
else else
-- Default formation is on road. -- Default formation is on road.
Formation = ENUMS.Formation.Vehicle.OnRoad Formation = ENUMS.Formation.Vehicle.OnRoad
@@ -2044,89 +2045,82 @@ end
-- @param #ARMYGROUP self -- @param #ARMYGROUP self
-- @param #table Template Template used to init the group. Default is `self.template`. -- @param #table Template Template used to init the group. Default is `self.template`.
-- @return #ARMYGROUP self -- @return #ARMYGROUP self
function ARMYGROUP:_InitGroup(Template, Delay) function ARMYGROUP:_InitGroup(Template)
if Delay and Delay>0 then -- First check if group was already initialized.
self:ScheduleOnce(Delay, ARMYGROUP._InitGroup, self, Template, 0) if self.groupinitialized then
else self:T(self.lid.."WARNING: Group was already initialized! Will NOT do it again!")
return
-- First check if group was already initialized.
if self.groupinitialized then
self:T(self.lid.."WARNING: Group was already initialized! Will NOT do it again!")
return
end
self:I(self.lid.."FF Initializing Group")
-- Get template of group.
local template=Template or self:_GetTemplate()
-- Ground are always AI.
self.isAI=true
-- Is (template) group late activated.
self.isLateActivated=template.lateActivation
-- Ground groups cannot be uncontrolled.
self.isUncontrolled=false
-- Max speed in km/h.
self.speedMax=self.group:GetSpeedMax()
-- Is group mobile?
if self.speedMax>3.6 then
self.isMobile=true
else
self.isMobile=false
end
-- Cruise speed in km/h
self.speedCruise=self.speedMax*0.7
-- Group ammo.
self.ammo=self:GetAmmoTot()
-- Radio parameters from template.
self.radio.On=false -- Radio is always OFF for ground.
self.radio.Freq=133
self.radio.Modu=radio.modulation.AM
-- Set default radio.
self:SetDefaultRadio(self.radio.Freq, self.radio.Modu, self.radio.On)
-- Get current formation from first waypoint.
self.option.Formation=template.route.points[1].action
-- Set default formation to "on road".
self.optionDefault.Formation=ENUMS.Formation.Vehicle.OnRoad
-- Default TACAN off.
self:SetDefaultTACAN(nil, nil, nil, nil, true)
self.tacan=UTILS.DeepCopy(self.tacanDefault)
-- Units of the group.
local units=self.group:GetUnits()
-- DCS group.
local dcsgroup=Group.getByName(self.groupname)
local size0=dcsgroup:getInitialSize()
local u=dcsgroup:getUnits()
-- Quick check.
if #units~=size0 then
self:T(self.lid..string.format("ERROR: Got #units=%d but group consists of %d units! u=%d", #units, size0, #u))
end
-- Add elemets.
for _,unit in pairs(units) do
local unitname=unit:GetName()
self:_AddElementByName(unitname)
end
-- Init done.
self.groupinitialized=true
end end
-- Get template of group.
local template=Template or self:_GetTemplate()
-- Ground are always AI.
self.isAI=true
-- Is (template) group late activated.
self.isLateActivated=template.lateActivation
-- Ground groups cannot be uncontrolled.
self.isUncontrolled=false
-- Max speed in km/h.
self.speedMax=self.group:GetSpeedMax()
-- Is group mobile?
if self.speedMax and self.speedMax>3.6 then
self.isMobile=true
else
self.isMobile=false
self.speedMax = 0
end
-- Cruise speed in km/h
self.speedCruise=self.speedMax*0.7
-- Group ammo.
self.ammo=self:GetAmmoTot()
-- Radio parameters from template.
self.radio.On=false -- Radio is always OFF for ground.
self.radio.Freq=133
self.radio.Modu=radio.modulation.AM
-- Set default radio.
self:SetDefaultRadio(self.radio.Freq, self.radio.Modu, self.radio.On)
-- Get current formation from first waypoint.
self.option.Formation=template.route.points[1].action
-- Set default formation to "on road".
self.optionDefault.Formation=ENUMS.Formation.Vehicle.OnRoad
-- Default TACAN off.
self:SetDefaultTACAN(nil, nil, nil, nil, true)
self.tacan=UTILS.DeepCopy(self.tacanDefault)
-- Units of the group.
local units=self.group:GetUnits()
-- DCS group.
local dcsgroup=Group.getByName(self.groupname)
local size0=dcsgroup:getInitialSize()
-- Quick check.
if #units~=size0 then
self:T(self.lid..string.format("ERROR: Got #units=%d but group consists of %d units!", #units, size0))
end
-- Add elemets.
for _,unit in pairs(units) do
local unitname=unit:GetName()
self:_AddElementByName(unitname)
end
-- Init done.
self.groupinitialized=true
return self return self
end end

View File

@@ -145,7 +145,7 @@
-- @field #table NassetsLegMax Number of required warehouse assets for each assigned legion. -- @field #table NassetsLegMax Number of required warehouse assets for each assigned legion.
-- @field #table requestID The ID of the queued warehouse request. Necessary to cancel the request if the mission was cancelled before the request is processed. -- @field #table requestID The ID of the queued warehouse request. Necessary to cancel the request if the mission was cancelled before the request is processed.
-- @field #table payloads User specified airwing payloads for this mission. Only these will be considered for the job! -- @field #table payloads User specified airwing payloads for this mission. Only these will be considered for the job!
-- @field Ops.AirWing#AIRWING.PatrolData patroldata Patrol data. -- @field Ops.Airwing#AIRWING.PatrolData patroldata Patrol data.
-- --
-- @field #table specialLegions User specified legions assigned for this mission. Only these will be considered for the job! -- @field #table specialLegions User specified legions assigned for this mission. Only these will be considered for the job!
-- @field #table specialCohorts User specified cohorts assigned for this mission. Only these will be considered for the job! -- @field #table specialCohorts User specified cohorts assigned for this mission. Only these will be considered for the job!
@@ -338,7 +338,7 @@
-- --
-- ## Legion Level -- ## Legion Level
-- --
-- Adding an AUFTRAG to an airwing is done via the @{Ops.AirWing#AIRWING.AddMission} function. See AIRWING docs for further details. -- Adding an AUFTRAG to an airwing is done via the @{Ops.Airwing#AIRWING.AddMission} function. See AIRWING docs for further details.
-- Similarly, an AUFTRAG can be added to a brigade via the @{Ops.Brigade#BRIGADE.AddMission} function. -- Similarly, an AUFTRAG can be added to a brigade via the @{Ops.Brigade#BRIGADE.AddMission} function.
-- --
-- ## Commander Level -- ## Commander Level
@@ -434,6 +434,7 @@ _AUFTRAGSNR=0
-- @field #string ARMORATTACK Armor attack. -- @field #string ARMORATTACK Armor attack.
-- @field #string CASENHANCED Enhanced CAS. -- @field #string CASENHANCED Enhanced CAS.
-- @field #string HOVER Hover. -- @field #string HOVER Hover.
-- @field #string LANDATCOORDINATE Land at coordinate.
-- @field #string GROUNDATTACK Ground attack. -- @field #string GROUNDATTACK Ground attack.
-- @field #string CARGOTRANSPORT Cargo transport. -- @field #string CARGOTRANSPORT Cargo transport.
-- @field #string RELOCATECOHORT Relocate a cohort from one legion to another. -- @field #string RELOCATECOHORT Relocate a cohort from one legion to another.
@@ -480,6 +481,7 @@ AUFTRAG.Type={
ARMORATTACK="Armor Attack", ARMORATTACK="Armor Attack",
CASENHANCED="CAS Enhanced", CASENHANCED="CAS Enhanced",
HOVER="Hover", HOVER="Hover",
LANDATCOORDINATE="Land at Coordinate",
GROUNDATTACK="Ground Attack", GROUNDATTACK="Ground Attack",
CARGOTRANSPORT="Cargo Transport", CARGOTRANSPORT="Cargo Transport",
RELOCATECOHORT="Relocate Cohort", RELOCATECOHORT="Relocate Cohort",
@@ -1052,6 +1054,42 @@ function AUFTRAG:NewHOVER(Coordinate, Altitude, Time, Speed, MissionAlt)
return mission return mission
end end
--- **[AIR ROTARY]** Create an LANDATCOORDINATE mission.
-- @param #AUFTRAG self
-- @param Core.Point#COORDINATE Coordinate Where to land.
-- @param #number OuterRadius (Optional) Vary the coordinate by this many feet, e.g. get a new random coordinate between OuterRadius and (optionally) avoiding InnerRadius of the coordinate.
-- @param #number InnerRadius (Optional) Vary the coordinate by this many feet, e.g. get a new random coordinate between OuterRadius and (optionally) avoiding InnerRadius of the coordinate.
-- @param #number Time Time in seconds to stay. Default 300 seconds.
-- @param #number Speed Speed in knots to fly to the target coordinate. Default 150kn.
-- @param #number MissionAlt Altitude to fly towards the mission in feet AGL. Default 1000ft.
-- @return #AUFTRAG self
function AUFTRAG:NewLANDATCOORDINATE(Coordinate, OuterRadius, InnerRadius, Time, Speed, MissionAlt)
local mission=AUFTRAG:New(AUFTRAG.Type.LANDATCOORDINATE)
mission:_TargetFromObject(Coordinate)
mission.stayTime = Time or 300
mission.stayAt = Coordinate
self:SetMissionSpeed(Speed or 150)
self:SetMissionAltitude(MissionAlt or 1000)
if OuterRadius then
mission.stayAt = Coordinate:GetRandomCoordinateInRadius(UTILS.FeetToMeters(OuterRadius),UTILS.FeetToMeters(InnerRadius or 0))
end
-- Mission options:
mission.missionFraction=0.9
mission.optionROE=ENUMS.ROE.ReturnFire
mission.optionROT=ENUMS.ROT.PassiveDefense
mission.categories={AUFTRAG.Category.HELICOPTER}
mission.DCStask=mission:GetDCSMissionTask()
return mission
end
--- **[AIR]** Create an enhanced orbit race track mission. Planes will keep closer to the track. --- **[AIR]** Create an enhanced orbit race track mission. Planes will keep closer to the track.
-- @param #AUFTRAG self -- @param #AUFTRAG self
-- @param Core.Point#COORDINATE Coordinate Where to start the race track. -- @param Core.Point#COORDINATE Coordinate Where to start the race track.
@@ -3696,7 +3734,7 @@ end
--- Add a required payload for this mission. Only these payloads will be used for this mission. If they are not available, the mission cannot start. Only available for use with an AIRWING. --- Add a required payload for this mission. Only these payloads will be used for this mission. If they are not available, the mission cannot start. Only available for use with an AIRWING.
-- @param #AUFTRAG self -- @param #AUFTRAG self
-- @param Ops.AirWing#AIRWING.Payload Payload Required payload. -- @param Ops.Airwing#AIRWING.Payload Payload Required payload.
-- @return #AUFTRAG self -- @return #AUFTRAG self
function AUFTRAG:AddRequiredPayload(Payload) function AUFTRAG:AddRequiredPayload(Payload)
@@ -6443,7 +6481,19 @@ function AUFTRAG:GetDCSMissionTask()
param.missionAltitude = self.missionAltitude param.missionAltitude = self.missionAltitude
DCStask.params=param DCStask.params=param
table.insert(DCStasks, DCStask)
elseif self.type==AUFTRAG.Type.LANDATCOORDINATE then
---------------------
-- LANDATCOORDINATE Mission
---------------------
local DCStask={}
local Vec2 = self.stayAt:GetVec2()
local DCStask = CONTROLLABLE.TaskLandAtVec2(nil,Vec2,self.stayTime)
table.insert(DCStasks, DCStask) table.insert(DCStasks, DCStask)
elseif self.type==AUFTRAG.Type.ONGUARD or self.type==AUFTRAG.Type.ARMOREDGUARD then elseif self.type==AUFTRAG.Type.ONGUARD or self.type==AUFTRAG.Type.ARMOREDGUARD then

View File

@@ -7,9 +7,9 @@
-- === -- ===
-- --
-- ## Example Missions: -- ## Example Missions:
-- --
-- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/OPS%20-%20Awacs/). -- Demo missions can be found on [GitHub](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Ops/Awacs/).
-- --
-- ## Videos: -- ## Videos:
-- --
-- Demo videos can be found on [Youtube](https://www.youtube.com/watch?v=ocdy8QzTNN4&list=PLFxp425SeXnq-oS0DSjam1HtddywH8i_k) -- Demo videos can be found on [Youtube](https://www.youtube.com/watch?v=ocdy8QzTNN4&list=PLFxp425SeXnq-oS0DSjam1HtddywH8i_k)
@@ -17,7 +17,7 @@
-- === -- ===
-- --
-- ### Author: **applevangelist** -- ### Author: **applevangelist**
-- @date Last Update Nov 2023 -- @date Last Update Jan 2024
-- @module Ops.AWACS -- @module Ops.AWACS
-- @image OPS_AWACS.jpg -- @image OPS_AWACS.jpg
@@ -36,7 +36,7 @@ do
-- @field #number Frequency -- @field #number Frequency
-- @field #number Modulation -- @field #number Modulation
-- @field Wrapper.Airbase#AIRBASE Airbase -- @field Wrapper.Airbase#AIRBASE Airbase
-- @field Ops.AirWing#AIRWING AirWing -- @field Ops.Airwing#AIRWING AirWing
-- @field #number AwacsAngels -- @field #number AwacsAngels
-- @field Core.Zone#ZONE OrbitZone -- @field Core.Zone#ZONE OrbitZone
-- @field #number CallSign -- @field #number CallSign
@@ -121,6 +121,7 @@ do
-- @field #number TacticalIncrFreq -- @field #number TacticalIncrFreq
-- @field #number TacticalModulation -- @field #number TacticalModulation
-- @field #number TacticalInterval -- @field #number TacticalInterval
-- @field Core.Set#SET_GROUP DetectionSet
-- @extends Core.Fsm#FSM -- @extends Core.Fsm#FSM
@@ -158,10 +159,10 @@ do
-- --
-- ## 3 Airwing(s) -- ## 3 Airwing(s)
-- --
-- The AWACS plane, the optional escort planes, and the AI CAP planes work based on the @{Ops.AirWing} class. Read and understand the manual for this class in -- The AWACS plane, the optional escort planes, and the AI CAP planes work based on the @{Ops.Airwing} class. Read and understand the manual for this class in
-- order to set everything up correctly. You will at least need one Squadron containing the AWACS plane itself. -- order to set everything up correctly. You will at least need one Squadron containing the AWACS plane itself.
-- --
-- Set up the AirWing -- Set up the Airwing
-- --
-- local AwacsAW = AIRWING:New("AirForce WH-1","AirForce One") -- local AwacsAW = AIRWING:New("AirForce WH-1","AirForce One")
-- AwacsAW:SetMarker(false) -- AwacsAW:SetMarker(false)
@@ -225,7 +226,7 @@ do
-- --
-- ## 5 Set up AWACS -- ## 5 Set up AWACS
-- --
-- -- Set up AWACS called "AWACS North". It will use the AwacsAW AirWing set up above and be of the "blue" coalition. Homebase is Kutaisi. -- -- Set up AWACS called "AWACS North". It will use the AwacsAW Airwing set up above and be of the "blue" coalition. Homebase is Kutaisi.
-- -- The AWACS Orbit Zone is a round zone set in the mission editor named "Awacs Orbit", the FEZ is a Polygon-Zone called "Rock" we have also -- -- The AWACS Orbit Zone is a round zone set in the mission editor named "Awacs Orbit", the FEZ is a Polygon-Zone called "Rock" we have also
-- -- set up in the mission editor with a late activated helo named "Rock#ZONE_POLYGON". Note this also sets the BullsEye to be referenced as "Rock". -- -- set up in the mission editor with a late activated helo named "Rock#ZONE_POLYGON". Note this also sets the BullsEye to be referenced as "Rock".
-- -- The CAP station zone is called "Fremont". We will be on 255 AM. -- -- The CAP station zone is called "Fremont". We will be on 255 AM.
@@ -247,7 +248,7 @@ do
-- --
-- ### 5.1 Alternative - Set up as GCI (no AWACS plane needed) Theater Air Control System (TACS) -- ### 5.1 Alternative - Set up as GCI (no AWACS plane needed) Theater Air Control System (TACS)
-- --
-- -- Set up as TACS called "GCI Senaki". It will use the AwacsAW AirWing set up above and be of the "blue" coalition. Homebase is Senaki. -- -- Set up as TACS called "GCI Senaki". It will use the AwacsAW Airwing set up above and be of the "blue" coalition. Homebase is Senaki.
-- -- No need to set the AWACS Orbit Zone; the FEZ is still a Polygon-Zone called "Rock" we have also -- -- No need to set the AWACS Orbit Zone; the FEZ is still a Polygon-Zone called "Rock" we have also
-- -- set up in the mission editor with a late activated helo named "Rock#ZONE_POLYGON". Note this also sets the BullsEye to be referenced as "Rock". -- -- set up in the mission editor with a late activated helo named "Rock#ZONE_POLYGON". Note this also sets the BullsEye to be referenced as "Rock".
-- -- The CAP station zone is called "Fremont". We will be on 255 AM. Note the Orbit Zone is given as *nil* in the `New()`-Statement -- -- The CAP station zone is called "Fremont". We will be on 255 AM. Note the Orbit Zone is given as *nil* in the `New()`-Statement
@@ -507,7 +508,7 @@ do
-- @field #AWACS -- @field #AWACS
AWACS = { AWACS = {
ClassName = "AWACS", -- #string ClassName = "AWACS", -- #string
version = "0.2.59", -- #string version = "0.2.64", -- #string
lid = "", -- #string lid = "", -- #string
coalition = coalition.side.BLUE, -- #number coalition = coalition.side.BLUE, -- #number
coalitiontxt = "blue", -- #string coalitiontxt = "blue", -- #string
@@ -603,6 +604,7 @@ AWACS = {
TacticalIncrFreq = 0.5, TacticalIncrFreq = 0.5,
TacticalModulation = radio.modulation.AM, TacticalModulation = radio.modulation.AM,
TacticalInterval = 120, TacticalInterval = 120,
DetectionSet = nil,
} }
--- ---
@@ -850,8 +852,8 @@ AWACS.Messages = {
--- Contact Data --- Contact Data
-- @type AWACS.ManagedContact -- @type AWACS.ManagedContact
-- @field #number CID -- @field #number CID
-- @field Ops.Intelligence#INTEL.Contact Contact -- @field Ops.Intel#INTEL.Contact Contact
-- @field Ops.Intelligence#INTEL.Cluster Cluster -- @field Ops.Intel#INTEL.Cluster Cluster
-- @field #string IFF -- ID'ed or not (yet) -- @field #string IFF -- ID'ed or not (yet)
-- @field Ops.Target#TARGET Target -- @field Ops.Target#TARGET Target
-- @field #number LinkedTask --> TID -- @field #number LinkedTask --> TID
@@ -900,8 +902,8 @@ AWACS.TaskStatus = {
-- @field #AWACS.TaskStatus Status -- @field #AWACS.TaskStatus Status
-- @field #AWACS.TaskDescription ToDo -- @field #AWACS.TaskDescription ToDo
-- @field #string ScreenText Long descrition -- @field #string ScreenText Long descrition
-- @field Ops.Intelligence#INTEL.Contact Contact -- @field Ops.Intel#INTEL.Contact Contact
-- @field Ops.Intelligence#INTEL.Cluster Cluster -- @field Ops.Intel#INTEL.Cluster Cluster
-- @field #number CurrentAuftrag -- @field #number CurrentAuftrag
-- @field #number RequestedTimestamp -- @field #number RequestedTimestamp
@@ -954,7 +956,7 @@ AWACS.TaskStatus = {
-- DONE - Shift Change, Change on asset RTB or dead or mission done (done for AWACS and Escorts) -- DONE - Shift Change, Change on asset RTB or dead or mission done (done for AWACS and Escorts)
-- DONE - TripWire - WIP - Threat (35nm), Meld (45nm, on mission), Merged (<3nm) -- DONE - TripWire - WIP - Threat (35nm), Meld (45nm, on mission), Merged (<3nm)
-- --
-- DONE - Escorts via AirWing not staying on -- DONE - Escorts via Airwing not staying on
-- DONE - Borders for INTEL. Optional, i.e. land based defense within borders -- DONE - Borders for INTEL. Optional, i.e. land based defense within borders
-- DONE - Use AO as Anchor of Bulls, AO as default -- DONE - Use AO as Anchor of Bulls, AO as default
-- DONE - SRS TTS output -- DONE - SRS TTS output
@@ -982,7 +984,7 @@ AWACS.TaskStatus = {
--- Set up a new AI AWACS. --- Set up a new AI AWACS.
-- @param #AWACS self -- @param #AWACS self
-- @param #string Name Name of this AWACS for the radio menu. -- @param #string Name Name of this AWACS for the radio menu.
-- @param #string AirWing The core Ops.AirWing#AIRWING managing the AWACS, Escort and (optionally) AI CAP planes for us. -- @param #string AirWing The core Ops.Airwing#AIRWING managing the AWACS, Escort and (optionally) AI CAP planes for us.
-- @param #number Coalition Coalition, e.g. coalition.side.BLUE. Can also be passed as "blue", "red" or "neutral". -- @param #number Coalition Coalition, e.g. coalition.side.BLUE. Can also be passed as "blue", "red" or "neutral".
-- @param #string AirbaseName Name of the home airbase. -- @param #string AirbaseName Name of the home airbase.
-- @param #string AwacsOrbit Name of the round, mission editor created zone where this AWACS orbits. -- @param #string AwacsOrbit Name of the round, mission editor created zone where this AWACS orbits.
@@ -1022,7 +1024,7 @@ function AWACS:New(Name,AirWing,Coalition,AirbaseName,AwacsOrbit,OpsZone,Station
-- base setup -- base setup
self.Name = Name -- #string self.Name = Name -- #string
self.AirWing = AirWing -- Ops.AirWing#AIRWING object self.AirWing = AirWing -- Ops.Airwing#AIRWING object
AirWing:SetUsingOpsAwacs(self) AirWing:SetUsingOpsAwacs(self)
@@ -1030,7 +1032,7 @@ function AWACS:New(Name,AirWing,Coalition,AirbaseName,AwacsOrbit,OpsZone,Station
self.CAPAirwings:Push(AirWing,1) self.CAPAirwings:Push(AirWing,1)
self.AwacsFG = nil self.AwacsFG = nil
--self.AwacsPayload = PayLoad -- Ops.AirWing#AIRWING.Payload --self.AwacsPayload = PayLoad -- Ops.Airwing#AIRWING.Payload
--self.ModernEra = true -- use of EPLRS --self.ModernEra = true -- use of EPLRS
self.RadarBlur = 15 -- +/-15% detection precision i.e. 85-115 reported group size self.RadarBlur = 15 -- +/-15% detection precision i.e. 85-115 reported group size
if type(OpsZone) == "string" then if type(OpsZone) == "string" then
@@ -1382,7 +1384,7 @@ end
-- Functions -- Functions
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- [User] Set the tactical information option, create 10 radio channels groups can subscribe and get Bogey Dope on a specific frequency automatically. --- [User] Set the tactical information option, create 10 radio channels groups can subscribe and get Bogey Dope on a specific frequency automatically. You **need** to set up SRS first before using this!
-- @param #AWACS self -- @param #AWACS self
-- @param #number BaseFreq Base Frequency to use, defaults to 130. -- @param #number BaseFreq Base Frequency to use, defaults to 130.
-- @param #number Increase Increase to use, defaults to 0.5, thus channels created are 130, 130.5, 131 .. etc. -- @param #number Increase Increase to use, defaults to 0.5, thus channels created are 130, 130.5, 131 .. etc.
@@ -1392,6 +1394,10 @@ end
-- @return #AWACS self -- @return #AWACS self
function AWACS:SetTacticalRadios(BaseFreq,Increase,Modulation,Interval,Number) function AWACS:SetTacticalRadios(BaseFreq,Increase,Modulation,Interval,Number)
self:T(self.lid.."SetTacticalRadios") self:T(self.lid.."SetTacticalRadios")
if not self.AwacsSRS then
MESSAGE:New("AWACS: Setup SRS in your code BEFORE trying to add tac radios please!",30,"ERROR",true):ToLog():ToAll()
return self
end
self.TacticalMenu = true self.TacticalMenu = true
self.TacticalBaseFreq = BaseFreq or 130 self.TacticalBaseFreq = BaseFreq or 130
self.TacticalIncrFreq = Increase or 0.5 self.TacticalIncrFreq = Increase or 0.5
@@ -1405,15 +1411,18 @@ function AWACS:SetTacticalRadios(BaseFreq,Increase,Modulation,Interval,Number)
self.TacticalFrequencies[freq] = freq self.TacticalFrequencies[freq] = freq
end end
if self.AwacsSRS then if self.AwacsSRS then
self.TacticalSRS = MSRS:New(self.PathToSRS,self.TacticalBaseFreq,self.TacticalModulation,self.Volume) self.TacticalSRS = MSRS:New(self.PathToSRS,self.TacticalBaseFreq,self.TacticalModulation,self.Backend)
self.TacticalSRS:SetCoalition(self.coalition) self.TacticalSRS:SetCoalition(self.coalition)
self.TacticalSRS:SetGender(self.Gender) self.TacticalSRS:SetGender(self.Gender)
self.TacticalSRS:SetCulture(self.Culture) self.TacticalSRS:SetCulture(self.Culture)
self.TacticalSRS:SetVoice(self.Voice) self.TacticalSRS:SetVoice(self.Voice)
self.TacticalSRS:SetPort(self.Port) self.TacticalSRS:SetPort(self.Port)
self.TacticalSRS:SetLabel("AWACS") self.TacticalSRS:SetLabel("AWACS")
self.TacticalSRS:SetVolume(self.Volume)
if self.PathToGoogleKey then if self.PathToGoogleKey then
self.TacticalSRS:SetGoogle(self.PathToGoogleKey) --self.TacticalSRS:SetGoogle(self.PathToGoogleKey)
self.TacticalSRS:SetProviderOptionsGoogle(self.PathToGoogleKey,self.AccessKey)
self.TacticalSRS:SetProvider(MSRS.Provider.GOOGLE)
end end
self.TacticalSRSQ = MSRSQUEUE:New("Tactical AWACS") self.TacticalSRSQ = MSRSQUEUE:New("Tactical AWACS")
end end
@@ -2069,38 +2078,50 @@ function AWACS:AddGroupToDetection(Group)
return self return self
end end
--- [User] Set AWACS SRS TTS details - see @{Sound.SRS} for details --- [User] Set AWACS SRS TTS details - see @{Sound.SRS} for details. `SetSRS()` will try to use as many attributes configured with @{Sound.SRS#MSRS.LoadConfigFile}() as possible.
-- @param #AWACS self -- @param #AWACS self
-- @param #string PathToSRS Defaults to "C:\\Program Files\\DCS-SimpleRadio-Standalone" -- @param #string PathToSRS Defaults to "C:\\Program Files\\DCS-SimpleRadio-Standalone"
-- @param #string Gender Defaults to "male" -- @param #string Gender Defaults to "male"
-- @param #string Culture Defaults to "en-US" -- @param #string Culture Defaults to "en-US"
-- @param #number Port Defaults to 5002 -- @param #number Port Defaults to 5002
-- @param #string Voice (Optional) Use a specifc voice with the @{Sound.SRS.SetVoice} function, e.g, `:SetVoice("Microsoft Hedda Desktop")`. -- @param #string Voice (Optional) Use a specifc voice with the @{Sound.SRS#SetVoice} function, e.g, `:SetVoice("Microsoft Hedda Desktop")`.
-- Note that this must be installed on your windows system. Can also be Google voice types, if you are using Google TTS. -- Note that this must be installed on your windows system. Can also be Google voice types, if you are using Google TTS.
-- @param #number Volume Volume - between 0.0 (silent) and 1.0 (loudest) -- @param #number Volume Volume - between 0.0 (silent) and 1.0 (loudest)
-- @param #string PathToGoogleKey Path to your google key if you want to use google TTS -- @param #string PathToGoogleKey (Optional) Path to your google key if you want to use google TTS; if you use a config file for MSRS, hand in nil here.
-- @param #string AccessKey (Optional) Your Google API access key. This is necessary if DCS-gRPC is used as backend; if you use a config file for MSRS, hand in nil here.
-- @param #string Backend (Optional) Your MSRS Backend if different from your config file settings, e.g. MSRS.Backend.SRSEXE or MSRS.Backend.GRPC
-- @return #AWACS self -- @return #AWACS self
function AWACS:SetSRS(PathToSRS,Gender,Culture,Port,Voice,Volume,PathToGoogleKey) function AWACS:SetSRS(PathToSRS,Gender,Culture,Port,Voice,Volume,PathToGoogleKey,AccessKey,Backend)
self:T(self.lid.."SetSRS") self:T(self.lid.."SetSRS")
self.PathToSRS = PathToSRS or "C:\\Program Files\\DCS-SimpleRadio-Standalone" self.PathToSRS = PathToSRS or MSRS.path or "C:\\Program Files\\DCS-SimpleRadio-Standalone"
self.Gender = Gender or "male" self.Gender = Gender or MSRS.gender or "male"
self.Culture = Culture or "en-US" self.Culture = Culture or MSRS.culture or "en-US"
self.Port = Port or 5002 self.Port = Port or MSRS.port or 5002
self.Voice = Voice self.Voice = Voice or MSRS.voice
self.PathToGoogleKey = PathToGoogleKey self.PathToGoogleKey = PathToGoogleKey
self.AccessKey = AccessKey
self.Volume = Volume or 1.0 self.Volume = Volume or 1.0
self.Backend = Backend or MSRS.backend
self.AwacsSRS = MSRS:New(self.PathToSRS,self.MultiFrequency,self.MultiModulation,self.Volume) BASE:I({backend = self.Backend})
self.AwacsSRS = MSRS:New(self.PathToSRS,self.MultiFrequency,self.MultiModulation,self.Backend)
self.AwacsSRS:SetCoalition(self.coalition) self.AwacsSRS:SetCoalition(self.coalition)
self.AwacsSRS:SetGender(self.Gender) self.AwacsSRS:SetGender(self.Gender)
self.AwacsSRS:SetCulture(self.Culture) self.AwacsSRS:SetCulture(self.Culture)
self.AwacsSRS:SetVoice(self.Voice)
self.AwacsSRS:SetPort(self.Port) self.AwacsSRS:SetPort(self.Port)
self.AwacsSRS:SetLabel("AWACS") self.AwacsSRS:SetLabel("AWACS")
self.AwacsSRS:SetVolume(Volume)
if self.PathToGoogleKey then if self.PathToGoogleKey then
self.AwacsSRS:SetGoogle(self.PathToGoogleKey) --self.AwacsSRS:SetGoogle(self.PathToGoogleKey)
self.AwacsSRS:SetProviderOptionsGoogle(self.PathToGoogleKey,self.AccessKey)
self.AwacsSRS:SetProvider(MSRS.Provider.GOOGLE)
end end
-- Pre-configured Google?
if (not PathToGoogleKey) and self.AwacsSRS:GetProvider() == MSRS.Provider.GOOGLE then
self.PathToGoogleKey = MSRS.poptions.gcloud.credentials
self.Voice = Voice or MSRS.poptions.gcloud.voice
self.AccessKey = AccessKey or MSRS.poptions.gcloud.key
end
self.AwacsSRS:SetVoice(self.Voice)
return self return self
end end
@@ -2448,7 +2469,7 @@ function AWACS:_UpdateContactFromCluster(CID)
local function GetFirstAliveContact(table) local function GetFirstAliveContact(table)
for _,_contact in pairs (table) do for _,_contact in pairs (table) do
local contact = _contact -- Ops.Intelligence#INTEL.Contact local contact = _contact -- Ops.Intel#INTEL.Contact
if contact and contact.group and contact.group:IsAlive() then if contact and contact.group and contact.group:IsAlive() then
return contact return contact
end end
@@ -2484,13 +2505,22 @@ function AWACS:_CheckMerges()
local cpos = contact.Cluster.coordinate or contact.Contact.position or contact.Contact.group:GetCoordinate() local cpos = contact.Cluster.coordinate or contact.Contact.position or contact.Contact.group:GetCoordinate()
local dist = ppos:Get2DDistance(cpos) local dist = ppos:Get2DDistance(cpos)
local distnm = UTILS.Round(UTILS.MetersToNM(dist),0) local distnm = UTILS.Round(UTILS.MetersToNM(dist),0)
if (pilot.IsPlayer or self.debug) and distnm <= 5 and not contact.MergeCallDone then if (pilot.IsPlayer or self.debug) and distnm <= 5 then --and ((not contact.MergeCallDone) or (timer.getTime() - contact.MergeCallDone > 30)) then
local label = contact.EngagementTag or "" --local label = contact.EngagementTag or ""
if not contact.MergeCallDone or not string.find(label,pcallsign) then --if not contact.MergeCallDone or not string.find(label,pcallsign) then
self:T(self.lid.."Merged") self:T(self.lid.."Merged")
self:_MergedCall(_id) self:_MergedCall(_id)
contact.MergeCallDone = true --contact.MergeCallDone = true
end --end
end
if (pilot.IsPlayer or self.debug) and distnm >5 and distnm <= self.ThreatDistance then
self:_ThreatRangeCall(_id,Contact)
end
if (pilot.IsPlayer or self.debug) and distnm > self.ThreatDistance and distnm <= self.MeldDistance then
self:_MeldRangeCall(_id,Contact)
end
if (pilot.IsPlayer or self.debug) and distnm > self.MeldDistance and distnm <= self.TacDistance then
self:_TACRangeCall(_id,Contact)
end end
end end
) )
@@ -2935,7 +2965,7 @@ function AWACS:_Picture(Group,IsGeneral)
if not self.intel then if not self.intel then
-- no intel yet! -- no intel yet!
local picclean = self.gettext:GetEntry("PICCLEAN",self.locale) local picclean = self.gettext:GetEntry("PICCLEAN",self.locale)
text = string.format(picclean,self.callsigntxt, gcallsign) text = string.format(picclean,gcallsign,self.callsigntxt)
textScreen = text textScreen = text
self:_NewRadioEntry(text,text,GID,false,true,true,false) self:_NewRadioEntry(text,text,GID,false,true,true,false)
@@ -2988,6 +3018,9 @@ function AWACS:_Picture(Group,IsGeneral)
if clustersAO == 0 and clustersEWR == 0 then if clustersAO == 0 and clustersEWR == 0 then
-- clean -- clean
local picclean = self.gettext:GetEntry("PICCLEAN",self.locale)
text = string.format(picclean,gcallsign,self.callsigntxt)
textScreen = text
self:_NewRadioEntry(text,text,GID,Outcome,true,true,false) self:_NewRadioEntry(text,text,GID,Outcome,true,true,false)
else else
@@ -3081,7 +3114,7 @@ function AWACS:_BogeyDope(Group,Tactical)
local clean = self.gettext:GetEntry("CLEAN",self.locale) local clean = self.gettext:GetEntry("CLEAN",self.locale)
text = string.format(clean,self:_GetCallSign(Group,GID) or "Ghost 1", self.callsigntxt) text = string.format(clean,self:_GetCallSign(Group,GID) or "Ghost 1", self.callsigntxt)
self:_NewRadioEntry(text,textScreen,GID,Outcome,Outcome,true,false,true,Tactical) self:_NewRadioEntry(text,text,GID,Outcome,Outcome,true,false,true,Tactical)
else else
@@ -3123,9 +3156,13 @@ end
function AWACS:_ShowAwacsInfo(Group) function AWACS:_ShowAwacsInfo(Group)
self:T(self.lid.."_ShowAwacsInfo") self:T(self.lid.."_ShowAwacsInfo")
local report = REPORT:New("Info") local report = REPORT:New("Info")
local STN = self.STN
report:Add("====================") report:Add("====================")
report:Add(string.format("AWACS %s",self.callsigntxt)) report:Add(string.format("AWACS %s",self.callsigntxt))
report:Add(string.format("Radio: %.3f %s",self.Frequency,UTILS.GetModulationName(self.Modulation))) report:Add(string.format("Radio: %.3f %s",self.Frequency,UTILS.GetModulationName(self.Modulation)))
if STN then
report:Add(string.format("Link-16 STN: %s",STN))
end
report:Add(string.format("Bulls Alias: %s",self.AOName)) report:Add(string.format("Bulls Alias: %s",self.AOName))
report:Add(string.format("Coordinate: %s",self.AOCoordinate:ToStringLLDDM())) report:Add(string.format("Coordinate: %s",self.AOCoordinate:ToStringLLDDM()))
report:Add("====================") report:Add("====================")
@@ -3663,7 +3700,7 @@ function AWACS:_CheckInAI(FlightGroup,Group,AuftragsNr)
CAPVoice = self.CapVoices[math.floor(math.random(1,10))] CAPVoice = self.CapVoices[math.floor(math.random(1,10))]
end end
FlightGroup:SetSRS(self.PathToSRS,self.CAPGender,self.CAPCulture,CAPVoice,self.Port,self.PathToGoogleKey,"FLIGHT") FlightGroup:SetSRS(self.PathToSRS,self.CAPGender,self.CAPCulture,CAPVoice,self.Port,self.PathToGoogleKey,"FLIGHT",1)
local checkai = self.gettext:GetEntry("CHECKINAI",self.locale) local checkai = self.gettext:GetEntry("CHECKINAI",self.locale)
text = string.format(checkai,self.callsigntxt, managedgroup.CallSign, self.CAPTimeOnStation, self.AOName) text = string.format(checkai,self.callsigntxt, managedgroup.CallSign, self.CAPTimeOnStation, self.AOName)
@@ -4242,7 +4279,7 @@ function AWACS:_StartIntel(awacs)
intel:__Start(5) intel:__Start(5)
self.intel = intel -- Ops.Intelligence#INTEL self.intel = intel -- Ops.Intel#INTEL
return self return self
end end
@@ -4402,8 +4439,8 @@ end
-- @param #table Object Object for Ops.Target#TARGET assignment -- @param #table Object Object for Ops.Target#TARGET assignment
-- @param #AWACS.TaskStatus TaskStatus Status of this task -- @param #AWACS.TaskStatus TaskStatus Status of this task
-- @param Ops.Auftrag#AUFTRAG Auftrag The Auftrag for this task if any -- @param Ops.Auftrag#AUFTRAG Auftrag The Auftrag for this task if any
-- @param Ops.Intelligence#INTEL.Cluster Cluster Intel Cluster for this task -- @param Ops.Intel#INTEL.Cluster Cluster Intel Cluster for this task
-- @param Ops.Intelligence#INTEL.Contact Contact Intel Contact for this task -- @param Ops.Intel#INTEL.Contact Contact Intel Contact for this task
-- @return #number TID Task ID created -- @return #number TID Task ID created
function AWACS:_CreateTaskForGroup(GroupID,Description,ScreenText,Object,TaskStatus,Auftrag,Cluster,Contact) function AWACS:_CreateTaskForGroup(GroupID,Description,ScreenText,Object,TaskStatus,Auftrag,Cluster,Contact)
self:T(self.lid.."_CreateTaskForGroup "..GroupID .." Description: "..Description) self:T(self.lid.."_CreateTaskForGroup "..GroupID .." Description: "..Description)
@@ -4602,7 +4639,7 @@ function AWACS:_CheckTaskQueue()
-- Check ranges for TAC and MELD -- Check ranges for TAC and MELD
-- postions relative to CAP position -- postions relative to CAP position
--[[
local targetgrp = entry.Contact.group local targetgrp = entry.Contact.group
local position = entry.Contact.position or entry.Cluster.coordinate local position = entry.Contact.position or entry.Cluster.coordinate
if targetgrp and targetgrp:IsAlive() and managedgroup then if targetgrp and targetgrp:IsAlive() and managedgroup then
@@ -4627,6 +4664,7 @@ function AWACS:_CheckTaskQueue()
end end
end end
end end
--]]
local auftrag = entry.Auftrag -- Ops.Auftrag#AUFTRAG local auftrag = entry.Auftrag -- Ops.Auftrag#AUFTRAG
local auftragstatus = "Not Known" local auftragstatus = "Not Known"
@@ -4825,6 +4863,7 @@ function AWACS:_CheckTaskQueue()
elseif entry.Status == AWACS.TaskStatus.ASSIGNED then elseif entry.Status == AWACS.TaskStatus.ASSIGNED then
self:T("Open Tasks VID ASSIGNED for GroupID "..entry.AssignedGroupID) self:T("Open Tasks VID ASSIGNED for GroupID "..entry.AssignedGroupID)
-- check TAC/MELD ranges -- check TAC/MELD ranges
--[[
local targetgrp = entry.Contact.group local targetgrp = entry.Contact.group
local position = entry.Contact.position or entry.Cluster.coordinate local position = entry.Contact.position or entry.Cluster.coordinate
if targetgrp and targetgrp:IsAlive() and managedgroup then if targetgrp and targetgrp:IsAlive() and managedgroup then
@@ -4849,6 +4888,7 @@ function AWACS:_CheckTaskQueue()
end end
end end
end end
--]]
elseif entry.Status == AWACS.TaskStatus.SUCCESS then elseif entry.Status == AWACS.TaskStatus.SUCCESS then
self:T("Open Tasks VID success for GroupID "..entry.AssignedGroupID) self:T("Open Tasks VID success for GroupID "..entry.AssignedGroupID)
-- outcomes - player ID'd -- outcomes - player ID'd
@@ -4960,7 +5000,7 @@ end
--- [User] Add another AirWing for AI CAP Flights under management --- [User] Add another AirWing for AI CAP Flights under management
-- @param #AWACS self -- @param #AWACS self
-- @param Ops.AirWing#AIRWING AirWing The AirWing to (also) obtain CAP flights from -- @param Ops.Airwing#AIRWING AirWing The AirWing to (also) obtain CAP flights from
-- @param Core.Zone#ZONE_RADIUS Zone (optional) This AirWing has it's own station zone, AI CAP will be send there -- @param Core.Zone#ZONE_RADIUS Zone (optional) This AirWing has it's own station zone, AI CAP will be send there
-- @return #AWACS self -- @return #AWACS self
function AWACS:AddCAPAirWing(AirWing,Zone) function AWACS:AddCAPAirWing(AirWing,Zone)
@@ -5045,7 +5085,7 @@ function AWACS:_AnnounceContact(Contact,IsNew,Group,IsBogeyDope,Tag,IsPopup,Repo
end end
local cluster = Contact.Cluster local cluster = Contact.Cluster
local intel = self.intel -- Ops.Intelligence#INTEL local intel = self.intel -- Ops.Intel#INTEL
local size = self.intel:ClusterCountUnits(cluster) local size = self.intel:ClusterCountUnits(cluster)
local threatsize, threatsizetext = self:_GetBlurredSize(size) local threatsize, threatsizetext = self:_GetBlurredSize(size)
@@ -5447,9 +5487,10 @@ function AWACS:_TACRangeCall(GID,Contact)
if not Contact then return self end if not Contact then return self end
local pilotcallsign = self:_GetCallSign(nil,GID) local pilotcallsign = self:_GetCallSign(nil,GID)
local managedgroup = self.ManagedGrps[GID] -- #AWACS.ManagedGroup local managedgroup = self.ManagedGrps[GID] -- #AWACS.ManagedGroup
local contact = Contact.Contact -- Ops.Intelligence#INTEL.Contact local contact = Contact.Contact -- Ops.Intel#INTEL.Contact
local contacttag = Contact.TargetGroupNaming local contacttag = Contact.TargetGroupNaming
if contact and not Contact.TACCallDone then local name = managedgroup.GroupName
if contact then --and not Contact.TACCallDone then
local position = contact.position -- Core.Point#COORDINATE local position = contact.position -- Core.Point#COORDINATE
if position then if position then
local distance = position:Get2DDistance(managedgroup.Group:GetCoordinate()) local distance = position:Get2DDistance(managedgroup.Group:GetCoordinate())
@@ -5457,8 +5498,18 @@ function AWACS:_TACRangeCall(GID,Contact)
local grptxt = self.gettext:GetEntry("GROUP",self.locale) local grptxt = self.gettext:GetEntry("GROUP",self.locale)
local miles = self.gettext:GetEntry("MILES",self.locale) local miles = self.gettext:GetEntry("MILES",self.locale)
local text = string.format("%s. %s. %s %s, %d %s.",self.callsigntxt,pilotcallsign,contacttag,grptxt,distance,miles) local text = string.format("%s. %s. %s %s, %d %s.",self.callsigntxt,pilotcallsign,contacttag,grptxt,distance,miles)
self:_NewRadioEntry(text,text,GID,true,self.debug,true,false,true) if not self.TacticalSubscribers[name] then
self:_NewRadioEntry(text,text,GID,true,self.debug,true,false,true)
end
self:_UpdateContactEngagementTag(Contact.CID,Contact.EngagementTag,true,false,AWACS.TaskStatus.EXECUTING) self:_UpdateContactEngagementTag(Contact.CID,Contact.EngagementTag,true,false,AWACS.TaskStatus.EXECUTING)
if GID and GID ~= 0 then
--local managedgroup = self.ManagedGrps[GID] -- #AWACS.ManagedGroup
if managedgroup and managedgroup.Group and managedgroup.Group:IsAlive() then
if self.TacticalSubscribers[name] then
self:_NewRadioEntry(text,text,GID,true,self.debug,true,false,true,true)
end
end
end
end end
end end
return self return self
@@ -5476,9 +5527,10 @@ function AWACS:_MeldRangeCall(GID,Contact)
local pilotcallsign = self:_GetCallSign(nil,GID) local pilotcallsign = self:_GetCallSign(nil,GID)
local managedgroup = self.ManagedGrps[GID] -- #AWACS.ManagedGroup local managedgroup = self.ManagedGrps[GID] -- #AWACS.ManagedGroup
local flightpos = managedgroup.Group:GetCoordinate() local flightpos = managedgroup.Group:GetCoordinate()
local contact = Contact.Contact -- Ops.Intelligence#INTEL.Contact local contact = Contact.Contact -- Ops.Intel#INTEL.Contact
local contacttag = Contact.TargetGroupNaming local contacttag = Contact.TargetGroupNaming or "Bogey"
if contact and not Contact.MeldCallDone then local name = managedgroup.GroupName
if contact then --and not Contact.MeldCallDone then
local position = contact.position -- Core.Point#COORDINATE local position = contact.position -- Core.Point#COORDINATE
if position then if position then
local BRATExt = "" local BRATExt = ""
@@ -5489,8 +5541,19 @@ function AWACS:_MeldRangeCall(GID,Contact)
end end
local grptxt = self.gettext:GetEntry("GROUP",self.locale) local grptxt = self.gettext:GetEntry("GROUP",self.locale)
local text = string.format("%s. %s. %s %s, %s",self.callsigntxt,pilotcallsign,contacttag,grptxt,BRATExt) local text = string.format("%s. %s. %s %s, %s",self.callsigntxt,pilotcallsign,contacttag,grptxt,BRATExt)
self:_NewRadioEntry(text,text,GID,true,self.debug,true,false,true) if not self.TacticalSubscribers[name] then
self:_NewRadioEntry(text,text,GID,true,self.debug,true,false,true)
end
self:_UpdateContactEngagementTag(Contact.CID,Contact.EngagementTag,true,true,AWACS.TaskStatus.EXECUTING) self:_UpdateContactEngagementTag(Contact.CID,Contact.EngagementTag,true,true,AWACS.TaskStatus.EXECUTING)
if GID and GID ~= 0 then
--local managedgroup = self.ManagedGrps[GID] -- #AWACS.ManagedGroup
if managedgroup and managedgroup.Group and managedgroup.Group:IsAlive() then
local name = managedgroup.GroupName
if self.TacticalSubscribers[name] then
self:_NewRadioEntry(text,text,GID,true,self.debug,true,false,true,true)
end
end
end
end end
end end
return self return self
@@ -5506,8 +5569,10 @@ function AWACS:_ThreatRangeCall(GID,Contact)
local pilotcallsign = self:_GetCallSign(nil,GID) local pilotcallsign = self:_GetCallSign(nil,GID)
local managedgroup = self.ManagedGrps[GID] -- #AWACS.ManagedGroup local managedgroup = self.ManagedGrps[GID] -- #AWACS.ManagedGroup
local flightpos = managedgroup.Group:GetCoordinate() or managedgroup.LastKnownPosition local flightpos = managedgroup.Group:GetCoordinate() or managedgroup.LastKnownPosition
local contact = Contact.Contact -- Ops.Intelligence#INTEL.Contact local contact = Contact.Contact -- Ops.Intel#INTEL.Contact
local contacttag = Contact.TargetGroupNaming local contacttag = Contact.TargetGroupNaming or "Bogey"
local name = managedgroup.GroupName
local IsSub = self.TacticalSubscribers[name] and true or false
if contact then if contact then
local position = contact.position or contact.group:GetCoordinate() -- Core.Point#COORDINATE local position = contact.position or contact.group:GetCoordinate() -- Core.Point#COORDINATE
if position then if position then
@@ -5520,7 +5585,18 @@ function AWACS:_ThreatRangeCall(GID,Contact)
local grptxt = self.gettext:GetEntry("GROUP",self.locale) local grptxt = self.gettext:GetEntry("GROUP",self.locale)
local thrt = self.gettext:GetEntry("THREAT",self.locale) local thrt = self.gettext:GetEntry("THREAT",self.locale)
local text = string.format("%s. %s. %s %s, %s. %s",self.callsigntxt,pilotcallsign,contacttag,grptxt, thrt, BRATExt) local text = string.format("%s. %s. %s %s, %s. %s",self.callsigntxt,pilotcallsign,contacttag,grptxt, thrt, BRATExt)
self:_NewRadioEntry(text,text,GID,true,self.debug,true,false,true) if IsSub == false then
self:_NewRadioEntry(text,text,GID,true,self.debug,true,false,true)
end
if GID and GID ~= 0 then
--local managedgroup = self.ManagedGrps[GID] -- #AWACS.ManagedGroup
if managedgroup and managedgroup.Group and managedgroup.Group:IsAlive() then
local name = managedgroup.GroupName
if self.TacticalSubscribers[name] then
self:_NewRadioEntry(text,text,GID,true,self.debug,true,false,true,true)
end
end
end
end end
end end
return self return self
@@ -5536,11 +5612,17 @@ function AWACS:_MergedCall(GID)
local pilotcallsign = self:_GetCallSign(nil,GID) local pilotcallsign = self:_GetCallSign(nil,GID)
local merge = self.gettext:GetEntry("MERGED",self.locale) local merge = self.gettext:GetEntry("MERGED",self.locale)
local text = string.format("%s. %s. %s.",self.callsigntxt,pilotcallsign,merge) local text = string.format("%s. %s. %s.",self.callsigntxt,pilotcallsign,merge)
self:_NewRadioEntry(text,text,GID,true,self.debug,true,false,true) local managedgroup = self.ManagedGrps[GID] -- #AWACS.ManagedGroup
local name
if managedgroup then
name = managedgroup.GroupName or "none"
end
if not self.TacticalSubscribers[name] then
self:_NewRadioEntry(text,text,GID,true,self.debug,true,false,true)
end
if GID and GID ~= 0 then if GID and GID ~= 0 then
local managedgroup = self.ManagedGrps[GID] -- #AWACS.ManagedGroup local managedgroup = self.ManagedGrps[GID] -- #AWACS.ManagedGroup
if managedgroup and managedgroup.Group and managedgroup.Group:IsAlive() then if managedgroup and managedgroup.Group and managedgroup.Group:IsAlive() then
local name = managedgroup.GroupName
if self.TacticalSubscribers[name] then if self.TacticalSubscribers[name] then
self:_NewRadioEntry(text,text,GID,true,self.debug,true,false,true,true) self:_NewRadioEntry(text,text,GID,true,self.debug,true,false,true,true)
end end
@@ -5814,7 +5896,7 @@ function AWACS:onafterStart(From, Event, To)
if not self.GCI then if not self.GCI then
-- set up the AWACS and let it orbit -- set up the AWACS and let it orbit
local AwacsAW = self.AirWing -- Ops.AirWing#AIRWING local AwacsAW = self.AirWing -- Ops.Airwing#AIRWING
local mission = AUFTRAG:NewORBIT_RACETRACK(self.OrbitZone:GetCoordinate(),self.AwacsAngels*1000,self.Speed,self.Heading,self.Leg) local mission = AUFTRAG:NewORBIT_RACETRACK(self.OrbitZone:GetCoordinate(),self.AwacsAngels*1000,self.Speed,self.Heading,self.Leg)
local timeonstation = (self.AwacsTimeOnStation + self.ShiftChangeTime) * 3600 local timeonstation = (self.AwacsTimeOnStation + self.ShiftChangeTime) * 3600
mission:SetTime(nil,timeonstation) mission:SetTime(nil,timeonstation)
@@ -5935,6 +6017,10 @@ function AWACS:_CheckAwacsStatus()
local awacs = nil -- Wrapper.Group#GROUP local awacs = nil -- Wrapper.Group#GROUP
if self.AwacsFG then if self.AwacsFG then
awacs = self.AwacsFG:GetGroup() -- Wrapper.Group#GROUP awacs = self.AwacsFG:GetGroup() -- Wrapper.Group#GROUP
local unit = awacs:GetUnit(1)
if unit then
self.STN = tostring(unit:GetSTN())
end
end end
local monitoringdata = self.MonitoringData -- #AWACS.MonitoringData local monitoringdata = self.MonitoringData -- #AWACS.MonitoringData
@@ -6408,7 +6494,7 @@ end
-- @param #string From -- @param #string From
-- @param #string Event -- @param #string Event
-- @param #string To -- @param #string To
-- @param Ops.Intelligence#INTEL.Cluster Cluster -- @param Ops.Intel#INTEL.Cluster Cluster
-- @return #AWACS self -- @return #AWACS self
function AWACS:onafterNewCluster(From,Event,To,Cluster) function AWACS:onafterNewCluster(From,Event,To,Cluster)
self:T({From, Event, To, Cluster.index}) self:T({From, Event, To, Cluster.index})
@@ -6420,7 +6506,7 @@ function AWACS:onafterNewCluster(From,Event,To,Cluster)
local function GetFirstAliveContact(table) local function GetFirstAliveContact(table)
for _,_contact in pairs (table) do for _,_contact in pairs (table) do
local contact = _contact -- Ops.Intelligence#INTEL.Contact local contact = _contact -- Ops.Intel#INTEL.Contact
if contact and contact.group and contact.group:IsAlive() then if contact and contact.group and contact.group:IsAlive() then
return contact, contact.group return contact, contact.group
end end
@@ -6428,7 +6514,7 @@ function AWACS:onafterNewCluster(From,Event,To,Cluster)
return nil return nil
end end
local Contact, Group = GetFirstAliveContact(ContactTable) -- Ops.Intelligence#INTEL.Contact local Contact, Group = GetFirstAliveContact(ContactTable) -- Ops.Intel#INTEL.Contact
if not Contact then return self end if not Contact then return self end
@@ -6439,7 +6525,7 @@ function AWACS:onafterNewCluster(From,Event,To,Cluster)
local targetset = SET_GROUP:New() local targetset = SET_GROUP:New()
-- SET for TARGET -- SET for TARGET
for _,_grp in pairs(ContactTable) do for _,_grp in pairs(ContactTable) do
local grp = _grp -- Ops.Intelligence#INTEL.Contact local grp = _grp -- Ops.Intel#INTEL.Contact
targetset:AddGroup(grp.group, true) targetset:AddGroup(grp.group, true)
end end
local managedcontact = {} -- #AWACS.ManagedContact local managedcontact = {} -- #AWACS.ManagedContact
@@ -6501,7 +6587,7 @@ end
-- @param #string From -- @param #string From
-- @param #string Event -- @param #string Event
-- @param #string To -- @param #string To
-- @param Ops.Intelligence#INTEL.Contact Contact -- @param Ops.Intel#INTEL.Contact Contact
-- @return #AWACS self -- @return #AWACS self
function AWACS:onafterNewContact(From,Event,To,Contact) function AWACS:onafterNewContact(From,Event,To,Contact)
self:T({From, Event, To, Contact}) self:T({From, Event, To, Contact})
@@ -6530,7 +6616,7 @@ end
-- @param #string From -- @param #string From
-- @param #string Event -- @param #string Event
-- @param #string To -- @param #string To
-- @param Ops.Intelligence#INTEL.Contact Contact -- @param Ops.Intel#INTEL.Contact Contact
-- @return #AWACS self -- @return #AWACS self
function AWACS:onafterLostContact(From,Event,To,Contact) function AWACS:onafterLostContact(From,Event,To,Contact)
self:T({From, Event, To, Contact}) self:T({From, Event, To, Contact})
@@ -6542,7 +6628,7 @@ end
-- @param #string From -- @param #string From
-- @param #string Event -- @param #string Event
-- @param #string To -- @param #string To
-- @param Ops.Intelligence#INTEL.Cluster Cluster -- @param Ops.Intel#INTEL.Cluster Cluster
-- @param Ops.Auftrag#AUFTRAG Mission -- @param Ops.Auftrag#AUFTRAG Mission
-- @return #AWACS self -- @return #AWACS self
function AWACS:onafterLostCluster(From,Event,To,Cluster,Mission) function AWACS:onafterLostCluster(From,Event,To,Cluster,Mission)
@@ -6595,7 +6681,7 @@ function AWACS:onafterCheckTacticalQueue(From,Event,To)
if self.PathToGoogleKey then if self.PathToGoogleKey then
gtext = string.format("<speak><prosody rate='medium'>%s</prosody></speak>",gtext) gtext = string.format("<speak><prosody rate='medium'>%s</prosody></speak>",gtext)
end end
self.TacticalSRSQ:NewTransmission(gtext,nil,self.TacticalSRS,nil,0.5,nil,nil,nil,frequency,self.TacticalModulation,nil,nil,nil,nil,nil) self.TacticalSRSQ:NewTransmission(gtext,nil,self.TacticalSRS,nil,0.5,nil,nil,nil,frequency,self.TacticalModulation)
self:T(RadioEntry.TextTTS) self:T(RadioEntry.TextTTS)
@@ -6614,7 +6700,7 @@ function AWACS:onafterCheckTacticalQueue(From,Event,To)
end -- end while end -- end while
if self:Is("Running") then if not self:Is("Stopped") then
self:__CheckTacticalQueue(-self.TacticalInterval) self:__CheckTacticalQueue(-self.TacticalInterval)
end end
return self return self
@@ -6743,7 +6829,7 @@ function AWACS:onafterAwacsShiftChange(From,Event,To)
self.AwacsTimeStamp = timer.getTime() self.AwacsTimeStamp = timer.getTime()
-- set up the AWACS and let it orbit -- set up the AWACS and let it orbit
local AwacsAW = self.AirWing -- Ops.AirWing#AIRWING local AwacsAW = self.AirWing -- Ops.Airwing#AIRWING
local mission = AUFTRAG:NewORBIT_RACETRACK(self.OrbitZone:GetCoordinate(),self.AwacsAngels*1000,self.Speed,self.Heading,self.Leg) local mission = AUFTRAG:NewORBIT_RACETRACK(self.OrbitZone:GetCoordinate(),self.AwacsAngels*1000,self.Speed,self.Heading,self.Leg)
self.CatchAllMissions[#self.CatchAllMissions+1] = mission self.CatchAllMissions[#self.CatchAllMissions+1] = mission
local timeonstation = (self.AwacsTimeOnStation + self.ShiftChangeTime) * 3600 local timeonstation = (self.AwacsTimeOnStation + self.ShiftChangeTime) * 3600

