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synced 2025-11-10 15:41:24 +00:00
Add red ATO cheat option, show red flight plans.
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@ -40,4 +40,15 @@ class Settings:
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self.perf_culling = False
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self.perf_culling_distance = 100
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# Cheating
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self.show_red_ato = False
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def __setstate__(self, state) -> None:
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# __setstate__ is called with the dict of the object being unpickled. We
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# can provide save compatibility for new settings options (which
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# normally would not be present in the unpickled object) by creating a
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# new settings object, updating it with the unpickled state, and
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# updating our dict with that.
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new_state = Settings().__dict__
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new_state.update(state)
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self.__dict__.update(new_state)
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@ -235,7 +235,7 @@ class AtoModel(QAbstractListModel):
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"""Returns the package at the given index."""
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return self.ato.packages[index.row()]
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def replace_from_game(self, game: Optional[Game]) -> None:
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def replace_from_game(self, game: Optional[Game], player: bool) -> None:
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"""Updates the ATO object to match the updated game object.
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If the game is None (as is the case when no game has been loaded), an
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@ -245,7 +245,10 @@ class AtoModel(QAbstractListModel):
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self.game = game
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self.package_models.clear()
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if self.game is not None:
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self.ato = game.blue_ato
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if player:
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self.ato = game.blue_ato
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else:
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self.ato = game.red_ato
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else:
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self.ato = AirTaskingOrder()
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self.endResetModel()
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@ -269,8 +272,8 @@ class GameModel:
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"""
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def __init__(self) -> None:
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self.game: Optional[Game] = None
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# TODO: Add red ATO model, add cheat option to show red flight plan.
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self.ato_model = AtoModel(self.game, AirTaskingOrder())
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self.red_ato_model = AtoModel(self.game, AirTaskingOrder())
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def set(self, game: Optional[Game]) -> None:
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"""Updates the managed Game object.
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@ -281,4 +284,5 @@ class GameModel:
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loaded.
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"""
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self.game = game
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self.ato_model.replace_from_game(self.game)
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self.ato_model.replace_from_game(self.game, player=True)
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self.red_ato_model.replace_from_game(self.game, player=False)
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@ -255,6 +255,8 @@ class QLiberationMap(QGraphicsView):
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if DisplayOptions.flight_paths.hide:
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return
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packages = list(self.game_model.ato_model.packages)
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if self.game.settings.show_red_ato:
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packages.extend(self.game_model.red_ato_model.packages)
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for p_idx, package_model in enumerate(packages):
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for f_idx, flight in enumerate(package_model.flights):
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selected = (p_idx, f_idx) == self.selected_flight
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@ -1,18 +1,50 @@
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import logging
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from typing import Callable
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from PySide2.QtCore import QSize, Qt, QItemSelectionModel, QPoint
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from PySide2.QtGui import QStandardItemModel, QStandardItem
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from PySide2.QtWidgets import QLabel, QDialog, QGridLayout, QListView, QStackedLayout, QComboBox, QWidget, \
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QAbstractItemView, QPushButton, QGroupBox, QCheckBox, QVBoxLayout, QSpinBox
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from PySide2.QtWidgets import (
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QLabel,
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QDialog,
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QGridLayout,
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QListView,
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QStackedLayout,
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QComboBox,
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QWidget,
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QAbstractItemView,
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QPushButton,
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QGroupBox,
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QCheckBox,
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QVBoxLayout,
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QSpinBox,
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)
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from dcs.forcedoptions import ForcedOptions
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import qt_ui.uiconstants as CONST
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from game.game import Game
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from game.infos.information import Information
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from qt_ui.widgets.QLabeledWidget import QLabeledWidget
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from qt_ui.windows.GameUpdateSignal import GameUpdateSignal
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from qt_ui.windows.finances.QFinancesMenu import QHorizontalSeparationLine
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class CheatSettingsBox(QGroupBox):
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def __init__(self, game: Game, apply_settings: Callable[[], None]) -> None:
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super().__init__("Cheat Settings")
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self.main_layout = QVBoxLayout()
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self.setLayout(self.main_layout)
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self.red_ato_checkbox = QCheckBox()
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self.red_ato_checkbox.setChecked(game.settings.show_red_ato)
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self.red_ato_checkbox.toggled.connect(apply_settings)
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self.red_ato = QLabeledWidget("Show Red ATO:", self.red_ato_checkbox)
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self.main_layout.addLayout(self.red_ato)
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@property
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def show_red_ato(self) -> bool:
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return self.red_ato_checkbox.isChecked()
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class QSettingsWindow(QDialog):
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def __init__(self, game: Game):
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@ -263,9 +295,12 @@ class QSettingsWindow(QDialog):
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def initCheatLayout(self):
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self.cheatPage = QWidget()
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self.cheatLayout = QGridLayout()
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self.cheatLayout = QVBoxLayout()
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self.cheatPage.setLayout(self.cheatLayout)
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self.cheat_options = CheatSettingsBox(self.game, self.applySettings)
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self.cheatLayout.addWidget(self.cheat_options)
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self.moneyCheatBox = QGroupBox("Money Cheat")
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self.moneyCheatBox.setAlignment(Qt.AlignTop)
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self.moneyCheatBoxLayout = QGridLayout()
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@ -281,7 +316,7 @@ class QSettingsWindow(QDialog):
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btn.setProperty("style", "btn-danger")
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btn.clicked.connect(self.cheatLambda(amount))
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self.moneyCheatBoxLayout.addWidget(btn, i/2, i%2)
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self.cheatLayout.addWidget(self.moneyCheatBox, 0, 0)
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self.cheatLayout.addWidget(self.moneyCheatBox, stretch=1)
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def cheatLambda(self, amount):
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return lambda: self.cheatMoney(amount)
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@ -307,8 +342,6 @@ class QSettingsWindow(QDialog):
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self.game.settings.include_jtac_if_available = self.include_jtac_if_available.isChecked()
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self.game.settings.jtac_smoke_on = self.jtac_smoke_on.isChecked()
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print(self.game.settings.map_coalition_visibility)
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self.game.settings.supercarrier = self.supercarrier.isChecked()
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self.game.settings.perf_red_alert_state = self.red_alert.isChecked()
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@ -322,6 +355,8 @@ class QSettingsWindow(QDialog):
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self.game.settings.perf_culling = self.culling.isChecked()
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self.game.settings.perf_culling_distance = int(self.culling_distance.value())
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self.game.settings.show_red_ato = self.cheat_options.show_red_ato
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GameUpdateSignal.get_instance().updateGame(self.game)
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def onSelectionChanged(self):
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