Not converting all at once so I can prove the concept. After that we'll
want to cover all the cases where an int distance or speed is a part of
the save game (I've done one of them here with `Flight.alt`) so further
cleanups don't break save compat.
https://github.com/Khopa/dcs_liberation/issues/558
Moves all TOT planning into the FlightPlan to clean up specialized
behavior and improve planning characteristics.
The important part of this change is that flights are now planning to
the mission time for their flight rather than the package as a whole.
For example, a TARCAP is planned based on the time from startup to the
patrol point, a sweep is planned based on the time from startup to the
sween end point, and a strike flight is planned based on the time from
startup to the target location. TOT offsets can be handled within the
flight plan.
As another benefit of theis cleanup, flights without hold points no
longer account for the hold time in their planning, so those flights are
planned to reach their targets sooner.
As a follow up TotEstimator can be removed, but I want to keep this low
impact for 2.3.2.
Fixes https://github.com/Khopa/dcs_liberation/issues/593
Just emit the signal to update the budget rather than trying to figure
out the heirarchy of the UI.
Fixes https://github.com/Khopa/dcs_liberation/issues/581
(cherry picked from commit 7d907aac0f644f55bda42ec916eb2be054aefcf5)
* Introduce a real type.
* Rewrite _transform_point to make use of Point.
* Add shift modifier for large (10 pixel) adjustements to reference
points. Unmodified behavior is now single pixel.
* Use WASD for moving the second point (shift modified numpad keys don't
seem to work).
* Add a debug option to draw transformed reference points to check for
errors. If they don't overlap, something is wrong.
* Cleaned up all the existing reference points. Caucasus in particular
is now *much* better.
As an added bonus, the cleanup for carrier movement projection now also
shows an invalid destination when the destination is on land.
This way the results of committing the debriefing can't alter the view
of the debriefing. It looks like it was probably that case that
debriefing information displays (but not the committed results) would be
incorrect after a base capture because the results might be shown after
the results were committed.
Maybe fixes https://github.com/Khopa/dcs_liberation/issues/513
This didn't do what it claimed to (it actually just determines the
threshold for whether a control point shoudl be a *preferred* canidate
for purchasing ground units), and the income multipliers offer the
intended behavior.
To have an effect on turn zero these need to be enabled in the wizard.
Since the last page was getting quite full I've split it into two pages:
one for the objective generation options and a second for the difficulty
and player assist options.
I also added an option to set the inital budget for opfor.
The allows the players to use the same auto-purchase mechanics that the
AI uses. The behavior is very bad, but it's no worse than what OPFOR
deals with.
There's a lot that needs to be improved before this is really a good
choice for the player:
* Option to adjust budget balance between front lines and airbases.
* Disallow negative budgets (which incidentally will cause more aircraft
to be purchased, since the armor purchases currently accidentally
spend the aircraft budget).
* Buy less randomly: https://github.com/Khopa/dcs_liberation/issues/361.
* Obey parking limits.
* Use the delivery events rather than instant delivery (also allows the
player to cancel orders they don't want).
Fixes https://github.com/Khopa/dcs_liberation/issues/362
This adds both player and enemy income multiplier options. Note that
previously the AI was only getting 75% of their income. I've changed
that to give them their full income by default since the player can now
influence it.
Ensures frontline stays outside of exclusion zones by adjusting its
position and width
Adds a DisplayOption for viewing the frontline vector on the map