View File

@@ -10,7 +10,7 @@
-- --
-- ## Example Missions: -- ## Example Missions:
-- --
-- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/OPS%20-%20Brigade). -- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Ops/Brigade).
-- --
-- === -- ===
-- --
@@ -313,8 +313,8 @@ end
-- --
-- local Path = FilePath or "C:\\Users\\<yourname>\\Saved Games\\DCS\\Missions\\" -- example path -- local Path = FilePath or "C:\\Users\\<yourname>\\Saved Games\\DCS\\Missions\\" -- example path
-- local BlueOpsFilename = BlueFileName or "ExamplePlatoonSave.csv" -- example filename -- local BlueOpsFilename = BlueFileName or "ExamplePlatoonSave.csv" -- example filename
-- local BlueSaveOps = SET_GROUP:New():FilterCoalitions("blue"):FilterPrefixes("AID"):FilterCategoryGround():FilterOnce() -- local BlueSaveOps = SET_OPSGROUP:New():FilterCoalitions("blue"):FilterCategoryGround():FilterOnce()
-- UTILS.SaveSetOfGroups(BlueSaveOps,Path,BlueOpsFilename) -- UTILS.SaveSetOfOpsGroups(BlueSaveOps,Path,BlueOpsFilename)
-- --
-- where Path and Filename are strings, as chosen by you. -- where Path and Filename are strings, as chosen by you.
-- You can then load back the assets at the start of your next mission run. Be aware that it takes a couple of seconds for the -- You can then load back the assets at the start of your next mission run. Be aware that it takes a couple of seconds for the
@@ -324,7 +324,7 @@ end
-- local Path = FilePath or "C:\\Users\\<yourname>\\Saved Games\\DCS\\Missions\\" -- example path -- local Path = FilePath or "C:\\Users\\<yourname>\\Saved Games\\DCS\\Missions\\" -- example path
-- local BlueOpsFilename = BlueFileName or "ExamplePlatoonSave.csv" -- example filename -- local BlueOpsFilename = BlueFileName or "ExamplePlatoonSave.csv" -- example filename
-- if UTILS.CheckFileExists(Path,BlueOpsFilename) then -- if UTILS.CheckFileExists(Path,BlueOpsFilename) then
-- local loadback = UTILS.LoadSetOfGroups(Path,BlueOpsFilename,false) -- local loadback = UTILS.LoadSetOfOpsGroups(Path,BlueOpsFilename,false)
-- for _,_platoondata in pairs (loadback) do -- for _,_platoondata in pairs (loadback) do
-- local groupname = _platoondata.groupname -- #string -- local groupname = _platoondata.groupname -- #string
-- local coordinate = _platoondata.coordinate -- Core.Point#COORDINATE -- local coordinate = _platoondata.coordinate -- Core.Point#COORDINATE

View File

@@ -16,7 +16,7 @@
-- --
-- ## Missions: -- ## Missions:
-- --
-- ### [CSAR - Combat Search & Rescue](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/OPS%20-%20CSAR) -- ### [CSAR - Combat Search & Rescue](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Ops/CSAR)
-- --
-- === -- ===
-- --
@@ -31,7 +31,7 @@
-- @image OPS_CSAR.jpg -- @image OPS_CSAR.jpg
-- Date: May 2023 -- Date: May 2023
-- Last: Update Oct 2024 -- Last: Update Dec 2024
------------------------------------------------------------------------- -------------------------------------------------------------------------
--- **CSAR** class, extends Core.Base#BASE, Core.Fsm#FSM --- **CSAR** class, extends Core.Base#BASE, Core.Fsm#FSM
@@ -290,10 +290,11 @@ CSAR.AircraftType["Bell-47"] = 2
CSAR.AircraftType["UH-60L"] = 10 CSAR.AircraftType["UH-60L"] = 10
CSAR.AircraftType["AH-64D_BLK_II"] = 2 CSAR.AircraftType["AH-64D_BLK_II"] = 2
CSAR.AircraftType["Bronco-OV-10A"] = 2 CSAR.AircraftType["Bronco-OV-10A"] = 2
CSAR.AircraftType["MH-60R"] = 10
--- CSAR class version. --- CSAR class version.
-- @field #string version -- @field #string version
CSAR.version="1.0.18" CSAR.version="1.0.20"
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- ToDo list -- ToDo list
@@ -536,6 +537,7 @@ function CSAR:New(Coalition, Template, Alias)
-- @param #number Frequency Beacon frequency in kHz. -- @param #number Frequency Beacon frequency in kHz.
-- @param #string Leadername Name of the #UNIT of the downed pilot. -- @param #string Leadername Name of the #UNIT of the downed pilot.
-- @param #string CoordinatesText String of the position of the pilot. Format determined by self.coordtype. -- @param #string CoordinatesText String of the position of the pilot. Format determined by self.coordtype.
-- @param #string Playername Player name if any given. Might be nil!
--- On After "Aproach" event. Heli close to downed Pilot. --- On After "Aproach" event. Heli close to downed Pilot.
-- @function [parent=#CSAR] OnAfterApproach -- @function [parent=#CSAR] OnAfterApproach
@@ -842,7 +844,7 @@ function CSAR:_AddCsar(_coalition , _country, _point, _typeName, _unitName, _pla
self:_CreateDownedPilotTrack(_spawnedGroup,_GroupName,_coalition,_unitName,_text,_typeName,_freq,_playerName,wetfeet) self:_CreateDownedPilotTrack(_spawnedGroup,_GroupName,_coalition,_unitName,_text,_typeName,_freq,_playerName,wetfeet)
self:_InitSARForPilot(_spawnedGroup, _unitName, _freq, noMessage) --shagrat use unitName to have the aircraft callsign / descriptive "name" etc. self:_InitSARForPilot(_spawnedGroup, _unitName, _freq, noMessage, _playerName) --shagrat use unitName to have the aircraft callsign / descriptive "name" etc.
return self return self
end end
@@ -1224,7 +1226,8 @@ end
-- @param #string _GroupName Name of the Group -- @param #string _GroupName Name of the Group
-- @param #number _freq Beacon frequency. -- @param #number _freq Beacon frequency.
-- @param #boolean _nomessage Send message true or false. -- @param #boolean _nomessage Send message true or false.
function CSAR:_InitSARForPilot(_downedGroup, _GroupName, _freq, _nomessage) -- @param #string _playername Name of the downed pilot if any
function CSAR:_InitSARForPilot(_downedGroup, _GroupName, _freq, _nomessage, _playername)
self:T(self.lid .. " _InitSARForPilot") self:T(self.lid .. " _InitSARForPilot")
local _leader = _downedGroup:GetUnit(1) local _leader = _downedGroup:GetUnit(1)
local _groupName = _GroupName local _groupName = _GroupName
@@ -1247,7 +1250,7 @@ function CSAR:_InitSARForPilot(_downedGroup, _GroupName, _freq, _nomessage)
end end
-- trigger FSM event -- trigger FSM event
self:__PilotDown(2,_downedGroup, _freqk, _groupName, _coordinatesText) self:__PilotDown(2,_downedGroup, _freqk, _groupName, _coordinatesText, _playername)
return self return self
end end
@@ -1923,7 +1926,7 @@ function CSAR:_DisplayToAllSAR(_message, _side, _messagetime)
local messagetime = _messagetime or self.messageTime local messagetime = _messagetime or self.messageTime
if self.msrs then if self.msrs then
local voice = self.CSARVoice or MSRS.Voices.Google.Standard.en_GB_Standard_F local voice = self.CSARVoice or MSRS.Voices.Google.Standard.en_GB_Standard_F
if self.msrs.google == nil then if self.msrs:GetProvider() == MSRS.Provider.WINDOWS then
voice = self.CSARVoiceMS or MSRS.Voices.Microsoft.Hedda voice = self.CSARVoiceMS or MSRS.Voices.Microsoft.Hedda
end end
self:I("Voice = "..voice) self:I("Voice = "..voice)
@@ -2310,7 +2313,8 @@ function CSAR:onafterStart(From, Event, To)
self.msrs:SetVoice(self.SRSVoice) self.msrs:SetVoice(self.SRSVoice)
self.msrs:SetGender(self.SRSGender) self.msrs:SetGender(self.SRSGender)
if self.SRSGPathToCredentials then if self.SRSGPathToCredentials then
self.msrs:SetGoogle(self.SRSGPathToCredentials) self.msrs:SetProviderOptionsGoogle(self.SRSGPathToCredentials,self.SRSGPathToCredentials)
self.msrs:SetProvider(MSRS.Provider.GOOGLE)
end end
self.msrs:SetVolume(self.SRSVolume) self.msrs:SetVolume(self.SRSVolume)
self.msrs:SetLabel("CSAR") self.msrs:SetLabel("CSAR")
@@ -2542,8 +2546,9 @@ end
-- @param #number Frequency Beacon frequency in kHz. -- @param #number Frequency Beacon frequency in kHz.
-- @param #string Leadername Name of the #UNIT of the downed pilot. -- @param #string Leadername Name of the #UNIT of the downed pilot.
-- @param #string CoordinatesText String of the position of the pilot. Format determined by self.coordtype. -- @param #string CoordinatesText String of the position of the pilot. Format determined by self.coordtype.
function CSAR:onbeforePilotDown(From, Event, To, Group, Frequency, Leadername, CoordinatesText) -- @param #string Playername Player name if any given. Might be nil!
self:T({From, Event, To, Group, Frequency, Leadername, CoordinatesText}) function CSAR:onbeforePilotDown(From, Event, To, Group, Frequency, Leadername, CoordinatesText, Playername)
self:T({From, Event, To, Group, Frequency, Leadername, CoordinatesText, tostring(Playername)})
return self return self
end end

