151 Commits

Author SHA1 Message Date
zhexu14
2591a2b9a8 Add setting to fast forward until player is at IP (#3530) 2025-10-24 23:56:51 +00:00
zhexu14
c4a195646f Replan (#3527)
This PR

- Introduces replanning of missions after continuing a turn.
- A new doctrine field setting the AEWC mission duration that was
previously hard coded.
2025-10-17 11:23:55 +00:00
zhexu14
d09a15a7f3 Allow player to continue playing after the end of a turn. (#3526)
This PR:

Keeps track of time spent in mission 

Introduces a new "turnless mode" setting, which activates the following:
- At the end of a mission, fast forwards through the time spent in the
mission, skipping any combat (which has already been tracked through
state.json)
- Removes killed flights from the ATO
- Does not start a new turn, instead allows the player to continue the
current turn.
2025-10-16 12:51:27 +00:00
zhexu14
6da9dc7a49 Persist fast forward in save game file (#3509)
This PR allows persisting of the game state, in particular the flight
state and simulation time, after a fast forward.
2025-06-14 08:16:56 +10:00
zhexu14
fa41b00ef0 Issue 3204 (#3458)
This issue addresses Issue #3204 by allowing factions to set a different
weapon introduction date.
2024-11-09 23:43:01 +11:00
zhexu14
df43d2eed6 Simplfy fast forward settings, introduce ability to skip combat instead of resolving. (#3448)
This PR simplifies fast forward settings and introduces the ability to
skip combat instead of resolving.
2024-10-15 20:10:53 +11:00
zhexu14
25b93b5d6d Use unique callsigns for each flight (#3445)
This PR partially addresses #1561 by automatically generating unique
callsigns for each flight.
2024-10-06 15:19:16 +11:00
zhexu14
0e9a8ac1a1 Reformat code with upgraded version of black (#3446) 2024-10-05 07:19:39 +10:00
zhexu14
dc3d1b0b5b Make theater refuelling flight plan on-station time configurable based on the desired mission duration (#3375)
This PR 
- Addresses #1511 by setting the tanker on-station time to the desired
mission duration + 30 minutes
- Elaborate on what the desired mission duration setting does in the
Settings UI.
2024-04-14 21:58:30 +10:00
zhexu14
5b858886c0 Doctrine cleanup (#3318)
This PR:

- Refactors the doctrine class to have a bit more structure, in
anticipation of adding more elements to Doctrine.
- Moves previously hard coded helo-specific altitudes into the Doctrine
class, aligning a bunch of altitudes ~200ft in the process.
- Refactors ingress_altitude to combat_altitude to clarify that the
altitude is applied to multiple waypoint types, not just the ingress
altitude.
2024-01-01 13:31:26 -08:00
zhexu14
211ec86e2e Apache speed fix (#3315)
This PR 1) introduces a cruise_speed parameter to the AircraftType class
and uses it as an override for default TOT/Ground Speed calculations and
2) sets this for the AH64.

The reason for this change is that air starts with the Apache at a speed
>130kt seems to completely break the FCR, even if you subsequently slow
down. In the development branch, Liberation sets the Apache to travel at
168kt, so any player air starting won't be able to use their FCR and it
wouldn't be readily apparent as to why.

In the longer run this parameter may also be useful for other aircraft
e.g. to override the cruise speed to the most efficient etc.
2023-12-27 14:04:16 -08:00
Dan Albert
2447cc156d Update black.
Required for the new syntax in Python 3.12.
2023-11-30 21:10:14 -08:00
zhexu14
ac2fbc2940 Support planning TARCAP at last airfield.
This PR addresses #771 by adding special handling for the scenario where
there is only one remaining enemy airfield. An example of the race track
generated using this logic is shown below.

![Screenshot 2023-10-31
230938](https://github.com/dcs-liberation/dcs_liberation/assets/64713351/3fb2027e-f496-4325-a3c5-2abe2a45b58f)

Fixes https://github.com/dcs-liberation/dcs_liberation/issues/771.
2023-11-01 16:52:35 -07:00
Dan Albert
376c1137d7 Fix stale waypoint tasks for custom flight plans.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/3189.
2023-10-21 15:35:05 -07:00
Dan Albert
884993dd46 Fix empty string CLSID issue for default loadouts.
We had two different paths for converting pydcs loadouts because pydcs's
APIs for some reason return the loadouts in different shapes which made
it difficult to share the code for converting them. Rather than fix the
bug in both places, extract the common code and adapt the result of one
API to match the other.

Fixes https://github.com/dcs-liberation/dcs_liberation/issues/3171.
2023-10-20 14:47:40 -07:00
Dan Albert
0e01aaf9cd Filter out empty string CLSIDs.
There's more detail in the comment, but this fixes an issue where some
Mosquito loadouts could not be loaded.

Might fix https://github.com/dcs-liberation/dcs_liberation/issues/3171.
There aren't enough instructions in the bug for me to be sure, but it
sounds like a similar problem, although I came across it with bombs
rather than rockets.
2023-10-20 14:22:36 -07:00
zhexu14
f9916e47d8 address issue 3175 by introducing special divide by zero handling 2023-10-01 23:08:05 -07:00
Dan Albert
3862ec1b2e Convert escort request to a waypoint property.
Another step in reducing the rigidity of FlightPlan and making it
testable.

