1995 is a good date to pick if you want to date restrict all GPS weapons but still have all the laser guided options.
(cherry picked from commit 27829a024a08203d1cd54141d7cfd7d906707206)
Official Navy docs have the 88A's IOC date in 1983. Also left a note on the B and C IOC dates if DCS ever adds the older models.
(cherry picked from commit a0fda2552fb809519686b6af593eb18a2a9e1339)
This is because all building objects have " object" appended to the end in the unit map, but not in the state.json. Therefore, we should now find destroyed building objects in the unit map.
Should fix#793.
DCS features a massive range of aircraft and land vehicles, and not all of them make their role(s) clear just from the name alone. What this commit does is add an "information" button (and resultant window) to the recruitment section. This should allow new players to understand what each unit is/does.
Current state - every aircraft has a country of origin and an introduction date for that variant. Some also have a small placeholder description, taken from ED's store page for that aircraft. There is also a placeholder picture (taken from a rejected image from my own personal photography) that will, in time, show a banner image of each unit.
Todo - add appropriate screenshots for each aircraft's banner, replace the placeholder text for each aircraft (this will take a while...) and add more data points for each unit type, such as a unit role (i.e. "air-superiority fighter", "multirole fighter", etc) or perhaps a list of weapons carried. I also haven't made a start on the huge number of ground units yet.
Limit the commit range of a BARCAP to halfway to the closest enemy
airbase so that they don't become offensive missions.
This has the side effect of largely reducing long retreats to hold
points from front line airfields, since the package can get much closer
without being at risk of engagement by an enemy BARCAP.
Fixes https://github.com/Khopa/dcs_liberation/issues/742.
Allowing these to grow infinitely leads to some really weird behaviors
when the enemy has been buying reserves long enough, where capturing a
base might result in 80 enemy vehicles suddenly at the gates.
This is just an interim fix. Ideally these units would be reinforcing
the front line as needed
(https://github.com/Khopa/dcs_liberation/issues/382), and a CP could be
lost without needing to completely destroy the defender.
A user can now modify the existing default loadout, rather than starting from scratch.
Also adds WIP handling for removed pylons, which looks like it may need some PyDCS work.
Also fixes the F-14B default loadouts for everything OTHER than fighter sweep again.
The default loadout is now displayed whenever the custom loadout checkbox is unchecked.
The custom loadout is reset when the custom loadout is checked, to force the user to be prescriptive about the loadout.
Contributes-to: Khopa/dcs_liberation#725
This makes the names of the aircraft displayed to the player in the UI more verbose and readable.
It allows allows specific countries to display an aircraft's name differently. An example of this would be the JF-17 Thunder, which is known in China as the FC-1 Fierce Dragon - this now displays correctly in the Liberation UI.
The SU-17M4 represents the remaining Su-22s that Poland still flies.
I've used the Stryker as a replacement for the KTO Rosomak, which was in service as far back as 2007.
There were a few Molniyas still in service as of 2010, namely the Metalowiec and Rolnik, as well as a singular Kilo class.
Follow up work:
* Data entry. I plan to do the air-to-air missiles in the near term. I
covered some variants of the AIM-120, AIM-7, and AIM-9 here, but there
are variants of those weapons for each mounting rack that need to be
done still, as well as all the non-US weapons.
* Arbitrary start dates.
https://github.com/Khopa/dcs_liberation/issues/490