View File

@@ -8,7 +8,7 @@
-- --
-- ## Missions: -- ## Missions:
-- --
-- ### [CTLD - Combat Troop & Logistics Deployment](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/OPS%20-%20CTLD) -- ### [CTLD - Combat Troop & Logistics Deployment](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Ops/CTLD)
-- --
-- === -- ===
-- --
@@ -24,7 +24,7 @@
-- @module Ops.CTLD -- @module Ops.CTLD
-- @image OPS_CTLD.jpg -- @image OPS_CTLD.jpg
-- Last Update November 2023 -- Last Update March 2024
do do
@@ -44,6 +44,8 @@ do
-- @field #number PerCrateMass Mass in kg. -- @field #number PerCrateMass Mass in kg.
-- @field #number Stock Number of builds available, -1 for unlimited. -- @field #number Stock Number of builds available, -1 for unlimited.
-- @field #string Subcategory Sub-category name. -- @field #string Subcategory Sub-category name.
-- @field #boolean DontShowInMenu Show this item in menu or not.
-- @field Core.Zone#ZONE Location Location (if set) where to get this cargo item.
-- @extends Core.Base#BASE -- @extends Core.Base#BASE
--- ---
@@ -62,6 +64,8 @@ CTLD_CARGO = {
PerCrateMass = 0, PerCrateMass = 0,
Stock = nil, Stock = nil,
Mark = nil, Mark = nil,
DontShowInMenu = false,
Location = nil,
} }
--- Define cargo types. --- Define cargo types.
@@ -97,8 +101,10 @@ CTLD_CARGO = {
-- @param #number PerCrateMass Mass in kg -- @param #number PerCrateMass Mass in kg
-- @param #number Stock Number of builds available, nil for unlimited -- @param #number Stock Number of builds available, nil for unlimited
-- @param #string Subcategory Name of subcategory, handy if using > 10 types to load. -- @param #string Subcategory Name of subcategory, handy if using > 10 types to load.
-- @param #boolean DontShowInMenu Show this item in menu or not (default: false == show it).
-- @param Core.Zone#ZONE Location (optional) Where the cargo is available (one location only).
-- @return #CTLD_CARGO self -- @return #CTLD_CARGO self
function CTLD_CARGO:New(ID, Name, Templates, Sorte, HasBeenMoved, LoadDirectly, CratesNeeded, Positionable, Dropped, PerCrateMass, Stock, Subcategory) function CTLD_CARGO:New(ID, Name, Templates, Sorte, HasBeenMoved, LoadDirectly, CratesNeeded, Positionable, Dropped, PerCrateMass, Stock, Subcategory, DontShowInMenu, Location)
-- Inherit everything from BASE class. -- Inherit everything from BASE class.
local self=BASE:Inherit(self, BASE:New()) -- #CTLD_CARGO local self=BASE:Inherit(self, BASE:New()) -- #CTLD_CARGO
self:T({ID, Name, Templates, Sorte, HasBeenMoved, LoadDirectly, CratesNeeded, Positionable, Dropped}) self:T({ID, Name, Templates, Sorte, HasBeenMoved, LoadDirectly, CratesNeeded, Positionable, Dropped})
@@ -115,8 +121,20 @@ CTLD_CARGO = {
self.Stock = Stock or nil --#number self.Stock = Stock or nil --#number
self.Mark = nil self.Mark = nil
self.Subcategory = Subcategory or "Other" self.Subcategory = Subcategory or "Other"
self.DontShowInMenu = DontShowInMenu or false
if type(Location) == "string" then
Location = ZONE:New(Location)
end
self.Location = Location
return self return self
end end
--- Query Location.
-- @param #CTLD_CARGO self
-- @return Core.Zone#ZONE location or `nil` if not set
function CTLD_CARGO:GetLocation()
return self.Location
end
--- Query ID. --- Query ID.
-- @param #CTLD_CARGO self -- @param #CTLD_CARGO self
@@ -656,6 +674,8 @@ do
-- my_ctld:AddCratesCargo("Humvee",{"Humvee"},CTLD_CARGO.Enum.VEHICLE,2,2775) -- my_ctld:AddCratesCargo("Humvee",{"Humvee"},CTLD_CARGO.Enum.VEHICLE,2,2775)
-- -- if you want to limit your stock, add a number (here: 10) as parameter after weight. No parameter / nil means unlimited stock. -- -- if you want to limit your stock, add a number (here: 10) as parameter after weight. No parameter / nil means unlimited stock.
-- my_ctld:AddCratesCargo("Humvee",{"Humvee"},CTLD_CARGO.Enum.VEHICLE,2,2775,10) -- my_ctld:AddCratesCargo("Humvee",{"Humvee"},CTLD_CARGO.Enum.VEHICLE,2,2775,10)
-- -- additionally, you can limit **where** the stock is available (one location only!) - this one is available in a zone called "Vehicle Store".
-- my_ctld:AddCratesCargo("Humvee",{"Humvee"},CTLD_CARGO.Enum.VEHICLE,2,2775,10,nil,nil,"Vehicle Store")
-- --
-- -- add infantry unit called "Forward Ops Base" using template "FOB", of type FOB, size 4, i.e. needs four crates to be build: -- -- add infantry unit called "Forward Ops Base" using template "FOB", of type FOB, size 4, i.e. needs four crates to be build:
-- my_ctld:AddCratesCargo("Forward Ops Base",{"FOB"},CTLD_CARGO.Enum.FOB,4) -- my_ctld:AddCratesCargo("Forward Ops Base",{"FOB"},CTLD_CARGO.Enum.FOB,4)
@@ -757,6 +777,9 @@ do
-- ["Hercules"] = {type="Hercules", crates=true, troops=true, cratelimit = 7, trooplimit = 64, length = 25, cargoweightlimit = 19000}, -- ["Hercules"] = {type="Hercules", crates=true, troops=true, cratelimit = 7, trooplimit = 64, length = 25, cargoweightlimit = 19000},
-- ["UH-60L"] = {type="UH-60L", crates=true, troops=true, cratelimit = 2, trooplimit = 20, length = 16, cargoweightlimit = 3500}, -- ["UH-60L"] = {type="UH-60L", crates=true, troops=true, cratelimit = 2, trooplimit = 20, length = 16, cargoweightlimit = 3500},
-- ["AH-64D_BLK_II"] = {type="AH-64D_BLK_II", crates=false, troops=true, cratelimit = 0, trooplimit = 2, length = 17, cargoweightlimit = 200}, -- ["AH-64D_BLK_II"] = {type="AH-64D_BLK_II", crates=false, troops=true, cratelimit = 0, trooplimit = 2, length = 17, cargoweightlimit = 200},
-- ["MH-60R"] = {type="MH-60R", crates=true, troops=true, cratelimit = 2, trooplimit = 20, length = 16, cargoweightlimit = 3500}, -- 4t cargo, 20 (unsec) seats
-- ["SH-60B"] = {type="SH-60B", crates=true, troops=true, cratelimit = 2, trooplimit = 20, length = 16, cargoweightlimit = 3500}, -- 4t cargo, 20 (unsec) seats
-- ["Bronco-OV-10A"] = {type="Bronco-OV-10A", crates= false, troops=true, cratelimit = 0, trooplimit = 5, length = 13, cargoweightlimit = 1450},
-- --
-- ### 2.1.2 Activate and deactivate zones -- ### 2.1.2 Activate and deactivate zones
-- --
@@ -1222,13 +1245,15 @@ CTLD.UnitTypeCapabilities = {
["Hercules"] = {type="Hercules", crates=true, troops=true, cratelimit = 7, trooplimit = 64, length = 25, cargoweightlimit = 19000}, -- 19t cargo, 64 paratroopers. ["Hercules"] = {type="Hercules", crates=true, troops=true, cratelimit = 7, trooplimit = 64, length = 25, cargoweightlimit = 19000}, -- 19t cargo, 64 paratroopers.
--Actually it's longer, but the center coord is off-center of the model. --Actually it's longer, but the center coord is off-center of the model.
["UH-60L"] = {type="UH-60L", crates=true, troops=true, cratelimit = 2, trooplimit = 20, length = 16, cargoweightlimit = 3500}, -- 4t cargo, 20 (unsec) seats ["UH-60L"] = {type="UH-60L", crates=true, troops=true, cratelimit = 2, trooplimit = 20, length = 16, cargoweightlimit = 3500}, -- 4t cargo, 20 (unsec) seats
["MH-60R"] = {type="MH-60R", crates=true, troops=true, cratelimit = 2, trooplimit = 20, length = 16, cargoweightlimit = 3500}, -- 4t cargo, 20 (unsec) seats
["SH-60B"] = {type="SH-60B", crates=true, troops=true, cratelimit = 2, trooplimit = 20, length = 16, cargoweightlimit = 3500}, -- 4t cargo, 20 (unsec) seats
["AH-64D_BLK_II"] = {type="AH-64D_BLK_II", crates=false, troops=true, cratelimit = 0, trooplimit = 2, length = 17, cargoweightlimit = 200}, -- 2 ppl **outside** the helo ["AH-64D_BLK_II"] = {type="AH-64D_BLK_II", crates=false, troops=true, cratelimit = 0, trooplimit = 2, length = 17, cargoweightlimit = 200}, -- 2 ppl **outside** the helo
["Bronco-OV-10A"] = {type="Bronco-OV-10A", crates= false, troops=true, cratelimit = 0, trooplimit = 5, length = 13, cargoweightlimit = 1450}, ["Bronco-OV-10A"] = {type="Bronco-OV-10A", crates= false, troops=true, cratelimit = 0, trooplimit = 5, length = 13, cargoweightlimit = 1450},
} }
--- CTLD class version. --- CTLD class version.
-- @field #string version -- @field #string version
CTLD.version="1.0.43" CTLD.version="1.0.50"
--- Instantiate a new CTLD. --- Instantiate a new CTLD.
-- @param #CTLD self -- @param #CTLD self
@@ -1433,7 +1458,7 @@ function CTLD:New(Coalition, Prefixes, Alias)
--- Pseudo Functions --- --- Pseudo Functions ---
------------------------ ------------------------
--- Triggers the FSM event "Start". Starts the CTLD. Initializes parameters and starts event handlers. --- Triggers the FSM event "Start". Starts the CTLD. Initializes parameters and starts event handlers.
-- @function [parent=#CTLD] Start -- @function [parent=#CTLD] Start
-- @param #CTLD self -- @param #CTLD self
@@ -1443,6 +1468,7 @@ function CTLD:New(Coalition, Prefixes, Alias)
-- @param #number delay Delay in seconds. -- @param #number delay Delay in seconds.
--- Triggers the FSM event "Stop". Stops the CTLD and all its event handlers. --- Triggers the FSM event "Stop". Stops the CTLD and all its event handlers.
-- @function [parent=#CTLD] Stop
-- @param #CTLD self -- @param #CTLD self
--- Triggers the FSM event "Stop" after a delay. Stops the CTLD and all its event handlers. --- Triggers the FSM event "Stop" after a delay. Stops the CTLD and all its event handlers.
@@ -1743,7 +1769,7 @@ end
function CTLD:_GenerateUHFrequencies() function CTLD:_GenerateUHFrequencies()
self:T(self.lid .. " _GenerateUHFrequencies") self:T(self.lid .. " _GenerateUHFrequencies")
self.FreeUHFFrequencies = {} self.FreeUHFFrequencies = {}
self.FreeUHFFrequencies = UTILS.GenerateUHFrequencies() self.FreeUHFFrequencies = UTILS.GenerateUHFrequencies(243,320)
return self return self
end end
@@ -2234,7 +2260,7 @@ end
local secondarygroups = {} local secondarygroups = {}
for i=1,#distancekeys do for i=1,#distancekeys do
local nearestGroup = nearestList[distancekeys[i]] local nearestGroup = nearestList[distancekeys[i]] -- Wrapper.Group#GROUP
-- find matching cargo type -- find matching cargo type
local groupType = string.match(nearestGroup:GetName(), "(.+)-(.+)$") local groupType = string.match(nearestGroup:GetName(), "(.+)-(.+)$")
local Cargotype = nil local Cargotype = nil
@@ -2270,20 +2296,31 @@ end
self.CargoCounter = self.CargoCounter + 1 self.CargoCounter = self.CargoCounter + 1
local loadcargotype = CTLD_CARGO:New(self.CargoCounter, Cargotype.Name, Cargotype.Templates, Cargotype.CargoType, true, true, Cargotype.CratesNeeded,nil,nil,Cargotype.PerCrateMass) local loadcargotype = CTLD_CARGO:New(self.CargoCounter, Cargotype.Name, Cargotype.Templates, Cargotype.CargoType, true, true, Cargotype.CratesNeeded,nil,nil,Cargotype.PerCrateMass)
self:T({cargotype=loadcargotype}) self:T({cargotype=loadcargotype})
local running = math.floor(nearestDistance / 4)+10 -- time run to helo plus boarding
loaded.Troopsloaded = loaded.Troopsloaded + troopsize loaded.Troopsloaded = loaded.Troopsloaded + troopsize
table.insert(loaded.Cargo,loadcargotype) table.insert(loaded.Cargo,loadcargotype)
self.Loaded_Cargo[unitname] = loaded self.Loaded_Cargo[unitname] = loaded
self:_SendMessage("Troops boarded!", 10, false, Group) self:ScheduleOnce(running,self._SendMessage,self,"Troops boarded!", 10, false, Group)
self:_SendMessage("Troops boarding!", 10, false, Group)
self:_UpdateUnitCargoMass(Unit) self:_UpdateUnitCargoMass(Unit)
self:__TroopsExtracted(1,Group, Unit, nearestGroup) self:__TroopsExtracted(running,Group, Unit, nearestGroup)
local coord = Unit:GetCoordinate() or Group:GetCoordinate() -- Core.Point#COORDINATE
local Point
if coord then
local heading = unit:GetHeading() or 0
local Angle = math.floor((heading+160)%360)
Point = coord:Translate(8,Angle):GetVec2()
if Point then
nearestGroup:RouteToVec2(Point,4)
end
end
-- clean up: -- clean up:
if type(Cargotype.Templates) == "table" and Cargotype.Templates[2] then if type(Cargotype.Templates) == "table" and Cargotype.Templates[2] then
for _,_key in pairs (Cargotype.Templates) do for _,_key in pairs (Cargotype.Templates) do
table.insert(secondarygroups,_key) table.insert(secondarygroups,_key)
end end
end end
nearestGroup:Destroy(false) nearestGroup:Destroy(false,running)
end end
end end
end end
@@ -2293,7 +2330,7 @@ end
if _group and _group:IsAlive() then if _group and _group:IsAlive() then
local groupname = string.match(_group:GetName(), "(.+)-(.+)$") local groupname = string.match(_group:GetName(), "(.+)-(.+)$")
if _name == groupname then if _name == groupname then
_group:Destroy(false) _group:Destroy(false,15)
end end
end end
end end
@@ -2349,7 +2386,21 @@ function CTLD:_GetCrates(Group, Unit, Cargo, number, drop, pack)
self:_SendMessage("You are not close enough to a logistics zone!", 10, false, Group) self:_SendMessage("You are not close enough to a logistics zone!", 10, false, Group)
if not self.debug then return self end if not self.debug then return self end
end end
-- Check cargo location if available
local location = Cargo:GetLocation()
if location then
local unitcoord = Unit:GetCoordinate() or Group:GetCoordinate()
if unitcoord then
if not location:IsCoordinateInZone(unitcoord) then
-- no we're not at the right spot
self:_SendMessage("The requested cargo is not available in this zone!", 10, false, Group)
if not self.debug then return self end
end
end
end
-- avoid crate spam -- avoid crate spam
local capabilities = self:_GetUnitCapabilities(Unit) -- #CTLD.UnitTypeCapabilities local capabilities = self:_GetUnitCapabilities(Unit) -- #CTLD.UnitTypeCapabilities
local canloadcratesno = capabilities.cratelimit local canloadcratesno = capabilities.cratelimit
@@ -2454,11 +2505,13 @@ function CTLD:_GetCrates(Group, Unit, Cargo, number, drop, pack)
realcargo = CTLD_CARGO:New(self.CargoCounter,cratename,templ,sorte,true,false,cratesneeded,self.Spawned_Crates[self.CrateCounter],true,cargotype.PerCrateMass,nil,subcat) realcargo = CTLD_CARGO:New(self.CargoCounter,cratename,templ,sorte,true,false,cratesneeded,self.Spawned_Crates[self.CrateCounter],true,cargotype.PerCrateMass,nil,subcat)
table.insert(droppedcargo,realcargo) table.insert(droppedcargo,realcargo)
else else
realcargo = CTLD_CARGO:New(self.CargoCounter,cratename,templ,sorte,false,false,cratesneeded,self.Spawned_Crates[self.CrateCounter],false,cargotype.PerCrateMass,nil,subcat) realcargo = CTLD_CARGO:New(self.CargoCounter,cratename,templ,sorte,false,false,cratesneeded,self.Spawned_Crates[self.CrateCounter],false,cargotype.PerCrateMass,nil,subcat)
Cargo:RemoveStock()
end end
table.insert(self.Spawned_Cargo, realcargo) table.insert(self.Spawned_Cargo, realcargo)
end end
if not (drop or pack) then
Cargo:RemoveStock()
end
local text = string.format("Crates for %s have been positioned near you!",cratename) local text = string.format("Crates for %s have been positioned near you!",cratename)
if drop then if drop then
text = string.format("Crates for %s have been dropped!",cratename) text = string.format("Crates for %s have been dropped!",cratename)
@@ -3010,6 +3063,36 @@ function CTLD:IsHercules(Unit)
end end
end end
--- (Internal) Function to set troops positions of a template to a nice circle
-- @param #CTLD self
-- @param Core.Point#COORDINATE Coordinate Start coordinate to use
-- @param #number Radius Radius to be used
-- @param #number Heading Heading starting with
-- @param #string Template The group template name
-- @return #table Positions The positions table
function CTLD:_GetUnitPositions(Coordinate,Radius,Heading,Template)
local Positions = {}
local template = _DATABASE:GetGroupTemplate(Template)
--UTILS.PrintTableToLog(template)
local numbertroops = #template.units
local slightshift = math.abs(math.random(0,200)/100)
local newcenter = Coordinate:Translate(Radius+slightshift,((Heading+270)%360))
for i=1,360,math.floor(360/numbertroops) do
local phead = ((Heading+270+i)%360)
local post = newcenter:Translate(Radius,phead)
local pos1 = post:GetVec2()
local p1t = {
x = pos1.x,
y = pos1.y,
heading = phead,
}
table.insert(Positions,p1t)
end
--UTILS.PrintTableToLog(Positions)
return Positions
end
--- (Internal) Function to unload troops from heli. --- (Internal) Function to unload troops from heli.
-- @param #CTLD self -- @param #CTLD self
-- @param Wrapper.Group#GROUP Group -- @param Wrapper.Group#GROUP Group
@@ -3061,14 +3144,29 @@ function CTLD:_UnloadTroops(Group, Unit)
zoneradius = Unit:GetVelocityMPS() or 100 zoneradius = Unit:GetVelocityMPS() or 100
end end
local zone = ZONE_GROUP:New(string.format("Unload zone-%s",unitname),Group,zoneradius*factor) local zone = ZONE_GROUP:New(string.format("Unload zone-%s",unitname),Group,zoneradius*factor)
local randomcoord = zone:GetRandomCoordinate(10,30*factor):GetVec2() local randomcoord = zone:GetRandomCoordinate(10,30*factor) --:GetVec2()
local heading = Group:GetHeading() or 0
-- Spawn troops left from us, closer when hovering, further off when landed
if hoverunload or grounded then
randomcoord = Group:GetCoordinate()
-- slightly left from us
local Angle = (heading+270)%360
local offset = hoverunload and 1.5 or 5
randomcoord:Translate(offset,Angle,nil,true)
end
local tempcount = 0
for _,_template in pairs(temptable) do for _,_template in pairs(temptable) do
self.TroopCounter = self.TroopCounter + 1 self.TroopCounter = self.TroopCounter + 1
tempcount = tempcount+1
local alias = string.format("%s-%d", _template, math.random(1,100000)) local alias = string.format("%s-%d", _template, math.random(1,100000))
local rad = 2.5+tempcount
local Positions = self:_GetUnitPositions(randomcoord,rad,heading,_template)
self.DroppedTroops[self.TroopCounter] = SPAWN:NewWithAlias(_template,alias) self.DroppedTroops[self.TroopCounter] = SPAWN:NewWithAlias(_template,alias)
:InitRandomizeUnits(true,20,2) --:InitRandomizeUnits(true,20,2)
--:InitHeading(heading)
:InitDelayOff() :InitDelayOff()
:SpawnFromVec2(randomcoord) :InitSetUnitAbsolutePositions(Positions)
:SpawnFromVec2(randomcoord:GetVec2())
self:__TroopsDeployed(1, Group, Unit, self.DroppedTroops[self.TroopCounter],type) self:__TroopsDeployed(1, Group, Unit, self.DroppedTroops[self.TroopCounter],type)
end -- template loop end -- template loop
cargo:SetWasDropped(true) cargo:SetWasDropped(true)
@@ -3653,14 +3751,20 @@ function CTLD:_RefreshF10Menus()
for _,_entry in pairs(self.Cargo_Troops) do for _,_entry in pairs(self.Cargo_Troops) do
local entry = _entry -- #CTLD_CARGO local entry = _entry -- #CTLD_CARGO
local subcat = entry.Subcategory local subcat = entry.Subcategory
menucount = menucount + 1 local noshow = entry.DontShowInMenu
menus[menucount] = MENU_GROUP_COMMAND:New(_group,entry.Name,subcatmenus[subcat],self._LoadTroops, self, _group, _unit, entry) if not noshow then
menucount = menucount + 1
menus[menucount] = MENU_GROUP_COMMAND:New(_group,entry.Name,subcatmenus[subcat],self._LoadTroops, self, _group, _unit, entry)
end
end end
else else
for _,_entry in pairs(self.Cargo_Troops) do for _,_entry in pairs(self.Cargo_Troops) do
local entry = _entry -- #CTLD_CARGO local entry = _entry -- #CTLD_CARGO
menucount = menucount + 1 local noshow = entry.DontShowInMenu
menus[menucount] = MENU_GROUP_COMMAND:New(_group,entry.Name,troopsmenu,self._LoadTroops, self, _group, _unit, entry) if not noshow then
menucount = menucount + 1
menus[menucount] = MENU_GROUP_COMMAND:New(_group,entry.Name,troopsmenu,self._LoadTroops, self, _group, _unit, entry)
end
end end
end end
local unloadmenu1 = MENU_GROUP_COMMAND:New(_group,"Drop troops",toptroops, self._UnloadTroops, self, _group, _unit):Refresh() local unloadmenu1 = MENU_GROUP_COMMAND:New(_group,"Drop troops",toptroops, self._UnloadTroops, self, _group, _unit):Refresh()
@@ -3671,6 +3775,7 @@ function CTLD:_RefreshF10Menus()
local loadmenu = MENU_GROUP_COMMAND:New(_group,"Load crates",topcrates, self._LoadCratesNearby, self, _group, _unit) local loadmenu = MENU_GROUP_COMMAND:New(_group,"Load crates",topcrates, self._LoadCratesNearby, self, _group, _unit)
local cratesmenu = MENU_GROUP:New(_group,"Get Crates",topcrates) local cratesmenu = MENU_GROUP:New(_group,"Get Crates",topcrates)
local packmenu = MENU_GROUP_COMMAND:New(_group, "Pack crates", topcrates, self._PackCratesNearby, self, _group, _unit) local packmenu = MENU_GROUP_COMMAND:New(_group, "Pack crates", topcrates, self._PackCratesNearby, self, _group, _unit)
local removecratesmenu = MENU_GROUP:New(_group, "Remove crates", topcrates)
if self.usesubcats then if self.usesubcats then
local subcatmenus = {} local subcatmenus = {}
@@ -3680,33 +3785,61 @@ function CTLD:_RefreshF10Menus()
for _,_entry in pairs(self.Cargo_Crates) do for _,_entry in pairs(self.Cargo_Crates) do
local entry = _entry -- #CTLD_CARGO local entry = _entry -- #CTLD_CARGO
local subcat = entry.Subcategory local subcat = entry.Subcategory
menucount = menucount + 1 local noshow = entry.DontShowInMenu
local menutext = string.format("Crate %s (%dkg)",entry.Name,entry.PerCrateMass or 0) local zone = entry.Location
menus[menucount] = MENU_GROUP_COMMAND:New(_group,menutext,subcatmenus[subcat],self._GetCrates, self, _group, _unit, entry) if not noshow then
menucount = menucount + 1
local menutext = string.format("Crate %s (%dkg)",entry.Name,entry.PerCrateMass or 0)
if zone then
menutext = string.format("Crate %s (%dkg)[R]",entry.Name,entry.PerCrateMass or 0)
end
menus[menucount] = MENU_GROUP_COMMAND:New(_group,menutext,subcatmenus[subcat],self._GetCrates, self, _group, _unit, entry)
end
end end
for _,_entry in pairs(self.Cargo_Statics) do for _,_entry in pairs(self.Cargo_Statics) do
local entry = _entry -- #CTLD_CARGO local entry = _entry -- #CTLD_CARGO
local subcat = entry.Subcategory local subcat = entry.Subcategory
menucount = menucount + 1 local noshow = entry.DontShowInMenu
local menutext = string.format("Crate %s (%dkg)",entry.Name,entry.PerCrateMass or 0) local zone = entry.Location
menus[menucount] = MENU_GROUP_COMMAND:New(_group,menutext,subcatmenus[subcat],self._GetCrates, self, _group, _unit, entry) if not noshow then
menucount = menucount + 1
local menutext = string.format("Crate %s (%dkg)",entry.Name,entry.PerCrateMass or 0)
if zone then
menutext = string.format("Crate %s (%dkg)[R]",entry.Name,entry.PerCrateMass or 0)
end
menus[menucount] = MENU_GROUP_COMMAND:New(_group,menutext,subcatmenus[subcat],self._GetCrates, self, _group, _unit, entry)
end
end end
else else
for _,_entry in pairs(self.Cargo_Crates) do for _,_entry in pairs(self.Cargo_Crates) do
local entry = _entry -- #CTLD_CARGO local entry = _entry -- #CTLD_CARGO
menucount = menucount + 1 local noshow = entry.DontShowInMenu
local menutext = string.format("Crate %s (%dkg)",entry.Name,entry.PerCrateMass or 0) local zone = entry.Location
menus[menucount] = MENU_GROUP_COMMAND:New(_group,menutext,cratesmenu,self._GetCrates, self, _group, _unit, entry) if not noshow then
menucount = menucount + 1
local menutext = string.format("Crate %s (%dkg)",entry.Name,entry.PerCrateMass or 0)
if zone then
menutext = string.format("Crate %s (%dkg)[R]",entry.Name,entry.PerCrateMass or 0)
end
menus[menucount] = MENU_GROUP_COMMAND:New(_group,menutext,cratesmenu,self._GetCrates, self, _group, _unit, entry)
end
end end
for _,_entry in pairs(self.Cargo_Statics) do for _,_entry in pairs(self.Cargo_Statics) do
local entry = _entry -- #CTLD_CARGO local entry = _entry -- #CTLD_CARGO
menucount = menucount + 1 local noshow = entry.DontShowInMenu
local menutext = string.format("Crate %s (%dkg)",entry.Name,entry.PerCrateMass or 0) local zone = entry.Location
menus[menucount] = MENU_GROUP_COMMAND:New(_group,menutext,cratesmenu,self._GetCrates, self, _group, _unit, entry) if not noshow then
menucount = menucount + 1
local menutext = string.format("Crate %s (%dkg)",entry.Name,entry.PerCrateMass or 0)
if zone then
menutext = string.format("Crate %s (%dkg)[R]",entry.Name,entry.PerCrateMass or 0)
end
menus[menucount] = MENU_GROUP_COMMAND:New(_group,menutext,cratesmenu,self._GetCrates, self, _group, _unit, entry)
end
end end
end end
listmenu = MENU_GROUP_COMMAND:New(_group,"List crates nearby",topcrates, self._ListCratesNearby, self, _group, _unit) listmenu = MENU_GROUP_COMMAND:New(_group,"List crates nearby",topcrates, self._ListCratesNearby, self, _group, _unit)
listmenu = MENU_GROUP_COMMAND:New(_group,"Remove crates nearby",topcrates, self._RemoveCratesNearby, self, _group, _unit) local removecrates = MENU_GROUP_COMMAND:New(_group,"Remove crates nearby",removecratesmenu, self._RemoveCratesNearby, self, _group, _unit)
local unloadmenu = MENU_GROUP_COMMAND:New(_group,"Drop crates",topcrates, self._UnloadCrates, self, _group, _unit) local unloadmenu = MENU_GROUP_COMMAND:New(_group,"Drop crates",topcrates, self._UnloadCrates, self, _group, _unit)
if not self.nobuildmenu then if not self.nobuildmenu then
local buildmenu = MENU_GROUP_COMMAND:New(_group,"Build crates",topcrates, self._BuildCrates, self, _group, _unit) local buildmenu = MENU_GROUP_COMMAND:New(_group,"Build crates",topcrates, self._BuildCrates, self, _group, _unit)
@@ -3779,9 +3912,11 @@ end
-- @param #CTLD_CARGO.Enum Type Type of cargo. I.e. VEHICLE or FOB. VEHICLE will move to destination zones when dropped/build, FOB stays put. -- @param #CTLD_CARGO.Enum Type Type of cargo. I.e. VEHICLE or FOB. VEHICLE will move to destination zones when dropped/build, FOB stays put.
-- @param #number NoCrates Number of crates needed to build this cargo. -- @param #number NoCrates Number of crates needed to build this cargo.
-- @param #number PerCrateMass Mass in kg of each crate -- @param #number PerCrateMass Mass in kg of each crate
-- @param #number Stock Number of groups in stock. Nil for unlimited. -- @param #number Stock Number of buildable groups in stock. Nil for unlimited.
-- @param #string SubCategory Name of sub-category (optional). -- @param #string SubCategory Name of sub-category (optional).
function CTLD:AddCratesCargo(Name,Templates,Type,NoCrates,PerCrateMass,Stock,SubCategory) -- @param #boolean DontShowInMenu (optional) If set to "true" this won't show up in the menu.
-- @param Core.Zone#ZONE Location (optional) If set, the cargo item is **only** available here. Can be a #ZONE object or the name of a zone as #string.
function CTLD:AddCratesCargo(Name,Templates,Type,NoCrates,PerCrateMass,Stock,SubCategory,DontShowInMenu,Location)
self:T(self.lid .. " AddCratesCargo") self:T(self.lid .. " AddCratesCargo")
if not self:_CheckTemplates(Templates) then if not self:_CheckTemplates(Templates) then
self:E(self.lid .. "Crates Cargo for " .. Name .. " has missing template(s)!" ) self:E(self.lid .. "Crates Cargo for " .. Name .. " has missing template(s)!" )
@@ -3789,7 +3924,7 @@ function CTLD:AddCratesCargo(Name,Templates,Type,NoCrates,PerCrateMass,Stock,Sub
end end
self.CargoCounter = self.CargoCounter + 1 self.CargoCounter = self.CargoCounter + 1
-- Crates are not directly loadable -- Crates are not directly loadable
local cargo = CTLD_CARGO:New(self.CargoCounter,Name,Templates,Type,false,false,NoCrates,nil,nil,PerCrateMass,Stock,SubCategory) local cargo = CTLD_CARGO:New(self.CargoCounter,Name,Templates,Type,false,false,NoCrates,nil,nil,PerCrateMass,Stock,SubCategory,DontShowInMenu,Location)
table.insert(self.Cargo_Crates,cargo) table.insert(self.Cargo_Crates,cargo)
return self return self
end end
@@ -3800,13 +3935,15 @@ end
-- @param #number Mass Mass in kg of each static in kg, e.g. 100. -- @param #number Mass Mass in kg of each static in kg, e.g. 100.
-- @param #number Stock Number of groups in stock. Nil for unlimited. -- @param #number Stock Number of groups in stock. Nil for unlimited.
-- @param #string SubCategory Name of sub-category (optional). -- @param #string SubCategory Name of sub-category (optional).
function CTLD:AddStaticsCargo(Name,Mass,Stock,SubCategory) -- @param #boolean DontShowInMenu (optional) If set to "true" this won't show up in the menu.
-- @param Core.Zone#ZONE Location (optional) If set, the cargo item is **only** available here. Can be a #ZONE object or the name of a zone as #string.
function CTLD:AddStaticsCargo(Name,Mass,Stock,SubCategory,DontShowInMenu,Location)
self:T(self.lid .. " AddStaticsCargo") self:T(self.lid .. " AddStaticsCargo")
self.CargoCounter = self.CargoCounter + 1 self.CargoCounter = self.CargoCounter + 1
local type = CTLD_CARGO.Enum.STATIC local type = CTLD_CARGO.Enum.STATIC
local template = STATIC:FindByName(Name,true):GetTypeName() local template = STATIC:FindByName(Name,true):GetTypeName()
-- Crates are not directly loadable -- Crates are not directly loadable
local cargo = CTLD_CARGO:New(self.CargoCounter,Name,template,type,false,false,1,nil,nil,Mass,Stock,SubCategory) local cargo = CTLD_CARGO:New(self.CargoCounter,Name,template,type,false,false,1,nil,nil,Mass,Stock,SubCategory,DontShowInMenu,Location)
table.insert(self.Cargo_Statics,cargo) table.insert(self.Cargo_Statics,cargo)
return self return self
end end
@@ -3836,7 +3973,9 @@ end
-- @param #number PerCrateMass Mass in kg of each crate -- @param #number PerCrateMass Mass in kg of each crate
-- @param #number Stock Number of groups in stock. Nil for unlimited. -- @param #number Stock Number of groups in stock. Nil for unlimited.
-- @param #string SubCategory Name of the sub-category (optional). -- @param #string SubCategory Name of the sub-category (optional).
function CTLD:AddCratesRepair(Name,Template,Type,NoCrates, PerCrateMass,Stock,SubCategory) -- @param #boolean DontShowInMenu (optional) If set to "true" this won't show up in the menu.
-- @param Core.Zone#ZONE Location (optional) If set, the cargo item is **only** available here. Can be a #ZONE object or the name of a zone as #string.
function CTLD:AddCratesRepair(Name,Template,Type,NoCrates, PerCrateMass,Stock,SubCategory,DontShowInMenu,Location)
self:T(self.lid .. " AddCratesRepair") self:T(self.lid .. " AddCratesRepair")
if not self:_CheckTemplates(Template) then if not self:_CheckTemplates(Template) then
self:E(self.lid .. "Repair Cargo for " .. Name .. " has a missing template!" ) self:E(self.lid .. "Repair Cargo for " .. Name .. " has a missing template!" )
@@ -3844,7 +3983,7 @@ function CTLD:AddCratesRepair(Name,Template,Type,NoCrates, PerCrateMass,Stock,Su
end end
self.CargoCounter = self.CargoCounter + 1 self.CargoCounter = self.CargoCounter + 1
-- Crates are not directly loadable -- Crates are not directly loadable
local cargo = CTLD_CARGO:New(self.CargoCounter,Name,Template,Type,false,false,NoCrates,nil,nil,PerCrateMass,Stock,SubCategory) local cargo = CTLD_CARGO:New(self.CargoCounter,Name,Template,Type,false,false,NoCrates,nil,nil,PerCrateMass,Stock,SubCategory,DontShowInMenu,Location)
table.insert(self.Cargo_Crates,cargo) table.insert(self.Cargo_Crates,cargo)
return self return self
end end
@@ -5309,19 +5448,19 @@ end
return self return self
end end
--- (Internal) FSM Function onbeforeTroopsExtracted. --- (Internal) FSM Function onbeforeTroopsExtracted.
-- @param #CTLD self -- @param #CTLD self
-- @param #string From State. -- @param #string From State.
-- @param #string Event Trigger. -- @param #string Event Trigger.
-- @param #string To State. -- @param #string To State.
-- @param Wrapper.Group#GROUP Group Group Object. -- @param Wrapper.Group#GROUP Group Group Object.
-- @param Wrapper.Unit#UNIT Unit Unit Object. -- @param Wrapper.Unit#UNIT Unit Unit Object.
-- @param Wrapper.Group#GROUP Troops Troops #GROUP Object. -- @param Wrapper.Group#GROUP Troops Troops #GROUP Object.
-- @return #CTLD self -- @return #CTLD self
function CTLD:onbeforeTroopsExtracted(From, Event, To, Group, Unit, Troops) function CTLD:onbeforeTroopsExtracted(From, Event, To, Group, Unit, Troops)
self:T({From, Event, To}) self:T({From, Event, To})
return self return self
end end
--- (Internal) FSM Function onbeforeTroopsDeployed. --- (Internal) FSM Function onbeforeTroopsDeployed.

View File

@@ -34,7 +34,7 @@
-- @field Ops.Commander#COMMANDER commander Commander of assigned legions. -- @field Ops.Commander#COMMANDER commander Commander of assigned legions.
-- @field #number Nsuccess Number of successful missions. -- @field #number Nsuccess Number of successful missions.
-- @field #number Nfailure Number of failed mission. -- @field #number Nfailure Number of failed mission.
-- @extends Ops.Intelligence#INTEL -- @extends Ops.Intel#INTEL
--- *In preparing for battle I have always found that plans are useless, but planning is indispensable* -- Dwight D Eisenhower --- *In preparing for battle I have always found that plans are useless, but planning is indispensable* -- Dwight D Eisenhower
-- --
@@ -126,7 +126,7 @@
-- When the chief detects a valid target, he will launch a certain number of selected assets. Only whole groups from SQUADRONs, PLATOONs or FLOTILLAs can be selected. -- When the chief detects a valid target, he will launch a certain number of selected assets. Only whole groups from SQUADRONs, PLATOONs or FLOTILLAs can be selected.
-- In other words, it is not possible to specify the abount of individual *units*. -- In other words, it is not possible to specify the abount of individual *units*.
-- --
-- By default, one group is selected for any detected target. This can, however, be customized with the @{CHIEF.SetResponseOnTarget}() function. The number of min and max -- By default, one group is selected for any detected target. This can, however, be customized with the @{#CHIEF.SetResponseOnTarget}() function. The number of min and max
-- asset groups can be specified depending on threatlevel, category, mission type, number of units, defcon and strategy. -- asset groups can be specified depending on threatlevel, category, mission type, number of units, defcon and strategy.
-- --
-- For example: -- For example:
@@ -311,7 +311,7 @@ CHIEF.Strategy = {
--- Resource list. --- Resource list.
-- @type CHIEF.Resources -- @type CHIEF.Resources
-- @field <#CHIEF.Resource> List of resources. -- @field #CHIEF.Resource List of resources.
--- Resource. --- Resource.
-- @type CHIEF.Resource -- @type CHIEF.Resource
@@ -1096,7 +1096,7 @@ end
--- Add an AIRWING to the chief's commander. --- Add an AIRWING to the chief's commander.
-- @param #CHIEF self -- @param #CHIEF self
-- @param Ops.AirWing#AIRWING Airwing The airwing to add. -- @param Ops.Airwing#AIRWING Airwing The airwing to add.
-- @return #CHIEF self -- @return #CHIEF self
function CHIEF:AddAirwing(Airwing) function CHIEF:AddAirwing(Airwing)
@@ -1460,7 +1460,7 @@ end
-- @param #number Speed Orbit speed in KIAS. Default 350 kts. -- @param #number Speed Orbit speed in KIAS. Default 350 kts.
-- @param #number Heading Heading of race-track pattern in degrees. Default 270 (East to West). -- @param #number Heading Heading of race-track pattern in degrees. Default 270 (East to West).
-- @param #number Leg Length of race-track in NM. Default 30 NM. -- @param #number Leg Length of race-track in NM. Default 30 NM.
-- @return Ops.AirWing#AIRWING.PatrolZone The CAP zone data. -- @return Ops.Airwing#AIRWING.PatrolZone The CAP zone data.
function CHIEF:AddCapZone(Zone, Altitude, Speed, Heading, Leg) function CHIEF:AddCapZone(Zone, Altitude, Speed, Heading, Leg)
-- Hand over to commander. -- Hand over to commander.
@@ -1476,7 +1476,7 @@ end
-- @param #number Speed Orbit speed in KIAS. Default 350 kts. -- @param #number Speed Orbit speed in KIAS. Default 350 kts.
-- @param #number Heading Heading of race-track pattern in degrees. Default 270 (East to West). -- @param #number Heading Heading of race-track pattern in degrees. Default 270 (East to West).
-- @param #number Leg Length of race-track in NM. Default 30 NM. -- @param #number Leg Length of race-track in NM. Default 30 NM.
-- @return Ops.AirWing#AIRWING.PatrolZone The CAP zone data. -- @return Ops.Airwing#AIRWING.PatrolZone The CAP zone data.
function CHIEF:AddGciCapZone(Zone, Altitude, Speed, Heading, Leg) function CHIEF:AddGciCapZone(Zone, Altitude, Speed, Heading, Leg)
-- Hand over to commander. -- Hand over to commander.
@@ -1503,7 +1503,7 @@ end
-- @param #number Speed Orbit speed in KIAS. Default 350 kts. -- @param #number Speed Orbit speed in KIAS. Default 350 kts.
-- @param #number Heading Heading of race-track pattern in degrees. Default 270 (East to West). -- @param #number Heading Heading of race-track pattern in degrees. Default 270 (East to West).
-- @param #number Leg Length of race-track in NM. Default 30 NM. -- @param #number Leg Length of race-track in NM. Default 30 NM.
-- @return Ops.AirWing#AIRWING.PatrolZone The AWACS zone data. -- @return Ops.Airwing#AIRWING.PatrolZone The AWACS zone data.
function CHIEF:AddAwacsZone(Zone, Altitude, Speed, Heading, Leg) function CHIEF:AddAwacsZone(Zone, Altitude, Speed, Heading, Leg)
-- Hand over to commander. -- Hand over to commander.
@@ -1531,7 +1531,7 @@ end
-- @param #number Heading Heading of race-track pattern in degrees. Default 270 (East to West). -- @param #number Heading Heading of race-track pattern in degrees. Default 270 (East to West).
-- @param #number Leg Length of race-track in NM. Default 30 NM. -- @param #number Leg Length of race-track in NM. Default 30 NM.
-- @param #number RefuelSystem Refuelling system. -- @param #number RefuelSystem Refuelling system.
-- @return Ops.AirWing#AIRWING.TankerZone The tanker zone data. -- @return Ops.Airwing#AIRWING.TankerZone The tanker zone data.
function CHIEF:AddTankerZone(Zone, Altitude, Speed, Heading, Leg, RefuelSystem) function CHIEF:AddTankerZone(Zone, Altitude, Speed, Heading, Leg, RefuelSystem)
-- Hand over to commander. -- Hand over to commander.
@@ -1785,7 +1785,7 @@ function CHIEF:onafterStatus(From, Event, To)
-- Clean up missions where the contact was lost. -- Clean up missions where the contact was lost.
for _,_contact in pairs(self.ContactsLost) do for _,_contact in pairs(self.ContactsLost) do
local contact=_contact --Ops.Intelligence#INTEL.Contact local contact=_contact --Ops.Intel#INTEL.Contact
if contact.mission and contact.mission:IsNotOver() then if contact.mission and contact.mission:IsNotOver() then
@@ -1813,7 +1813,7 @@ function CHIEF:onafterStatus(From, Event, To)
-- Create TARGETs for all new contacts. -- Create TARGETs for all new contacts.
self.Nborder=0 ; self.Nconflict=0 ; self.Nattack=0 self.Nborder=0 ; self.Nconflict=0 ; self.Nattack=0
for _,_contact in pairs(self.Contacts) do for _,_contact in pairs(self.Contacts) do
local contact=_contact --Ops.Intelligence#INTEL.Contact local contact=_contact --Ops.Intel#INTEL.Contact
local group=contact.group --Wrapper.Group#GROUP local group=contact.group --Wrapper.Group#GROUP
-- Check if contact inside of our borders. -- Check if contact inside of our borders.
@@ -1964,7 +1964,7 @@ function CHIEF:onafterStatus(From, Event, To)
if self.verbose>=2 and #self.Contacts>0 then if self.verbose>=2 and #self.Contacts>0 then
local text="Contacts:" local text="Contacts:"
for i,_contact in pairs(self.Contacts) do for i,_contact in pairs(self.Contacts) do
local contact=_contact --Ops.Intelligence#INTEL.Contact local contact=_contact --Ops.Intel#INTEL.Contact
local mtext="N/A" local mtext="N/A"
if contact.mission then if contact.mission then

