88 Commits

Author SHA1 Message Date
Dan Albert
88b9ed29ba Reorganize flight planning.
Previously we were trying to make every potential flight plan look
just like a strike mission's flight plan. This led to a lot of special
case behavior in several places that was causing us to misplan TOTs.

I've reorganized this such that there's now an explicit `FlightPlan`
class, and any specialized behavior is handled by the subclasses.

I've also taken the opportunity to alter the behavior of CAS and
front-line CAP missions. These no longer involve the usual formation
waypoints. Instead the CAP will aim to be on station at the time that
the CAS mission reaches its ingress point, and leave at its egress
time. Both flights fly directly to the point with a start time
configured for a rendezvous.

It might be worth adding hold points back to every flight plan just to
ensure that non-formation flights don't end up with a very low speed
enroute to the target if they perform ground ops quicker than
expected.
2020-10-31 19:29:24 -07:00
Dan Albert
bfc602f22f Add cheat option to capture bases.
Capturing bases is sometimes really annoying because of the DCS unit
AI and our non-optimal ground victory heuristics. Add a cheat option
to allow the player to move on without the tedium.
2020-10-24 13:06:37 -07:00
Dan Albert
15db12fb21 Fix TOT/start for BARCAPs in other packages.
We were only getting BARCAP results right in BARCAP packages. This
fixes calculations of TOTs and start times for BARCAPs in strike
packages.

The probably needs some refactoring. BARCAP is just the symptomatic
example at the moment, but the real problem is that different mission
profiles exist and we currently only handle one. Making profiles
explicit in mission planning will clean this up, will be needed for
other future mission types, and makes it easier for us to alter
behavior for waypoint and timing decisions based on the aircraft or
mission type.
2020-10-23 22:28:51 -07:00
Dan Albert
4125f6ec06 Don't scale waypoint info text size when zooming. 2020-10-19 22:26:31 -07:00
Dan Albert
2269cf0f08 Show objective value per turn in the tooltip. 2020-10-17 16:11:28 -07:00
Dan Albert
002f55dc04 Update the map from the main window.
This guarantees that we update the map *after* updating the model that
the map uses to draw flight plans. Without this, after creating a new
game we'd redraw the previous game's flight plans because the model
hadn't been updated by the time the map was.

Fixes https://github.com/Khopa/dcs_liberation/issues/212
2020-10-17 13:33:28 -07:00
Dan Albert
49b6951ac3 Generate weather conditions at turn start.
Weather and exact time of day information is helpful during mission
planning, so generate it at the start of the turn rather than at
takeoff time.

Another advantage aside from planning is that we can now use the wind
information to set carrier headings and takeoff runways appropriately.
2020-10-16 18:25:25 -07:00
Dan Albert
7aa17e5ad6 Fix package/flight selection signals.
Qt helpfully converts None to 0 for us, so use -1 instead of None.
2020-10-16 14:12:27 -07:00
Dan Albert
9db41270f3 Add red ATO cheat option, show red flight plans. 2020-10-16 13:43:01 -07:00
Khopa
bc825f760d Added sea zones for each map, and display it in polygon map mode. 2020-10-14 23:21:16 +02:00
Khopa
411e71b9a2 Added setting to display culling distance 2020-10-12 20:57:32 +02:00
Khopa
5a245bf362 Fixed crash in polygon display mode for Nevada map. 2020-10-12 18:53:15 +02:00
Khopa
d95912322c Added Polygon drawing mode for map background 2020-10-12 18:48:50 +02:00
Khopa
9c58e73b39 Added more display options for SAMS 2020-10-12 18:12:45 +02:00
Dan Albert
974b6590d8 Estimate TOTs for packages.
We estimate the longest possible time from mission start to TOT for
all flights in a package and use that to set the TOT (plus any delay
used to stagger flights). This both cuts down on loiter time for
shorter flights and ensures that long flights will make it to the
target in time.