There is one intentional behavior change here: escort flights no longer
request escorts. That actually has a very minimal effect because these
properties are only used for two things: determining if a package needs
escorts or not, and determining when the TARCAP should show up and
leave. Since escorts won't have been in the package when the first part
happens anyway, that has no effect. The only change is that TARCAP won't
show up earlier or stay later just because of a TOT offset for an escort
flight.
2023-09-11 22:25:58 -07:00
Dan Albert
502d37058c Remove dead code. 2023-09-11 20:51:16 -07:00
Dan Albert
b7723843c6 Migrate sweep ingress's tasks to waypoint actions. 2023-08-29 21:57:17 -07:00
Dan Albert
c00f853f34 Roll-over excess time from tasks. 2023-08-29 21:57:17 -07:00
Dan Albert
cb9063b5be Remove bingo estimates from FlightPlan.
This doesn't need to be a part of FlightPlan, and it's easier to test if
it isn't. Move it out and add the tests.

It's pretty misleading to allow this in the core of the flight plan code
anything. This is an extremely unreliable estimate for most aircraft so
it should be more clearly just for briefing purposes.
2023-08-23 20:14:16 -07:00
Dan Albert
99eed33241 Remove useless TravelTime class.
This is only called for real in one spot. The other callers should have
been deferring to the one real caller.
2023-08-22 20:31:20 -07:00
Dan Albert
1902618f45 Remove dead code. 2023-08-21 22:42:00 -07:00
Dan Albert
87441b8939 Formalize waypoint actions.
Create a WaypointAction class that defines the actions taken at a
waypoint. These will often map one-to-one with DCS waypoint actions but
can also be higher level and generate multiple actions. Once everything
has migrated all waypoint-type-specific behaviors of
PydcsWaypointBuilder will be gone, and it'll be easier to keep the sim
behaviors in sync with the mission generator behaviors.

For now only hold has been migrated. This is actually probably the most
complicated action we have (starting with this may have been a mistake,
but it did find all the rough edges quickly) since it affects waypoint
timings and flight position during simulation. That part isn't handled
as neatly as I'd like because the FlightState still has to special case
LOITER points to avoid simulating the wrong waypoint position. At some
point we should probably start tracking real positions in FlightState,
and when we do that will be solved.
2023-08-13 12:43:59 -07:00
Dan Albert
aaf66107ad Improve type inference in loiter flight plans. 2023-08-13 12:28:43 -07:00
Dan Albert
59756ce14c Differentiate total time and travel time.
There's an ugly special case in flight simulation to handle hold points
because we don't differentiate between the total time between two
waypoints (which can include delays from actions like holding) and
travel time. Split those up and remove the special case.
2023-08-13 11:36:05 -07:00
Dan Albert
bf1e559a41 Remove dead code. 2023-08-13 11:36:05 -07:00
Dan Albert
3f0b565b82 Drop save compat hacks.
The CAS flight plan tweaks break save compat in a way that's not as easy
to fix. Accept it and drop the existing hacks since they won't be useful
any more.
2023-08-10 00:47:13 -07:00
Dan Albert
cb3bf56d84 Add a real CAS ingress point.
Putting the ingress point directly on one end of the FLOT means that AI
flights won't start searching and engaging targets until they reach that
point. If the front line has advanced toward the flight's departure
airfield, it might overfly targets on its way to the IP.

Instead, place an IP for CAS the same way we place any other IP. The AI
will fly to that and start searching from there.

This also:

* Removes the midpoint waypoint, since it didn't serve any real purpose
* Names the FLOT boundary waypoints for what they actually are

Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2231.
2023-08-10 00:47:13 -07:00
Dan Albert
0be6952a93 Rename UnitType.name what it is: the variant ID.
This property affects safe compat because the ID is what gets preserved
in the save, but it's unfortunately also used as the display name, which
means changing the display name breaks save compat. It also prevents us
from changing display names without breaking faction definitions.