View File

@@ -140,7 +140,7 @@ COMMANDER = {
--- COMMANDER class version. --- COMMANDER class version.
-- @field #string version -- @field #string version
COMMANDER.version="0.1.3" COMMANDER.version="0.1.4"
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- TODO list -- TODO list
@@ -420,7 +420,7 @@ end
--- Add an AIRWING to the commander. --- Add an AIRWING to the commander.
-- @param #COMMANDER self -- @param #COMMANDER self
-- @param Ops.AirWing#AIRWING Airwing The airwing to add. -- @param Ops.Airwing#AIRWING Airwing The airwing to add.
-- @return #COMMANDER self -- @return #COMMANDER self
function COMMANDER:AddAirwing(Airwing) function COMMANDER:AddAirwing(Airwing)
@@ -667,15 +667,16 @@ end
-- @param #number Speed Orbit speed in KIAS. Default 350 kts. -- @param #number Speed Orbit speed in KIAS. Default 350 kts.
-- @param #number Heading Heading of race-track pattern in degrees. Default 270 (East to West). -- @param #number Heading Heading of race-track pattern in degrees. Default 270 (East to West).
-- @param #number Leg Length of race-track in NM. Default 30 NM. -- @param #number Leg Length of race-track in NM. Default 30 NM.
-- @return Ops.AirWing#AIRWING.PatrolZone The CAP zone data. -- @return Ops.Airwing#AIRWING.PatrolZone The CAP zone data.
function COMMANDER:AddCapZone(Zone, Altitude, Speed, Heading, Leg) function COMMANDER:AddCapZone(Zone, Altitude, Speed, Heading, Leg)
local patrolzone={} --Ops.AirWing#AIRWING.PatrolZone local patrolzone={} --Ops.Airwing#AIRWING.PatrolZone
patrolzone.zone=Zone patrolzone.zone=Zone
patrolzone.altitude=Altitude or 12000 patrolzone.altitude=Altitude or 12000
patrolzone.heading=Heading or 270 patrolzone.heading=Heading or 270
patrolzone.speed=UTILS.KnotsToAltKIAS(Speed or 350, patrolzone.altitude) --patrolzone.speed=UTILS.KnotsToAltKIAS(Speed or 350, patrolzone.altitude)
patrolzone.speed=Speed or 350
patrolzone.leg=Leg or 30 patrolzone.leg=Leg or 30
patrolzone.mission=nil patrolzone.mission=nil
--patrolzone.marker=MARKER:New(patrolzone.zone:GetCoordinate(), "CAP Zone"):ToCoalition(self:GetCoalition()) --patrolzone.marker=MARKER:New(patrolzone.zone:GetCoordinate(), "CAP Zone"):ToCoalition(self:GetCoalition())
@@ -692,15 +693,16 @@ end
-- @param #number Speed Orbit speed in KIAS. Default 350 kts. -- @param #number Speed Orbit speed in KIAS. Default 350 kts.
-- @param #number Heading Heading of race-track pattern in degrees. Default 270 (East to West). -- @param #number Heading Heading of race-track pattern in degrees. Default 270 (East to West).
-- @param #number Leg Length of race-track in NM. Default 30 NM. -- @param #number Leg Length of race-track in NM. Default 30 NM.
-- @return Ops.AirWing#AIRWING.PatrolZone The CAP zone data. -- @return Ops.Airwing#AIRWING.PatrolZone The CAP zone data.
function COMMANDER:AddGciCapZone(Zone, Altitude, Speed, Heading, Leg) function COMMANDER:AddGciCapZone(Zone, Altitude, Speed, Heading, Leg)
local patrolzone={} --Ops.AirWing#AIRWING.PatrolZone local patrolzone={} --Ops.Airwing#AIRWING.PatrolZone
patrolzone.zone=Zone patrolzone.zone=Zone
patrolzone.altitude=Altitude or 12000 patrolzone.altitude=Altitude or 12000
patrolzone.heading=Heading or 270 patrolzone.heading=Heading or 270
patrolzone.speed=UTILS.KnotsToAltKIAS(Speed or 350, patrolzone.altitude) --patrolzone.speed=UTILS.KnotsToAltKIAS(Speed or 350, patrolzone.altitude)
patrolzone.speed=Speed or 350
patrolzone.leg=Leg or 30 patrolzone.leg=Leg or 30
patrolzone.mission=nil patrolzone.mission=nil
--patrolzone.marker=MARKER:New(patrolzone.zone:GetCoordinate(), "GCICAP Zone"):ToCoalition(self:GetCoalition()) --patrolzone.marker=MARKER:New(patrolzone.zone:GetCoordinate(), "GCICAP Zone"):ToCoalition(self:GetCoalition())
@@ -715,7 +717,7 @@ end
-- @param Core.Zone#ZONE Zone Zone, where the flight orbits. -- @param Core.Zone#ZONE Zone Zone, where the flight orbits.
function COMMANDER:RemoveGciCapZone(Zone) function COMMANDER:RemoveGciCapZone(Zone)
local patrolzone={} --Ops.AirWing#AIRWING.PatrolZone local patrolzone={} --Ops.Airwing#AIRWING.PatrolZone
patrolzone.zone=Zone patrolzone.zone=Zone
for i,_patrolzone in pairs(self.gcicapZones) do for i,_patrolzone in pairs(self.gcicapZones) do
@@ -737,15 +739,17 @@ end
-- @param #number Speed Orbit speed in KIAS. Default 350 kts. -- @param #number Speed Orbit speed in KIAS. Default 350 kts.
-- @param #number Heading Heading of race-track pattern in degrees. Default 270 (East to West). -- @param #number Heading Heading of race-track pattern in degrees. Default 270 (East to West).
-- @param #number Leg Length of race-track in NM. Default 30 NM. -- @param #number Leg Length of race-track in NM. Default 30 NM.
-- @return Ops.AirWing#AIRWING.PatrolZone The AWACS zone data. -- @return Ops.Airwing#AIRWING.PatrolZone The AWACS zone data.
function COMMANDER:AddAwacsZone(Zone, Altitude, Speed, Heading, Leg) function COMMANDER:AddAwacsZone(Zone, Altitude, Speed, Heading, Leg)
local awacszone={} --Ops.AirWing#AIRWING.PatrolZone local awacszone={} --Ops.Airwing#AIRWING.PatrolZone
awacszone.zone=Zone awacszone.zone=Zone
awacszone.altitude=Altitude or 12000 awacszone.altitude=Altitude or 12000
awacszone.heading=Heading or 270 awacszone.heading=Heading or 270
awacszone.speed=UTILS.KnotsToAltKIAS(Speed or 350, awacszone.altitude) --awacszone.speed=UTILS.KnotsToAltKIAS(Speed or 350, awacszone.altitude)
awacszone.speed=Speed or 350
awacszone.speed=Speed or 350
awacszone.leg=Leg or 30 awacszone.leg=Leg or 30
awacszone.mission=nil awacszone.mission=nil
--awacszone.marker=MARKER:New(awacszone.zone:GetCoordinate(), "AWACS Zone"):ToCoalition(self:GetCoalition()) --awacszone.marker=MARKER:New(awacszone.zone:GetCoordinate(), "AWACS Zone"):ToCoalition(self:GetCoalition())
@@ -760,7 +764,7 @@ end
-- @param Core.Zone#ZONE Zone Zone, where the flight orbits. -- @param Core.Zone#ZONE Zone Zone, where the flight orbits.
function COMMANDER:RemoveAwacsZone(Zone) function COMMANDER:RemoveAwacsZone(Zone)
local awacszone={} --Ops.AirWing#AIRWING.PatrolZone local awacszone={} --Ops.Airwing#AIRWING.PatrolZone
awacszone.zone=Zone awacszone.zone=Zone
for i,_awacszone in pairs(self.awacsZones) do for i,_awacszone in pairs(self.awacsZones) do
@@ -783,15 +787,16 @@ end
-- @param #number Heading Heading of race-track pattern in degrees. Default 270 (East to West). -- @param #number Heading Heading of race-track pattern in degrees. Default 270 (East to West).
-- @param #number Leg Length of race-track in NM. Default 30 NM. -- @param #number Leg Length of race-track in NM. Default 30 NM.
-- @param #number RefuelSystem Refuelling system. -- @param #number RefuelSystem Refuelling system.
-- @return Ops.AirWing#AIRWING.TankerZone The tanker zone data. -- @return Ops.Airwing#AIRWING.TankerZone The tanker zone data.
function COMMANDER:AddTankerZone(Zone, Altitude, Speed, Heading, Leg, RefuelSystem) function COMMANDER:AddTankerZone(Zone, Altitude, Speed, Heading, Leg, RefuelSystem)
local tankerzone={} --Ops.AirWing#AIRWING.TankerZone local tankerzone={} --Ops.Airwing#AIRWING.TankerZone
tankerzone.zone=Zone tankerzone.zone=Zone
tankerzone.altitude=Altitude or 12000 tankerzone.altitude=Altitude or 12000
tankerzone.heading=Heading or 270 tankerzone.heading=Heading or 270
tankerzone.speed=UTILS.KnotsToAltKIAS(Speed or 350, tankerzone.altitude) --tankerzone.speed=UTILS.KnotsToAltKIAS(Speed or 350, tankerzone.altitude) -- speed translation to alt will be done by AUFTRAG anyhow
tankerzone.speed = Speed or 350
tankerzone.leg=Leg or 30 tankerzone.leg=Leg or 30
tankerzone.refuelsystem=RefuelSystem tankerzone.refuelsystem=RefuelSystem
tankerzone.mission=nil tankerzone.mission=nil
@@ -807,7 +812,7 @@ end
-- @param Core.Zone#ZONE Zone Zone, where the flight orbits. -- @param Core.Zone#ZONE Zone Zone, where the flight orbits.
function COMMANDER:RemoveTankerZone(Zone) function COMMANDER:RemoveTankerZone(Zone)
local tankerzone={} --Ops.AirWing#AIRWING.PatrolZone local tankerzone={} --Ops.Airwing#AIRWING.PatrolZone
tankerzone.zone=Zone tankerzone.zone=Zone
for i,_tankerzone in pairs(self.tankerZones) do for i,_tankerzone in pairs(self.tankerZones) do
@@ -997,7 +1002,7 @@ function COMMANDER:onafterStatus(From, Event, To)
-- Check CAP zones. -- Check CAP zones.
for _,_patrolzone in pairs(self.capZones) do for _,_patrolzone in pairs(self.capZones) do
local patrolzone=_patrolzone --Ops.AirWing#AIRWING.PatrolZone local patrolzone=_patrolzone --Ops.Airwing#AIRWING.PatrolZone
-- Check if mission is nil or over. -- Check if mission is nil or over.
if (not patrolzone.mission) or patrolzone.mission:IsOver() then if (not patrolzone.mission) or patrolzone.mission:IsOver() then
local Coordinate=patrolzone.zone:GetCoordinate() local Coordinate=patrolzone.zone:GetCoordinate()
@@ -1008,7 +1013,7 @@ function COMMANDER:onafterStatus(From, Event, To)
-- Check GCICAP zones. -- Check GCICAP zones.
for _,_patrolzone in pairs(self.gcicapZones) do for _,_patrolzone in pairs(self.gcicapZones) do
local patrolzone=_patrolzone --Ops.AirWing#AIRWING.PatrolZone local patrolzone=_patrolzone --Ops.Airwing#AIRWING.PatrolZone
-- Check if mission is nil or over. -- Check if mission is nil or over.
if (not patrolzone.mission) or patrolzone.mission:IsOver() then if (not patrolzone.mission) or patrolzone.mission:IsOver() then
local Coordinate=patrolzone.zone:GetCoordinate() local Coordinate=patrolzone.zone:GetCoordinate()
@@ -1019,7 +1024,7 @@ function COMMANDER:onafterStatus(From, Event, To)
-- Check AWACS zones. -- Check AWACS zones.
for _,_awacszone in pairs(self.awacsZones) do for _,_awacszone in pairs(self.awacsZones) do
local awacszone=_awacszone --Ops.AirWing#AIRWING.Patrol local awacszone=_awacszone --Ops.Airwing#AIRWING.Patrol
-- Check if mission is nil or over. -- Check if mission is nil or over.
if (not awacszone.mission) or awacszone.mission:IsOver() then if (not awacszone.mission) or awacszone.mission:IsOver() then
local Coordinate=awacszone.zone:GetCoordinate() local Coordinate=awacszone.zone:GetCoordinate()
@@ -1030,7 +1035,7 @@ function COMMANDER:onafterStatus(From, Event, To)
-- Check Tanker zones. -- Check Tanker zones.
for _,_tankerzone in pairs(self.tankerZones) do for _,_tankerzone in pairs(self.tankerZones) do
local tankerzone=_tankerzone --Ops.AirWing#AIRWING.TankerZone local tankerzone=_tankerzone --Ops.Airwing#AIRWING.TankerZone
-- Check if mission is nil or over. -- Check if mission is nil or over.
if (not tankerzone.mission) or tankerzone.mission:IsOver() then if (not tankerzone.mission) or tankerzone.mission:IsOver() then
local Coordinate=tankerzone.zone:GetCoordinate() local Coordinate=tankerzone.zone:GetCoordinate()

View File

@@ -41,13 +41,12 @@
-- @field #number coalition -- @field #number coalition
-- @field #string alias -- @field #string alias
-- @field #table wings -- @field #table wings
-- @field Ops.Intelligence#INTEL Intel -- @field Ops.Intel#INTEL Intel
-- @field #number resurrection -- @field #number resurrection
-- @field #number capspeed -- @field #number capspeed
-- @field #number capalt -- @field #number capalt
-- @field #number capdir -- @field #number capdir
-- @field #number capleg -- @field #number capleg
-- @field #number capgrouping
-- @field #number maxinterceptsize -- @field #number maxinterceptsize
-- @field #number missionrange -- @field #number missionrange
-- @field #number noaltert5 -- @field #number noaltert5
@@ -65,6 +64,7 @@
-- @field #boolean Monitor -- @field #boolean Monitor
-- @field #boolean TankerInvisible -- @field #boolean TankerInvisible
-- @field #number CapFormation -- @field #number CapFormation
-- @field #table ReadyFlightGroups
-- @extends Core.Fsm#FSM -- @extends Core.Fsm#FSM
--- *“Airspeed, altitude, and brains. Two are always needed to successfully complete the flight.”* -- Unknown. --- *“Airspeed, altitude, and brains. Two are always needed to successfully complete the flight.”* -- Unknown.
@@ -141,14 +141,14 @@
-- -- **Note** If you need different tanker types, i.e. Boom and Drogue, set them up at different AirWings! -- -- **Note** If you need different tanker types, i.e. Boom and Drogue, set them up at different AirWings!
-- -- Add a tanker point -- -- Add a tanker point
-- mywing:AddPatrolPointTanker(AIRBASE.Caucasus.Kutaisi,ZONE:FindByName("Blue Zone Tanker"):GetCoordinate(),20000,280,270,50) -- mywing:AddPatrolPointTanker(AIRBASE.Caucasus.Kutaisi,ZONE:FindByName("Blue Zone Tanker"):GetCoordinate(),20000,280,270,50)
-- -- Add an AWACS squad - Radio 251 AM, TACAN 51Y -- -- Add a tanker squad - Radio 251 AM, TACAN 51Y
-- mywing:AddTankerSquadron("Blue Tanker","Tanker Ops Kutaisi",AIRBASE.Caucasus.Kutaisi,20,AI.Skill.EXCELLENT,602,nil,251,radio.modulation.AM,51) -- mywing:AddTankerSquadron("Blue Tanker","Tanker Ops Kutaisi",AIRBASE.Caucasus.Kutaisi,20,AI.Skill.EXCELLENT,602,nil,251,radio.modulation.AM,51)
-- --
-- ### Add an AWACS (optional) -- ### Add an AWACS (optional)
-- --
-- -- Add an AWACS point -- -- Add an AWACS point
-- mywing:AddPatrolPointAwacs(AIRBASE.Caucasus.Kutaisi,ZONE:FindByName("Blue Zone AWACS"):GetCoordinate(),25000,300,270,50) -- mywing:AddPatrolPointAwacs(AIRBASE.Caucasus.Kutaisi,ZONE:FindByName("Blue Zone AWACS"):GetCoordinate(),25000,300,270,50)
-- -- Add a tanker squad - Radio 251 AM, TACAN 51Y -- -- Add an AWACS squad - Radio 251 AM, TACAN 51Y
-- mywing:AddAWACSSquadron("Blue AWACS","AWACS Ops Kutaisi",AIRBASE.Caucasus.Kutaisi,20,AI.Skill.AVERAGE,702,nil,271,radio.modulation.AM) -- mywing:AddAWACSSquadron("Blue AWACS","AWACS Ops Kutaisi",AIRBASE.Caucasus.Kutaisi,20,AI.Skill.AVERAGE,702,nil,271,radio.modulation.AM)
-- --
-- # Fine-Tuning -- # Fine-Tuning
@@ -190,7 +190,6 @@ EASYGCICAP = {
capalt = 25000, capalt = 25000,
capdir = 45, capdir = 45,
capleg = 15, capleg = 15,
capgrouping = 2,
maxinterceptsize = 2, maxinterceptsize = 2,
missionrange = 100, missionrange = 100,
noaltert5 = 4, noaltert5 = 4,
@@ -209,6 +208,7 @@ EASYGCICAP = {
Monitor = false, Monitor = false,
TankerInvisible = true, TankerInvisible = true,
CapFormation = nil, CapFormation = nil,
ReadyFlightGroups = {},
} }
--- Internal Squadron data type --- Internal Squadron data type
@@ -244,7 +244,7 @@ EASYGCICAP = {
--- EASYGCICAP class version. --- EASYGCICAP class version.
-- @field #string version -- @field #string version
EASYGCICAP.version="0.0.9" EASYGCICAP.version="0.1.10"
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- TODO list -- TODO list
@@ -258,10 +258,10 @@ EASYGCICAP.version="0.0.9"
--- Create a new GCICAP Manager --- Create a new GCICAP Manager
-- @param #EASYGCICAP self -- @param #EASYGCICAP self
-- @param #string Alias -- @param #string Alias A Name for this GCICAP
-- @param #string AirbaseName -- @param #string AirbaseName Name of the Home Airbase
-- @param #string Coalition -- @param #string Coalition Coalition, e.g. "blue" or "red"
-- @param #string EWRName -- @param #string EWRName (Partial) group name of the EWR system of the coalition, e.g. "Red EWR"
-- @return #EASYGCICAP self -- @return #EASYGCICAP self
function EASYGCICAP:New(Alias, AirbaseName, Coalition, EWRName) function EASYGCICAP:New(Alias, AirbaseName, Coalition, EWRName)
-- Inherit everything from FSM class. -- Inherit everything from FSM class.
@@ -321,6 +321,7 @@ end
-- @param #number Formation Formation to fly, defaults to ENUMS.Formation.FixedWing.FingerFour.Group -- @param #number Formation Formation to fly, defaults to ENUMS.Formation.FixedWing.FingerFour.Group
-- @return #EASYGCICAP self -- @return #EASYGCICAP self
function EASYGCICAP:SetCAPFormation(Formation) function EASYGCICAP:SetCAPFormation(Formation)
self:T(self.lid.."SetCAPFormation")
self.CapFormation = Formation self.CapFormation = Formation
return self return self
end end
@@ -428,7 +429,7 @@ end
--- Set default number of airframes standing by for intercept tasks (visible on the airfield) --- Set default number of airframes standing by for intercept tasks (visible on the airfield)
-- @param #EASYGCICAP self -- @param #EASYGCICAP self
-- @param #number Airframes defaults to 2 -- @param #number Airframes defaults to 2
-- @return #EASYGCICAP selfAirframes -- @return #EASYGCICAP self
function EASYGCICAP:SetDefaultNumberAlter5Standby(Airframes) function EASYGCICAP:SetDefaultNumberAlter5Standby(Airframes)
self:T(self.lid.."SetDefaultNumberAlter5Standby") self:T(self.lid.."SetDefaultNumberAlter5Standby")
self.noaltert5 = math.abs(Airframes) or 2 self.noaltert5 = math.abs(Airframes) or 2
@@ -438,13 +439,36 @@ end
--- Set default engage range for intruders detected by CAP flights in NM. --- Set default engage range for intruders detected by CAP flights in NM.
-- @param #EASYGCICAP self -- @param #EASYGCICAP self
-- @param #number Range defaults to 50NM -- @param #number Range defaults to 50NM
-- @return #EASYGCICAP selfAirframes -- @return #EASYGCICAP self
function EASYGCICAP:SetDefaultEngageRange(Range) function EASYGCICAP:SetDefaultEngageRange(Range)
self:T(self.lid.."SetDefaultNumberAlter5Standby") self:T(self.lid.."SetDefaultNumberAlter5Standby")
self.engagerange = Range or 50 self.engagerange = Range or 50
return self return self
end end
--- Set default overhead for intercept calculations
-- @param #EASYGCICAP self
-- @param #number Overhead The overhead to use.
-- @return #EASYGCICAP self
-- @usage Either a CAP Plane or a newly spawned GCI plane will take care of intruders. Standard overhead is 0.75, i.e. a group of 3 intrudes will
-- be managed by 2 planes from the assigned AirWing. There is an maximum missions limitation per AirWing, so we do not spam the skies.
function EASYGCICAP:SetDefaultOverhead(Overhead)
self:T(self.lid.."SetDefaultOverhead")
self.overhead = Overhead or 0.75
return self
end
--- Set CAP mission start to vary randomly between Start end End seconds.
-- @param #EASYGCICAP self
-- @param #number Start
-- @param #number End
-- @return #EASYGCICAP self
function EASYGCICAP:SetCapStartTimeVariation(Start, End)
self.capOptionVaryStartTime = Start or 5
self.capOptionVaryEndTime = End or 60
return self
end
--- Add an AirWing to the manager --- Add an AirWing to the manager
-- @param #EASYGCICAP self -- @param #EASYGCICAP self
-- @param #string Airbasename -- @param #string Airbasename
@@ -491,13 +515,18 @@ function EASYGCICAP:_AddAirwing(Airbasename, Alias)
-- Create Airwing -- Create Airwing
local CAP_Wing = AIRWING:New(Airbasename,Alias) local CAP_Wing = AIRWING:New(Airbasename,Alias)
CAP_Wing:SetVerbosityLevel(3) CAP_Wing:SetVerbosityLevel(0)
CAP_Wing:SetReportOff() CAP_Wing:SetReportOff()
CAP_Wing:SetMarker(false) CAP_Wing:SetMarker(false)
CAP_Wing:SetAirbase(AIRBASE:FindByName(Airbasename)) CAP_Wing:SetAirbase(AIRBASE:FindByName(Airbasename))
CAP_Wing:SetRespawnAfterDestroyed() CAP_Wing:SetRespawnAfterDestroyed()
CAP_Wing:SetNumberCAP(self.capgrouping) CAP_Wing:SetNumberCAP(self.capgrouping)
CAP_Wing:SetCapCloseRaceTrack(true) CAP_Wing:SetCapCloseRaceTrack(true)
if self.capOptionVaryStartTime then
CAP_Wing:SetCapStartTimeVariation(self.capOptionVaryStartTime,self.capOptionVaryEndTime)
end
if CapFormation then if CapFormation then
CAP_Wing:SetCAPFormation(CapFormation) CAP_Wing:SetCAPFormation(CapFormation)
end end
@@ -528,6 +557,7 @@ function EASYGCICAP:_AddAirwing(Airbasename, Alias)
flightgroup:SetDespawnAfterHolding() flightgroup:SetDespawnAfterHolding()
flightgroup:SetDestinationbase(AIRBASE:FindByName(Airbasename)) flightgroup:SetDestinationbase(AIRBASE:FindByName(Airbasename))
flightgroup:GetGroup():CommandEPLRS(true,5) flightgroup:GetGroup():CommandEPLRS(true,5)
flightgroup:GetGroup():SetOptionRadarUsingForContinousSearch()
if Mission.type ~= AUFTRAG.Type.TANKER and Mission.type ~= AUFTRAG.Type.AWACS and Mission.type ~= AUFTRAG.Type.RECON then if Mission.type ~= AUFTRAG.Type.TANKER and Mission.type ~= AUFTRAG.Type.AWACS and Mission.type ~= AUFTRAG.Type.RECON then
flightgroup:SetDetection(true) flightgroup:SetDetection(true)
flightgroup:SetEngageDetectedOn(self.engagerange,{"Air"},self.GoZoneSet,self.NoGoZoneSet) flightgroup:SetEngageDetectedOn(self.engagerange,{"Air"},self.GoZoneSet,self.NoGoZoneSet)
@@ -548,7 +578,7 @@ function EASYGCICAP:_AddAirwing(Airbasename, Alias)
flightgroup:SetFuelLowRTB(true) flightgroup:SetFuelLowRTB(true)
Intel:AddAgent(flightgroup) Intel:AddAgent(flightgroup)
function flightgroup:OnAfterHolding(From,Event,To) function flightgroup:OnAfterHolding(From,Event,To)
self:ClearToLand(5) self:Despawn(1,true)
end end
end end
@@ -672,7 +702,7 @@ function EASYGCICAP:_SetTankerPatrolPoints()
self:T(self.lid.."_SetTankerPatrolPoints") self:T(self.lid.."_SetTankerPatrolPoints")
for _,_data in pairs(self.ManagedTK) do for _,_data in pairs(self.ManagedTK) do
local data = _data --#EASYGCICAP.CapPoint local data = _data --#EASYGCICAP.CapPoint
local Wing = self.wings[data.AirbaseName][1] -- Ops.AirWing#AIRWING local Wing = self.wings[data.AirbaseName][1] -- Ops.Airwing#AIRWING
local Coordinate = data.Coordinate local Coordinate = data.Coordinate
local Altitude = data.Altitude local Altitude = data.Altitude
local Speed = data.Speed local Speed = data.Speed
@@ -691,7 +721,7 @@ function EASYGCICAP:_SetAwacsPatrolPoints()
self:T(self.lid.."_SetAwacsPatrolPoints") self:T(self.lid.."_SetAwacsPatrolPoints")
for _,_data in pairs(self.ManagedEWR) do for _,_data in pairs(self.ManagedEWR) do
local data = _data --#EASYGCICAP.CapPoint local data = _data --#EASYGCICAP.CapPoint
local Wing = self.wings[data.AirbaseName][1] -- Ops.AirWing#AIRWING local Wing = self.wings[data.AirbaseName][1] -- Ops.Airwing#AIRWING
local Coordinate = data.Coordinate local Coordinate = data.Coordinate
local Altitude = data.Altitude local Altitude = data.Altitude
local Speed = data.Speed local Speed = data.Speed
@@ -710,7 +740,7 @@ function EASYGCICAP:_SetCAPPatrolPoints()
self:T(self.lid.."_SetCAPPatrolPoints") self:T(self.lid.."_SetCAPPatrolPoints")
for _,_data in pairs(self.ManagedCP) do for _,_data in pairs(self.ManagedCP) do
local data = _data --#EASYGCICAP.CapPoint local data = _data --#EASYGCICAP.CapPoint
local Wing = self.wings[data.AirbaseName][1] -- Ops.AirWing#AIRWING local Wing = self.wings[data.AirbaseName][1] -- Ops.Airwing#AIRWING
local Coordinate = data.Coordinate local Coordinate = data.Coordinate
local Altitude = data.Altitude local Altitude = data.Altitude
local Speed = data.Speed local Speed = data.Speed
@@ -729,7 +759,7 @@ function EASYGCICAP:_SetReconPatrolPoints()
self:T(self.lid.."_SetReconPatrolPoints") self:T(self.lid.."_SetReconPatrolPoints")
for _,_data in pairs(self.ManagedREC) do for _,_data in pairs(self.ManagedREC) do
local data = _data --#EASYGCICAP.CapPoint local data = _data --#EASYGCICAP.CapPoint
local Wing = self.wings[data.AirbaseName][1] -- Ops.AirWing#AIRWING local Wing = self.wings[data.AirbaseName][1] -- Ops.Airwing#AIRWING
local Coordinate = data.Coordinate local Coordinate = data.Coordinate
local Altitude = data.Altitude local Altitude = data.Altitude
local Speed = data.Speed local Speed = data.Speed
@@ -917,7 +947,7 @@ function EASYGCICAP:_AddSquadron(TemplateName, SquadName, AirbaseName, AirFrames
Squadron_One:SetSkill(Skill or AI.Skill.AVERAGE) Squadron_One:SetSkill(Skill or AI.Skill.AVERAGE)
Squadron_One:SetMissionRange(self.missionrange) Squadron_One:SetMissionRange(self.missionrange)
local wing = self.wings[AirbaseName][1] -- Ops.AirWing#AIRWING local wing = self.wings[AirbaseName][1] -- Ops.Airwing#AIRWING
wing:AddSquadron(Squadron_One) wing:AddSquadron(Squadron_One)
wing:NewPayload(TemplateName,-1,{AUFTRAG.Type.CAP, AUFTRAG.Type.GCICAP, AUFTRAG.Type.INTERCEPT, AUFTRAG.Type.PATROLRACETRACK, AUFTRAG.Type.ALERT5},75) wing:NewPayload(TemplateName,-1,{AUFTRAG.Type.CAP, AUFTRAG.Type.GCICAP, AUFTRAG.Type.INTERCEPT, AUFTRAG.Type.PATROLRACETRACK, AUFTRAG.Type.ALERT5},75)
@@ -948,7 +978,7 @@ function EASYGCICAP:_AddReconSquadron(TemplateName, SquadName, AirbaseName, AirF
Squadron_One:SetSkill(Skill or AI.Skill.AVERAGE) Squadron_One:SetSkill(Skill or AI.Skill.AVERAGE)
Squadron_One:SetMissionRange(self.missionrange) Squadron_One:SetMissionRange(self.missionrange)
local wing = self.wings[AirbaseName][1] -- Ops.AirWing#AIRWING local wing = self.wings[AirbaseName][1] -- Ops.Airwing#AIRWING
wing:AddSquadron(Squadron_One) wing:AddSquadron(Squadron_One)
wing:NewPayload(TemplateName,-1,{AUFTRAG.Type.RECON},75) wing:NewPayload(TemplateName,-1,{AUFTRAG.Type.RECON},75)
@@ -984,7 +1014,7 @@ function EASYGCICAP:_AddTankerSquadron(TemplateName, SquadName, AirbaseName, Air
Squadron_One:SetRadio(Frequency,Modulation) Squadron_One:SetRadio(Frequency,Modulation)
Squadron_One:AddTacanChannel(TACAN,TACAN) Squadron_One:AddTacanChannel(TACAN,TACAN)
local wing = self.wings[AirbaseName][1] -- Ops.AirWing#AIRWING local wing = self.wings[AirbaseName][1] -- Ops.Airwing#AIRWING
wing:AddSquadron(Squadron_One) wing:AddSquadron(Squadron_One)
wing:NewPayload(TemplateName,-1,{AUFTRAG.Type.TANKER},75) wing:NewPayload(TemplateName,-1,{AUFTRAG.Type.TANKER},75)
@@ -1017,7 +1047,7 @@ function EASYGCICAP:_AddAWACSSquadron(TemplateName, SquadName, AirbaseName, AirF
Squadron_One:SetSkill(Skill or AI.Skill.AVERAGE) Squadron_One:SetSkill(Skill or AI.Skill.AVERAGE)
Squadron_One:SetMissionRange(self.missionrange) Squadron_One:SetMissionRange(self.missionrange)
Squadron_One:SetRadio(Frequency,Modulation) Squadron_One:SetRadio(Frequency,Modulation)
local wing = self.wings[AirbaseName][1] -- Ops.AirWing#AIRWING local wing = self.wings[AirbaseName][1] -- Ops.Airwing#AIRWING
wing:AddSquadron(Squadron_One) wing:AddSquadron(Squadron_One)
wing:NewPayload(TemplateName,-1,{AUFTRAG.Type.AWACS},75) wing:NewPayload(TemplateName,-1,{AUFTRAG.Type.AWACS},75)
@@ -1045,6 +1075,172 @@ function EASYGCICAP:AddRejectZone(Zone)
return self return self
end end
--- (Internal) Try to assign the intercept to a FlightGroup already in air and ready.
-- @param #EASYGCICAP self
-- @param #table ReadyFlightGroups ReadyFlightGroups
-- @param Ops.Auftrag#AUFTRAG InterceptAuftrag The Auftrag
-- @param Wrapper.Group#GROUP Group The Target
-- @param #number WingSize Calculated number of Flights
-- @return #boolean assigned
-- @return #number leftover
function EASYGCICAP:_TryAssignIntercept(ReadyFlightGroups,InterceptAuftrag,Group,WingSize)
self:I("_TryAssignIntercept for size "..WingSize or 1)
local assigned = false
local wingsize = WingSize or 1
local mindist = 0
local disttable = {}
if Group and Group:IsAlive() then
local gcoord = Group:GetCoordinate() or COORDINATE:New(0,0,0)
self:I(self.lid..string.format("Assignment for %s",Group:GetName()))
for _name,_FG in pairs(ReadyFlightGroups or {}) do
local FG = _FG -- Ops.FlightGroup#FLIGHTGROUP
local fcoord = FG:GetCoordinate()
local dist = math.floor(UTILS.Round(fcoord:Get2DDistance(gcoord)/1000,1))
self:I(self.lid..string.format("FG %s Distance %dkm",_name,dist))
disttable[#disttable+1] = { FG=FG, dist=dist}
if dist>mindist then mindist=dist end
end
local function sortDistance(a, b)
return a.dist < b.dist
end
table.sort(disttable, sortDistance)
for _,_entry in ipairs(disttable) do
local FG = _entry.FG -- Ops.FlightGroup#FLIGHTGROUP
FG:AddMission(InterceptAuftrag)
local cm = FG:GetMissionCurrent()
if cm then cm:Cancel() end
wingsize = wingsize - 1
self:I(self.lid..string.format("Assigned to FG %s Distance %dkm",FG:GetName(),_entry.dist))
if wingsize == 0 then
assigned = true
break
end
end
end
return assigned, wingsize
end
--- Add a zone to the rejected zones set.
-- @param #EASYGCICAP self
-- @param Ops.Intel#INTEL.Cluster Cluster
-- @return #EASYGCICAP self
function EASYGCICAP:_AssignIntercept(Cluster)
-- Here, we'll decide if we need to launch an intercepting flight, and from where
local overhead = self.overhead
local capspeed = self.capspeed + 100
local capalt = self.capalt
local maxsize = self.maxinterceptsize
local repeatsonfailure = self.repeatsonfailure
local wings = self.wings
local ctlpts = self.ManagedCP
local MaxAliveMissions = self.MaxAliveMissions * self.capgrouping
local nogozoneset = self.NoGoZoneSet
local ReadyFlightGroups = self.ReadyFlightGroups
-- Aircraft?
if Cluster.ctype ~= INTEL.Ctype.AIRCRAFT then return end
-- Threatlevel 0..10
local contact = self.Intel:GetHighestThreatContact(Cluster)
local name = contact.groupname --#string
local threat = contact.threatlevel --#number
local position = self.Intel:CalcClusterFuturePosition(Cluster,300)
-- calculate closest zone
local bestdistance = 2000*1000 -- 2000km
local targetairwing = nil -- Ops.Airwing#AIRWING
local targetawname = "" -- #string
local clustersize = self.Intel:ClusterCountUnits(Cluster) or 1
local wingsize = math.abs(overhead * (clustersize+1))
if wingsize > maxsize then wingsize = maxsize end
-- existing mission, and if so - done?
local retrymission = true
if Cluster.mission and (not Cluster.mission:IsOver()) then
retrymission = false
end
if (retrymission) and (wingsize >= 1) then
MESSAGE:New(string.format("**** %s Interceptors need wingsize %d", UTILS.GetCoalitionName(self.coalition), wingsize),15,"CAPGCI"):ToAllIf(self.debug):ToLog()
for _,_data in pairs (wings) do
local airwing = _data[1] -- Ops.Airwing#AIRWING
local zone = _data[2] -- Core.Zone#ZONE
local zonecoord = zone:GetCoordinate()
local name = _data[3] -- #string
local distance = position:DistanceFromPointVec2(zonecoord)
local airframes = airwing:CountAssets(true)
if distance < bestdistance and airframes >= wingsize then
bestdistance = distance
targetairwing = airwing
targetawname = name
end
end
for _,_data in pairs (ctlpts) do
--local airwing = _data[1] -- Ops.Airwing#AIRWING
--local zone = _data[2] -- Core.Zone#ZONE
--local zonecoord = zone:GetCoordinate()
--local name = _data[3] -- #string
local data = _data -- #EASYGCICAP.CapPoint
local name = data.AirbaseName
local zonecoord = data.Coordinate
local airwing = wings[name][1]
local distance = position:DistanceFromPointVec2(zonecoord)
local airframes = airwing:CountAssets(true)
if distance < bestdistance and airframes >= wingsize then
bestdistance = distance
targetairwing = airwing -- Ops.Airwing#AIRWING
targetawname = name
end
end
local text = string.format("Closest Airwing is %s", targetawname)
local m = MESSAGE:New(text,10,"CAPGCI"):ToAllIf(self.debug):ToLog()
-- Do we have a matching airwing?
if targetairwing then
local AssetCount = targetairwing:CountAssetsOnMission(MissionTypes,Cohort)
-- Enough airframes on mission already?
self:T(self.lid.." Assets on Mission "..AssetCount)
if AssetCount <= MaxAliveMissions then
local repeats = repeatsonfailure
local InterceptAuftrag = AUFTRAG:NewINTERCEPT(contact.group)
:SetMissionRange(150)
:SetPriority(1,true,1)
--:SetRequiredAssets(wingsize)
:SetRepeatOnFailure(repeats)
:SetMissionSpeed(UTILS.KnotsToAltKIAS(capspeed,capalt))
:SetMissionAltitude(capalt)
if nogozoneset:Count() > 0 then
InterceptAuftrag:AddConditionSuccess(
function(group,zoneset)
local success = false
if group and group:IsAlive() then
local coord = group:GetCoordinate()
if coord and zoneset:IsCoordinateInZone(coord) then
success = true
end
end
return success
end,
contact.group,
nogozoneset
)
end
local assigned, rest = self:_TryAssignIntercept(ReadyFlightGroups,InterceptAuftrag,contact.group,wingsize)
if not assigned then
InterceptAuftrag:SetRequiredAssets(rest)
targetairwing:AddMission(InterceptAuftrag)
end
Cluster.mission = InterceptAuftrag
end
else
MESSAGE:New("**** Not enough airframes available or max mission limit reached!",15,"CAPGCI"):ToAllIf(self.debug):ToLog()
end
end
end
--- (Internal) Start detection. --- (Internal) Start detection.
-- @param #EASYGCICAP self -- @param #EASYGCICAP self
-- @return #EASYGCICAP self -- @return #EASYGCICAP self
@@ -1068,131 +1264,16 @@ function EASYGCICAP:_StartIntel()
BlueIntel.debug = true BlueIntel.debug = true
end end
-- Here, we'll decide if we need to launch an intercepting flight, and from where local function AssignCluster(Cluster)
self:_AssignIntercept(Cluster)
local overhead = self.overhead end
local capspeed = self.capspeed + 100
local capalt = self.capalt
local maxsize = self.maxinterceptsize
local repeatsonfailure = self.repeatsonfailure
local wings = self.wings
local ctlpts = self.ManagedCP
local MaxAliveMissions = self.MaxAliveMissions * self.capgrouping
local nogozoneset = self.NoGoZoneSet
function BlueIntel:OnAfterNewCluster(From,Event,To,Cluster) function BlueIntel:OnAfterNewCluster(From,Event,To,Cluster)
-- Aircraft? AssignCluster(Cluster)
if Cluster.ctype ~= INTEL.Ctype.AIRCRAFT then return end
-- Threatlevel 0..10
local contact = self:GetHighestThreatContact(Cluster)
local name = contact.groupname --#string
local threat = contact.threatlevel --#number
local position = self:CalcClusterFuturePosition(Cluster,300)
-- calculate closest zone
local bestdistance = 2000*1000 -- 2000km
local targetairwing = nil -- Ops.AirWing#AIRWING
local targetawname = "" -- #string
local clustersize = self:ClusterCountUnits(Cluster) or 1
local wingsize = math.abs(overhead * (clustersize+1))
if wingsize > maxsize then wingsize = maxsize end
-- existing mission, and if so - done?
local retrymission = true
if Cluster.mission and (not Cluster.mission:IsOver()) then
retrymission = false
end
if (retrymission) and (wingsize >= 1) then
MESSAGE:New(string.format("**** %s Interceptors need wingsize %d", UTILS.GetCoalitionName(self.coalition), wingsize),15,"CAPGCI"):ToAllIf(self.debug):ToLog()
for _,_data in pairs (wings) do
local airwing = _data[1] -- Ops.AirWing#AIRWING
local zone = _data[2] -- Core.Zone#ZONE
local zonecoord = zone:GetCoordinate()
local name = _data[3] -- #string
local distance = position:DistanceFromPointVec2(zonecoord)
local airframes = airwing:CountAssets(true)
if distance < bestdistance and airframes >= wingsize then
bestdistance = distance
targetairwing = airwing
targetawname = name
end
end
for _,_data in pairs (ctlpts) do
--local airwing = _data[1] -- Ops.AirWing#AIRWING
--local zone = _data[2] -- Core.Zone#ZONE
--local zonecoord = zone:GetCoordinate()
--local name = _data[3] -- #string
local data = _data -- #EASYGCICAP.CapPoint
local name = data.AirbaseName
local zonecoord = data.Coordinate
local airwing = wings[name][1]
local distance = position:DistanceFromPointVec2(zonecoord)
local airframes = airwing:CountAssets(true)
if distance < bestdistance and airframes >= wingsize then
bestdistance = distance
targetairwing = airwing -- Ops.AirWing#AIRWING
targetawname = name
end
end
local text = string.format("Closest Airwing is %s", targetawname)
local m = MESSAGE:New(text,10,"CAPGCI"):ToAllIf(self.debug):ToLog()
-- Do we have a matching airwing?
if targetairwing then
local AssetCount = targetairwing:CountAssetsOnMission(MissionTypes,Cohort)
--[[
local Assets = targetairwing:GetAssetsOnMission(AUFTRAG.Type.GCICAP)
for _,_asset in pairs(Assets) do
local asset = _asset -- Functional.Warehouse#WAREHOUSE.Assetitem
local fg = asset.flightgroup
local name = asset.spawngroupname
local mission = fg:GetMissionCurrent()
local mtype = mission.type
local distance = position:Get3DDistance(fg:GetCoordinate()) or 1000*1000
distance = distance / 1000
local text = string.format("FlightGroup %s on mission %s with distance %d km",name,mtype,distance)
local m = MESSAGE:New(text,15,"GCICAP"):ToAllIf(self.debug):ToLog()
end
--]]
-- Enough airframes on mission already?
self:T(self.lid.." Assets on Mission "..AssetCount)
if AssetCount <= MaxAliveMissions then
local repeats = repeatsonfailure
local InterceptAuftrag = AUFTRAG:NewINTERCEPT(contact.group)
:SetMissionRange(150)
:SetPriority(1,true,1)
:SetRequiredAssets(wingsize)
:SetRepeatOnFailure(repeats)
:SetMissionSpeed(UTILS.KnotsToAltKIAS(capspeed,capalt))
:SetMissionAltitude(capalt)
if nogozoneset:Count() > 0 then
InterceptAuftrag:AddConditionSuccess(
function(group,zoneset)
local success = false
if group and group:IsAlive() then
local coord = group:GetCoordinate()
if coord and zoneset:IsCoordinateInZone(coord) then
success = true
end
end
return success
end,
contact.group,
nogozoneset
)
end
targetairwing:AddMission(InterceptAuftrag)
Cluster.mission = InterceptAuftrag
end
else
MESSAGE:New("**** Not enough airframes available or max mission limit reached!",15,"CAPGCI"):ToAllIf(self.debug):ToLog()
end
end
end end
self.Intel = BlueIntel
return self self.Intel = BlueIntel
return self
end end
------------------------------------------------------------------------- -------------------------------------------------------------------------
@@ -1266,6 +1347,24 @@ function EASYGCICAP:onafterStatus(From,Event,To)
tankermission = tankermission + _wing[1]:CountMissionsInQueue({AUFTRAG.Type.TANKER}) tankermission = tankermission + _wing[1]:CountMissionsInQueue({AUFTRAG.Type.TANKER})
assets = assets + count assets = assets + count
instock = instock + count2 instock = instock + count2
local assetsonmission = _wing[1]:GetAssetsOnMission({AUFTRAG.Type.GCICAP,AUFTRAG.Type.PATROLRACETRACK})
-- update ready groups
self.ReadyFlightGroups = nil
self.ReadyFlightGroups = {}
for _,_asset in pairs(assetsonmission or {}) do
local asset = _asset -- Functional.Warehouse#WAREHOUSE.Assetitem
local FG = asset.flightgroup -- Ops.FlightGroup#FLIGHTGROUP
if FG then
local name = FG:GetName()
local engage = FG:IsEngaging()
local hasmissiles = FG:IsOutOfMissiles() == nil and true or false
local ready = hasmissiles and FG:IsFuelGood() and FG:IsAirborne()
--self:I(string.format("Flightgroup %s Engaging = %s Ready = %s",tostring(name),tostring(engage),tostring(ready)))
if ready then
self.ReadyFlightGroups[name] = FG
end
end
end
end end
if self.Monitor then if self.Monitor then
local threatcount = #self.Intel.Clusters or 0 local threatcount = #self.Intel.Clusters or 0