This is also used to compute the start time for the AI, so the
explicit delay option is no longer needed.
2020-10-12 01:00:47 -07:00
Dan Albert
d414c00b74 Make waypoint info more readable. 2020-10-10 16:52:59 -07:00
Dan Albert
c777204f50 Draw waypoint information on the map. 2020-10-10 14:09:10 -07:00
Khopa
a0ff78a810 Merge branch 'develop' of https://github.com/khopa/dcs_liberation into develop
 Conflicts:
	qt_ui/widgets/map/QLiberationMap.py
2020-10-10 15:46:23 +02:00
Khopa
f22391855b Fixed SAM threat radius scale, added detection range, changed UI colors for SAMS range. 2020-10-10 15:43:58 +02:00
Dan Albert
2d8c8c63c9 Improve flight path display options.
Adds an option show only selected flight, and also changes the show
all option to highlight the selected flight.
2020-10-09 16:49:32 -07:00
Dan Albert
31d5e3151b Refactor display rules. 2020-10-09 14:54:58 -07:00
Dan Albert
1c4aec83cb Clean up start-up logging.
Most of this wasn't helpful. What was is now logging instead of print
so it can be configured.
2020-10-06 22:24:47 -07:00
Dan Albert
6ce82be46b Set up split/join points. 2020-10-04 12:24:31 -07:00
Dan Albert
aa309af015 Redraw flight plans when they change. 2020-10-04 12:24:26 -07:00
Dan Albert
0e1dfb8ccb Implement CAP and CAS for front lines. 2020-09-27 13:44:58 -07:00
Dan Albert
8a4a81a008 Remove unused frontline code. 2020-09-27 13:44:58 -07:00
Dan Albert
ff083942e8 Replace mission planning UI.
Mission planning has been completely redone. Missions are now planned
by right clicking the target area and choosing "New package".

A package can include multiple flights for the same objective. Right
now the automatic flight planner is only fragging single-flight
packages in the same manner that it used to, but that can be improved
now.

The air tasking order (ATO) is now the left bar of the main UI. This
shows every fragged package, and the flights in the selected package.
The info bar that was previously on the left is now a smaller bar at
the bottom of the screen. The old "Mission Planning" button is now
just the "Take Off" button.

The flight plan display no longer shows enemy flight plans. That could
be re-added if needed, probably with a difficulty/cheat option.

Aircraft inventories have been disassociated from the Planner class.
Aircraft inventories are now stored globally in the Game object.

Save games made prior to this update will not be compatible do to the
changes in how aircraft inventories and planned flights are stored.
2020-09-27 13:44:58 -07:00
Dan Albert
0eee5747af Clean up flight path drawing code. 2020-09-24 01:01:26 -07:00
Dan Albert
80f2b7a1db Cleanups in map object UI.
* Fix the context menu
* Remove unnecessary overrides
* Clean up formatting/naming
* Factor out base class for shared behavior
2020-09-24 01:01:26 -07:00
Khopa
4b2804427e Possible to replace SAM, possible to see building recon images on ground site. 2020-08-23 18:25:23 +02:00
Khopa
bcae51cc92 Added possibility to repair SAM sites (WIP) 2020-08-23 13:43:33 +02:00
Khopa
283cfd1ce9 Removed some dead code. 2020-08-16 02:19:52 +02:00
Khopa
23f4df766c Now possible to open and save game under different names. 2020-08-09 17:31:53 +02:00
Khopa
a4e93276b8 Possible to mix factions side. Player will always be blue. 2020-08-01 14:21:34 +02:00
Khopa
f897cf745f Multiple WIP changes on UI / Submit manually debriefing. 2020-07-26 12:59:16 +02:00
Khopa
c580979fee Open base menu by single mouse click. 2020-07-20 20:36:57 +02:00
Khopa
a845ed1998 Fix : Code that should be commented for custom ref point. 2020-07-04 01:37:04 +02:00
Khopa
53bd147de2 Community A-4E-C support 2020-07-04 01:35:48 +02:00
Donnie
ae3518f450 Map cp lines and flight paths are now the color of your coalition (red or blue) 2020-06-30 16:44:04 -04:00
Donnie
04e77a97f2 Fix: map icons now match player side color (red or blue) 2020-06-29 17:32:29 -04:00
Donnie
df2659787c adjust map colors 2020-06-29 17:31:35 -04:00
Donnie
b0e2c73024 Made SAM range circles easier to see 2020-06-28 22:56:48 -04:00
Donnie
5fdfa6339d front line thinner 2020-06-28 01:10:38 -04:00
Donnie
9a799190ef Map ui design updated 2020-06-28 01:06:02 -04:00
Donnie
9d67741310 made font references constants 2020-06-27 23:53:56 -04:00
Khopa
88c8fe7cca Fixed zoom on map. 2020-06-23 12:56:01 +02:00
Khopa
826935eb7d Ship icons for ship groups 2020-06-14 17:31:45 +02:00
Khopa
601375d06f Channel map support. 2020-06-12 19:10:58 +02:00
Khopa
c708abafc8 Started refactoring on ground objects. WW2 factions will have WW2 style buildings. Added ground objects templates for : "village", "ww2bunker", "allycamp" 2020-06-11 21:50:09 +02:00
Khopa
2d4287df2a Polished mission generator, fixed sam bug on map view. 2020-06-10 22:34:31 +02:00