This is the first step in fixing that. The next is adding a separate
display_name property that can be updated without breaking either of
those.
2023-08-09 21:53:25 -07:00
Dan Albert
09f1af37fd Force dumping debug info on recreate.
We need a way to debug successful solvers that's still targeting to a
specific flight. This will do for now.
2023-08-08 21:46:52 -07:00
Dan Albert
6b6c4f4112 Migrate IP placement to WaypointSolver. 2023-08-08 21:46:52 -07:00
Dan Albert
160d464f9a Fix synchronization of loadouts on change.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/3111.
2023-07-27 22:25:51 -07:00
Dan Albert
d2152a259c Handle TOT offsets for patrolling flight plans.
https://github.com/dcs-liberation/dcs_liberation/issues/3107
2023-07-23 11:51:07 -07:00
Dan Albert
e901d1f538 Add UI for selecting weapon laser codes.
This makes it possible to have the right laser code set for hot start
aircraft that (typically) do not allow changing laser codes when the
engine is on.
2023-07-22 18:14:26 -07:00
Dan Albert
85e11711b6 Pre-allocate laser codes for FLOTs and flights. 2023-07-22 17:57:02 -07:00
Dan Albert
48fff39409 Allow per pilot loadouts and properties.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/3092.
2023-07-20 23:41:21 -07:00
Dan Albert
9a59db1ed8 Generate anti-ship missions with group attack.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/3068.
2023-07-12 10:33:32 -07:00
Dan Albert
b549af9cb7 Clean up remaining Flight.from_cp users.
The preferred API for this has been `Flight.departure` for a while.
2023-07-05 22:45:06 -07:00
Dan Albert
59c10f5d71 Remove save compat hacks for saves from 7.
Save compat was broken by pydcs anyway, so these now do nothing but hide
initialization bugs.
2023-06-20 18:47:07 -07:00
Dan Albert
49dfa95c61 Save the TOT offset in the flight plan.
Prep work for exposing this to the UI.
2023-05-25 22:35:50 -07:00
Dan Albert
ca96a232f0 Revert "Use the actual Country type instead of the name."
This reverts commit bd2ec12e0f.

Country is both the data (name, ID, etc) and the container for groups
added to the miz, so it can't be used across multiple mission
generations. See https://github.com/pydcs/dcs/issues/314 for potential
follow up work that would let us do this.

Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2864.
2023-05-15 18:23:48 -07:00
Dan Albert
a6c5b03212 Do not create refueling tasks without tankers.
If the package does not have a tanker, the refueling task will cause AI
flights to go to an arbitrary tanker, which may cause them to fly
through enemy territory or even go farther than their arrival airbase.

It's also not remotely possible for every AI flight in the game to
refuel in most missions. There's typically one tanker and dozens of
aircraft that would previously attempt to refuel.

Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2716.
2023-05-13 16:23:31 -07:00
Dan Albert
bd2ec12e0f Use the actual Country type instead of the name.
We want other pieces of country information (in particular the short
names). This cleans up a lot of code anyway.

As an added bonus, this now catches squadrons that used invalid names
which would previously be passed through to pydcs and... then I don't
know what would happen.
2023-05-12 22:18:40 -07:00
zhexu14
aa2a888ed0 Handle edge case where aircraft have built in TPGs 2023-05-02 00:34:18 -07:00
Dan Albert
cce9592ac8 Use task priorities from aircraft yamls.
Preferred aircraft per task are now determined by a ranking of weights
stored in the aircraft yaml files. To aid in visualizing the priorities
across aircraft, Liberation can be run with the argument
dump-task-priorities to dump a yaml file in Saved
Games/DCS/Liberation/Debug/priorities.yaml, which will show each task
along with priority sorted aircraft and their weights.

The current weights in the data were exported from the existing lists,
where each position from the bottom of the list was worth 10 (to allow
some games for less shuffling later).

Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2809.
2023-04-26 23:26:23 -07:00
Dan Albert
06b74c4ca6 Update mypy, fastapi, pydantic.
mypy update is needed for typing.Self support. It caught an existing bug
(missing @property on override), and fixed a bug so we can drop an
ignore.

Upgrading mypy requires upgrading pydantic to get the newest pydantic
mypy plugin, and since that's what's driving fastapi it's probably smart
to upgrade those together.
2023-04-26 23:00:23 -07:00
Nosajthedevil
1c20bc3966 Add DCS AI C-47 support 2023-04-24 22:49:09 -07:00
zhexu14
c31d76ec83 Reset flight's flight plan builder when changing task type.
The mechanism for how this bug arises is that the *WaypointGenerator*
uses the *FlightWaypoint.waypoint_type* to decide whether to generate
the waypoint in the .miz file using a *DeadIngressBuilder* or a
*SeadIngressBuilder*. This *waypoint_type* is set by
*ato.flightplans.<sead|dead>.Builder*, which is set when *ato.flight* is
initialised in the *Flight._flight_plan_builder* member variable based
on *Flight.flight_type*. When *Flight.flight_type* is updated when the
flight is changed from SEAD->DEAD, *Flight._flight_plan_builder* is not
updated in the development build, resulting in it continuing to generate
SEAD waypoints.

This PR adds *set_flight_type()* which sets the *flight_type* property
and updates *Flight._flight_plan_builder* and uses this function when
converting flight types. Ideally, *flight_type* should be made private
and only accessed through getter/setter functions that encapsulate this
behavior, but that would mess up any existing liberation save files.

This PR was tested by:
1. Opening the save file from Issue 2779 in the development build
2. Clicking "Take Off" and confirming that the Weapon Release Type is
"Guided" at the Ingress Waypoint as described in the issue.
3. Opening the save file from Issue 2779 in this PR
4. Converting the SEAD2DEAD flight from DEAD back to SEAD, and then from
SEAD to DEAD
5. Clicking "Take Off" and confirming in the mission editor that the
SEAD2DEAD flight has Weapon Release Type set to "Auto" at the Ingress
Waypoint.

Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2779.
2023-04-22 10:54:42 -07:00