View File

@@ -9,7 +9,7 @@
-- --
-- ## Example Missions: -- ## Example Missions:
-- --
-- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/OPS%20-%20Fleet). -- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Ops/Fleet).
-- --
-- === -- ===
-- --

View File

@@ -12,7 +12,7 @@
-- --
-- ## Example Missions: -- ## Example Missions:
-- --
-- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/OPS%20-%20FlightControl). -- Demo missions: None
-- --
-- === -- ===
-- --
@@ -207,9 +207,9 @@
-- landing is `21L`. -- landing is `21L`.
-- --
-- By default, the runways for landing and takeoff are determined from the wind direction as described above. For cases where this gives wrong results, you can set the active runways manually. This is -- By default, the runways for landing and takeoff are determined from the wind direction as described above. For cases where this gives wrong results, you can set the active runways manually. This is
-- done via @{Wrappper.Airbase#AIRBASE} class. -- done via @{Wrapper.Airbase#AIRBASE} class.
-- --
-- More specifically, you can use the @{Wrappper.Airbase#AIRBASE.SetActiveRunwayLanding} function to set the landing runway and the @{Wrappper.Airbase#AIRBASE.SetActiveRunwayTakeoff} function to set -- More specifically, you can use the @{Wrapper.Airbase#AIRBASE.SetActiveRunwayLanding} function to set the landing runway and the @{Wrapper.Airbase#AIRBASE.SetActiveRunwayTakeoff} function to set
-- the runway for takeoff. -- the runway for takeoff.
-- --
-- ## Example for Nellis AFB -- ## Example for Nellis AFB
@@ -223,7 +223,7 @@
-- --
-- # DCS ATC -- # DCS ATC
-- --
-- You can disable the DCS ATC with the @{Wrappper.Airbase#AIRBASE.SetRadioSilentMode}(*true*). This does not remove the DCS ATC airbase from the F10 menu but makes the ATC unresponsive. -- You can disable the DCS ATC with the @{Wrapper.Airbase#AIRBASE.SetRadioSilentMode}(*true*). This does not remove the DCS ATC airbase from the F10 menu but makes the ATC unresponsive.
-- --
-- --
-- # Examples -- # Examples
@@ -411,26 +411,36 @@ function FLIGHTCONTROL:New(AirbaseName, Frequency, Modulation, PathToSRS, Port,
self:SetRunwayRepairtime() self:SetRunwayRepairtime()
self.nosubs = false self.nosubs = false
-- Set SRS Port
self:SetSRSPort(Port or 5002)
-- Set Callsign Options -- Set Callsign Options
self:SetCallSignOptions(true,true) self:SetCallSignOptions(true,true)
-- Init msrs queue. -- Init msrs queue.
self.msrsqueue=MSRSQUEUE:New(self.alias) self.msrsqueue=MSRSQUEUE:New(self.alias)
-- Init msrs bases
local path = PathToSRS or MSRS.path
local port = Port or MSRS.port or 5002
-- Set SRS Port
self:SetSRSPort(port)
-- SRS for Tower. -- SRS for Tower.
self.msrsTower=MSRS:New(PathToSRS, Frequency, Modulation) self.msrsTower=MSRS:New(path, Frequency, Modulation)
self.msrsTower:SetPort(self.Port) self.msrsTower:SetPort(port)
self.msrsTower:SetGoogle(GoogleKey) if GoogleKey then
self.msrsTower:SetProviderOptionsGoogle(GoogleKey,GoogleKey)
self.msrsTower:SetProvider(MSRS.Provider.GOOGLE)
end
self.msrsTower:SetCoordinate(self:GetCoordinate()) self.msrsTower:SetCoordinate(self:GetCoordinate())
self:SetSRSTower() self:SetSRSTower()
-- SRS for Pilot. -- SRS for Pilot.
self.msrsPilot=MSRS:New(PathToSRS, Frequency, Modulation) self.msrsPilot=MSRS:New(PathToSRS, Frequency, Modulation)
self.msrsPilot:SetPort(self.Port) self.msrsPilot:SetPort(self.Port)
self.msrsPilot:SetGoogle(GoogleKey) if GoogleKey then
self.msrsPilot:SetProviderOptionsGoogle(GoogleKey,GoogleKey)
self.msrsPilot:SetProvider(MSRS.Provider.GOOGLE)
end
self.msrsTower:SetCoordinate(self:GetCoordinate()) self.msrsTower:SetCoordinate(self:GetCoordinate())
self:SetSRSPilot() self:SetSRSPilot()
@@ -633,7 +643,6 @@ function FLIGHTCONTROL:_SetSRSOptions(msrs, Gender, Culture, Voice, Volume, Labe
msrs:SetVoice(Voice) msrs:SetVoice(Voice)
msrs:SetVolume(Volume) msrs:SetVolume(Volume)
msrs:SetLabel(Label) msrs:SetLabel(Label)
msrs:SetGoogle(PathToGoogleCredentials)
msrs:SetCoalition(self:GetCoalition()) msrs:SetCoalition(self:GetCoalition())
msrs:SetPort(Port or self.Port or 5002) msrs:SetPort(Port or self.Port or 5002)
end end
@@ -648,12 +657,11 @@ end
-- @param #string Voice Specific voice. Overrides `Gender` and `Culture`. See [Google Voices](https://cloud.google.com/text-to-speech/docs/voices). -- @param #string Voice Specific voice. Overrides `Gender` and `Culture`. See [Google Voices](https://cloud.google.com/text-to-speech/docs/voices).
-- @param #number Volume Volume. Default 1.0. -- @param #number Volume Volume. Default 1.0.
-- @param #string Label Name under which SRS transmits. Default `self.alias`. -- @param #string Label Name under which SRS transmits. Default `self.alias`.
-- @param #string PathToGoogleCredentials Path to google credentials json file.
-- @return #FLIGHTCONTROL self -- @return #FLIGHTCONTROL self
function FLIGHTCONTROL:SetSRSTower(Gender, Culture, Voice, Volume, Label, PathToGoogleCredentials) function FLIGHTCONTROL:SetSRSTower(Gender, Culture, Voice, Volume, Label)
if self.msrsTower then if self.msrsTower then
self:_SetSRSOptions(self.msrsTower, Gender or "female", Culture or "en-GB", Voice, Volume, Label or self.alias, PathToGoogleCredentials) self:_SetSRSOptions(self.msrsTower, Gender or "female", Culture or "en-GB", Voice, Volume, Label or self.alias)
end end
return self return self
@@ -666,12 +674,11 @@ end
-- @param #string Voice Specific voice. Overrides `Gender` and `Culture`. -- @param #string Voice Specific voice. Overrides `Gender` and `Culture`.
-- @param #number Volume Volume. Default 1.0. -- @param #number Volume Volume. Default 1.0.
-- @param #string Label Name under which SRS transmits. Default "Pilot". -- @param #string Label Name under which SRS transmits. Default "Pilot".
-- @param #string PathToGoogleCredentials Path to google credentials json file.
-- @return #FLIGHTCONTROL self -- @return #FLIGHTCONTROL self
function FLIGHTCONTROL:SetSRSPilot(Gender, Culture, Voice, Volume, Label, PathToGoogleCredentials) function FLIGHTCONTROL:SetSRSPilot(Gender, Culture, Voice, Volume, Label)
if self.msrsPilot then if self.msrsPilot then
self:_SetSRSOptions(self.msrsPilot, Gender or "male", Culture or "en-US", Voice, Volume, Label or "Pilot", PathToGoogleCredentials) self:_SetSRSOptions(self.msrsPilot, Gender or "male", Culture or "en-US", Voice, Volume, Label or "Pilot")
end end
return self return self
@@ -876,7 +883,7 @@ end
--- Set ATIS. --- Set ATIS.
-- @param #FLIGHTCONTROL self -- @param #FLIGHTCONTROL self
-- @param Ops.Atis#ATIS Atis ATIS. -- @param Ops.ATIS#ATIS Atis ATIS.
-- @return #FLIGHTCONTROL self -- @return #FLIGHTCONTROL self
function FLIGHTCONTROL:SetATIS(Atis) function FLIGHTCONTROL:SetATIS(Atis)
self.atis=Atis self.atis=Atis
@@ -4424,14 +4431,11 @@ end
-- Misc Functions -- Misc Functions
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- Add parking guard in front of a parking aircraft. --- [INTERNAL] Add parking guard in front of a parking aircraft - delayed for MP.
-- @param #FLIGHTCONTROL self -- @param #FLIGHTCONTROL self
-- @param Wrapper.Unit#UNIT unit The aircraft. -- @param Wrapper.Unit#UNIT unit The aircraft.
function FLIGHTCONTROL:SpawnParkingGuard(unit) function FLIGHTCONTROL:_SpawnParkingGuard(unit)
-- Position of the unit.
if unit and self.parkingGuard then
-- Position of the unit.
local coordinate=unit:GetCoordinate() local coordinate=unit:GetCoordinate()
-- Parking spot. -- Parking spot.
@@ -4478,6 +4482,17 @@ function FLIGHTCONTROL:SpawnParkingGuard(unit)
else else
self:E(self.lid.."ERROR: Parking Guard already exists!") self:E(self.lid.."ERROR: Parking Guard already exists!")
end end
end
--- Add parking guard in front of a parking aircraft.
-- @param #FLIGHTCONTROL self
-- @param Wrapper.Unit#UNIT unit The aircraft.
function FLIGHTCONTROL:SpawnParkingGuard(unit)
if unit and self.parkingGuard then
-- Schedule delay so in MP we get the heading of the client's plane
self:ScheduleOnce(1,FLIGHTCONTROL._SpawnParkingGuard,self,unit)
end end

View File

@@ -18,7 +18,7 @@
-- --
-- ## Example Missions: -- ## Example Missions:
-- --
-- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/OPS%20-%20Flightgroup). -- Demo missions can be found on [GitHub](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Ops/Flightgroup).
-- --
-- === -- ===
-- --
@@ -44,7 +44,7 @@
-- @field #boolean fuelcritical Fuel critical switch. -- @field #boolean fuelcritical Fuel critical switch.
-- @field #number fuelcriticalthresh Critical fuel threshold in percent. -- @field #number fuelcriticalthresh Critical fuel threshold in percent.
-- @field #boolean fuelcriticalrtb RTB on critical fuel switch. -- @field #boolean fuelcriticalrtb RTB on critical fuel switch.
-- @field Ops.FlightControl#FLIGHTCONTROL flightcontrol The flightcontrol handling this group. -- @field OPS.FlightControl#FLIGHTCONTROL flightcontrol The flightcontrol handling this group.
-- @field Ops.Airboss#AIRBOSS airboss The airboss handling this group. -- @field Ops.Airboss#AIRBOSS airboss The airboss handling this group.
-- @field Core.UserFlag#USERFLAG flaghold Flag for holding. -- @field Core.UserFlag#USERFLAG flaghold Flag for holding.
-- @field #number Tholding Abs. mission time stamp when the group reached the holding point. -- @field #number Tholding Abs. mission time stamp when the group reached the holding point.
@@ -54,7 +54,7 @@
-- @field #boolean despawnAfterLanding If `true`, group is despawned after landed at an airbase. -- @field #boolean despawnAfterLanding If `true`, group is despawned after landed at an airbase.
-- @field #boolean despawnAfterHolding If `true`, group is despawned after reaching the holding point. -- @field #boolean despawnAfterHolding If `true`, group is despawned after reaching the holding point.
-- @field #number RTBRecallCount Number that counts RTB calls. -- @field #number RTBRecallCount Number that counts RTB calls.
-- @field Ops.FlightControl#FLIGHTCONTROL.HoldingStack stack Holding stack. -- @field OPS.FlightControl#FLIGHTCONTROL.HoldingStack stack Holding stack.
-- @field #boolean isReadyTO Flight is ready for takeoff. This is for FLIGHTCONTROL. -- @field #boolean isReadyTO Flight is ready for takeoff. This is for FLIGHTCONTROL.
-- @field #boolean prohibitAB Disallow (true) or allow (false) AI to use the afterburner. -- @field #boolean prohibitAB Disallow (true) or allow (false) AI to use the afterburner.
-- @field #boolean jettisonEmptyTanks Allow (true) or disallow (false) AI to jettison empty fuel tanks. -- @field #boolean jettisonEmptyTanks Allow (true) or disallow (false) AI to jettison empty fuel tanks.
@@ -695,7 +695,7 @@ end
--- Get airwing the flight group belongs to. --- Get airwing the flight group belongs to.
-- @param #FLIGHTGROUP self -- @param #FLIGHTGROUP self
-- @return Ops.AirWing#AIRWING The AIRWING object (if any). -- @return Ops.Airwing#AIRWING The AIRWING object (if any).
function FLIGHTGROUP:GetAirwing() function FLIGHTGROUP:GetAirwing()
return self.legion return self.legion
end end
@@ -793,7 +793,7 @@ end
--- Set the FLIGHTCONTROL controlling this flight group. --- Set the FLIGHTCONTROL controlling this flight group.
-- @param #FLIGHTGROUP self -- @param #FLIGHTGROUP self
-- @param Ops.FlightControl#FLIGHTCONTROL flightcontrol The FLIGHTCONTROL object. -- @param OPS.FlightControl#FLIGHTCONTROL flightcontrol The FLIGHTCONTROL object.
-- @return #FLIGHTGROUP self -- @return #FLIGHTGROUP self
function FLIGHTGROUP:SetFlightControl(flightcontrol) function FLIGHTGROUP:SetFlightControl(flightcontrol)
@@ -822,7 +822,7 @@ end
--- Get the FLIGHTCONTROL controlling this flight group. --- Get the FLIGHTCONTROL controlling this flight group.
-- @param #FLIGHTGROUP self -- @param #FLIGHTGROUP self
-- @return Ops.FlightControl#FLIGHTCONTROL The FLIGHTCONTROL object. -- @return OPS.FlightControl#FLIGHTCONTROL The FLIGHTCONTROL object.
function FLIGHTGROUP:GetFlightControl() function FLIGHTGROUP:GetFlightControl()
return self.flightcontrol return self.flightcontrol
end end
@@ -2333,7 +2333,8 @@ function FLIGHTGROUP:onafterCruise(From, Event, To)
-- CLIENT -- CLIENT
--- ---
--self:_UpdateMenu(0.1) -- Had this commented out (forgot why, probably because it was not necessary) but re-enabling it because of carrier launch.
self:_UpdateMenu(0.1)
end end
@@ -3230,13 +3231,22 @@ function FLIGHTGROUP:_LandAtAirbase(airbase, SpeedTo, SpeedHold, SpeedLand)
local TaskFinal = self.group:TaskFunction("FLIGHTGROUP._OnFinal", self) local TaskFinal = self.group:TaskFunction("FLIGHTGROUP._OnFinal", self)
-- Final approach waypoint. -- Final approach waypoint.
local papp=airbase:GetCoordinate():Translate(x1, runway.heading-180):SetAltitude(h1) local rheading
if runway then
rheading = runway.heading-180
else
-- AB HeloBase w/o runway eg Naqoura
local wind = airbase:GetCoordinate():GetWind()
rheading = -wind
end
local papp=airbase:GetCoordinate():Translate(x1, rheading):SetAltitude(h1)
wp[#wp+1]=papp:WaypointAirTurningPoint("BARO", UTILS.KnotsToKmph(SpeedLand), {TaskFinal}, "Final Approach") wp[#wp+1]=papp:WaypointAirTurningPoint("BARO", UTILS.KnotsToKmph(SpeedLand), {TaskFinal}, "Final Approach")
-- Okay, it looks like it's best to specify the coordinates not at the airbase but a bit away. This causes a more direct landing approach. -- Okay, it looks like it's best to specify the coordinates not at the airbase but a bit away. This causes a more direct landing approach.
local pland=airbase:GetCoordinate():Translate(x2, runway.heading-180):SetAltitude(h2) local pland=airbase:GetCoordinate():Translate(x2, rheading):SetAltitude(h2)
wp[#wp+1]=pland:WaypointAirLanding(UTILS.KnotsToKmph(SpeedLand), airbase, {}, "Landing") wp[#wp+1]=pland:WaypointAirLanding(UTILS.KnotsToKmph(SpeedLand), airbase, {}, "Landing")
elseif airbase:IsShip() or airbase:IsHelipad() then elseif airbase:IsShip() or airbase:IsHelipad() then
--- ---
@@ -3789,10 +3799,11 @@ function FLIGHTGROUP:_InitGroup(Template)
self.speedMax=group:GetSpeedMax() self.speedMax=group:GetSpeedMax()
-- Is group mobile? -- Is group mobile?
if self.speedMax>3.6 then if self.speedMax and self.speedMax>3.6 then
self.isMobile=true self.isMobile=true
else else
self.isMobile=false self.isMobile=false
self.speedMax = 0
end end
-- Cruise speed limit 380 kts for fixed and 110 knots for rotary wings. -- Cruise speed limit 380 kts for fixed and 110 knots for rotary wings.
@@ -4861,7 +4872,7 @@ function FLIGHTGROUP:_UpdateMenu(delay)
-- Get all FLIGHTCONTROLS -- Get all FLIGHTCONTROLS
local fc={} local fc={}
for airbasename,_flightcontrol in pairs(_DATABASE.FLIGHTCONTROLS) do for airbasename,_flightcontrol in pairs(_DATABASE.FLIGHTCONTROLS) do
local flightcontrol=_flightcontrol --Ops.FlightControl#FLIGHTCONTROL local flightcontrol=_flightcontrol --OPS.FlightControl#FLIGHTCONTROL
-- Get coord of airbase. -- Get coord of airbase.
local coord=flightcontrol:GetCoordinate() local coord=flightcontrol:GetCoordinate()

View File

@@ -26,6 +26,7 @@
-- @field #table filterCategoryGroup Filter for group categories. -- @field #table filterCategoryGroup Filter for group categories.
-- @field Core.Set#SET_ZONE acceptzoneset Set of accept zones. If defined, only contacts in these zones are considered. -- @field Core.Set#SET_ZONE acceptzoneset Set of accept zones. If defined, only contacts in these zones are considered.
-- @field Core.Set#SET_ZONE rejectzoneset Set of reject zones. Contacts in these zones are not considered, even if they are in accept zones. -- @field Core.Set#SET_ZONE rejectzoneset Set of reject zones. Contacts in these zones are not considered, even if they are in accept zones.
-- @field Core.Set#SET_ZONE conflictzoneset Set of conflict zones. Contacts in these zones are considered, even if they are not in accept zones or if they are in reject zones.
-- @field #table Contacts Table of detected items. -- @field #table Contacts Table of detected items.
-- @field #table ContactsLost Table of lost detected items. -- @field #table ContactsLost Table of lost detected items.
-- @field #table ContactsUnknown Table of new detected items. -- @field #table ContactsUnknown Table of new detected items.
@@ -159,13 +160,12 @@ INTEL.Ctype={
--- INTEL class version. --- INTEL class version.
-- @field #string version -- @field #string version
INTEL.version="0.3.5" INTEL.version="0.3.6"
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- ToDo list -- ToDo list
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- TODO: Make forget times user input. Currently these are hard coded.
-- TODO: Add min cluster size. Only create new clusters if they have a certain group size. -- TODO: Add min cluster size. Only create new clusters if they have a certain group size.
-- TODO: process detected set asynchroniously for better performance. -- TODO: process detected set asynchroniously for better performance.
-- DONE: Add statics. -- DONE: Add statics.
@@ -266,6 +266,7 @@ function INTEL:New(DetectionSet, Coalition, Alias)
self:SetForgetTime() self:SetForgetTime()
self:SetAcceptZones() self:SetAcceptZones()
self:SetRejectZones() self:SetRejectZones()
self:SetConflictZones()
------------------------ ------------------------
--- Pseudo Functions --- --- Pseudo Functions ---
@@ -416,7 +417,7 @@ function INTEL:RemoveAcceptZone(AcceptZone)
end end
--- Set reject zones. Contacts detected in this/these zone(s) are rejected and not reported by the detection. --- Set reject zones. Contacts detected in this/these zone(s) are rejected and not reported by the detection.
-- Note that reject zones overrule accept zones, i.e. if a unit is inside and accept zone and inside a reject zone, it is rejected. -- Note that reject zones overrule accept zones, i.e. if a unit is inside an accept zone and inside a reject zone, it is rejected.
-- @param #INTEL self -- @param #INTEL self
-- @param Core.Set#SET_ZONE RejectZoneSet Set of reject zone(s). -- @param Core.Set#SET_ZONE RejectZoneSet Set of reject zone(s).
-- @return #INTEL self -- @return #INTEL self
@@ -426,7 +427,7 @@ function INTEL:SetRejectZones(RejectZoneSet)
end end
--- Add a reject zone. Contacts detected in this zone are rejected and not reported by the detection. --- Add a reject zone. Contacts detected in this zone are rejected and not reported by the detection.
-- Note that reject zones overrule accept zones, i.e. if a unit is inside and accept zone and inside a reject zone, it is rejected. -- Note that reject zones overrule accept zones, i.e. if a unit is inside an accept zone and inside a reject zone, it is rejected.
-- @param #INTEL self -- @param #INTEL self
-- @param Core.Zone#ZONE RejectZone Add a zone to the reject zone set. -- @param Core.Zone#ZONE RejectZone Add a zone to the reject zone set.
-- @return #INTEL self -- @return #INTEL self
@@ -444,6 +445,36 @@ function INTEL:RemoveRejectZone(RejectZone)
return self return self
end end
--- Set conflict zones. Contacts detected in this/these zone(s) are reported by the detection.
-- Note that conflict zones overrule all other zones, i.e. if a unit is outside of an accept zone and inside a reject zone, it is still reported if inside a conflict zone.
-- @param #INTEL self
-- @param Core.Set#SET_ZONE ConflictZoneSet Set of conflict zone(s).
-- @return #INTEL self
function INTEL:SetConflictZones(ConflictZoneSet)
self.conflictzoneset=ConflictZoneSet or SET_ZONE:New()
return self
end
--- Add a conflict zone. Contacts detected in this zone are conflicted and not reported by the detection.
-- Note that conflict zones overrule all other zones, i.e. if a unit is outside of an accept zone and inside a reject zone, it is still reported if inside a conflict zone.
-- @param #INTEL self
-- @param Core.Zone#ZONE ConflictZone Add a zone to the conflict zone set.
-- @return #INTEL self
function INTEL:AddConflictZone(ConflictZone)
self.conflictzoneset:AddZone(ConflictZone)
return self
end
--- Remove a conflict zone from the conflict zone set.
-- Note that conflict zones overrule all other zones, i.e. if a unit is outside of an accept zone and inside a reject zone, it is still reported if inside a conflict zone.
-- @param #INTEL self
-- @param Core.Zone#ZONE ConflictZone Remove a zone from the conflict zone set.
-- @return #INTEL self
function INTEL:RemoveConflictZone(ConflictZone)
self.conflictzoneset:Remove(ConflictZone:GetName(), true)
return self
end
--- **OBSOLETE, will be removed in next version!** Set forget contacts time interval. --- **OBSOLETE, will be removed in next version!** Set forget contacts time interval.
-- Previously known contacts that are not detected any more, are "lost" after this time. -- Previously known contacts that are not detected any more, are "lost" after this time.
-- This avoids fast oscillations between a contact being detected and undetected. -- This avoids fast oscillations between a contact being detected and undetected.
@@ -481,6 +512,33 @@ function INTEL:SetFilterCategory(Categories)
return self return self
end end
--- Method to make the radar detection less accurate, e.g. for WWII scenarios.
-- @param #INTEL self
-- @param #number minheight Minimum flight height to be detected, in meters AGL (above ground)
-- @param #number thresheight Threshold to escape the radar if flying below minheight, defaults to 90 (90% escape chance)
-- @param #number thresblur Threshold to be detected by the radar overall, defaults to 85 (85% chance to be found)
-- @param #number closing Closing-in in km - the limit of km from which on it becomes increasingly difficult to escape radar detection if flying towards the radar position. Should be about 1/3 of the radar detection radius in kilometers, defaults to 20.
-- @return #INTEL self
function INTEL:SetRadarBlur(minheight,thresheight,thresblur,closing)
self.RadarBlur = true
self.RadarBlurMinHeight = minheight or 250 -- meters
self.RadarBlurThresHeight = thresheight or 90 -- 10% chance to find a low flying group
self.RadarBlurThresBlur = thresblur or 85 -- 25% chance to escape the radar overall
self.RadarBlurClosing = closing or 20 -- 20km
self.RadarBlurClosingSquare = self.RadarBlurClosing * self.RadarBlurClosing
return self
end
--- Set the accept range in kilometers from each of the recce. Only object closer than this range will be detected.
-- @param #INTEL self
-- @param #number Range Range in kilometers
-- @return #INTEL self
function INTEL:SetAcceptRange(Range)
self.RadarAcceptRange = true
self.RadarAcceptRangeKilometers = Range or 75
return self
end
--- Filter group categories. Valid categories are: --- Filter group categories. Valid categories are:
-- --
-- * Group.Category.AIRPLANE -- * Group.Category.AIRPLANE
@@ -520,7 +578,7 @@ function INTEL:AddAgent(AgentGroup)
end end
-- Add to detection set. -- Add to detection set.
self.detectionset:AddGroup(AgentGroup) self.detectionset:AddGroup(AgentGroup,true)
return self return self
end end
@@ -780,7 +838,19 @@ function INTEL:UpdateIntel()
local remove={} local remove={}
for unitname,_unit in pairs(DetectedUnits) do for unitname,_unit in pairs(DetectedUnits) do
local unit=_unit --Wrapper.Unit#UNIT local unit=_unit --Wrapper.Unit#UNIT
local inconflictzone=false
-- Check if unit is in any of the conflict zones.
if self.conflictzoneset:Count()>0 then
for _,_zone in pairs(self.conflictzoneset.Set) do
local zone=_zone --Core.Zone#ZONE
if unit:IsInZone(zone) then
inconflictzone=true
break
end
end
end
-- Check if unit is in any of the accept zones. -- Check if unit is in any of the accept zones.
if self.acceptzoneset:Count()>0 then if self.acceptzoneset:Count()>0 then
local inzone=false local inzone=false
@@ -793,7 +863,7 @@ function INTEL:UpdateIntel()
end end
-- Unit is not in accept zone ==> remove! -- Unit is not in accept zone ==> remove!
if not inzone then if (not inzone) and (not inconflictzone) then
table.insert(remove, unitname) table.insert(remove, unitname)
end end
end end
@@ -810,7 +880,7 @@ function INTEL:UpdateIntel()
end end
-- Unit is inside a reject zone ==> remove! -- Unit is inside a reject zone ==> remove!
if inzone then if inzone and (not inconflictzone) then
table.insert(remove, unitname) table.insert(remove, unitname)
end end
end end
@@ -1036,8 +1106,8 @@ function INTEL:CreateDetectedItems(DetectedGroups, DetectedStatics, RecceDetecti
return self return self
end end
--- (Internal) Return the detected target groups of the controllable as a @{SET_GROUP}. --- (Internal) Return the detected target groups of the controllable as a @{Core.Set#SET_GROUP}.
-- The optional parametes specify the detection methods that can be applied. -- The optional parameters specify the detection methods that can be applied.
-- If no detection method is given, the detection will use all the available methods by default. -- If no detection method is given, the detection will use all the available methods by default.
-- @param #INTEL self -- @param #INTEL self
-- @param Wrapper.Unit#UNIT Unit The unit detecting. -- @param Wrapper.Unit#UNIT Unit The unit detecting.
@@ -1053,6 +1123,7 @@ function INTEL:GetDetectedUnits(Unit, DetectedUnits, RecceDetecting, DetectVisua
-- Get detected DCS units. -- Get detected DCS units.
local reccename = Unit:GetName() local reccename = Unit:GetName()
local detectedtargets=Unit:GetDetectedTargets(DetectVisual, DetectOptical, DetectRadar, DetectIRST, DetectRWR, DetectDLINK) local detectedtargets=Unit:GetDetectedTargets(DetectVisual, DetectOptical, DetectRadar, DetectIRST, DetectRWR, DetectDLINK)
for DetectionObjectID, Detection in pairs(detectedtargets or {}) do for DetectionObjectID, Detection in pairs(detectedtargets or {}) do
@@ -1071,11 +1142,47 @@ function INTEL:GetDetectedUnits(Unit, DetectedUnits, RecceDetecting, DetectVisua
if status then if status then
local unit=UNIT:FindByName(name) local unit=UNIT:FindByName(name)
if unit and unit:IsAlive() then if unit and unit:IsAlive() then
DetectedUnits[name]=unit local DetectionAccepted = true
RecceDetecting[name]=reccename
self:T(string.format("Unit %s detect by %s", name, reccename)) if self.RadarAcceptRange then
local reccecoord = Unit:GetCoordinate()
local coord = unit:GetCoordinate()
local dist = math.floor(coord:Get2DDistance(reccecoord)/1000) -- km
if dist > self.RadarAcceptRangeKilometers then DetectionAccepted = false end
end
if self.RadarBlur then
local reccecoord = Unit:GetCoordinate()
local coord = unit:GetCoordinate()
local dist = math.floor(coord:Get2DDistance(reccecoord)/1000) -- km
local AGL = unit:GetAltitude(true)
local minheight = self.RadarBlurMinHeight or 250 -- meters
local thresheight = self.RadarBlurThresHeight or 90 -- 10% chance to find a low flying group
local thresblur = self.RadarBlurThresBlur or 85 -- 25% chance to escape the radar overall
--local dist = math.floor(Distance)
if dist <= self.RadarBlurClosing then
thresheight = (((dist*dist)/self.RadarBlurClosingSquare)*thresheight)
thresblur = (((dist*dist)/self.RadarBlurClosingSquare)*thresblur)
end
local fheight = math.floor(math.random(1,10000)/100)
local fblur = math.floor(math.random(1,10000)/100)
if fblur > thresblur then DetectionAccepted = false end
if AGL <= minheight and fheight < thresheight then DetectionAccepted = false end
if self.debug or self.verbose > 1 then
MESSAGE:New("Radar Blur",10):ToLogIf(self.debug):ToAllIf(self.verbose>1)
MESSAGE:New("Unit "..name.." is at "..math.floor(AGL).."m. Distance "..math.floor(dist).."km.",10):ToLogIf(self.debug):ToAllIf(self.verbose>1)
MESSAGE:New(string.format("fheight = %d/%d | fblur = %d/%d",fheight,thresheight,fblur,thresblur),10):ToLogIf(self.debug):ToAllIf(self.verbose>1)
MESSAGE:New("Detection Accepted = "..tostring(DetectionAccepted),10):ToLogIf(self.debug):ToAllIf(self.verbose>1)
end
end
if DetectionAccepted then
DetectedUnits[name]=unit
RecceDetecting[name]=reccename
self:T(string.format("Unit %s detect by %s", name, reccename))
end
else else
if self.detectStatics then if self.detectStatics then
local static=STATIC:FindByName(name, false) local static=STATIC:FindByName(name, false)
@@ -1093,7 +1200,6 @@ function INTEL:GetDetectedUnits(Unit, DetectedUnits, RecceDetecting, DetectVisua
end end
end end
end end
end end
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
@@ -2166,7 +2272,7 @@ function INTEL:GetHighestThreatContact(Cluster)
for _,_contact in pairs(Cluster.Contacts) do for _,_contact in pairs(Cluster.Contacts) do
local contact=_contact --Ops.Intelligence#INTEL.Contact local contact=_contact --Ops.Intel#INTEL.Contact
if contact.threatlevel>threatlevel then if contact.threatlevel>threatlevel then
threatlevel=contact.threatlevel threatlevel=contact.threatlevel
@@ -2206,8 +2312,8 @@ end
-- @field #string alias Alias name for logging. -- @field #string alias Alias name for logging.
-- @field #number cachetime Number of seconds to keep an object. -- @field #number cachetime Number of seconds to keep an object.
-- @field #number interval Number of seconds between collection runs. -- @field #number interval Number of seconds between collection runs.
-- @field #table contacts Table of Ops.Intelligence#INTEL.Contact contacts. -- @field #table contacts Table of Ops.Intel#INTEL.Contact contacts.
-- @field #table clusters Table of Ops.Intelligence#INTEL.Cluster clusters. -- @field #table clusters Table of Ops.Intel#INTEL.Cluster clusters.
-- @field #table contactcoords Table of contacts' Core.Point#COORDINATE objects. -- @field #table contactcoords Table of contacts' Core.Point#COORDINATE objects.
-- @extends Core.Fsm#FSM -- @extends Core.Fsm#FSM
@@ -2231,7 +2337,7 @@ INTEL_DLINK.version = "0.0.1"
--- Function to instantiate a new object --- Function to instantiate a new object
-- @param #INTEL_DLINK self -- @param #INTEL_DLINK self
-- @param #table Intels Table of Ops.Intelligence#INTEL objects. -- @param #table Intels Table of Ops.Intel#INTEL objects.
-- @param #string Alias (optional) Name of this instance. Default "SPECTRE" -- @param #string Alias (optional) Name of this instance. Default "SPECTRE"
-- @param #number Interval (optional) When to query #INTEL objects for detected items (default 20 seconds). -- @param #number Interval (optional) When to query #INTEL objects for detected items (default 20 seconds).
-- @param #number Cachetime (optional) How long to cache detected items (default 300 seconds). -- @param #number Cachetime (optional) How long to cache detected items (default 300 seconds).
@@ -2343,7 +2449,7 @@ end
--- Function to add an #INTEL object to the aggregator --- Function to add an #INTEL object to the aggregator
-- @param #INTEL_DLINK self -- @param #INTEL_DLINK self
-- @param Ops.Intelligence#INTEL Intel the #INTEL object to add -- @param Ops.Intel#INTEL Intel the #INTEL object to add
-- @return #INTEL_DLINK self -- @return #INTEL_DLINK self
function INTEL_DLINK:AddIntel(Intel) function INTEL_DLINK:AddIntel(Intel)
self:T(self.lid .. "AddIntel") self:T(self.lid .. "AddIntel")

View File

@@ -2265,7 +2265,7 @@ function LEGION:RecruitAssetsForMission(Mission)
end end
end end
self:T(self.lid..string.format("Largest cargo bay available=%.1f", MaxWeight)) self:T(self.lid..string.format("Largest cargo bay available=%.1f", MaxWeight or 0))
end end
@@ -2745,7 +2745,7 @@ function LEGION.RecruitCohortAssets(Cohorts, MissionTypeRecruit, MissionTypeOpt,
end end
-- Now we have a long list with assets. -- Now we have a long list with assets.
LEGION._OptimizeAssetSelection(Assets, MissionTypeOpt, TargetVec2, false) LEGION._OptimizeAssetSelection(Assets, MissionTypeOpt, TargetVec2, false, TotalWeight)
-- Get payloads for air assets. -- Get payloads for air assets.
@@ -2770,7 +2770,7 @@ function LEGION.RecruitCohortAssets(Cohorts, MissionTypeRecruit, MissionTypeOpt,
end end
-- Now find the best asset for the given payloads. -- Now find the best asset for the given payloads.
LEGION._OptimizeAssetSelection(Assets, MissionTypeOpt, TargetVec2, true) LEGION._OptimizeAssetSelection(Assets, MissionTypeOpt, TargetVec2, true, TotalWeight)
-- Number of assets. At most NreqMax. -- Number of assets. At most NreqMax.
local Nassets=math.min(#Assets, NreqMax) local Nassets=math.min(#Assets, NreqMax)
@@ -3114,8 +3114,9 @@ end
-- @param #string MissionType Mission type for which the best assets are desired. -- @param #string MissionType Mission type for which the best assets are desired.
-- @param DCS#Vec2 TargetVec2 Target 2D vector. -- @param DCS#Vec2 TargetVec2 Target 2D vector.
-- @param #boolean IncludePayload If `true`, include the payload in the calulation if the asset has one attached. -- @param #boolean IncludePayload If `true`, include the payload in the calulation if the asset has one attached.
-- @param #number TotalWeight The total weight of the cargo to be transported, if applicable.
-- @return #number Mission score. -- @return #number Mission score.
function LEGION.CalculateAssetMissionScore(asset, MissionType, TargetVec2, IncludePayload) function LEGION.CalculateAssetMissionScore(asset, MissionType, TargetVec2, IncludePayload, TotalWeight)
-- Mission score. -- Mission score.
local score=0 local score=0
@@ -3189,14 +3190,14 @@ function LEGION.CalculateAssetMissionScore(asset, MissionType, TargetVec2, Inclu
elseif (currmission.type==AUFTRAG.Type.ONGUARD or currmission.type==AUFTRAG.Type.PATROLZONE) and (MissionType==AUFTRAG.Type.ARTY or MissionType==AUFTRAG.Type.GROUNDATTACK) then elseif (currmission.type==AUFTRAG.Type.ONGUARD or currmission.type==AUFTRAG.Type.PATROLZONE) and (MissionType==AUFTRAG.Type.ARTY or MissionType==AUFTRAG.Type.GROUNDATTACK) then
score=score+25 score=score+25
elseif currmission.type==AUFTRAG.Type.NOTHING then elseif currmission.type==AUFTRAG.Type.NOTHING then
score=score+25 score=score+30
end end
end end
if MissionType==AUFTRAG.Type.OPSTRANSPORT or MissionType==AUFTRAG.Type.AMMOSUPPLY or MissionType==AUFTRAG.Type.AWACS or MissionType==AUFTRAG.Type.FUELSUPPLY or MissionType==AUFTRAG.Type.TANKER then if MissionType==AUFTRAG.Type.OPSTRANSPORT or MissionType==AUFTRAG.Type.AMMOSUPPLY or MissionType==AUFTRAG.Type.AWACS or MissionType==AUFTRAG.Type.FUELSUPPLY or MissionType==AUFTRAG.Type.TANKER then
-- TODO: need to check for missions that do not require ammo like transport, recon, awacs, tanker etc. -- TODO: need to check for missions that do not require ammo like transport, recon, awacs, tanker etc.
-- We better take a fresh asset. Sometimes spawned assets to something else, which is difficult to check. -- We better take a fresh asset. Sometimes spawned assets do something else, which is difficult to check.
score=score-10 score=score-10
else else
-- Combat mission. -- Combat mission.
@@ -3209,8 +3210,18 @@ function LEGION.CalculateAssetMissionScore(asset, MissionType, TargetVec2, Inclu
-- TRANSPORT specific. -- TRANSPORT specific.
if MissionType==AUFTRAG.Type.OPSTRANSPORT then if MissionType==AUFTRAG.Type.OPSTRANSPORT then
-- Add 1 score point for each 10 kg of cargo bay. if TotalWeight then
score=score+UTILS.Round(asset.cargobaymax/10, 0) -- Add 1 score point for each 10 kg of cargo bay capacity up to the total cargo weight,
-- and then subtract 1 score point for each excess 10kg of cargo bay capacity.
if asset.cargobaymax < TotalWeight then
score=score+UTILS.Round(asset.cargobaymax/10, 0)
else
score=score+UTILS.Round(TotalWeight/10, 0)
end
else
-- Add 1 score point for each 10 kg of cargo bay.
score=score+UTILS.Round(asset.cargobaymax/10, 0)
end
end end
-- TODO: This could be vastly improved. Need to gather ideas during testing. -- TODO: This could be vastly improved. Need to gather ideas during testing.
@@ -3231,14 +3242,15 @@ end
-- @param #string MissionType Mission type. -- @param #string MissionType Mission type.
-- @param DCS#Vec2 TargetVec2 Target position as 2D vector. -- @param DCS#Vec2 TargetVec2 Target position as 2D vector.
-- @param #boolean IncludePayload If `true`, include the payload in the calulation if the asset has one attached. -- @param #boolean IncludePayload If `true`, include the payload in the calulation if the asset has one attached.
function LEGION._OptimizeAssetSelection(assets, MissionType, TargetVec2, IncludePayload) -- @param #number TotalWeight The total weight of the cargo to be transported, if applicable.
function LEGION._OptimizeAssetSelection(assets, MissionType, TargetVec2, IncludePayload, TotalWeight)
-- Calculate the mission score of all assets. -- Calculate the mission score of all assets.
for _,_asset in pairs(assets) do for _,_asset in pairs(assets) do
local asset=_asset --Functional.Warehouse#WAREHOUSE.Assetitem local asset=_asset --Functional.Warehouse#WAREHOUSE.Assetitem
-- Calculate the asset score. -- Calculate the asset score.
asset.score=LEGION.CalculateAssetMissionScore(asset, MissionType, TargetVec2, IncludePayload) asset.score=LEGION.CalculateAssetMissionScore(asset, MissionType, TargetVec2, IncludePayload, TotalWeight)
if IncludePayload then if IncludePayload then

View File

@@ -20,9 +20,9 @@
-- === -- ===
-- --
-- ## Example Missions: -- ## Example Missions:
-- --
-- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/OPS%20-%20Navygroup) -- Demo missions can be found on [GitHub](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Ops/Navygroup)
-- --
-- === -- ===
-- --
-- ### Author: **funkyfranky** -- ### Author: **funkyfranky**
@@ -1800,10 +1800,11 @@ function NAVYGROUP:_InitGroup(Template)
self.speedMax=self.group:GetSpeedMax() self.speedMax=self.group:GetSpeedMax()
-- Is group mobile? -- Is group mobile?
if self.speedMax>3.6 then if self.speedMax and self.speedMax>3.6 then
self.isMobile=true self.isMobile=true
else else
self.isMobile=false self.isMobile=false
self.speedMax = 0
end end
-- Cruise speed: 70% of max speed. -- Cruise speed: 70% of max speed.

View File

@@ -11,7 +11,7 @@
-- --
-- ## Example Missions: -- ## Example Missions:
-- --
-- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/OPS%20-%20Operation). -- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Ops/Operation).
-- --
-- === -- ===
-- --

View File

@@ -100,7 +100,7 @@
-- --
-- @field #OPSGROUP.Radio radio Current radio settings. -- @field #OPSGROUP.Radio radio Current radio settings.
-- @field #OPSGROUP.Radio radioDefault Default radio settings. -- @field #OPSGROUP.Radio radioDefault Default radio settings.
-- @field Core.RadioQueue#RADIOQUEUE radioQueue Radio queue. -- @field Sound.Radio#RADIOQUEUE radioQueue Radio queue.
-- --
-- @field #OPSGROUP.Beacon tacan Current TACAN settings. -- @field #OPSGROUP.Beacon tacan Current TACAN settings.
-- @field #OPSGROUP.Beacon tacanDefault Default TACAN settings. -- @field #OPSGROUP.Beacon tacanDefault Default TACAN settings.
@@ -508,7 +508,7 @@ OPSGROUP.CargoStatus={
--- OpsGroup version. --- OpsGroup version.
-- @field #string version -- @field #string version
OPSGROUP.version="1.0.0" OPSGROUP.version="1.0.1"
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- TODO list -- TODO list
@@ -535,7 +535,7 @@ OPSGROUP.version="1.0.0"
-- @param Wrapper.Group#GROUP group The GROUP object. Can also be given by its group name as `#string`. -- @param Wrapper.Group#GROUP group The GROUP object. Can also be given by its group name as `#string`.
-- @return #OPSGROUP self -- @return #OPSGROUP self
function OPSGROUP:New(group) function OPSGROUP:New(group)
-- Inherit everything from FSM class. -- Inherit everything from FSM class.
local self=BASE:Inherit(self, FSM:New()) -- #OPSGROUP local self=BASE:Inherit(self, FSM:New()) -- #OPSGROUP
@@ -554,10 +554,15 @@ function OPSGROUP:New(group)
-- Check if group exists. -- Check if group exists.
if self.group then if self.group then
if not self:IsExist() then if not self:IsExist() then
self:T(self.lid.."ERROR: GROUP does not exist! Returning nil") self:E(self.lid.."ERROR: GROUP does not exist! Returning nil")
return nil return nil
end end
end end
if UTILS.IsInstanceOf(group,"OPSGROUP") then
self:E(self.lid.."ERROR: GROUP is already an OPSGROUP: "..tostring(self.groupname).."!")
return group
end
-- Set the template. -- Set the template.
self:_SetTemplate() self:_SetTemplate()
@@ -591,33 +596,34 @@ function OPSGROUP:New(group)
if units then if units then
local masterunit=units[1] --Wrapper.Unit#UNIT local masterunit=units[1] --Wrapper.Unit#UNIT
-- Get Descriptors. if unit then
self.descriptors=masterunit:GetDesc() -- Get Descriptors.
self.descriptors=masterunit:GetDesc()
-- Set type name.
self.actype=masterunit:GetTypeName() -- Set type name.
self.actype=masterunit:GetTypeName()
-- Is this a submarine.
self.isSubmarine=masterunit:HasAttribute("Submarines") -- Is this a submarine.
self.isSubmarine=masterunit:HasAttribute("Submarines")
-- Has this a datalink?
self.isEPLRS=masterunit:HasAttribute("Datalink") -- Has this a datalink?
self.isEPLRS=masterunit:HasAttribute("Datalink")
if self:IsFlightgroup() then
if self:IsFlightgroup() then
self.rangemax=self.descriptors.range and self.descriptors.range*1000 or 500*1000
self.rangemax=self.descriptors.range and self.descriptors.range*1000 or 500*1000
self.ceiling=self.descriptors.Hmax
self.ceiling=self.descriptors.Hmax
self.tankertype=select(2, masterunit:IsTanker())
self.refueltype=select(2, masterunit:IsRefuelable()) self.tankertype=select(2, masterunit:IsTanker())
self.refueltype=select(2, masterunit:IsRefuelable())
--env.info("DCS Unit BOOM_AND_RECEPTACLE="..tostring(Unit.RefuelingSystem.BOOM_AND_RECEPTACLE))
--env.info("DCS Unit PROBE_AND_DROGUE="..tostring(Unit.RefuelingSystem.PROBE_AND_DROGUE)) --env.info("DCS Unit BOOM_AND_RECEPTACLE="..tostring(Unit.RefuelingSystem.BOOM_AND_RECEPTACLE))
--env.info("DCS Unit PROBE_AND_DROGUE="..tostring(Unit.RefuelingSystem.PROBE_AND_DROGUE))
end
end end
end end
-- Init set of detected units. -- Init set of detected units.
@@ -1768,8 +1774,6 @@ function OPSGROUP:GetDCSUnit(UnitNumber)
if DCSGroup then if DCSGroup then
local unit=DCSGroup:getUnit(UnitNumber or 1) local unit=DCSGroup:getUnit(UnitNumber or 1)
return unit return unit
else
self:E(self.lid..string.format("ERROR: DCS group does not exist! Cannot get unit"))
end end
return nil return nil
@@ -2316,14 +2320,17 @@ end
-- @return #OPSGROUP self -- @return #OPSGROUP self
function OPSGROUP:SetSRS(PathToSRS, Gender, Culture, Voice, Port, PathToGoogleKey, Label, Volume) function OPSGROUP:SetSRS(PathToSRS, Gender, Culture, Voice, Port, PathToGoogleKey, Label, Volume)
self.useSRS=true self.useSRS=true
self.msrs=MSRS:New(PathToSRS, self.frequency, self.modulation) local path = PathToSRS or MSRS.path
local port = Port or MSRS.port
self.msrs=MSRS:New(path, self.frequency, self.modulation)
self.msrs:SetGender(Gender) self.msrs:SetGender(Gender)
self.msrs:SetCulture(Culture) self.msrs:SetCulture(Culture)
self.msrs:SetVoice(Voice) self.msrs:SetVoice(Voice)
self.msrs:SetPort(Port) self.msrs:SetPort(port)
self.msrs:SetLabel(Label) self.msrs:SetLabel(Label)
if PathToGoogleKey then if PathToGoogleKey then
self.msrs:SetGoogle(PathToGoogleKey) self.msrs:SetProviderOptionsGoogle(PathToGoogleKey,PathToGoogleKey)
self.msrs:SetProvider(MSRS.Provider.GOOGLE)
end end
self.msrs:SetCoalition(self:GetCoalition()) self.msrs:SetCoalition(self:GetCoalition())
self.msrs:SetVolume(Volume) self.msrs:SetVolume(Volume)
@@ -3522,11 +3529,9 @@ function OPSGROUP:OnEventBirth(EventData)
local element=self:GetElementByName(unitname) local element=self:GetElementByName(unitname)
if element and element.status~=OPSGROUP.ElementStatus.SPAWNED then if element and element.status~=OPSGROUP.ElementStatus.SPAWNED then
-- Debug info. -- Debug info.
self:T(self.lid..string.format("EVENT: Element %s born ==> spawned", unitname)) self:T(self.lid..string.format("EVENT: Element %s born ==> spawned", unitname))
self:T2(self.lid..string.format("DCS unit=%s isExist=%s", tostring(EventData.IniDCSUnit:getName()), tostring(EventData.IniDCSUnit:isExist()) ))
-- Set element to spawned state. -- Set element to spawned state.
self:ElementSpawned(element) self:ElementSpawned(element)
@@ -7177,7 +7182,7 @@ function OPSGROUP:SetLaserTarget(Target)
-- Scenery as target. Treat it like a coordinate. Set offset to 1 meter above ground. -- Scenery as target. Treat it like a coordinate. Set offset to 1 meter above ground.
self.spot.TargetType=0 self.spot.TargetType=0
self.spot.offsetTarget={x=0, y=1, z=0} self.spot.offsetTarget={x=0, y=3, z=0}
elseif Target:IsInstanceOf("POSITIONABLE") then elseif Target:IsInstanceOf("POSITIONABLE") then

View File

@@ -12,7 +12,7 @@
-- --
-- ## Example Missions: -- ## Example Missions:
-- --
-- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/OPS%20-%20Transport). -- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Ops/Transport).
-- --
-- === -- ===
-- --
@@ -605,6 +605,16 @@ function OPSTRANSPORT:AddCargoGroups(GroupSet, TransportZoneCombo, DisembarkActi
self:AddCargoGroups(group, TransportZoneCombo, DisembarkActivation) self:AddCargoGroups(group, TransportZoneCombo, DisembarkActivation)
end end
-- Use FSM function to keep the SET up-to-date. Note that it overwrites the user FMS function, which cannot be used any more now.
local groupset=GroupSet --Core.Set#SET_OPSGROUP
function groupset.OnAfterAdded(groupset, From, Event, To, ObjectName, Object)
self:T(self.lid..string.format("Adding Cargo Group %s", tostring(ObjectName)))
self:AddCargoGroups(Object, TransportZoneCombo, DisembarkActivation, DisembarkZone, DisembarkCarriers)
end
end end
-- Debug info. -- Debug info.

View File

@@ -97,7 +97,7 @@ OPSZONE.ZoneType={
--- OPSZONE class version. --- OPSZONE class version.
-- @field #string version -- @field #string version
OPSZONE.version="0.6.0" OPSZONE.version="0.6.1"
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- ToDo list -- ToDo list
@@ -1277,7 +1277,7 @@ function OPSZONE:EvaluateZone()
if Nblu>0 then if Nblu>0 then
if not self:IsAttacked() then if not self:IsAttacked() and self.Tnut>=self.threatlevelCapture then
self:Attacked(coalition.side.BLUE) self:Attacked(coalition.side.BLUE)
end end
@@ -1329,7 +1329,7 @@ function OPSZONE:EvaluateZone()
if Nred>0 then if Nred>0 then
if not self:IsAttacked() then if not self:IsAttacked() and self.Tnut>=self.threatlevelCapture then
-- Red is attacking blue zone. -- Red is attacking blue zone.
self:Attacked(coalition.side.RED) self:Attacked(coalition.side.RED)
end end

View File

@@ -79,6 +79,7 @@
-- @field Utilities.FiFo#FIFO TargetCache -- @field Utilities.FiFo#FIFO TargetCache
-- @field #boolean smokeownposition -- @field #boolean smokeownposition
-- @field #table SmokeOwn -- @field #table SmokeOwn
-- @field #boolean smokeaveragetargetpos
-- @extends Core.Fsm#FSM -- @extends Core.Fsm#FSM
--- ---
@@ -104,7 +105,7 @@ PLAYERRECCE = {
ClassName = "PLAYERRECCE", ClassName = "PLAYERRECCE",
verbose = true, verbose = true,
lid = nil, lid = nil,
version = "0.0.22", version = "0.1.23",
ViewZone = {}, ViewZone = {},
ViewZoneVisual = {}, ViewZoneVisual = {},
ViewZoneLaser = {}, ViewZoneLaser = {},
@@ -130,8 +131,9 @@ PLAYERRECCE = {
ReferencePoint = nil, ReferencePoint = nil,
TForget = 600, TForget = 600,
TargetCache = nil, TargetCache = nil,
smokeownposition = true, smokeownposition = false,
SmokeOwn = {}, SmokeOwn = {},
smokeaveragetargetpos = false,
} }
--- ---
@@ -1109,9 +1111,8 @@ function PLAYERRECCE:_SmokeTargets(client,group,playername)
self:T(self.lid.."_SmokeTargets") self:T(self.lid.."_SmokeTargets")
local cameraset = self:_GetTargetSet(client,true) -- Core.Set#SET_UNIT local cameraset = self:_GetTargetSet(client,true) -- Core.Set#SET_UNIT
local visualset = self:_GetTargetSet(client,false) -- Core.Set#SET_UNIT local visualset = self:_GetTargetSet(client,false) -- Core.Set#SET_UNIT
cameraset:AddSet(visualset)
if cameraset:CountAlive() > 0 then if cameraset:CountAlive() > 0 or visualset:CountAlive() > 0 then
self:__TargetsSmoked(-1,client,playername,cameraset) self:__TargetsSmoked(-1,client,playername,cameraset)
else else
return self return self
@@ -1126,29 +1127,31 @@ function PLAYERRECCE:_SmokeTargets(client,group,playername)
-- laser targer gets extra smoke -- laser targer gets extra smoke
if laser and laser.Target and laser.Target:IsAlive() then if laser and laser.Target and laser.Target:IsAlive() then
laser.Target:GetCoordinate():Smoke(lasersmoke) laser.Target:GetCoordinate():Smoke(lasersmoke)
if cameraset:IsInSet(laser.Target) then end
cameraset:Remove(laser.Target:GetName(),true)
local coord = visualset:GetCoordinate()
if coord and self.smokeaveragetargetpos then
coord:SetAtLandheight()
coord:Smoke(medsmoke)
else
-- smoke everything
for _,_unit in pairs(visualset.Set) do
local unit = _unit --Wrapper.Unit#UNIT
if unit and unit:IsAlive() then
local coord = unit:GetCoordinate()
local threat = unit:GetThreatLevel()
if coord then
local color = lowsmoke
if threat > 7 then
color = highsmoke
elseif threat > 2 then
color = medsmoke
end
coord:Smoke(color)
end
end
end end
end end
local coordinate = nil
local setthreat = 0
-- smoke everything else
if cameraset:CountAlive() > 1 then
local coordinate = cameraset:GetCoordinate()
local setthreat = cameraset:CalculateThreatLevelA2G()
end
if coordinate then
local color = lowsmoke
if setthreat > 7 then
color = medsmoke
elseif setthreat > 2 then
color = lowsmoke
end
coordinate:Smoke(color)
end
if self.SmokeOwn[playername] then if self.SmokeOwn[playername] then
local cc = client:GetVec2() local cc = client:GetVec2()
-- don't smoke mid-air -- don't smoke mid-air
@@ -1189,15 +1192,15 @@ function PLAYERRECCE:_FlareTargets(client,group,playername)
-- smoke everything else -- smoke everything else
for _,_unit in pairs(cameraset.Set) do for _,_unit in pairs(cameraset.Set) do
local unit = _unit --Wrapper.Unit#UNIT local unit = _unit --Wrapper.Unit#UNIT
if unit then if unit and unit:IsAlive() then
local coord = unit:GetCoordinate() local coord = unit:GetCoordinate()
local threat = unit:GetThreatLevel() local threat = unit:GetThreatLevel()
if coord then if coord then
local color = lowsmoke local color = lowsmoke
if threat > 7 then if threat > 7 then
color = medsmoke color = highsmoke
elseif threat > 2 then elseif threat > 2 then
color = lowsmoke color = medsmoke
end end
coord:Flare(color) coord:Flare(color)
end end
@@ -1485,36 +1488,43 @@ end
-- @param #string Gender (Optional) Defaults to "male" -- @param #string Gender (Optional) Defaults to "male"
-- @param #string Culture (Optional) Defaults to "en-US" -- @param #string Culture (Optional) Defaults to "en-US"
-- @param #number Port (Optional) Defaults to 5002 -- @param #number Port (Optional) Defaults to 5002
-- @param #string Voice (Optional) Use a specifc voice with the @{Sound.SRS.SetVoice} function, e.g, `:SetVoice("Microsoft Hedda Desktop")`. -- @param #string Voice (Optional) Use a specifc voice with the @{Sound.SRS#SetVoice} function, e.g, `:SetVoice("Microsoft Hedda Desktop")`.
-- Note that this must be installed on your windows system. Can also be Google voice types, if you are using Google TTS. -- Note that this must be installed on your windows system. Can also be Google voice types, if you are using Google TTS.
-- @param #number Volume (Optional) Volume - between 0.0 (silent) and 1.0 (loudest) -- @param #number Volume (Optional) Volume - between 0.0 (silent) and 1.0 (loudest)
-- @param #string PathToGoogleKey (Optional) Path to your google key if you want to use google TTS -- @param #string PathToGoogleKey (Optional) Path to your google key if you want to use google TTS
-- @return #PLAYERRECCE self -- @return #PLAYERRECCE self
function PLAYERRECCE:SetSRS(Frequency,Modulation,PathToSRS,Gender,Culture,Port,Voice,Volume,PathToGoogleKey) function PLAYERRECCE:SetSRS(Frequency,Modulation,PathToSRS,Gender,Culture,Port,Voice,Volume,PathToGoogleKey)
self:T(self.lid.."SetSRS") self:T(self.lid.."SetSRS")
self.PathToSRS = PathToSRS or "C:\\Program Files\\DCS-SimpleRadio-Standalone" -- self.PathToSRS = PathToSRS or MSRS.path or "C:\\Program Files\\DCS-SimpleRadio-Standalone" --
self.Gender = Gender or "male" -- self.Gender = Gender or MSRS.gender or "male" --
self.Culture = Culture or "en-US" -- self.Culture = Culture or MSRS.culture or "en-US" --
self.Port = Port or 5002 -- self.Port = Port or MSRS.port or 5002 --
self.Voice = Voice -- self.Voice = Voice or MSRS.voice --
self.PathToGoogleKey = PathToGoogleKey -- self.PathToGoogleKey = PathToGoogleKey --
self.Volume = Volume or 1.0 -- self.Volume = Volume or 1.0 --
self.UseSRS = true self.UseSRS = true
self.Frequency = Frequency or {127,251} -- self.Frequency = Frequency or {127,251} --
self.BCFrequency = self.Frequency self.BCFrequency = self.Frequency
self.Modulation = Modulation or {radio.modulation.FM,radio.modulation.AM} -- self.Modulation = Modulation or {radio.modulation.FM,radio.modulation.AM} --
self.BCModulation = self.Modulation self.BCModulation = self.Modulation
-- set up SRS -- set up SRS
self.SRS=MSRS:New(self.PathToSRS,self.Frequency,self.Modulation,self.Volume) self.SRS=MSRS:New(self.PathToSRS,self.Frequency,self.Modulation)
self.SRS:SetCoalition(self.Coalition) self.SRS:SetCoalition(self.Coalition)
self.SRS:SetLabel(self.MenuName or self.Name) self.SRS:SetLabel(self.MenuName or self.Name)
self.SRS:SetGender(self.Gender) self.SRS:SetGender(self.Gender)
self.SRS:SetCulture(self.Culture) self.SRS:SetCulture(self.Culture)
self.SRS:SetPort(self.Port) self.SRS:SetPort(self.Port)
self.SRS:SetVoice(self.Voice) self.SRS:SetVolume(self.Volume)
if self.PathToGoogleKey then if self.PathToGoogleKey then
self.SRS:SetGoogle(self.PathToGoogleKey) self.SRS:SetProviderOptionsGoogle(self.PathToGoogleKey,self.PathToGoogleKey)
self.SRS:SetProvider(MSRS.Provider.GOOGLE)
end end
-- Pre-configured Google?
if (not PathToGoogleKey) and self.SRS:GetProvider() == MSRS.Provider.GOOGLE then
self.PathToGoogleKey = MSRS.poptions.gcloud.credentials
self.Voice = Voice or MSRS.poptions.gcloud.voice
end
self.SRS:SetVoice(self.Voice)
self.SRSQueue = MSRSQUEUE:New(self.MenuName or self.Name) self.SRSQueue = MSRSQUEUE:New(self.MenuName or self.Name)
self.SRSQueue:SetTransmitOnlyWithPlayers(self.TransmitOnlyWithPlayers) self.SRSQueue:SetTransmitOnlyWithPlayers(self.TransmitOnlyWithPlayers)
return self return self
@@ -1546,7 +1556,7 @@ end
-- @param #PLAYERRECCE self -- @param #PLAYERRECCE self
-- @return #PLAYERRECCE self -- @return #PLAYERRECCE self
function PLAYERRECCE:EnableSmokeOwnPosition() function PLAYERRECCE:EnableSmokeOwnPosition()
self:T(self.lid.."ENableSmokeOwnPosition") self:T(self.lid.."EnableSmokeOwnPosition")
self.smokeownposition = true self.smokeownposition = true
return self return self
end end
@@ -1560,6 +1570,24 @@ function PLAYERRECCE:DisableSmokeOwnPosition()
return self return self
end end
--- [User] Enable smoking of average target positions, instead of all targets visible. Loses smoke per threatlevel -- each is med threat. Default is - smoke all positions.
-- @param #PLAYERRECCE self
-- @return #PLAYERRECCE self
function PLAYERRECCE:EnableSmokeAverageTargetPosition()
self:T(self.lid.."ENableSmokeOwnPosition")
self.smokeaveragetargetpos = true
return self
end
--- [User] Disable smoking of average target positions, instead of all targets visible. Default is - smoke all positions.
-- @param #PLAYERRECCE self
-- @return #PLAYERRECCE
function PLAYERRECCE:DisableSmokeAverageTargetPosition()
self:T(self.lid.."DisableSmokeAverageTargetPosition")
self.smokeaveragetargetpos = false
return self
end
--- [Internal] Get text for text-to-speech. --- [Internal] Get text for text-to-speech.
-- Numbers are spaced out, e.g. "Heading 180" becomes "Heading 1 8 0 ". -- Numbers are spaced out, e.g. "Heading 180" becomes "Heading 1 8 0 ".
-- @param #PLAYERRECCE self -- @param #PLAYERRECCE self

View File

@@ -11,7 +11,7 @@
-- --
-- ## Example Missions: -- ## Example Missions:
-- --
-- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/OPS%20-%20PlayerTask). -- Demo missions can be found on [GitHub](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Ops/PlayerTask).
-- --
-- === -- ===
-- --
@@ -21,7 +21,7 @@
-- === -- ===
-- @module Ops.PlayerTask -- @module Ops.PlayerTask
-- @image OPS_PlayerTask.jpg -- @image OPS_PlayerTask.jpg
-- @date Last Update Oct 2023 -- @date Last Update Feb 2024
do do
@@ -45,8 +45,8 @@ do
-- @field Wrapper.Marker#MARKER TargetMarker -- @field Wrapper.Marker#MARKER TargetMarker
-- @field #number SmokeColor -- @field #number SmokeColor
-- @field #number FlareColor -- @field #number FlareColor
-- @field #table conditionSuccess = {}, -- @field #table conditionSuccess
-- @field #table conditionFailure = {}, -- @field #table conditionFailure
-- @field Ops.PlayerTask#PLAYERTASKCONTROLLER TaskController -- @field Ops.PlayerTask#PLAYERTASKCONTROLLER TaskController
-- @field #number timestamp -- @field #number timestamp
-- @field #number lastsmoketime -- @field #number lastsmoketime
@@ -98,7 +98,7 @@ PLAYERTASK = {
--- PLAYERTASK class version. --- PLAYERTASK class version.
-- @field #string version -- @field #string version
PLAYERTASK.version="0.1.22" PLAYERTASK.version="0.1.24"
--- Generic task condition. --- Generic task condition.
-- @type PLAYERTASK.Condition -- @type PLAYERTASK.Condition
@@ -411,6 +411,15 @@ function PLAYERTASK:IsDone()
return IsDone return IsDone
end end
--- [User] Check if PLAYERTASK has clients assigned to it.
-- @param #PLAYERTASK self
-- @return #boolean hasclients
function PLAYERTASK:HasClients()
self:T(self.lid.."HasClients?")
local hasclients = self:CountClients() > 0 and true or false
return hasclients
end
--- [User] Get client names assigned as table of #strings --- [User] Get client names assigned as table of #strings
-- @param #PLAYERTASK self -- @param #PLAYERTASK self
-- @return #table clients -- @return #table clients
@@ -974,7 +983,7 @@ do
-- @field #string locale -- @field #string locale
-- @field #boolean precisionbombing -- @field #boolean precisionbombing
-- @field Ops.FlightGroup#FLIGHTGROUP LasingDrone -- @field Ops.FlightGroup#FLIGHTGROUP LasingDrone
-- @field Core.MarkerOps_BASE#MARKEROPS_BASE MarkerOps -- @field Core.MarkerOps_Base#MARKEROPS_BASE MarkerOps
-- @field #boolean taskinfomenu -- @field #boolean taskinfomenu
-- @field #boolean MarkerReadOnly -- @field #boolean MarkerReadOnly
-- @field #table FlashPlayer List of player who switched Flashing Direction Info on -- @field #table FlashPlayer List of player who switched Flashing Direction Info on
@@ -1028,7 +1037,7 @@ do
-- ## 1 Overview -- ## 1 Overview
-- --
-- PLAYERTASKCONTROLLER is used to auto-create (optional) and control tasks for players. It can be set up as Air-to-Ground (A2G, main focus), Air-to-Ship (A2S) or Air-to-Air (A2A) controller. -- PLAYERTASKCONTROLLER is used to auto-create (optional) and control tasks for players. It can be set up as Air-to-Ground (A2G, main focus), Air-to-Ship (A2S) or Air-to-Air (A2A) controller.
-- For the latter task type, also have a look at the @{Ops.Awacs#AWACS} class which allows for more complex scenarios. -- For the latter task type, also have a look at the @{Ops.AWACS#AWACS} class which allows for more complex scenarios.
-- One task at a time can be joined by the player from the F10 menu. A task can be joined by multiple players. Once joined, task information is available via the F10 menu, the task location -- One task at a time can be joined by the player from the F10 menu. A task can be joined by multiple players. Once joined, task information is available via the F10 menu, the task location
-- can be marked on the map and for A2G/S targets, the target can be marked with smoke and flares. -- can be marked on the map and for A2G/S targets, the target can be marked with smoke and flares.
-- --
@@ -1552,7 +1561,7 @@ PLAYERTASKCONTROLLER.Messages = {
--- PLAYERTASK class version. --- PLAYERTASK class version.
-- @field #string version -- @field #string version
PLAYERTASKCONTROLLER.version="0.1.63" PLAYERTASKCONTROLLER.version="0.1.65"
--- Create and run a new TASKCONTROLLER instance. --- Create and run a new TASKCONTROLLER instance.
-- @param #PLAYERTASKCONTROLLER self -- @param #PLAYERTASKCONTROLLER self
@@ -1965,6 +1974,9 @@ end
-- @param Ops.FlightGroup#FLIGHTGROUP FlightGroup The FlightGroup (e.g. drone) to be used for lasing (one unit in one group only). -- @param Ops.FlightGroup#FLIGHTGROUP FlightGroup The FlightGroup (e.g. drone) to be used for lasing (one unit in one group only).
-- Can optionally be handed as Ops.ArmyGroup#ARMYGROUP - **Note** might not find an LOS spot or get lost on the way. Cannot island-hop. -- Can optionally be handed as Ops.ArmyGroup#ARMYGROUP - **Note** might not find an LOS spot or get lost on the way. Cannot island-hop.
-- @param #number LaserCode The lasercode to be used. Defaults to 1688. -- @param #number LaserCode The lasercode to be used. Defaults to 1688.
-- @param Core.Point#COORDINATE HoldingPoint (Optional) Point where the drone should initially circle. If not set, defaults to BullsEye of the coalition.
-- @param #number Alt (Optional) Altitude in feet. Only applies if using a FLIGHTGROUP object! Defaults to 10000.
-- @param #number Speed (Optional) Speed in knots. Only applies if using a FLIGHTGROUP object! Defaults to 120.
-- @return #PLAYERTASKCONTROLLER self -- @return #PLAYERTASKCONTROLLER self
-- @usage -- @usage
-- -- Set up precision bombing, FlightGroup as lasing unit -- -- Set up precision bombing, FlightGroup as lasing unit
@@ -1979,7 +1991,7 @@ end
-- ArmyGroup:Activate() -- ArmyGroup:Activate()
-- taskmanager:EnablePrecisionBombing(ArmyGroup,1688) -- taskmanager:EnablePrecisionBombing(ArmyGroup,1688)
-- --
function PLAYERTASKCONTROLLER:EnablePrecisionBombing(FlightGroup,LaserCode) function PLAYERTASKCONTROLLER:EnablePrecisionBombing(FlightGroup,LaserCode,HoldingPoint, Alt, Speed)
self:T(self.lid.."EnablePrecisionBombing") self:T(self.lid.."EnablePrecisionBombing")
if FlightGroup then if FlightGroup then
if FlightGroup.ClassName and (FlightGroup.ClassName == "FLIGHTGROUP" or FlightGroup.ClassName == "ARMYGROUP")then if FlightGroup.ClassName and (FlightGroup.ClassName == "FLIGHTGROUP" or FlightGroup.ClassName == "ARMYGROUP")then
@@ -1992,10 +2004,20 @@ function PLAYERTASKCONTROLLER:EnablePrecisionBombing(FlightGroup,LaserCode)
self.LasingDrone:SetLaser(LaserCode) self.LasingDrone:SetLaser(LaserCode)
self.LaserCode = LaserCode or 1688 self.LaserCode = LaserCode or 1688
self.LasingDroneTemplate = self.LasingDrone:_GetTemplate(true) self.LasingDroneTemplate = self.LasingDrone:_GetTemplate(true)
self.LasingDroneAlt = Alt or 10000
self.LasingDroneSpeed = Speed or 120
-- let it orbit the BullsEye if FG -- let it orbit the BullsEye if FG
if self.LasingDrone:IsFlightgroup() then if self.LasingDrone:IsFlightgroup() then
self.LasingDroneIsFlightgroup = true
local BullsCoordinate = COORDINATE:NewFromVec3( coalition.getMainRefPoint( self.Coalition )) local BullsCoordinate = COORDINATE:NewFromVec3( coalition.getMainRefPoint( self.Coalition ))
local Orbit = AUFTRAG:NewORBIT_CIRCLE(BullsCoordinate,10000,120) if HoldingPoint then BullsCoordinate = HoldingPoint end
local Orbit = AUFTRAG:NewORBIT_CIRCLE(BullsCoordinate,self.LasingDroneAlt,self.LasingDroneSpeed)
self.LasingDrone:AddMission(Orbit)
elseif self.LasingDrone:IsArmygroup() then
self.LasingDroneIsArmygroup = true
local BullsCoordinate = COORDINATE:NewFromVec3( coalition.getMainRefPoint( self.Coalition ))
if HoldingPoint then BullsCoordinate = HoldingPoint end
local Orbit = AUFTRAG:NewONGUARD(BullsCoordinate)
self.LasingDrone:AddMission(Orbit) self.LasingDrone:AddMission(Orbit)
end end
else else
@@ -2534,10 +2556,16 @@ function PLAYERTASKCONTROLLER:_CheckPrecisionTasks()
if self.LasingDrone then if self.LasingDrone then
self.LasingDrone:_Respawn(1,nil,true) self.LasingDrone:_Respawn(1,nil,true)
else else
-- TODO: Handle ArmyGroup -- DONE: Handle ArmyGroup
local FG = FLIGHTGROUP:New(self.LasingDroneTemplate) if self.LasingDroneIsFlightgroup then
FG:Activate() local FG = FLIGHTGROUP:New(self.LasingDroneTemplate)
self:EnablePrecisionBombing(FG,self.LaserCode or 1688) FG:Activate()
self:EnablePrecisionBombing(FG,self.LaserCode or 1688)
else
local FG = ARMYGROUP:New(self.LasingDroneTemplate)
FG:Activate()
self:EnablePrecisionBombing(FG,self.LaserCode or 1688)
end
end end
return self return self
end end
@@ -2552,12 +2580,11 @@ function PLAYERTASKCONTROLLER:_CheckPrecisionTasks()
self.LasingDrone.playertask.inreach = false self.LasingDrone.playertask.inreach = false
self.LasingDrone.playertask.reachmessage = false self.LasingDrone.playertask.reachmessage = false
-- move the drone to target -- move the drone to target
if self.LasingDrone:IsFlightgroup() then if self.LasingDroneIsFlightgroup then
local auftrag = AUFTRAG:NewORBIT_CIRCLE(task.Target:GetCoordinate(),10000,120) self.LasingDrone:CancelAllMissions()
local currmission = self.LasingDrone:GetMissionCurrent() local auftrag = AUFTRAG:NewORBIT_CIRCLE(task.Target:GetCoordinate(),self.LasingDroneAlt,self.LasingDroneSpeed)
self.LasingDrone:AddMission(auftrag) self.LasingDrone:AddMission(auftrag)
currmission:__Cancel(-2) elseif self.LasingDroneIsArmygroup then
elseif self.LasingDrone:IsArmygroup() then
local tgtcoord = task.Target:GetCoordinate() local tgtcoord = task.Target:GetCoordinate()
local tgtzone = ZONE_RADIUS:New("ArmyGroup-"..math.random(1,10000),tgtcoord:GetVec2(),3000) local tgtzone = ZONE_RADIUS:New("ArmyGroup-"..math.random(1,10000),tgtcoord:GetVec2(),3000)
local finalpos=nil -- Core.Point#COORDINATE local finalpos=nil -- Core.Point#COORDINATE
@@ -2570,11 +2597,10 @@ function PLAYERTASKCONTROLLER:_CheckPrecisionTasks()
end end
end end
if finalpos then if finalpos then
self.LasingDrone:CancelAllMissions()
-- yeah we got one -- yeah we got one
local auftrag = AUFTRAG:NewARMOREDGUARD(finalpos,"Off road") local auftrag = AUFTRAG:NewARMOREDGUARD(finalpos,"Off road")
local currmission = self.LasingDrone:GetMissionCurrent()
self.LasingDrone:AddMission(auftrag) self.LasingDrone:AddMission(auftrag)
if currmission then currmission:__Cancel(-2) end
else else
-- could not find LOS position! -- could not find LOS position!
self:E("***Could not find LOS position to post ArmyGroup for lasing!") self:E("***Could not find LOS position to post ArmyGroup for lasing!")
@@ -2606,6 +2632,7 @@ function PLAYERTASKCONTROLLER:_CheckPrecisionTasks()
-- not done yet -- not done yet
local dcoord = self.LasingDrone:GetCoordinate() local dcoord = self.LasingDrone:GetCoordinate()
local tcoord = task.Target:GetCoordinate() local tcoord = task.Target:GetCoordinate()
tcoord.y = tcoord.y + 2
local dist = dcoord:Get2DDistance(tcoord) local dist = dcoord:Get2DDistance(tcoord)
-- close enough? -- close enough?
if dist < 3000 and not self.LasingDrone:IsLasing() then if dist < 3000 and not self.LasingDrone:IsLasing() then
@@ -3155,7 +3182,7 @@ function PLAYERTASKCONTROLLER:_ActiveTaskInfo(Task, Group, Client)
local ttsname = self.gettext:GetEntry("TASKNAMETTS",self.locale) local ttsname = self.gettext:GetEntry("TASKNAMETTS",self.locale)
local taskname = string.format(tname,task.Type,task.PlayerTaskNr) local taskname = string.format(tname,task.Type,task.PlayerTaskNr)
local ttstaskname = string.format(ttsname,task.TTSType,task.PlayerTaskNr) local ttstaskname = string.format(ttsname,task.TTSType,task.PlayerTaskNr)
local Coordinate = task.Target:GetCoordinate() local Coordinate = task.Target:GetCoordinate() or COORDINATE:New(0,0,0)
local CoordText = "" local CoordText = ""
local CoordTextLLDM = nil local CoordTextLLDM = nil
if self.Type ~= PLAYERTASKCONTROLLER.Type.A2A then if self.Type ~= PLAYERTASKCONTROLLER.Type.A2A then
@@ -3189,7 +3216,7 @@ function PLAYERTASKCONTROLLER:_ActiveTaskInfo(Task, Group, Client)
local islasing = self.LasingDrone:IsLasing() == true and yes or no local islasing = self.LasingDrone:IsLasing() == true and yes or no
local prectext = self.gettext:GetEntry("POINTERTARGETREPORT",self.locale) local prectext = self.gettext:GetEntry("POINTERTARGETREPORT",self.locale)
prectext = string.format(prectext,inreach,islasing) prectext = string.format(prectext,inreach,islasing)
text = text .. prectext text = text .. prectext.." ("..self.LaserCode..")"
end end
end end
-- Buddylasing -- Buddylasing
@@ -3928,7 +3955,7 @@ function PLAYERTASKCONTROLLER:SetupIntel(RecceName)
local function NewCluster(Cluster) local function NewCluster(Cluster)
if not self.usecluster then return self end if not self.usecluster then return self end
local cluster = Cluster -- Ops.Intelligence#INTEL.Cluster local cluster = Cluster -- Ops.Intel#INTEL.Cluster
local type = cluster.ctype local type = cluster.ctype
self:T({type,self.Type}) self:T({type,self.Type})
if (type == INTEL.Ctype.AIRCRAFT and self.Type == PLAYERTASKCONTROLLER.Type.A2A) or (type == INTEL.Ctype.NAVAL and (self.Type == PLAYERTASKCONTROLLER.Type.A2S or self.Type == PLAYERTASKCONTROLLER.Type.A2GS)) then if (type == INTEL.Ctype.AIRCRAFT and self.Type == PLAYERTASKCONTROLLER.Type.A2A) or (type == INTEL.Ctype.NAVAL and (self.Type == PLAYERTASKCONTROLLER.Type.A2S or self.Type == PLAYERTASKCONTROLLER.Type.A2GS)) then
@@ -3936,7 +3963,7 @@ function PLAYERTASKCONTROLLER:SetupIntel(RecceName)
local contacts = cluster.Contacts -- #table of GROUP local contacts = cluster.Contacts -- #table of GROUP
local targetset = SET_GROUP:New() local targetset = SET_GROUP:New()
for _,_object in pairs(contacts) do for _,_object in pairs(contacts) do
local contact = _object -- Ops.Intelligence#INTEL.Contact local contact = _object -- Ops.Intel#INTEL.Contact
self:T("Adding group: "..contact.groupname) self:T("Adding group: "..contact.groupname)
targetset:AddGroup(contact.group,true) targetset:AddGroup(contact.group,true)
end end
@@ -3948,14 +3975,14 @@ function PLAYERTASKCONTROLLER:SetupIntel(RecceName)
if type == INTEL.Ctype.GROUND then if type == INTEL.Ctype.GROUND then
targetset = SET_GROUP:New() targetset = SET_GROUP:New()
for _,_object in pairs(contacts) do for _,_object in pairs(contacts) do
local contact = _object -- Ops.Intelligence#INTEL.Contact local contact = _object -- Ops.Intel#INTEL.Contact
self:T("Adding group: "..contact.groupname) self:T("Adding group: "..contact.groupname)
targetset:AddGroup(contact.group,true) targetset:AddGroup(contact.group,true)
end end
elseif type == INTEL.Ctype.STRUCTURE then elseif type == INTEL.Ctype.STRUCTURE then
targetset = SET_STATIC:New() targetset = SET_STATIC:New()
for _,_object in pairs(contacts) do for _,_object in pairs(contacts) do
local contact = _object -- Ops.Intelligence#INTEL.Contact local contact = _object -- Ops.Intel#INTEL.Contact
self:T("Adding static: "..contact.groupname) self:T("Adding static: "..contact.groupname)
targetset:AddStatic(contact.group) targetset:AddStatic(contact.group)
end end
@@ -3968,7 +3995,7 @@ function PLAYERTASKCONTROLLER:SetupIntel(RecceName)
local function NewContact(Contact) local function NewContact(Contact)
if self.usecluster then return self end if self.usecluster then return self end
local contact = Contact -- Ops.Intelligence#INTEL.Contact local contact = Contact -- Ops.Intel#INTEL.Contact
local type = contact.ctype local type = contact.ctype
self:T({type,self.Type}) self:T({type,self.Type})
if (type == INTEL.Ctype.AIRCRAFT and self.Type == PLAYERTASKCONTROLLER.Type.A2A) or (type == INTEL.Ctype.NAVAL and (self.Type == PLAYERTASKCONTROLLER.Type.A2S or self.Type == PLAYERTASKCONTROLLER.Type.A2GS)) then if (type == INTEL.Ctype.AIRCRAFT and self.Type == PLAYERTASKCONTROLLER.Type.A2A) or (type == INTEL.Ctype.NAVAL and (self.Type == PLAYERTASKCONTROLLER.Type.A2S or self.Type == PLAYERTASKCONTROLLER.Type.A2GS)) then
@@ -3993,7 +4020,7 @@ function PLAYERTASKCONTROLLER:SetupIntel(RecceName)
return self return self
end end
--- [User] Set SRS TTS details - see @{Sound.SRS} for details --- [User] Set SRS TTS details - see @{Sound.SRS} for details.`SetSRS()` will try to use as many attributes configured with @{Sound.SRS#MSRS.LoadConfigFile}() as possible.
-- @param #PLAYERTASKCONTROLLER self -- @param #PLAYERTASKCONTROLLER self
-- @param #number Frequency Frequency to be used. Can also be given as a table of multiple frequencies, e.g. 271 or {127,251}. There needs to be exactly the same number of modulations! -- @param #number Frequency Frequency to be used. Can also be given as a table of multiple frequencies, e.g. 271 or {127,251}. There needs to be exactly the same number of modulations!
-- @param #number Modulation Modulation to be used. Can also be given as a table of multiple modulations, e.g. radio.modulation.AM or {radio.modulation.FM,radio.modulation.AM}. There needs to be exactly the same number of frequencies! -- @param #number Modulation Modulation to be used. Can also be given as a table of multiple modulations, e.g. radio.modulation.AM or {radio.modulation.FM,radio.modulation.AM}. There needs to be exactly the same number of frequencies!
@@ -4001,20 +4028,22 @@ end
-- @param #string Gender (Optional) Defaults to "male" -- @param #string Gender (Optional) Defaults to "male"
-- @param #string Culture (Optional) Defaults to "en-US" -- @param #string Culture (Optional) Defaults to "en-US"
-- @param #number Port (Optional) Defaults to 5002 -- @param #number Port (Optional) Defaults to 5002
-- @param #string Voice (Optional) Use a specifc voice with the @{Sound.SRS.SetVoice} function, e.g, `:SetVoice("Microsoft Hedda Desktop")`. -- @param #string Voice (Optional) Use a specifc voice with the @{Sound.SRS#SetVoice} function, e.g, `:SetVoice("Microsoft Hedda Desktop")`.
-- Note that this must be installed on your windows system. Can also be Google voice types, if you are using Google TTS. -- Note that this must be installed on your windows system. Can also be Google voice types, if you are using Google TTS.
-- @param #number Volume (Optional) Volume - between 0.0 (silent) and 1.0 (loudest) -- @param #number Volume (Optional) Volume - between 0.0 (silent) and 1.0 (loudest)
-- @param #string PathToGoogleKey (Optional) Path to your google key if you want to use google TTS -- @param #string PathToGoogleKey (Optional) Path to your google key if you want to use google TTS; if you use a config file for MSRS, hand in nil here.
-- @param #string AccessKey (Optional) Your Google API access key. This is necessary if DCS-gRPC is used as backend; if you use a config file for MSRS, hand in nil here.
-- @param Core.Point#COORDINATE Coordinate Coordinate from which the controller radio is sending -- @param Core.Point#COORDINATE Coordinate Coordinate from which the controller radio is sending
-- @return #PLAYERTASKCONTROLLER self -- @return #PLAYERTASKCONTROLLER self
function PLAYERTASKCONTROLLER:SetSRS(Frequency,Modulation,PathToSRS,Gender,Culture,Port,Voice,Volume,PathToGoogleKey,Coordinate) function PLAYERTASKCONTROLLER:SetSRS(Frequency,Modulation,PathToSRS,Gender,Culture,Port,Voice,Volume,PathToGoogleKey,AccessKey,Coordinate)
self:T(self.lid.."SetSRS") self:T(self.lid.."SetSRS")
self.PathToSRS = PathToSRS or "C:\\Program Files\\DCS-SimpleRadio-Standalone" -- self.PathToSRS = PathToSRS or MSRS.path or "C:\\Program Files\\DCS-SimpleRadio-Standalone" --
self.Gender = Gender or "male" -- self.Gender = Gender or MSRS.gender or "male" --
self.Culture = Culture or "en-US" -- self.Culture = Culture or MSRS.culture or "en-US" --
self.Port = Port or 5002 -- self.Port = Port or MSRS.port or 5002 --
self.Voice = Voice -- self.Voice = Voice or MSRS.voice
self.PathToGoogleKey = PathToGoogleKey -- self.PathToGoogleKey = PathToGoogleKey --
self.AccessKey = AccessKey
self.Volume = Volume or 1.0 -- self.Volume = Volume or 1.0 --
self.UseSRS = true self.UseSRS = true
self.Frequency = Frequency or {127,251} -- self.Frequency = Frequency or {127,251} --
@@ -4022,19 +4051,28 @@ function PLAYERTASKCONTROLLER:SetSRS(Frequency,Modulation,PathToSRS,Gender,Cultu
self.Modulation = Modulation or {radio.modulation.FM,radio.modulation.AM} -- self.Modulation = Modulation or {radio.modulation.FM,radio.modulation.AM} --
self.BCModulation = self.Modulation self.BCModulation = self.Modulation
-- set up SRS -- set up SRS
self.SRS=MSRS:New(self.PathToSRS,self.Frequency,self.Modulation,self.Volume) self.SRS=MSRS:New(self.PathToSRS,self.Frequency,self.Modulation)
self.SRS:SetCoalition(self.Coalition) self.SRS:SetCoalition(self.Coalition)
self.SRS:SetLabel(self.MenuName or self.Name) self.SRS:SetLabel(self.MenuName or self.Name)
self.SRS:SetGender(self.Gender) self.SRS:SetGender(self.Gender)
self.SRS:SetCulture(self.Culture) self.SRS:SetCulture(self.Culture)
self.SRS:SetPort(self.Port) self.SRS:SetPort(self.Port)
self.SRS:SetVoice(self.Voice) self.SRS:SetVolume(self.Volume)
if self.PathToGoogleKey then if self.PathToGoogleKey then
self.SRS:SetGoogle(self.PathToGoogleKey) --self.SRS:SetGoogle(self.PathToGoogleKey)
self.SRS:SetProviderOptionsGoogle(self.PathToGoogleKey,self.AccessKey)
self.SRS:SetProvider(MSRS.Provider.GOOGLE)
end
-- Pre-configured Google?
if (not PathToGoogleKey) and self.SRS:GetProvider() == MSRS.Provider.GOOGLE then
self.PathToGoogleKey = MSRS.poptions.gcloud.credentials
self.Voice = Voice or MSRS.poptions.gcloud.voice
self.AccessKey = AccessKey or MSRS.poptions.gcloud.key
end end
if Coordinate then if Coordinate then
self.SRS:SetCoordinate(Coordinate) self.SRS:SetCoordinate(Coordinate)
end end
self.SRS:SetVoice(self.Voice)
self.SRSQueue = MSRSQUEUE:New(self.MenuName or self.Name) self.SRSQueue = MSRSQUEUE:New(self.MenuName or self.Name)
self.SRSQueue:SetTransmitOnlyWithPlayers(self.TransmitOnlyWithPlayers) self.SRSQueue:SetTransmitOnlyWithPlayers(self.TransmitOnlyWithPlayers)
return self return self

View File

@@ -243,7 +243,7 @@ end
--- Set airwing. --- Set airwing.
-- @param #SQUADRON self -- @param #SQUADRON self
-- @param Ops.AirWing#AIRWING Airwing The airwing. -- @param Ops.Airwing#AIRWING Airwing The airwing.
-- @return #SQUADRON self -- @return #SQUADRON self
function SQUADRON:SetAirwing(Airwing) function SQUADRON:SetAirwing(Airwing)
self.legion=Airwing self.legion=Airwing
@@ -252,7 +252,7 @@ end
--- Get airwing. --- Get airwing.
-- @param #SQUADRON self -- @param #SQUADRON self
-- @return Ops.AirWing#AIRWING The airwing. -- @return Ops.Airwing#AIRWING The airwing.
function SQUADRON:GetAirwing(Airwing) function SQUADRON:GetAirwing(Airwing)
return self.legion return self.legion
end end

View File

@@ -36,7 +36,7 @@
-- @field #number prio Priority. -- @field #number prio Priority.
-- @field #number importance Importance. -- @field #number importance Importance.
-- @field Ops.Auftrag#AUFTRAG mission Mission attached to this target. -- @field Ops.Auftrag#AUFTRAG mission Mission attached to this target.
-- @field Ops.Intelligence#INTEL.Contact contact Contact attached to this target. -- @field Ops.Intel#INTEL.Contact contact Contact attached to this target.
-- @field #boolean isDestroyed If true, target objects were destroyed. -- @field #boolean isDestroyed If true, target objects were destroyed.
-- @field #table resources Resource list. -- @field #table resources Resource list.
-- @field #table conditionStart Start condition functions. -- @field #table conditionStart Start condition functions.
@@ -526,11 +526,11 @@ function TARGET:IsAlive()
for _,_target in pairs(self.targets) do for _,_target in pairs(self.targets) do
local target=_target --Ops.Target#TARGET.Object local target=_target --Ops.Target#TARGET.Object
if target.Status==TARGET.ObjectStatus.ALIVE then if target.Status~=TARGET.ObjectStatus.DEAD then
return true return true
end end
end end
return false return false
end end
@@ -1107,7 +1107,7 @@ function TARGET:GetTargetLife(Target)
elseif Target.Type==TARGET.ObjectType.SCENERY then elseif Target.Type==TARGET.ObjectType.SCENERY then
if Target.Object and Target.Object:IsAlive() then if Target.Object and Target.Object:IsAlive(25) then
local life = Target.Object:GetLife() local life = Target.Object:GetLife()
return life return life
else else

View File

@@ -30,6 +30,10 @@
-- --
-- === -- ===
-- --
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_Demos/tree/master/Sound/Radio)
--
-- ===
--
-- ### Authors: Hugues "Grey_Echo" Bousquet, funkyfranky -- ### Authors: Hugues "Grey_Echo" Bousquet, funkyfranky
-- --
-- @module Sound.Radio -- @module Sound.Radio

View File

@@ -183,8 +183,10 @@ end
-- @param #number Port SRS port. Default 5002. -- @param #number Port SRS port. Default 5002.
-- @return #RADIOQUEUE self The RADIOQUEUE object. -- @return #RADIOQUEUE self The RADIOQUEUE object.
function RADIOQUEUE:SetSRS(PathToSRS, Port) function RADIOQUEUE:SetSRS(PathToSRS, Port)
self.msrs=MSRS:New(PathToSRS, self.frequency/1000000, self.modulation) local path = PathToSRS or MSRS.path
self.msrs:SetPort(Port) local port = Port or MSRS.port
self.msrs=MSRS:New(path, self.frequency/1000000, self.modulation)
self.msrs:SetPort(port)
return self return self
end end

File diff suppressed because it is too large Load Diff

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@@ -160,52 +160,63 @@ do -- Sound File
-- @param #string FileName The name of the sound file, e.g. "Hello World.ogg". -- @param #string FileName The name of the sound file, e.g. "Hello World.ogg".
-- @param #string Path The path of the directory, where the sound file is located. Default is "l10n/DEFAULT/" within the miz file. -- @param #string Path The path of the directory, where the sound file is located. Default is "l10n/DEFAULT/" within the miz file.
-- @param #number Duration Duration in seconds, how long it takes to play the sound file. Default is 3 seconds. -- @param #number Duration Duration in seconds, how long it takes to play the sound file. Default is 3 seconds.
-- @param #bolean UseSrs Set if SRS should be used to play this file. Default is false.
-- @return #SOUNDFILE self -- @return #SOUNDFILE self
function SOUNDFILE:New(FileName, Path, Duration) function SOUNDFILE:New(FileName, Path, Duration, UseSrs)
-- Inherit BASE. -- Inherit BASE.
local self=BASE:Inherit(self, BASE:New()) -- #SOUNDFILE local self=BASE:Inherit(self, BASE:New()) -- #SOUNDFILE
-- Debug info:
self:F( {FileName, Path, Duration, UseSrs} )
-- Set file name. -- Set file name.
self:SetFileName(FileName) self:SetFileName(FileName)
-- Set if SRS should be used to play this file
self:SetPlayWithSRS(UseSrs or false)
-- Set path. -- Set path.
self:SetPath(Path) self:SetPath(Path)
-- Set duration. -- Set duration.
self:SetDuration(Duration) self:SetDuration(Duration)
-- Debug info:
self:T(string.format("New SOUNDFILE: file name=%s, path=%s", self.filename, self.path))
return self return self
end end
--- Set path, where the sound file is located. --- Set path, where the sound file is located.
-- @param #SOUNDFILE self -- @param #SOUNDFILE self
-- @param #string Path Path to the directory, where the sound file is located. In case this is nil, it defaults to the DCS mission temp directory. -- @param #string Path Path to the directory, where the sound file is located. In case this is nil, it defaults to the DCS mission temp directory.
-- @return #SOUNDFILE self -- @return #SOUNDFILE self
function SOUNDFILE:SetPath(Path) function SOUNDFILE:SetPath(Path)
self:F( {Path} )
-- Init path. -- Init path.
self.path=Path or "l10n/DEFAULT/" if not Path then
if self.useSRS then -- use path to mission temp dir
if not Path and self.useSRS then -- use path to mission temp dir self.path = lfs.tempdir() .. "Mission\\l10n\\DEFAULT"
self.path = os.getenv('TMP') .. "\\DCS\\Mission\\l10n\\DEFAULT" else -- use internal path in miz file
end self.path="l10n/DEFAULT/"
end
else
self.path = Path
end
-- Remove (back)slashes. -- Remove (back)slashes.
local nmax=1000 ; local n=1 local nmax=1000 ; local n=1
while (self.path:sub(-1)=="/" or self.path:sub(-1)==[[\]]) and n<=nmax do while (self.path:sub(-1)=="/" or self.path:sub(-1)==[[\]]) and n<=nmax do
self.path=self.path:sub(1,#self.path-1) self.path=self.path:sub(1,#self.path-1)
n=n+1 n=n+1
end end
-- Append slash. -- Append slash.
self.path=self.path.."/" self.path=self.path.."/"
self:T("self.path=".. self.path)
return self return self
end end
--- Get path of the directory, where the sound file is located. --- Get path of the directory, where the sound file is located.
-- @param #SOUNDFILE self -- @param #SOUNDFILE self
@@ -228,7 +239,7 @@ do -- Sound File
--- Get the sound file name. --- Get the sound file name.
-- @param #SOUNDFILE self -- @param #SOUNDFILE self
-- @return #string Name of the soud file. This does *not* include its path. -- @return #string Name of the soud file. This does *not* include its path.
function SOUNDFILE:GetFileName() function SOUNDFILE:GetFileName()
return self.filename return self.filename
end end
@@ -264,14 +275,16 @@ do -- Sound File
-- @param #boolean Switch If true or nil, use SRS. If false, use DCS transmission. -- @param #boolean Switch If true or nil, use SRS. If false, use DCS transmission.
-- @return #SOUNDFILE self -- @return #SOUNDFILE self
function SOUNDFILE:SetPlayWithSRS(Switch) function SOUNDFILE:SetPlayWithSRS(Switch)
self:F( {Switch} )
if Switch==true or Switch==nil then if Switch==true or Switch==nil then
self.useSRS=true self.useSRS=true
else else
self.useSRS=false self.useSRS=false
end end
self:T("self.useSRS=".. tostring(self.useSRS))
return self return self
end end
end end
do -- Text-To-Speech do -- Text-To-Speech

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@@ -137,7 +137,7 @@ do -- UserSound
return self return self
end end
--- Play the usersound to the given @{Wrapper.Unit}. --- Play the usersound to the given @{Wrapper.Unit}.
-- @param #USERSOUND self -- @param #USERSOUND self
-- @param Wrapper.Unit#UNIT Unit The @{Wrapper.Unit} to play the usersound to. -- @param Wrapper.Unit#UNIT Unit The @{Wrapper.Unit} to play the usersound to.
-- @param #number Delay (Optional) Delay in seconds, before the sound is played. Default 0. -- @param #number Delay (Optional) Delay in seconds, before the sound is played. Default 0.
@@ -159,4 +159,24 @@ do -- UserSound
return self return self
end end
--- Play the usersound to the given @{Wrapper.Client}.
-- @param #USERSOUND self
-- @param Wrapper.Client#CLIENT The @{Wrapper.Client} to play the usersound to.
-- @param #number Delay (Optional) Delay in seconds, before the sound is played. Default 0.
-- @return #USERSOUND The usersound instance.
-- @usage
-- local BlueVictory = USERSOUND:New( "BlueVictory.ogg" )
-- local PlayerUnit = CLIENT:FindByPlayerName("Karl Heinz")-- Search for the active client with playername "Karl Heinz", a human player.
-- BlueVictory:ToClient( PlayerUnit ) -- Play the victory sound to the player unit.
--
function USERSOUND:ToClient( Client, Delay )
Delay=Delay or 0
if Delay>0 then
SCHEDULER:New(nil, USERSOUND.ToClient,{self, Client}, Delay)
else
trigger.action.outSoundForUnit( Client:GetID(), self.UserSoundFileName )
end
return self
end
end end

View File

@@ -13,9 +13,9 @@
-- ## Test Missions: -- ## Test Missions:
-- --
-- Test missions can be located on the main GITHUB site. -- Test missions can be located on the main GITHUB site.
-- --
-- [FlightControl-Master/MOOSE_MISSIONS/TAD - Task Dispatching/CGO - Cargo Dispatching/](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/TAD%20-%20Task%20Dispatching/CGO%20-%20Cargo%20Task%20Dispatching) -- [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Tasking/Task_Cargo_Dispatcher)
-- --
-- === -- ===
-- --
-- ## Tasking system. -- ## Tasking system.

View File

@@ -523,6 +523,7 @@ ENUMS.ReportingName =
Hawkeye = "E-2D", Hawkeye = "E-2D",
Sentry = "E-3A", Sentry = "E-3A",
Stratotanker = "KC-135", Stratotanker = "KC-135",
Gasstation = "KC-135MPRS",
Extender = "KC-10", Extender = "KC-10",
Orion = "P-3C", Orion = "P-3C",
Viking = "S-3B", Viking = "S-3B",

View File

@@ -443,22 +443,43 @@ end
--- Print a table to log in a nice format --- Print a table to log in a nice format
-- @param #table table The table to print -- @param #table table The table to print
-- @param #number indent Number of idents -- @param #number indent Number of indents
function UTILS.PrintTableToLog(table, indent) -- @param #boolean noprint Don't log but return text
if not table then -- @return #string text Text created on the fly of the log output
function UTILS.PrintTableToLog(table, indent, noprint)
local text = "\n"
if not table or type(table) ~= "table" then
env.warning("No table passed!") env.warning("No table passed!")
return return nil
end end
if not indent then indent = 0 end if not indent then indent = 0 end
for k, v in pairs(table) do for k, v in pairs(table) do
if string.find(k," ") then k='"'..k..'"'end
if type(v) == "table" then if type(v) == "table" then
env.info(string.rep(" ", indent) .. tostring(k) .. " = {") if not noprint then
UTILS.PrintTableToLog(v, indent + 1) env.info(string.rep(" ", indent) .. tostring(k) .. " = {")
env.info(string.rep(" ", indent) .. "}") end
text = text ..string.rep(" ", indent) .. tostring(k) .. " = {\n"
text = text .. tostring(UTILS.PrintTableToLog(v, indent + 1)).."\n"
if not noprint then
env.info(string.rep(" ", indent) .. "},")
end
text = text .. string.rep(" ", indent) .. "},\n"
elseif type(v) == "function" then
else else
env.info(string.rep(" ", indent) .. tostring(k) .. " = " .. tostring(v)) local value
if tostring(v) == "true" or tostring(v) == "false" or tonumber(v) ~= nil then
value=v
else
value = '"'..tostring(v)..'"'
end
if not noprint then
env.info(string.rep(" ", indent) .. tostring(k) .. " = " .. tostring(value)..",\n")
end
text = text .. string.rep(" ", indent) .. tostring(k) .. " = " .. tostring(value)..",\n"
end end
end end
return text
end end
--- Returns table in a easy readable string representation. --- Returns table in a easy readable string representation.
@@ -812,6 +833,64 @@ UTILS.tostringLL = function( lat, lon, acc, DMS)
end end
end end
--[[acc:
in DM: decimal point of minutes.
In DMS: decimal point of seconds.
position after the decimal of the least significant digit:
So:
42.32 - acc of 2.
]]
UTILS.tostringLLM2KData = function( lat, lon, acc)
local latHemi, lonHemi
if lat > 0 then
latHemi = 'N'
else
latHemi = 'S'
end
if lon > 0 then
lonHemi = 'E'
else
lonHemi = 'W'
end
lat = math.abs(lat)
lon = math.abs(lon)
local latDeg = math.floor(lat)
local latMin = (lat - latDeg)*60
local lonDeg = math.floor(lon)
local lonMin = (lon - lonDeg)*60
-- degrees, decimal minutes.
latMin = UTILS.Round(latMin, acc)
lonMin = UTILS.Round(lonMin, acc)
if latMin == 60 then
latMin = 0
latDeg = latDeg + 1
end
if lonMin == 60 then
lonMin = 0
lonDeg = lonDeg + 1
end
local minFrmtStr -- create the formatting string for the minutes place
if acc <= 0 then -- no decimal place.
minFrmtStr = '%02d'
else
local width = 3 + acc -- 01.310 - that's a width of 6, for example.
minFrmtStr = '%0' .. width .. '.' .. acc .. 'f'
end
-- 024 23'N or 024 23.123'N
return latHemi..string.format('%02d:', latDeg) .. string.format(minFrmtStr, latMin), lonHemi..string.format('%02d:', lonDeg) .. string.format(minFrmtStr, lonMin)
end
-- acc- the accuracy of each easting/northing. 0, 1, 2, 3, 4, or 5. -- acc- the accuracy of each easting/northing. 0, 1, 2, 3, 4, or 5.
UTILS.tostringMGRS = function(MGRS, acc) --R2.1 UTILS.tostringMGRS = function(MGRS, acc) --R2.1
@@ -1051,9 +1130,9 @@ function UTILS.BeaufortScale(speed)
return bn,bd return bn,bd
end end
--- Split string at seperators. C.f. [split-string-in-lua](http://stackoverflow.com/questions/1426954/split-string-in-lua). --- Split string at separators. C.f. [split-string-in-lua](http://stackoverflow.com/questions/1426954/split-string-in-lua).
-- @param #string str Sting to split. -- @param #string str Sting to split.
-- @param #string sep Speparator for split. -- @param #string sep Separator for split.
-- @return #table Split text. -- @return #table Split text.
function UTILS.Split(str, sep) function UTILS.Split(str, sep)
local result = {} local result = {}
@@ -2133,17 +2212,17 @@ function UTILS.IsLoadingDoorOpen( unit_name )
return true return true
end end
if string.find(type_name, "Bell-47") then -- bell aint got no doors so always ready to load injured soldiers if type_name == "Bell-47" then -- bell aint got no doors so always ready to load injured soldiers
BASE:T(unit_name .. " door is open") BASE:T(unit_name .. " door is open")
return true return true
end end
if string.find(type_name, "UH-60L") and (unit:getDrawArgumentValue(401) == 1 or unit:getDrawArgumentValue(402) == 1) then if type_name == "UH-60L" and (unit:getDrawArgumentValue(401) == 1 or unit:getDrawArgumentValue(402) == 1) then
BASE:T(unit_name .. " cargo door is open") BASE:T(unit_name .. " cargo door is open")
return true return true
end end
if string.find(type_name, "UH-60L" ) and (unit:getDrawArgumentValue(38) == 1 or unit:getDrawArgumentValue(400) == 1 ) then if type_name == "UH-60L" and (unit:getDrawArgumentValue(38) > 0 or unit:getDrawArgumentValue(400) == 1 ) then
BASE:T(unit_name .. " front door(s) are open") BASE:T(unit_name .. " front door(s) are open")
return true return true
end end
@@ -2158,6 +2237,11 @@ function UTILS.IsLoadingDoorOpen( unit_name )
return true -- no doors on this one ;) return true -- no doors on this one ;)
end end
if type_name == "MH-60R" and (unit:getDrawArgumentValue(403) > 0 or unit:getDrawArgumentValue(403) == -1) then
BASE:T(unit_name .. " cargo door is open")
return true
end
return false return false
end -- nil end -- nil
@@ -2258,20 +2342,37 @@ function UTILS.GenerateVHFrequencies()
return FreeVHFFrequencies return FreeVHFFrequencies
end end
--- Function to generate valid UHF Frequencies in mHz (AM). --- Function to generate valid UHF Frequencies in mHz (AM). Can be between 220 and 399 mHz. 243 is auto-excluded.
-- @param Start (Optional) Avoid frequencies between Start and End in mHz, e.g. 244
-- @param End (Optional) Avoid frequencies between Start and End in mHz, e.g. 320
-- @return #table UHF Frequencies -- @return #table UHF Frequencies
function UTILS.GenerateUHFrequencies() function UTILS.GenerateUHFrequencies(Start,End)
local FreeUHFFrequencies = {} local FreeUHFFrequencies = {}
local _start = 220000000 local _start = 220000000
while _start < 399000000 do if not Start then
if _start ~= 243000000 then while _start < 399000000 do
table.insert(FreeUHFFrequencies, _start) if _start ~= 243000000 then
table.insert(FreeUHFFrequencies, _start)
end
_start = _start + 500000
end
else
local myend = End*1000000 or 399000000
local mystart = Start*1000000 or 220000000
while _start < 399000000 do
if _start ~= 243000000 and (_start < mystart or _start > myend) then
print(_start)
table.insert(FreeUHFFrequencies, _start)
end
_start = _start + 500000
end
end end
_start = _start + 500000
end
return FreeUHFFrequencies return FreeUHFFrequencies
end end
@@ -3629,3 +3730,116 @@ end
function UTILS.OctalToDecimal(Number) function UTILS.OctalToDecimal(Number)
return tonumber(Number,8) return tonumber(Number,8)
end end
--- Function to save the position of a set of #OPSGROUP (ARMYGROUP) objects.
-- @param Core.Set#SET_OPSGROUP Set of ops objects to save
-- @param #string Path The path to use. Use double backslashes \\\\ on Windows filesystems.
-- @param #string Filename The name of the file.
-- @param #boolean Structured Append the data with a list of typenames in the group plus their count.
-- @return #boolean outcome True if saving is successful, else false.
function UTILS.SaveSetOfOpsGroups(Set,Path,Filename,Structured)
local filename = Filename or "SetOfGroups"
local data = "--Save SET of groups: (name,legion,template,alttemplate,units,position.x,position.y,position.z,strucdata) "..Filename .."\n"
local List = Set:GetSetObjects()
for _,_group in pairs (List) do
local group = _group:GetGroup() -- Wrapper.Group#GROUP
if group and group:IsAlive() then
local name = group:GetName()
local template = string.gsub(name,"(.AID.%d+$","")
if string.find(template,"#") then
template = string.gsub(name,"#(%d+)$","")
end
local alttemplate = _group.templatename or "none"
local legiono = _group.legion -- Ops.Legion#LEGION
local legion = "none"
if legiono and type(legiono) == "table" and legiono.ClassName then
legion = legiono:GetName()
local asset = legiono:GetAssetByName(name) -- Functional.Warehouse#WAREHOUSE.Assetitem
alttemplate=asset.templatename
end
local units = group:CountAliveUnits()
local position = group:GetVec3()
if Structured then
local structure = UTILS.GetCountPerTypeName(group)
local strucdata = ""
for typen,anzahl in pairs (structure) do
strucdata = strucdata .. typen .. "=="..anzahl..";"
end
data = string.format("%s%s,%s,%s,%s,%d,%d,%d,%d,%s\n",data,name,legion,template,alttemplate,units,position.x,position.y,position.z,strucdata)
else
data = string.format("%s%s,%s,%s,%s,%d,%d,%d,%d\n",data,name,legion,template,alttemplate,units,position.x,position.y,position.z)
end
end
end
-- save the data
local outcome = UTILS.SaveToFile(Path,Filename,data)
return outcome
end
--- Load back a #OPSGROUP (ARMYGROUP) data from file for use with @{Ops.Brigade#BRIGADE.LoadBackAssetInPosition}()
-- @param #string Path The path to use. Use double backslashes \\\\ on Windows filesystems.
-- @param #string Filename The name of the file.
-- @return #table Returns a table of data entries: `{ groupname=groupname, size=size, coordinate=coordinate, template=template, structure=structure, legion=legion, alttemplate=alttemplate }`
-- Returns nil when the file cannot be read.
function UTILS.LoadSetOfOpsGroups(Path,Filename)
local filename = Filename or "SetOfGroups"
local datatable = {}
if UTILS.CheckFileExists(Path,filename) then
local outcome,loadeddata = UTILS.LoadFromFile(Path,Filename)
-- remove header
table.remove(loadeddata, 1)
for _id,_entry in pairs (loadeddata) do
local dataset = UTILS.Split(_entry,",")
-- 1name,2legion,3template,4alttemplate,5units,6position.x,7position.y,8position.z,9strucdata
local groupname = dataset[1]
local legion = dataset[2]
local template = dataset[3]
local alttemplate = dataset[4]
local size = tonumber(dataset[5])
local posx = tonumber(dataset[6])
local posy = tonumber(dataset[7])
local posz = tonumber(dataset[8])
local structure = dataset[9]
local coordinate = COORDINATE:NewFromVec3({x=posx, y=posy, z=posz})
if size > 0 then
local data = { groupname=groupname, size=size, coordinate=coordinate, template=template, structure=structure, legion=legion, alttemplate=alttemplate }
table.insert(datatable,data)
end
end
else
return nil
end
return datatable
end
--- Get the clock position from a relative heading
-- @param #number refHdg The heading of the reference object (such as a Wrapper.UNIT) in 0-360
-- @param #number tgtHdg The absolute heading from the reference object to the target object/point in 0-360
-- @return #string text Text in clock heading such as "4 O'CLOCK"
-- @usage Display the range and clock distance of a BTR in relation to REAPER 1-1's heading:
--
-- myUnit = UNIT:FindByName( "REAPER 1-1" )
-- myTarget = GROUP:FindByName( "BTR-1" )
--
-- coordUnit = myUnit:GetCoordinate()
-- coordTarget = myTarget:GetCoordinate()
--
-- hdgUnit = myUnit:GetHeading()
-- hdgTarget = coordUnit:HeadingTo( coordTarget )
-- distTarget = coordUnit:Get3DDistance( coordTarget )
--
-- clockString = UTILS.ClockHeadingString( hdgUnit, hdgTarget )
--
-- -- Will show this message to REAPER 1-1 in-game: Contact BTR at 3 o'clock for 1134m!
-- MESSAGE:New("Contact BTR at " .. clockString .. " for " .. distTarget .. "m!):ToUnit( myUnit )
function UTILS.ClockHeadingString(refHdg,tgtHdg)
local relativeAngle = tgtHdg - refHdg
if relativeAngle < 0 then
relativeAngle = relativeAngle + 360
end
local clockPos = math.ceil((relativeAngle % 360) / 30)
return clockPos.." o'clock"
end

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@@ -123,18 +123,38 @@ end
--- Check if SCENERY Object is alive. --- Check if SCENERY Object is alive.
--@param #SCENERY self --@param #SCENERY self
--@param #number Threshold (Optional) If given, SCENERY counts as alive above this relative life in percent (1..100).
--@return #number life --@return #number life
function SCENERY:IsAlive() function SCENERY:IsAlive(Threshold)
return self:GetLife() >= 1 and true or false if not Threshold then
return self:GetLife() >= 1 and true or false
else
return self:GetRelativeLife() > Threshold and true or false
end
end end
--- Check if SCENERY Object is dead. --- Check if SCENERY Object is dead.
--@param #SCENERY self --@param #SCENERY self
--@param #number Threshold (Optional) If given, SCENERY counts as dead below this relative life in percent (1..100).
--@return #number life --@return #number life
function SCENERY:IsDead() function SCENERY:IsDead(Threshold)
return self:GetLife() < 1 and true or false if not Threshold then
return self:GetLife() < 1 and true or false
else
return self:GetRelativeLife() <= Threshold and true or false
end
end end
--- Get SCENERY relative life in percent, e.g. 75.
--@param #SCENERY self
--@return #number rlife
function SCENERY:GetRelativeLife()
local life = self:GetLife()
local life0 = self:GetLife0()
local rlife = math.floor((life/life0)*100)
return rlife
end
--- Get the threat level of a SCENERY object. Always 0 as scenery does not pose a threat to anyone. --- Get the threat level of a SCENERY object. Always 0 as scenery does not pose a threat to anyone.
--@param #SCENERY self --@param #SCENERY self
--@return #number Threat level 0. --@return #number Threat level 0.

View File

@@ -12,7 +12,8 @@
-- @image Wrapper_Static.JPG -- @image Wrapper_Static.JPG
--- @type STATIC ---
-- @type STATIC
-- @extends Wrapper.Positionable#POSITIONABLE -- @extends Wrapper.Positionable#POSITIONABLE
--- Wrapper class to handle Static objects. --- Wrapper class to handle Static objects.
@@ -236,7 +237,7 @@ function STATIC:SpawnAt(Coordinate, Heading, Delay)
end end
--- Respawn the @{Wrapper.Unit} at the same location with the same properties. --- Respawn the @{Wrapper.Static} at the same location with the same properties.
-- This is useful to respawn a cargo after it has been destroyed. -- This is useful to respawn a cargo after it has been destroyed.
-- @param #STATIC self -- @param #STATIC self
-- @param DCS#country.id CountryID (Optional) The country ID used for spawning the new static. Default is same as currently. -- @param DCS#country.id CountryID (Optional) The country ID used for spawning the new static. Default is same as currently.
@@ -248,7 +249,7 @@ function STATIC:ReSpawn(CountryID, Delay)
else else
CountryID=CountryID or self:GetCountry() CountryID=CountryID or self:GetCountry()
local SpawnStatic=SPAWNSTATIC:NewFromStatic(self.StaticName, CountryID) local SpawnStatic=SPAWNSTATIC:NewFromStatic(self.StaticName, CountryID)
SpawnStatic:Spawn(nil, self.StaticName) SpawnStatic:Spawn(nil, self.StaticName)
@@ -270,8 +271,8 @@ function STATIC:ReSpawnAt(Coordinate, Heading, Delay)
if Delay and Delay>0 then if Delay and Delay>0 then
SCHEDULER:New(nil, self.ReSpawnAt, {self, Coordinate, Heading}, Delay) SCHEDULER:New(nil, self.ReSpawnAt, {self, Coordinate, Heading}, Delay)
else else
local SpawnStatic=SPAWNSTATIC:NewFromStatic(self.StaticName, self:GetCountry()) local SpawnStatic=SPAWNSTATIC:NewFromStatic(self.StaticName, self:GetCountry())
SpawnStatic:SpawnFromCoordinate(Coordinate, Heading, self.StaticName) SpawnStatic:SpawnFromCoordinate(Coordinate, Heading, self.StaticName)
@@ -280,3 +281,52 @@ function STATIC:ReSpawnAt(Coordinate, Heading, Delay)
return self return self
end end
--- Find the first(!) STATIC matching using patterns. Note that this is **a lot** slower than `:FindByName()`!
-- @param #STATIC self
-- @param #string Pattern The pattern to look for. Refer to [LUA patterns](http://www.easyuo.com/openeuo/wiki/index.php/Lua_Patterns_and_Captures_\(Regular_Expressions\)) for regular expressions in LUA.
-- @return #STATIC The STATIC.
-- @usage
-- -- Find a static with a partial static name
-- local grp = STATIC:FindByMatching( "Apple" )
-- -- will return e.g. a static named "Apple-1-1"
--
-- -- using a pattern
-- local grp = STATIC:FindByMatching( ".%d.%d$" )
-- -- will return the first static found ending in "-1-1" to "-9-9", but not e.g. "-10-1"
function STATIC:FindByMatching( Pattern )
local GroupFound = nil
for name,static in pairs(_DATABASE.STATICS) do
if string.match(name, Pattern ) then
GroupFound = static
break
end
end
return GroupFound
end
--- Find all STATIC objects matching using patterns. Note that this is **a lot** slower than `:FindByName()`!
-- @param #STATIC self
-- @param #string Pattern The pattern to look for. Refer to [LUA patterns](http://www.easyuo.com/openeuo/wiki/index.php/Lua_Patterns_and_Captures_\(Regular_Expressions\)) for regular expressions in LUA.
-- @return #table Groups Table of matching #STATIC objects found
-- @usage
-- -- Find all static with a partial static name
-- local grptable = STATIC:FindAllByMatching( "Apple" )
-- -- will return all statics with "Apple" in the name
--
-- -- using a pattern
-- local grp = STATIC:FindAllByMatching( ".%d.%d$" )
-- -- will return the all statics found ending in "-1-1" to "-9-9", but not e.g. "-10-1" or "-1-10"
function STATIC:FindAllByMatching( Pattern )
local GroupsFound = {}
for name,static in pairs(_DATABASE.STATICS) do
if string.match(name, Pattern ) then
GroupsFound[#GroupsFound+1] = static
end
end
return GroupsFound
end

View File

@@ -8,7 +8,7 @@
-- --
-- ## Example Missions: -- ## Example Missions:
-- --
-- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Wrapper/Storage). -- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_Demos/tree/master/Wrapper/Storage).
-- --
-- === -- ===
-- --
@@ -33,93 +33,93 @@
-- === -- ===
-- --
-- # The STORAGE Concept -- # The STORAGE Concept
-- --
-- The STORAGE class offers an easy-to-use wrapper interface to all DCS API functions of DCS warehouses. -- The STORAGE class offers an easy-to-use wrapper interface to all DCS API functions of DCS warehouses.
-- We named the class STORAGE, because the name WAREHOUSE is already taken by another MOOSE class. -- We named the class STORAGE, because the name WAREHOUSE is already taken by another MOOSE class.
-- --
-- This class allows you to add and remove items to a DCS warehouse, such as aircraft, liquids, weapons and other equipment. -- This class allows you to add and remove items to a DCS warehouse, such as aircraft, liquids, weapons and other equipment.
-- --
-- # Constructor -- # Constructor
-- --
-- A DCS warehouse is associated with an airbase. Therefore, a `STORAGE` instance is automatically created, once an airbase is registered and added to the MOOSE database. -- A DCS warehouse is associated with an airbase. Therefore, a `STORAGE` instance is automatically created, once an airbase is registered and added to the MOOSE database.
-- --
-- You can get the `STORAGE` object from the -- You can get the `STORAGE` object from the
-- --
-- -- Create a STORAGE instance of the Batumi warehouse -- -- Create a STORAGE instance of the Batumi warehouse
-- local storage=STORAGE:FindByName("Batumi") -- local storage=STORAGE:FindByName("Batumi")
-- --
-- An other way to get the `STORAGE` object is to retrieve it from the AIRBASE function `AIRBASE:GetStorage()` -- An other way to get the `STORAGE` object is to retrieve it from the AIRBASE function `AIRBASE:GetStorage()`
-- --
-- -- Get storage instance of Batumi airbase -- -- Get storage instance of Batumi airbase
-- local Batumi=AIRBASE:FindByName("Batumi") -- local Batumi=AIRBASE:FindByName("Batumi")
-- local storage=Batumi:GetStorage() -- local storage=Batumi:GetStorage()
-- --
-- # Aircraft, Weapons and Equipment -- # Aircraft, Weapons and Equipment
-- --
-- ## Adding Items -- ## Adding Items
-- --
-- To add aircraft, weapons and/or othe equipment, you can use the @{#STORAGE.AddItem}() function -- To add aircraft, weapons and/or othe equipment, you can use the @{#STORAGE.AddItem}() function
-- --
-- storage:AddItem("A-10C", 3) -- storage:AddItem("A-10C", 3)
-- storage:AddItem("weapons.missiles.AIM_120C", 10) -- storage:AddItem("weapons.missiles.AIM_120C", 10)
-- --
-- This will add three A-10Cs and ten AIM-120C missiles to the warehouse inventory. -- This will add three A-10Cs and ten AIM-120C missiles to the warehouse inventory.
-- --
-- ## Setting Items -- ## Setting Items
-- --
-- You can also explicitly set, how many items are in the inventory with the @{#STORAGE.SetItem}() function. -- You can also explicitly set, how many items are in the inventory with the @{#STORAGE.SetItem}() function.
-- --
-- ## Removing Items -- ## Removing Items
-- --
-- Items can be removed from the inventory with the @{#STORAGE.RemoveItem}() function. -- Items can be removed from the inventory with the @{#STORAGE.RemoveItem}() function.
-- --
-- ## Getting Amount -- ## Getting Amount
-- --
-- The number of items currently in the inventory can be obtained with the @{#STORAGE.GetItemAmount}() function -- The number of items currently in the inventory can be obtained with the @{#STORAGE.GetItemAmount}() function
-- --
-- local N=storage:GetItemAmount("A-10C") -- local N=storage:GetItemAmount("A-10C")
-- env.info(string.format("We currently have %d A-10Cs available", N)) -- env.info(string.format("We currently have %d A-10Cs available", N))
-- --
-- # Liquids -- # Liquids
-- --
-- Liquids can be added and removed by slightly different functions as described below. Currently there are four types of liquids -- Liquids can be added and removed by slightly different functions as described below. Currently there are four types of liquids
-- --
-- * Jet fuel `STORAGE.Liquid.JETFUEL` -- * Jet fuel `STORAGE.Liquid.JETFUEL`
-- * Aircraft gasoline `STORAGE.Liquid.GASOLINE` -- * Aircraft gasoline `STORAGE.Liquid.GASOLINE`
-- * MW 50 `STORAGE.Liquid.MW50` -- * MW 50 `STORAGE.Liquid.MW50`
-- * Diesel `STORAGE.Liquid.DIESEL` -- * Diesel `STORAGE.Liquid.DIESEL`
-- --
-- ## Adding Liquids -- ## Adding Liquids
-- --
-- To add a certain type of liquid, you can use the @{#STORAGE.AddItem}(Type, Amount) function -- To add a certain type of liquid, you can use the @{#STORAGE.AddItem}(Type, Amount) function
-- --
-- storage:AddLiquid(STORAGE.Liquid.JETFUEL, 10000) -- storage:AddLiquid(STORAGE.Liquid.JETFUEL, 10000)
-- storage:AddLiquid(STORAGE.Liquid.DIESEL, 20000) -- storage:AddLiquid(STORAGE.Liquid.DIESEL, 20000)
-- --
-- This will add 10,000 kg of jet fuel and 20,000 kg of diesel to the inventory. -- This will add 10,000 kg of jet fuel and 20,000 kg of diesel to the inventory.
-- --
-- ## Setting Liquids -- ## Setting Liquids
-- --
-- You can also explicitly set the amount of liquid with the @{#STORAGE.SetLiquid}(Type, Amount) function. -- You can also explicitly set the amount of liquid with the @{#STORAGE.SetLiquid}(Type, Amount) function.
-- --
-- ## Removing Liquids -- ## Removing Liquids
-- --
-- Liquids can be removed with @{#STORAGE.RemoveLiquid}(Type, Amount) function. -- Liquids can be removed with @{#STORAGE.RemoveLiquid}(Type, Amount) function.
-- --
-- ## Getting Amount -- ## Getting Amount
-- --
-- The current amount of a certain liquid can be obtained with the @{#STORAGE.GetLiquidAmount}(Type) function -- The current amount of a certain liquid can be obtained with the @{#STORAGE.GetLiquidAmount}(Type) function
-- --
-- local N=storage:GetLiquidAmount(STORAGE.Liquid.DIESEL) -- local N=storage:GetLiquidAmount(STORAGE.Liquid.DIESEL)
-- env.info(string.format("We currently have %d kg of Diesel available", N)) -- env.info(string.format("We currently have %d kg of Diesel available", N))
-- --
-- --
-- # Inventory -- # Inventory
-- --
-- The current inventory of the warehouse can be obtained with the @{#STORAGE.GetInventory}() function. This returns three tables with the aircraft, liquids and weapons: -- The current inventory of the warehouse can be obtained with the @{#STORAGE.GetInventory}() function. This returns three tables with the aircraft, liquids and weapons:
-- --
-- local aircraft, liquids, weapons=storage:GetInventory() -- local aircraft, liquids, weapons=storage:GetInventory()
-- --
-- UTILS.PrintTableToLog(aircraft) -- UTILS.PrintTableToLog(aircraft)
-- UTILS.PrintTableToLog(liquids) -- UTILS.PrintTableToLog(liquids)
-- UTILS.PrintTableToLog(weapons) -- UTILS.PrintTableToLog(weapons)
@@ -168,7 +168,7 @@ function STORAGE:New(AirbaseName)
local self=BASE:Inherit(self, BASE:New()) -- #STORAGE local self=BASE:Inherit(self, BASE:New()) -- #STORAGE
self.airbase=Airbase.getByName(AirbaseName) self.airbase=Airbase.getByName(AirbaseName)
if Airbase.getWarehouse then if Airbase.getWarehouse then
self.warehouse=self.airbase:getWarehouse() self.warehouse=self.airbase:getWarehouse()
end end
@@ -322,7 +322,7 @@ end
function STORAGE:GetLiquidName(Type) function STORAGE:GetLiquidName(Type)
local name="Unknown" local name="Unknown"
if Type==STORAGE.Liquid.JETFUEL then if Type==STORAGE.Liquid.JETFUEL then
name = "Jet fuel" name = "Jet fuel"
elseif Type==STORAGE.Liquid.GASOLINE then elseif Type==STORAGE.Liquid.GASOLINE then
@@ -411,25 +411,25 @@ function STORAGE:IsUnlimited(Type)
-- Get current amount of type. -- Get current amount of type.
local N=self:GetAmount(Type) local N=self:GetAmount(Type)
local unlimited=false local unlimited=false
if N>0 then if N>0 then
-- Remove one item. -- Remove one item.
self:RemoveAmount(Type, 1) self:RemoveAmount(Type, 1)
-- Get amount. -- Get amount.
local n=self:GetAmount(Type) local n=self:GetAmount(Type)
-- If amount did not change, it is unlimited. -- If amount did not change, it is unlimited.
unlimited=n==N unlimited=n==N
-- Add item back. -- Add item back.
if not unlimited then if not unlimited then
self:AddAmount(Type, 1) self:AddAmount(Type, 1)
end end
-- Debug info. -- Debug info.
self:I(self.lid..string.format("Type=%s: unlimited=%s (N=%d n=%d)", tostring(Type), tostring(unlimited), N, n)) self:I(self.lid..string.format("Type=%s: unlimited=%s (N=%d n=%d)", tostring(Type), tostring(unlimited), N, n))
end end
@@ -523,7 +523,7 @@ end
function STORAGE:GetInventory(Item) function STORAGE:GetInventory(Item)
local inventory=self.warehouse:getInventory(Item) local inventory=self.warehouse:getInventory(Item)
return inventory.aircraft, inventory.liquids, inventory.weapon return inventory.aircraft, inventory.liquids, inventory.weapon
end end

View File

@@ -164,7 +164,7 @@ end
--- Find the first(!) UNIT matching using patterns. Note that this is **a lot** slower than `:FindByName()`! --- Find the first(!) UNIT matching using patterns. Note that this is **a lot** slower than `:FindByName()`!
-- @param #UNIT self -- @param #UNIT self
-- @param #string Pattern The pattern to look for. Refer to [LUA patterns](http://www.easyuo.com/openeuo/wiki/index.php/Lua_Patterns_and_Captures_(Regular_Expressions)) for regular expressions in LUA. -- @param #string Pattern The pattern to look for. Refer to [LUA patterns](http://www.easyuo.com/openeuo/wiki/index.php/Lua_Patterns_and_Captures_\(Regular_Expressions\)) for regular expressions in LUA.
-- @return #UNIT The UNIT. -- @return #UNIT The UNIT.
-- @usage -- @usage
-- -- Find a group with a partial group name -- -- Find a group with a partial group name
@@ -189,7 +189,7 @@ end
--- Find all UNIT objects matching using patterns. Note that this is **a lot** slower than `:FindByName()`! --- Find all UNIT objects matching using patterns. Note that this is **a lot** slower than `:FindByName()`!
-- @param #UNIT self -- @param #UNIT self
-- @param #string Pattern The pattern to look for. Refer to [LUA patterns](http://www.easyuo.com/openeuo/wiki/index.php/Lua_Patterns_and_Captures_(Regular_Expressions)) for regular expressions in LUA. -- @param #string Pattern The pattern to look for. Refer to [LUA patterns](http://www.easyuo.com/openeuo/wiki/index.php/Lua_Patterns_and_Captures_\(Regular_Expressions\)) for regular expressions in LUA.
-- @return #table Units Table of matching #UNIT objects found -- @return #table Units Table of matching #UNIT objects found
-- @usage -- @usage
-- -- Find all group with a partial group name -- -- Find all group with a partial group name
@@ -1244,7 +1244,9 @@ function UNIT:GetThreatLevel()
if Attributes["Fighters"] then ThreatLevel = 10 if Attributes["Fighters"] then ThreatLevel = 10
elseif Attributes["Multirole fighters"] then ThreatLevel = 9 elseif Attributes["Multirole fighters"] then ThreatLevel = 9
elseif Attributes["Interceptors"] then ThreatLevel = 9
elseif Attributes["Battleplanes"] then ThreatLevel = 8 elseif Attributes["Battleplanes"] then ThreatLevel = 8
elseif Attributes["Battle airplanes"] then ThreatLevel = 8
elseif Attributes["Attack helicopters"] then ThreatLevel = 7 elseif Attributes["Attack helicopters"] then ThreatLevel = 7
elseif Attributes["Strategic bombers"] then ThreatLevel = 6 elseif Attributes["Strategic bombers"] then ThreatLevel = 6
elseif Attributes["Bombers"] then ThreatLevel = 5 elseif Attributes["Bombers"] then ThreatLevel = 5

View File

@@ -12,9 +12,11 @@
-- --
-- === -- ===
-- --
-- ## Example Missions: -- ## Additional Material:
-- --
-- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/WRAPPER%20-%20Weapon). -- * **Demo Missions:** [GitHub](https://github.com/FlightControl-Master/MOOSE_Demos/tree/master/Wrapper/Weapon)
-- * **YouTube videos:** None
-- * **Guides:** None
-- --
-- === -- ===
-- --
@@ -67,77 +69,77 @@
-- === -- ===
-- --
-- # The WEAPON Concept -- # The WEAPON Concept
-- --
-- The WEAPON class offers an easy-to-use wrapper interface to all DCS API functions. -- The WEAPON class offers an easy-to-use wrapper interface to all DCS API functions.
-- --
-- Probably, the most striking highlight is that the position of the weapon can be tracked and its impact position can be determined, which is not -- Probably, the most striking highlight is that the position of the weapon can be tracked and its impact position can be determined, which is not
-- possible with the native DCS scripting engine functions. -- possible with the native DCS scripting engine functions.
-- --
-- **Note** that this wrapper class is different from most others as weapon objects cannot be found with a DCS API function like `getByName()`. -- **Note** that this wrapper class is different from most others as weapon objects cannot be found with a DCS API function like `getByName()`.
-- They can only be found in DCS events like the "Shot" event, where the weapon object is contained in the event data. -- They can only be found in DCS events like the "Shot" event, where the weapon object is contained in the event data.
-- --
-- # Tracking -- # Tracking
-- --
-- The status of the weapon can be tracked with the @{#WEAPON.StartTrack} function. This function will try to determin the position of the weapon in (normally) relatively -- The status of the weapon can be tracked with the @{#WEAPON.StartTrack} function. This function will try to determin the position of the weapon in (normally) relatively
-- small time steps. The time step can be set via the @{#WEAPON.SetTimeStepTrack} function and is by default set to 0.01 seconds. -- small time steps. The time step can be set via the @{#WEAPON.SetTimeStepTrack} function and is by default set to 0.01 seconds.
-- --
-- Once the position cannot be retrieved any more, the weapon has impacted (or was destroyed otherwise) and the last known position is safed as the impact point. -- Once the position cannot be retrieved any more, the weapon has impacted (or was destroyed otherwise) and the last known position is safed as the impact point.
-- The impact point can be accessed with the @{#WEAPON.GetImpactVec3} or @{#WEAPON.GetImpactCoordinate} functions. -- The impact point can be accessed with the @{#WEAPON.GetImpactVec3} or @{#WEAPON.GetImpactCoordinate} functions.
-- --
-- ## Impact Point Marking -- ## Impact Point Marking
-- --
-- You can mark the impact point on the F10 map with @{#WEAPON.SetMarkImpact}. -- You can mark the impact point on the F10 map with @{#WEAPON.SetMarkImpact}.
-- --
-- You can also trigger coloured smoke at the impact point via @{#WEAPON.SetSmokeImpact}. -- You can also trigger coloured smoke at the impact point via @{#WEAPON.SetSmokeImpact}.
-- --
-- ## Callback functions -- ## Callback functions
-- --
-- It is possible to define functions that are called during the tracking of the weapon and upon impact, which help you to customize further actions. -- It is possible to define functions that are called during the tracking of the weapon and upon impact, which help you to customize further actions.
-- --
-- ### Callback on Impact -- ### Callback on Impact
-- --
-- The function called on impact can be set with @{#WEAPON.SetFuncImpact} -- The function called on impact can be set with @{#WEAPON.SetFuncImpact}
-- --
-- ### Callback when Tracking -- ### Callback when Tracking
-- --
-- The function called each time the weapon status is tracked can be set with @{#WEAPON.SetFuncTrack} -- The function called each time the weapon status is tracked can be set with @{#WEAPON.SetFuncTrack}
-- --
-- # Target -- # Target
-- --
-- If the weapon has a specific target, you can get it with the @{#WEAPON.GetTarget} function. Note that the object, which is returned can vary. Normally, it is a UNIT -- If the weapon has a specific target, you can get it with the @{#WEAPON.GetTarget} function. Note that the object, which is returned can vary. Normally, it is a UNIT
-- but it could also be a STATIC object. -- but it could also be a STATIC object.
-- --
-- Also note that the weapon does not always have a target, it can loose a target and re-aquire it and the target might change to another unit. -- Also note that the weapon does not always have a target, it can loose a target and re-aquire it and the target might change to another unit.
-- --
-- You can get the target name with the @{#WEAPON.GetTargetName} function. -- You can get the target name with the @{#WEAPON.GetTargetName} function.
-- --
-- The distance to the target is returned by the @{#WEAPON.GetTargetDistance} function. -- The distance to the target is returned by the @{#WEAPON.GetTargetDistance} function.
-- --
-- # Category -- # Category
-- --
-- The category (bomb, rocket, missile, shell, torpedo) of the weapon can be retrieved with the @{#WEAPON.GetCategory} function. -- The category (bomb, rocket, missile, shell, torpedo) of the weapon can be retrieved with the @{#WEAPON.GetCategory} function.
-- --
-- You can check if the weapon is a -- You can check if the weapon is a
-- --
-- * bomb with @{#WEAPON.IsBomb} -- * bomb with @{#WEAPON.IsBomb}
-- * rocket with @{#WEAPON.IsRocket} -- * rocket with @{#WEAPON.IsRocket}
-- * missile with @{#WEAPON.IsMissile} -- * missile with @{#WEAPON.IsMissile}
-- * shell with @{#WEAPON.IsShell} -- * shell with @{#WEAPON.IsShell}
-- * torpedo with @{#WEAPON.IsTorpedo} -- * torpedo with @{#WEAPON.IsTorpedo}
-- --
-- # Parameters -- # Parameters
-- --
-- You can get various parameters of the weapon, *e.g.* -- You can get various parameters of the weapon, *e.g.*
-- --
-- * position: @{#WEAPON.GetVec3}, @{#WEAPON.GetVec2 }, @{#WEAPON.GetCoordinate} -- * position: @{#WEAPON.GetVec3}, @{#WEAPON.GetVec2 }, @{#WEAPON.GetCoordinate}
-- * speed: @{#WEAPON.GetSpeed} -- * speed: @{#WEAPON.GetSpeed}
-- * coalition: @{#WEAPON.GetCoalition} -- * coalition: @{#WEAPON.GetCoalition}
-- * country: @{#WEAPON.GetCountry} -- * country: @{#WEAPON.GetCountry}
-- --
-- # Dependencies -- # Dependencies
-- --
-- This class is used (at least) in the MOOSE classes: -- This class is used (at least) in the MOOSE classes:
-- --
-- * RANGE (to determine the impact points of bombs and missiles) -- * RANGE (to determine the impact points of bombs and missiles)
-- * ARTY (to destroy and replace shells with smoke or illumination) -- * ARTY (to destroy and replace shells with smoke or illumination)
-- * FOX (to destroy the missile before it hits the target) -- * FOX (to destroy the missile before it hits the target)
@@ -179,48 +181,48 @@ function WEAPON:New(WeaponObject)
-- Inherit everything from FSM class. -- Inherit everything from FSM class.
local self=BASE:Inherit(self, POSITIONABLE:New("Weapon")) -- #WEAPON local self=BASE:Inherit(self, POSITIONABLE:New("Weapon")) -- #WEAPON
-- Set DCS weapon object. -- Set DCS weapon object.
self.weapon=WeaponObject self.weapon=WeaponObject
-- Descriptors containing a lot of info. -- Descriptors containing a lot of info.
self.desc=WeaponObject:getDesc() self.desc=WeaponObject:getDesc()
-- This gives the object category which is always Object.Category.WEAPON! -- This gives the object category which is always Object.Category.WEAPON!
--self.category=WeaponObject:getCategory() --self.category=WeaponObject:getCategory()
-- Weapon category: 0=SHELL, 1=MISSILE, 2=ROCKET, 3=BOMB (Weapon.Category.X) -- Weapon category: 0=SHELL, 1=MISSILE, 2=ROCKET, 3=BOMB (Weapon.Category.X)
self.category = self.desc.category self.category = self.desc.category
if self:IsMissile() and self.desc.missileCategory then if self:IsMissile() and self.desc.missileCategory then
self.categoryMissile=self.desc.missileCategory self.categoryMissile=self.desc.missileCategory
end end
-- Get type name. -- Get type name.
self.typeName=WeaponObject:getTypeName() or "Unknown Type" self.typeName=WeaponObject:getTypeName() or "Unknown Type"
-- Get name of object. Usually a number like "1234567". -- Get name of object. Usually a number like "1234567".
self.name=WeaponObject:getName() self.name=WeaponObject:getName()
-- Get coaliton of weapon. -- Get coaliton of weapon.
self.coalition=WeaponObject:getCoalition() self.coalition=WeaponObject:getCoalition()
-- Get country of weapon. -- Get country of weapon.
self.country=WeaponObject:getCountry() self.country=WeaponObject:getCountry()
-- Get DCS unit of the launcher. -- Get DCS unit of the launcher.
self.launcher=WeaponObject:getLauncher() self.launcher=WeaponObject:getLauncher()
-- Get launcher of weapon. -- Get launcher of weapon.
self.launcherName="Unknown Launcher" self.launcherName="Unknown Launcher"
if self.launcher then if self.launcher then
self.launcherName=self.launcher:getName() self.launcherName=self.launcher:getName()
self.launcherUnit=UNIT:Find(self.launcher) self.launcherUnit=UNIT:Find(self.launcher)
end end
-- Init the coordinate of the weapon from that of the launcher. -- Init the coordinate of the weapon from that of the launcher.
self.coordinate=COORDINATE:NewFromVec3(self.launcher:getPoint()) self.coordinate=COORDINATE:NewFromVec3(self.launcher:getPoint())
-- Set log ID. -- Set log ID.
self.lid=string.format("[%s] %s | ", self.typeName, self.name) self.lid=string.format("[%s] %s | ", self.typeName, self.name)
@@ -235,12 +237,12 @@ function WEAPON:New(WeaponObject)
-- Set default parameters -- Set default parameters
self:SetTimeStepTrack() self:SetTimeStepTrack()
self:SetDistanceInterceptPoint() self:SetDistanceInterceptPoint()
-- Debug info. -- Debug info.
local text=string.format("Weapon v%s\nName=%s, TypeName=%s, Category=%s, Coalition=%d, Country=%d, Launcher=%s", local text=string.format("Weapon v%s\nName=%s, TypeName=%s, Category=%s, Coalition=%d, Country=%d, Launcher=%s",
self.version, self.name, self.typeName, self.category, self.coalition, self.country, self.launcherName) self.version, self.name, self.typeName, self.category, self.coalition, self.country, self.launcherName)
self:T(self.lid..text) self:T(self.lid..text)
-- Descriptors. -- Descriptors.
self:T2(self.desc) self:T2(self.desc)
@@ -310,13 +312,13 @@ function WEAPON:SetSmokeImpact(Switch, SmokeColor)
else else
self.impactSmoke=true self.impactSmoke=true
end end
self.impactSmokeColor=SmokeColor or SMOKECOLOR.Red self.impactSmokeColor=SmokeColor or SMOKECOLOR.Red
return self return self
end end
--- Set callback function when weapon is tracked and still alive. The first argument will be the WEAPON object. --- Set callback function when weapon is tracked and still alive. The first argument will be the WEAPON object.
-- Note that this can be called many times per second. So be careful for performance reasons. -- Note that this can be called many times per second. So be careful for performance reasons.
-- @param #WEAPON self -- @param #WEAPON self
-- @param #function FuncTrack Function called during tracking. -- @param #function FuncTrack Function called during tracking.
@@ -333,19 +335,19 @@ end
-- @param #function FuncImpact Function called once the weapon impacted. -- @param #function FuncImpact Function called once the weapon impacted.
-- @param ... Optional function arguments. -- @param ... Optional function arguments.
-- @return #WEAPON self -- @return #WEAPON self
-- --
-- @usage -- @usage
-- -- Function called on impact. -- -- Function called on impact.
-- local function OnImpact(Weapon) -- local function OnImpact(Weapon)
-- Weapon:GetImpactCoordinate():MarkToAll("Impact Coordinate of weapon") -- Weapon:GetImpactCoordinate():MarkToAll("Impact Coordinate of weapon")
-- end -- end
-- --
-- -- Set which function to call. -- -- Set which function to call.
-- myweapon:SetFuncImpact(OnImpact) -- myweapon:SetFuncImpact(OnImpact)
-- --
-- -- Start tracking. -- -- Start tracking.
-- myweapon:Track() -- myweapon:Track()
-- --
function WEAPON:SetFuncImpact(FuncImpact, ...) function WEAPON:SetFuncImpact(FuncImpact, ...)
self.impactFunc=FuncImpact self.impactFunc=FuncImpact
self.impactArg=arg or {} self.impactArg=arg or {}
@@ -366,37 +368,37 @@ end
function WEAPON:GetTarget() function WEAPON:GetTarget()
local target=nil --Wrapper.Object#OBJECT local target=nil --Wrapper.Object#OBJECT
if self.weapon then if self.weapon then
-- Get the DCS target object, which can be a Unit, Weapon, Static, Scenery, Airbase. -- Get the DCS target object, which can be a Unit, Weapon, Static, Scenery, Airbase.
local object=self.weapon:getTarget() local object=self.weapon:getTarget()
if object then if object then
-- Get object category. -- Get object category.
local category=Object.getCategory(object) local category=Object.getCategory(object)
--Target name --Target name
local name=object:getName() local name=object:getName()
-- Debug info. -- Debug info.
self:T(self.lid..string.format("Got Target Object %s, category=%d", object:getName(), category)) self:T(self.lid..string.format("Got Target Object %s, category=%d", object:getName(), category))
if category==Object.Category.UNIT then if category==Object.Category.UNIT then
target=UNIT:FindByName(name) target=UNIT:FindByName(name)
elseif category==Object.Category.STATIC then elseif category==Object.Category.STATIC then
target=STATIC:FindByName(name, false) target=STATIC:FindByName(name, false)
elseif category==Object.Category.SCENERY then elseif category==Object.Category.SCENERY then
self:E(self.lid..string.format("ERROR: Scenery target not implemented yet!")) self:E(self.lid..string.format("ERROR: Scenery target not implemented yet!"))
else else
self:E(self.lid..string.format("ERROR: Object category=%d is not implemented yet!", category)) self:E(self.lid..string.format("ERROR: Object category=%d is not implemented yet!", category))
end end
end end
end end
@@ -411,25 +413,25 @@ function WEAPON:GetTargetDistance(ConversionFunction)
-- Get the target of the weapon. -- Get the target of the weapon.
local target=self:GetTarget() --Wrapper.Unit#UNIT local target=self:GetTarget() --Wrapper.Unit#UNIT
local distance=nil local distance=nil
if target then if target then
-- Current position of target. -- Current position of target.
local tv3=target:GetVec3() local tv3=target:GetVec3()
-- Current position of weapon. -- Current position of weapon.
local wv3=self:GetVec3() local wv3=self:GetVec3()
if tv3 and wv3 then if tv3 and wv3 then
distance=UTILS.VecDist3D(tv3, wv3) distance=UTILS.VecDist3D(tv3, wv3)
if ConversionFunction then if ConversionFunction then
distance=ConversionFunction(distance) distance=ConversionFunction(distance)
end end
end end
end end
return distance return distance
@@ -443,10 +445,10 @@ function WEAPON:GetTargetName()
-- Get the target of the weapon. -- Get the target of the weapon.
local target=self:GetTarget() --Wrapper.Unit#UNIT local target=self:GetTarget() --Wrapper.Unit#UNIT
local name="None" local name="None"
if target then if target then
name=target:GetName() name=target:GetName()
end end
return name return name
@@ -474,13 +476,13 @@ function WEAPON:GetSpeed(ConversionFunction)
if self.weapon then if self.weapon then
local v=self:GetVelocityVec3() local v=self:GetVelocityVec3()
speed=UTILS.VecNorm(v) speed=UTILS.VecNorm(v)
if ConversionFunction then if ConversionFunction then
speed=ConversionFunction(speed) speed=ConversionFunction(speed)
end end
end end
return speed return speed
@@ -506,11 +508,11 @@ end
function WEAPON:GetVec2() function WEAPON:GetVec2()
local vec3=self:GetVec3() local vec3=self:GetVec3()
if vec3 then if vec3 then
local vec2={x=vec3.x, y=vec3.z} local vec2={x=vec3.x, y=vec3.z}
return vec2 return vec2
end end
@@ -519,28 +521,28 @@ end
--- Get type name. --- Get type name.
-- @param #WEAPON self -- @param #WEAPON self
-- @return #string The type name. -- @return #string The type name.
function WEAPON:GetTypeName() function WEAPON:GetTypeName()
return self.typeName return self.typeName
end end
--- Get coalition. --- Get coalition.
-- @param #WEAPON self -- @param #WEAPON self
-- @return #number Coalition ID. -- @return #number Coalition ID.
function WEAPON:GetCoalition() function WEAPON:GetCoalition()
return self.coalition return self.coalition
end end
--- Get country. --- Get country.
-- @param #WEAPON self -- @param #WEAPON self
-- @return #number Country ID. -- @return #number Country ID.
function WEAPON:GetCountry() function WEAPON:GetCountry()
return self.country return self.country
end end
--- Get DCS object. --- Get DCS object.
-- @param #WEAPON self -- @param #WEAPON self
-- @return DCS#Weapon The weapon object. -- @return DCS#Weapon The weapon object.
function WEAPON:GetDCSObject() function WEAPON:GetDCSObject()
-- This polymorphic function is used in Wrapper.Identifiable#IDENTIFIABLE -- This polymorphic function is used in Wrapper.Identifiable#IDENTIFIABLE
return self.weapon return self.weapon
@@ -673,23 +675,23 @@ end
function WEAPON:Destroy(Delay) function WEAPON:Destroy(Delay)
if Delay and Delay>0 then if Delay and Delay>0 then
self:ScheduleOnce(Delay, WEAPON.Destroy, self, 0) self:ScheduleOnce(Delay, WEAPON.Destroy, self, 0)
else else
if self.weapon then if self.weapon then
self:T(self.lid.."Destroying Weapon NOW!") self:T(self.lid.."Destroying Weapon NOW!")
self:StopTrack() self:StopTrack()
self.weapon:destroy() self.weapon:destroy()
end end
end end
return self return self
end end
--- Start tracking the weapon until it impacts or is destroyed otherwise. --- Start tracking the weapon until it impacts or is destroyed otherwise.
-- The position of the weapon is monitored in small time steps. Once the position cannot be determined anymore, the monitoring is stopped and the last known position is -- The position of the weapon is monitored in small time steps. Once the position cannot be determined anymore, the monitoring is stopped and the last known position is
-- the (approximate) impact point. Of course, the smaller the time step, the better the position can be determined. However, this can hit the performance as many -- the (approximate) impact point. Of course, the smaller the time step, the better the position can be determined. However, this can hit the performance as many
-- calculations per second need to be carried out. -- calculations per second need to be carried out.
-- @param #WEAPON self -- @param #WEAPON self
-- @param #number Delay Delay in seconds before the tracking starts. Default 0.001 sec. -- @param #number Delay Delay in seconds before the tracking starts. Default 0.001 sec.
-- @return #WEAPON self -- @return #WEAPON self
function WEAPON:StartTrack(Delay) function WEAPON:StartTrack(Delay)
@@ -698,8 +700,8 @@ function WEAPON:StartTrack(Delay)
Delay=math.max(Delay or 0.001, 0.001) Delay=math.max(Delay or 0.001, 0.001)
-- Debug info. -- Debug info.
self:T(self.lid..string.format("Start tracking weapon in %.4f sec", Delay)) self:T(self.lid..string.format("Start tracking weapon in %.4f sec", Delay))
-- Weapon is not yet "alife" just yet. Start timer in 0.001 seconds. -- Weapon is not yet "alife" just yet. Start timer in 0.001 seconds.
self.trackScheduleID=timer.scheduleFunction(WEAPON._TrackWeapon, self, timer.getTime() + Delay) self.trackScheduleID=timer.scheduleFunction(WEAPON._TrackWeapon, self, timer.getTime() + Delay)
@@ -708,7 +710,7 @@ end
--- Stop tracking the weapon by removing the scheduler function. --- Stop tracking the weapon by removing the scheduler function.
-- @param #WEAPON self -- @param #WEAPON self
-- @param #number Delay (Optional) Delay in seconds before the tracking is stopped. -- @param #number Delay (Optional) Delay in seconds before the tracking is stopped.
-- @return #WEAPON self -- @return #WEAPON self
function WEAPON:StopTrack(Delay) function WEAPON:StopTrack(Delay)
@@ -717,13 +719,13 @@ function WEAPON:StopTrack(Delay)
-- Delayed call. -- Delayed call.
self:ScheduleOnce(Delay, WEAPON.StopTrack, self, 0) self:ScheduleOnce(Delay, WEAPON.StopTrack, self, 0)
else else
if self.trackScheduleID then if self.trackScheduleID then
timer.removeFunction(self.trackScheduleID) timer.removeFunction(self.trackScheduleID)
end end
end end
return self return self
@@ -760,10 +762,10 @@ function WEAPON:_TrackWeapon(time)
-- Update last known position. -- Update last known position.
self.pos3 = pos3 self.pos3 = pos3
-- Update last known vec3. -- Update last known vec3.
self.vec3 = UTILS.DeepCopy(self.pos3.p) self.vec3 = UTILS.DeepCopy(self.pos3.p)
-- Update coordinate. -- Update coordinate.
self.coordinate:UpdateFromVec3(self.vec3) self.coordinate:UpdateFromVec3(self.vec3)
@@ -772,70 +774,70 @@ function WEAPON:_TrackWeapon(time)
-- Keep on tracking by returning the next time below. -- Keep on tracking by returning the next time below.
self.tracking=true self.tracking=true
-- Callback function. -- Callback function.
if self.trackFunc then if self.trackFunc then
self.trackFunc(self, unpack(self.trackArg)) self.trackFunc(self, unpack(self.trackArg))
end end
-- Verbose output. -- Verbose output.
if self.verbose>=5 then if self.verbose>=5 then
-- Get vec2 of current position. -- Get vec2 of current position.
local vec2={x=self.vec3.x, y=self.vec3.z} local vec2={x=self.vec3.x, y=self.vec3.z}
-- Land hight. -- Land hight.
local height=land.getHeight(vec2) local height=land.getHeight(vec2)
-- Current height above ground level. -- Current height above ground level.
local agl=self.vec3.y-height local agl=self.vec3.y-height
-- Estimated IP (if any) -- Estimated IP (if any)
local ip=self:_GetIP(self.distIP) local ip=self:_GetIP(self.distIP)
-- Distance between positon and estimated impact. -- Distance between positon and estimated impact.
local d=0 local d=0
if ip then if ip then
d=UTILS.VecDist3D(self.vec3, ip) d=UTILS.VecDist3D(self.vec3, ip)
end end
-- Output. -- Output.
self:I(self.lid..string.format("T=%.3f: Height=%.3f m AGL=%.3f m, dIP=%.3f", time, height, agl, d)) self:I(self.lid..string.format("T=%.3f: Height=%.3f m AGL=%.3f m, dIP=%.3f", time, height, agl, d))
end end
else else
--------------------------- ---------------------------
-- Weapon does NOT exist -- -- Weapon does NOT exist --
--------------------------- ---------------------------
-- Get intercept point from position (p) and direction (x) in 50 meters. -- Get intercept point from position (p) and direction (x) in 50 meters.
local ip = self:_GetIP(self.distIP) local ip = self:_GetIP(self.distIP)
if self.verbose>=10 and ip then if self.verbose>=10 and ip then
-- Output. -- Output.
self:I(self.lid.."Got intercept point!") self:I(self.lid.."Got intercept point!")
-- Coordinate of the impact point. -- Coordinate of the impact point.
local coord=COORDINATE:NewFromVec3(ip) local coord=COORDINATE:NewFromVec3(ip)
-- Mark coordinate. -- Mark coordinate.
coord:MarkToAll("Intercept point") coord:MarkToAll("Intercept point")
coord:SmokeBlue() coord:SmokeBlue()
-- Distance to last known pos. -- Distance to last known pos.
local d=UTILS.VecDist3D(ip, self.vec3) local d=UTILS.VecDist3D(ip, self.vec3)
-- Output. -- Output.
self:I(self.lid..string.format("FF d(ip, vec3)=%.3f meters", d)) self:I(self.lid..string.format("FF d(ip, vec3)=%.3f meters", d))
end end
-- Safe impact vec3. -- Safe impact vec3.
self.impactVec3=ip or self.vec3 self.impactVec3=ip or self.vec3
-- Safe impact coordinate. -- Safe impact coordinate.
self.impactCoord=COORDINATE:NewFromVec3(self.vec3) self.impactCoord=COORDINATE:NewFromVec3(self.vec3)
@@ -846,22 +848,22 @@ function WEAPON:_TrackWeapon(time)
if self.impactMark then if self.impactMark then
self.impactCoord:MarkToAll(string.format("Impact point of weapon %s\ntype=%s\nlauncher=%s", self.name, self.typeName, self.launcherName)) self.impactCoord:MarkToAll(string.format("Impact point of weapon %s\ntype=%s\nlauncher=%s", self.name, self.typeName, self.launcherName))
end end
-- Smoke on impact point. -- Smoke on impact point.
if self.impactSmoke then if self.impactSmoke then
self.impactCoord:Smoke(self.impactSmokeColor) self.impactCoord:Smoke(self.impactSmokeColor)
end end
-- Call callback function. -- Call callback function.
if self.impactFunc then if self.impactFunc then
self.impactFunc(self, unpack(self.impactArg or {})) self.impactFunc(self, unpack(self.impactArg or {}))
end end
-- Stop tracking by returning nil below. -- Stop tracking by returning nil below.
self.tracking=false self.tracking=false
end end
-- Return next time the function is called or nil to stop the scheduler. -- Return next time the function is called or nil to stop the scheduler.
if self.tracking then if self.tracking then
if self.dtTrack and self.dtTrack>=0.00001 then if self.dtTrack and self.dtTrack>=0.00001 then
@@ -883,12 +885,12 @@ function WEAPON:_GetIP(Distance)
Distance=Distance or 50 Distance=Distance or 50
local ip=nil --DCS#Vec3 local ip=nil --DCS#Vec3
if Distance>0 and self.pos3 then if Distance>0 and self.pos3 then
-- Get intercept point from position (p) and direction (x) in 20 meters. -- Get intercept point from position (p) and direction (x) in 20 meters.
ip = land.getIP(self.pos3.p, self.pos3.x, Distance or 20) --DCS#Vec3 ip = land.getIP(self.pos3.p, self.pos3.x, Distance or 20) --DCS#Vec3
end end
return ip return ip

View File

@@ -18,5 +18,7 @@ __Moose.Include = function( IncludeFile )
end end
__Moose.Includes = {} __Moose.Includes = {}
if not MOOSE_DEVELOPMENT_FOLDER then
__Moose.Include( 'Scripts/Moose/Modules.lua' ) MOOSE_DEVELOPMENT_FOLDER='Scripts'
end
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Modules.lua' )

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